Roy Bromwell FAQ Final For Project Justice for the SEGA Dreamcast. By Omega Cosmo (Andreas "Andy" Borgelind / Andersen) This FAQ is copyright 2001 Omega Cosmo Character Roy Bromwell and game Project Justice is copyright of Capcom. Dreamcast is a copyright of SEGA. Contacting: Mail: a_borgen80@hotmail.com Website: http://www.angelfire.com/ky2/omega (If you like my way of writing, then you will love my website to death... check it out why doncha?) KMegura's official copyright protection follows: (With the alteration of yours truly) ====================================================================== This document is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form (written or otherwise). It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my express written permission. This FAQ was created and is owned by me, Omega Cosmo. All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. ====================================================================== ====================================================================== This FAQ should only be existing at: ====================================================================== GameFAQ's = http://www.gamefaqs.com ====================================================================== Neoseeker = http://www.neoseeker.com ====================================================================== Cosmo Canyon = http://www.angelfire.com/ky2/omega ====================================================================== If you want to use my FAQ, you must have my written permission. ====================================================================== Adress: a_borgen80@hotmail.com ====================================================================== Latest version of this FAQ can always be found at these places. ====================================================================== ======== CONTENTS ======== 1. General Info / Controls 2. Roy Bromwell Bio 3. Move List 4. Combos 5. Quote List 6. Colors 7. Thanks / Credits 8. Revision History ========================== 1. General Info / Controls ========================== Hello, my name is Omega Cosmo, I am a writer of sorts. I write stories, FAQ's, Interviews and stuff like that. This is my first try at a fighting game FAQ, although the thoughts of making one always has existed. So, this FAQ goes to Roy Bromwell of the game Project Justice for the SEGA Dreamcast. Why do I play Roy? Well, although if I am sort of a Project Justice newbie compared to others, I've snapped up a few things. For example, he's a supreme juggler, juggle combos with him is VERY easy. On the very first day when I got this game, I managed to make an 11 hit combo with relative ease. Although 11 hits combos might not be that hard to perform, it still was a blast with Roy. I feel like I'm getting somewhere whilst playing him, that's my motivation. Let's take some Pro's and Con's on that... Pro's : + He has a fair amount of moves. + He's durable. + He's strong. + He is good at juggling. + ..And what the heck, he's cool :D Con's : - He is not that fast. - While fighting projectile foes, he mostly has problems, unless he can get close to the foe. - Lacks far range moves. (Some of the things in this FAQ are from other Project Justice FAQ's, see Credits) Finally, reading this FAQ, I assume you know all the basic controls and how to do Team Up attacks etc... Hopefully, you'll be a better Roy player when this is over. (If you aren't already a supreme Roy player that is...) But no guarantees, however, I hope you have enjoyable reading. With that said, on to the controls: ub u uf Jump Up-Back Jump Up Jump Up-Forward \ | / b -- n -- f Walk Back / Block Neutral Walk Forward / | \ db d df Crouch / Low Block Crouch Offensive Crouch (button layout and effect) LP HP Light Punch Hard Punch LK HK Light Kick Hard Kick LP = X LK = A HP = Y HK = B P = Punch K = Kick qcf / qcb - Press d,df,f or d,db,b on the joystick. dp / rdp - Press f,d,df or b,d,db on the joystick. hcf / hcb - Press b,db,d,df,f or f,df,d,db,b on the joystick. =================== 2. Roy Bromwell Bio =================== Birthdate: May 2 Blood Type: B Height: 181 cm Weight: 85 kg 3-Size: 122-82-88 School: Pacific High School Relationship: Tiffany Rose (Love Interest) Home Life: Lives alone in father's holiday villa in America, lives with both parents and two older sisters Likes: Fashion, high-class brands Dislikes: Japan, Japanese people, cowardly, foul things Special Talent: Arm wrestling Subject(s) Good At: Anything Subject(s) Bad At: Nothing Club: Football club Part-Time Job: None How To Unlock: Beat the Story Mode with Pacific High School Roy is / was a student of the Pacific High School in Japan. However, after finishing the first year, he and his girlfriend Tiffany Lords went back to USA, to graduate there instead. A recent turn of events forces him to go back to Japan and aid his friends against a new threat. ============ 3. Move List ============ Note: Damage points system: I will write down how many points of damage attacks / combos do. 200 points = Full health. Triple attacks mostly do 100 points. =Normal Commands= Overhead Attack (OA) b + HP Rival Launcher (RL) df + HP Mini-Rival Launcher (MRL) d + HP Aerial Rave Finisher (ARL) f + HP / HK Flip Kick (FK) b + HK =Special Attacks= Note: Moves were tried out on a standing Kyosuke which takes medium damage and is tall enough to get hit by all hits. Dynamite Straight (DS) qcf + P LP 1 Hit 20 Points + 2 Upon Ground Impact HP 1 Hit 28 Points + 2 Upon Ground Impact Twister Upper (TU) dp + P LP 1 Hit 23 Points + 2 Upon Ground Impact HP 3 Hits 28 Points + 2 Upon Ground Impact Touchdown Wave (TW) qcb + P LP 1 Hit 17 Points + 2 Upon Ground Impact HP 3 Hits 20 Points + 2 Upon Ground Impact Air Dynamite (AD) (In air) qcf + P LP 1 Hit 29 Points + 2 Upon Ground Impact HP 1 Hit 32 Points + 2 Upon Ground Impact Note: Roy strikes downwards if using the LP version, and forwards if using the HP version. =Burning Vigor Attacks= Triple Twister (TT) qcf,qcf + P 8 Hits 46 Points + 1 Upon Ground Impact Super Touchdown (ST) qcb,qcb + P 3 Hits 39 Points + 2 Upon Ground Impact Dynamite Justice (DJ) qcf,qcf + K 7 Hits 53 Points + 1 Upon Ground Impact =Team Ups= 2 Person Team Up Technique Double Rising Tornado 10 Hits 54 Points 3 Person Team Up Technique Triple Heaven's Cross 11 Hits 100 Points =Textbook Combo Chart= Note: ^ = Premature end to a Textbook Combo, but will launch the opponent in the air for an Aerial Rave Combo. () = Optional, can be skipped over in a Textbook Combo. # = Last hit in the string for that particular Textbook Combo. You are either unable to or not recommended to try cancelling it into a Special Move or Burning Vigor Attack. LP => (LP) => HP => f HP! d LP (LK) HK f HK# d HK b HK# d HP^ LK => HP => f HP! d LK HK f HK# d HK b HK# d HP^ LK => LK => f HK# d LK d LK# b HK# LP => d LP => f HK# d LP b HK# ========= 4. Combos ========= What follows here are a couple of combos, and their damage, hits and usefulness. [Note: If you change HP for LP or reverse at any time in the FAQ, the number of hits and / or points will be different.] Note: The hits in the combos where the TT is involved is counting if you do not tap P rapidly. Because, as you all know, the TT does more hits if you tap P rapidly. =Not Involving Burning Vigors= 1. X > A > Y > DS (HP) = 4 Hits 47 Points + 1 Upon Ground Impact | Usefulness: **** / ***** (Basic combo, abuse) 2. X > A > Y > f + B = 4 Hits 39 Points + 1 Upon Ground Impact | Usefulness: *** / ***** (Very, very simple) 3. TW (HP) > running + B > TU (HP) = 7 Hits 46 Points + 1 Upon Ground Impact | Usefulness: ***** / ***** (Juggling!!!) 4. TU (HP) > TU (HP) > DS (HP) = 7 Hits 68 Points + 1 Upon Ground Impact | Usefulness: **** / ***** (CHEESE!!!) 5. Front Throw > DS (HP) = 5 Hits 62 Points + 2 Upon Ground Impact | Usefulness: **** / ***** (Easy and strong) 6. TW (HP) > DS (HP) = 4 Hits 44 Points + 1 Upon Ground Impact | Usefulness: ** / ***** (Very simple) 7. d + Y > TW (HP) = 4 Hits 36 Points + 1 Upon Ground Impact | Usefulness: ** / ***** (Good for surprising) 8. (Roy's infinity) X > MRL > X > MRL > FK (Repeat) = ? Hits ? Points | Usefulness: ? / ***** (It's an infinity) 9. Rival Launcher / Jump up > X > A > Y > AD (LP) = 5 Hits 58 Points + 1 Upon Ground Impact | Usefulness: *** / ***** (Beginners aerial rave) 10. Rival Launcher / Jump up > X > X > X > AD (HP) = 5 Hits 54 Points + 1 Upon Ground Impact | Usefulness: *** / ***** (Pretty much same as 9) 11. TU (HP) > TW (HP) > TU (HP) = 9 Hits 54 Points + 1 Upon Ground Impact | Usefulness: **** / ***** (Your gonna be called cheap :D) 12. X > MRL > TU (HP) > TU (HP) > f + B = 9 Hits 75 Points + 1 Upon Ground Impact | Usefulness: ***** / ***** (Fast and furious) =Involving Burning Vigors= 1. TT > DJ > running + B = 13 Hits 75 Points + 1 Upon Ground Impact | Usefulness: ***** / ***** (Strong and simple) 2. ST > TU (HP) > f + B = 7 Hits 73 Points + 1 Upon Ground Impact | Usefulness: **** / ***** (Decent) 3. TU (HP) > DJ = 7 Hits 58 Points + 1 Upon Ground Impact | Usefulness: **** / ***** (Decent aswell) 4. ST > DS (HP) = 4 Hits 63 Points + 1 Upon Ground Impact | Usefulness: *** / ***** (So horribly easy, and still good) 5. X > MRL > TU (HP) > TU (HP) > DJ = 11 Hits 89 Points + 1 Upon Ground Impact | Usefulness: ***** / ***** (Personal favorite) 6. Behind Throw > TU (HP) > DJ = 8 Hits 90 Points + 1 Upon Ground Impact | Usefulness: **** / ***** (Abusable, can be hard to execute) 12 + 6 = 18 Combos. ============= 5. Quote List ============= 1. Fight Intro: Konokaywa yoi sitaka? = Did you bring your coffin? 2. Versus Tiffany: Onanako wa Oshitoyaka na hoga kawaiize! = Girls are pretty when they are quiet! 3. Taunt: Dakara kimitachi wa... = This is why you are... (?!) 4. Win #1: Mittome Taku maimonodana! = I don't even want to think about you! 5. Win #2: Buzamadana Makenu te Yatsuwa! = That was pathetic you loser! 6. Win #3: Sono Zama ja tsugino taipisen wa moratteze! = I'm going to win the next fight too! 7. Defeated: Shikari Shiro! Kokode watte manzoku nanoka? = Wake up! Aren't you mad that you lost? ========= 6. Colors ========= A weird section where I shall cover all the colors / outfits of Roy. This followed by my comments. (My personal comments of course, you probably have a different opinion) X = Default outfit. Blue jeans, red/white/blue sneakers, blond hair, white shirt, red 'vest', black gloves. (Looks cool, and covers his rich boy image well) Y = Sweden outfit. :D Dark blue jeans, red/white/blue sneakers, blond hair, yellow shirt, dark blue 'vest', black gloves. (Hah, he has the colors of Sweden, way to go Roy. Yes, it's my favorite color :D) A = Evening outfit. Dark blue jeans, red/white/blue sneakers, a little darker blond hair, white shirt, dark red 'vest', black gloves. (This outfit is almost a little ugly, it doesn't fit Roy's personality IMO.) B = Fighting outfit. Dark blue jeans, red/white/blue sneakers, a little darker blond hair, red shirt, dark red 'vest', black gloves. (Looks cool, he looks fit for fighting in it. Is the public favorite, or so I've heard.) X + Y = Martini outfit. Dark blue jeans, red/white/blue sneakers, a little darker blond hair, light blue shirt, dark blue 'vest', black gloves. (Looks decent. I use it alot.) A + B = Casual outfit. White/silver jeans, red/white/blue sneakers, blond hair, dark blue shirt, dark blue/black 'vest', black gloves. (Only color with new jeans palette. Amen :D.) =================== 7. Thanks / Credits =================== Myself - Because I wrote this. (EGO...) Barb - My star on the online heaven. Rock on girl *L*. Kula^Diamond - Just because she is cool. Peace out :D. Evil_Shingo - Because I would be beaten if I didn't include him. Batsu_Power - Same as Evil_Shingo. Kinda =P. KD0084 - What can I say, everyone who are there are trustworthy. You all rock. Fat Cat Lim - Yes, I used your Ralf Jones 2K FAQ as a template for this one ^_^. Capcom (www.capcom.com) - For making Project Justice and loads of other good games. GameFAQ's (www.gamefaqs.com) - It's the ultimate FAQ place. Period. BIGGEST THANKS TO THE FOLLOWING WHICH MADE THIS FAQ POSSIBLE: Puar (http://puar.cjb.net) - For making the ultimate Project Justice FAQ, I've gotten parts of Roy's movelist / bio from him, also the controls. I hope you dun mind :D. Also ULTRA THANKS for the Text Book Combo chart ^.^. The True Warrior - For the Quote List. You can find the complete one at www.gamefaqs.com. =================== 8. Revision History =================== Final (23rd September 2001) - After some days of sweat (:D) it's done. Added "Where the FAQ should be existing" and more combos. That will do it for this time. Version 1.01 (22nd September 2001) - Added the two final colors and more combos. Also added KMegura's invincible copyright info at the FAQ's beginning. (Altered a little by yours truly of course) Version 1.00 (21st September 2001) - Almost everything. I may add more combos and details later. So, keep checking back :D. End of FAQ / Omega Cosmo 2001