Capcom Vs Snk 2 Millionare Fight 2001 Faq By:Shin Pikachu-Andres Araujo-(spikachu@adinet.com.uy) BEST VIEWED in 800x600 or above version 1.1-8 December 2001-. -Some corrections This faq is Copyright(c)2001 Andres Araujo. For Sega Dreamcast .-------------------------------------------------------------------. CAPCOM Vs SNK 2 MILLIONARE FIGHT 2001 ·-------------------------------------------------------------------· .-------------------------------------------------------------------. CapcomvsSnk and all Capcom characters are (c) Capcom co,ltd. All snk characters are (c) of SNK corp. .-------------------------------------------------------------------. A word from the author: DO NOT REPRODUCE THIS FAQ TO MAKE MONEY. POST IT AT ANY SITE BUT E-MAIL ME FIRST. IF YOU USE IT TO WRITE YOUR OWN FAQ, PLEASE GIVE ME CREDIT FOR IT. ·-------------------------------------------------------------------· Content .-------------------------------------------------------------------. I-Legend II-General moves abilities III-Groove modes IV-Characters moves 1.Akuma/Gouki 2.Athena Asamiya 3.Balrog/M.Bison 4.Benimaru Nikaido 5.Blanka 6.Cammy White 7.Chang Koehan&Choi Bounge 8.Chun li 9.Dan Hibiki 10.Dhalsim 11.Eagle 12.Edmond Honda 13.Geese Howard 14.Guile 15.Haohmaru 16.Hibiki Takane 17.Iori Yagami 18.Joe Higashi 19.Ken Masters 20.Kim Kaphwan 21.King 22.Kyo Kusanagi 23.Kyosuke Kagami 24.Mai Shiranui 25.M.Bison/Vega 26.Maki 27.Morrigan Aensland 28.Nakoruru 29.Raiden 30.Rock Howard 31.Rolento Schugerg 32.Rugal Bernstein 33.Ryo Sakazaki 34.Ryu 35.Ryuhaku Todo 36.Sagat 37.Sakura Kasugano 38.Terry Bogard 39.Vega/Balrog 40.Vice 41.Yamazaki 42.Yun 43.Yuri Sakazaki 44.Zangief -Misc.characters- 45.Evil Ryu 46.God Rugal 47.Orochi Iori 48.Shin Akuma/Gouki V-Secrets VI-Moves Names/Translatons VII-Final comments VIII-Credits Section ·-------------------------------------------------------------------· I.Legend .-------------------------------------------------------------------. .This section shows how to read this faq. Directions: u : press up in the d-pad. ub: press up and back at same time in the d-pad. uf: press up and forward at the same time in the d-pad. b : press back in the d-pad. DB: press back and down at the same time in the d-pad. DF: press down and forward at the same time in the d-pad. d : press down in the d-pad. f : press forward in the d-pad. n : neutral position on d-pad , don't hold any direction at all. LP :light punch MP :middle punch HP :hard punch LK :light kick MK :middle kick HK :hard kick P :Press any punch button K :Press any kick button 1+2 :Press 1 and 2 at the same time. Hold 1 :charge in the '1' direction or button for 2 seconds 360 :rotate the d-pad 360 degrees , just push the d-pad from any point in a continuous circular motion until reaching the same point. ?/? :any of the '?' directions or buttons can be pressed. (a-o) :the preceding move must be done in the air. (air) :the preceding move can be done in ground and air. (low) :the move hits low , must be crouch blocked. (high):the move hits if crouch blockeD,must be high blocked. Direction and button presses separated by ',' must be pressed in an interrupted and continuous motion like the '360' move. (c) :the following move can be cancelled into special moves or super moves. (C) :the following move can be cancelled into super moves but not into special moves. cl :the move must be done . st :the move must be done standing. cr :the move be done crouching. QCF :enter D,DF,f in the d-pad. HCF :enter B,DB,D,DF,f in the d-pad. QCB :enter D,DB,B in the d-pad. HCB :enter F,DF,D,DB,B in the d-pad. DP :enter F,D,DF in the d-pad. RDP :enter B,D,DB in the d-pad. (lvl-3):If the preceding move can be done: -In C-groove ,when your super bar is at level-3. -In P,K-groove ,when your super bar is at max. -In S-groove ,when your super bar is at max and the energy bar is flashing red. -In N-groove ,when your super bar is at max and you have one green point in your stock. Cross up:You must jump and hit the back of your enemy with the indicated attack. ·-------------------------------------------------------------------· II.General moves abilities. .-------------------------------------------------------------------. High block:Hold B to block high/jump attacks. Air block:Hold B to block in air. Can't block ground based attacks and supers. Can block normal fireballs Low block:Hold DB to block low attacks. Jumping :Hold ub/u/uf to jump left/up/right. Dash :Tap F x2 to dash. -Your character will do a hop forward. Retreat :Tap B x2 to backstep. -Same as dash but backwards. Run :Tap F then tap F again and hold it. -Your character will run until you release F or do something else,attack ,crouch,jump.. Small jump:Tap bf/u/uf to perform a small jump. Super jump:Tap DB/D/DF then quickly jump bf/u/uf or run then jump uf. -Your character will perform a higher jump. Rolling :Press LK+LP to roll forward. -Your character will pass through all of the attacks. Can only be stopped by throws. Can pass through your opponent too. Dodge :Press LP+LK to dodge attacks. after dodge: press K to do attack1 move or press P to do attack2 move. Parry :Press f/d when a move is about to hit you -You can attack after a parry ,the special/super moves block damage will have no effect. Just defence:Press b/DB when a move is about to hit you -This will increase you super bar energy, also you won't take the special moves block damage Tactical recovery:After being knocked to the floor hold HP+MP+LP , your character will stand up half a second later than normaly would. Counter attack:When blocking an attack press f+MP+MK to counter a blocked attack. Counter attack evade:When blocking an attack press B/F+LP+LK to escape backwards/forwards after blocking Safe fall:After being knocked to the floor ,press LP+MP+HP at the same time you hit the floor. You'll land and quickly get up. Throw escape :b/DB/ub/uB/F/uf + HP/HK when being thrown ·-------------------------------------------------------------------· III.Groove modes This entire section was extracted from www.Shoryuken.com and was written by:? "C-groove" is the most basic, and safest of the grooves. With both air-blocking and counter-attacks, it's probably the most defensive groove. This is a good groove for beginners, but is also good enough to be played even at very high levels. Super System: C-groove is most similar to the A-ism "groove" in Street Fighter Alpha 3. The C-groove super meter is divided into three levels. Super combos can be executed at any of the three levels, with increasing damage and priority. The super meter is also used to execute counter attacks. Stats: -Meter gains 4 points on a hit, 1.3 on a guard, 0.4 when attack is missed. -Meter also rises when hit by opponent or guarding attacks. -Attack Power up: Lv1: +1% damage, Lv2: +2% damage, Lv3: +5% damage Level 2 Canceling: This feature is new to CvS2. Any level 2 super combo can be canceled into a special move, another super, or even a taunt! The super can be comboed off of any hit, including the last. This means that you can execute stylish and damaging combos by chaining a lvl 1 super after the lvl 2, or can do a lvl "2 1/2" combo by tacking on a special move after the super (effectively getting near lvl 3 damage for the cost of a lvl 2). Note that the super must *hit* in order to be canceled. Blocked supers will not cancel. When trying out combos, be sure to investigate this feature. For instance, Ryu can cancel lvl 2 shinkuu hadouken (super fireball) into lvl 1 shinkuu hadoken, and it will do *more* damage than the lvl 3 super. "A-groove" features an advanced combo system and quicker play-style than C-Groove. The strength of an A-groove character is directly related to his ability to pull off massive Custom Combos. Super System: The A-Groove system is a combination of Street Fighter Alpha 2's Custom Combos and Street Fighter EX2's Excel Combos. The super meter is divided into two levels. A level can be used to execute a super, or counter attack. Once the meter is charged to 100%, Custom Combos are available. To activate a CC, press HP + HK. Your character is briefly invulnerable after activation, which you can use to "blow through" attacks, walk through fireballs, and perform other death-defying tricks. While your CC is active, the following rules apply: -Custom Combo Rules You cannot block. Any non-whiffed move can be canceled into anything, at any point. Everything will juggle while your victim is in the air. You can execute a super, which will end the CC. A "whiffed" move is a move that hits nothing but thin air. So a "non-whiffed" move is an attack that hits or is blocked. This, obviously, lets you do combos that are otherwise impossible. The CC lasts until either the meter runs down, you are hit, or you execute a super combo. Note that you can execute the super at any point in the CC, even if you only have 1% meter left. Stats: -Meter gains 3 points on a hit, 1 on a guard, 0.3 when attack is missed. -Meter also rises when hit by opponent or guarding attacks. "P-GROOVE" is an extremely advanced groove for players that really know what they're doing. Just look at the system diamonds! You gain the parry, but lose almost everything else. Because of this, P-groove is by far the least mobile groove, and your effectiveness is closely tied with your ability to parry. If you're not interested in learning to parry very well, you're better off choosing another groove. Super System: The P-groove super meter is a singular meter. Once it's charged, you can execute a powerful super combo. Pretty simple. Parrying: By far the biggest advantage to P-groove is the ability to parry. A parry comes from the Street Fighter 3 series, and is basically provides a means to instantly counter any attack. To execute a parry, tap forward or down on the stick when you see (or more often, anticipate) an incoming attack. The tap most be done just as the attack would have hit you. If you're successful, your character will flash and will *not* be stunned at all by the attack. This is your cue to bust up the attacker while his move is in recovery. Low hitting attacks like sweeps must be parried by tapping down. Everything else is, in general, parried by tapping forward. The kicker is, *any* attack can be parried, including super moves, and parried attacks do no damage to you. Also, parries can be performed in both the air and ground. Clearly parries can be incredibly powerful, but parrying effectively against an opponent that knows it's coming takes practice and dedication. Stats: -Meter gains 1.1 points on a hit, 0.4 on a guard, 0.1 when attack is missed. -Meter also rises when Parrying, getting hit by the opponent or guarding attacks. -Parrying input lasts for 8 frames on ground and 7 frames in air if lever is positioned neutral within 3 frames after input. If a direction is held, the parrying will last 4 frames instead. Advanced Parrying: If you look at the stats above, you'll notice that the parry window is twice as big if you tap the stick forward or down, returning it to neutral within 3 frames. So, when parrying a move that you can see coming or that you're anticipating, *tap* the stick quickly; don't hold it forward. If you play P-groove enough, you'll find yourself parrying things accidentally. You can use this to your advantage by inputting parry motions into your normal play. For instance, if you're about to execute a sweep, do it by holding d, then pressing the kick button, rather than holding d/b or d/f. The d + kick motion doubles as both a parry and a sweep. If you get the parry, great! Otherwise, it's no big deal, the sweep will come out as you expected. The term for this technique is "option select." Basically you're inputting 1 command that can be interpretted in more than 1 way by the CPU, and the system chooses the best option depending on the circumstances. Playing effectively in "S-GROOVE"requires excellent management of your super meter. This is the only groove in which the player can manually build super, but you'll need to pick and choose your charging opportunities. S-groove loses some mobility but has the unique ability to dodge any attack. Super System The S-groove system was first introduced way back in Art of Fighting. You have one meter that fills up as you attack. The meter can also be charged manually by holding down the HP + HK buttons. Once it fills up, you can execute a level 1 super. The real fun comes when you character is low on life. At this point your lifebar starts flashing red, and you can execute unlimited level 1 supers. If your meter is charged while in this mode, the next super will be a level 3 super. S-groove level 3 supers are the most damaging supers in the game! Stats -Meter rises when powering up, and also when hit or guarding attacks -Max Meter: Damage increases by 15% -Max Meter: Lasts for 166 counts on timer (16.6 seconds) "N-groove" is, by far, the most mobile groove in the game. It has virtually every mobile system: running, rolls, small jumps, and safe fall. It's also the only groove with the counter movement ability. Fully harnessing all this mobility is a challenge, but one worth achieving. Super System N-groove's super system is fairly complex. It has a single meter that charges as you attack. When the meter fills, it's "stored" in a little red ball and then resets back to zero. At any time you can burn a ball to do one of the following. -Level 1 super -Counter attack -Counter roll -Power Up for a limited time To power up, press HP + HK. While powered up, you will do slightly more damage, and your next super will be a lvl 3 super. Note that you actually have to have a little red ball left to execute the lvl 3 super! Stats -Meter gains 3 points on a hit, 1 on a guard, 0.3 when attack is missed. -Meter also rises when hit by opponent or guarding attacks. -Max Meter: Damage increases by 20% -Max Meter: Lasts for 150 counts on timer (15 seconds) "K-GROOVE" is somewhat the KOF analog of P-groove. Basically you give up a lot of systems to gain a potentially poweful tactic, in this case the "Just Defend" tactic. If you're going to play K-groove, then it's important to get really good at defending attacks. Super System: K-groove uses a "rage gauge" for supers. Your meter starts out at zero, and builds as you take damage. Unlike every other groove, attacking will *not* raise your meter. Your meter also increases when you "just defend" an attack, which is why is so important to learn that skill. When your meter maxes out, your character pulsates red, and for a limited time will do significantly more damage. While you are raged you can also execute a lvl 3 super, which will end the rage-time. After the rage has expired, your meter returns to zero. -Just Defend: A Just Defend is like a backwards parry. To JD an attack, block it at the very last second. If you're successful, your block stun will be reduced, and you will gain some super meter, as well as a tiny sliver of life. JD's do not completely cancel your block stun like parries, but they are significantly less risky since they overlap with the natural blocking motion. To JD, you need to block within 6 frames of the attack hitting you. If the joystick is moved during the time, the Just defence input is lost, so pick a direction and hold the stick. When executing multiple Just Defences, the lever must be put to neutral for 6 frames after the Just Defence input has ended, or it will not take effect. Usually the easiest way to do this is wiggle the stick between block and neutral. I'll say it again: If you're playing K-groove, learn to JD. If you master this tactic, you will potentially nearly always be raged, doing massive damage to your opponent. Stats: -Meter gains 1/12th the bar when Just defended. -Meter also rises when hit by opponent, but not when guarding attacks. -MAX: Lasts for 180 counts on timer (18 seconds) -During MAX: Normal moves: +35% damage, -During MAX: Special moves: +30% damage .-------------------------------------------------------------------. -Characters moves list Format- .Name. -Throw moves Throw name -Number of hits-Command Motion -Command moves Command name -Number of hits-Command motion -Special moves Move name -Number of hits-Command motion -Super moves Move name -Number of hits-Command motion -Counter move =S-Groove dodge attacks -Cancelable attacks -Number of hits(normal attacks) -Combos -Comments ·-------------------------------------------------------------------· IV-Characters moves :===================================================================: 1.Akuma(Gouki in Japan). (Capcom) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Seoi Nage (1)F/B+HP. Tomoe Nage (1)F/B+HK. =Command moves Zugai Hasatsu(high) (2)F+MP. Tenma Kuujin Kyaku(a-o) (1)D+MK (at the top of the jump) (high) =Special moves [1]Gou Hadou Ken (1)QCF+P. [2]Shakunetsu Hadou Ken (1/2/3)HCB+P. [3]Gou Shouryuu Ken (1/2/3)DP+P. [4]Zankuu Hadou ken(a-o) (1)QCF+P. [5]Tatsumaki Zankuu Kyaku(air)(1/2/3)QCB+P. [6]Hyakki Shu (1/2/3)DP+K . [7]Hyakki Gou Zan (1)After[6]don't do anything. [8]Hyakki Gou Shou (1)After[6]press P. [9]Hyakki Gou Sen (1)After[6]press K. [10]Hyakki Gou Sai (1)After[6]Any dir. but D/U+K close to the head. [11]Hyakki Gou Tsui (1)After[6]Any dir. but D/U+P close to the body. [12]Ashura Senku RDP/DP+LP+HP/LK+HK =Super moves [13]Messatsu Gou Hadou (4/6/8)HCBx2+P. [14]Tenma Gou Zankuu(a-o) (4/6/8)QCFx2+P. [15]Messatsu Gou Shouryuu (4/6/8)QCFx2+P. [16)Shun Goku Satsu (15)LP,LP,F,LK,HP. =Counter move -Standing far HP.(1) =S-Groove dodge attacks -Knockdown move-press P- Far HP.(1) -Chain move -press K- Close MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C - c C c -Close c c c C c - -Crouch c c c c c c -Jump c C C c C C -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 2 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up MK ->crouch/close MK/MP ->LK[5] ->LP[3]/[15] ->LP[3].(5) ->close/crouch HP ->[13]/[15]. ->lvl-2[13] ->lvl-1[13]/[15].(C-groove) ->lvl-2[15] ->lvl-1[12].(C-groove) (C-Groove) Jump in HP->Close HP->lvl-2[15]->lvl-1[14]. In the corner Jump in HP->Close HP->lvl-2[13]->lvl-1[13]->[3]. (A-Groove) In the corner Press HP+HK Crouch MK->[1]x15->[13]. .-------------------------------------------------------------------. =Comments: -The Shun Goku Satsu can pass through anything at the starting point, it's also a throw based move so you can't block it. You can avoid it jumping ,however you're not always allowed to evade it. -Use the Ashura Senkuu Punch version to avoid getting cornered. -The Shun Goku Satsu can be cancelled out of any normal move, even if the move you are cancelling it from doesn't connect. -In order to cancel the far HK you must be close. -The jumping HK can be cancelled into special moves if done jumping upwards and at the first part. :===================================================================: 2.Athena Asamiya. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Psychic Throw (1)B/F+HP. Bit Throw (1)B/F+HK. Psychic Shoot(a-o) (1)Any dir.but D/U+HP. =Command moves Phoenix Bomb(a-o) (1)D+MK. Renkan Tai (2)F+MK. =Special moves [1]Psycho Ball Attack (1)QCB+P. [2]Phoenix Arrow(a-o) (Var)QCB+K. [3]Psychic Teleport QCF+K. [4]Psycho Sword(air) (3/5/7)DP+P. [5]Psycho Reflector (3)HCB+K. [6]Super Psychic Throw (1)HCF+P. =Super moves [7]Shining Crystal Bit (1)HCBx2+P. [8]Crystal Shoot (3/4/5)QCB+P After[7]. (hold P to delay). [9]Phoenix Fang Arrow(a-o) (var)QCFx2+K. =Counter move -LP Psycho Sword.(3) =S-Groove dodge attacks -Knockdown move-press P-Far HP.(1) -Chain move -press K-Close HK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C - c C - -Close c c c c c c -Crouch c c C c c C -Jump c c C c C - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. -Target combo =cl.MP->f+MK -Jump MP/HP ->[9]. ->[9] ->[7] ->[8].(C-groove) ->[4]. ->[7] ->[8]. ->close MP ->Renkan Tai.(4) -Cross up MK->close LP/LK ->HP [4].(9) -[6]->HP [4].(8) ->[7]->[8]. .-------------------------------------------------------------------. =Comments: -After connecting with S.Cryst.Bit you can cancel into the Crystal shoot and it will connect. -You can follow the super psychic throw with anything. -Shinning crystal bit will hit in two points, when Athena has it in her hand and when released. :===================================================================: 3.Balrog(M.Bison in Japan). (Capcom) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Gut Bomber (1)B/F+HP. Shoulder Throw (1)B/F+HK. =Command moves Moving HP(a-o) (1)B/F+HP. =Special moves [1]Dash Straight (1)Hold B then F+P. [2]Dash Ground Straight(low) (1)Hold B then DF+P. [3]Dash Uppercut (1)Hold B then F+K . [4]Dash Ground Uppercut (1)Hold B then DF+P. [5]Turn Punch (1)Hold 3P/3K then release. [6]Buffalo HeaDButt (1)Hold D then U+P. =Super moves [7]Crazy Buffalo (3/4/5)Hold B then F,B,F+P. (can hold K after move starts) [8]Gigaton Blow(lvl-3) (9)Hold B then F,B,F+K. =Counter move -Buffalo Headbutt.(1) =S-Groove dodge attacks -Knockdown move-press P- Close HP.(1) -Chain move -press K- Close MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C - c - - -Close c C C c c C -Crouch c c C c C - -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. -Jump HP/HK ->crouch MP/LPx3 ->[1]/[2]/[3]/[4]/[6]. ->crouch HP ->[7]/[8]. (A-groove) -Press HP+HK Stand/crouch HP ->[1]x13->[7]. .-------------------------------------------------------------------. =Comments: -Holding K after Crazy Buffalo starts ,causes Balrog to do uppercuts instead of straight punches. -The Dash Ground punch versions wil knock down the opponent. -The Turn Punch can be charged , it has 10 levels,when you release the button at level 10 he'll say Final!! and deliver the most damaging version of the Turn Punch. You can charge four Turn Punches by pressing the for buttons , then you can release them one by one.(good luck trying to fight in that way) The levels of the Turn Punch charges like this: Level Hold the button for 1 2 sec. 2 3 sec. 3 4 sec. 4 7 sec. 5 13 sec. 6 20 sec. 7 28 sec. 8 38 sec. final 48 sec. :===================================================================: 4.Benimaru Nikaido. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Front Suplex (1)B/F+HP. Catch and Shoot (1)B/F+HK. Spinning Knee Drop(a-o) (1)Any dir.but D/U+HP. =Command moves Forward/Back HK (1)B/F+HK. Drill Kick(a-o) (var)D+HK. Jackknife Kick (1)F+MK. =Special moves [1]Raijin ken (1/2/3)QCF+LP. [2]Iai Geri (1)QCF+K. [3]Handou Sandan Geri (2)D,U+K after[3]. [4]Shinkuu Katate-goma (1)HCB+K. [5]Shinkuu Katate-goma cancel LK+MK+HK. [6]Taikuu Raijin Ken (1)DP+P. [7]Benimaru Corridor Crunch (2)HCB,F+P. [8]Super Inazuma Kick (1)DP+K. =Super moves [9]Raikou Ken (5/8/10)QCFx2+P. [10]Denei Spark (3/4/5)QCFx2+K. [11]Elec-Trigger (2)HCBx2+P. =Counter move -Super Inazuma Kick.(1) =S-Groove dodge attacks -Knockdown move-press P- Far HP.(1) -Chain move -press K- Close MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C C c C - -Close c c C c c - -Crouch c c C c C c -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. -Cross up LK ->crouch/close LP/LK ->[2] ->[3].(5) ->[8]. ->close LP ->crouch MP ->LP[1]. ->[9]/[10]. -Jump HK ->crouch HP ->[9]/[10]. .-------------------------------------------------------------------. =Comments: -His Drill Kick can be crouch blocked. -The Forward/Back HK can pass over most sweeps. :===================================================================: 5.Blanka. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Head Bite and Kick (var)B/F+HP. Head Bite and Roll (1)B/F+HK. =Command Moves Rock Crush (2)B/F+MP. Amazon River Run(low) (1)DF+HP. =Special Moves [1]Rolling Attack (1)Hold B 2.sec.then F+P. [2]Vertical Rolling Attack (1)Hold D 2.sec.then U+K. [3]Backstep Rolling Attack (1)Hold B 2.sec.then F+K. [4]Electric Thunder (1)Press any P rapidly. [5]Surprise Forward N/F+HK+LK. [6]Surprise Back B+HK+LK. =Super Moves [7]Direct Lightning (1)Hold B then F,B,F+P. [8]Shout of Earth (11/15/18)Hold DB then DF,DB,UF+P then push P rapidly. [9]Ground Shave Rolling (3/4/5)Hold B then F,B,F+K Hold K to delay. =Counter move -Standing HP.(1) =S-Groove dodge attacks -Knockdown move-press K- Stand HK.(1) -Chain move -press P- Rock Crush.(2) -Cancellable attacks- LP MP HP LK MK HK -Far c C C c C - -Close c C C c - - -Crouch c C - c c - -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 2 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. -Cross up MK ->crouch LK ->Rock Crush.(4) -Jump HP ->crouch LK ->Rock Crush ->[7].(4) ->[1]. ->stand HP ->[7] (A-groove) -In the corner HK+HP ->[4]x7 ->[8]. .-------------------------------------------------------------------. =Comments- -The Ground Shave Rolling can be delayed after the first hit. -The Surprise Back/Forward moves can go over most Sweeps. -The Amazon River Run can go under firebals -The Rock Crush is only cancellable on the first hit :===================================================================: 6.Cammy White. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Hooligan Suplex (1)B/F+HP. Frankensteiner (1)B/F+HK. Flying Neck Hunt(a-o) (1)Any direction but U/D+HP. Air Frankensteiner(a-o) (1)Any direction but U/D+HK. =Special Moves [1]Spiral Arrow (1/1/2)QCF+K. [2]Cannon Spike (1)DP+K. [3]Axle Spin Knuckle (2)HCB+P. [4]Hooligan Combination (1)DB,QCF,UF+P [5]Razor Edge Slicer(low) (1)Do nothing after[4] [6]Fatal Leg Twister (1)B/F+K close to the head after[4] [7]Cross Scissor Pressure (1)B/F+K close to the body after[4] [8]Cannon Strike(a-o) (1)QCB+K or K after[4]. =Super Moves [9]Spin Drive Smasher (6/7/9)QCF,D,DF+K. [10]Reverse Shaft Breaker (9/12/15)QCB,D,DB+K press K rapidly. =Counter move -Cannon Spike.(1) =S-Groove dodge attacks -Knockdown move-press K- Far HK.(1) -Chain move -press P- Close HP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c c c c C C -Close c c c c c C -Crouch c c c c c C -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. -Cross up LK ->close LP ->crouch MP ->crouch MK ->[9]. ->HK[1]. ->[2]. -Jump HP/HK ->close HP ->[10]. .-------------------------------------------------------------------. =Comments: -Only the first part of the far HP is cancellable , however it's super cancellable at any point. -You can combo after a Cannon Strike but is very dificult, try hitting the toe of your foe. -The Spiral Arrow can go under firebals :===================================================================: 7.Chan Koehan&Choi Bounge. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Hagan Geki (1)B/F+HP. (choi claw) (1)B/F+HK. =Command moves Hiki Nige(low) (1)DF+HP. =Special moves [1]Tekkyuu Dai Kaiten (1)Tap P rapidly. (HP+MP+LP to cancel) [1]Tekkyuu Funsai Geki (1)Hold B then F+P. [2]Dai Hakai Nage (8)HCB,F+P. [3]Hishou Kuuretsu Zan (1)HCF+K. [4]Tatsumaki Shippuu Zan (2/3/4)HCB+K. [5]Hishou Shissou Zan (1)DP+K. =Super moves [6]Tekkyuu Dai Bousou (11/14/18)QCF,HCB+P. [7]Shin! Chouzetsu Tatsumaki Shinkuu Zan (7/10/13)HCBx2+K. =Counter move -Hiki Nige.(1) =S-Groove dodge attacks -Knockdown move-press P- Far HP.(1) -Chain move -press K- Close HK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c - - C - - -Close c - - C - c -Crouch c C c c C - -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. -Jump HP/HK ->crouch HP ->[1].(3) ->lvl-2[6] ->lvl-1[6](at 15th hit).(C-Groove) ->crouch LPx3 ->[1].(5) ->crouch LP ->[6]. .-------------------------------------------------------------------. =Comments: -Tekkyuu Funsai Geki has autoblock at start. -Choi can be hit out of his moves. If Chang is hit during Choi's super, the move will stop. :===================================================================: 8.Chun li. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Koshuu Tou (1)B/F+HP. (knee & kick throw) (2)B/F+HK. Ryuusei Raku (1)Any direction but U/D+HP. =Command moves Kaku Kyaku Raku(high) (1)DF+LK. Yousou Kyaku(a-o) (1)D+MK. Senjou Shuu (1)F+MK. Yoku Sen Kyaku (1)F+HK. Sankaku Tobi Jump against a wall,press UF (multi hit far LK) press LK multiple times. =Special moves [1]Kikou Ken (1)HCF+P. [2]Hyakuretsu Kyaku (var)Press K rapidly. [3]Spinning Bird Kick (3/5/7)Hold DB/D/DF then U+K. =Super moves [4]Kikou Shou (5/7/8)QCFx2+P. [5]Houyoku Sen (9/13/17)QCFx2+K. =Counter move -Standing far HP.(1) =S-Groove dodge attacks -Knockdown move-press K- Far HK.(1) -Chain move -press P- Close HP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c c - c C - -Close c c c c c c -Crouch c c C c C C -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 2 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 2 ======== =Combos= ======== .-------------------------------------------------------------------. -Cross up LK ->close MP ->[4]/[1] ->[5] ->(high jump)HPx2/HK. ->close HP/HK ->[3]/[1]. ->close LP ->stand LKx2 ->[5] ->(high jump)HPx2/HK. .-------------------------------------------------------------------. -Comments- -The Yousou Kyaku can be repeated or do other move after it. -You can press HP twice in a jump to do two HP punches. -The far LK can hit multiple times ,just press LK several times :===================================================================: 9.Dan Hibiki. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Seoi Nage (1)B/F+HP/HK. =Special moves [1]Gadou Ken (1)QCF+P. [2]Kouryuu Ken (1)F,B,DF+P. [3]Dankuu Kyaku(air) (1/2/3)QCB+K. [4]Zenten Chouhatsu QCF+Start+LK [5]Kouten Chouhatsu QCB+Start+LK [6]Shagami Chouhatsu Press Start+LK while crouching [7]Kuuchuu Chouhatsu Press Start+LK while in air =Super moves [8]Shin Kuu Gadou Ken (3/4/5)QCFx2+P. [9]Hisshou Burai Ken (5/7/11)QCBx2+K. [10]Kouryuu Rekka (4/5/6)QCF,D,DF+K. [11]Chouhatsu Densetsu QCF,QCF+Start+LK =Counter move -Kouryuu Ken.(1) =S-Groove dodge attacks -Knockdown move-press K- Stand MK.(1) -Chain move -press P- Stand MP.(1) -Cancellable Attacks- LP MP HP LK MK HK -Far c c - - c - -Close c c c c c - -Crouch c c c c c c -Jump c - - c - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up MK ->stand/crouch HP ->[1]. ->[8]/[9]/[10]. ->close MK ->[2]. -Jump LP/LK ->MK/HK[3]. .-------------------------------------------------------------------. =Comments- -The always sucky guy. -Kouryu ken is not invulnerable at start. :===================================================================: 10.Dhalsim. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Yoga Noogie (7/15)B/F+HP. Yoga Throw (1)B/F+HK. =Command moves Drill Zutsuki(a-o) (1)D+HP. Drill Kick(a-o) (1)D+K. -Special moves [1]Yoga Fire (1)QCF+P. [2]Yoga Flame (1)HCB+P. [3]Yoga Blast (1)HCB+K. [4]Yoga Teleport(air) RDP/DP+LP+MP+HP/LK+MP+HK -Super moves [5]Yoga Stream(low) (3/4/5)QCFx2+P. [6]Yoga Volcano (3/4/5)QCFx2+K. [7]Yoga Tempest(lvl-3)(3/4/5)HCBx2+P. -Counter move -Crouching far HK.(1) =S-Groove dodge attacks -Knockdown move-press P- Far MP.(1) -Chain move -press K- Close MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far C - - - - - -Close c c c c c c -Crouch c c C c c C -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 2 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Crouch/close MP/HP ->[1]/[5]/[6]/[7]. (A-Groove) Press HP+HK slide MKx15->[5]. In the corner Press HP+HK DB+HK->[3]x8->[6]. .-------------------------------------------------------------------. -Comments- -I used the word 'close' for the attacks done holding back/down-back. since he has no real close attacks. -The first hit of the close HP is cancellable , but the second hit is super cancellable. -Use the Teleport move to avoid getting cornered. -Dhalsim has no close moves,you can change his attacks to a close version by pressing B or DB in the d-pad. :===================================================================: 11.Eagle. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws (take down & chest stab) (1)B/F+HP. (neck stick press) (1)B/F+HK. =Special moves [1]Manchester Black (1)QCB+P. [2]Canberry Blue (1)QCF+P. [3]Oxford Red (4/6/8)HCF+K. [4]Revival White(high) (1)QCB+K. [5]St. Andrew Green (1)DP+P. =Super moves [6]Manchester Gold (7/9/13)QCBx2+P. [7]Union Jack Platinum (9/12/17)QCFx2+P. =Counter move -Close HK.(1) =S-Groove dodge attacks -Knockdown move-press P- Far HP.(1) -Chain move -press K- Close MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c c - c c - -Close c c C c c - -Crouch c c c c c - -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 2 1 1 1 1 -Close 1 2 1 1 1 1 -Crouch 1 2 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Jump HK ->close/crouch MP ->[1]. ->close/crouch LP ->close/crouch MP ->MK[3]. ->[7]. ->crouch HP ->[6]/[7]. ->lvl-2[7] ->lvl-1[6].(C-groove) (A-groove) press HP+HK HK[3]x4->[6]. .-------------------------------------------------------------------. =Comments: -Crouch HK has excellent speed and range. -The Canberry Blue has autoguard at start. Use the LP version for jumping/very high attacks(sagat's fireball, tatsumakis,etc). Use the MP version for middle section hitters(any standing non sweeping move,middle fireballs,honda's headbutt) Use the HP version for low attacks(sweeps,terry's fireball) It CAN'T stop supers. :===================================================================: 12.Edmond Honda. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Tawara Nage (1)B/F+HP. Saba ori (7/11)B/F+HK. =Command moves Flying Sumo Press(a-o) (1)D+MK. Harai-Geri(low) (1)B/F+HK. Hiza-Geri (2)F+MK. =Special Moves [1]Super Zutsuki (1)Hold D/DB then F+P. [2]Super Hyakkan Otoshi (1)Hold D/DB then U+K. [3]Ooichou Nage (2)360+P. =Super moves [4]Oni Musou (4/5/10)Hold B then F,B,F+P. [5]Orochi Kudaki(lvl-3) (3)360x2+P. =Counter move -(Double hand take down).(1) =S-Groove dodge attacks -Knockdown move-press P- Far MP.(1) -Chain move -press K- Hiza-Geri.(2) -Cancellable attacks- LP MP HP LK MK HK -Far c C C c C c -Close c C C c C - -Crouch c C c c C c -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 2 -Close 1 1 1 1 2 2 -Crouch 1 1 1 1 2 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Jump HP/HK ->crouch LK/LP ->[1]. ->crouch MK ->[4]. cross up MK ->close HK. (A-Groove) In the corner Press HP+HK D+HK->(Stand HK->MK[2])x5->[4]. .-------------------------------------------------------------------. -Comments- -His HK is super cancellable in the first hit. -Stop jumping opponents with LP[1] at the start of the move. :===================================================================: 13.Geese Howard. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Shinku Nage (1)B/F+HP. (ground slam) (1)B/F+HK. =Command moves (Forehand Blow) (1)F+HP. =Special moves [1]Reppu Ken (1)QCF+LP/MP. [2]Double Reppu Ken (2)QCF+HP. [3]Shippu Ken(a-o) (1)QCB+P. [4]Atemi Nage-Joudan (1)HCB+LP [5]Atemi Nage-Chuudan (1)HCB+MP [6]Atemi Nage-Gedan (1)HCB+HP [7]Jaei Ken (3)HCB+K. =Super moves [8]Raising Storm (3/4/5)DB,HCB,DF+P. [9]Deadly Rave(lvl-3) (10)HCB+LK,LPx2,LKx2,MP,MK,HP,HK,QCB+HP. =Counter move -Standing close HP.(1) =S-Groove dodge attacks -Knockdown move-press K- Stand MK.(1) -Chain move -press P- Close MP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c c - c - - -Close c c c c - c -Crouch c C c c c c -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 2 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up MK ->close LP ->close HP ->MP[1]/MK[7]. ->[9] ->[8].(S/N-groove) ->crouch HP/HK ->[8]. .-------------------------------------------------------------------. -Comments- -The Raising Storm is a hell of a dificult move to use in combos (not to mention in the heat of a battle) -The Atemi-Nage(Joudan) can stop jumping moves and Special moves like Balrog's Dash Punches,Blanka's Rolling Attack,Vice's Da Cide,Ryu's Shouryuu Ken,etc. (any physical based Special move that hits) It CAN stop Super moves. The Atemi-Nage(Chuudan) will stop standing normal attacks. The Atemi-Nage(Gedan) will stop low hitting normal attacks. :===================================================================: 14.Guile. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws (shoulder throw) (1)B/F+HP. (dragon suplex) (1)B/F+HK. (flying side throw)(a-o) (1)Any direction but U/D+HP. (flying back breaker)(a-o) (1)Any direction but U/D+HP. =Command moves Spinning Backfist (1)F+HP. Knee Bazooka (1)B/F+LK. Rolling Sobat (1)B/F+MK. =Special moves [1]Sonic Boom (1)Hold B then F+P. [2]Somersault Kick (1)Hold D then U+K. =Super moves [3]Total Wipeout (3/4/5)Hold B then F,B,F+K. [4]Somersault Strike (6/8/10)Hold DB then DF,DB,UF+K. [5]Sonic Hurricane(lvl-3) (12)Hold B then F,B,F+P. =Counter move -Far HP.(1) =S-Groove dodge attacks -Knockdown move-press K- Far MK.(1) -Chain move -press P- Close HP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c c C c - - -Close c c c C - - -Crouch c c C C C C -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up LK ->crouch/close MP ->[2]. ->close HP ->[2]. Jump HP ->close HP ->[1]. ->[3]/[4]/[5]. ->lvl-2[3] ->lvl-1[4].(C-groove) (A-Groove) In the corner Press HP+HK Crouch MK->[1]x10->[3]/[4]. .-------------------------------------------------------------------. =Comments- -He's a damn killer , throw a Sonic Boom then run behind , you'll hit before the Sonic Boom. -You can charge DB while rolling , that allows you to advance and do a special move anytime. -His Somersault Kick can be air blocked. It also can be hit. :===================================================================: 15.Haohmaru. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws (take down) (1)B/F+HP. (tomoe nage) (1)B/F+HK. =Special moves [1]Ougi Senpu Retsu Zan (1)QCF+P. [2]Ougi Kogetsu Zan (1/1/2)DP+P. [3]Ougi Resshin Zan (1)QCB+P. [4]Fake Senpu Retsu Zan QCF+K. =Super moves [5]Hiougi Tenha Fujin Zan(9/12/15)QCF,D,DF+P. [6]? (lvl-3)(1)HCB,F+P. =Counter move -MP Ougi Kogetsu Zan.(1) =S-Groove dodge attacks -Knockdown move-press K- Far HK.(1) -Chain move -press P- Close MP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c - - c C - -Close c C - c c c -Crouch c C C c c -
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1


========
=Combos=
========
.-------------------------------------------------------------------.
Cross up MK ->crouch LK ->crouch/close LP ->[2].
            ->close MP/MK ->[5].

(A-Groove)
Crouch MK->Stand HPx15->[5].

.-------------------------------------------------------------------.
=Comments:
-HP and MP have a lot of range and 
 do extreme damage and guard damage.

:===================================================================:
16.Hibiki Takane.
  (SNK)
--------------------------------------------------------------------
Command name          |Number of hits|Command motion                |
--------------------------------------------------------------------
=Throws
 (slashes)                         (1)B/F+HP.
 (take down)                       (1)B/F+HK.

=Command moves

=Special moves
[1]Touma ni te Kiru Nari           (1)QCF+P.
[2]Suigetsu O Tsuku Nari           (1)HCB+P.
[3]Chikayori te Kiru Nari          (1)DP+K.
[4]I o Awasu Nari                  (1)HCF+K
[5]Kami Hitoe nite kawasu nari        HK+MK+LK.
[6]Ma o tsumeru koto kanyou nari      F+K after[5].
[7]Ma o oku koto kanyou nari          B+K after[5].

=Super moves
[8]Hasshou Suru Shinki Nari        (2)QCB,HCF+P.
[9]Shi o Osorenu Kokoro Nari(lvl-3)(1)F,HCF+P.
[10]Shikabane o koete iku nari        HCB,F+LK,LP,MP,HP
                                      then
                        version 1-(11)->LP,MP,HP,LP,MP,QCF+HP.
                        version 2-(11)->LP,MP,HP,LK,MK,QCF+HP.
                        version 3-(9)->LK,MK,LK,HK.
=Counter move
-Chikayori te Kiru Nari.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Close MK.(1)
-Chain move    -press P- Close MP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  c  -  -
-Close                c  c  C  c  -  c
-Crouch               c  C  C  c  C  -
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1


========
=Combos=
========
.-------------------------------------------------------------------.
-Target combo
 close HPx2.

Cross up HK ->crouch LKx3 ->crouch LP ->[1].
                                      ->lvl-3[8]/[10].
            ->close/crouch MP ->[9].

Jump in HP ->crouch LKx3->crouch LP->[10]version 3->[8].(S/N-Groove)
           ->close HP/HK->[9]                             
           ->close HK->HP[2]->[1]/[8]
           
[4]->[8]

.-------------------------------------------------------------------.
=Comments:
-[1] has great speed and range use it a lot.
-[4] is a counter move it will stop jumping and high hitting
 normal and special phisical attacks.

-HP/MP[2] can be cancelled into [1]/[8] but must pass to the other
 side before.

-[3] can be cancelled into [1]/[8].

:===================================================================:
17.Iori Yagami.
 (SNK)
--------------------------------------------------------------------
Command name       |Number of hits|Command motion                   |
--------------------------------------------------------------------
-Throws
 Sakahagi                       (1)B/F+HP/HK.

-Command moves
 Ge Shiki:Yuri Ori(a-o)         (1)B+LK.
*Ge Shiki:Goufu In "Shinigame"  (1)F+LK.(high)
 Ge Shiki:Yumebiki              (1)F+MP.

-Special moves
[1]108 Shiki:Yami Barai         (1)QCF+P.
[2]100 Shiki:Oniyaki        (1/2/3)DP+P.
[3]127 Shiki:Aoi Hana           (3)QCB+Px3.
[4]212 Shiki:Kototsuki In       (2)HCB+K.
[5]Kuzukaze                     (1)HCB,F+P.

-Super moves
[6]Kin 1211 Shiki:Ya Otome(9/11/13)QCF,HCB+P.
[7]Ura 108 Shiki:Ya Sakazuki(4/5/6)QCB,HCF+P.

=Counter move
-100 Shiki:Oniyaki.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close HP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  c  c  C  -
-Close                c  c  c  c  C  C
-Crouch               c  c  c  c  C  -
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
-Target combo
-MP ->F+MP.

Cross up * ->MP ->F+MP->[3].
                      ->[6].
                      ->lvl-2[6]->lvl-1[7]->Cross up *->MP->F+MP->[3]. 
                                                            (C-Groove)
                                                      ->[2].(C-Groove)

[7]->Cross up * ->MP ->F+MP->[3].(S/N-Groove)
                           ->[6].(S/N-Groove)

.-------------------------------------------------------------------.
-Comments-
-Excellent speed in Kin 1211 Shiki: Ya Otome.
-Crouch HK has very good range.
-Yuri Ori is an excellent cross up.

:===================================================================:
18.Joe Higashi.
  (SNK)
--------------------------------------------------------------------
Command name        |Number of hits|Command motion                  |
--------------------------------------------------------------------
=Throws
 Shoulder Throw                  (1)B/F+HP.
 Hiza Jigoku                     (1)B/F+HK.

=Special moves
[1]Tiger Upper               (1/2/2)HCF+P.
[2]Bakuretsu Ken               (var)tap P rapidly.
[3]Tiger Kick                (1/2/3)DP+K.
[4]Slash Kick                    (1)HCF+K.
[5]Ougon no Kakato           (1/2/2)QCB+K.

=Super moves
[6]Screw Upper               (4/5/6)QCFx2+P.
[7]Bakuretsu Hurricane     (8/13/18)QCF,HCB+P.
   Tiger Kakato
[8]Double Cyclone(lvl-3)        (12)QCBx2+P.

=Counter move
-MK Tiger Kick.(2)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.
-Chain move    -press K- Close HK.

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  -  C  C  -
-Close                c  c  -  c  C  c
-Crouch               c  c  C  c  C  -
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  2  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Jump HP/HK->close LP->close HK->[4].
                              ->[7].
          ->close MP->LP[1].
          ->close MP->[2]/[4]/[6]/[7]/[8].
          ->close HP->[6]/[7]/[8].

.-------------------------------------------------------------------.
=Comments:
-Crouching HK has good recovery time.

:===================================================================:
19.Ken Masters.
 (CAPCOM)
--------------------------------------------------------------------
Command name         |Number of hits|Command motion                 |
--------------------------------------------------------------------
=Throws
 Seoi Nage                        (1)F/B+HP.
 Jigoku-Guruma                    (1)F/B+HK.
 Jigoku-Fuusha(a-o)               (1)Any direction but U/D+HK.

=Command moves
 Inazuma Kakato Wari(high)        (1)F+MK.
 Ushiro Mawashi geri              (1)F+HK.

=Special moves
[1]Hadou Ken                      (1)QCF+P.
[2]Zenpou Tenshin                    QCB+P.
[3]Shouryuu Ken               (1/2/3)DP+P.
[3]Ryusen Kyaku(high)             (1)RDP+K.
[4]Tatsumaki Senpuu Kyaku(air)    (1)QCB+P.
[5]Nataotoshi-geri                (1)HCF+LK.
[6]Kamabarai-geri                 (2)HCF+MK.
[7]Oosoto Mawashi-geri            (1)HCF+HK.
[8]Inazuma Kakato Wari            (1)Hold K after[5]or[6]or[7].

=Super moves
[9]Shouryuu Reppa             (4/6/7)QCF,D,DF+P.
[10]Shinryuu Ken            (9/13/17)QCF,D,DF+K tap P.
[11]Shippu Jinrai Kyaku(lvl-3)(11/12)QCBx2+K.

=Counter move
-MP Shouryuu Ken.(2)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close HP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  c  C  -
-Close                c  c  c  c  c  c
-Crouch               c  c  c  c  c  c
-Jump                 c  -  -  c  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Cross up MK->Close/Crouch LP->Close/Crouch HP->[1]/[4]/[9]/[11].
           ->Close HP->[2]/[5]/[6]/[7]/[10].
           ->Crouch MK/MP->[2]/[5]/[6]/[7]/[10].

(A-Groove)
Crouch MK->[1]x15->[9].

.-------------------------------------------------------------------.
-Comments-
-The Shippu Jinrai Kyaku will hit 12 times if done in the corner.

:===================================================================:
20.Kim Kaphwan.
 (SNK)
--------------------------------------------------------------------
Command name     |Number of hits|Command motion                     |
--------------------------------------------------------------------
=Throws
 (triple kick)                (3)B/F+HK.
 Sakkyaku Nage                (1)B/F+HP.

=Command moves
 Neri Chagi(high)             (1)F+HK.

=Special moves
[1]Hangetsu Zan               (2)QCB+K.
[2]Haki Kyaku                 (1)D,D+K.
[3]Hishou Kyaku(a-o)        (var)QCF+K.
[4]Hien Zan                   (1)Hold D then U+K.
[5]Tenshou Zan                (1)After HK Hien Zan D+HK.
[6]Ryuusei Raku(low)          (2)Hold B then F+K.
[7]Kuu Sajin              (1/2/3)Hold D then U+P.
[8]stance change                 After HK,Neri Chagi,
                                 or HK[2],Hold HK.
 -side jump HK                (1)After [8] B/F LP.
 -Roundhouse high kick        (1)After [8] MP.
 -Reverse Neri Chagi(high)    (1)After [8] HP.
 -Front middle kick           (1)After [8] LK.
 -Roundhouse low kick(low)    (1)After [8] MK.

=Super moves
[8]Hou'ou Tenbu Kyaku    (7/9/11)QCB,DB,f+K.
[9]Hou'ou Kyaku(a-o)   (14/16/17)QCF,HCB+K.
[10]Hou'ou Hiten Kyaku        (1)QCFx2+K.

=Counter move
-

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close HP.(2)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  C  C  -
-Close                c  c  c  c  C  -
-Crouch               c  c  C  c  c  c
-Jump                 C  C  C  C  C  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  2  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Cross up HK->crouch LP->close HP->[4]/[7].
                      ->crouch MK->[1]/[9].

In the corner
Jump in HP->Close LP->lvl-1[10]->[3]x3->lvl-2/1[8].
(Ultra juggle.the [3] must be done as soon as you leave ground
 I've done myself more than once try it)

(S/N-Groove)
Press HP+HK
Cross up HK->crouch MK->[10]->[9]. 

(C-Groove)
Cross up HK->crouch LP->crouch MK->lvl-2[9]->lvl-1[8]. 

Lvl-2[8]->lvl-1[8].

(A-Groove)
Press HP+HK
Crouch MK->[1]x10->[4]->[8].

.-------------------------------------------------------------------.
-Comments-
-The side jump HK goes over sweeps.

-The Hien Zan and Kuu Sajin are air blockable.

-The Ryuusei Raku hits low then high.
 Block the first hit crouching then standing

:===================================================================:
21.King.
  (SNK)
--------------------------------------------------------------------
Command name    |Number of hits|Command motion                      |
--------------------------------------------------------------------
=Throws
 Hook Buster                 (2)B/F+HP.
 Hold Rush                   (1)B/F+HK.

=Command moves
 Sliding Kick(low)           (1)DF+HK.

=Special moves
[1]Venom Strike              (1)QCF+K.
[2]Double Strike             (2)QCFx2+K.
[3]Surprise Rose             (5)DP+K.
[4]Trap Shot           (6/10/12)RDP+K.
[5]Tornado Kick              (2)HCB+K.
[6]Moshuu Kyaku          (3/5/7)QCB+P.

=Super moves
[7]Illusion Dance      (9/11/13)QCF,HCB+K.
[8]Silent Flash         (3/6/11)QCBx2+K.

=Counter move
-Tobi Nidan Shishukuri.(2)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  C  C  -  C
-Close                c  C  c  c  c  -
-Crouch               c  C  C  c  c  C
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  2
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Jump in HK->close HP->[1]/[2]/[5]/[6]/[8].
          
In the corner
Jump in HK->crouch LP->close MK->[6]->[3].
          ->crouch MP->[6]/[4]->[3].

(C-Groove)
Lvl-2[7]->lvl-1[8]

(A-Groove)
In the corner
Press HP+HK
Crouch HK->Crouch HP->[4]->Crouch HP->[7].

.-------------------------------------------------------------------.
-Comments-
-Use the lvl-1 Silent Flash as an anti-air move.

-The Sliding Kick goes under fireballs.

:===================================================================:
22.Kyo Kusanagi.
 (SNK)
--------------------------------------------------------------------
Command name              |Number of hits|Command motion            |
--------------------------------------------------------------------
=Throws
 Hatsugane                             (1)B/F+HP.
 Issetsu Seoi Nage                     (2)B/F+HK.

=Command moves
 Ge Shiki: Naraku Otoshi(a-o)          (1)D+HP.
 Ge Shiki: Goufu You(high)             (1)F+MK.
 88 Shiki(low)                         (2)DF+HK.
 (shoulder charge)                     (1)F+HP. 

=Special moves
[1]114 Shiki: Aragami                  (1)QCF+LP/MP.
[2]128 Shiki: Kuno Kizu                (1)After [1]QCF+P.
[3]127 Shiki: Yano Sabi(high)          (1)After [1]HCB+P.
[4]127 Shiki: Yano Sabi(high)          (1)After [2]press P.
[5]Ge Shiki : Migiri Ugachi            (1)After [3]press P.
[6]125 Shiki: Nanase                   (1)After [2]/[3]press K.
[7]115 Shiki: Dokugami                 (1)QCF+HP.
[8]401 Shiki: Tsumi Yomi               (1)After [7]HCB+P.
[9]402 Shiki: Batsu Yomi               (2)After [8]F+P.
[10]100 Shiki: Oniyaki             (1/1/2)DP+P.
[11]R.E.D. Kick(high)                  (1)RDP+K.
[12]202 Shiki: Kototsuki You           (2)HCB+K.
[13]75 Shiki Kai                       (2)QCF+K,K.
[14]Oboro Guruma                   (1/2/3)DP+K.

=Super moves
[15]Ura 108 Shiki:Orochi Nagi      (1/2/6)QCB,HCF+P hold P to delay.
[16]Saishuu Kessen Ougi "Mu Shiki" (5/9/1)QCFx2+P press P rapidly.

=Counter move
-100 Shiki: Oniyaki.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close HK.(1)

---------------------------------------------------------------------
-Aragami Combo Chart-                           3
                                           -Yano Sabi
                            2            /(Rusting Eight Combos)
                  ------Kuno Kizu-------
      1         /   (Nine Scars Maker)   \
----Aragami----                            -Nanase
 (Wicked Chew)  \                          /(Seven Hurting Combos)
                  -----Yano Sabi--------
                  (Rusting Eight Combos) \
                                           -Migiri Ugachi
                                          (Flashing Slash)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  -  C  C  C
-Close                c  c  -  c  C  c
-Crouch               c  c  c  c  C  -
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Jump in HP
   or
Cross up LK->Close/Crouch LPx2->Crouch HP->[1]->[2]->[6].
                                         ->[15].
                                         ->[7][8][9].
           ->Crouch MP/HP->[7]->[8]->[9].
                         ->[10]/[12]/[15]/[16].
                         ->[13]->[14]/[15]/[12]/[10]. 
(C-Groove)
Jump in HP->Crouch LP->Crouch MP->lvl-2[16]->lvl-1[15].
                                ->lvl-2[16]->[13]->[12]/[10]/[14].
                                           ->lvl-1[15].

(A-Groove)
Press HP+HK
Crouch MK->[1]->(Stand HP->[7])x10->[15]/[16]

.-------------------------------------------------------------------.
-Comments-
-You can hit the opponent with anything after the 75 Shiki Kai.

-Despite what other people thinks i find Kyo's Oniyaki better than
 the Shouryuu Ken because of the ground range.
 It also has better invulnerability than in KOF.

-The Dokugami has auto block just before hitting.

-Pressing P during [16] will make Kyo taunt after the move ends.
 
:===================================================================:
23.Kyosuke Kagami
  (CAPCOM)
--------------------------------------------------------------------
Command name      |Number of hits|Command motion                    |
--------------------------------------------------------------------
=Throws
 (punches)                     (3)B/F+HP.
 (leg throw)                   (1)B/F+HK.

=Command moves
 launch kick                   (1)DF+HK.

=Special moves
[1]Gen'ei Wave(a-o)            (1)QCF+P.
[2]Cross Cutter                (2)QCF+P.
[3]Gen'ei Breaker(high)        (1)QCB+P.
[4]Raijin Upper                (1)DP+P can be cancelled into [5].
[5]Gen'ei Kick(air)            (1)QCF+K .

=Super moves
[6]Kakusan Cross Cutter    (4/5/6)QCFx2+P.
[7]Super Raijin Upper      (4/6/8)QCBx2+P. can be jump cancelled.
[8]Double Gen'ei Kick    (7/10/13)QCFx2+K.can be cancelled into [5]
                (air)
[9]Final Symphony Remix(lvl-3)(14)HCBx2+K.

=Counter move
-Gen'ei Kick.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  c  C  -  -
-Close                c  c  c  c  c  -
-Crouch               c  c  c  c  C  c
-Jump                 c  c  -  c  C  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Jump in HP/HK->Crouch/Close HP->[4]->[5].
                              ->[5].
                              ->[6]/[7]/[8]/[9].

(C-Groove)
Jump in HP/HK->launch kick->jump->LP->LK->MP->lvl-2[8]->lvl-1[8].
             ->Crouch/Close HP->lvl-2[7]->jump->LP->LK->MP->lvl-1[8]->[5].

(A-Groove)
Press HP+HK
Crouch HK->[5]x15->[8].

In the corner
Press HP+HK
Crouch HK->[5]->[1]x15->[8]->[5].

.-------------------------------------------------------------------.
=Comments:
-[1] is an excellent air to air move, also works on shoryukens.

:===================================================================:
24.Mai Shiranui.
  (SNK)
--------------------------------------------------------------------
Command name          |Number of hits|Command motion                |
--------------------------------------------------------------------
=Throws
 Shiranui Gourin                   (1)B/F+HP.
 Fuusha Kuzushi                    (1)B/F+HK.
 Yume Zakura(a-o)                  (1)Any direction but U/D+HP.

=Command moves
 Sankaku Tobi(a-o)                    Jump against a wall
                                      then press uf

=Special moves
[1]Kachou Sen                      (1)QCF+P.
[2]Ryuu Enbu                   (1/1/2)QCB+P.
[3]Hissatsu Shinobi Bachi          (2)HCF+K.
[4]Musasabi no Mai(Chijou)         (1)Hold D then U+P.
[5]Musasabi no Mai(Kuuchuu)(a-o)   (1)QCB+P.
[6]Kagero no Mai               (1/2/3)Hold D then U+K.

=Super moves
[7]Chou Hissatsu Shinobi Bachi(7/9/11)QCB,HCF+K.
[8]Beni Suzaku(a-o)            (3/4/5)QCB,QCB+P.
[9]Mizutori no Mai             (3/3/6)QCFx2+P.

=Counter move
-Ryuu Enbu.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Close HP.(1)
-Chain move    -press K- Close HK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  C  c  C  C  -  -
-Close                c  c  c  c  c  C
-Crouch               c  c  c  c  -  c
-Jump                 c  C  C  c  C  C

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Cross up LK->Close LK->Crouch MP->[1]/[2]/[3]/[7]/[9].
           ->Close HP->[1]/[2]/[3]/[7]/[9].

(C-Groove)
Cross up LK->Close LP->Crouch MP->lvl-2[9]/[7]->lvl-1[7]/[9].

(A-Groove)
Press HP+HK
Crouch MK->(Stand HP->Crouch MKx2)x6->[7]/[9].

.-------------------------------------------------------------------.
-Comments-
-Difference between (Chijou) and (Kuuchuu):
 (Chijou) :performed in ground.
           Doing ub + P makes Mai go to the wall behind her.
           Doing uf + P makes Mai go to the wall in front of her.
           If you are close to the wall behind and do ub + P ,
           she'll not go to the top of the screen before diving,
           instead she'll bounce at a less height than normal.
 (Kuuchuu):performed in air.
           You can do it at any time in air.

-The Kagero no Mai must be used as an anti-air move ,
 but is difficult not to be hit out of it.

-The lvl-3 Chou Hissatsu Shinobi Bachi works different from
 the lvl-1/2 , it jumps directly ,it won't roll before, and
 is way faster.
-The Ryu En Bu can negate fireballs

-Fast jump.

:===================================================================:
25.Maki
  (CAPCOM)
--------------------------------------------------------------------
Command name            |Number of hits|Command motion              |
--------------------------------------------------------------------
=Throws
 (Punch&kick)                        (2)B/F + HP.
 (Hiza Geri)                            B/F + HK.

=Command moves
 Bushin Gokusaken                     (4)LP,MP,HP,HK.
                                         or LP,MP,HP,D+HP.
 Hiji Otoshi(a-o)                     (1)D+MP.

=Special moves
[1]Genkou                             (1)QCF+P.
[2]Hayagake                              QCF+K.
[3]Chuu De Wazaga Hassei              (2)press MK after [2].
[4]Kyou De Wazaga Hassei              (2)press HK after [2].
[5]Saka Hayagake                         QCB+K.
[6]Jyaku De Wazaga Hassei                press LK after [7]or[2].
[7](forward long jump)                   press MK after [7].
[8](back long jump)                      press HK after [7].
[9]Sankaku Tobi(a-o)                     QCB+LP against the wall.
[10](izuna otoshi)(a-o)               (1)QCB+MP/HP against the wall.
[11](straight fall)(a-o)                 QCB+LK against the wall.
[12]Hassou Kyaku(a-o)                 (1)QCB+MK/HK against the wall.
[13]Tengu Daoshi(a-o)                 (2)HCF+P.
[14](bushin senpu kyaku)              (1)LK+MK+HK.

=Super moves
[15]Bushin Gou Raiha              (5/6/8)QCFx2+P.
[16]Tesshin Hou                   (3/4/8)QCFx2+K,K.
[17]Ajara Tengu(air)              (3/4/5)720+P.

=Counter move
-(bushin senpu kyaku).(1)

=S-Groove dodge attacks
-Knockdown move-press P-Far HP.(1)
-Chain move    -press K-Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  C  C  C  -
-Close                c  c  c  C  c  C
-Crouch               c  c  C  c  C  C
-Jump                 c  C  C  c  C  C


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1


========
=Combos=
========
.-------------------------------------------------------------------.
Cross up MK->Bushin Gokusaken.
           ->Close HP->[1]/[15]/[16].
                     ->[2]->[3].

(C-Groove)
Jump in HP->Close HP->lvl-2[15]->lvl-1[15]/[16].

.-------------------------------------------------------------------.
=Comments:
-Very high jump.

-[14] will make Maki lose some energy.

:===================================================================:
26.M.Bison(Vega in Japan).
  (CAPCOM)
--------------------------------------------------------------------
Command name     |Number of hits|Command motion                     |
--------------------------------------------------------------------
=Throws
 Deadly Throw                 (1)B/F+HP.
 Dead Rise                    (2)B/F+HK.

=Special moves
[1]Psycho Vanish          (3/4/5)DP+P.
[2]Psycho Crusher             (1)Hold B then F+P.
[3]Double Knee Press          (2)Hold B then F+K.
[4]Head Press                 (1)Hold D then U+K.
[5]Somersault Skull Diver     (1)After [4] press P.
[6]Devil Reverse              (1)Hold D then U+P then P to attack.
[7]Vega Warp                     DP/RDP+HP+MP+LP/LK+MK+HK.

=Super moves
[8]Mega Psycho Crusher(lvl-3)(8)Hold B then F,B,F+P.
[9]Knee Press Nightmare  (4/5/8)Hold B then F,B,F+K.

=Counter move
-Psycho Impact(2).

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close MP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  C  c  -  -
-Close                c  c  C  c  C  -
-Crouch               c  c  C  c  c  -
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=combos=
========
.-------------------------------------------------------------------.
Cross up MK->Close MP->MP[1].
           ->Crouch LPx2->Stand LK->[2]/[3]/[8]/[9].

Jump in HP/HK->Close/Crouch HP->[8]/[9].

(A-Groove)
In the corner
Press HP+HK
Crouch HK->HP[1]x8->[2].

.-------------------------------------------------------------------.
-Comments-

-The Far HP is a good anti-air move

-The Psycho Crusher is very fast.(use it a lot)

-The Psycho Vanish can destroy fireballs.

:===================================================================:
27.Morrigan Aensland.
  (CAPCOM)
--------------------------------------------------------------------
Command name          |Number of hits|Command motion                |
--------------------------------------------------------------------
=Throws
 (over the shoulder throw)         (1)B/F+HP.
 (extended arm throw)              (1)B/F+HK.

=Command attacks
 Shell Kick(a-o)                   (3)D+K.

=Special moves
[1]Soul Fist(air)                  (1)QCF+P.
[2]Shadow Blade                    (1)DP+P.
[3]Vector Drain(air)               (1)HCB+P.

=Super moves
[4]EX Soul Fist(air)           (3/4/5)QCFx2+P.
[5]Cardinal Blade                  (8)QCF,D,DF+K.
[6]Valkyrie Turn(air)            (var)QCB+K then press K again.
[7]Darkness Illusion(lvl-3)(air)  (27)press LP,LP,F,LK,HP.
                                  (21)in air
=Counter move
-LP Shadow Blade(1).

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close HP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  -  c  C  -
-Close                c  c  C  c  C  -
-Crouch               c  c  -  c  c  C
-Jump                 c  C  -  c  C  C

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  4
-Crouch               2  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=combos=
========
.-------------------------------------------------------------------.
Cross up MK->Close LP->Close HK->[7].
                     ->Close MP->[2].
                     ->Close HP->[4]/[5].
                   
(C-Groove)
Cross up MK->Close LP->Close HP->lvl-2[4]->lvl-1[5].

.-------------------------------------------------------------------.
-Comments-
-You can cancel the Darkness Illusion from any attack

-Morrigan can do her chain combo from Dark Stalkers,
 there go that way:
 -combo chart-
 LP->LK->MP->MK->HP->HK.

 You can mix the Stand/Crouch versions in the
 middle of the combo.
 You can also omit the moves in the middle and
 jump to the next but not go back ,the combo
 chart only works the forward way.

:===================================================================:
28.Nakoruru.
  (SNK)
--------------------------------------------------------------------
Command name         |Number of hits|Command motion                 |
--------------------------------------------------------------------
=Throws
 (stomach stab)                   (1)B/F+HP.
 (triple kick throw)              (3)B/F+HK.

=Command moves
 (Twirling Slash Slide)(low)      (1)DF+HP.
 Sankaku Tobi                        Jump against a wall, press uf

=Special moves
[1]Annu Mutsube(low)              (1)B,DB,D+P.
[2]Lela Mutsube                   (1)QCF+P.
[3]Kamui Rimuse                   (2)RDP+P on hit tap P.
[4]Amube Yatoro                   (1)HCB+P.
[5]Mamahaha Nitsukamaru              QCB+K.
[6]Mamahaha Tsukamaki Kougeki     (1)after[6] LP/LK/MP/MK.
[7]Yatoro Pokku                   (1)after[6] F/N/B+HP.
[8]Mamahaha Kara Okiru               after[6] HK.
[9]Shichikapu Ai                  (1)after[6] QCF+P.
[10]Kamui Mutsube                 (1)after[6] QCB+P.

=Super moves
[11]Shichikapu Kamui Irushika (3/4/5)HCBx2+P.
[12]Elelyu Kamui Rymuse      (4/8/14)HCBx2+K.
[13]Shirikoro Kamui Nomi(lvl-3)      QCFx2+K press LP+HP+LK+HK to cancel.

=Counter move
-Kamui Rimuse.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  -  c  -  -
-Close                c  c  c  c  c  -
-Crouch               c  c  c  c  c  C
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  2  1  1  2
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=combos=
========
.-------------------------------------------------------------------.
Cross up LK->Crouch LKx2->Crouch HK->[11].
                        ->Stand MP->[1].
           ->Close LP->[3].

[7]->[9]/[10].
  
In the corner
Jump in HK->Crouch HP->lvl-3[12]

.-------------------------------------------------------------------.
-Comments-
-The Shirikoro Kamui Nomi is a healing move ,it will
 recover 1/5 of your health.

-In order to be able to do some of the moves Mamahaha must be above
 you , it doesn't count if she's in your shoulder.

-Also if you're hit before the move comes out , Mamahaha will stop
 the move and go back.
 See below to know wich moves must be done with Mamahaha above.

 Mamahaha move list:

 Amube Yatoro
 Mamahaha Nitsukamaru
 Shichikapu Kamui Irushika
 Elelyu Kamui Rymuse

-Kamui Rimuse will reflect fireballs.

:===================================================================:
29.Raiden.
  (SNK)
--------------------------------------------------------------------
Command name       |Number of hits|Command motion                   |
--------------------------------------------------------------------
=Throws
 Piledriver                     (1)B/F+HP.
 Bear Hug                       (?)B/F+HK.

=Command moves
 Bear Stomp                     (1)DF+MK.
 Body Press(a-o)(high)          (1)D+HP.

=Special moves
[1]Doku Giri                    (1)HCB+P.
[2]Giant Bomb                   (1)Hold D then F+P.
[3]Super Drop Kick              (1)Hold LK+MK+HK then release.
[4]Thunder Crush Bomb           (2)360+K.
[5]Raiden Combination Body Blow (1)RDP+P.
[6]HeaDButt                     (1)after[5]QCB+P.
[7]Front Suplex                 (1)after[5]QCB+K.
[8]Jumping Lariat Drop          (1)DP+P.

=Super moves
[9]Destruction Drop         (2/3/4)360x2+K.
[10]Flame Breath            (3/4/5)HCBx2+P.
[11]Crazy Train             (3/5/7)QCFx2+P.

=Counter move
-Far MP.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far MP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  C  C  -
-Close                c  c  C  c  C  -
-Crouch               c  c  -  c  c  -
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  2  1  1  1
-Jump                 1  1  1  1  1  1

========
=combos=
========
.-------------------------------------------------------------------.
Cross up Body Press->Close MP->[5]->[6]->[10].
                   ->Close MP->[10]/[11]/[1].           

(C-Groove)
Cross up Body Press->Crouch MP->lvl-2[11]->lvl-1[10].

.-------------------------------------------------------------------.
-Comments
-The Front Suplex is easily escapable, just jump.

-The Jumping Lariat Drop is easily escapable just crouch.

-The Super Drop Kick will be stronger if you charge it for a long
 period.
 You can charge two Super Drop Kicks by pressing the three Kick
 buttons , then you can release them one by one.
(good luck trying to fight in that way)

:===================================================================:
30.Rock Howard.
  (SNK)
--------------------------------------------------------------------
Command name     |Number of hits|Command motion                     |
--------------------------------------------------------------------
=Throws
 Kokku Sen                    (1)B/F+HP.
 (grasping upper)             (1)B/F+HK.

=Command moves
 Overhead Kick(high)          (1)F+MK.

=Special moves
[1]Reppuken                   (1)QCF+LP/MP.
[2]Double Reppuken            (2)QCF+HP.
[3]Rising Tackle          (4/5/6)Hold D then U+P.
[4]Crack Counter(Joudan)      (1)QCF+LK.
[5]Crack Counter(Chuudan)     (1)QCF+MK.
[6]Crack Counter(Gedan)       (1)QCF+HK.
[7]Hard Edge              (1/1/2)QCB+P.
[8]Shinku Nage                (1)360+P.
[9]Break                         Hold HP+MP+LP after[8].
[10]Rasetsu                   (1)Release HP+MP+LP after[9].
[11]Rage Run Type Dunk(high)  (1)QCB+LK.
[12]Rage Run Type Save           QCB+MK.
[13]Rage Run Type Shift          QCB+HK.

=Super moves
[14]Shining Knuckle      (4/6/10)QCFx2+K.
[15]Raising Storm(lvl-3)  (3/4/5)QCFx2+P.
[16]Deadly Rave Neo(lvl-3)   (15)HCB,F+LK,LPx2,LKx2,MP,MK,HP,HK,QCB+HP.

=Counter move
-Hard Edge.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close HK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  C  -  -
-Close                c  c  c  c  c  C
-Crouch               c  c  -  c  c  C
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1


========
=Combos=
========
.-------------------------------------------------------------------.
Jump in HP/HK->Crouch LPx2->Crouch MK(*)->[7]/[14].
             (*)->[16](at ?th hit)->Cr LPx2->Cr MK->[7].
             ->Close MP->MP[1]/[15].
                                 
(C-Groove)   
Jump in HP/HK->Crouch LPx2->Crouch MK->lvl-2[14]->lvl-1[15]/[3].

(N-Groove)
Press HP+HK
Jump in HP/HK->Crouch LPx2->Crouch MK(*)
(*)->[16](at ?th hit)->Cr LPx2->Cr MK->[14].

.-------------------------------------------------------------------.
=Comments:
-Crack counter Joudan will counter jumping attacks. 
-Crack counter Chuudan will counter high attacks. 
-Crack counter Joudan will counter low attacks. 

:===================================================================:
31.Rolento Schugerg.
  (CAPCOM)
--------------------------------------------------------------------
Command name        |Number of hits|Command motion                  |
--------------------------------------------------------------------
=Throws
 Colonel Carrier                 (1)B/F+HP.
 Deadly Package                  (1)B/F+HK.

=Command moves
 Fake Rod                        (1)F+MK
 Spike Rod(a-o)                  (1)D+MK

=Special moves
[1]Patriot Circle               (10)QCF+Px3.
[2]Stinger                       (1)DP+K then P/K.
[3]Mekong Delta Air Raid         (1)QCB+P,P.
[4]Mekong Delta Escape              QCB+K then move B/F+P/K.
[5]Mekong Delta Attack           (1)Press LP+MP+HP then P.
[6]Spike Rod(a-o)                (1)D+MK.
[7]Scouter Jump                     LK+MK+HK.

=Super moves
[8]Take No Prisoner              (1)QCFx2+P.
[9]Steel Rain                (3/5/7)QCFx2+K.
[10]Mine Sweeper             (2/3/4)QCBx2+P.

=Counter move
-Crouch HK.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close HP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  -  -  c  C  -
-Close                c  -  c  c  c  -
-Crouch               c  -  -  c  c  -
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  2  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  3  1  1  1  1
-Jump                 1  3  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Cross up MK->Close LP->Crouch MK->[1]/[8].

Jump in MP->Close HP->[1]/[8].

[9]->Crouch MK->[1]/[8].

.-------------------------------------------------------------------.
=Comments:
-The Stinger knives can be hit with any attack.

:===================================================================:
32.Rugal Bernstein.
 (SNK)
--------------------------------------------------------------------
Command name           |Number of hits|Command motion               |
--------------------------------------------------------------------
=Throws
 (scorpion deathlock)               (1)B/F+HP.
 (scorpion blow)                    (1)B/F+HP.

=Special moves
[1]Reppu Ken                        (1)QCF+P.
[2]Kaiser Wave                  (1,2,3)F,HCF+Hold P then release.
[3]Dark Brarrier                    (1)HCF+K.
[4]Genocide Cutter                  (2)DP+K.
[5]God Press                        (2)HCB+P.
[6]Dark Smash(a-o)                  (1)QCF+P.

=Super moves
[7]Gigantic Pressure            (2/3/3)QCF,HCB+P.
[8]Total Annihilation           (3/6/7)QCF,D,DF+K.

=Counter move
-LK Genocide Cutter.(2)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close HP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  C  C  -
-Close                c  C  c  c  c  c
-Crouch               c  c  -  c  c  c
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  2  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Cross up MK->Close HP/HK->[1]/[4]/[5]/[7]/[8].
           ->Crouch LP->Crouch MP->[7]->[8].

(C-Groove)
Cross up MK->Close MP->lvl-2[7]->lvl-1[7].

.-------------------------------------------------------------------.
-Comments-
-The Kaiser Wave can be charged up to 3 levels ,
 just hold P .
 The level is increased each time he leans back,
 if you don't release P after level 3 is charged,
 it will come out anyway.

-The Dark Barrier reflects fireballs.

-The Dark Smash will stop fireballs

:===================================================================:
33.Ryo Sakazaki.
  (SNK)
--------------------------------------------------------------------
Command name            |Number of hits|Command motion              |
--------------------------------------------------------------------
=Throws
 Hyouchuu Wari Nage                  (1)B/F+HP.
 Tomoe Nage                          (1)B/F+HK.

=Command moves
 Hyouchuu Wari(high)                 (1)F+MP.

=Special moves
[1]Ko'ou Ken(air)                    (1)QCF+P.
[2]Hien Shippuu Kyaku                (2)Hold DB then F+K.
[3]Kohou                             (1)DP+P.
[4]Zanretsu Ken                (6/10/14)F,B,F+P.
[5]Mouko Raijin Setsu(high)          (1)RDP+P.
[6]Kyokugenryu Renbuken              (4)HCB+P.

=Super moves
[7]Ryuuko Ranbu               (11/12/15)QCF,HCB+P.
[8]Haou Shoukou Ken              (2/3/5)F,HCF+P.
[9]Tenchi Haou Ken(lvl-3)            (1)QCFx2+P.

=Counter move
-Kohou.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close MP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  -  C  -  -
-Close                c  c  -  c  -  -
-Crouch               c  c  c  c  c  C
-Jump                 c  -  -  c  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Cross up MK->Crouch HP->[1]/[6]/[4].
           ->Crouch LP->Stand LK->[7]/[8].

(C-Groove)
Cross up MK->Crouch LPx2->Stand LK->lvl-2[7]->lvl-1[7]/[8].

(A-Groove)
In the corner
Press HP+HK
[6]->[4]x3->[7]/[8].

.-------------------------------------------------------------------.
-Comments-
-The Zanretsu Ken will suck the opponent in if
 the first part connects.

-The Kohou is a good anti-air move , but you
 can be hit.
 (sorry for the reach) :P

-The Tenchi Haou Ken will do 80 points of stunt.
 If you land anything after it ,your opponent
 will get dizzy.
 (If character reachs 83 points is instantly dizzy )

:===================================================================:
34.Ryu.
 (CAPCOM)
--------------------------------------------------------------------
Command name             |Number of hits|Command motion             |
--------------------------------------------------------------------
=Throws
 Seoi Nage                            (1)F/B+HP.
 Tomoe Nage                           (1)F/B+HK.

=Command moves
 Sakotsu Wari(high)                   (2)F+MP.
 Senpuu Kyaku                         (1)F+MK.
 Kyuubi Kudaki                        (2)F+HP.

=Special moves
[1]Hadou Ken                          (1)QCF+P.
[2]Shakunetsu Hadou Ken               (1)HCF+P.
[3]Shouryuu Ken                       (1)DP+P.
[4]Tatsumaki Senpuu Kyaku(air)        (1)QCB+K.

=Super moves
[5]Shinkuu Hadou Ken              (3/4/5)QCFx2+P.
[6]Shinkuu Tatsumaki Senpuu Kyaku(4/8/13)QCBx2+K.
[7]Shin Shouryuu Ken(lvl-3)         (1/4)QCF,D,DF+K.

=Counter move
-LP Shouryuu Ken.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  C  c  C  c
-Close                c  c  c  C  c  -
-Crouch               c  c  c  c  c  c
-Jump                 c  -  -  c  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  2
-Crouch               1  1  1  1  1  1
-Jump                 1  2  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Cross up MK->Close HP->[1]/[2]/[3]/[4]/[5]/[6]/[7].
           ->Crouch MK->[1]/[2]/[3]/[4]/[5]/[6]/[7].

(C-Groove)
Cross up MK->Close HP->lvl-2[5]->lvl-1[5].

.-------------------------------------------------------------------.
=Comments:
-The Shin Shouryuu Ken must be connected from the first hit on the
 ground in order to inflict the most damage(4 hits), if done from
 afar it'll only hit once doing little damage.
 Great anti-air move.(the best one)

:===================================================================:
35.Ryuhaku Todo
--------------------------------------------------------------------
Command name        |Number of hits|Command motion                  |
--------------------------------------------------------------------
=Throws
 Aiki Nage                       (1)B/F+HP.
 Maki Nage                       (1)B/F+HK.

=Command moves
 (low kick)(low)                 (1)F+MK

=Special moves
[1]Kasane ate                    (3)QCF+P.
[2]Kuuchu Kasane ate(a-o)        (3)QCF+P.
[3]Taikuu Kasane ate             (3)DP+P.
[4](stunning grab)               (1)HCB+P.

=Super moves
[5]Chou Kasane Ate          (5/8/11)QCFx2+P.
[6]Shingan:Kuzu Otoshi       (2/2/3)QCF,HCB+P.

=Counter move
-Close HP.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  -  c  C  -
-Close                c  c  -  c  C  -
-Crouch               c  c  C  c  c  -
-Jump                 c  -  -  c  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Cross up MK->Crouch MP->LP[1]/[5].
           ->Crouch LP->Crouch MP->[5].

[4]->Crouch LP->Crouch MP->[5].

(A-Groove)
Press HP+HK
([4]->LP[1])x8->[5].

In the corner
Jump towards
Press HP+HK
[2] repeat it until gauge runs out.
(near 60 hits)

.-------------------------------------------------------------------.
=Comments:
-The Kuzu Otoshi will counter any non-throw based attack.
(even supers)
 
:===================================================================:
36.Sagat.
 (CAPCOM)
--------------------------------------------------------------------
Command name         |Number of hits|Command motion                 |
--------------------------------------------------------------------
=Throws
 Tiger Carry                      (1)B/F+HP.
 Tiger Rage                     (var)B/F+HK.

=Special moves
[1]Tiger Shot                       (1)QCF+P.
[2]Ground Tiger Shot                (1)QCF+K.
[3]Tiger Uppercut               (1/3/5)DP+P.
[4]Tiger Crush                      (2)DP+K.

=Super moves
[5]Tiger Genocide             (7/10/14)QCF,D,DF+K.
[6]Tiger Raid                   (6/7/7)QCBx2+K.
[7]Tiger Cannon                 (4/5/6)QCFx2+P.
[8]Ground Tiger Cannon          (4/5/6)QCBx2+P.

=Counter move
-Tiger Uppercut.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Stand HK.(2)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  -  c  c  c
-Close                c  c  c  c  c  c
-Crouch               c  c  C  c  c  -
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  2  2  2
-Close                1  1  1  2  2  2
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Cross up LK->Close LP->Stand MP->[1]/[2]/[3]/[4]/[5]/[6]/[7]/[8].

Jump in HK->Close HK->[1]/[2]/[3]/[4]/[5]/[6]/[7]/[8].
                            
(C-Groove)
Cross up LK->Close LP->Stand MP->lvl-2[7]/[8]->lvl-1[7]/[8].

.-------------------------------------------------------------------.
-Comments-
-The Super Tiger Shot comes out faster than in CvsSNK1.

:===================================================================:
37.Sakura Kasugano.
 (CAPCOM)
--------------------------------------------------------------------
Command name        |Number of hits|Command motion                  |
--------------------------------------------------------------------
=Throw moves
 Sakura-jime                      ()B/F+HP.
 Sailor Shoot                    (1)B/F+HK.

=Command moves
 Flower Kick(high)               (1)F+MK.

=Special moves
[1]Hadou Shou                (1/2/3)QCF+P.
[2]Shou'ou Ken               (1/3/6)DP+P.
[3]Shunpuu Kyaku(air)        (2/3/4)QCB+K then QCB+K.
[4]Ouka Kyaku(a-o)               (1)QCF+K.
[5]Sakura Otoshi                 (3)DP+K then tap P.

=Super moves
[6]Shinkuu Hadou Ken         (3/4/5)QCFx2+P.
[7]Haru Ichiban              (5/6/7)QCBx2+K.
[8]Midare-zakura             (4/6/7)QCF,D,DF+K.

=Counter move
-Shou'ou Ken.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Stand HP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  -  c  -  -
-Close                c  c  c  c  C  C
-Crouch               c  c  c  c  C  C
-Jump                 c  -  -  c  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Cross up MK->Close LP->Close HP->MP[1].
                               ->[2]/[3]/[6]/[7]/[8].

(C-Groove)
Cross up MK->Close LP->Close HP->lvl-2[7]->lvl-1[8].

(A-Groove)
In the corner
Press HP+HK
[3]x7->[6]/[7]/[8].

.-------------------------------------------------------------------.
-Comments-
-?

:===================================================================:
38.Terry Bogard.
 (SNK)
--------------------------------------------------------------------
Command name        |Number of hits|Command motion                  |
--------------------------------------------------------------------
=Throws
 Grasping Upper                  (1)B/F+HP.
 Buster Throw                    (1)B/F+HK.

=Command moves
 Rising Upper                    (1)DF+HP.

=Special moves
[1]Power Wave                    (1)QCF+P.
[2]Burning Knuckles              (1)QCB+P.
[3]Crack Shot                    (1)QCB+K.
[4]Rising Tackle             (1/3/6)Hold D then U+P.
[5]Power Dunk                    (2)DP+K.

=Super moves
[6]Power Geyser              (1/2/3)QCB,DB,F+P.
[7]Buster Wolf               (2/4/6)QCF+P.

=Counter move
-LP Rising Tackle.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Grasping Upper.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  C  -  -
-Close                c  c  c  c  c  c
-Crouch               c  c  C  c  c  -
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Jump in HK/HP->Close HP->LP[2]/[6]/[7].
       
In the corner
Jump in HK/HP->Close HP->[7]->[5]/[4]/[3].

(A-Groove)
In the corner
Press HP+HK
Crouch MK->Crouch HP->Crouch HK->([3]->Close HK)x5->[7]->[5]/[4]/[3].

.-------------------------------------------------------------------.
=Comments:
-Any Buster Wolf level juggles the opponent for a free hit.
 (throw anything you want and it will connect)

-The Crack Shot has an excellent recovery time.

:===================================================================:
39.Vega(Balrog in Japan).
  (CAPCOM)
--------------------------------------------------------------------
Command name       |Number of hits|Command motion                   |
--------------------------------------------------------------------
=Throws
 Rainbow Suplex                 (1)B/F+HP.
 (leg throw)                    (1)B/F+HK.
 Stardust Drop(a-o)             (1)Any direction but U/D+HP.
 Crescent Line(a-o)             (1)Any direction but U/D+HK.

=Command moves
 Sankaku Tobi                      Jump against a wall,press uf
 Cosmic Smart                   (1)F+HK.
 (overhead kick)(high)          (1)F+MK.

=Special moves
[1]Rolling Crystal Flash    (2/4/5)Hold B then F+P.
[2]Scarlet Terror               (2)Hold DB then F+K.
[3]Sky High Claw                (1)Hold D then U+P.
[4]Flying Barcelona Attack      (1)Hold D then U+K then B/F then
                                   press P.
[5]Izuna Drop                   (1)Hold D then U+K then B/F then 
                                   press P close to the opponent.
[6]Backslash                       press LP+MP+HP.
[7]Short Backslash                 press LK+MK+HK.

=Super moves
[8]Flying Barcelona Special (2/3/4)Hold DB then DF,DB,U+K then
                                   move B/F press P.
[9]Rolling Izuna Drop       (2/3/4)Hold DB then DF,DB,U+K then
                                   move B/f press Any direction 
                                   but U/D+P close to the opponent.
[10]Scarlet Mirage          (4/6/8)Hold B then F,B,F+P.
[11]Red Impact(lvl-3)           (2)Hold B then F,B,F+K.

=Counter move
-Scarlet Terror.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Stand MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  -  -  c  C  -
-Close                c  -  -  c  C  -
-Crouch               c  c  -  c  c  -
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
?
.-------------------------------------------------------------------.
-Comments-
-Damn hell Fast.

:===================================================================:
40.Vice.
  (SNK)
--------------------------------------------------------------------
Command name                |Number of hits|Command motion          |
--------------------------------------------------------------------
=Throws
 Death Blow               (1)B/F+HP.
 Back Rush                (1)B/F+HK.

=Special moves
[1]Nail Bomb              (1)HCF+P.
[2]Gore Fest              (1)HCB,F+P.
[3]Tranquility            (1)DP+K after[2].
[4]Outrage            (3/5/8)QCB+K.
[5]Ravenous(a-o)      (3/5/8)QCB+K.
[6]Mayhem                 (1)QCB+P.
[7]Da Cide(low)           (1)HCF+K.
[8]Da Cide Slayer         (1)DP+K after[6].

=Super moves
[9]Whitering Force    (3/4/5)QCFx2+P.
[10]Negative Gain     (3/4/5)HCBx2+K.

=Counter move
-LP Mayhem.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  c  C  C
-Close                c  c  c  c  c  -
-Crouch               c  C  c  c  C  C
-Jump                 c  -  -  c  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  2  1  1
-Close                1  1  1  2  1  2
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Cross up LK->Close LP->Close/Crouch HP->[7].
                                      ->[6]->[8].

           ->Close LPx3->Crouch HK.

.-------------------------------------------------------------------.
-Comments-
-You can cancel the HP Gore Fest into the Tranquility.
-You can cancel the HP Mayhem into the Da Cide Slayer.
-Only the hand of the Da Cide and Da Cide Slayer hits.

:===================================================================:
41.Yamazaki.
  (SNK)
--------------------------------------------------------------------
Command name    |Number of hits|Command motion                      |
--------------------------------------------------------------------
=Throws
 Shime Age                   (1)B/F+HP.
 Bun Nage                    (1)B/F+HK.

=Command moves
 Bussashi(high)              (1)F+MP.

=Special moves
[1]Hebi Tsukai(Joudan)       (1)QCB+LP Hold to delay.
[2]Hebi Tsukai(Chuudan)      (1)QCB+MP Hold to delay.
[3]Hebi Tsukai(Gedan)        (1)QCB+HP Hold to delay.
[4]Hebi Damashi                 during Hebi Tsukai Hold press K.
[5]Sadomaso                  (1)HCF+K.
[6]Sabaki no Aikuchi     (1/1/2)DP+P.
[7]Bai Gaeshi                (1)QCF+P.
[8]Yakiire(high)             (1)DP+K.
[9]Suna Kake                 (1)QCB+K.
[10]Bakudan Pachiki          (1)HCB,F+P.

=Super moves
[11]Guillotine            (2/4/8)F,B,DB,D,DF + P.
[12]Drill                (6/9/11)HCBx2+P then press P rapidly.


=Drill levels=
___________________________________________________________
 lvl-1                    |number of hits| Punch taps      |
--------------------------|--------------|-----------------|
 1-Bussashi Combo         |      5       |                 |
 2-Yakiire Combo          |      6       |between 5 and 10 |
 3-Pachiki Combo          |      7       |between 11 and 15|
 4-Hebi Tsukai Combo      |      8       |   16 or more    |
                          |              |                 |
-lvl-2                    |              |                 |
 1-Punch&Kick Combo       |      6       |                 |
 2-Punch&Kick Combo       |      7       |between 5 and 10 |
 3-Shime Age Combo        |      7       |between 11 and 15|
 4-Hebi Tsukai Combo      |      11      |   16 or more    |
                          |              |                 |
-lvl-3                    |              |                 |
 1-Kick Combo             |      8       |                 |
 2-Bakudan Pachiki Combo  |      8       |between 5 and 10 |
 3-Stomp Kick Combo       |      9       |between 11 and 15|
 4-Hebi Tsukai Combo      |      14      |   16 or more    |
-----------------------------------------------------------'

=Counter move
-

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close MP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  c  c  -  -
-Close                c  c  c  C  -  C
-Crouch               c  -  c  c  c  C
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  2
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Jump in HK->Close HP->[2]/[3]/[6].
          ->Close MP->[8]->[3].
                    ->[11].

.-------------------------------------------------------------------.
=Comments:
-The Suna Kake can be cancelled into the Hebi Tsukai.

-The Hebi Tsukai moves have excellent range and speed.

-The Bai Gaeshi can reflect fireballs.

-The Hebi Damashi cancels the Hebi Tsukai moves.

-After Yamazaki punches you to the sky in the Drill move,
 rapidly tap P.
 Every time the pose changes the damage the move will do
 is increased.

:===================================================================:
42.Yun.
  (CAPCOM)
--------------------------------------------------------------------
Command name       |Number of hits|Command motion                   |
--------------------------------------------------------------------
=Throws
 (elbow smash)                  (1)B/F+HP.
 Monkey flip                    (1)B/F+HK.

=Command moves
 Senpuu Kyaku(High)             (1)F+MK.

=Special moves
[1]Zesshou Hohou                (1)QCF+P.
[2]Kobokushi                    (1)QCB+P.
[3]Tetsuzan Kou                 (1)DP+P.
[4]Senkyuutai                   (1)QCF+K.
[5]Zenpou Tenshin               (1)HCB+K.
[6]Raigeki Shuu(a-o)            (1)Jump U or UF then DF+K.


=Super moves
[7]Youhou(lvl-3)                (3)QCFx2+P.
[8]Sourai Rengeki           (4/6/8)QCFx2+K.
[9]Raishin Mahha Ken        (3/4/6)QCBx2+P.
[10]Hitten Souryuu Jin(lvl-3)   (?)QCBx2+K.
                        (a-o)

=Counter move
-MK Senkyuutai.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Stand MP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  c  C  -
-Close                c  c  c  c  C  -
-Crouch               c  c  C  c  c  -
-Jump                 C  C  C  C  C  C

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  2  1  1  2
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Target combos
Close MP->Close HP->B+HP.

Close LP->Close LK->Close MP.

Jump in HP->Crouch LPx3->[1].
          ->Crouch MP->[7]/[8]/[9].
          
HP/MP[3]->Stand MK->[10].

In the corner
Jump in HP->Crouch LPx2->[7]->MP[3]->Stand MK->Jump HK.

.-------------------------------------------------------------------.
=Comments:
-[3] can pass under middle level fireballs.

:===================================================================:
43.Yuri Sakazaki.
 (SNK)
--------------------------------------------------------------------
Command name         |Number of hits|Command motion                 |
--------------------------------------------------------------------
=Throws
 Oni Harite                       (1)B/F+HP.
 Silent Nage                      (1)B/F+HK.
 Tsubame Otoshi(a-o)              (1)Any direction but U/D+HP.

=Command moves
 En Yoku                          (1)F+LK.

=Special moves
[1]Ko'ou Ken                      (1)QCF+P.
[2]Raiou Ken                      (1)QCF+K.
[3]Yuri Chou Upper            (1/2/2)DP+P.
[4]Double Yuri Chou Upper         (2)DP+P after[3].
[5]Hyakuretsu Binta          (7/9/10)HCB+K.
[6]Saiha                          (1)QCB+P.

=Super moves
[7]Haou Shoukou Ken           (2/3/5)F,HCF+P.
[8]Hien Rekkou                (5/6/8)QCF,QCF+K.
[9]Hien Hou'ou Kyaku        (8/13/18)QCF,HCB+K .

=Counter move
-MP Yuri Chou Upper.(2)

=S-Groove dodge attacks
-Knockdown move-press K-Far HK.(1)
-Chain move    -press P-Close HP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  -  C  C  C
-Close                c  c  c  c  c  c
-Crouch               c  c  c  c  C  c
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Jump in HP->Close HK->MP[1].
                    ->[7]/[8]/[9].

.-------------------------------------------------------------------.
-Comments-
-

:===================================================================:
44.Zangief.
 (CAPCOM)
--------------------------------------------------------------------
Command name      |Number of hits|Command motion                    |
--------------------------------------------------------------------
=Throws
 Back Drop                     (1)B+HP.
 Pile Driver                   (1)F+HP.
 Kamitsuki                     (1)B/F+HK.

=Command moves
 Body Press(a-o)                (1)D+HP.
 Flying Knee Drop(a-o)          (1)D+LK.
 Kuuchu Headbutt(a-o)           (1)U+MP/HP.
 Russian Kick(low)              (1)DB+HK.
 Dynamite Kick(low)             (1)DB+MK.

=Special moves
[1]Banishing Flat               (1)DP+P.
[2]Double Lariat                (1)LP+MK+HP then move B/F.
[3]Quick Double Lariat          (1)LK+MK+HK then move B/F.
[4]Screw Piledriver             (1)360+P.
[5]Flying Powerbomb             (1)360+K.
[6]Atomic Suplex                (2)360+K close to the opponent.

=Super moves
[7]Final Atomic Buster      (2/3/4)360x2+P.
[8]Aerial Russian Slam          (1)QCFx2+K.

=Counter move
-Banshing Flat.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Far MK.(1)
-Chain move    -press P- Stand MP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  -  -  c  -  -
-Close                c  -  -  c  -  -
-Crouch               c  -  -  c  -  -
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Cross up Body Press->Dynamite Kick->[1].
                   ->Crouch LP->[2].

.-------------------------------------------------------------------.
-Comments-
-The Headbutt can dizzy in just two hits.
-The Final Atomic Buster has great grab range.
 (can grab out of range of a Double Lariat)
-The dynamite kick is cancelable.

·-------------------------------------------------------------------·
=Miscelaneous characters=
:===================================================================:
45.Evil Ryu(Hadou ni mezameta Ryu).
 (CAPCOM)
--------------------------------------------------------------------
Command name             |Number of hits|Command motion             |
--------------------------------------------------------------------
=Throws
 Seoi Nage                            (1)F/B+HP.
 Tomoe Nage                           (1)F/B+HK.

=Command moves
 Sakotsu Wari(high)                   (2)F+MP.
 Senpuu Kyaku                         (1)F+MK.
 Kyuubi Kudaki                        (2)F+HP.

=Special moves
[1]Hadou Ken                          (1)QCF+P.
[2]Shakunetsu Hadou Ken               (1)HCF+P.
[3]Shouryuu Ken                       (3)DP+P.
[4]Tatsumaki Senpuu Kyaku(air)        (3)QCB+K.
                                          or
                                         HCB+K.
[5]Ashura Senku                          RDP/DP+LP+HP/LK+HK

=Super moves
[5]Shinkuu Hadou Ken              (3/4/5)HCBx2+P.
[6]Messatsu Gou Shoryuu           (4/6/7)QCF,D,DF+P.
[7]Denjin Hadou Ken(lvl-3)            (5)HCBx2+K.
[8]Shun Goku Satsu(lvl-3)            (15)LPx2,F,LK,HP.

=Counter move
-Far HP.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  C  c  C  c
-Close                c  c  c  C  c  -
-Crouch               c  c  c  c  c  c
-Jump                 c  -  -  c  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  2
-Crouch               1  1  1  1  1  1
-Jump                 1  2  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Target combo
-Close MP->Close HP

See Akuma/Ryu

.-------------------------------------------------------------------.
=Comments:
-The Denjin Hadou Ken will dizzy after connecting and is unblockable.

-If the Tatsumaki Senpu Kyaku is done HCB+K in air it will travel a
 long way horizontaly then fall like the QCB+K version.

:===================================================================:
32.God Rugal.
 (SNK)
--------------------------------------------------------------------
Command name           |Number of hits|Command motion               |
--------------------------------------------------------------------
=Throws
 Scorpion Deathlock                 (1)B/F+HP.
 Scorpion Blow                      (1)B/F+HP.

=Special moves
[1]Reppu Ken                        (1)QCF+P.
[2]Kaiser Wave                  (1/2/3)F,HCF+Hold P then release.
[3]Dark Brarrier                    (1)HCF+K.
[4]Genocide Cutter              (2/3/4)DP+K.
[5]Super Press                      (2)HCB+P.
[6]Dark Smash(a-o)                  (1)QCF+P.
[7]Rugal Execution                  (2)HCB+K.

=Super moves
[8]Gigantic Pressure            (2/3/3)QCF,HCB+P.
[9]Total Annihilation           (3/6/7)QCF,D,DF+K.
[10]God End(lvl-3)                 (13)HCBx2+P.
[11]Last Jugdment(lvl-3)           (15)LPx2,F,LK,HP.

=Counter move
-MK Genocide Cutter(2)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close MK.(1)


-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  C  C  -
-Close                c  C  c  c  c  c
-Crouch               c  c  -  c  C  c
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  2  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Cross up MK->Close MK->[10].

See Rugal

.-------------------------------------------------------------------.
-Comments-
-The Kaiser Wave can be charged up to 3 levels ,
 just hold P .
 The level is increased each time he leans back,
 if you don't release P after level 3 is charged,
 it will come out anyway.

-The Dark Barrier reflects normal fireballs.

-The Rugal Execution is a throw move so it's unblockable.
-God Rugal is faster than normal Rugal and jumps lower.
-Now he has the "ten" kanji written in his chest.
-His Genocide Cutter has invulnerability like the shoryukens.
 also the HK version hits 4 times(Dark Genocide).

-His Dash and Backstep are very fast and move far.

:===================================================================:
47.Orochi Iori(Riot of Blood Iori).
 (SNK)
--------------------------------------------------------------------
Command name       |Number of hits|Command motion                   |
--------------------------------------------------------------------
-Throws
 Sakahagi                       (1)B/F+HP/HK.

-Command moves
 Ge Shiki:Yuri Ori(a-o)         (1)B+LK.
 Ge Shiki:Goufu In "Shinigame"  (1)F+LK.(high)
 Ge Shiki:Yumebiki              (1)F+MP.

-Special moves
[1]108 Shiki:Yami Barai         (1)QCF+P.
[2]100 Shiki:Oniyaki        (1/2/3)F,D,DF+P.
[3]127 Shiki:Aoi Hana           (3)QCB+Px3.
[4]212 Shiki:Kototsuki In       (2)HCB+K.

-Super moves
[5]Kin 1211 Shiki:Ya Otome(9/11/13)QCF,HCB+P.
[6]Ura 100 Shiki:Oni Honou  (4/6/7)QCF,D,DF+P.

=Counter move
-Close HP.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close HP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  c  c  -  -
-Close                c  c  c  C  -  C
-Crouch               c  C  c  c  C  -
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1


.-------------------------------------------------------------------.
See Iori

.-------------------------------------------------------------------.
-Comments-
-Excellent speed in Kin 1211 Shiki: Ya Otome.
-Crouch HK has very good range.
-Yuri Ori is an excellent cross up.
-Orochi Iori jumps higher and faster than regular Iori,
 also moves faster.

:===================================================================:
48.Shin Akuma(Shin Gouki in Japan).
 (Capcom)
--------------------------------------------------------------------
Command name         |Number of hits|Command motion                 |
--------------------------------------------------------------------
=Throws
 Seoi Nage                        (1)F/B+HP.
 Tomoe Nage                       (1)F/B+HK.

=Command moves
 Zugai Hasatsu(high)              (2)F+MP.
 Tenma Kuujin Kyaku(a-o)          (1)D+MK (at the top of the jump)
                   (high)
=Special moves
[1]Gou Hadou Ken                  (1)QCF+P.
[2]Shakunetsu Hadou Ken       (1/2/3)HCB+P.
[3]Gou Shouryuu Ken           (1/2/3)DP+P.
[4]Zankuu Hadou ken(a-o)          (1)QCF+P.
[5]Tatsumaki Zankuu Kyaku(air)(1/2/3)QCB+P.
[6](high/mid counter)             (1)D,D+HP+MP+LP.
[7](low counter)                  (1)D,D+HK+MK+LK.
[8]Ashura Senku                      RDP/DP+LP+HP/LK+HK

=Super moves
[9]Messatsu Gou Hadou         (4/6/8)HCBx2+P.
[10]Tenma Gou Zankuu(a-o)     (4/6/8)QCFx2+P.
[11]Messatsu Gou Shouryuu     (4/6/8)QCFx2+P.
[12]Shun Goku Satsu(lvl-3)       (33)LP,LP,F,LK,HP.
[13]Kongou Kokuretsu Zan(lvl-3)   (1)HCBx2+K.
                         (high)

=Counter move
-Far HP.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  c  C  c
-Close                c  c  c  C  c  -
-Crouch               c  c  c  c  c  c
-Jump                 c  C  C  c  C  C

-Number of hits-       LP MP HP LK MK HK
-Far                   1  1  1  1  1  1
-Close                 1  1  1  1  1  2
-Crouch                1  1  1  1  1  1
-Jump                  1  1  1  1  1  1

========
=Combos=
========
.-------------------------------------------------------------------.
Target Combo
Close MP->Stand HP.

See Akuma
.-------------------------------------------------------------------.
=Comments:
-The Shun Goku Satsu can pass through anything at the starting point,
 it's also a throw based move so you can't block it.
 You can avoid it jumping ,however you're not always allowed to
 evade it.

-Use the Ashura Senkuu Punch version to avoid getting cornered.

-The Shun Goku Satsu can be cancelled out of any normal move,
 even if the move you are cancelling it from doesn't connect.

-In order to cancel the far HK you must be close.

-The jumping HK can be cancelled into special moves if done
 jumping upwards and at the first part.

-Shin Gouki is faster than normal Gouki.
-He throws 2 firebals in the air instead of 1.
-His fireballs are bigger.

-His Shun Goku Satsu is faster and travels almost all the screen.

-The Kongou Kokuretsu Zan and special counter-moves will
 make Gouki teleport above you and hit.

-The Kanji in his back no longer reads "ten"(heaven)
 now it reads (man of god)

-He doesn't have the Hyakki Shu.

.-------------------------------------------------------------------.
V.Secrets
?

.-------------------------------------------------------------------.
VI.Moves Names/Translations

 Japanese Names      Kao Megura's translation  My spanish translation
.-------------------------------------------------------------------.
 Akuma/Gouki

 Seoi Nage              Over-the-Shoulder Throw   Lanzamiento sobre el
                                                  hombro
 Tomoe Nage             Overhead Judo Throw       Lanzamiento de Judo sobre
                                                  la cabeza
 Gou Hadou Ken          Great Surge Fist          Gran puño de energia

 Zankuu Hadou Ken       Sky-Slashing Surge Fist   Puño de enrgia cortador
                                                  de cielo

 Shakunetsu Hadou Ken   Scorching Heat Surge Fist Puño de energia abrasador

 Gou Shouryuu Ken       Great Rising Dragon Fist  Gran puño de dragon
                                                  ascendente

 Tatsumaki Zankuu Kyaku Sky Slashing Tornado Kick Patada de tornado
                                                  cortadora de cielo

 Ashura Senkuu          (demonic warrior)Air Flash (guerrero demoniaco)
                                                   flash aereo

 Tenma Kuujin Kyaku     Demonic Air Blade Kick    Patada aerea demoniaca
                                                  cortante

 Zugai Hasatsu          Skull Destroyer           Destructor de craneo

 Hyakki Shu           Hundred Demon Raid          Asalto de cien demonios

 Hyakki Gou Zan       Hundred Demon Great Slash   Gran corte de cien demonios

 Hyakki Gou Shou      Hundred Demon Great Raid    Gran asalto de cien demonios

 Hyakki Gou Sen       Hundred Demon Great Edge    Gran filo de cien demonios

 Hyakki Gou Sai       Hundred Demon Great Smash   Gran golpe de cien demonios

 Hyakki Gou Tsui      Hundred Demon Great Crash   Gran estrellamiento
                                                  de cien demonios

 Messatsu Gou Hadou     Great Surge Deadly Attack Gran ataque mortal de
                                                  enrgia

 Tenma Gou Zankuu       Great Demonic Sky Slasher Gran cortador de cielo
                                                  demoniaco

 Messatsu Gou Shouryuu  Great Rising Dragon       Gran ataque mortal de
                        Deadly Attack             dragon ascendiente

 Shun Goku Satsu        Imprisoning Death Flash   Flash aprisionador de
                                                  muerte
 
 Kongou Kokuretsu zan   

---------------------------------------------------------------------------
 Athena Asamiya.

 Psychic Throw       ------------  Lanzamiento psiquico
 Bit Throw           ------------  Lanzamiento de bit
 Psychic Shoot       ------------  Disparo psiquico
 Phoenix Bomb        ------------  Bomba de fenix
 Renkan Tai          Chain Thigh   Muslo encadenado
 Psycho Ball Attack  ------------  Ataque de Psico bola
 Phoenix Arrow       ------------  Flecha de fenix
 Psychic Teleport    ------------  Teletransportacion psiquica
 Psycho Sword        ------------  Psico Espada
 Psycho Reflector    ------------  Psico reflector
 Super Psychic Throw ------------  Super lanzamiento psiquico
 Shining Crystal Bit ------------  Bit de cristal brillante
 Crystal Shoot       ------------  Disparo de cristal
 Phoenix Fang Arrow  ------------  Flecha de colmillo de fenix
---------------------------------------------------------------------------
 Balrog/M.Bison

 Head Bomber            ------------      Golpe de/a la cabeza
 Gut Bomber             ------------      Golpe al estomago
 Shoulder Throw         ------------      Lanzaminto de hombro
 Dash Straight          ------------      Directo corriendo
 Dash Ground Straight   ------------      Directo al piso corriendo
 Dash Uppercut          ------------      Uppercut corriendo
 Dash Ground Uppercut   ------------      Uppercut desde el piso
                                          corriendo
 Turn Punch             ------------      Puñetazo de giro
 Buffalo HeaDButt       ------------      Cabezazo de bufalo
 Crazy Buffalo          ------------      Bufalo loco
 Gigaton Blow           ------------      Trompada de gigaton

---------------------------------------------------------------------------
 Benimaru Nikaido

 Front Suplex            ------------             Suplex frontal
 Catch and Shoot         ------------             Coger y patear
 Spinning Knee Drop      ------------             Desplome de rodilla con
                                                  giro
 Handou Sandan Geri      Reactionary Three        Patada reaccionaria
                         Part Kick                de tres partes
 Super Inazuma Kick      Super Lightning          Super patada de flash
                         Flash Kick               de relampago

 Jackknife Kick          ------------             Patada de navaja
 Drill Kick              ------------             Patada taladro
 Raijin ken              Quivering Lightning Fist Puño estremecedor de
                                                  relampago
 Taikuu Raijin Ken       Anti-Air Quivering       Puño estremecedor de
                         Lightning Fist           relampago anti aereo

 Iai Geri                Sword-Drawing Kick       Patada dibuja espada
 Shinkuu Katate-goma     One-Handed Vacuum Top    Trompo aspirador a una
                                                  mano
 Benimaru Corridor       -------------            Corredor triturador de
                                                  Benimaru
 Raikou Ken              Lightning Gleam Fist     Puño de rayo destellante
 Denei Spark             Violent electric spark   Chispa de descarga
                         (fiefo's translation)
 Elec-Trigger            -------------            Disparador de elctricidad

---------------------------------------------------------------------------
 Blanka

 Rock Crush               -------------  Tritura roca
 Amazon River Run         -------------  El correr del rio Amazonas
 Rolling Attack           -------------  Ataque rodando
 Vertical Rolling Attack  -------------  Ataque rodando vertical
 Backstep Rolling Attack  -------------  Ataque rodando con paso atras
 Electric Thunder         -------------  Trueno electrico
 Surprise Forward         -------------  Sorpresa adelante
 Surprise Back            -------------  Sorpresa atras
 Direct Lightning         -------------  Rayo directo
 Shout of Earth           -------------  Grito de la Tierra
 Ground Shave Rolling     -------------  Afeitada de suelo rodando
---------------------------------------------------------------------------
 Cammy

 Spiral Arrow             -------------  Flecha en espiral
 Cannon Spike             -------------  Clavo cañon
 Cannon Strike            -------------  Golpe cañon
 Axle Spin Knuckle        -------------  Golpe de nudillos de giro en eje
 Hooligan Combination     -------------  Combinacion Hooligan
 Razor Edge Slicer        -------------  Cortador de filo de navaja
 Fatal Leg Twister        -------------  Torcedor fatal de piernas
 Cross Scissor Pressure   -------------  Presion de cruce de tijeras
 Spin Drive Smasher       -------------  Destrozador con impulso giratorio
 Reverse Shaft Breaker    -------------  Rompedor lanza en reversa

---------------------------------------------------------------------------
 Chan Koehan&Choi Bounge.

 Hagan Geki               Face Breaking Attack    Ataque rompe cara
 
 Hiki Nige                Sliding Evade           Desliz evasivo
 Tekkyuu Dai Kaiten       Great Revolving         Gran Bola de
                          Iron Ball               hierro giratoria
 Tekkyuu Funsai Geki      Smashing Iron           Ataque de bola
                          Ball Attack             de hierro golpeadora
 Dai Hakai Nage           Great Destroying Throw  Gran lanzamiento
                                                  destructor
 Hishou Kuuretsu Zan      Flying Sky-Ripping      Corte volador
                          Slash                   despedazador de cielo
 Tatsumaki Shippuu Zan    Tornado Gale Slash      Corte de vendaval de
                                                  tornado
 Hishou Shissou Zan       Flying Running Slash    Corte volador corriendo

 Tekkyuu Dai Bousou       Great Iron Ball         Corrida inquebrantable
                          Reckless Run            de la gran bola de hierro

 Shin!  Chouzetsu         True! Super Suppressed  Verdadero!! Super corte
 Tatsumaki Shinkuu Zan    Tornado Vacuum Slash    de tornado suprimido
                                                  succionador

---------------------------------------------------------------------------
 Chun li

 Koshuu Tou            Attacking Tiger Overthrow Lanzamiento de tigre
                                                 atacante
 Ryuusei Raku          Shooting Star Drop        Caida de estrella
                                                 fugaz
 Kaku Kyaku Raku       Crane Leg Drop            Patada cayendo de grulla
 Yousou Kyaku          Eagle Talon Kick          Patada de talon de aguila
 Senjou Shuu           Pointed Cane Kick         Patada en punta de baston
 Yoku Sen Kyaku        Spinning Wing Kick        Patada de giratoria ala
 Sankaku Tobi          Triangle Hop              Salto en triangulo
 Kikou Ken             Chi Fist                  Puño de enrgia interna
 Hyakuretsu Kyaku      Hundred Rending Kicks     Cien patadas desgarradoras
 Spinning Bird Kick    -------------             Patada de pajaro giratoria
 Kikou Shou            Chi Palm                  Palma de energia interna
 Houyoku Sen           Phoenix's Fanning Wings   Alas abanicadoras de fenix

---------------------------------------------------------------------------
 Dan Hibiki.

 Seoi Nage                      Shoulder Throw     Lanzamiento sobre el
                                                   hombro
 Gadou Ken                      Self-Taught Fist   Puño autodidacta
                                                  
 Kouryuu Ken                    Shiny Dragon Fist  Puño de dragon brillante

 Dankuu Kyaku                   Sky Cutting Kick   Patada cortadora ed cielo

 Zenten Chouhatsu               Forward Rolling    Provocacion rodando hacia
                                Taunt              adelante

 Kouten Chouhatsu               Backward Rolling   Provocacion rodando hacia
                                Taunt              atras

 Kuuchuu Chouhatsu              Mid-Air Taunt      Provocacion en el aire

 Shinkuu Gadou Ken              Quaking Sky        Puño autodidacta de
                                Self-Taught Fist   cielo tembloroso

 Hisshou Burai Ken              Certain Victory    Puño desconfiable de
                                Trustless Fist     victoria certera

 Kouryuu Rekka                  Shiny Dragon       Conflageracion de dragon
                                Conflageration     brillante

 Chouhatsu Densetsu             Legendary Taunt    Provocacion legendaria

---------------------------------------------------------------------------
 Dhalsim

 Yoga Fire                -------------  Fuego Yoga
 Yoga Flame               -------------  Flama Yoga
 Yoga Blast               -------------  Estallido Yoga
 Yoga Teleport            -------------  Teleportacion Yoga
 Yoga Stream              -------------  Chorro Yoga
 Yoga Vulcan              -------------  Volcan Yoga
 Yoga Tempest             -------------  Tempestad Yoga

---------------------------------------------------------------------------
 Eagle

 Manchester Black       -------------  Negro de Manchester
 Canberry Blue          -------------  Azul de Canebry
 Oxford Red             -------------  Rojo de Oxford
 Revival White          -------------  Blanco de Revival
 St. Andrew Green       -------------  Verde de Saint Andrew
 Manchester Gold        -------------  Dorado de Manchester 
 Union Jack Platinum    -------------  Platino de Union Jack

---------------------------------------------------------------------------
 E.Honda

 Tawara Nage              Straw Bag Throw       Lanzamiento de bolsa de
                                                paja
 Saba ori                 Mackerel Snapping     Partidor de macarela
 Flying Sumo Press        -------------         Presa de sumo voladora
 Harai-Geri               Sweep Kick            Patada barredora
 Super Zutsuki            Super HeaDButt        Super cabezazo
 Super Hyakkan Otoshi     Super Hundredweight   Super caida de cien
                          Drop                  kilos de peso

 Ooichou Nage             Gingko Tree Throw     Lanzamiento de arbol Gingko
 Oni Musou                Unrivaled Demon       Demonio sin rival
 Orochi Kudaki            Great Serpent Smasher Destrozador de la gran
                                                serpiente

---------------------------------------------------------------------------
 Geese Howard

 Reppu Ken                Storm Fist             Puño de tormenta
 Double Reppu Ken         Double Storm Fist      Doble puño de tormenta
 Shippu Ken               Gale Fist              Puño de vendaval
 Atemi Nage-Joudan        Hit self throw-high    Autolanzamiento al
                                                 golpear-alto
 Atemi Nage-Chuudan       Hit self throw-middle  Autolanzamiento al
                                                 golpear-medio
 Atemi Nage-Gedan         Hit self throw-low     Autolanzamiento al
                                                 golpear-bajo
 Jaei Ken                 Evil Shadow Fist       Puño de sombra malevolo
 Raising Storm            --------------         Tormenta ascendiente
 Deadly Rave              --------------         Rabia letal

---------------------------------------------------------------------------
 Guile

 Spinning Backfist        -------------   Puñetazo de giro con la parte de
                                          arriba de la mano
 Rolling Sobat            -------------   Sobat Rodando
 Sonic Boom               -------------   Estallido sonico
 Somersault Kick          -------------   Patada de salto mortal
 Total Wipeout            -------------   Exterminio total
 Somersault Strike        -------------   Golpe contundente en salto mortal
 Sonic Hurricane          -------------   Huracan Sonico
---------------------------------------------------------------------------
 Haohmaru

 Ougi Senpu Retsu Zan     Secret Cyclone Slash    Corte de ciclon secreto
 Ougi Kogetsu Zan         Secret Crescent Moon    Corte de luna creciente
                          Slash                   secreto
 Ougi Resshin Zan         Secret Earthquake Slice Rebanada terremoto
                                                  secreta 
 Fake Senpu Retsu Zan     Fake Secret Cyclone     
                          Slash
 Hiougi Tenha Fujin Zan   Top Secret Heaven       Rafaga forzada del 
                          Constraint Blast        paraiso ultra secreta

 ?                        -------------   

---------------------------------------------------------------------------
 Hibiki Takane

 Touma ni te       -------------   
 Kiru Nari           

 Suigetsu O        -------------   
 Tsuku Nari           

 Chikayori te      -------------   
 Kiru Nari          

 I o Awasu Nari    -------------   

 Kami Hitoe nite   -------------   
 kawasu nari     

 Ma o tsumeru      -------------   
 koto kanyou nari   

 Ma o oku koto     -------------   
 kanyou nari       

 Hasshou Suru      -------------   
 Shinki Nari        

 Shi o Osorenu     -------------   
 Kokoro Nari       

 Shikabane o koete -------------   
 iku nari      

---------------------------------------------------------------------------
 Iori/Orochi Iori

 Sakahagi                       Reverse Flayer           Desollador reverso
 Ge Shiki: Yuri Ori            Foreign Style:Lily Break   Estilo extranjero
                                                          Rompe lirio

 Ge Shiki: Goufu In            Thunder Axe               Estilo extranjero
 "Shinigame"Foreign Style:     Negative"Death God"    Hacha trueno negativa
                                                        "dios de la muerte"

 108 Shiki: Yami Barai         Style No. 108:             Estilo nro. 108
                               Darkness Sweep         Deslizamiento oscuro

 127 Shiki: Aoi Hana           Style No. 127:             Estilo nro.127:
                               Hollyhock Flower          Flor Malva Rosa

 100 Shiki: Oniyaki            Style No. 100:             Estilo nro. 100:
                               Demon Scorcher         Abrasador de demonios

 212 Shiki: Kototsuki In       Style No. 212:             Estilo nro. 127:
                               Moon Harp Negative      Arpa de luna negativa

 Kuzukaze                      Scum Gale              Vendaval de escoria

 Kin 1211 Shiki: Ya Otome      Forbidden Style No. 1211:  Estilo prohibido
                               Eight Maidens              nro.1211:
                                                          Ocho doncellas

 Ura 108 Shiki: Ya Sakazuki    Reversed Style No. 108:    Estilo revertido
                               Eight Wine Cups            nro .108:
                                                        Ocho copas de vino

 Ura 100 Shiki:Oni Honou       Reversed Style No. 100:    Estilo revertido
                               Demon Fire                 nro .108 :
                                                          Fuego de demonio

---------------------------------------------------------------------------
 Joe Higashi

 Hiza Jigoku              Knee Hell           Infierno de rodillas
 Tiger Upper              --------------      Gancho de tigre
 Bakuretsu Ken            Exploding Fists     Puños explosivos
 Tiger Kick               --------------      Patada de tigre
 Slash Kick               --------------      Patada de tajo
 Ougon no Kakato          Golden Heel         Talon dorado
 Screw Upper              --------------      Gancho de tornillo

 Bakuretsu Hurricane      Exploding hurricane Huracan explosivo 
 Tiger Kakato             Tiger Heel          de infierno de rodillas

 Double Cyclone Upper     --------------      Gancho de doble ciclon

---------------------------------------------------------------------------
 Ken

 Seoi Nage                Shoulder Throw        Lanzamiento sobre el hombro
 Jigoku-Guruma            Hell Wheel            Rueda del infierno
 Jigoku-Fuusha            Hell Windmill         Molino del infierno
 Inazuma Kakato Wari      Lighting Flash Heel   Rajadura de talon de
                                                Flash
 Ushiro Mawashi-geri      Backward Spinning     Patada de giro hacia a
                          Kick                  atras
 Hadou Ken                Surge Fist            Puño de energia
 Zenpou Tenshin           Forward Roll          Giro al frente
 Shouryuu Ken             Rising Dragon Fist    Puño de dragon ascendiente
 Ryusen Kyaku             -n/a-
 Tatsumaki Senpuu Kyaku   Tornado Whirlwind Kick  Patada tornado

 Shouryuu Reppa           Rising Dragon Render    Desgarrador de dragon
                                                  ascendiente

 Shinryuu Ken             Divine Dragon Fist      Puño de dragon divino
 Shippu Jinrai Kyaku      Swift as Lightning Kick Patada rapida como el
                                                  rayo
 Nataotoshi-geri          -n/a-
 Kamabarai-geri           -n/a-
 Oosoto Mawashi-geri      -n/a-

---------------------------------------------------------------------------
 Kim Kaphwan

 Sakkyaku Nage           Deadly Leg Throw           Lanzamiento mortal de
                                                    pierna ?
 Neri Chagi              Descending Leg             Patada descendente
 Hangetsu Zan            Full Moon Slash            Tajada de luna
                                                    creciente
 Haki Kyaku              Ambiton Kick               Patada del espiritu de
                                                    la conquista
 Hishou Kyaku            Flying Kick                Patada voladora
 Hien Zan                Flying Slash               Tajada voladora
 Tenshou Zan             Rising Heaven Slash        Cuchillada de paraiso
                                                    ascendiente
 Kuu Sajin               Air Grit                   Estallido de arena
 stance change           ------------               Cambio de guardia
 side jump HK            ------------               Patada fuerte saltando
                                                    de lado
 Reverse Neri Chagi      ------------               Patada descendente
                                                    reversa
 spin side kick          ------------               Patada de lado con giro

 Hou'ou Tenbu Kyaku      Heavenly Phoenix Kick Dance Danza de patadas de
                                                     fenix divino

 Hou'ou Kyaku            Phoenix Kick                Patada de fenix

 Hou'ou Hiten Kyaku      Flying Phoenix Heavenly Kick Patada divina de
                                                      fenix volador
 Ryusei Raku             Meteor Drop                  Caida de meteoro

---------------------------------------------------------------------------
 King

 Hook Buster              --------------   Destructor con gancho
 Hold Rush                --------------   Presa de apuro
 Sliding Kick             --------------   Patada deslizante
 Venom Strike             --------------   Golpe de veneno
 Double Strike            --------------   Doble golpe
 Surprise Rose            --------------   Rosa sorpresa
 Trap Shot                --------------   Patada trampa
 Moshuu Kyaku             Rage Kick Attack Ataque rabioso de patadas
 Tornado Kick             --------------   Patada tornado
 Illusion Dance           --------------   Danza ilusion
 Silent Flash             --------------   Flash silencioso

---------------------------------------------------------------------------
 Kyo Kusanagi

 Hatsugane                 Forged Iron     Hierro forjado

 Issetsu Seoi Nage         Single arm      Lanzamiento de hombro
                           Shoulder Throw  con un solo brazo

 Ge Shiki: Naraku Otoshi   Foreign Style:  Estilo extranjero:
                           Hades Drop      Desplomo de Hades

 Ge Shiki: Goufu You       Foreign Style:  Estilo extranjero:
                           Thunder Axe     Hacha de trueno positiva
                           Positive
 88 Shiki                  Style No. 88    Estilo nro. 88

 114 Shiki: Aragami        Style No. 114:   Estilo nro. 114:
                           Wild Bite        Mordida salvaje

 128 Shiki: Kuno Kizu      Style No. 128:   Estilo nro. 128:
                           Nine Wounds      Nueve Heridas

 127 Shiki: Yano Sabi      Style No. 127:   Estilo nro. 127:
                           Eight Rust       Ocho oxidos

 Ge Shiki : Migiri Ugachi  Foreign Style:   Estilo extranjero:
                           Time Drill       Taladro del tiempo

 125 Shiki: Nanase         Style No. 125:   Estilo nro. 125:
                           Seven Torrents   Siete Torrentes

 Hyaku Juu Go Shiki:       Style No. 115:   Estilo nro.115:
 Dokugami                  Poison Bite      Mordida venenosa

 Yon Hyaku Itsu Shiki:     Style No. 401:   Estilo nro.401:
 Tsumi Yomi                Sin Composition  Composicion del
                                            pecado

 Yon Hyaku Ni Shiki:       Style No. 402:   Estilo nro.402:
 Batsu Yomi                Punishment       Composicion del
                           Composition      castigo

 100 Shiki: Oniyaki        Style No. 100:   Estilo nro. 100:
                           Demon Scorcher   Abrasador de demonio

 R.E.D. Kick               Rainbow Dynamite Patada dinamita
                           Kick             de arcoiris

 75 Shiki Kai              Style No. 75     Estilo nro. 75
                           Modified         modificado

 Oboro Guruma             Twilight Wheel    Rueda de penumbra

 202 Shiki: Kototsuki You Style No. 202:     Estilo nro. 202:
                          Moon Harp Positive Arpa de luna positiva

 Ura 108 Shiki: Orochi Nagi  Reverse Style   Estilo Reverso nro.108:
                             No. 108: Great  Guadañazo de la
                            Serpent Mow Down gran serpiente

 Saishuu Kessen Ougi        Final Battle Hidden      Tecnica secreta
 "Mu Shiki"  "No Style"     (Technique)              de batalla final
                                                     "sin estilo"
---------------------------------------------------------------------------
Kyosuke Kagami

Gen'ei Wave            Illusion Shadow      Onda de sombra ilusion
                       Wave
Cross Cutter           -------------        Cortador en cruz
Gen'ei Breaker         Illusion Shadow      Rompedor de sombra ilusion
                       breaker
Raijin Upper           Thunder God          Gancho de dios del rayo
                       upper                
Gen'ei Kick            Illusion Shadow      Patada de sombra ilusion
                       Kick
Kakusan Cross Cutter   -------------        Cortador en cruz
Super Raijin Upper     Super Thunder        Super Gancho de dios 
                       god upper            del rayo
Double Gen'ei Kick     Double Illusion      Doble patada de sombra ilusion
                       Shadow Kick
Final Symphony Remix   -------------        Remix de sinfonia final    

---------------------------------------------------------------------------
 Mai Shiranui

 Shiranui Gourin             Shiranui Strong Fall   Caida fuerte Shiranui
 Fuusha Kuzushi              Windmill Demolisher    Demoledor de molino
 Yume Zakura                 Dream Cherry           Cereza de ensueño
 Kachou Sen                  Flower-Butterfly Fan   Abanico de Flor-
                                                    Mariposa
 Ryuu Enbu                   Dragon Blaze Dance     Danza de flama de
                                                    dragon
 Hissatsu Shinobi Bachi      Deadly Ninja Bees      Abejas ninja mortales
 Musasabi no Mai(Chijou)     Dance of the Giant     Danza de la ardilla
                             Flying Squirrel(Ground)voladora gigante
                                                    (en tierra)
 Musasabi no Mai(Kuuchuu)    Dance of the Giant     Danza de la ardilla
                             Flying Squirrel        voladora gigante
                             (mid-air)              (medio del aire)

 Kagero no Mai               Dance of the Heat Haze  Danza de la neblina
                                                     del calor

 Mizutori no Mai             Dance of the Waterfowl  Danza de las aves
                                                     acuaticas

 Chou Hissatsu               Ultra Deadly            Ultra Abejas
 Shinobi Bachi               Ninja Bees              ninja mortales

 Beni Suzaku                 Crimson Firebird Driver Portador del pajaro
                                                     de fuego carmesi

---------------------------------------------------------------------------
Maki

Not yet

---------------------------------------------------------------------------
 M.Bison/Vega

 Deadly Throw                    --------------   Lanzamiento mortal
 Dead Rise                       --------------   Alza de muerto
 Psycho Vanish                   --------------   Desvanecedor psiquico
 Psycho Impact                   --------------   Impacto psiquico
 Psycho Crusher                  --------------   Triturador psiquico
 Double Knee Press               --------------   Doble presa de rodillas
 Head Press                      --------------   Presa a la cabeza
 Devil Reverse                   --------------   Reves diabolico
 Somersault Skull Diver          --------------   Sambullida con salto
                                                  mortal a la cabeza
 Mega Psycho Crusher             --------------   Mega Triturador psiquico
 Knee Press Nightmare            --------------   Pesadilla de presa de
                                                  rodillas

---------------------------------------------------------------------------
 Morrigan

 Soul Fist                       --------------   Puño del alma
 Shadow Blade                    --------------   Hoja de cuchilla sombra
 Vector Drain                    --------------   Reductor de vector
 Cardinal Blade                  --------------   Hoja de cuchilla cardenal
 Valkyrie Turn                   --------------   Vuelta de valkiria
 Darkness Illusion               --------------   Ilusion de oscuridad

---------------------------------------------------------------------------
 Nakoruru

 Annu Mutsube                    Blade of Victory  Espada de la victoria
 Lela Mutsube                    Blade of Wind     Espada del viento
 Amube Yatoro                    --------------    -n/a-
 Kamui Rymuse                    --------------    -n/a-
 Mamahaha Nitsukamaru            Mamahaha Grab     Agarre a Mamahaha
 Mamahaha Tsukamari Kougeki      Mamahaha Slash    Cuchillada de Mamahaha
 Mamahaha Kara Okiru             Mamahaha Release  Soltar Mamahaha
 Kamui Mutsube                   Blade of the gods Espada de los dioses
 Shichikapu Ai                   --------------    -n/a-
 Shichikapu Kamui Irushika       --------------    -n/a-
 Shirikoro Kamui Nomi            --------------    -n/a-
 Elelyu Kamui Rymuse             --------------    -n/a-

---------------------------------------------------------------------------
 Raiden

 Piledriver                      --------------   -----------
 Bear Hug                        --------------   Abrazo de oso
 Bear Stomp                      --------------   Pisoton de oso
 Body Press                      --------------   Presa de cuerpo
 Doku Giri                       Poison Mist      Niebla de veneno
 Giant Bomb                      --------------   Bomba Gigante
 Super Drop Kick                 --------------   Super Patada en caida
 Thunder Crush Bomb              --------------   Bomba trituradora de
                                                  trueno
 Raiden Combination Body Blow    --------------   Combinacion de Raiden-
                                                  Golpe al cuerpo
 HeaDButt                        --------------   Cabezazo
 Front Suplex                    --------------   Suplex al frente
 Destruction Drop                --------------   Caida de destruccion
 Flame Breath                    --------------   Aliento de flama
 Crazy Train                     --------------   Tren loco

---------------------------------------------------------------------------
Rock Howard

Kokku Sen                 --------------    
Overhead Kick             --------------    Patada sobre la cabeza
Reppuken                  Storm Fist        Puño de tormenta
Double Reppuken           Double Storm Fist Doble Puño de tormenta
Rising Tackle             --------------    Intercepcion ascendiente
Crack Counter(Joudan)     Crack counter     Contraataque quebrador
                          Upper-section     seccion superior

Crack Counter(Choudan)    Crack counter     Contraataque quebrador
                          mid-section       seccion media

Crack Counter(Gedan)      Crack counter     Contraataque quebrador
                          lower-section     seccion inferior

Hard Edge                 --------------    Filo duro
Shinku Nage               Vacuum Throw      Lanzamiento aspiradora      
Break                     --------------    Romper
Rasetsu                   --------------      
Rage Run Type Dunk        --------------    Corrida rabiosa tipo hundida
Rage Run Type Save        --------------    Corrida rabiosa tipo a salvo
Rage Run Type Shift       --------------    Corrida rabiosa tipo cambio de 
                                            lugar
Shining Knuckle           --------------    Nudillo brillante
Raising Storm             --------------    Tormenta ascendiente
Deadly Rave Neo           --------------    Neo Rabia letal 

---------------------------------------------------------------------------
Rolento Schugerg.

Colonel Carrier           --------------    Protador de coronel
Deadly Package            --------------    Paquete mortal
Fake Rod                  --------------    Amague de pertiga
Patriot Circle            --------------    Circulo patriota
Stinger                   --------------    Aguijoneador
Mekong Delta Air Raid     --------------    Asalto aereo en Mekong Delta
Mekong Delta Escape       --------------    Escape de Mekong Delta
Mekong Delta Attack       --------------    Ataque en Mekong Delta
Spike Rod                 --------------    Clavo de pertiga
Scouter Jump              --------------    Salto de explorador
Take No Prisoner          --------------    No tomen prisioneros
Steel Rain                --------------    Lluvia de acero
Mine Sweeper              --------------    Barredor de mina

---------------------------------------------------------------------------
 Rugal/God Rugal

 Kaiser Wave                     -------------   Ola del Kaiser
 Dark Brarrier                   -------------   Barrera oscura
 Genocide Cutter                 -------------   Cortador genocida
 God Press                       -------------   Presa de dios
 Gigantic Pressure               -------------   Presion gigantesca
 Total Annihilation              -------------   Aniquilacion total
 Dark Smash                      -------------   Choque oscuro
 Rugal Execution                 -------------   Ejecucion de Rugal
 God End                         -------------   Finalizador de dios
 Last Judgment                   -------------   Ultimo Juicio

---------------------------------------------------------------------------
 Ryo

 Hyouchuu Wari Nage            Ice Pillar Splitter Presa partidora
                               Press               de pilar de hielo

 Hyouchuu Wari                 Ice Pillar Splitter Partidor de
                                                   pilar de hielo

 Ko'ou Ken                     Tiger Gleam Fist    Puño destello de tigre
 Hien Shippuu Kyaku            Flying Gale Kick    Patada vendaval
                                                   voladora

 Kohou                         Tiger Cannon        Cañon de tigre
 Zanretsu Ken                  Momentary Violence  Puño de violencia
                               Fist                momentanea

 Mouko Raijin Setsu            Wild Tiger          Tigre salvaje
                               (Thunder God's Arm) (Brazo del dios del
                                                      trueno)
 Kyokugen-ryuu Renbu Ken       Extreme Limit Style Danza de puñetazos del
                               Rapid Punch Dance   estilo del limite extremo

 Ryuuko Ranbu                  Dragon/Tiger        Danza vociferadora
                               Boisterous Dance    del tigre/dragon

 Haou Shoukou Ken              Supreme King Flying Puño volador rugiente
                               Roaring Fist        de rey supremo

 Tenchi Haou Ken               Heaven and Earth    Puño de rey supremo
                               Supreme King Fist   de la Tierra y el
                                                   paraiso

---------------------------------------------------------------------
 Ryu/Evil Ryu

 Kyuubi Kudaki                  Solarplexus smasher  Golpeador de
                                                     plexo solar
 Sakotsu Wari                   Collarbone Splitter  Partidor de clavicula
 Senpuu Kyaku                   Whirlwind Kick       Patada remolino
 Hadou Ken                      Surge Fist           Puño de energia
 Shakunetsu Hadou Ken           Scorching Heat       Puño de energia
                                Surge Fist           abrasador
 Shouryuu Ken                   Rising Dragon Fist   Puño de dragon
                                                     ascendente
 Tatsumaki Senpuu Kyaku         Tornado Whirlwind    Patada tornado
                                Kick
 Shinkuu Hadou Ken              Vacuum Surge Fist    Puño de enrgia
                                                     aspirador

 Shinkuu Tatsumaki Senpuu       Vacuum Tornado       Patda tornado
 Kyaku                          Whirlwind Kick       aspiradora

 Shin Shouryuu Ken              True Rising          Autentico puño de
                                Dragon Fist          dragon ascendiente
 
 Denjin Hadou Ken               Electric Blade       Puño de energia de
                                Surge Fist           navaja electrica

---------------------------------------------------------------------------
Ryuhaku Todo

Maki Nage             Twisting Lift          Levantamiento torcedor
Aiki Nage             Aikido Throw           Lanzamiento de aikido
Kasane ate            Piled Hitter           Golpeador apilado
Kuuchu Kasane ate     Air Piled Hitter       Golpeador apilado en el aire
Taikuu Kasane ate     Anti-air Piled Hitter  Golpeador apilado anti aereo
Chou Kasane Ate       Super Piled Hitter     Super Golpeador apilado
Shingan:Kuzu Otoshi   See With Your Heart:   Mira con tu corazon:
                      Arrowroot Drop         Caida de raiz de flecha

---------------------------------------------------------------------------
 Sagat

 Tiger Carry                -------------   Carga de tigre
 Tiger Rage                 -------------   Ira de tigre
 Tiger Shot                 -------------   Tiro de tigre
 Ground Tiger Shot          -------------   Tiro de tigre a ras del suelo
 Tiger Uppercut             -------------   Uppercut de tigre
 Tiger Crush                -------------   Aplastador de tigre
 Tiger Knee                 -------------   Rodilla de tigre
 Tiger Cannon               -------------   Cañon de tigre
 Tiger Genocide             -------------   Genocidio de tigre
 Tiger Raid                 -------------   Asalto de tigre

---------------------------------------------------------------------------
 Sakura

 Sakura-jime             Sakura's Strangle      Estrangulamiento de Sakura
 Sailor Shoot            -----------            Patada de marinero
 Flower Kick             -----------            Patada de flor
 Hadou Shou              Surge Palm             Palma de energia
 Shou'ou Ken             Cherry Blossom Fist    Puño de cerezo floreciente
 Shunpuu Renkyaku        -n/a-
 Shunpuu Kyaku           Spring Breeze Kick     Patada de brisa de
                                                primavera
 Ouka Kyaku              -------------          -n/a-
 Midare Sakura           Cherry Trees           Arboles de cereza
                         Blossoming in          floreciendo en
                         Profusion              abundancia

 Haru Ichiban            First Storm of Spring  Primer tormenta de
                                                primavera

---------------------------------------------------------------------------
 Terry Bogard

 Grasping Upper            -------------   Emprendida hacia arriba
 Buster Throw              -------------   Lanzamiento estructor
 Rising Upper              -------------   Ascencion hacia arriba
 Power Wave                -------------   Ola/Onda de poder
 Power Dunk                -------------   Hundida poderosa
 Burning Knuckles          -------------   Nudillos ardientes
 Crack Shot                -------------   Tiro quebrador
 Rising Tackle             -------------   Intercepcion ascendiente
 Power Geyser              -------------   Geiser de poder
 Buster Wolf               -------------   Lobo destructor

---------------------------------------------------------------------------
 Vega/Balrog

 Rainbow Suplex            -------------   Suplex arcoiris
 Stardust Drop             -------------   Caida polvo de estrellas
 Crescent Line             -------------   Linea creciente
 Cosmic Smart              -------------   Punzon cosmico
 Rolling Crystal Flash     -------------   Flash de cristal rodante
 Scarlet Terror            -------------   Terror escarlata
 Sky High Claw             -------------   Garra de mucha altura
 Flying Barcelona Attack   -------------   Ataque volador Barcelona
 Izuna Drop                -------------   Caida Izuna
 Backslash                 -------------   Vuelta hacia atras
 Short Backslash           -------------   Vuelta hacia atras corta
 Flying Barcelona Special  -------------   Especial volador Barcelona
 Rolling Izuna Drop        -------------   Caida Izuna rodante
 Scarlet Mirage            -------------   Espejismo escarlata
 Red Impact                -------------   Impacto rojo

---------------------------------------------------------------------------
 Vice

 Death Blow                -------------   Golpe mortal
 Back Rush                 -------------   Presa rapida hacia atras
 Nail Bomb                 -------------   Bombazo clavo
 Gore Fest                 -------------   Fiesta sangrienta
 Tranquility               -------------   Tranquilidad
 Mayhem                    -------------   Caos total
 Outrage                   -------------   Ultrage
 Ravenous                  -------------   Voraz
 Da Cide                   -------------   Decisivo
 Da Cide Slayer            -------------   Decisivo asesino
 Whitering Force           -------------   Fuerza marchitadora
 Negative Gain             -------------   Incremento negativo

---------------------------------------------------------------------------
 Yamazaki

 Shime Age                 Strangle Lift              Alza estranguladora
 Bun Nage                  Mosquito Throw             Lanzamiento de
                                                      mosquito
 Bussashi                  stabbing                   Puñalada
 Hebi Tsukai(Joudan)       Snake Tamer(upper level)   Domador de serpientes
                                                      (nivel superior)
 Hebi Tsukai(Chuudan)      Snake Tamer(middle level)  Domador de serpientes
                                                      (nivel medio)
 Hebi Tsukai(Gedan)        Snake Tamer(lower level)   Domador de serpientes
                                                      (nivel inferior)
 Hebi Damashi              Snake Trick                Truco de serpiente
 Sadomaso                  Sadism/Masochism           Sadismo-masoquismo
 Bakudan Pachiki           Bomb Headbutt              Cabezazo bomba
 Suna Kake                 Sand Spray                 Spray de arena
 Sabaki no Aikuchi         Dagger of Judgment         Daga del juicio
 Yakiire                   Tempering                  Temperamento
 Bai Gaeshi                Double Return              Doble retorno
 Guillotine                -------------              Guillotina
 Drill                     -------------              Taladro

---------------------------------------------------------------------------
Yun

Senpuu Kyaku         Whirlwind Kick              Patada torbellino

Zesshou Hohou        Technique to Move           Tecnica de moverse
                     without Stepping            sin dar pasos

Kobokushi            Tiger Strike                Golpe de tigre
Tetsuzan Kou         Iron Mountain Lean          de montaña de hierro
Senkyuutai           Arcing Thigh Drill          Taladro de muslo arqueante
Zenpou Tenshin       Roll Body Forward           Rodar el cuerpo hacia 
                                                 adelante
Raigeki Shuu         Lightning Attack Kick       Patada de ataque relampago 
Youhou               Frying Roast                Rostisado friendose
Sourai Rengeki       Rapid Thunder Spear         Ataque rapido de lanza 
                     Attack                      trueno

Raishin Mahha ken    Quaking Thunder Demonic     Puño de rotura demoniaca
                     Break Fist                  de trueno tembloroso

Hitten Souryuu Jin   Heaven Mourning Style God   Ataque celestial del dios
                     attack ???                  del estilo de afliccion

---------------------------------------------------------------------------
 Yuri Sakazaki

 Oni Harite                Demon Hand Slap            Cachetada de demonio
 Silent Nage               Silent Throw               Lanzamiento
                                                      silencioso
 Tsubame Otoshi            Swallow Drop               Caida de golondrina
 En Yoku                   Swallow Wing               Ala de golondrina
 Ko'ou Ken                 Tiger Gleam Fist           Puño destello de tigre

 Raiou Ken                 Lightning Sparkle Fist     Puño de chispazo de
                                                      rayo
 Saiha                     Smash Break                Choque agrietador
 Yuri Chou Upper           Yuri Super Upper           Super Uppercut de
                                                      Yuri
 Double Yuri Chou Upper    Double Yuri Super Upper    Doble Super Uppercut
                                                      de Yuri
 Hyakuretsu Binta          One Hundred Violent Slaps  Cien cachetadas
                                                      violentas

 Haou Shoukou Ken          Supreme King Flying        Puño volador rugiente
                           Roaring Fist               de rey supremo

 Hien Rekkou               Flying Violent Pierce      Perforador volador
                                                      violento
 Hien Hou'ou Kyaku         Flying Phoenix Kick        Patada voladora de
                                                      Fenix

---------------------------------------------------------------------------
 Zangief

 Back Drop                 -------------   Caida de espaldas
 Pile Driver               -------------   ------------
 Kamitsuki                 Biting          Mordeura
 Flying Knee Drop          -------------   Caida de rodilla voladora
 Vanishing Flat            -------------   Reventon desvanecedor
 Double Lariat             -------------   Doble lazo
 Quick Double Lariat       -------------   Doble lazo rapido
 Screw Piledriver          -------------   Piledriver atornillador
 Flying Powerbomb          -------------   Bomba de poder voladora
 Atomic Suplex             -------------   Suplex atomico
 Final Atomic Buster       -------------   Destructor atomico final
 Aerial Russian Slam       -------------   Lanzamiento aereo ruso

---------------------------------------------------------------------------
Nota :Algunas palabras en ingles no tienen traduccion literal al español

Piledriver :llave de lucha libre ,se toma al oponente cabeza abajo tomado
            por la cintura ,la cabeza se pone entre las piernas.
            Luego se deja uno mismo caer con el oponente asido hasta que
            su cabeza golpea el suelo.

Suplex     :Otra llave de lucha libre , se toma al oponente por la espalda
            a la altura de la cintura, luego se arquea la espalda hasta que
            la espalda del oponente toca el suelo.


.-------------------------------------------------------------------------.
VII.Final Comments



.-------------------------------------------------------------------------.
VIII.-Credits Section-

-Thanks to Kao Megura for writting the best faqs ever ,
 wich i used to get the japanese names and translations.

 King of Fighters 98-00
 Street Fighter Alpha 3
 Street Fighter 3rd Strike
 Vampire Savior

 You can found all his faqs here at www.gamefaqs.com

-I recomend to you the actual reader of this faq ,take a look to that guys
 faqs,you may find some stuff i have not.
 This is my second faq ,i worked hard to do it and i'm proud , remember ,if
 you used some stuff like i did from other person ,credit him/her ,no one
 likes plagiarism.

 May the force be with you!! Pika Pika!!!

.------------------------------E------N-------D---------------------------.