Game: Shining Force: The Legacy of Great Intention System: Sega Genesis/Megadrive Year of Game's Release: 1993 Author: Sephirstein Guide Type: FAQ/Walkthrough/Strategy Guide Version: 1.36a Final Current Size: 121 KB E-Mail: jj_frap@hotmail.com ICQ: 301110342 Message Boards: GameFAQs, Shining Force Central Date Started: August 2, 1999 Date Completed: February 25, 2003 Latest Version Available at: http://www.geocities.com/sephirstein/sf_walk.html http://sephirstein.topcities.com/sf.html http://sephirstein.0catch.com/sf.html http://www.sephirstein.tk http://www.shining-force.tk http://www.shiningforce1.tk Please use a different page if one page runs out of bandwidth. Save it to your computer to save bandwidth, if possible. ================================================================================ ======= T A B L E O F C O N T E N T S ================================================================================ ======= 1. Introduction 2. Revision update 3. Walkthrough 3. Battle guide 5. Character guide 6. Class and promotion guide 7. Items and weapons 8. Monster guide 9. Boss guide 10. Spell guide 11. Cheat codes 12. Useless item guide 13. Mathematical errata 14. Bugs and stuff 15. Frequently Asked Questions 16. Futre progress 17. Credits 18. Links 19. Disclaimer ================================================================================ ======= 1. I N T R O D U C T I O N ================================================================================ ======= My name is Sephirstein, and many of you may know me from Shining Force Central or from GameFAQs. Shining Force is an excellent game for me to write a guide about because I find the FAQs on GameFAQs to be, with all due respect to the authors, somewhat incomplete. Besides, Shining Force is an awesome RPG that deserves a kick ass Guide. Naturally, this work is as much a gathering of information as it is a guide, for I have included many important pieces of information from other sources. If anyone has any suggestions about how I can make my guide better, don't be afraid to E -Mail me, post me a message on Moogie's Shining Force forum or the GameFAQs Shining Force forum, or give me a shout on ICQ. Hopefully, this guide is able to help you with any problems you may have with this game, and teach you a you a few new things about it at the same time. ================================================================================ ======= 2. R E V I S I O N U P D A T E ? ================================================================================ ======= Version 0.5b: Everything is complete expect chapters 3-8 of the walkthrough, chapters 3-8 of the battle guide, and a proper strategy on defeating Dark Dragon. I will add this as I replay more of the game. Tell me what else you want me to improve or add. Version 0.51b: Removed some underlines and all the hyphenation because it looked horrible in GameFAQS. This should allow you to read this without seeing hyphens in the middle of words. I also fixed a couple of spacing problems and mentioned in one of my FAQs that Moogie's Ultimate Shining Force Guide also includes info on how to get Shining Force 2. Version 0.8b: Lots of new stuff in this version. Finished the walkthrough and battle guide up to Chapter 5 and added a difficulty rating out of 10 for each battle. Also added an FAQ on how to gain levels quickly ad easily, a guide to getting Kokichi to join the force (added to one of my FAQs,) and some more info about Arthur and Earnest in the character guide. I also explained a very cheap way to beat Elliot, Balbazak and Ramladu as well as an FAQ on the best way to promote characters. I proceeded to make a couple fixes to the item guides and to various typos. I also added Karl Plouffe to my credits list for some of his info regarding Arthur and easy level ups. This could be the last update in a while as I start school on September 7th. Version 0.85b: Greatly improved the format and the readability of my FAQ thanks to tips from Kao Megura's FAQ writing suggestions. Also changed my disclaimer to a slightly modified version of one of his disclaimers because it was a lot better than the one I had. Version 1.0: The final version is ready. Sorry if it is almost a month late. I honestly could have finished it at pretty much anytime, but I just never really felt much like doing it. In this version, I continued to do minor formatting improvements (including the much needed Word Wrap), and I dotted a few "Is" and crossed a few "Ts" in my disclaimer and credits section. I also corrected a couple of grammatical errors. Now, for the good stuff. I overhauled my character section, improved my boss guide, added a couple of FAQs, and, as I'm sure you've all been waiting for, I have completed my Walkthrough and my Battle Guide. Let me know if there are any information errors or major grammatical errors or if there is anything you feel needs to be added. Version 1.1: -Rewrote much of the introduction -Fixed up most of the countless spelling, grammar, and wording problems that plagued this guide -Added an FAQ and updated some others -Updated the Special Thanks -Added a Links section to make the websites I discuss easier to find -Added a future progress section -Added some more information to the battle guide -This guide looks best in Internet Explorer or UltraEdit 9.X -Maded the preliminary information before the introduction easier to read Version 1.3: -Added a couple of new FAQs (one involves choosing your Force, another involves comparing SF1 with SF2, and another examines Centaur Knights) -Added Vankar's initial level upon joining the force (see walkthrough) -Fixed some minor errors -Added another boss strategy upon deciding that the Ghoul from Shade Abbey merits consideration as a boss -Thanks to anyone who told me that Elliot will sometimes move when you fight him. I now know that you guys are right. Sorry if I messed anyone up. -Updated the Monster Guide so that the attack of armed enemies includes the weapon they have equipped in battle. Knowing that Kane has 65 attack when you face him is much more useful than knowing that his attack when barehanded (which will NEVER happen) is 25. -Adden further updates to the Monster Guide -Changed the majority of character ratings and/or descriptions around. Pay special attention to Pelle and Kokichi, although you may wish to read the entire character guide. -Clarified the Metapha section of the walkthrough (in Chapter 7) -Improved a few battle strategies -Rewrote Chapter 8 walkthrough due to numerous errors -Added a Mathematical Errata section -Added a Bugs and other Miscellaneous stuff section Version 1.3a: -Oops, forgot to update the date completed. Should be right now. Version 1.3b: -Corrected a spelling mistake in my initial information (strateguy?) -Retitled the game as Shining Force: The Legacy of Great Intention in my initial information, replacing the more vulgar Shining Force 1 -Added information about exactly what sort of guide this is (FAQ/Walkthrough/Strategy Guide) Version 1.3c: -Properly updated the date (now 2002 instead of 2001) Version 1.32: -Used UltraEdit to greatly improve format and readability -Corrected a few minor errors in the Walkthrough and Battle Guide -Updated Links Page -Updated Special Thanks Page -Fixed some typos -Finally, Steve Snake has returned to the emulation community!!! Version 1.32a: -Oops, forgot to change the version number on initial info. Should be right now. Version 1.32b: -Cleaned up the introduction -Fixed typos in the Revision Update section -All references to this Shining Force Guide call it a "guide" instead of an FAQ, a walkthrough, or any other misleading name. Version 1.33: -Added a section to bugs and weird stuff comparing the first two Shining Force games to major events in international ice hockey. Version 1.35f: -This final text version of the FAQ is just an announcement that JBaker prepared an HTML version of this FAQ for me. Links are available at the top of the page. Please not that the international ice hockey section is currently not in the HTML version (2.1). Version 1.36 Final: -Yep, another update. Since SF is consistently in the Top 3 among Genesis game guides that people read, I figured I'd inform you all that my new E-Mail address is jj_frap@hotmail.com and my new ICQ number is 169697695. Sorry if I missed answering any of your questions because of this change. I will update the HTML version to reflect these changes. Version 1.36a Final: -Another new ICQ number. (Sorry guys.) -Added three new links to my strategy guide. (Tokelau is God! Visit www.dot.tk) ================================================================================ ======= 3. W A L K T H R O U G H ================================================================================ ======= Don't be afraid to go outside the boundaries of my walkthrough, and explore everything this game has to offer or you will miss out on a lot of the gaming experience as well as some easy-to- find items that I can't remember where to locate or that I can't be bothered to discuss. Keep in mind that chests can be opened both while exploring and while battling. It is imperative to open chests as soon as you can, as you may not be able to later. Also, realize that I won't tell you when to change your active force. All I'll say is that Balbaroy and Amon are the first characters who start in headquarters. Finally, don't follow my recommended levels to the tee. They are on the higher side, and the game can be enjoyed at lower levels, as I have done on numerous occasions. Remember that some characters only have one class. Thus, my recommended levels do not apply to them. Chapter 1 --------- Guardiana: You start outside the side door of Guardiana's chapel. Talk to Varios, enter the chapel and talk to Lowe. Afterwards, exit the chapel from the side door and talk to Varios again. He'll be sent to the castle by a guard. Go to the castle and listen to the King and Varios, and afterwards, talk to the King. He'll send you to the Shrine of the Ancients. Now exit the castle and Lowe, Ken, Tao, Luke and Hans will join the force. Don't forget to visit the bar and talk to one of the people there. His name is Gort and he'll join you later. You may have to talk to him now to get him, however. Save your game in the chapel and exit town. You'll ride a cart to the Shrine of the Ancients. New Force Members: -Max (SDMN 1) -Lowe (HEAL 1) -Tao (MAGE 1) -Luke (WARR ) -Ken (KNTE 1) -Hans (ACHR 1) Shrine of the Ancients: You'll fight your first battle here. When it is your leader's turn, (I'll be referring to him Max, his default name, from now on.) cast Egress to exit the battle and return to Guardiana. Leave town on foot, and head to the small house next to the shrine. You'll find a monk who serves as a friar. You can also talk to Gong, who joins you at this juncture, and to Jogurt, to trigger the events that can him to join you much later in the game. Save your game and return to the first battle at the shrine and win it. New Force Members: -Gobg (MONK 1) Recommended level after Battle 1: 3 Road to Guardiana: After this battle, you'll leave the shrine and see Guardiana attacked by soldiers. You have to fight another battle to get into Guardiana. Egress if anyone died during the first battle, or if you wish to save your game at the monk's house. Recommend level after Battle 2: 4 Guardiana: After you win the battle, enter Guardiana. You'll see that the town's been severely crippled by an attack from Runefaust. Go to the bar to get Gort (the old dwarf with the axe) to join you, and proceed to enter the castle. Explore the castle area to find the treasury and collect the treasure. (You couldn't do this earlier because there was a guard stopping you.) Afterwards go to the throne and you'll see Kane attacking the King and Varios. Talk to the King and his daughter, Mae will join the force. The armoury is now open. Check it out and buy any better weapons that you find. Save your game and leave town. New Force Members: -Gort (WARR 2) -Mae (KNTE 2) Road to Alterone: There's another battle here. Win it and enter Alterone. Recommended level after Battle 3: 4-5 Alterone: Explore the whole town as there is A LOT of treasure. When you're done, go to the armoury/bar and talk to the people there. One of them will ask you if you're from Guardiana. Answer yes to this question and to the guy's other question so that the guards will let you enter Alterone castle. Enter the castle, and explore it throughly for treasure. Again, there's quite a bit. Talk to the King and he'll ask you to follow him to meet Kane. Talk to Kane and you will be imprisoned in the dungeon. Talk to the imprisoned friar to raise dead characters and save your game. Then, search the cell door. A young Elven healer named Khris will come to unlock the door and she will enter the cell. She'll open up a secret passage to allow you to escape. She also joins the Force at this point. Enter the passage and you'll end up in headquarters. Exit to the town, and you'll find yourself in the final battle of the chapter. Win the battle, and return to the castle. Explore the castle again, as there are a few chests which you could not previously access. Afterwards, speak to the King and he'll apologize for betraying you. Accept his apology and he'll tell you to pull the chain that looks like a dragon's head southwest of the throne. Find it near a waterfall and pull it. Enter the passage that appears and go through it. When you reach the end and exit, Chapter 1 will come to a close. New Force Members: -Khris (HEAL 2) Recommended level after battle 4: 5-6 Chapter 2 --------- Rindo: You'll start the chapter just outside of the town of Rindo but the only thing you can do is enter town as the paths to the north and to the west are both blocked by fences. Upon entering the town, head to the theatre and watch the play for a good laugh. When you're down exploring town (remember to go to the house where you meet Guntz, as you may need to if you want him to join the force later on), head to the armoury. (Didn't I say to do that in every town? Oh well this is the last time I'll tell you, unless I have a good reason to.) Upgrade your weapons, remembering especially to buy Power Staffs for your mages and healers. They will now be fighting machines for the balance of the chapter. Afterwards, go to the mayor's mansion and talk to the mayor. He'll tell you that you can't have his boat. Leave town and the west fence will be gone, allowing you to exit the area. You'll enter a battle as you head to Manarina. Recommended level after Battle 5: 6 Manarina: After winning the fight, enter Manarina and go to the chapel to save your game. Afterwards, talk to one of the mages not far from where you entered the city (I think his name is Onat or something). He'll tell you to get the Orb of Light from the Cave of Darkness. Explore this city of mages and look for Anri (she talked to you when you first entered) and she will join the Force. Also find the Domingo egg in a room with a mage and an odd machine by searching the machine. Don't forget to talk to Arthur so that he'll join you after the next battle. Now, head to the Cave of Darkness. New Force Members: -Anri (MAGE 3) Cave of Darkness: Fight the battle and win. Search the chests along the battlefield for some nice items, including the Orb of Light which you need to proceed further into the game. Recommended level after battle 6: 7 Manarina: Go north of the stairs by which you entered the cavern to talk to the Spirit of the Holy Spring. Use the Orb of Light on the big silver thing that looks like it has an eyeball drawn on it to here what she has to say. Now go talk to Arthur again to get him to join the force. Afterwards, leave town and return to Rindo. New Force Members: -Arthur (KNTE 4) Rindo: Enter the town and talk to the mayor again. He'll tell you that he'll do whatever you want if you bring his grandson back from the circus. Exit the mayor's house and head for the circus tent near the docks. Circus Tent: Enter the tent and you'll run into Mishaela (whom you may have spoken to in Alterone) and she'll send Marionette and some other monsters after you. Defeat Marionette, and you'll rescue the mayor's grandson. Search the chest for an iron arrow (thank God) and some other nice stuff. Recommended level after battle 7: 8 Rindo: Talk to the mayor and he'll let use his ship. Proceed to the ship and Mishaela will burn it. Return to the mayor and talk to him and his SON (not grandson). They'll tell you to head to Shade Abbey. If you want to, you can watch the new version of the theatre's play for another laugh. Leave town, and head north (the north fence is now gone) until you reach a small building. Enter this building. Shade Abbey: You are now in Shade Abbey. Talk to all the people including the "friar", and head due north from the entrance. Keep going until you reach a large chapel. Enter the chapel and all the people will follow you and block your escape. (Hopefully you'll be able to figure out that something nasty's goin' on by now.) Head towards the stoned Balbaroy (heh heh) and the friar will teleport in. It's Kane! It's Kane! Kane will leave you to fight another battle. After you win this battle, Amon and Balbaroy will join you. New Force Members: -Amon (BDMN 5) -Balbaroy (BDMN 5) Recommended level after battle 8: 9-10 Chapter 3 --------- Bustoke: You begin this chapter in the town of Bustoke. Explore the town (the armoury and item shop have no logo here), and speak to the Queen to find out about Runefaust and the Quarry. Afterwards, speak to Diane to get her to join the force. Also find out about Moon Stone, Lunar Dew and how they'll help Zylo. When you're done, head to the Quarry. New Force Members: -Diane (ACHR 6) Quarry: Win the battle and enter the cave. You'll find a chest with the Moon Stone the Moon Stone. Return to Bustoke afterwards. Recommended level after Battle 9: 10-11. Bustoke: Talk to the old alchemist and he'll make Lunar Dew from the Moon Stone. When done, head to the jail cell where Zylo is found and talk to the girl just outside of the cell. She'll open it. Now talk to Zylo and use the Moon Dew (from the item menu) on him. He'll join the force, and is a valuable asset. Head to one of the houses and find Kokichi trying to make a flying machine. Search the machinery and talk to Kokichi. He'll offer to test it for you. Follow him, and he'll fly around and fall off Bustoke Mountain. Now, leave Bustoke. New Force Members: -Zylo (WRWF 9) Road to Pao Bridge: Win this easy battle and head to Pao Bridge. Recommended level after Battle 10: 11 Pao Bridge: Win the Laser Eye battle to win the chapter and Pelle will join you. New Force Members: -Pelle (KNTE 8) Recommended level after Battle 11: 11 Chapter 4 --------- Pao: Explore the town and talk to Elliot. Afterwards, explore the new wagons that the guards now let you enter. Once inside, talk to the Princess, the engineer, and than the Princess again to get Pao to move. Once again, the armoury is unmarked and remember that you must buy new weapons before Pao moves to use them in the next battle. Make sure to buy a Power Spear for Pelle because it's easy to forget like I often do. When Pao moves Kokichi will join, and you can also get Vankar by finding him around the area. Leave Pao upon getting Vankar. New Force Members: -Vankar (KNTE 8) -Kokichi (WGKN 7) Elliot Battle: Get one Heat Axe from one of the Lizardmen and Egress back to Pao. Pao: Talk to Vankar to get him to join and then enter the Chapel. Stand left of of the Friar to see Jogurt fall over (assuming you met him in Chapter 1). He'll now be in your force. New Force Members: -Jogurt (YGRT 1) Elliot: Leave Pao and defeat Elliot, making sure to kill the Heat Axe wielding Lizardman again. You'll notice that Pao has moved to a new location. Return to Pao's original location to get Kokichi if you met him in Bustoke. You can also can also get Vankar to join by talking to him if you haven't done so already. New Force Members: -Jogurt (YGRT 1) Recommended level after Battle 12: 12. 2nd Pao: There are new chests abound, as well as a man that will warm your Domingo Egg (assuming you remembered to find it in Manarina) to allow Domingo to hatch and join you. The armoury may also have new stuff, but I can't remember. Head to the Pig Pen and Guntz will join the Force. Now leave town, and it's onward to the Wimpy Fortress of Balbazak. New Force Members: -Domingo (MGCR 1) -Guntz (SMKN 8) Fortress of Balbazak: Win the easy battle. Recommended level after Battle 13: Train to Level 13 or 14, promote all characters currently having weapons available which require promotion, as well as all character who fight unarmed, and train them to about Level 4. The others are fine at 13 - 14 Uranbatol (Nice pun...:)): Nothing to do here. Earnest will join you and you have to talk to a guard to get him to open the shipyard. Now remember your two Heat Axes from the Elliot battle? Equip 'em on Gort and Luke now that they are they are promoted to make them fighting machines. New Force Members: -Ernest (KNTE 8) Shipyard: Kill Balbazak and get the ship to win the chapter. Recommended level after Battle 14: 4 Promoted, 14 for unpromoted characters Chapter 5 --------- Ship: Wimpy monsters attack your ship. Beat them and your now-damaged ship will drift to the island town of Waral. Recommended level after Battle 15: 5 Promoted, 14 - 15 for unpromoted characters. Waral: Uh oh, your ship is damaged and you cannot sail onward. Talk to the King (who is also the weapon and item shop salesman) and explore the town on foot before getting on guest boat. Note that you need to use the guest boat to access the chapel. At this point it may be a good idea to promote everyone who is still first class, because the next two battles are EASY, and new weapons requiring promotion are now available. Now head to buoys and talk to the Mermaid blocking the opening. She'll move out of the way if you answer yes to her question. Go through the opening and you'll drift and get knocked out. Ring Reef: You'll wake up in a house. Talk to the friar and exit the house to find yourself on Ring Reef. Enter this little blue thing in the walled area to go to the Shining Path area. Shining Path Area: Follow the Skeleton and you'll fight a battle to gain access to the Shining Path. Win the battle and the Master Mage boss will sacrifice its life to block the Shining Path. If you Egress you'll wind up back in Waral. Just go to where you originally got the guest boat and a new one will magically appear, allowing you to return to Ring Reef. This time, you must get there on your own without getting knocked out. Recommended level after Battle 16: 7 Promoted. Waral: Talk to the King to get your ship back and you'll leave Waral. Answer his question however the heck you want. Ship: Another easy sea battle (yawn). Just win to complete the chapter. Recommended level after Battle 17: 7-8 Promoted Chapter 6 --------- Rudo: You start Chapter 6 in the town of Rudo, which has been overrun by children. The layout of the town may be slightly confusing at first, but you'll get the hang of it after exploring thoroughly, which you will have to do anyways as you are blocked off from leaving the town. Pay special attention to the buildings, as Lyle can be found in one of them and he will join the force. When you're done doing that, talk to Karen, who will tell you about Bleu, visit Krin in the library, and talk to Karen again. You will now be able to leave Rudo. Do so after getting all the chests and upgrading your weapons as necessary. New Force Members: Lyle (ASKT 9) Road to Dragonia: Win this battle. It's not too bad. Recommended level after Battle 18: 9 Promoted Dragonia: (Note, do not enter the city until you are ready, you cannot leave until you defeat Kane) Explore the town, getting all the chests. Talk to Bleu when finished. Follow him as he runs away and he will eventually be attacked by Kane. When the scene is done, talk to Kane, who will announce his intent to fight you after giving you time to prepare. Bleu also joins the force at around this juncture. Go to the local Headquarters to resurrect dead characters, save your game, and make any necessary changes to your party before leaving. Kane will attack you when you exit HQ. Defeat him in battle. Afterwards, follow Kane to the gate in the middle of the city where a Hero of Light and of Darkness is needed. Proceed through the gate until you see a chest. Darksol will appear and take the contents of the chest and then proceed toseverely injure Kane. After the scene, leave Dragonia and return to Rudo. New Force Members: -Bleu (DRGN 9) Recommended level after Battle 19: 10-11 Promoted Rudo: Return to the library and talk to Karen and then to Krin. They will tell you about a castle that appeared somewhere outside of town. Leave town to fight another battle. Recommended Level after Battle 20: 11 Promoted Skull Castle: Defeat Mishaela. Just be careful not to get the Sword of Light until you have gotten all the other treasure chests (It's in the chest closest to Mishaela's throne). Defeating Mishaela AND retrieving the Sword allows you to continue you to Chapter 7. Recommended Level after Battle 21: 11-12 Promoted Note: Do not worry as much about levels any more. You should easily be strong enough to finish the game without any more levelling up. Chapter 7 --------- Prompt: You begin the chapter in Prompt. Head to the Castle and talk to the King after having explored the city. You will be imprisoned, and some guy named Boken whom you may have met over the course of your travels will save you. When you are freed, talk to the King again and you will be forgiven. As well, the King will request that you talk to Kane, who is severely injured in bed. Talk to Kane and then leave the castle and look for a big building in the city with two doors and a white sign. Search the sign to get Musashi to join your force. Don't forget to add him to the battle roster, as he is God-like. Leave town after checking out the weapon shop and go to the Tower of the Ancients. New Force Members: -Musashi (SMR 10) Road to the Tower: Win the battle and head East. Tower of the Ancients: Enter the Tower, get the chests, and win the battle. Note that there is a chest in the battlefield that I believe can only be gotten during the battle. It contains the almighty Valkyrie, the best Spear in the game. You may need a flying character to get it. After winning the battle, you will encounter Alef and Torasu, a wizard and a priest from Prompt. They join the force, but are in desperate need of levelling up (15 unpromoted...lol). You must then proceed to a certain place in the tower where you will again encounter Darksol trying to get an important item for the release of Dark Dragon (I think he was named Lucifer in the Japanese version. The name was changed to avoid offending any redneck Christian fundamentalists). Kane will appear and Darksol will kill him as he tries to save your butt. After you have finished with the with the tower, return to Prompt. New Force Members: -Alef (MAGE 15) -Torasu (HEAL 15) Prompt: Return to the King, who will tell you about another way to the Shining Path that can be reached from the castle. He will also give you the Sword of Darkness. Talk to the scholars in the castle library and then go through the Shining Path, which and be accessed on the floor just below the Castle, to reach Metapha. Metapha: Metapha is not a town. It actually feels like an extension of Prompt Castle. Explore the area until you find a pool. Use the Orb of Light to contact the Sprit of the Spring as you did in Chapter 2 and she will tell you about the Chaos Breaker (CB) (the most powerful sword in the game) and about your quest. Talk to Adam, who is near the spring afterwards, and a sequence will trigger in which Chaos will attack you with some other monsters. Adam is in your force now, and if for some strange reason you feel like taking him, Egress to put him in your battle party. Defeat Chaos and you will be able to progress into a new area of Metapha. Summon the Spirit of the Spring in the new pool that you see, and create the CB by using the Sword of Light and the Sword of Darkness as prescribed by the sign. Unfortunately, you will lose the two swords, but the CB looks a Lightsabre. When you are finished, return to Prompt. New Force Members: -Adam (RBT 9) Prompt: Talk to the King and then leave town. Road to Runefaust: Head South and you will see a gate guarded by enemies. This is the gate to the Kingdom of Runefaust. Kill all the enemies to win the chapter. Chapter 8 ---------- Runefaust: You will now be inside the gate. Enter the city of Runefaust and explore the city, upgrading your weapons if necessary (though I doubt you'll need to). Next, talk to Mahtato in Runefaust Castle, and the guards blocking the way to Ramladu's castle will leave. Now, look for a bush somewhere in the city with a glowing starry or shurikeny shaped thing on it. Search it, and Hanzou the Ninja will join you. When finished, head West to what looks like an exit out of the city. In reality, it leads to Ramladu's Castle (Not to be confused with Runefaust Castle). New Force Members: -Hanzou (NINJ 10) Ramladu's Castle: In the first battle and get all the chests in the area. Then, head farther up to fight King (Emperor?) Ramladu. When you defeat King Ramladu, leave the castle and you will be back in Runefaust. Runefaust: Enter Runefaust Castle (in the North end of the city) and talk to some guy named Mahato who will tell you how to raise the Castle of the Ancients.*optional* Ramladu's Castle: Head west from the are where you first enter the castle, and you should find an alcove with stairs. Climb down the stairs and you'll be in the wilderness west of Runefaust. Now go to the westernmost point of the coast and use the Chaos Breaker as an item to raise the Castle of the Ancients in the middle of the sea. Castle of the Ancients: Enter the Gate of the Ancients (which looks like the first one near Guardiana) near Runefaust and head North. You will teleport to the Castle of the Ancients and fight Colossus. Defeat Colossus and continue through the Castle of the Ancients to fight Darksol. Defeat Darksol and he will resurrect Dark Dragon and you will battle him right away. Defeat Dark Dragon to finish the game. Remember, however, that Egressing while fighting Dark Dragon Dragon will force you to rebattle Darksol. ================================================================================ ======= 4. B A T T L E G U I D E ================================================================================ ======= Read the FAQs for a trick or two about battle that I won't bother mentioning here. Remember though, that if Max dies, you'll return to the last town in which you saved , and lose half of your gold. You'll keep experience and items earned in battle, however. The names of the battles were invented by me, the number of enemies in each battle was taken from Col. G. L. Sicherman's FAQ and the strategies, difficulty, and recommended levels are all my own work. Please note that you should actually play this game a couple of levels below the recommended levels unless you have trouble. Finally, a word of caution. When gaining a level in this game, you do not carry over excess experience like in future Shining Force games. In other words, if you have 99 experience points (XP), and your next attack earns you 23 XP., you will gain a level, but will start with 0 XP on your new level, rather than 22 XP. If you remember this, your levels will be far more balanced, and you will not to level up as much, for there are fewer wasted XP. Chapter 1 --------- Battle 1: The Ancient Shrine Enemies: Goblin x5, Dark Dwarf x2, Rune Knight (mini-boss) x1 Difficulty: 3.5/10 Winning Conditions: Nighty-night Rune Knight! Strategies: As it is the first battle, This battle is not too tough. Follow the directions in the walkthrough (with regards to getting Gong) before you fight. Use everyone to fight but cast Blaze with Tao and heal with Lowe and Gong when necessary. The Goblins are passive and tend not to attack you unless your next to them. Use this to your advantage. Be careful when you approach the Rune Knight because the Dark Dwarves will go after you. They do more damage than Goblins and have high defense. The Rune Knight is even stronger and has high HP, but his defense is only slightly higher than that of the Goblins. Watch out for him, however, as he is quite aggressive. Killing the Rune Knight wins the battle. Recommended level after Battle 1: 3 Battle 2: The Return to Guardiana Enemies: Goblin x6, Dark Dwarf x3, Rune Knight x2 Difficulty: 2.5/10 Winning Conditions: Defeat all enemies or enter Guardiana with Max. Strategies: This should be an easy battle if you levelled up on the first battle, and even if you're only at 1 - 2, you should still win without much difficulty. At the beginning, the terrain is bad so there will be a few turns where nothing happens. Just approach your enemies keeping your force close together with Hans, Tao and maybe Max going ahead of everybody else to slaughter the goblins. Hans fights well in the forest and you gotta use that loser for something. Tao is also useful as she may already have Blaze 2 if your levels are high, which is good against the goblins because they are bunched together. Your leader can protect Hans and Tao, but I doubt you'll need him to because Goblins are weaklings and will barely hurt you. After taking care of the Goblins, move up to the Dark Dwarfs with the whole force and take 'em out. The Rune Knights are extremely harmless in this battle because of a little trick. Hans and Ken have a range of two so have them stand across the river from the Rune knights and bombard them with spears and arrows. They won't attack you cause you're not next to them, and they are not programmed to move until you cross the bridge. This is the first of many examples of this game's pathetic AI. Killing every enemy or entering Guardiana with Max will steal the day. Recommended level after Battle 2: 4 Battle 3: The Road to Alterone Enemies: Dark Dwarf x5, Rune Knight x5, Giant Bat x5 Difficulty: 6/10 Winning Conditions: Kill all the enemies or enter Alterone with Max. Strategies: Unfortunately, this battle is quite a bit tougher than the first two. The Giant Bats will attack you from the river area, while the Dark Dwarves will mount an attack on you right away. Send a few people to take out the bats, while the rest of the force takes out the dwarves. Watch out, however, as the bats, while almost as puny as Goblins, can put to sleep with their attacks. When finished, move your entire force up as a group and go after the Rune Knights and the bats that cowered to the top of the screen. Watch out for the knights, as they are still very dangerous and seem to like ganging up on a single character. Make damn sure that no one important falls asleep because of the bats. Win this battle by killing all the enemies or by entering Alterone with Max. Recommended level after Battle 3: 4-5 Battle 4: The Battle of Alterone Enemies: Dark Mage I x1, Rune Knight x4, Sniper x2, Dark Dwarf x4, Giant Bat x4 Difficulty: 4.5/10 Winning Conditions: Slaughter then all! Strategies: This battle is still a bit tough but is easier than the last one. Early on, the Giant Bats will go after you. Slaughter there wimpy behinds and continue on with the fight. Move up a bit, and the Dark Mage and the Snipers will taunt you by going into a position where you can attack them with ranged attackers but they'll have the advantage. Remember that Snipers have arrows and Dark Mages can cast Blaze 2 four times before running out of MP. Ignore them for now, and take them out later. Two Rune Knights will charge you. Kill them, but heal if anyone is hurt after you defeat them. The other 2 knights guard the bridge you need to cross to progress. Take them out with long-range attacks as they won't move to attack you, and you can kill them with nary a scratch. Continue towards the remaining enemies who will be all bunched together. Hit them with Blaze 2s from Tao and use physical attacks to finish 'em off. Again, watch out for the Snipers and especially the mage. Killing all the enemies wins this battle. Recommended level after Battle 4: 5-6 Chapter 2 --------- Battle 5: The Road to Manarina Enemies: Dark Mage I x3, Zombie I x4, Giant Bat x4, Dark Dwarf x3, Sniper x2 Difficulty: 7.5/10 Winning Conditions: Kill everything or enter Manarina with Max, Strategies: This outdoor battle can really be a doozey towards the end. Luckily the beginning is extremely easy and just consists of bats and dwarves guarding a bridge. Take 'em out, but be careful to not be put to sleep by the agile bats. Move up through the desert (which is excruciatingly slow) and take out the Snipers. As you approach Manarina, you'll have 4 Zombies and 3 mages to deal with. Zombie's are extremely strong with high defence and the ability to poison. I'm sure you're already sick of Dark Mages. Anyways, use a couple Blaze 2s on the Zombies, as they are weak against fire and take out the mages with physical attacks while being careful to protect Max and your weak characters. It might also be advantageous to not allow your characters to make horizontal or vertical contact with one another so that the Dark Mages can only target them one at a time with Blaze 2. This strategy is any time you face multiple magic users in a small area of a battle field. DON'T FORGET IT. Win the battle by reaching Manarina with Max or by sending your enemies to an early grave. Recommended level after Battle 5: 6 Battle 6: The Cavern of Darkness -------------------------------- Enemies: Skeleton I (mini-boss) x1, Zombie I x3, Dark Mage I x4, Giant Bats x5, Snipers x2 Difficulty: 6.5/10 Winning Conditions: Rattle the Skeleton's bones! Strategies: The beginning of the battle consists of a couple zombies guarding a passage. Kill them with Blaze and physical attacks from strong characters. Afterwards continue across the bridge and you'll fight some Giant Bats, Snipers and a Dark Mage. Take them out with Blaze 2s, attacks and Anri's Freeze 1 or Blaze 2 (if she has already learned it). Next, you'll run into 3 Dark Mages which is very dangerous if they get you before you get them. Don't let them do so, and use your magic defense formation, and you should be able to kill them without much trouble. Now you still have Mr. Bones left to deal with. Use Blaze 1 to annihilate him . but try not to use physical attacks unless it's absolutely necessary. The Skeleton is even stronger than those darn Zombies, but never moves (a problem it shares with many bosses). Killing good ol' Mr. Bones wins wins this fairly challenging battle. Recommended level after Battle 6: 7 Battle 7: Rumble in the Tent Enemies: Marionette (boss) x1, Dire Clown x2, Mannequin x3, Evil Puppet x3, Giant Bat x3 Winning Conditions: Snap Marionette's strings! Difficulty: 9/10 Strategies: Don't let the unimpressive number of enemies fool you. This is definitely the hardest battle so far, and easily one of the toughest in the whole game. The bats fall easily and give you just about no experience so you can ignore them unless they make you feel sleepy. The puppets look like pushovers but they have Freeze 1 and Ominous Incantation. (10-15 damage!!). Get rid of them! The Mannequins aren't too bad because all they have is poison, which is weak and easily treatable. The Dire Clowns are almost as tough as Zombies so be careful. Now, after you take out the henchmen, it's time for Marionette. She is HARD. Watch out for her Freeze 3 with can hit up to 5 characters for 14-18 damage, usually killing them in one hit. Remember to keep Max FAR, FAR away from her! For more tips on how to beat her, read my Boss Strategies section, but don't forget the magic defense formation. Recommended level after Battle 7: 8 Battle 8: Church of the Living Dead Enemies: Zombie I x2, Skeleton I x3, Zombie II x4, Ghoul (boss) x1 Difficulty: 8.5/10 Winning Conditions: Give that Ghoul some ghastly treatment! Strategies: Once again, bad things come in small packages. This tough battle only has 10 enemies. You'll notice that Max starts away from the rest of your force. Move him towards them as soon as you can or he'll perish rather quickly, costing you the battle. Since the undead baddies here are extremely strong but weak against fire, Blaze 'em to death and protect your mages, as they are the key to victory. Don't worry about the Zombie IIs because they have the same stats as Zombie's, but give you more gold and much more EXP. After taking out the enemies, go after the Ghoul with a barrage of physical and magical attacks. The Ghoul is basically a Skeleton on steroids, but it can put you to sleep. Watch out! Killing the Ghoul gets you out of this evil Chapel and into Chapter 3. Recommend level after Battle 8: 9-10. Chapter 3 Battle 9: The Rocky Quarry Enemies: Skeleton I x6, Dark Priest x4, Master Mage (mini-boss) x1, Lizardman x1, Dark Elf x2, Dark Mage II x2 Difficulty: 6/10 Winning Conditions: It's mage mashing time! Strategies: This battle can be fairly tough, but if you won the last two, it shouldn't be much of a problem. You'll run into with a couple of skeletons early on, which are easily dealt with now that you got better weapons. After that you'll fight some Dark Priests, which are pretty weak but can heal and some, Dark Elves, a more powerful archer, but with poor defense. Go after the elves, being careful not to stand 2 squares from them, and take out the priests. Continue down and you'll fight a few more wimps before dealing with the powerful Lizardman and the dangerous Master Mage. Take 'em out but watch out for the Master Mage because he has 33 attack and can cast Freeze 2. Kill this evil wizard and victory is yours. Recommended Level after the battle, 10-11. Battle 10: The Road to Pao Bridge Enemies: Lizardman x2, Pegasus Knight x4, Sniper x2, Dark Mage II x2, Skeleton x5 Winning Conditions: Bridge or massacre...your choice. Difficulty: 3.5/10 Strategies: This is an easy battle. Just move up and take out the enemies. Watch out for the Pegasus Knights, who are quick and fairly strong, and use Zylo to his full potential because the terrain here slows almost everyone down but gives him a BIG advantage. Kill all the enemies or have Max reach the bridge to win. Recommended level after the battle: 11. Battle 11: We'll Cross that Bridge When We Come to It... Enemies: Dark Elf x3, Silver Knight x2 (mini-boss), Laser Eye, Pegasus Knight x3, Lizardman x5, Dark Priest x2 Difficulty: 6/10 (or 1/10) Winning Conditions: As insulting as it sounds to the might of your Force, you must kill that puny Silver Knight on the far side of the battle filed. Strategies: This battle isn't as difficult as you'd think. Basically, you should just wait about a gazillion turns for the Laser Eye to kill the Dark Priest and the 3 Lizardmen. After that, charge the bridge and go after the Laser Eye quickly while taking out Pegasus Knights that get in your way. Kill the Laser Eye or just go past it and then defeat the boss, the Silver Knight that's the farthest from where your characters start the battle. Again, watch your position regarding the Dark Elves. I don't know why the heck the Silver Knight's boss because he's actually the wussiest enemy in the battle. Alternatively, you can ignore almost everything in this battle, and kill the Silver Knight with Balbaroy right away (assuming you're using him). Recommended level after the battle: 11. Chapter 4 Battle 12: General Elliot's Last Stand Enemies: Elliot (Boss), Artillery I x1, Pegasus Knight x4, Lizard Man x5, Silver Knight x4, Dark Priest x3 Difficulty: 4.5/10 Winning Conditions: You can figure it out on your own...I hope. Strategies: This battle is not that hard. Move across the prairie and take out the Pegasus Knights and the Lizardmen. One of the Lizardmen is very strong and will give you a Heat Axe. It is recommended that you fight this battle at least twice to get 2 Heat Axes so that Gort and Luke will each have one when promoted. It pays off big time! Anyways, continue on by taking out the Silver Knights and the Dark Priests. You'll be left with an Artillery, Elliot and a Dark Priest. Kill the Dark Priest and the Artillery (realizing that the Artillery is an archer type and can only attack from 2 squares). Finally, surround Elliot with as many characters as possible so as to limit the effectiveness of his ability to automatically restore 15 HP per turn. For obvious reasons though, don't use Max against Elliot himself unless absolutely necessary. Oh yeah, upon replaying the game, I've found out that Elliot can move. Recommended level after Battle 12: 12. Battle 13: The Wimpy Fortress of Balbazak Enemies: Silver Knight x6, Artillery x1, Hell Hound x2 (mini-boss), Dark Priest x3, Pegasus Knight x3 Difficulty: 1/10 Winning Conditions: I think one of the door guards is a sub-boss... Strategies: Just annihilate everything, Egress to do it again, and gain a ton of levels. This is an extremely easy battle with enemies that give a lot of EXP (except the Dark Priests). The only threats to the force (ande th only reason this battle did not get a 0) are the Hellhounds, as they occasionally breathe fire which can hurt you between 9-13. The Hellhound guarding the door is the boss. Recommended level after battle: 3 - 4 Promoted, 13 for unpromoted characters Battle 14: Rumble in the Shipyard Enemies: Balbazak (Boss), Hellhound x2, Artillery x3, Silver Knight x2, Seabat x5, Evil Puppet x1, Dark Priest x1 Difficulty: 2.5/10 Strategies: This guy's even easier than Elliot. Just annihilate the enemies, and exploit the fact that Balbazak never moves. Seabats are weak versions of Pegasus Knights, yet they give TONS of experience for some reason. Recommended level after battle 14: 4 Promoted, 13 - 14 for unpromoted characters. Chapter 5 Battle 15: Lost at Sea Difficulty Level: 0/10 Winning Conditions: It's more challenging to lose than it is to win... Enemies: Shellfish x2, Conch x3, Seabat x4, Pegasus Knight x3 Strategies: This battle doesn't need strategy because it's so pathetically easy. Just kill everything. If you really want strategy, split your force in two and have each side fight on one half of the ship. Recommended level after Battle 15: 4-5 Promoted, 14 for unpromoted characters Battle 16: The Fellowship of the Ring Reef Enemies: Hellhound x5, Skeleton II x5, Seabat x4, Worm x3, Master Mage x1 Difficulty: 1.5/10 Winning Conditions: Mash that mage again! Strategies: This battle is more challenging than the last, but it's still a cinch. Just divide your characters and slaughter the insanely weak enemies. Kill the mage to win. Recommended level after Battle 16: 6 promoted. Battle 17: Sailing Away to Prompt Enemies: Gargoyle x1, Conch x6, Shellfish x4, Seabat x5, Pegasus Knight x2 Difficulty: 0/10 Winning Conditions: How stupid are you? Strategy: See Battle 15 except that wimpy monsters appear during the battle (reflected in the enemies section of this battle). Just a warning that the enemies are about much stronger next chapter, so don't sit on your rear end and expect to breeze through the rest of the game. Recommended level after Battle 17: 7 promoted Chapter 6 --------- Battle 18: Road to the City of Dragons Enemies: Durahan (Shouldn't that be Dullahan?) I x1, Artillery II x5, Golem x5, Master Mage x3, Worm x4, High Priest I x1, Difficulty: 5/10 Winning Conditions: All your mistranslated enemy are belong to death. Strategy: This one is more challenging than it looks, but is still relatively easy. Head through to the rough terrain towards the enemies guarding Dragonia, but be careful, as enemies will magically appear to block your path. The Worms and Artillery II are pathetically weak, but the Golems have good defense and the
Master Mages  still have deadly  spells. Win  by defeating  the Durahan guarding
Dragonia or by entering Dragonia with Max.

Recommended Level after Battle 18: 8 - 9 Promoted


Battle 19: Am I Kane or am I Cain?

Enemies: Kane/Cain (boss), Gargoyle x3, Golem x4, High Priest I x2, Durahan I
x2, Master Mage x3

Difficulty: 7/10

Winning Conditions: Mistranslated boss have no chance to survive make his time.

Strategy: Although Kane himself is deadly, many of the enemies do not pack  much
of a  punch. The  Gargoyles are  harmless, the  Golems do  not cause much damage
despite their defense and even Master Mages are showing their wear, though their
Freeze 2 is still brutal. Don't be  lulled though, as Kane has 2 Durahans  and a
Master Mage  to protect  him, as  well as  a High  Priest to  kill him. When you
finally get to Kane and his little  posse, kill the High Priest first, kill  the
Master Mage afterwards, and  then kill the Durahans.  With his defenders out  of
the way, Kane should be less deadly. But watch out for his high attack power and
his Desoul magic which  he can use through  his Dark Sword. For  safety reasons,
keep Max FAR away. Eventually, you will win with a  coordinated effort from your
entire force.

Recommended Level after Battle 19: Level 10 Promoted


Battle 20: The Endurance Trek

Enemies: Bowrider x2, Belial x3,  Gargoyle x2,  Master Mage x4,  Golem x4,  High
Priest I x2

Difficulty: 5.5/10

Winning Conditions: Survive the trek by killing all the enemies or entering Skull
Castle

Strategy: As the lame  name suggests, this is  one LONG battle, unless  you have
Guntz,  Kokichi,  and/or Balbaroy!  (Guess  why) Although  many  of the  enemies
present are  pretty much  cannon fodder,  the Bowriders  have fairly high attack
power and the Belials can screw you  over with a couple of nasty Bolt  1 spells.
The terrain is also bad, but this makes  the battle  more long that  it is hard.
hard. Keep it up and you'll eventually reach Skull Castle.

Recommended Level after Battle 20: Level 11 Promoted


Battle 21: Misfortune of the Fortune Teller

Enemies: Mishaela (boss), Gargoyle x3, Master Mage x4,  High Priest x1, Bowrider
x3, Durahan II x2, Belial x3

Difficulty: 7/10

Winning Conditions: The title of this battle says it all...

Strategy: Without Mishaela, this would be one of those relatively easy  battles.
Most of the enemies are weak, although the Belials, the Master Mages (which  can
Freeze 2  you 4  times in  a row  because of  their positioning),  and even  the
Bowriders  can  cause problems  if  you are  not  careful. Take  out  Misahela's
flunkies quickly and then proceed with caution towards Mishaela. When you  reach
her, watch out for her Bolt 2, and use the Power Ring on the character attacking
her,  as only  one character  can hit  her from  one square  a way.  Obviously,
archers, flyers and mages help a lot as you can hit with more than one character
at a time, which makes her HP  recovery far less annoying. Just remember to  get
the Sword of Light  after you've open every  other chest, otherwise the  chapter
will end and you will miss out on some nice items.

Recommended Level after Battle 20: Level 11-12 Promoted


Chapter 7
---------

Battle 22: The Trail to the Tower

Enemies: Minotaur x1 (mini-boss), Wyvern x2, Torch Eye x2, Jet x2, Durahan II x3,
Durahan III x1, Belial x2

Difficulty: 6.5/10

Winning Conditions: Kill big dumb barbarian.

Strategy: This  is another  battle in  rough terrain  that also  introduces some
deadly new  enemies. Pretty  much enemy  here can  be dangerous  except for  the
Durahan II and Belials. The Torch Eye is especially deadly, as it has an  attack
range of 2 and can  hit for around 20 HP  of damage regardless of your  defense.
The wyvern has lower  attack power but features  a more powerful version  of the
Hellhound's Flame ability, while the Jets  are fast (duh) and packs some  decent
attack,  good defense,  and above  average magic  power. The  big, slow,  strong
Minotaur guarding the Tower of the Ancients  is the boss here and you should  be
able to come through if you are well-levelled or plan an intelligent strategy.


Battle 23: The One Tower

Enemies: Demon Master II x1 (mini-boss),  Ice Worm x5, Wyvern x2, Torch  Eye x3,
Steel Claw
x4, Jet x3

Difficulty: 7.5/10

Winning Condition: Whip that Demon Master good...

Strategy: Ah, dreaded "climbing  the tower" battle found  in both this game  and
its sequel. Luckily, although still challenging, it is considerably easier here.
Despite this fact, the battle is no creampuff. Every enemy here has a  dangerous
attack  and is  a worthy  opponent. Thus,  unless you  have a  wide variety   of
fighting  styles, you  are at  a disadvantage.  The Demon  Master, who  is  your
target, is especially bad, as it  has Freeze 3, and because of  its positioning,
it can often hit you 1 or 2 turns before you can even attack it. Unless you have
good fliers and ranged attackers, you will only be able to use one attacker at a
time. Remember to get the chest containing the  Valkyrie, as I believe  you will
be unable to obtain it after this battle.


Battle 24: The Chaos Theory

Enemies: Chaos (Boss), Minotaur x2, Demon Master II x3, Torch Eye x4, Ice Worm
x4, Jet x4

Difficulty: 4/10

Winning Conditions: Break Chaos' circuits.

Strategy: Don't let the enemies fool  you: this boss battle is not  difficult at
all for one reason only: Chaos will come charging right at you. Chaos,  although
fairly strong, is a  weakling compared to Kane  (which is unacceptable for  this
stage of the game...imho).  Therefore, he should fall  within a couple of  turns
before many of the enemies can  even touch you. Nevertheless, watch out  for the
Torch Eyes and don't get cocky and fight everything unless your  levels are high
are high. Otherwise, you may be overwhelmed.


Battle 25: Ramming the Gate

Enemies: Armed Skeleton x5, Horseman x3, Cerberus x4, Demon Master I x2,
Minotaur x3, High Priest II x1

Difficulty: 7.5/10

Winning Conditions: Kill the Armed Skeleton Guarding the gate.

Strategy: This battle  can be nasty.  The Cerberi are  like Wyverns except  they
cannot fly,  Minotaurs should  not be  very intimidating  anymore, and the Demon
Masters and  High Priest  are placed  in positions  were they  are not  all that
dangerous. The Horsemen are moderately powerful archers with horrendous defense,
but  the Armed  Skeletons make  this battle  fairly challenging  if you're  not
careful, as they are the strongest normal  enemy you have faced up to now.  They
can attack from up to 2 spaces  with a laser-like power that hurts for  about 20
and they have 62 in attack power with their Great Axes. Just be careful and  you
should be able to win this battle but with some difficulty. This battle finishes
Chapter 7.

Chapter 8
---------

Battle 26: Castle of Horrors

Enemies: Blue Dragon x3, Chimera x5, Armed Skeleton x3, Cerberus x3, Horseman
x3, High Priest II x2

Difficulty: 7/10

Winning Conditions: The monsters must do what they do best...

Strategy: This one's  a toughie. The  Chimeras have excellent  all around stats,
can fly, and evade frequently. Take  them out quickly with powerful before  they
wreck havoc on your ranks. Watch out for their Firebreath as well. Blue  Dragons
are like  Chimeras, only  they are  ice-based and  significantly less dangerous.
When you take them out though, watch out for the Horsemen backing them up.  They
can reach you but you can't reach them unless you have Lyle or a good mage.  The
Armed Skeletons are as dangerous as  ever, but the High Priests and  the Cerberi
are far from  worthy opponents. Take  out everything cautiously  and efficiently
and you should get to King Ramladu in the next battle.


Battle 27: Ramladus's Technological Trap.

Enemies: Ramladu (Boss), Torch Eye x6, Steel Claw x6

Difficulty: 5/10

Winning Conditions:



Farewell the jewelled crown,
Farewell to the velvet gown,
Watch it all come tumbling down,
Goodbye to the Crown



Strategy: There are two ways to beat this battle: The easy way and the fun  way.
The easy way consists  of charging up and  slaughtering Ramladu, whilst the  fun
way consists of busting up his robo-guards as they chase you. If you go the easy
way, kill Ramladu quickly, as he recovers 24 HP per turn and has 93  attack!!!!!
If you choose  to kill the  Robo-guards, Ramladu himself  will cause a  lot less
trouble. Use Bolt 3 and powerful attacks to kill the robots, cast Aura 4 to heal
your party to full power, and defeat  Ramladu, being as careful  as possible due
to his high attack.


Battle 28: Three Heads Are Better Than One

Enemies: Colossus I x1 (boss), Colossus II x1 (boss), Colossus III x1 (boss)
Chimera x6, Blue Dragon x3, Jet x3, Horseman x2,
Armed Skeleton x3

Difficulty: 7.5/10

Winning Conditions: Topple Collosus.

Strategy:  The beginning  can be  quite difficult,  as Jets,  Blue Dragons,  and
Chimeras will surround you from the air while Horsemen and Armed Skeletons  will
pepper you with ranged attacks. Once  you manage to defeat the Blue  Dragons and
the Chimeras, this battle becomes a  lot easier. The Jets are honestly  not much
to worry  about anymore,  the Horsemen  often fall  to one  blow, and  the Armed
Skeletons are much easier  to deal with if  you destroy their back-up.  Colossus
himself  isn't  too  bad either.  He  consists  of three  heads  which  can move
independently to different sections of the battlefield. One head casts Blaze  3,
the other casts Freeze 3, and the only that cause any real trouble is the  third
which casts Bolt 3. Kill the centre head (the one that casts Bolt 3)  to win the
battle.


Battle 29: Caller of the Dragon

Enemies: Darksol (Boss), Torch Eye x8, Steel Claw x5, Blue Dragon x2, High
Priest II x2

Difficulty: 8/10

Strategy: This  battle is  all about  strategy if  you do  not have  Archers and
Fliers to help you. First off, you should wait a couple turns for the Torch Eyes
to position  themselves. Move  up towards  Darksol with  your characters,  being
careful to  stop out  of range  of the  Torch Eyes.  When you reach Darksol, the
worst is over, but the battle is still no walk in the park. Darksol has quite  a
few powerful flunkies  around him and  has a powerful  attack of his  own: Demon
Breath, which can hurt a small group of characters for 30 - 35 points of damage.
Take him out quickly  with powerful attackers and  be careful not to  get anyone
killed, as you will not have an opportunity to heal before you fight Dark Dragon
(unless you feel  like challenging Dark  Sol again). That  fact alone makes  the
battle considerably harder.  If you do  have Lyle and  Kokichi (or any  inferior
archer-flier combination), you can disregard most  of what I just said, as  this
battle is a cakewalk. Just exploit the stupid AI and you can kill everything  in
this battle, with the exception of Dark Sol and the the two Blue Dragons  aroumd
him, without even getting hit.


Battle 30: Return of the King

Enemies: Dark Dragon x3 (Boss), Armed Skeleton x2+

Difficulty: 3/10

Strategy:  See the Dark Dragon section of the boss guide.


================================================================================
=======
5. C H A R A C T E R  G U I D E
================================================================================
=======

If any one would like to add something or offer a different opinion about  these
characters please  E-Mail me  and I  may put  it into  the description if I have
time. Character's whom I have not used sufficiently to  completely judge will be
marked with an asterix.

Max (8.5/10): You're main  character. He has incredible  attack, average-to-very
high HP, and decent agility throughout the game. His defence becomes quite  good
when he's promoted but it's only  about average before promotion. Some may  play
him conservatively because, if he dies, the  battle is lost, along  with half of
your gold.

Start: SDMN, Promoted: HERO.

Lowe (6.5/10): Lowe is  a good healer with  great healing magic, and  he gets to
use it a lot. His fighting ability is not that bad either and he has fair HP and
defence.

Start: HEAL, Promoted: VICR

Tao (6/10): A decent mage with great fire magic  but poor fighting and defensive
ability. She has lots of MP. I personally prefer Anri.

Start: MAGE, promoted: WIZD

Luke (8/10): A good warrior with high attack, high defence and decent HP. He's a
bit slow though.

Start: WARR, promoted: GLDT.

Ken (3/10): A knight with high  HP, decent attack, decent agility  but  very low
defence. I tend not to keep him past Chapter 5 because  Pelle, Mae, Kokichi, and
Guntz are A LOT better.

Start: KNTE, promoted: PLDN.

Hans (2/10): A very crappy archer. He  starts off good but all he winds  up with
is a  lot of  speed because  he only  gains agility  when he  goes up levels and
almost never  earns attack  or defence.  I don't  think I've  ever kept him long
enough to promote  him. He's good  for the last  2 battles of  chapter 2 when he
gets the Steel Arrow, but starts to suck again when others get nicer weapons.

Start: ACHR, promoted: BWMS.

Gong  (6.5/10): A  decent healer  with great  fighting ability  and defence.  Be
careful not to let him lag in levels  and don't promote him too early or at  the
wrong time. Otherwise, he'll suck.

Start: MONK, promoted: MSMK.

Mae (7/10): Another  knight. Though her  attack is only  above average, she  has
extremely high defence and agility. Her  HP can also grow to really  high levels
later in the game.  By the time she reaches level 8-9, her attack is higher than
Ken's and her attack  and HP get high  once she becomes promoted.  Sometimes she
doesn't turn out THAT great though.

Start: KNTE, promoted: PLDN.

Gort (7/10): Like Luke but  better early on, yet  not quite as good  towards the
end.

Start: WARR, promoted: GLDT.

Khris (6.5/10): A lot of people think she sucks but she's a lot like Lowe if you
keep her levelled up with the rest of  the force. She has a bit more attack  and
defence but has less MP. She also has some different (imho better) spells. Don't
let her lag behind though.

Start: HEAL, promoted: VICR.

Anri (8/10): She starts off  very weak and is similar  to Tao but with a  better
balance of attacking  spells (Freeze 4,  Bolt 2, Blaze  2). Her defence  becomes
high when she gets  promoted, but she's not  quite among the best. Pretty low HP
though.

Start: MAGE, promoted: WIZD.

*Arthur (5/10):He  still sucks,  but not  quite as  hard. He's  a somewht  wimpy
knight with  low attack  that becomes  tolerable when  he gets  the Power Spear,
fairly poor defence, and very crappy agility and HP. He won't last long in  your
force though, but can be nice till you get Pelle. He does learn Bolt 1, Blaze 1,
and Freeze  1 at  high levels  due to  his experience  in Manarina. Karl Plouffe
informed me that Arthur eventually becomes  a strong member of the force.  A few
others have agreed,  so consider that.  I have further  information too. Eternal
Dragon  (and a  few others)  states that  Arthur gains  incredible stats  before
promotion if you level him right up to 20. It's up to you to decide whether he's
worth it.

Start: KNTE, promoted: PLDN.

Balbaroy (6.5/10): Don't be fooled. This Birdman starts off weak but that's only
because he joins at a very low level. Balbaroy is not spectacular, but has  some
nice  offensive  stats,  as well  as sharing  an uncanny  ability to  dodge with
Kokichi. His defense is  somewhat weak  though. Take him if you like to use more
than one flying character.

Start: BDMN, promoted: SKYW.

*Amon (1/10): Nothing  good to say  here. A very  weak version of  Balbaroy with
whom I never bothered. Take her if you want the game to be harder but otherwise,
throw this ugly  birdlady in the  trash heap with  Arthur and Hans.  The saddest
part is that she's Balbaroy's wife, so you'd expect her to be useful.

Start: BDMN, promoted: SKYW.

Diane  (4.5/10): A  big improvement  over Hans.  Her attack  is actually  strong
enough to damage  the bad guys  and she won't  die in one  hit like her pathetic
sparring partner Unfortunately, she won't survive the long haul..

Start: ACHR, promoted: BWMS.

Zylo (8/10): This Wolf dude starts off  a lot better than Diane or Balbaroy  and
is much more  experienced so you  don't have to  train him as  much. He has high
attack, high defence,  decent HP and  incredible agility and  movement range. He
can move through  forest no movement  range penalty. Be  careful though, if  you
promote him too early, he'll fight  like he's been a practicin' with  Arthur and
Amon. Unlike  what I said  before, he suffers no  movement  range  penalty while
moving indoors, but is penalized when moving through hills.

Start: WRWF, promoted: WFBN.

Pelle (7.5/10): Looks like I went a  bit easy on him last time. His  stats start
off ridiculously high  (as in almost  strong enough to  defeat Elliot 1-on-1  at
level 8 unpromoted), but  his growth isn't that  good, and he drops  quite a bit
upon promotion. Fortunately, he'll gain a lot back later on and can develop into
one of the best knights in the game anyways.

Start: KNTE, promoted: PLDN.

Vankar (6/10): I tried him now, and  I gained more respect for him. If  you keep
him for a while,  he turns ito an  okay character, but he's  really not anything
that special, and there are far better knights.

Start: KNTE, promoted: PLDN.

Kokichi (10/10): I definitely stand corrected on Kokichi. I decided to take  him
once, and I was  very impressed. He has  high attack and agility,  good defense,
above-average HP, and a tendency to dodge  often. Did I mention that he can  fly
and that he uses Spears?  His attack may not be  that cool, but he is  without a
doubt one of the two  best characters in this game,  as well as the best  flying
character in both Genesis Shining Force games.

Start: WGKN, promoted: SKYL.

Jogurt (0/10): Did I say Amon and  Hans suck? God I'm stupid! This is  the worst
character in any RPG that I've ever played.  He has 1 in every stat and can  get
no higher than level 1. If by some miracle, he actually kills an enemy, you  get
a Jogurt Ring which makes another  character look like Jogurt for one  battle if
it is e quipped. Whoopee. If you like him,  maybe  you should  play a loser game
like Barbie's Dream Vacation.

Start: YGRT, promoted: N/A.

Guntz (10/10): Without a doubt, Guntz is the best character in the entire  game.
Upon getting him, you'll probably groan at having another spear/lance user,  but
stick with him. His stats start  fairly good, but are not quite  Pelle-like. His
growth, however, is spectacular to the point that I once saw him gain 1  attack,
5 defence, 2 agility, and 3 HP BEFORE promotion. WOW! As he develops his  attack
and defense become second-to-none, his agility may become become decent, and his
HP will range from low to slightly-above-average depending on how lucky you are.
While his default  movement is o nly 4,  absolutely NOTHING  gives him  movement
penalties, and a movement ring or turbo pepper are always a nice option from him.

Start: SMKN, promoted: SBRN

Domingo (7/10): A special magical  creature  with a screwed up  sense of  humour
(really, I prefer Kyle  from Lunar: SSSC). His  starting stats are a  little low
but he gets incredible magic and his defence gets very high. His attack is below
average but he is quick and can last quite a while in battle. He floats when  he
moves and  he gains  levels quickly  which could  be why  all his  stats get  so
freakin' high, although he does become a  little weaker by the end of the  game.
Domingo is a master of Freeze  magic, but his selection  isn't quite as nice as
as Anri's or Alef's.

Start: MGCR, promoted: N/A.

*Earnest (4.5/10): A lot of people really like him but I don't take him  because
I have better  characters and I  don't need  another  darn knight. Besides,  his
stats are actually a bit worse  overall than Vankar's, which is pathetic.  A few
people have told me that Earnest is a useful character, so try him if you want.

Start: KNTE, promoted: PLDN

Lyle (8.5/10): Lyle may start off fairly weak (with the exception of his  decent
attact) but if you  train him, WOW!!!!! You  got an archer with  65+ plus attack
and 35+ defense  by the end of the game. Definitely worth it for the more patient
players.

Starts: ASKT, promoted: SKNT

Bleu (7/10): To reflect  different playing styles, I  felt it necessary to  tone
Bleu's rating  down. Basically,  Bleu annihilates  everything (he's  at least as
good  as Guntz)  if you  spend a  long time  allowing him  to catch  up to  your
characters when you first get  him. Otherwise, Bleu  completely sucks and should
not spend a second on your team.


Start: DRGN, promoted: GRDR.

Alef (7/10):  The best  mage in  the game,  but like  Bleu, she  takes a  lot of
training. She is a Bolt  specialist who is also  competent in Blaze  and Freeze.
Her physical stats are slightly below Anri's, but her magic is a bit better.

Start: MAGE, promoted: WIZD.

Torasu (8/10): Like Alef. he's the best at what he does after he is trained  for
a couple of hours. Torasu becomes an Aura specialist after gaining a few levels.
For  a cost  of 18  of his  65+ MP, he  can  cast  Aura 4  and bring all  living
characters back to full HP. Another el cheapo character.

Start: HEAL, Promoted: VICR.

Musashi (9/10): A samurai. His attack and defence are incredible (to the tune of
57/41). Take  him or else,  but please let  him have  a  mobile ring or a  turbo
pepper, as his movement is 5!

Start: SMR, promoted: N/A.

*Adam (1/10): A  robot. He starts  at level 9  unpromoted and has  an attack and
defense in the low 20s. Did I mention that you get  him in Chapter 7? Did I also
mention that he has a movement of 4 and that you get him AFTER Musashi??

Starts: RBT, promoted: CYBG

Hanzou (6.5/10): I am torn about Hanzou. He has a few mediocre magic spells, but
his physical stats are significantly  lower than Musashi's, though he  is fairly
quick. He might make a  nice choice if you give  him 3 or 4 levels, but  you get
him so late he is almost irrelevant.

Start: NINJ, promoted: N/A

================================================================================
=======
6. C L A S S  A N D  P R O M O T I O N  G U I D E
(Taken from Col. G. L. Sicherman's FAQ)
================================================================================
=======


                RANKS - symbols, names, and moves

      unpromoted              promoted               move

       ACHR  archer            BWMS  bowmaster         5
       ASKT  assault knight    SKNT  strike knight     7
       BDMN  birdman           SKYW  sky warrior       7
       DRGN  dragon            GRDR  great dragon      5
       HEAL  healer            VICR  vicar             5
       KNT   knight            PLDN  paladin           7
       MAGE  mage              WIZD  wizard            5
       MGCR  magic creature                            5
       MONK  monk              MSMK  master monk       5
       NINJ  ninja                                     7
       RBT   robot             CYBG  cyborg            4
       SDMN  swordsman         HERO  hero              6
       SMKN  steam knight      SBRN  steam baron       4
       SMR   samurai                                   5
       WARR  warrior           GLDR  gladiator         6
       WKNT  winged knight     SKYL  sky lord          6
       WRWF  warwolf           WFBN  wolf baron        7
       YGRT  yogurt                                    7

================================================================================
=======
7. I T E M S  A N D  W E A P O N S
================================================================================
=======

(Taken from Moogie and  Sir Fil's Shining Force  Page except for the  shop guide
which was taken from Col.  G. L.  Sicherman's page. Some  small corrections and
changes were made to Moogie and Sir Fil's info.)

----------------------------------------------------------------------------
                            Weapons
----------------------------------------------------------------------------

                             Swords
                            --------

 Weapon                Equip On                Attack         Notes
 ------                --------                ------         -----

 Short Sword          SDMN, WARR, BDMN          +5              -

 Middle Sword         SDMN, WARR, BDMN          +8              -

 Long Sword           SDMN, BDMN                +12             -

 Steel Sword          HERO, NINJ, SKYW, SMR     +16             -

 Broad Sword          HERO, NINJ, SKYW, SMR     +20             -

 Doom Blade           HERO, NINJ, SKYW, SMR     +25             -

 Katana               HERO, NINJ, SKYW, SMR     +30             -

 Sword of Light       HERO                      +36           Bolt 2

 Sword of Darkness    HERO, SKYW                +40          Desoul 1

 Chaos Breaker        HERO                      +40          Freeze 3

----------------------------------------------------------------------------

                       Spears and Lances
                       ------------------

 Weapon             Equip on              Attack        Notes
 ------            ----------             ------        -----

 Spear             KNTE, WGKN, SMKN         +6            -

 Bronze Lance      KNTE, WGKN, SMKN         +9            -

 Power Spear       KNTE, WGKN, SMKN         +15           -

 Steel Lance       PLDN, SBRN, SKYL         +18           -

 Chrome Lance      PLDN, SBRN, SKYL         +22           -

 Halberd (Lance)   PLDN, SBRN, SKYL         +25         Bolt 1

 Valkyrie (Spear)  PLDN, SBRN, SKYL         +35           -

 Devil Lance       PLDN, SBRN, SKYL         +35         Cursed

----------------------------------------------------------------------------

                              Axes
                              ----

 Weapon       Equip on       Attack      Notes
 ------      ----------     --------    -------

 Hand Axe     Warr             +7          -

 Middle Axe   WARR             +11         -

 Battle Axe   WARR             +16         -

 Heat Axe     GLDT             +22      Blaze 2

 Great Axe    GLDT             +26         -

 Atlas Axe    GLDT             +33      Blaze 3

----------------------------------------------------------------------------

                             Staves
                             ------

 Weapon              Equip On        Attack         Notes
 ------              --------        ------         -----

 Wooden Staff        HEAL, MAGE        +4             -

 Power Staff         HEAL, MAGE        +12            -

 Holy Staff          VICR              +26            -

 Guardian Staff      VICR, WIZD        +18            -

 Demon Rod           WIZD              +35     Steals MP, Cursed

----------------------------------------------------------------------------

                             Arrows
                             ------

 Weapon              Equip on         Attack        Notes
 ------              --------         ------        -----

 Wooden Arrow        ACHR, ASKT         +8            -

 Iron Arrow          ACHR, ASKT         +13           -

 Elven Arrow         ACHR, ASKT         +18           -

 Assault Shell       BWMS, SKNT         +27           -

 Buster Shot         BWMS, SKNT         +35           -

----------------------------------------------------------------------------
                             Items
----------------------------------------------------------------------------

                        Restoring Items
                        ---------------

 Item                 Use
 ----                 ---

 Medical Herb         Restore 10 HP

 Healing Seed         Restore 20 HP

 Antidote             Cure poison

 Shower of Cure       Heal all characters

 Angel Wing           Return you to last town you saved in

----------------------------------------------------------------------------

                         Boosting Items
                         --------------

 Item                   Use
 ----                   ---

 Bread of Life          Increase max HP

 Power Potion           Increase attack

 Defense Potion         Increase defence

 Legs of Haste          Increase agility

 Turbo Pepper           Increase movement range

----------------------------------------------------------------------------

                             Rings
                             -----

 Item             Equip      Spell       Location
 ----             -----      -----       --------

 Speed Ring       AGI +4     Egress       Rindo

 Power Ring       ATT +4     Boost 1      Cavern of Darkness

 Mobility Ring    MOV +2        -         Waral

 Shield Ring      DEF +4        -         ???

 White Ring       DEF +6     Aura 1       Demon Castle

 Black Ring       ATT +6     Blaze 3      Demon Castle
                             Cursed

 Evil Ring        ATT +8     Bolt 3       Demon Castle
                             Cursed

 Yogurt Ring      Figure it     -         Kill monster with Jogurt
                  Out Yourself

Note: Spells can be used without equipping the rings. Useful when using a
cursed ring to cast a spell.

----------------------------------------------------------------------------

                           Key Items
                           ---------

 Item            Use                 Location
 ----            ---                 --------

 Domingo Egg     Hatch it to         In a room with a mage and a machine in
               get Domingo         Manarina. Search the machine to find

 Orb of Life     To speak to the     In a chest in the Cave of Darkness
                 Spirit of the
                 Holy Spring

 Moon Stone      To make Lunar dew   The Moonstone Cave in Bustoke Quarry
                 needed to cure
                 Zylo

 Lunar Dew       Cures Zylo          Give the Moonstone to the old man in
                                     Bustoke

-----------------------------------------------------------------------------

                           Shop Guide

                    Guar Alte Rind Bust Pao  Uran Wara Rudo Drag Prom Rune

WEAPONS

Short Sword     100  x    x
Middle Sword    250            x    x
Long Sword      750                      x
Steel Sword    2500                                x    x
Broad Sword    4800                                               x    x
Spear           150  x    x    x
Bronze Lance    300            x    x    x
Power Spear     900                 x    x         x
Steel Lance    3000                                x
Chrome Lance   4500                                     x         x    x
Hand Axe        200  x    x
Middle Axe      600                 x    x
Battle Axe     2600                                x    x
Great Axe     10000                                               x    x
Wooden Staff     80  x    x    x
Power Staff     500            x    x    x         x
Guardian Staff 3200                                     x
Holy Staff     8000                                               x    x
Wooden Arrow    320  x    x    x
Steel Arrow    1200                 x    x
Elven Arrow    3200                                x    x
Assault Shell  4500                                               x
Buster Shot   12400                                                    x

  ITEMS

Medical Herb     10  x    x    x    x    x    x    x    x    x    x    x
Healing Seed    200  x    x    x    x    x    x    x    x    x    x    x
Antidote         20            x    x    x    x    x    x    x    x    x
Angel Wing       40  x    x    x    x    x    x    x    x    x    x    x

=====================================================================
=======
8. M O N S T E R  G U I D E
=====================================================================
=======

                 HP  MP  Atk. Def. Move Agl. Cns.
Armed Skeleton   36  --   62   33    5   32 2120
Artillery I      14  --   24   15    4   14  180
Artillery II     14  --   24   15    4   14  450
Balbazak         65  --   34   18    5   20  520
Belial           21  35   26   20    6   22  680  BOLT I; MUDDLE I; Demon
                                                                Smile
Blue Dragon      50  --   63   32    5   42 2500  Cold Breath
Bowrider         18  --   40   11    7   14  900
Cain - see Kane
Cerberus         27  --   42   26    7   38 1700  Fire Breath
Chaos            65  --   50   35    6   32 2000  Laser
Chimera          56  --   65   30    6   40 2300  Fire Breath
Colossus I       65  ??   50   40    4   37 2500  BLAZE III
Colossus II      65  ??   50   40    4   37 2500  FREEZE III
Colossus III     65  ??   50   40    4   37 2500  BOLT III
Conch            21  --   20   15    6   16  230  Poison
Dark Dragon L R 240  ??   65   40    0   60 ----  BLAZE II; FREEZE II; BOLT
                                                                         IV;
            M   280   "    "    "    "    " ----  DESOUL II; Demon Blaze
Dark Dwarf       12  --   12    8    4    5   25
Dark Elf         16  --   26    9    6   10  160
Dark Mage I      13  26   10    6    5    9   92  BLAZE II
Dark Mage II     14  26   19    8    5   12  170  BLAZE II
Dark Priest      16  25   21    9    5   10  125  HEAL I
Darksol         150  ??   40   35    6   54 ----  Demon Blaze
Demon Master I   27  46   43   24    6   45 1520  FREEZE III
Demon Master II  27  46   52   24    6   50 1850  FREEZE III
Demon Master III 27  46   43   24    6   45 1520  FREEZE III
Dire Clown       15  --   18   11    5    7  130
Durahan I        22  --   39   28    5   13  700  Sleep
Durahan II       22  --   39   32    6   13  840  Sleep
Durahan III      22  --   44   32    6   13  840  Sleep
Elliott          60  --   32   17    5   16  450
Evil Puppet I    14  15   14   10    5    7  100  FREEZE I, ominous incant.
Evil Puppet II   14  15   26   14    5    7  100  HEAL I, ominous incantation
Gargoyle         18  20   26   15    6   20  440  MUDDLE I; sleep
Ghoul            25  --   23   14    6    9  200  Sleep
Giant Bat        14  --   11    6    7    9   60  Sleep
Goblin           12  --    9    6    5    5   12
Golem            17  --   28   28    4   16  380
Hellhound        19  --   10   13    7   13  200  Fire Breath
High Priest I    20  33   13   14    6   13  750  HEAL IV
High Priest II   20  33   39   14    6   13 1340  HEAL IV
High Priest III  20  33   39   14    7   13 1340  HEAL IV
Horseman         24  --   53   16    7   17 1550
Ice Worm         30  12   40   25    5   26 1030  Cold Breath; Sleep
Jet              28  --   45   32    7   33 1430
Kane             70  24   65   30    6   29 1200  Desoul
Laser Eye        30  --   14   19    0   27  350  Laser Blast
Lizardman        20  --   24   12    6   12  150
Mannequin        16  --   16   10    5    8  125  Poison
Marionette       35  ??   25   13    6   13  200  FREEZE III
Master Mage I    22  32   33   13    5   26  850  FREEZE II; Sleep
Master Mage II   22  32    7   13    5   26  850  FREEZE II; Sleep
Minotaur         31  --   46   30    5   31 1500
Mishaela         65  ??   42   30    6   35 1500  BOLT II
Pegasus Knight   18  --   21   16    7   12  180
Ramladu          99  ??   93   40    6   49 3000  AURA III
Rune Knight      14  --   16    7    7    7   45
Seabat           22  --   20   14    7   14  350
Shellfish        25  --   23   16    6   23  270  Poison
Silver Knight    16  --   18   12    7   11   75
Skeleton I       15  --   21   16    6    7  140
Skeleton II      15  --   25   20    6    7  140
Sniper           13  --   15    5    5    7   80
Steel Claw       25  --   43   31    5   31 1220  Laser
Torch Eye        28  --   42   32    6   27 1350  Laser
Worm             17  --   20   16    4   16  400  Sleep
Wyvern           32  --   39   30    7   31 1350  Fire breath
Zombie I         15  --   18   13    5    7  100  Poison
Zombie II        15  --   18   13    5    7  140  Poison, tends to evade often

(Taken from Col. G. L.Sicherman's walkthrough with some  significant changes, as
he welcomes additions and corrections.)

================================================================================
=======
9. B O S S  G U I D E
================================================================================
=======

Note: All bosses expect Laser Eye and some of the later ones are extremely
resistant to magic. Magic can still  be useful to  inflict an extra couple
of damage, however.

(Number in brackets indicates the number of HP recovered by this boss per turn.)

Marionette (7): The first real boss.  She's a real **censored** as she  can kill
most of  your characters  in one  hit with  her Freeze  Level 3  spell. She also
regains HP and MP. To beat her, kill all the other enemies and surround her.  If
someone dies,  replace that  character immediately  as she  doesn't cast  Freeze
Level 3 as often  when she is surrounded.  This boss is still  tough because her
attack is pretty high. Oh and one  more thing, keep Max as far  away from her as
possible.

Ghoul (0): The Ghoul is  not necessarily a boss, but  it is a unique enemy  that
you only see at  Shade Abbey, has magic  resistance, and killing it  does indeed
win the battle. Anyways, just follow  my strategy outlined in the section  about
the Shade Abbey battle in Chapter 2, and you should be fine.

Laser Eye (0):  Though you don't  have to kill  it to win  the battle, it's very
dangerous because it can wipe out weaker characters in its line of fire. Kill it
quickly and  then do  whatever you  want to  win the  battle. You  can also  use
Balbaroy to fly around it and kill the wimpy Silver Knight that you must kill in
order to win the battle. If you're REALLY patient you can wait for the Laser Eye
to  kill all  the Dark  Priests and  Lizardmen guarding  the path  to it  before
chargin  it (I  suggest using  an emulator  and cranking  the speed  as fast  as
possible if you don't want to spend hours by using this method.

Elliot (15): Eliiot's much easier than Marionette and Laser Eye, but still packs
a good punch if  you're not careful. Kill  all his wimpy friends  first and then
surround him with strong  dudes before proceeding to  beat the crap out  of him.
Previously I said that Elliot doesn't move. A couple of people informed me  that
such was not the case, and  upon replaying  the game, I found  that Elliot might
indeed move to attack.

Balbazak (15): Just  kill everyone around  him and exploit  his unwillingness to
move. He's  really easy  and I cannot  understand why he  gives so  many  people
trouble.

Kane (15): Now you're in trouble. Thank God his little buddies usually only hurt
you for 1 point of  damage. His attack is extremely  high as is his defence.  He
also has the Sword  of Darkness which can  cast Desoul, possibly killing  one of
your characters automatically.  Fight him like  Elliot and Balbazak  but be very
careful and don't use your leader on him. In fact make your leader stay far, far
away. Don't worry if he gives you  at least as much trouble as Marionette.  He's
tough.  For some  reason though,  he is  called Cain  in this  battle and  Kane
everywhere else. Hmmm...  maybe Sega should  have let Working  Designs translate
this game. Oh well, at least  the translation's better  here than in the sequel.
Right Evil Spilit?

Update: Nix the  Workind Designs idea...After  what they did  to Shining Wisdom,
(Parmecia = Palacia?, Zeon = Zhaion??, Bowie = Puck?????) they  should stick  to
remakes.

Mishaela (15): Her attack sucks but watch  out, as you can only attack her  with
one character at a time (unless  you have fliers, archers, and magic  users) and
her defence is quite high.Watch out for her Bolt Level 2 and use the Power  Ring
if you need it to hurt her. Heck, don't be afraid to break the ring if you  have
too. Like Kane,  thank God, this  battle has weak  enemies. I think I'm the only
person who actually has trouble with her (probably because most of you are still
stuck on Balbazak...;-) ).

Chaos (15): He has high attack but it's not quite as high as Kane's. He has a 18
- 21  damage laser  attack. Kill  him fast  because the  other enemies are a lot
stronger than in the last few battles and are capable of pulverizing you if  you
are not careful.  Your prizes for  beating him are  Adam(whoopee) and the  Chaos
Breaker (Whoo Hoo!).

Ramladu (24):  He has  the highest  attack of  any enemy  in the game (arrgh! 95
attack). He also has Aura  3 so he can heal  a lot of damage in  addition to his
boss heal ability, although  I do not think  he has ever used  the spell. Ignore
the extremely strong enemies  and kill him ASAP,  or you'll probably die  unless
you're at Level 20+ promoted. Once again though, you can also kill him using the
same cheap strategy that works on Elliot and Balbazak which makes this battle  a
lot easier to win, but  be forewarned, it  will take a while as he recover 24 HP
per round.

Colossus  (0): Colossus  is  actually  not too  tough, but  he does  have strong
enemies with him. In the introduction, Collosus splits into three, with one part
having  Blaze 3,  the other  having  Freeze  3 and  the greatest  possessing the
dreaded Bolt  3. Colossus  will give  you a  good taste  of what  to expect when
fighting Dark Dragon.  Take out the  enemies before you  take him out  than deal
with each Colossus one at a time. (They're all spread out which makes this quite
easy because you won't get bombarded with spells from all cylinders.)

Darksol (0): He's pretty much a wimp in terms of physical attacks but watch  out
for his Demon Breath ,as  it can do 30+ damage  to a small group of  characters.
There are High Priests here which can fully restore his HP with Heal 4 (although
they're positioned  horribly and  never seem  to do  much besides  stand halfway
across the battle field from Darksol). Defeat Darksol as quickly as possible and
Be careful not to have any characters die. Do not use important items, as you'll
have  to  fight Dark  Dragon  without a  chance  to regroup  back  in Runefaust.
(although your MP will be restored  between the two battles). If you  do regroup
during the Dark Dragon  battle, you'll have to  fight Darksol all over  again. I
think Darksol's the last boss in Shining in the Darkness, but I didn't like the
game so I'm not sure.

Dark Dragon  (0): Compared  to some  of the  last bosses  I fought in RPGs, this
guy's not very challenging at all.  First off, kill the two Armed  Skeletons and
start attacking Dark Dragon's centre head, as it has a more powerful version  of
Darksol's Demon Breath  attack, as well  as Desoul II  (I've never seen  him use
it). As soon  as you kill  the skeletons (which  should only take  1 or 2 hits),
stand on the point where they spawned  at the beginning of the battle with  your
healers so that  they will not  respawn . Keep  beating on the  centre head with
physical attacks and Level 4 magic spells and use characters that cannot get  to
thecentre head to start attacking the  two side heads. The centre head  will die
after you do 200 -  250 points of damage. After  the centre head is dealt  with,
this battle should be a piece of  cake. The side heads only have Blaze  2 (lol),
Freeze 2 (lol),  Bolt IV (I've  only seen III)  and are also  very vulnerable to
magic. They too have 200  - 250 HP. Every single  one of Dark Dragon's heads  is
comically slow, and will only attack between 2 and 4 times before being  killed.
After you kill  the side heads,  take a deep  breath, relax and  give yourself a
paton the back for completing  the second easiest Strategy-RPG ever  made. Watch
the ending for a  foreshadow of Shining  Force Gaiden 3: The Final  Conflict for
Gamegear (never released outside of Japan).

================================================================================
=======
10. S P E L L  G U I D E
================================================================================
=======

(Taken [again] from Col. G. L. Sicherman's FAQ.)

Note: Promotion preserves advancements of level and adds 1.

Level:    I        II       III      IV


 EGRESS  <>

Alef
 BLAZE   <>        <>
 BOLT    <>        L12      L17      L25
 DESOUL  L21
 FREEZE  <>        <>

Anri
 BLAZE   <>        L8
 BOLT    L19       L26
 FREEZE  L5        L13      L16      L23
 MUDDLE  L10

Arthur
 BLAZE   L15
 BOLT    L25
 FREEZE  L20

Domingo
 BOOST   L20
 DESOUL  L17
 FREEZE  <>        L4       L13      L26
 MUDDLE  L7

Gong
 AURA    L30
 HEAL    <>        L8       L16      L24

Hanzou
 DESOUL  L25
 DISPEL  <>
 SHIELD  L15
 SLEEP   <>

Khris
 AURA    L20       L28
 HEAL    <>        L5       L16      L21
 QUICK   L12
 SLOW    L8

Lowe
 DETOX   L4
 HEAL    <>        L7       L16      L22
 QUICK   L13       L25
 SLOW    L10       L19

Tao
 BLAZE   <>        L4       L12      L20
 BOOST   L27
 DISPEL  L16
 SLEEP   L8

Torasu
 AURA    <>        L14      L18      L22
 DETOX   <>
 HEAL    <>        <>
 SHIELD  <>

================================================================================
=======
11. C H E A T  C O D E S
================================================================================
=======

(Taken from Col. G. L. Sicherman's walkthrough and  Moogie and Sir Fil's Shining
Force Page.)

1. Name all characters:   Start a new game  and go to the  "Name Your Character"
screen.  Press and hold Start, A, B,  and C on controller 2 and press  Start, A,
and C on controller 1.  Another character appears. Now you can cycle through and
name every character in the game.

2. Message Test: You can also access a special "Message Test" simply by  holding
the  B button  at Simone's "Good  Luck" message.  Now  you can  read all  of the
game's dialogue.

3. Whole game access: press Up and Start on the second joypad, then turn on  the
Genesis. Keep the buttons pressed until the Sega Logo comes up. Now press A  and
C (still holding down Up and Start) and press Start on the first joypad to begin
the game. When Simone appears on the option screen, carry on from where you left
off and  press A, B or C. A will give you  Chapter select. Button B gives  you a
Battle select and Button C will take you to the ending of the game.

Note: you can't  actually save your  game when you  use this  cheat, unless  you
statesave using an emulator.

================================================================================
=======
12. U S E L E S S  I T E M  G U I D E
(Taken from G. L. Sicherman's walkthrough with a couple of minor changes.)
================================================================================
=======

1. Search a wall of the Moon Stone  Cave in Bustoke Quarry to find a chest  with
the Sugoi Mizugi (Awesome Swimsuit). Give it to Tao and she will wear it.

2. Search a corner of  the archers' butte near Pao  Bridge to find a chest  with
the Kitsui Fuku (Daring Dress). Give it to Anri and she will wear it.

3. A chest  hidden in an  alley outside Balbazak's  Fortress contains the  Kenji
(Public Prosecutor), which has no known use.

4. A chest hidden in the port bow of the ship on the second voyage contains  the
Teppou (Rifle), which has no known use.

5. Search a wall in the northwest part of the Colossus Room during Battle 28  to
find a chest with the Kaku-chan (Papa Doll), which has no known use.

6. The Forbidden Box  exists within the game's  data, but has never  been found.
You must thus use  GenEdit or do some  hex editing to access  it. Various people
claim that the  Forbidden Box allows  you to level-up your entire  force in some
very bizarre manner when used.

================================================================================
=======
13. M A T H E M A T I C A L  E R R A T A
================================================================================
=======

Note that  all of  this is  extremely rough  and  incomplete. Please submit  any
further information to sephirstein@hotmail.com

Damage Calculations:

The basic formula for physical damage appears to simply be:

Attacker's AT - Defender's DF = Damage

Factors like land effect can significantly alter this equation, but I am unclear
as to how.  As a general  rule, indoor damage  will be far  closer to this ideal
equation then outdoor damage

Different  magic  spells   do  a  different   amount  of  damage.   Most  bosses
(particularly in the first half of  the game) take about 50% damage  from magic,
while enemies  weak/strong against  a certain  element take  between 10% and 20%
more/less damage respectively.

Movement Calculations:

Flying characters  can move  anywhere with  no movement  penalty, Guntz can move
anywhere non-flying characters can move  with no movement penalty, and  Zylo can
move anywhere except for hills  with no movement penalty. Other  characters take
between a 40% and 60% penalty  to their movement rate on desert,  hills, forest,
and possibly a few other  terrain types. Only  flying characters  can move  over
over water, air, and mountains.

================================================================================
=======
14. B U G S  A N D  S T U F F
================================================================================
=======

-After you  win a  battle, you  see the  force still  on the battle field before
leaving the screen.  You can't access  the menu when  you stand on  a scare also
occupied by a fellow force meember.

-The A.I. is generally so pathetic it deserves to be called a bug.

-Marionette's magic is almost as powerful as the magic possessed by the two side
heads of Dark Dragon.
-Dark Dragon and  Dark Sol, two  Devil kings, take  full damage from  magic, yet
some buffoon like Balbazak has magic resistance.

-The "sheep" in Pao are acutally pigs.

-Shining Force and International Ice Hockey:

Pause for thought:

Shining Force 1: The  1980 Miracle on Ice,  in which an unexpected  group of rag
-tag  heroes  (led  by captain  Mike  Eurizone  aka Max)  led  the  Americans to
consecutive victories over the  Soivets and the Fins  (Dark Sol and Dark  Dragon
respectively)  and to  a 1980  ice hockey  Winter Olympics  gold medal  in Lake
Placid. This  broke the  Russian streak  of 5  consecutive olympic  gold medals.
Kane, of course, is Vetislav Tretiak, the Russian goalie.

Shining Force 2:  More links here.  I like to  think of SF2  as the 1972  Summit
Series between Canada and the Soviet Union (so what if it came before).  Canada,
led by  Paul Henderson  (aka Bowie),  overcame many  cheap traps  set-up by  the
Soviets and the their  supporters to eventually defeat  them and win the  series
(in Moscow, symbolized by  Arc Valley). I like  to think of Odd  Eye as Vetislav
Tretiak, and Bowie's victory over him representing Paul Henderson's game winning
goal in the final victory. The victory over Zeon is more symbolic of the  defeat
of the Russians as a whole. Of  course, like the Canadians as compared with  the
Americans, the Shining Force was not as rag-tag in Shining Force 2, though  like
in the Summit Series, the victory was a bit of an upset.

-Please submit any more bugs and weird facts to sephirstein@hotmail.com.

================================================================================
=======
15. F R E Q U E N T L Y  A S K E D  Q U E S T I O N S
================================================================================
=======

1) How do I beat (insert boss here)?

See my boss section.

2) How do I get these cheat codes to work?

I don't know. I was never  able to get them to work  on a real Genesis or on  an
emulator.

3) Where can I find SF1?

Try your local used game store or go to a specialty store dedicated to gaming. I
think Microplay, a franchise  in Canada, may have  used copies at some  of their
stores (assuming there still  are some Microplays open).  You can get more  info
about places to find the game and its  sequels and spinoffs in the US and UK  at
Shining Force Central.  Don't forget to  check out online  auctions at Yahoo  or
EBay.

4) Where can I find the ROM?

Moogie has all the  Genesis and Game Gear  Shining ROMs at her  Ultimate Shining
Force 2. I recommend using Gens to  play it, as it is exponentially better  than
any other Genesis emulator in existance.

5) Do you have a website, Sephirstein?

I'm sure nobody cares, but no, and I don't think I will in the near future.

6) Where is the Forbidden Box?

No one knows, so don't ask. You can use some hacking programs to get it  though.
Supposedly it messes around with your characters' levels when you use them.

7) What about the other useless items?

See the useless item guide.

8) Where do I find Hanzou, Musashi, Jogurt, Domingo and Kokichi?

Hanzou:  In  Runefaust, look  in  the bushes  for  something that  looks  like a
shuriken. Search it and Hanzou will join.

Musashi: On one of the buildings in Prompt, there is something that looks like a
small white piece of paper with  black text. Search it AFTER you  are imprisoned
by the King of Prompt, and Musashi will be in HQ.

Jogurt: He's somewhere around the chapel in the first Pao. Stand to the left  of
the  friar and  he'll appear  just outside  of the  chapel. He  will now  be in
headquarters. I think you can't get him until the town moves.

Domingo: In  the town  of Manarina,  there's a  room with  a mage  and a strange
machine. Search it for a Domingo Egg. Keep the egg with you until you get to the
second Pao and give it  to a guy looking for  weird eggs. He'll get it  to hatch
and Domingo will emerge from the egg and join your force.

Kokichi: After you beat the Quarry Battle in Bustoke, explore the houses. One of
the houses will have a guy trying to make a device to fly. Search the  machinery
and he'll ask you to follow him.  The man, who is Kokichi, will test  the flying
device and fall into the fields of  Pao. Wait until the next Chapter, and  he'll
join you after the wagons in the first Pao move.

9) I want my characters to level up, how do I do this?

Kill  everything in  a battle  except one  enemy and  cast Egress  to leave  the
battle. Keep  fighting the  battle over  and over  until you  reach the  desired
level.

10) Where is the dragon head with a chain that the King of Alterone talks about?

Southwest of  the throne  not far  from a  waterfall. Note  that pulling it will
accomplish nothing until you talk to the King upon beating the Alterone battle.

11) How many times have you completed this game, Sephirstein?

Many  times on  a Genesis  but I  no longer  have my  Genesis  and  I have  only
completed once or twice using emulators.

12) Is there an advantage to giving knights both a spear and a lance?

Though lances are often more powerful than spears, it's also a good idea to give
a knight a  spear as a  secondary weapon so  that they can  equip it and  attack
enemies from a range of two squares if need be.

13) I have  a new character  and they're not  appearing in battle,  how do I get
them to join?

Egress from the battle  and return to the  headquarters of the nearest  town and
talk to Nova to  be given the option  of changing characters. Note  that you can
only take 12 characters into battle at once.

14) There's a chest in Alterone that's on an island surrounded by water. How  do
I get it?

I told you to explore everything. See what happens if you don't listen?  There's
a girl near the water. Push the  nearby cart towards her and it will  splash mud
on her. Talk to her and she'll push  you in the water. You can swim in  the area
you're in and onto the island. Open  the chest (it contains a Power Potion)  and
swim back to the mainland of the town.

15) When and on whom should I use Power Potions and Defence Potions?

Don't use them until you're promoted, otherwise, your stats will be lowered more
than usual by your promotion. Just use them on whichever character you feel will
most benefit from it. It's a judgement call really.

16) Why do my stats go down when I promote characters?

It's  part  of  the game.  Don't  worry  though, because  you  get  massive stat
improvements when you level up. Just wait until at least Chapter 4, Battle 3  to
start promoting characters.

17) Are there any cheap tricks to make my characters stronger?

Yes, when  using an  emulator, save  you're state  when you're  about to  gain a
level. If you're not satisfied with your stat improvements, load your state  and
keep trying till you get a good  level since level gains are random. Since  this
is a form  of cheating, I  advise you to  actually beat the  game at least  once
before you start  doing this. I  do, however, condone  doing this if  you gain a
level in which your stats  do not improve at all  even if you have never  beaten
the game.

18) Some enemies have Shield Rings. How do I get one?

You can't, as far as I know. Hack them in if you must.

19) What are the URLs of all  the websites you mention above without giving  the
URL?

Read the links section.

20) How do I use a special ability of an item or a weapon while in battle?

Select use from the item menu and select the item you wish to use. Make sure  to
repair the item at a weapon or item shop if you are warned of damage (ie.  smoke
rises from the  heat axe or  the ring cracks).  You can load  your state if your
piece of equipment is damaged and try again to make sure it doesn't get damaged.

21) What do I do to finish the game after I've done everything that I needed  to
in Runefaust and Runefaust Castle?

Leave Runefaust and go to the westernmost point on the outdoor map. Now use  the
Chaos Breaker from the wilderness and a castle will appear in the water. You can
teleport to it from the nearby shrine.

22) What are good areas to traun ridiculously strong characters?

Any battle from the second battle on  Chapter 4 to the last battle of  Chapter 5
is  good  because the  enemies  are insanely  weak  and give  a  good amount  of
experience  until  your  levels  are quite  high.  Another  good  idea to  train
characters with ranged weapons is too stand two squares from a boss who  doesn't
move and has no ranged attacks or  has run out of magical ranged attacks.  Since
the boss will recover HP and won't hurt you, you can do this indefinitely. I got
Diane to  Level 16  unpromoted in  the first  battle of  Chapter 3 by using this
trick on the Master  Mage boss. The battle  against Ramladu also works  for this
trick. Keep killing the robots and than Egress. I heard you can get up to  Level
40 Promoted with this trick. Thanks to Karl Plouffe for the Ramladu trick.

23) When should I promote my characters?

Don't  promote them  right away  when they  hit Level  10  or  the game  will be
extremely tough. Get them up to Level 13  or 14 and promote them at Battle 2  of
Chapter 4  (Battle 13).  You may  also be  better off  waiting until  there is a
weapon available for a characters that is only usable when he or she is promoted
(middle of  Chapter 5,  usually). This  does not  apply to  characters who fight
unarmed.

24) Why are General Elliot and Balbazak more resistant to magic than Darksol  or
Dark Dragon?

I know it makes no sense, but ask the programmers.

25) What's the deal with Cain?

Like they did with  much of the Phantasy  Star series, Sega of  America probably
butchered a lot of the translation. The  error in which Kane was referred to  as
"Cain" when you fought him was particularly glaring. I do not know why Sega  did
this.

26) Sephirstein, what's you're A/S/L?

18/Male/Canada.

27) Sephirstein, how did you first find Shining Force?

I was bored one day  during the summer and rented  it at Microplay a year  or so
after completing the sequel. I believe it was the summer of 1995.

28) Why are Chapters 4 and 5 so much easier than the rest of the game?

This is a questions I have pondered countless times while playing Shining  Force
or working on this guide.  Fortunately, Sashanan proposed an interesting  theory
in his magnificent Shining Force  review (available at GameFAQs). Basically,  he
argues that Chapters 4  and 5 were dumbed  down to compensate for  the fact that
you lose stats once  promoted. Unfortunately, this dumbing  down was taken to  a
ridiculous extreme, and  characters start gaining  levels extremely quickly  for
doing next to nothing upon being promoted. Since promoted level gains bring HUGE
statistical increases, these enemies  quickly become outgrown, and  will provide
no  challenge  whatsoever  to  the  force,  while  at  the  same  time  giving a
considerable amount of experience.

29) Why isn't the entire guide your original work?

Put it this way, what's the point in going through the game to copy enemy, spell
and item lists if its already been done? Besides, give ma a break. I did correct
any errors that were found and I did have permission.

30) Between the two Sega Genesis Shining force games, which is better?

Whoa...This  one's a  toughie. Shining  Force 2  has considerable  better AI,  a
cleaner and easier to use interface  (Shining Force is very annoying to  control
for a while after  playing through SF2), far  better game balance, more  overall
challenge (including a  much harder sequence  of battles approaching  the end of
the  game), a  tougher  final  boss, a  longer game  more freedom,  more overall
polish, and a better variety of character classes. In other words, Shining Force
2  is  a  technically  superiour  game  that  reflects  the  experience  of  the
developers. Shining Force, on the other hand, features more interesting  locales
(nothing in SF2 even  touches Manarina or Waral),  a wider variety of  character
designs (except of course for those  darn centaurs), and a more whimiscal  feel.
In other words, it reflects upon the exuberance felt by the less experiences (at
the time) developers.  I also find  that Shining Force  had nicer looking  enemy
mages. As for story, it's really hard to compare the two. Both have stories that
ultimately involve saving  the world from  the Devils, and  both have a  general
lack of character development. SF2  has Peter, a deeper more  coherent story,and
much better dialogue (in spite of some questionable translations). Shining Force
has a funner  story though, and  the whimisical touch  and the exciting  locales
really do a much better job of fleshing the world of Rune. Again, it's a toss-up
between the technical  superiority of SF2,  and the artistic  superiority of the
original (sorry for  sounding like a  figure skating judge).  Overall, they both
tickle my fancy depending on my mood,  and I'll leave it to the reader  to judge
the game from his/herself.

31) How should I choose my Force?

In  my opinion,  the question  of choosing  a Force  is much  more important  in
Shining Force 2 than it is  in the original Shining Force, because  choosing the
best mix of strength, mobility, and magic requires considerable more thought and
can  make  the  difference  between  able  to  play  a  well-flowing,  technical
masterpiece of a game with, little-to-no levelling up, and being forced to playa
monotonous game of overpowered whack-whack,  in which most of the  game consists
of greatly overpowering your force so as to completely outmuscle your enemies. I
won't  go  into more  detail  to avoid  straying  too far  off  topic. The  most
important thing to  consider when choosing  a Force in  Shining Force 1  is this
single question: Do I  want to choose characters  such as Pelle or  Musashi, who
will give me  good power right  out of the  box, or would  I rather spend  a few
hours levelling-up someone  like Bleu, and  massacre everything in  my path with
him for the rest of the game? Answer this question for yourself, and you'll have
little-to- no-trouble choosing  the Force that's  right for you.  Just make damn
sure you know how to tell the difference between a good Knight like Pelle and  a
shit Knight like Ken.

32) Why are there so many Knights anyways?

Of the 30  characters in Shining  Force, there is  1 Hero, 1  Ninja, 1 Samurai 3
Wizards, 1 Miscellaneous Magic Users, 2 Warriors, 4 Unarmed Physical Fighters  3
Healers, 1  Monk (also  unarmed), 3  Archers, 2  Birdmen, 6  Centaur Knights,  2
Miscellaneous Knights.  Needless to  say, these  numbers are  very unbalanced in
favour of knights. Of course, the two Miscellaneous Knights (Guntz and  Kokichi)
and Arthur are nice  to have, as they  are specialty characters with  attributes
that differentiate  them from  generic Centaur  Knights. Having  5 other Centaur
knights is ridiculous (especially considering that 3 of them suck pretty bad  to
begin with),  and the  game was  designed that  way because  of artist laziness.
Sorry, I  just can't  think of  a better  theory. Oh  well, at  least this  game
doesn't have Higgins.

33) How big a stat gain is possible upon gaining a level after promotion?

Theoretically, I do  not know if  there is a  limit. The highest  I can remember
gaining is  probably 12  Defence with Anri. Force2000  claims to have  gained 25
Attack with Zylo. Submit any spectacular stat gains to me.

================================================================================
=======
16. F U T U R E  P R O G R E S S
================================================================================
=======

Note: There is no guarantee that any of these things will happen or that nothing
else will happen.

-I hope to eventually include  a statistical analysis of the  game's characters,
as a opposed to just the subjective qualitative analysis I have now.

-I hope  to eventually  HTMLize this  guide, now  that I  have more  than enough
skills to do so. (Maybe someone can offer to do this: hint hint)

-I hope to update Col. G. L.  Sicherman's enemy guide so that it includes  enemy
statistics with weapons instead of without weapons (DONE).

-I hope to fix any errors currently in the guide.

================================================================================
=======
17. C R E D I T S
================================================================================
=======

Moogie: For letting  me use the  information from Moogie  and Sir Fil's  Shining
Force 1 Page (now defunct, though she has a new one) and for being the leader of
the online Shining Force cmmmunity

Sir Fil: For working with Moogie on Moogie and Sir Fil's Shining Force 1 Page.

Col. G. L. Sicherman:  For allowing people to  make additions or corrections  to
his walkthrough which gave me access to some information that saved me at  least
a   few   days.   His  E-Mail   addresses   are   gls@atpsol.cvu.lucent.com  and
gls@hrcms.att.com.

CAmerica: For his excellent Shining  Force walkthrough even though I  didn't end
up using it. (Captain-America3@yahoo.com)

CJayC: For putting my guide on his webpage, GameFAQs and for working his ass off
for the gaming community.

Sega:  For  creating the  Genesis,  publishing SF1  and  releasing it  in  North
America. Too  bad I  can't remember  the name  of the  developer. I think it was
Sonic Team and Climax.

Sardu (Bloodlust Software): For making Genecyst, my original emulator of  choice
and the best DOS Genesis emulator

Steve Snake: For making another great DOS-based Genesis emulator that I've  used
in the passed, KGEN 98. Steve Snake  has now return, after a 3.5 year hiatus, to
create Kega, an  exciting new Win9x/2k Genesis/Sega CD emulator.

Stef: For creating  Gens, the best  Genesis/SegaCD/32x emulator ever  made. It's
even Win9X/2K based.

All other emulator authors and  emulation website maintainers: For making  great
programs and allowing the emulation community to grow. All emulation fans go  to
Zophar's Domain or  Emucamp if you've  never been there  as they are  both great
sites with links and downloads of the aforementioned emulators.

All ROM dumpers: For  dumping many ROMs (such  as SF1) for many  older videogame
consoles.

Corel: For making Corel WordPerfect 8 and  10, which I used to write this  guide
before converting to a .txt file. 9 also kicks ass, but I never used it for this
guide.

Karl Plouffe: For telling me that trick to gain levels in the Ramladu fight  and
for telling that Arthur doesn't suck if you actually promote him. E-Mail him  at
Flame77@hotmail.com.

Kao   Megura:  For   writing a   guide  that  helped  me   greatly  improve  the
appearance, readability, format  and disclaimer  of  my guide. Hey  Kao,  thanks
for helping me with that darn Gold Chocobo a few years ago.

For anyone else  who has helped  me with this  guide or who  has posted my guide
with permission.

For everyone in the Shining community for allowing such an increible game series
to live.

Me: For writing this guide.

Dallas: For his outstanding FAQ writing guide that introduced me to UltraEdit

IDM Computer Solutions: For creating UltraEdit, an outstanding Notepad replacement

The Government of Tokelau: For giving people free domain names. Faka fetai!

================================================================================
=======
18. L I N K S
================================================================================
=======

Moogie's Shining Force Central: shining.zophar.net (includes
pages for many different shining games)

GameFAQs: www.gamefaqs.com

Zophar's Domain: www.zophar.net

Emulation Camp: www.emucamp.com

Genecyst: Defunct, get it at Zophar's Domain

KGen/KGen 98: Defunct, get it at Zophar's Domain

Kega: http://www.eidolons-inn.de/kega/

Gens: go.to/gens

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Sashanan's Review: www.gamefaqs.com

Kao Megura's Page: Defunct

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Dallas: http://www.dallasmac.com/faqwarp/

Free .tk Domain Names @ http://www.dot.tk

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19. D I S C L A I M E R
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This guide and everything included within this file cannot be reproduced in  any
way, shape or form (physical, electronic, or otherwise) aside from being  placed
on a freely-accessible, non-commercial web  page in it's original, unedited  and
unaltered format.  This guide cannot be used for profitable purposes (even if no
money would be made from selling it)or promotional purposes.  It cannot be  used
in any sort of commercial transaction.  It cannot be given away as some sort  of
bonus, gift,  etc., with  a purchase  as this  creates incentive  to buy  and is
therefore prohibited.  Furthermore, this guide cannot be used by the publishers,
editors,  employees or  associates, etc.  of any  company, group,  business, or
association, etc., nor can it be used  by game sites and the like. It  cannot be
used  in magazines,  guides, books,  etc. or  in any  other form  of printed  or
electronic  media (including  mediums not  specifically mentioned)  in ANY  way,
shape,  or  form (including  reprinting,  reference or  inclusion),  without the
express written permission of the author, myself.  This guide was created and is
owned  by  me,  Joshua Frappier  (Sephirstein@hotmail.com).  For  information by
Moogie, you must get her or Sir  Fil's permission as well as mine if  you intend
to use  the modified  versions present  in this  file. Col.  G. L. Sicherman has
given permission for the contents of his walkthrough to be added to or corrected
so go ahead  and use his  information however you  want as long  as you give him
credit. Just don't copy his walkthrough and try to pass it off as your own. Also
realize that I am not responsible for any harm that comes to you, your  Genesis,
your PC, your game or your loved ones that is caused by this guide, the  Shining
Force game or the  Shining Force ROM including  any legal consequences that  may
arise from the  illegal use of  said ROM. Shining  Force is a  trademark of Sega
Enterprises©) 1993 and all other copyrights and trademarks are acknowledged  and
respected that are not specifically mentioned within the contents of this file.

Unpublished Work Copyright Joshua Frappier (Sephirstein) 1999-2003