SoulCalibur (Namco, 3D Fighting Game, DCast) Secrets FAQ (Frequently Asked Questions) V1.3 2/28/01 Written by: Richard Uyeyama (ru e ama best com)* * Instances of the letter "y", the "at" symbol, and all periods have been removed (replaced with spaces) from the above e-mail address in order to prevent unscrupulous UCE (unsolicited commercial e-mail) bot processes from adding to the amount of e-mail I already get... The latest version of this file can be found at: More Heroes in a Warlike Age http://www.best.com/~ruyeyama/dcast/mhiawa.html Document formatting, organization, and wording Copyright 1999, 2000, 2001 by Richard Uyeyama. Permission granted by author to duplicate (unaltered) this document in its entirety for NON-PROFIT purposes only. All other rights reserved. Author reserves the right to rescind specific or general permission, if he sees a reason (such as loophole abuse) to do so. Unauthorized duplication of this document is a violation of all applicable national and international laws. This document is protected by International Copyright Law. It is a criminal act to use this document (or any derivative work (including translations)) in any way that makes you (and/or your company) money; you MAY NOT sell this document, host this document on a website with an ad banner and/or membership fee, give this document away as a "purchase bonus", and/or use this document in any other manner which profits (financially) you (and/or your company) either directly or indirectly. If you are unsure as to whether you can use this document, or if you wish to apply for specific rights not granted to you by the above, send a polite, detailed, and clearly phrased inquiry to me at the e-mail address listed above. Note, however, that due to the amount of e-mail I get, I may not be able to reply to every query or request I receive (also note that the lack of a reply will NEVER constitute legal permission). GameFAQs (www.gamefaqs.com) has been granted permission to host this document. The following webpage contains the most recent version of the above copyright notice. If there is a discrepancy between the above copyright notice and the one located on my current webpage, the information on my webpage will be treated as authentic: http://www.best.com/~ruyeyama/faqlegal.html SoulCalibur is Copyright 1998, 1999 by Namco Ltd. All rights reserved. Table of Contents: 0. Document History I. Basic Stuff 1. What is this document? 2. What is SoulCalibur? 3. Notation and stuff II. Characters and Stuff 1. Hidden Characters A. Hwang through Cervantes (7 characters) B. Edge Master C. Inferno D. On getting all the characters 2. Sub-bosses 3. Outfits and stuff A. Outfit selection B. 3rd outfits C. Sophitia, Mina, and Xianghua, ummm, supplementary color codes D. Weapons E. Metal Model 4. Quotes and poses and stuff A. Pre-match poses/quotes B. Win poses/quotes III. Mission Battle Mode Stuff 1. The Locations 2. The Missions A. Level 1 missions B. Level 2 missions C. Extra missions D. Special (hidden) missions E. Quick reference chart 3. The Art Gallery A. Cost and extras list i. New Gallery extras ii. New Mission extras iii. NEW STAGE extras iv. NEW FEATURE extras v. EXHIBITION THEATER extras vi. PASSWORD extras B. Earning points from other game modes C. In-view commands IV. Miscellany 1. The replay camera 2. Practice Mode replay 3. The Character Profile view 4. The title screen(s) 5. BGM Test 6. The VMU screen 7. Auto-save 8. Soft reset 9. Attract Mode stuff 10. Screensaver function V. Thanks and Stuff ------------------- 0. Document History ------------------- V1.3: 2/28/01 Edge Master conditions stated more accurately Special Kilik-style move added for E.M. Special Mina-style move added for E.M. In-view commands listed in Art Gallery section Title screen conditions stated more accurately Detail and clarity editing in a few sections V1.2: 8/31/00 Inferno download unlock resource file info added to Inferno section Mini-game Password info added (Art Gallery section, PASSWORD extras) Added Cervantes vs. Rock/Voldo/Kilik to Practice Mode "dance" bug SCalibur DP2 screensaver info added to Screensaver section Minor editing in a couple sections V1.1: 2/29/00 Xianghua2 supplementary colors Supplementary color variations Gallery points from Survival and Extra Survival Practice Mode replay section added to Miscellany Attract mode kata stage variation conditions Thanks section added Detail and clarity editing in a couple sections V1.0: 8/31/99 Launch version (8/5/99: DCast SoulCalibur now on sale) -------------- I. Basic Stuff -------------- I.1 What is this document? This document is an English language informational resource for the Dreamcast version of SoulCalibur, a 3D fighting game by Namco. In this document, I'll be covering codes, secrets, details, clarifications, and other such information which may be of interest to SoulCalibur fans. This is a Secrets FAQ (side note: I'm using "faq" herein with its more colloquial definition of "document of organized information", rather than its more traditional definition, which implies organizational headings in the form of questions...), and not a moves list or strategy guide, btw, so I won't be including a complete moves/combo list, or detailed character strategies, or anything like that in this document... This document was written for the J version of SoulCalibur, but it seems likely that at least some of the information contained herein may apply to other versions of the game as well... SoulCalibur (DCast, J) basic info: 1 Disc (T-1401M) 1-2 Players Works with: Arcade stick, VMU (12 blocks), PuruPuru Pack, VGA Box, DCast Modem. I.2 What is SoulCalibur? SoulCalibur is a weapons-based 3D fighting game by Namco. It's the sequel to SoulEdge, though a lot about the game system has changed. The most significant difference (imho) is probably that the Critical Edge technique is gone, as is the weapon damage/disarm system. Second to that (imho) is probably the introduction of the 8-Way Run system, and arenas of different shapes/sizes. Anyway, for more information about the game and the game system, you should probably consult something more along the lines of a moves/strategy FAQ than a Secrets FAQ... =) I.3 Notation and stuff Unfortunately, it appears that the game manual actually refers to the buttons by their DCast controller designations (which can get quite confusing (and even counterproductive) for anyone with a custom button configuration)! Just for the record, in this document (and probably outside of it as well), I shall be referring to the buttons by their game designations (G A B K). (Side note: The "Command Display" option in the Game Options section of the Options Menu is set to "Dreamcast" as its default (sigh); for the reasons touched upon above (as well as some others that haven't been), I *strongly* recommend that you change this option to "Arcade". If you haven't done so already, do it now, before you forget. *Now*! ;) ) Anyway... in order to stave off any potential confusion, here follow some of the standards of notation I'll be using in this document... G Guard A Horizontal attack B Vertical attack K Kick attack u/d/l/r up, down, left, and right (respectively) on the d-pad/stick + at the same time as , then = a quick "then" that links commands yielding a single action / or x(y) press y while holding x dcA/dcB the A and B (resp.) buttons on the DCast controller X/Y the X and Y (resp.) buttons on the DCast controller L/R the L and R (resp.) triggers on the DCast controller C/Z the C and Z (resp.) buttons on the DCast arcade stick ------------------------ II. Characters and Stuff ------------------------ II.1 Hidden Characters There are nine hidden characters that can be released as playable. Once you have all nine, your character select screen should be arranged like this: Top Row: Hwang, Yoshimitsu, Lizard Man, Siegfried, Rock, Seung Mina, Cervantes, Edge Master, Inferno, (Random). Bottom Row: Voldo, Ivy, Sophitia, Mitsurugi, Kilik, Xianghua, Maxi, Nightmare, Taki, Astaroth. Here's how to release the hidden characters: II.1.A Hwang through Cervantes (7 characters) ------ Each time Arcade Mode (any difficulty or settings; continues don't matter) is completed (i.e. beat Inferno (Stage 8)) with a character who has not previously completed Arcade Mode (you can check completion records in the Records section of Options Mode), either a new character or a new stage will be released. Seven characters and three stages can be released in this manner, in the following order: Hwang (and Random select) Yoshimitsu Lizard Man New Stage (Water Vein (Yoshimitsu stage)) Siegfried New Stage (City of Water (Siegfried stage)) Rock New Stage (The Colosseum (Rock stage)) Seung Mina Cervantes II.1.B Edge Master ------ Once the game (Arcade Mode (any difficulty or settings; continues don't matter)) has been completed at least once with seventeen different characters (this can even include Inferno, if you've used the unlock resource download file (see Inferno section for more information) to release Inferno), Edge Master will become available as a playable character. Edge Master will *randomly* choose a fighting style at the beginning of each round, with the following exceptions: playing Edge Master: vs. CPU Kilik (Stage 7), Arcade Mode (or Time Attack Mode) game: In 1/1 round matches, player E.M. will always use Hwang's style. In longer matches, player E.M. will use Hwang's style on the first round of every match after the first (i.e. if you've continued against Kilik (during the game in question) at least once). vs. CPU Inferno (Stage 8), Arcade Mode game: On the first round of the first match, player E.M. will use Nightmare's style. playing Kilik: vs. CPU Edge Master (Stage 7), Arcade Mode (or Time Attack Mode) game: In 1/1 round matches, CPU E.M. will always use Kilik's style. In longer matches, CPU E.M. will use Kilik's style on the first round of every match after the first. Practice Mode: In Practice Mode, Edge Master will always use the same style as his opponent. Edge Master has the same moves as the character whose style he uses, with the following additions: Kilik style: (8-Way u/d) A,A,A Seung Mina style: (8-Way u/d) A,A,A (note: In the game-internal moves lists, an E.M.-specific move will be listed in yellow (instead of white), marked with a yellow Pac-Man icon immediately preceding the move name, and will be found at the *end* of the list of the appropriate move type) Some random Edge Master notes: - It appears that Edge Master can use the style of any character (yes, including Cervantes) in the game except for Inferno. - It seems that Edge Master won't say anything to Kilik before their sub-boss battle, unless E.M. is using Hwang's style. - If player E.M. wins against Kilik (Stage 7), using Xianghua's style, he *won't* in fact get the SoulCalibur when Inferno appears. - If player E.M. wins against Inferno (Stage 8), using Maxi's style, he *won't* collapse during his win pose/quote. II.1.C Inferno ------ After Edge Master has been released as a playable character (you don't necessarily have to have finished the game with him), finish Arcade Mode (any difficulty or settings; continues don't matter) with Xianghua, using her 3rd costume (metal model, and/or custom weapon select can be used, even... as long as they're being used with her 3rd costume, of course), and Inferno will become available as a playable character. For details on obtaining Xianghua's 3rd costume, see the Mission Mode section of this document (short form, easiest method: earn 130 points and purchase pictures 002, 006, 015, and 039). The playable version of Inferno actually looks different from the Arcade Mode (and Time Attack Mode) CPU Inferno (possibly for hardware reasons; even with a single fiery-Inferno on-screen, it's possible (especially during replay, when you have control over the camera view) to get certain visual aberrations...), in that the playable version will have a solid body (though its weapon(s) will be on fire). The P1 "outfit" is a reddish color, while the P2 "outfit" is bluish. Hmmm... P2 Inferno has a neck, but P1 Inferno does not... ^^; Inferno will *randomly* choose a fighting style at the beginning of each round, with the following exceptions: playing Inferno: vs. CPU Nightmare (Stage 7), Arcade Mode (or Time Attack Mode) game: In 1/1 round matches, player Inferno will always use Nightmare's style. In longer matches, player Inferno will use Nightmare's style on the first round of every match after the first (i.e. if you've continued against Nightmare (during the game in question) at least once). vs. CPU Inferno (Stage 8), Arcade Mode game: On the first round of the first match, player Inferno will use Nightmare's style. playing any character: vs. CPU Inferno (Stage 8), Arcade Mode game: CPU Inferno will use Nightmare's style on the first round of every match. vs. CPU Inferno (Stage 8), Time Attack Mode game: CPU Inferno will use Nightmare's style on the first round of every match after the first. Practice Mode: In Practice Mode, Inferno will always use the same style as his opponent. Inferno has the same moves as the character whose style he uses, with the following additions: B=u K=u K=u,G K=u,B K=u,B,G (note: In the game-internal moves lists, an Inferno-specific move will be listed in orange (instead of white), marked with an orange Pac-Man Ghost icon immediately preceding the move name, and will be found at the *end* of the list of the appropriate move type) Some random Inferno notes: - It appears that Inferno can use the style of any character (yes, including Cervantes) in the game except for Edge Master. - I think the only place "fiery" Inferno is used is as the CPU opponent (Stage 8) in Arcade and Time Attack modes. It looks like in all other places, the CPU Inferno will be the solid (playable) version. - If player Inferno wins against Nightmare (Stage 7), using Xianghua's style, he *won't* in fact get the SoulCalibur when CPU Inferno appears. - If player Inferno wins against CPU Inferno (Stage 8), using Maxi's style, he *won't* collapse during his win pose/quote. An alternate method of releasing Inferno as a playable character is simply to download the Inferno unlock resource file from the Download section of the SoulCalibur Dricas page, located at: http://calibur.dricas.ne.jp/calibur/ (Note: This unlock resource file was designed for the J version of SoulCalibur; I don't know if it will work with any other version of the game.) The file will take 2 blocks on your VMU. However, being that it's an "unlock resource" file, after you've used it to unlock Inferno (just load the game, with both your SoulCalibur save and the resource file on your VMU; if Inferno hasn't already been released, you should get the standard "Inferno is now playable" message right after the game loads), and have saved that unlocked status to your save file (just pass an auto-save point, or manually save your game), you won't need the resource file anymore, and can simply delete it. Note that some Japanese VMU file download processes *will* check to see what browser you're running, so if you get a "Forbidden" error on a download or download page, you may have to use the browser from a Japanese game (Dream Passport, DP2, DP3...), or, more specifically, the browser from that specific Japanese game (in this case, the J version of SoulCalibur). [side notes: If you need help configuring Dream Passport for your ISP, consult a Dream Passport FAQ. If you need further assistance, e-mail the author of that FAQ. Do not e-mail me with any such queries/requests, because in all likelihood, unless you're a close personal friend, I probably won't have the time to even respond to your e-mail, let alone actually help you out. ^^; ] The Inferno unlock resource file will unlock *only* Inferno, so if you want to release any of the other characters, you'll have to do that in the standard way. =) btw, Inferno seems to choose his style *only* from the currently playable characters, so if you release Inferno (via the unlock resource) before all 17 main characters (i.e. everybody besides Edge Master and Inferno) have been released, Inferno will actually have a smaller repertoire of styles to choose from. ^^; II.1.D On getting all the characters ------ For anybody who wants to release all the characters quickly, here's what's probably the easiest way of releasing all the hidden characters, from initial play: 1. Complete first mission (12.1) in Mission Mode (60 points). 2. Finish Arcade Mode with 17 different characters, releasing Edge Master; since the first Mission Mode mission has been completed, each Arcade Mode completion will earn you 10 points, bringing your total up to 230. 3. In the Art Gallery (Museum or Mission Mode), purchase pictures 002, 006, 015, and 039. This will cost you 130 points, and will, among other things, release Xianghua's 3rd costume. 4. Finish Arcade Mode with Xianghua, using her 3rd costume. This will release Inferno. II.2 Sub-bosses In Arcade Mode (and Time Attack Mode), your Stage 7 opponent is pre-determined, according to your character. This is your character's "sub-boss". Before the sub-boss match, instead of the characters' normal pre-match "ready" sequences, there will be a special pre-match sequence with the two characters (some of these are always the same, I think, but some do have variations...). Note that the sub-boss battles don't always occur on the sub-boss' stage... Here follows a list of the characters' sub-bosses (do note that three of them do change, once the new character is playable...), and the stages the sub-boss battles occur on: Character Sub-boss Stage Voldo Ivy City of Water Ivy Taki Water Vein Cervantes Odalisque and Adrian Sophitia Nightmare Ruins of Ostrheinsburg Castle Mitsurugi Taki The Inundated Castle (WINTER) Kilik Nightmare Ruins of Ostrheinsburg Castle Edge Master The Pure Training Spot (EVENING) Xianghua Nightmare Ruins of Ostrheinsburg Castle Maxi Astaroth The Edge of Chaos Nightmare Sophitia Ruins of Ostrheinsburg Castle Taki Nightmare Ruins of Ostrheinsburg Castle Astaroth Maxi Indian Port Hwang Maxi Remain in the Desert Seung Mina The Chinese Temple (AUTUMN) Yoshimitsu Nightmare Ruins of Ostrheinsburg Castle Lizard Man Astaroth The Colosseum Siegfried Mitsurugi The Colosseum Rock Lizard Man The Edge of Chaos (DARK) Seung Mina Hwang Turkish Labyrinth Cervantes Taki Odalisque and Adrian Edge Master Kilik The Pure Training Spot Inferno Nightmare Ruins of Ostrheinsburg Castle II.3 Outfits and stuff Note on using Random Select: Random select is compatible with the 3rd outfit code, weapon select, and metal model, but for some reason, will *not* adjust for the P1/P2 outfit toggle (it's possible to toggle between P1 and P2 outfits while on the Random Select box, but...). So unless you use the 3rd outfit code (and get a character with a 3rd outfit), a Random character will always use the default outfit for whichever side it's on (P1/P2)... II.3.A Outfit selection ------ Every character in the game has at least two outfits: P1 outfit: default for P1 side P2 outfit: default for P2 side (side notes: When choosing your Practice Mode *opponent*, the default outfits will be reversed, in comparison to your Practice Mode character (your opponent is on the other side)... Also, even on the P2 side, the default character outfit will be the P1 outfit for some of the Museum Mode stuff (Exhibition Theater, Character Profile... and Opening Direction too, I think)) Here's what each button does on the character select screen (functions are assigned to fixed buttons on the DCast controller, btw): dcA Select character dcB Cancel (where applicable) X Select character Y Outfit toggle (between P1 and P2 outfits) L/C Weapon toggle (P1/P2/E.M.) R/Z Metal Model select (hold key down when selecting character) START Options menu (character select screen) (Notes: In mirror matches (same character on both sides), both characters cannot use the same outfit. Weapon Select and Metal Model features have to be earned in Mission Mode (see the Mission Mode section of this document for more details).) II.3.B 3rd outfits ------ Some characters have a 3rd outfit. Well... only five characters, actually: Siegfried, Xianghua, Sophitia, Maxi, Voldo. Siegfried already has his 3rd outfit upon becoming a playable character. The other four 3rd outfits, however, must be earned in Mission Battle Mode (see the Mission Mode section of this document for more details). To select a character's 3rd outfit, use the outfit select key (Y) as a shift key, instead of a toggle (i.e. hold the key down while selecting your character). So: Y(X) or Y(dcA). II.3.C Sophitia, Mina, and Xianghua, ummm, supplementary color codes ------ (note: From what I've been able to gather, the following codes do *not* work in the North American version of this game...) As it turns out, after choosing Sophitia's or Seung Mina's P1 or P2 outfit, or Xianghua's P2 outfit, you may also select the color of the panties she wears with it. Alas, yet more fan service... Anyway, here are the codes and colors: After you've selected your character (Sophie/Mina/Xianghua), press and hold one of the following while the next (i.e. first) level is loading: A - purplish-pink B - purplish-blue K - black A+B - light blue B+K - light red A+K - light green A+B+K - light yellow (default = white) (note: the G button doesn't seem to do anything for any of the codes) Additionally, if you also hold up on the d-pad (or whatever you're using), you'll get a stronger version of the color; similarly, if you hold down on the d-pad, you'll get a weaker version (exceptions: black and white). Left and right on the d-pad don't seem to have any effect on any of the above codes. The above codes work for all modes of the game, with the following exceptions/clarifications: Battle Theater - codes will not work Opening Direction - codes will not work Exhibition Theater - codes will work only on P1 side Character Profiles - codes will work only on P1 side Team Battle Mode - enter code before *Sophie/Mina/Xianghua's* first battle Mission Battle Mode - enter code before each mission battle Also note that (as far as I've been able to tell) in Vs. Mode, the above codes will only work the *first* consecutive time you select the Sophie/Mina/Xianghua costume you've chosen. So if you select one of these characters for the second (or third...) time in a row, the above codes won't work (you're stuck with what you selected the first time)... unless you also change her costume (keeping in mind, of course, that the codes will not work for Sophie3, Xianghua1, and Xianghua3). II.3.D Weapons ------ After the Weapon Select feature is made available (see the Mission Mode section of this document), you can select which weapon you want your character to use (note: there's no restriction against both characters in a match (mirror match, or a match involving Edge Master and/or Inferno) using the same weapon): Weapon 1P: P1 outfit default weapon Weapon 2P: P2 outfit default weapon Weapon E.M.: Edge Master (P1 or P2 outfit) default weapon (note: the P3 outfits default to the P1 weapon) Use the L trigger (or the C button on the DCast arcade stick) to toggle through these three weapon choices. The weapon your character uses does not, as far as I know, affect damage (or damage resistance), speed, or range... The SoulCalibur: In Arcade Mode (and Time Attack Mode), Xianghua obtains the SoulCalibur just previous to her battle with Inferno (don't skip the "Inferno appearance" sequence if you want to see this). Xianghua will then use the SoulCalibur (instead of whatever weapon she was using previously) in her battle against Inferno. Using the SoulCalibur does not, as far as I know, affect Xianghua's style, damage (or damage resistance), speed, or range. The SoulCalibur cannot (as far as I know) be selected or used at any other time. II.3.E Metal Model ------ After the Metal Model feature is made available (see the Mission Mode section of this document), you can play a shiny metallic version of whichever character/outfit (this doesn't affect the weapons, though) you choose. Simply hold the R trigger (or the Z button on the DCast arcade stick) down while selecting your character (i.e. R(X/dcA) or Z(X/dcA)). There are two versions of the Metal Model: gold and silver (hmmm...). It appears that the P1 side always defaults to silver, and the P2 side always defaults to gold. I haven't found any way to choose one over the other (besides playing on one side or the other), but if anybody discovers anything, do let me know... (Side note for those familiar with the arcade version of SoulCalibur: Predator-invisibility doesn't seem to be available in the DCast version of SoulCalibur (possibly because of hardware-related reasons); I suspect that Metal Model (which was not available in the arcade version of the game) is the replacement feature for the DCast version...) II.4 Quotes and poses and stuff II.4.A Pre-match poses/quotes ------ Each character appears to have two pre-match "ready" sequences (pose/quote done before the first round of a match). However, I haven't found any way to specifically choose one or the other. Hmmm... =/ Note that the sub-boss battles get special pre-match sequences, which are usually different from the normal "ready" sequences. II.4.B Win poses/quotes ------ It looks like each character in the game has at least 7 win pose/ quotes (exception: Lizard Man), and up to a maximum of 10 (exception: Sophitia). The 10 commands are: G, A, B, K, G+A or A+B+K, G+A+B, u, d, l, and r. Hold one of these down before your character's win pose screen, and you'll get the corresponding win pose/quote. Note: l and r, for some reason, don't always seem to yield the same win pose/quote. Each command will yield one of the two win pose/quotes, however. If anybody figures out a way to consistently get one or the other, do let me know... Holding down any of the other button combinations (G+B, G+K, A+B, A+K, B+K, G+A+K, G+B+K, G+A+B+K), or not holding anything down, will result in a win pose/quote randomly chosen from the first five (G, A, B, K, G+A/A+B+K). (Side note: Holding G+A+B+K down to get a random pose/ quote, btw, is *not* recommended (if you're using the standard four buttons for those four keys), because of the danger of accidentally doing a soft reset... ^^; ) Note on sub-boss and Inferno battles (Stages 7 and 8): There seem to be pre-assigned win pose/quotes for the winning round of sub-boss and Inferno matches. I have not compiled data for these, but do note that some characters may have more than one possible Inferno win pose/quote, and that at least some of the sub-boss win pose/quotes are affected (i.e. whether they will occur or not) by the match length option (Game Options, Options Menu). Oh, and if the sub-boss wins, he/she may have a specific pose/quote as well... Here follow win pose/quote notes for all the characters (besides Edge Master and Inferno). The quotes are numbered in the order they appear (top to bottom) in the Voice section of the Character Profiles section of Museum Mode... (Notation notes: For the sake of brevity, I'll be abbreviating "G+A/A+B+K" as "GA/ABK", and "G+A+B" as "GAB"... Also, "var." means the pose is a variation of the noted pose; of course, some variations are subtler than others... (m1),(m2),etc. means a quote missing from the Voice collection in the Character Profile... x.1/x.2 means the first or second half of a quote, respectively...) Key Command pose quote(s) Voldo G . . GAB (same as GA/ABK) . A . . u G var. . B . . d B var. . K . . l/r A var. . GA/ABK . . r/l K var. . Ivy G 5 GAB K 4 A 3 u G (m2) B 4 d B 2,(m2) K (m1) l/r (same as K) GA/ABK K 8 r/l A (m3) Sophitia G 3 GAB G var. (m2),(m1) A 4 u G var. 2 B 7 d B var. (m3),(m2) K 2 l/r (see below) GA/ABK G (m1) r/l (see below) Sophie notes: I've actually found 18 (!) different win pose/quotes for Sophie! Unfortunately, the single command conundrum is thus significantly worse for her. Even the diagonals on the d-pad seem to have some unique effects... Anyway, here follows listings of the 10 unstable win pose/ quotes I've found, and the commands I've managed to get each with (Key: pose var., quote #, command(s)): G var. 3 ul B var. 6 dl/dr 6 ur 7 dr A var. 1 l K var. 2 r/ur 4 l/dl 3 l/r 10 dl/dr 4 ul/ur/dl Further Sophie notes: Hmmm... I've actually gotten the GAB, the G'3, and the A'4 pose/quotes from a "manual" random command with Sophie. I may have to do some further testing with Sophie, at some point... Mitsurugi G 4 GAB G var. 10 A 2 u (same as GAB) B 6 d B var. 6 K 3 l/r (same as A) GA/ABK G var. 8,7 r/l (same as K) Kilik G 2 GAB K var. (m1) A (m1) u (same as G) B 3 d B var. 7 K 4 l/r A 5 GA/ABK K var. 1 r/l GA/ABK var. 7.2 Xianghua G 2 GAB A 1 A 3 u G 3 B 5 d (same as B) K 4 l/r A 5.1 GA/ABK A 4 r/l K 5.1 Maxi G 3 GAB G 1 A 6 u G 2 B 4 d B var. (m2) K 5 l/r K var. (m3) GA/ABK G (m1) r/l A var. 8 Nightmare (note: Nightmare/Siegfried poses are quite similar...) G 2 GAB (same as GA/ABK) A 4 u G var. 2 B 10 d B 9 K 5 l/r A var. (m1) GA/ABK K var. 1 r/l K 3 Taki G 5.1 GAB G var. 7 A 4.2 u GAB 6 B 8... d B var. 9 K 10 l/r A var. 6 GA/ABK G (m1) r/l K var. 7 Astaroth G 5 GAB K 7 A 9,10 u GA/ABK var. 6 B 4 d B var. 4 K 3 l/r (same as A) GA/ABK G var. 6 r/l (same as K) Hwang G 5 GAB A var. 3,4 A 2 u G 1 B 3 d B 2 K 8 l/r A 3 GA/ABK A 1,4 r/l K 7 Yoshimitsu G 2 GAB GA/ABK var. 1 A 7 u G 4 B 1 d B var. 3 K 5 l/r K var. 5 GA/ABK 1 r/l A 3 Lizard Man G GAB (same as K) A u (same as G) B d (same as B) K l/r (same as K) GA/ABK (same as K) r/l (same as A) Siegfried (note: Siegfried/Nightmare poses are quite similar...) G 7 GAB K var. 1 A 3 u G var. 6 B 5,6.2 d B 9 K 2 l/r A var. 1 GA/ABK K var. 4 r/l (same as K) Rock G 7...4 GAB G var. 1.1,4 A 2 u G var. 1 B 3 d B var. 2 K 6...8 l/r K var. 6...8 GA/ABK G var. 7,1 r/l A var. 3 Seung Mina G 2 GAB GA/ABK 2 A 3 u G 3 B 5 d B (m1) K 4 l/r K (m1) GA/ABK (m1) r/l A 2 Cervantes G 2 GAB GA/ABK (silent) A 3 u G 3 B 4 d (same as B) K 1 l/r K 2 GA/ABK 4 r/l A 2 ------------------------------ III. Mission Battle Mode Stuff ------------------------------ III.1 The Locations In Mission Battle Mode, there are 20 locations total (17 normal, 2 special (hidden), and 1 unstable (Chaos)). I've numbered the 17 normal locations from left to right (note: since locations 11 and 12 are in very nearly exactly the same vertical line, I've taken the liberty of assigning the lower location to be 11). Here follow representations of the three map screens (from left to right), with approximate representations of the 17 normal locations, the 2 special (hidden) locations, and the points (those that I've seen) at which Chaos can appear (marked with a period instead of an asterisk, so as to remain fairly unobtrusive in these map representations): ----------------------------------- : : : 2 . : : . 6 S1 : : : : 5 . : : 1 . : : 4 : : : : 3 7 : : . : ----------------------------------- : 13 : : . : : 8 : : 10 . : : 12 : : 9 : : : : . 11 : : . : : : ----------------------------------- : . : : . : : . : : : : : : S2 : : 17 : : 14 15 16 : : . . : : : ----------------------------------- (side note on location * (Chaos): Chaos (i.e. Gap of the World), once available, will *always* appear on whichever map section you look at. It will randomly choose a location (from those marked above) each time you look at a new map section. Chaos is easy to spot, however, as it shows up as what appears to be a burning hole in the map...) In case anybody's interested, here's how the 17 normal locations, and the 1 unstable location, correspond to the Stages in the main section of the game: 1 Odalisque and Adrian Cervantes stage 2 The Valentine Mansion Ivy stage 3 Money Pit Voldo stage 4 The Colosseum Rock stage 5 City of Water Siegfried stage 6 Ruins of Ostrheinsburg Castle Nightmare stage 7 Corridor to the Sanctuary Sophitia stage 8 Turkish Labyrinth Seung Mina stage 9 The Edge of Chaos Astaroth stage 10 The Edge of Chaos (DARK) Lizard Man stage 11 Indian Port Maxi stage 12 The Pure Training Spot / EVENING Kilik stage / E.M. stage 13 Remain in the Desert Hwang stage 14 The Chinese Temple Xianghua stage 15 The Inundated Castle Mitsurugi stage 16 Hoko-ji Temple Taki stage 17 Water Vein Yoshimitsu stage * Gap of the World Inferno stage III.2 The Missions In Mission Battle Mode, there are a total of 82 missions, which I've organized according to the following designations: 23 Level 1 missions (including Chaos1) 18 Level 2 missions (including Chaos2) 34 Extra missions 7 Special (hidden) missions For each mission, there is a standard point value you'll get if you complete it on your first try (i.e. 1/1). In general, for each subsequent time you complete a mission, its point value will decrease a bit (up to a specific minimum value for each mission, I think). Similarly, it appears that for each time you fail a mission before completing it, its value will actually increase a bit (probably up to a specific maximum). (side note on mission failures: Even though the game keeps track of mission failures, I don't think having failed a mission will actually affect anything in the game (at least, I haven't found anything yet). If you want to be on the safe side (or just want to keep your mission records looking nice), however, you can always reset and reload after any failed mission...) (side note on colosseum missions: Simiarly, I'm fairly certain that defeating all opponents on all the colosseum (location 4) missions (which I've actually managed to do with Cervantes) will not actually affect anything in the game. Well... aside from giving you a pretty hefty sum of points, that is... =) ) Here follow some charts showing the difficulty ratings and standard point values for each mission (grouped according to mission type)... (notation note: If a mission value is followed by a "}", that means the subsequent missions (of that class, at that location) will not be available until after that mission has been completed) Key: (difficulty rating) mission standard value III.2.A Level 1 missions ------- Level 1 Missions: (23 missions, 2250-2560 pts. total init.) (3) 1.1 150 (3) 2.1 170 (2) 3.1 110 (3) 4.1 10-320 (3) 5.1 150 (2) 6.1 150 (2) 7.1 90 (2) 8.1 80 (2) 9.1 90 (2) 10.1 90 (2) 11.1 80 (2) 12.1 60 } (1) 12.2-12.6 20 ea. (2) 13.1 80 (2) 14.1 110 (3) 15.1 140 (2) 16.1 140 (2) 17.1 150 (3) *.1 300 (Level 1 Mission notes: 12.1 is initially playable; 1.1-11.1 and 13.1-17.1 have to be earned via the Art Gallery; *.1 will appear after all other Level 1 missions have been completed) III.2.B Level 2 missions ------- Level 2 Missions: (18 missions, 5060-6330 +30/extra pts. total init.) (3) 1.2 300 (3) 2.2 320 (4) 3.2 300 (4) 4.2 10-1280 (3) 5.2 300 (3) 6.2 320 (4) 7.2 270 (3) 8.2 230 (3) 9.2 260 (3) 10.2 200 +30/extra (2) 11.2 210 (4) 12.7 360 (2) 13.2 210 (3) 14.2 270 (4) 15.2 300 (4) 16.2 320 (4) 17.2 350 (5) *.2 530 (Level 2 Mission notes: 1.2-11.2, 12.7, and 13.2-17.2 have to be earned via the Art Gallery; *.2 will appear after all other Level 2 missions and mission *.1 have been completed; character ending (character you finished with) and end credits will be shown each time you finish mission *.2) III.2.C Extra missions ------- Extra Missions: (34 missions, 24480-29530 +60/extra pts. total init.) (4) 1.3 720 (5) 1.4 900 (4) 2.3 750 (5) 2.4 930 (4) 3.3 690 (5) 3.4 900 (5) 4.3 40-1280 (5) 4.4 30-3840 (3) 5.3 690 (5) 5.4 930 (4) 6.3 750 (5) 6.4 930 (3) 7.3 630 (4) 7.4 390 (3) 8.3 600 (5) 8.4 810 (3) 9.3 630 (4) 9.4 810 (4) 10.3 660 (5) 10.4 770 +60/extra (4) 11.3 630 (5) 11.4 810 (5) 12.8 810 (5) 12.9 990 (3) 13.3 600 (4) 13.4 780 (4) 14.3 690 (5) 14.4 840 (4) 15.3 690 (4) 15.4 840 (3) 16.3 690 (5) 16.4 900 (4) 17.3 750 (4) 17.4 900 (Extra Mission notes: All Extra missions will appear after *.2 has been completed) III.2.D Special (hidden) missions ------- Special Missions: (7 missions, 750/1450/2150 pts. total init.) (4) S1.1 80/180/280 (4) S1.2 120/220/320 (4) S2.2 80/180/280 } (4) S2.2 90/190/290 } (4) S2.3 110/210/310 } (4) S2.4 120/220/320 } (5) S2.5 150/250/350 (Special Mission notes: The Special Mission locations are not marked on the Mission Mode map, but if you pass by one with the pointer, the game will give you the chirp that indicates a location; see the Mission Mode Locations section of this document for approximate locations of the Hidden missions. The point values of the Special Missions actually change! Basically, all Special mission initial point values (i.e. for the first time you complete the mission) increase by 100 after mission *.1 becomes playable, and increase by another 100 after *.2 becomes playable...) III.2.E Quick reference chart ------- And finally, for quick reference purposes, here's a chart that just lists the standard point values for all the missions, all in one chart: All Missions: (82 missions, 32540-40570 +30/ex1 +60/ex2 pts. total init.) loc. m1 m2 m3 m4 m5 m6 m7 m8 m9 1 150 300 720 900 2 170 320 750 930 3 110 300 690 900 4 10-320 10-1280 40-1280 30-3840 5 150 300 690 930 6 150 320 750 930 7 90 270 630 390 8 80 230 600 810 9 90 260 630 810 10 90 200+30/ex. 660 770+60/ex. 11 80 210 630 810 12 60 20 20 20 20 20 360 810 990 13 80 210 600 780 14 110 270 690 840 15 140 300 690 840 16 140 320 690 900 17 150 350 750 900 * 300 530 S1 80 120 (init.) 180 220 (after *.1 playable) 280 320 (after *.2 playable) S2 80 90 110 120 150 (init.) 180 190 210 220 250 (after *.1 playable) 280 290 310 320 350 (after *.2 playable) III.3 The Art Gallery The Art Gallery section (in Mission Mode and Museum Mode) isn't just about earning a bunch of pretty pictures; this is actually where you earn most of the "extras" in the game! Certain pictures in the gallery, when purchased, will also release certain extras in the game. There are six categories of extras you can earn, which I'm designating as follows: (the non-FULL CAPS categories affect only Mission Mode (and the Museum Gallery), btw) new Gallery new Mission NEW STAGE NEW FEATURE EXHIBITION THEATER PASSWORD The pictures which release extras, however, are *not* all assigned to a particular extra on a one-to-one basis (more often than not, they are assigned, rather, to a particular category of extra). In four of the six categories (new Gallery, NEW STAGE, NEW FEATURE, EXHIBITION THEATER), items are released in a particular order, regardless of the purchase order of the art in that category... III.3.A Cost and extras list ------- Here follow charts listing costs and released extras for the art in each Gallery: Key: Gallery (total art / total cost) (# extras / extras cost) art number cost extra released (if any) Gallery 1 (12/220) (5/150) 001 10 002 30 new Gallery 003 30 new Mission (13.1) 004 10 005 30 new Mission (11.1) 006 30 new Gallery 007 10 008 10 009 10 010 30 new Mission (8.1) 011 10 012 10 Gallery 2 (20/640) (9/420) 013 20 014 50 new Gallery 015 20 NEW FEATURE 016 20 017 20 018 50 new Gallery 019 50 new Mission (4.1) 020 20 021 50 NEW STAGE 022 20 023 20 024 20 025 20 026 50 new Mission (7.1) 027 50 new Mission (9.1) 028 20 029 20 030 20 031 50 new Mission (10.1) 032 50 NEW STAGE Gallery 3 (18/570) (7/350) 033 20 034 50 new Mission (14.1) 035 20 036 50 NEW STAGE
          037   50      new Mission (3.1)
          038   20
          039   50      NEW FEATURE
          040   50      new Mission (15.1)
          041   20
          042   20
          043   20
          044   50      PASSWORD (STAGE OF HISTORY)
          045   50      new Gallery
          046   20
          047   20
          048   20
          049   20
          050   20

        Gallery 4  (18/540) (7/320)
          051   20
          052   20
          053   20
          054   50      EXHIBITION THEATER
          055   50      new Gallery
          056   50      new Mission (16.1)
          057   20
          058   20      NEW FEATURE
          059   20
          060   50      new Mission (1.1)
          061   20
          062   20
          063   20
          064   20
          065   50      new Mission (5.1)
          066   20
          067   20
          068   50      NEW STAGE

        Gallery 5  (22/960) (8/540)
          069   30
          070   30      NEW FEATURE
          071   30      PASSWORD (POWER OF DARKNESS)
          072   30
          073   30
          074   30
          075   30
          076   30
          077   30
          078   30
          079   80      NEW STAGE
          080   30
          081   80      new Mission (6.1)
          082   80      new Mission (2.1)
          083   80      NEW STAGE
          084   80      new Mission (17.1)
          085   30
          086   30
          087   30
          088   30
          089   30
          090   80      new Gallery

        Gallery 6  (19/820) (6/430)
          091   30
          092   30
          093   80      new Mission (11.2)
          094   30      NEW FEATURE
          095   30
          096   30
          097   30
          098   30
          099   30
          100   30
          101   80      new Mission (13.2)
          102   30
          103   80      new Gallery
          104   80      NEW STAGE
          105   30
          106   80      new Mission (8.2)
          107   30
          108   30
          109   30

        Gallery 7  (17/760) (6/430)
          110   30      PASSWORD (AGE OF APOCALYPSE)
          111   30
          112   30
          113   30
          114   30
          115   30
          116   80      new Mission (7.2)
          117   80      new Mission (9.2)
          118   30
          119   30
          120   30
          121   30
          122   80      new Mission (10.2)
          123   80      NEW STAGE
          124   30
          125   30
          126   80      new Gallery

        Gallery 8  (30/2060) (9/1010)
          127   50
          128   50
          129   50
          130   120     NEW STAGE
          131   50
          132   120     new Mission (15.2)
          133   50
          134   120     new Mission (3.2)
          135   50
          136   50
          137   120     EXHIBITION THEATER
          138   50
          139   50
          140   50
          141   50
          142   50
          143   120     new Mission (14.2)
          144   50
          145   50
          146   50
          147   50
          148   120     new Mission (4.2)
          149   120     new Gallery
          150   50
          151   50
          152   50
          153   50
          154   50      PASSWORD (EYE OF EVIL)
          155   120     EXHIBITION THEATER
          156   50

        Gallery 9  (29/1870) (9/870)
          157   50
          158   50
          159   120     new Gallery
          160   50
          161   50
          162   50
          163   50
          164   50
          165   50
          166   50
          167   120     NEW FEATURE
          168   50
          169   120     new Mission (16.2)
          170   50
          171   50
          172   50
          173   50
          174   50
          175   50
          176   50
          177   50      EXHIBITION THEATER
          178   120     new Mission (2.2)
          179   50      NEW FEATURE
          180   120     new Mission (1.2)
          181   50
          182   120     new Mission (5.2)
          183   50      EXHIBITION THEATER
          184   50
          185   50

        Gallery 10  (30/3000) (8/1240)
          186   80
          187   80
          188   200     new Mission (17.2)
          189   80      EXHIBITION THEATER
          190   80
          191   80
          192   80
          193   80
          194   80
          195   80
          196   80
          197   80
          198   200     EXHIBITION THEATER
          199   200     new Mission (12.7)
          200   80
          201   80
          202   80
          203   200     new Gallery
          204   80
          205   80
          206   80
          207   80      EXHIBITION THEATER
          208   80
          209   80
          210   80
          211   80
          212   80
          213   80
          214   80      PASSWORD (SOUL OF HERO)
          215   200     new Mission (6.2)

        Gallery 11  (30/2520) (7/680)
          216   80
          217   200     new Gallery
          218   80
          219   80
          220   80
          221   80
          222   80
          223   80
          224   80      NEW FEATURE
          225   80      EXHIBITION THEATER
          226   80
          227   80
          228   80
          229   80      EXHIBITION THEATER
          230   80      EXHIBITION THEATER
          231   80
          232   80
          233   80      EXHIBITION THEATER
          234   80
          235   80
          236   80
          237   80
          238   80
          239   80      EXHIBITION THEATER
          240   80
          241   80
          242   80
          243   80
          244   80
          245   80

        Gallery 12  (20/1720) (5/520)
          246   80
          247   80      PASSWORD (TERROR OF NIGHTMARE)
          248   80
          249   80
          250   80
          251   80      EXHIBITION THEATER
          252   80
          253   80
          254   80
          255   80
          256   80      EXHIBITION THEATER
          257   80
          258   80
          259   80
          260   80
          261   80
          262   80
          263   200     EXHIBITION THEATER
          264   80
          265   80      NEW FEATURE

        Gallery 13  (29/0) (0/0)
          266 - 294

        Gallery 14  (28/0) (0/0)
          295 - 322

        Gallery 15  (16/35400) (0/0)
          323   2000
          324   2000
          325   2000
          326   2000
          327   2000
          328   3000
          329   2500
          330   2500
          331   2000
          332   2500
          333   2500
          334   2200
          335   2200
          336   2000
          337   2000
          338   2000
     (note on Gallery 15: Gallery 15 will appear after 322 pictures (i.e. 
all pictures in Galleries 1-14) are viewable (i.e. after purchasing 265 
(Galleries 1-12) pictures).  The Slideshow feature will also appear in the 
Art Gallery at this point...)
     (note on the Slideshow feature: When you run the Slideshow, it 
appears to choose a random picture to start, then progresses, in order 
from there, to loop through all available pictures (even any Gallery 15 
pictures you have)...)

     And if anybody's wondering what the totals come out to:
        All Galleries  (338/51080) (86/6960)

     So it looks like if you complete every mission once, and every Extra 
mission a second time, even if you earn the minimum number of points 
(32540 + 24480 = 57020), you should have more than enough points to be 
able to purchase all the pictures...

III.3.A.i  New Gallery extras
---------
     New galleries are earned in order (Gallery 2 - 14), regardless of 
what order the "New Gallery" pictures are purchased in.
        "New Gallery" pictures  (13/1140)
           002   30         055   50         159   120
           006   30         090   80         203   200
           014   50         103   80         217   200
           018   50         126   80
           045   50         149   120

III.3.A.ii  New Mission extras
----------
     Each of the Gallery-earned new missions is attached to a specific 
picture, as follows:
        "New Mission" pictures  (33/2870)
           003   30     13.1         093   80     11.2
           005   30     11.1         101   80     13.2
           010   30      8.1         106   80      8.2
           019   50      4.1         116   80      7.2
           026   50      7.1         117   80      9.2
           027   50      9.1         122   80     10.2
           031   50     10.1         132   120    15.2
           034   50     14.1         134   120     3.2
           037   50      3.1         143   120    14.2
           040   50     15.1         148   120     4.2
           056   50     16.1         169   120    16.2
           060   50      1.1         178   120     2.2
           065   50      5.1         180   120     1.2
           081   80      6.1         182   120     5.2
           082   80      2.1         188   200    17.2
           084   80     17.1         199   200    12.7
                                     215   200     6.2

III.3.A.iii  NEW STAGE extras
-----------
     New Stages are earned in a specific order, regardless of what order 
the "NEW STAGE" pictures are purchased in.  Once purchased, these new 
Stages (or Stage variations) become available for use in other parts of 
the game (like Versus Mode, for example).  Here is the order in which new 
Stages are released:
        Remain in the Desert                Hwang stage
        The Inundated Castle (WINTER)       Mitsurugi vs. Taki stage
        Odalisque and Adrian                Cervantes stage
        The Pure Training Spot (EVENING)    Edge Master stage
        Turkish Labyrinth                   Seung Mina stage
        The Chinese Temple (AUTUMN)         Hwang vs. Mina stage
        The Edge of Chaos (DARK)            Lizard Man stage
        Remain in the Desert (NIGHT)        ??? stage
        Gap of the World                    Inferno stage

        "NEW STAGE" pictures  (9/640)
           021   50         068   50         104   80
           032   50         079   80         123   80
           036   50         083   80         130   120

III.3.A.iv  NEW FEATURE extras
----------
     New Features are earned in a specific order, regardless of what order 
the "NEW FEATURE" pictures are purchased in.  Here is the order in which 
new Features are released:
        CHARACTER PROFILES (in Museum Mode)
        3rd costume (Xianghua)
        3rd costume (Sophitia)
        3rd costume (Maxi)
        3rd costume (Voldo)
        EXTRA SURVIVAL mode
        OPENING DIRECTION (in Museum Mode)
        WEAPON SELECT
        METAL MODEL
     (notes: A character's Profile will become available in Character 
Profiles after you've finished Arcade Mode with that character; select 3rd 
costumes with Y(X) or Y(dcA); Extra Survival mode is same as Survival 
except that first damage wins (i.e. 0% health); Opening Direction allows 
you to program certain character slots in the OP sequence; use L/C (on 
character select screen) to toggle through three Weapon choices for each 
character; hold R/Z when selecting your character for the Metal Model 
version of that character/outfit)
        "NEW FEATURE" pictures  (9/480)
           015   20         070   30         179   50
           039   50         094   30         224   80
           058   20         167   120        265   80

III.3.A.v  EXHIBITION THEATER extras
---------
     The Exhibition Theater extras are earned in a specific order, 
regardless of what order the "EXHIBITION THEATER" pictures are purchased 
in.  Here is the order in which the Exihibition Theater extras are 
released:
        EXHIBITION THEATER becomes available in Museum Mode
        Taki kata
        Voldo kata
        Sophitia kata
        Nightmare kata
        Astaroth kata
        Hwang kata
        Yoshimitsu kata
        Lizard Man kata
        Siegfried kata
        Maxi(2) kata
        Rock kata
        Seung Mina kata
        Cervantes kata
        Edge Master kata
     (notes: The Exhibition Theater initially becomes available with the 
following five kata: Ivy, Mitsurugi, Kilik, Xianghua, Maxi(1).  Note that, 
while there are 15 Exhibition Theater extras releasable (listed above), 
there are actually 16 "Exhibition Theater" pictures in the Art Gallery!  
So if you're just trying to release all the extras, you can actually skip 
over one of these 16 pictures...)
        "EXHIBITION THEATER" pictures  (16/1510)  [15/1310-1460]
           054   50         198   200        239   80
           137   120        207   80         251   80
           155   120        225   80         256   80
           177   50         229   80         263   200
           183   50         230   80
           189   80         233   80

III.3.A.vi  PASSWORD extras
----------
     Each Password is attached to a specific picture, as follows:
        "PASSWORD" pictures  (6/320)
           044   50      STAGE OF HISTORY
           071   30      POWER OF DARKNESS
           110   30      AGE OF APOCALYPSE
           154   50      EYE OF EVIL
           214   80      SOUL OF HERO
           247   80      TERROR OF NIGHTMARE
     Enter these passwords on the Namco webpage (http://www.namco.co.jp/), 
in the Dreamcast SoulCalibur Password Page:
        http://www.namco.co.jp/home/cs/dc/soulcalibur/password.html
     As of current writing, all passwords are active.  Passwords were 
supposed to remain active until (or perhaps through) Dec/2000; judging 
from the fact that the password page and passwords are currently still 
active, however, things have apparently been extended for at least a 
little while longer.  =)

     Note also that there are two additional PASSWORDS which may be earned 
via the downloadable VMU mini-games located at:
   http://www.namco.co.jp/home/cs/dc/soulcalibur/minigame/index.html
     There is a Xianghua Text Adventure (mostly text, some pictures, and 
occasional choice points, where you're generally given 2 or 3 options to 
choose from) and a Mini-game 3-Pack (a Voldo "trampoline" game, a word 
(un)scramble game, and a "cannon" game).
     The Xianghua Text Adventure will require 99 blocks, and the Mini-game 
3-Pack will require 98 blocks on your VMU (of course, I think you can only 
have one mini-game on your VMU at a time...).  Note that some Japanese VMU 
file download processes *will* check to see what browser you're running, 
so if you get a "Forbidden" error on a download or download page, you may 
have to use the browser from a Japanese game (Dream Passport, DP2, 
DP3...), or, more specifically, the browser from that specific Japanese 
game (in this case, the J version of SoulCalibur).
     [side notes: If you need help configuring Dream Passport for your 
ISP, consult a Dream Passport FAQ.  If you need further assistance, e-mail 
the author of that FAQ.  Do not e-mail me with any such queries/requests, 
because in all likelihood, unless you're a close personal friend, I 
probably won't have the time to even respond to your e-mail, let alone 
actually help you out.  ^^; ]
     Getting "ENDING 1" in the Xianghua Text Adventure will earn you the 
password from that mini-game.  And getting above a certain pre-determined 
level or score in *any* of the three games on the Mini-game 3-Pack (each 
has a specific condition) will earn you the password from the 3-Pack 
(there's only one password).  Here are the passwords earned from each:
     Xianghua Text Adventure   KISS OF ANGEL
     Mini-game 3-Pack          GEAR OF MADNESS

III.3.B  Earning points from other game modes
-------
     You can actually earn points from game modes other than Mission 
Battle Mode, as follows:

     For finishing Arcade Mode or Time Attack Mode:
        10 pts/completion    after mission 12.1 has been completed
        20 pts/completion    after mission *.1 has been completed
        50 pts/completion    after mission *.2 has been completed

     For every 10 wins (in a single game) in Survival or Extra Survival:
        10 pts/10 wins       after mission 12.1 has been completed
        20 pts/10 wins       after mission *.1 has been completed
        50 pts/10 wins       after mission *.2 has been completed

III.3.C  In-view commands
-------
     The following commands are available while viewing a picture in the 
Art Gallery (functions are assigned to fixed buttons on the DCast 
controller, btw):
        dcA      Toggle title/caption
        dcB      Exit to picture select
        X        Zoom in
        Y        Zoom out
        L/C      View previous picture in current gallery
        R/Z      View next picture in current gallery
        u/d/l/r  Move picture u/d/l/r.


--------------
IV. Miscellany
--------------

IV.1  The replay camera

     For rounds that your character wins, you will actually have control 
over the replay camera, as follows (functions are assigned to fixed 
buttons on the DCast controller, btw):
         up/down      Rotate camera vertically
        left/right    Rotate camera horizontally
            X         Zoom in
            Y         Zoom out
          dcB/Z       Toggle focus from one character to the other


IV.2  Practice Mode replay

     In the Practice Mode replay (press START during Practice Mode, and 
select the "Start Replay" option), the camera can be controlled just like 
during normal replay.  The replay will loop indefinitely (I think), until 
you exit by hitting the START button (Practice Mode will then reset back 
to starting conditions).
     You can also speed up or slow down the replay, as follows:
        L    Slow replay
        R    Fast replay
     Either hit or hold a trigger to change the replay speed; speed will 
reset back to standard when the replay loops back to the beginning.  These 
codes will not work with the Arcade Stick, since it does not have an R or 
L trigger.
     Note: You can hold the R trigger down while doing the other replay 
commands (zoom, rotate, etc.), but holding the L trigger down seems to 
cause the following difficulties: zoom in, zoom out will not function; 
camera angle rotation will get stuck on whatever d-pad command was being 
entered when you started holding L.  The character focus toggle seems to 
work fine, though, when holding L.

     Practice Mode replay bug (non-fatal): Do one of the following throws 
in Practice Mode, and then Replay it.  Press START (to exit the replay 
loop) *during* the throw move, and when things reset, the thrown character 
will start acting, uh, kinda weird (stumbling/dancing around, and stuff; 
the weirdness will last until the character is hit, or a command is 
inputted for him)...  These are the cases for which this occurs (I've 
actually tested every character combination, so the following list should 
be complete):
        Taki throwing Astaroth    (any Taki throw)
        Voldo throwing Astaroth   (any Voldo throw)
        Astaroth throwing Voldo   (any Astaroth throw)
        Cervantes throwing Voldo  (any Cervantes throw)
        Cervantes throwing Rock   (any Cervantes throw)
        Cervantes throwing Kilik  (any Cervantes throw)
     (note: Cervantes' standard (from front) G+B throw is somewhat 
temperamental (based upon when you interrupt it), for activating the bug; 
in general, moments when he's actually damaging his opponent with it seem 
to work better than moments when he is not...)


IV.3  The Character Profile view

     In the Character Profiles section of the Museum (see the Mission Mode 
section of this document for info on how to release the Character Profiles 
feature), once you've selected a character, you'll actually have some 
degree of control over the view, as follows (functions are assigned to 
fixed buttons on the DCast controller, btw):
        left/right    Rotate camera horizontally
            X         Zoom in
            Y         Zoom out
           L/Z        On/off toggle for on-screen text box


IV.4  The title screen(s)

     There are actually four different title screens in the game.  The 
following are the conditions required for each:

        1) Initial Title Screen
           (no conditions; initially available)
        2) Edge Master and Weapons
           - All (19) characters playable
        3) 16 Characters & the SoulCalibur (b/w)
           - All characters playable
           - Complete Gallery (338 pictures)
           - All Missions playable (including Special Missions)
        4) 16 Characters & the SoulCalibur (color (gold/purple))
           - All characters playable
           - Complete Gallery (338 pictures)
           - All Missions completed (including Special Missions)

     (note on title screen 2: This is a b/w version of picture 068 in the 
Art Gallery...)
     (notes on getting title screen 3: To make all Missions playable, 
minimally, all you have to have done is: completed missions *.2, S2.1, 
S2.2, S2.3, and S2.4.  While it's not technically necessary to have done 
any of the Extra missions, completing most or all of the Extra missions 
will help greatly towards the Complete Gallery condition...)


IV.5  BGM Test

     The BGM Test (music player) option (located in the Sound Options 
section of the Options Menu) has a total of 30 tracks (whose complete 
runtime is around 43'15").  The music player doesn't start with all 30 
tracks, however.  These are the tracks it starts with initially: 1-12, 
21-22.  The rest of the tracks can be released as follows:
         13    release Stage: Remain in the Desert
         14    release Stage: Water Vein
         15    release Stage: City of Water
         16    release Stage: The Colosseum
         17    release Stage: Turkish Labyrinth
         18    release Stage: Odalisque and Adrian
         19    release Stage: Gap of the World
         20    release Slideshow option in Art Gallery
         23    release Opening Direction option in Museum Mode
        24-30  finish Arcade Mode (any character, any settings)


IV.6  The VMU screen

     There are, as far as I know, only four things the VMU screen is used 
for in the DCast SoulCalibur:
        SoulCalibur logo        default
        Save icon (Ivy)         while saving
        Load icon (Xianghua)    while loading
        SD character            during battle


IV.7  Auto-save

     SoulCalibur has an auto-save process.  However, this auto-save 
feature cannot be turned off (of course, if you want to prevent an 
auto-save, you can always just pull your VMU out (but don't do this while 
the VMU is in the process of loading or saving, of course!).  Do note that 
there is also a manual SAVE process in the Memory Card section of the 
Options Menu, as well as in the main menu in Mission Battle Mode.  The 
auto-save points are fairly prevalent within the game (the game usually 
auto-saves when you exit a game Mode, and after each time you complete a 
game (like Arcade Mode), for example; keep an eye on the VMU screen (or 
watch for the in-game "now saving" screen) if you want to spot the 
auto-save points), but if you want to be sure, you can always just do a 
manual SAVE...


IV.8  Soft reset

     The standard DCast five-button reset (A+B+X+Y(START)) will "soft" 
reset the game back to the title screen, unless done anytime (I think) 
during Attract Mode, in which case it will exit you entirely out of the 
game, and back to the main DCast menu.  So be careful not to do a soft 
reset during Attract Mode!  (unless you actually want to exit the game, 
that is...)


IV.9  Attract Mode stuff

     For those of you who are interested, here's the order of events in 
Attract Mode, if you don't do anything and just let the game cycle 
through:

        OP sequence
        Title screen
        Character battle and profile
        High score screen
        namco screen
        Character exhibition (kata)
        Title screen
        Character battle and profile
        High score screen

     After that, attract mode will cycle back to the OP sequence again...

     Here are some more detailed notes:

        OP sequence - Attract mode will switch between your custom OP
           sequence (as specified in the Opening Direction section of the
           Museum) and a quasi-random (all character slots seem to be
           random, except for the "A girl in the wind" slot, which seems
           to randomly select only from the female characters) OP
           sequence, starting, of course, with the custom OP.

        Character battle and profile - The character being profiled will
           always start on the P1 side; the battle opponent appears to be
           chosen randomly.  Attract mode will go through the character
           battle/profiles in the following order: Kilik, Xianghua, Maxi,
           Mitsurugi, Taki, Voldo, Sophitia, Nightmare, Astaroth, Ivy,
           Seung Mina, Hwang, Yoshimitsu, Rock, Lizard Man, Edge Master,
           Siegfried, Inferno, Cervantes.  For each character, all
           available outfits will be cycled through, starting with the P1
           outfit.  So for a character with 2 outfits, it will take two
           battle/profile demos to complete the outfit cycle, while for a
           character with 3 outfits, it will take three.

        High score screen - Attract mode will go through the high score
           screens in the following order: Arcade, Time Attack, Survival,
           Extra Survival.

        Character exhibition (kata) - Attract mode will go through the
           character kata in the following order: Kilik, Xianghua,
           Maxi(1), Mitsurugi, Taki, Voldo, Sophitia, Nightmare, Astaroth,
           Ivy, Seung Mina, Hwang, Yoshimitsu, Rock, Lizard Man, Edge
           Master, Siegfried, Cervantes, Maxi(2).  The outfit cycle
           process is the same as for the character battle and profile
           demo (see above).

     Attract mode character exhibition (kata) stage variations: Under 
certain conditions, instead of a character's standard stage, the variation 
of that stage will be used instead, for the attract mode kata.  Here are 
the characters and conditions (date/time conditions (based on DCast system 
clock/calendar (as opposed to the VMU), I think)), for each attract kata 
stage variation:
        Mitsurugi    December-February    The Inundated Castle (WINTER)
        Kilik        September-November   The Pure Training Spot (EVENING)
        Xianghua     September-November   The Chinese Temple (AUTUMN)
        Astaroth     3:00pm-3:15pm        The Edge of Chaos (DARK)
        Hwang        7:00pm-4:59am        Remain in the Desert (NIGHT)
     Note: In attract mode, Edge Master's stage will be the stage for the 
character whose style he's using.  I haven't checked to see if Edge 
Master, when using one of the above styles, may also appear on a stage 
variation, under the above conditions... though I suppose it is possible 
that he might. (shrug)


IV.10  Screensaver function

     Yep, there's actually a screensaver function in the game!  Well, 
okay, all it does is darken the screen a bit.  And it only works in 
certain sections of the game.  But anyway... here are the areas I've found 
the screensaver to work in: Mission Mode map screen, and anywhere in the 
Art Gallery besides the Slideshow.  Activation time is 5 minutes (of idle 
time).
     (Side notes: The screensaver is probably just the DCast system's 
default screensaver function, which I think will not activate if the 
system actively reads from the disc (which SoulCalibur does, in order to 
play BGM).  And in case anybody's interested, CD spin stop activation time 
is 1 hour (of idle time).  Like the screensaver, I think this will only 
work in certain parts of the game (in the Options Menu, for example), 
though...)

     There is also a screensaver in the web browser (Dream Passport 2) 
included with the game (note: the U/C version of SCalibur does not have an 
Internet option, so probably has no browser).  The screensaver seems to be 
based upon the SCalibur character portraits (i.e. the pictures shown 
during the VS. screens), and will apparently choose one at random, and 
take it through one of a few simple screensaver effects.
     Once you're running DP2 (you don't necessarily have to be connected 
to your ISP), screensaver activation time is 5 minutes (of idle time).  
Approximately every five minutes thereafter, the screensaver will reset, 
choosing a new character portrait, and possibly a new effect to run...


-------------------
V. Thanks and Stuff
-------------------

Thanks to:
   The Dreamcast secrets site at
      (http://www.geocities.co.jp/Playtown-Dice/6400/urawaza.html), for
      the supplementary color variation codes, the Practice Mode replay
      speed codes, the Practice Mode throw-replay-reset bug (Taki/Voldo
      vs. Astaroth, Astaroth vs. Voldo), and for pointing me in the right
      direction on the attract mode kata stage variation conditions.
   FamiTsu DC (Japanese magazine)
      (2000.07.28 issue), for mentioning Edge Master's extra Kilik-style
      move.



-------------------------------------------------
The latest version of this file can be found at:
  More Heroes in a Warlike Age
  http://www.best.com/~ruyeyama/dcast/mhiawa.html
-------------------------------------------------