Skies Of Arcadia:Legends *=Ship Battle FAQ=* Version 1.5 ------------------------------------------------ BY Huff N Puff 20 (Oni_Link_20) ================= LEGAL INFORMATION This guide may be printed for personal use and given to others as long as no money is made in it. It may only be hosted on GameFaqs and my website. No others unless I give written permission. ================================================ SPOILER WARNING! This guide doesn't care about wether you are a newbie or a vet, or someone in between. This guide may contain Spoilers. =============== Version History =============== 1.1 - Posted 1.2 - Recumen and Baltor Added 1.3 - "Fight In" Descriptor Added. More Bosses Added. Some corrections made. 1.4 - More Corrections made. Another 2 Bosses Added. 1.5 - More Bosses, and Corrections 2.0 - Wow, I haven't updated this for a LONG time, sorry I Haven't got the Hydra yet, I'm getting there. There'll Be a few more updates soon. ================= Table of contents ================= Part 1 - Ship Battling Introduction - The Battle Grid - Weapons *Main Cannons *Secondary Cannons *Torpedoes *Super Cannons *Magic Weaponry Part 2 - The ships - The Little Jack - The Delphinus Part 3 - Important Items - Captain's Stripe - Magic Cannon - Other items Part 4 - "Random" Ship Battles - The Valuan Armada *Valuan Spellship *Valuan Spectre *Mage Ship *Valuan Phantom *Valuan Gunboat - The Black Pirates *Black Pirates *Spell Pirates - The Giant Monsters *Alaina *Obisporo *Roc *Giant Looper *Raja Part 5 - Bosses - Valuan Flagships *Lynx *Draco *Chameleon 3 *Chameleon 4 - The Gigas *Recumen *Bluheim *Zelos - Others *Baltor's Blackbeard *Baltor's Blackbeard II *Grand Fortress Part 6 - Contact Info ========================== Ship Battling Introduction ========================== Skies of Arcadia:Legends is a game that revolves around airships. Of course there are parts in this game where you get to fight in the "Flying Pirate Ships". A ship battle is much different from normal battles. In a ship battle you choose the order in which your characters move and you can see when your enemy is going to attack heavily or unleash their S. Cannon, and you can see when you are going to have a critical hit. --------------- The Battle Grid --------------- Ship Battle Turns are setup in a grid. On top of the grid is the how the turn will go. The color of the squares is how the turn is going to go. The colors are as follows. Green - No Advantage on either side, or the enemy isn't going to attack (Either "Awaiting Orders", "Preparing Attack", "Focus", or "Assessing Damage") Yellow - Moderate Danger (In some cases this is when an S.Cannon is being fired by the enemy) Red - WARNING! Enemy has a big advantage or is going to fire their S. Cannon C! marker - Critcal Hit (Chance Round) Another Marker - You can fire your S. Cannon on this round. On the left of the grid is the character whose turn it is, all characters will get a turn, and they can go in any order the player so chooses. ------- Weapons ------- The "Attack" option fires the cannons, launches torpedos and other weapons. However this option, unlike it's normal battle counterpart, uses SP. Also the "Super Cannon" (S. Cannon) can only be fired on certain rounds on certian turns. +++++++++++++++++ THE MAIN CANNONS+ +++++++++++++++++ The main cannons have the most power behind them, but can't be used to concentrate firepower on one turn. The main cannons fire once and are affected by the strength of the Character who uses the cannon, for example a "Standard Cannon" fired by Vyse will do more damage than a "Standard Cannon" fired by Fina. ++++++++++ TORPEDOES+ ++++++++++ One of the most useful weapons on the ship besides the "S. Cannon" and the "Magic Cannons" is the ships torpedoes. After defeating Recumen and the Lynx, you should, immediatly go to Maramba and buy a "Light Torpedo". You can fire this Low SP weapon one round, and have it strike on another, and when combined with a secondary cannon, and a main cannon, you can dish out pain thats almost equivlent to that of the S.Cannon. You can launch at the end of one turn and have it hit in the next, allowing you to have upwards of 4 weapons strike the enemy at once, by launching another Torpedo in the next turn, before the first torpedo hits. ++++++++++++++++++ SECONDARY CANNONS+ ++++++++++++++++++ Another damage focusing weapon, the secondary cannons are almost required in order to survive Recumen and the Lynx. They seemingly don't cost much SP, but in order to use them effectively you have to "continue" the firing, extending the weapon into the next round. Doing this increases the total damage done, espically when used to concentrate weaponry on a C! round. +++++++++++++++++ THE SUPER CANNON+ +++++++++++++++++ The most powerful ship battle weapon is the "S. Cannon". The S. Cannon comes in two forms, the "Harpoon Cannon", and the "MoonStone Cannon". These cannons can only be fired on certain rounds, and it would be very advantageous to have a secondary cannon and a torpedo hit on the same round as the S. Cannon, which can greatly increase the damage. Warning: You aren't the only one who has S. Cannons. +++++++++++++++ MAGIC WEAPONRY+ +++++++++++++++ Once you've gotten the magic cannon, you can have your characters cast attack magic, like Pyrulen or Wevlen to damage the enemy. Until you get it, you can only use healing or stat boosting magic, like Quika, Increm or Sacres. Silver magic can never be used in ship battles and neither can Noxi, Sacrum or Noxus. ========= The Ships ========= In Skies of Arcadia:Legends you get two ships in which you can ship battle with. The ships are completely different from each other, but in the ship battle, only the stats (and thus how fast you can blow the enemy out of the sky) are different, and one of them is acctually Vyse's ship. --------------- The Little Jack --------------- The first airship you can battle with is actually Drachma's. It is an old ship, but is armored and has good cannons. This "sailboat" is green and has sails and flaping "wings". It's most distingiushing feature is the Harpoon Cannon sticking off the front end of the ship. Its stats are low and it's HP starts at 10000. Captain's Stripes increase it's HP by 1000. Its S. Cannon is the Harpoon Cannon, and that is a good weapon for that point in the game. The Harpoon Cannon costs 15 SP to fire and deals out about 13000 of damage to the enemy, which can annihlate the Valuan Spellship, Gunboat, and The Black Pirates in one shot, but can't destroy "The Lynx", or "The Chameleon" in one shot, and thus you must do some damage first. The S. Cannon on the Little Jack can be combined with Torpedoes, but not the secondary cannon (That causes a "Lost" - which occurs when events in the battle cause the gunner to lose sight of the target and miss). ------------- The Delphinus ------------- After the Little Jack is shot down and you raid the harbor in the Grand Fortress,(and destroy the Draklor Tank) the Valuan Prince Enrique gives you this ship and joins you. It was Enrique's flagship and is the prototype of the "Delphinus Class" (Spectre?), but now it is Vyse's own ship. When you steal it, it isn't complete, so you have to spend 100000 gold to make your base (Crescent Island) and improve the hull of the ship. When the ship is improved it changes color and can go through both Sky Rifts and the Yellow Stone Reefs. And after you get the Purple Moon Crystal, you can enter deep sky and upper sky. Its stats are much higer than the Little Jack. Its starting HP is about 40000 and the Captain's Stripes increase the HP by 2000. By using a combined weapon attack it can cause upwards of 30000 damage. That's more than the Little Jack's S. Cannon! Its S. Cannon is the MoonStone Cannon and is powerful enough to do battle with the Gigas and is capable of blowing a hole in the Grand Fortress. This cannon gobbles up 20 SP, but deals around 50000 damage, and can be combined with any weapon. The cannon is inside the Delphinus' bow and cannot be seen until it is fired. =============== IMPORTANT ITEMS =============== ---------------- Captain's Stripe ---------------- These Items add HP and increase ship stats. They carry over from the Little Jack to the Delphinus, so use them as soon as you get them. I repeat, The Captain's Stripe affects BOTH ships.You get the first from destroying Baltor's BLACKBEARD. You get them from defeating a powerful enemy (I.E. a Valuan Flagship, a Gigas, or a Giant Looper). They affect the Delphinus about twice as much as the Little Jack. ---------------- THE MAGIC CANNON ---------------- A very important item that you get from defeating the Lynx. It allows you to fire magically charged cannonballs, and cast spells like Electrulen on the enemy's airship. Very useful for Fina's turn, or if you just like magic. Magic used with the magic cannon still uses MP. The Magic Cannon is affected by the magical abilities of the character who uses it. Blue magic proves quite useful early on, especially against the Chameleon 1 and 2. ----------------------- OTHER SHIP BATTLE ITEMS ----------------------- In order to win the boss ship battles you will need to use items. Repair Kits, Deluxe Kits, and Complete Kits allow you to heal damage without using magic and thus, MP and SP. And there is equipment other than cannons that the ship can equip (EX. Goddess Figure adds Magic Defense). You can also use bombs, which are Cannons and Spells that can be used without SP. In battle you will need to utilize your items and choose your equipment well. USEFUL ITEMS -Gear Grease Do NOT underestimate this stuff, It's ability to boost your spirit is extremely useful. -Apo/Apa Wax It's increm/incremus in an item, it is extremely important. It will save you valuable spirit points in battle. -Repair/Deluxe/Complete Kit A healing item. As soon as you return from Yafutoma, you should buy 99 Complete kits, as they fully heal your ship, and they are *Relitively* inexpensive. ===================== "RANDOM" SHIP BATTLES ===================== Even though ship battles are never truly random encounters, there are some you can encounter when sailing the skies. You will know you are about to enter a ship battle if a !! icon appears on the compass, and there is a beeping noise. If the Drops says ???? then I didn't get anything from the battle. ************ SPECIAL NOTE ************ Regarding the Colors of Enemy Ships: You cannot see the Color of the Enemy Ship. However that does not in any way mean that they don't have one. Colors that I know: All Valuan ships are yellow, even the Hydra. The Yafutoman Spellship is Blue. The Gigas are their own Color. Alaina is purple. Roc is Green. Obisporo is Blue. The Giant Looper is Silver. Raja is Green. ----------------- THE VALUAN ARMADA ----------------- The armada is often a thorn in your side, and is the group you'll be fighting the most in ship battles. +++++++++++++++++ VALUAN SPELLSHIP+ +++++++++++++++++ HP: 11000 Location: Near The Grand Fortress Attacks: Pyres, Crystali, Small Cannon, Light subcannon Diffuculty: Moderately Easy (Little Jack)/ Pathetically Easy (Delphinus) Fight In: The Little Jack, The Delphinus Description: A small boat with a single propeller on the back. It has a couple of secondary cannons on the side and a single main cannon on the front. It mainly attacks with magic. Strategy: Just attack with cannons, and concentrate damage on the spellship on the C! rounds, and if you get the chance to fire the S.Cannon, do it. It should go down in 1 turn in the Delphinus. Drops: Bomb, Shredder Bomb(rare), Wave Bomb +++++++++++++++ VALUAN SPECTRE+ +++++++++++++++ HP: 36000 Location: Near The Grand Fortress (After getting the Delphinus) Attacks: Crystales, Pyrum, Elctrum, Neo Cannon, Neo Subcannon Diffuculty: Moderately Hard to Easy Fight In: The Delphinus Description: A red and silver Delphinus, without the lump on the bottom. Like the VALUAN SPELLSHIP, it mainly attacks with its magic cannon. Strategy: Just focus for a few rounds and launch torpedoes to nail it on the turn where you can hit with the MoonStone Cannon, that should kill it. Drops: Triple Turbo, Floor Heater ++++++++++ MAGE SHIP+ ++++++++++ HP: 15000 Location: A crater in Valuan Airspace. Attacks: Pyres, Electri, Pyrum, Crystales, Heavy subcannon, Large Cannon, Torpedo Diffulculty: Easy/Medium Fight In: The Little Jack, The Delphinus Description: A Valuan Battleship. It has a yellow "mouth" on the front. It is a spellship that's more prone to use its cannons. Strategy: Have Aika launch a torpedo then have Vyse use the main cannon, everyone else should focus. If it doesn't die, Fire the main cannons and secondary cannons next turn to finish it. It is similar to the Valuan Gunship in when fought in the Little Jack. Drops: Frost Bomb, Thunder Bomb +++++++++++++++ VALUAN PHANTOM+ +++++++++++++++ HP: 13,000 Location: South Ocean - Near MoonStone Mountain (Before you defeat Grendel) Attacks: Heavy Cannon, Heavy subcannon, Hunter Torpedo, it may instead also use:Standard Cannon, Subcannon instead of Heavy Cannon, Heavy subcannon (It seems to use the second set before the Chameleon 1), Pyri Diffulculty: Medium Hard - Medium Easy (Depends on Equipment) Fight In: The Little Jack. Description: A Valuan Crusier. It is just a stronger form of the one you fought when escaping the Grand Fortress. Strategy: Just attack, and focus. If your equipment is adequate, this battle should be a walk in the park. If you get the chance to use the Harpoon Cannon, use it. It will instantly destroy the ship. Drops: Bomb, Big Bomb, Wave Bomb +++++++++++++++ VALUAN GUNSHIP+ +++++++++++++++ HP: 15,000 Location: North Ocean - Near Valua. Attacks: Large Cannon, Heavy Subcannon, Torpedo, Pyres Diffuculty: Medium Fight In: The Little Jack Description: Valuan Battleship. THE Valuan Battleship. Strategy: Just gun it down. Drops:???? ----------------- The Black Pirates ----------------- The air pirates are divided up into two factions. The Blue Rouges and the Black Pirates. The Black Pirates are ruthless, perverted, and they attack anything, including you. ++++++++++++++ BLACK PIRATES+ ++++++++++++++ HP: 9,000 Location: North of Maramba Attacks: Black Cannon, Black Torpedo Diffuculty: Easy (Little Jack)/ Win when sleeping (Delphinus) Fight In: The Little Jack, The Delphinus Description: A ship with lots of cannons and black sails, it has a large skull on the front. Strategy: Launch a torpedo, fire the main cannon, that should cause plenty of damage or kill the thing. If it isn't defeated, by the choice event, choose to increase distance, then you can fire the S. Cannon. Drops:Bomb, Heavy Cannon, Rouge Figure ++++++++++++++ SPELL PIRATES+ ++++++++++++++ HP: 12,000 Location: North Ocean Attacks: Pyrum, Crystales, Electres, Black Cannon, Black Torpedo Diffuculty: Medium - Pathetic Fight In: The Little Jack, The Delphinus Description: The same as the Black Pirates, but it is red instead of black/blue. Strategy: Pretty much the same as the Black Pirates. Drops:Pyro Bomb ------------------ THE GIANT MONSTERS ------------------ Arrh! It was the size of an island! A giant monster it was! It tried to eat out boat! The 4 giant monsters, and the Raja of Deep Sky, are big, but not that big. You have to hunt these monsters down if you want the Sky Battle King swashbuckler rating or unlock the 3 secrets. All of them can only be fought in the Delphinus. +++++++ Alaina+ +++++++ HP:50,000 Location: The Lands of Ice Attacks: Shaggy (S.Cannon), Spiral (S.Cannon), Preparing Attack Diffuculty: Medium (this should be easy if you survived Bluheim) Description: A giant "tennis racket" spider thing. That flies. Strategy: Just attack, and focus when out of SP. When given a choice, attack the back of the thing, so you can use the MoonStone Cannon without fear of retaliation. Both of its attacks, Spiral and the rarer Shaggy do about 3600 damage, that's not alot but if you don't kill it quickly, it adds up. Drops: Goddess Figure +++++++++ Obisporo+ +++++++++ HP:45,000 Location: Head through the sky rift North of Crescent Isle. Near Squid's Nest Discovery. Attacks: Squid Ink (S.Cannon), Preparing Attack Diffuculty: Medium (easier than the Alania) Description: A giant squid, HOW ORIGINAL. Strategy: Just attack, this guy isn't that tough. Eventually it will go down, and with every attack it loses a tentacle, the first time the Squid loses its tentacle, there is some dialog, and when it loses them all, the fight changes... boring fight here. Drops: Alloy Deck ++++ ROC+ ++++ HP:60,000 Location: Upper Sky over Ixa'taka. Attacks: Blast Voice (S.Cannon), Grab (S.Cannon), Preparing Attack Diffuculty: Medium Description: A red and yellow bird. It is huge and it looks hungry. Strategy: Watch out for its Grab attack, that can do about 6000 damage, while its Blast Voice does only about 2000-4000 damage. Keep up the attacking and eventually it will go down. You can fire the MoonStone Cannon eventually to speed things up. Drops: Wooden Doll +++++++++++++ GIANT LOOPER+ +++++++++++++ HP: 25,000 Location: Land o' Loopers (Looper's Nest) Attacks: Preparing Attack, Looper Ring (S.Cannon) Diffuculty: Easy Description: A giant orange Looper, need I say more? Strategy: First three rounds - focus. Next round - launch Torpedoes, land 'em on the round when you can fire the MoonStone Cannon. Next turn, launch more Torpedoes and fire your secondary cannon. Line it all up on the round when you can fire the MoonStone Cannon. Blast him! (If he doesn't die in one turn, when you attack, he will run away) Drops: Captain's Stripe +++++ RAJA+ +++++ HP: 11,000 Location: The Vortex (wrong square) Attacks: Luminece (S.Cannon), Assessing Damage Diffuculty: Easy, Very Easy Description: Something like a manta ray. Strategy: Although you can't see the turn set up, this battle is still easy. Launch Torpedoes, fire Main Cannons, that should kill it, if they both hit, if not repeat on the next round. You can't fire the MoonStone Cannon at all in this battle. Drops: Soundproofing ====== BOSSES ====== These are the required ship battles. They do not count towards the "Sky Battle King" rating. ---------------- VALUAN FLAGSHIPS ---------------- These are the strongest ships in the Armada. They are the personal ships of Admirals. They are powerful, but you can bring them down. +++++ LYNX+ +++++ Location: Skies over Temple of Pyrynn When: After retreating from Recumen HP: 18,000 Attacks: Preparing attack, Lynx Torpedo, Lynx Subcannon, Lynx Cannon, Pyri, and a -len spell: Wevlen. Diffuculty: HARD Fight In: The Little Jack Description: A large, long, pink ship... you'll know it when you see it. It is Belleza's ship. Strategy: This is HARD, HARD, HARD and HARD! Ok, you have to keep healing. Do some damage and keep healing. At the first choice, turn hard, second one get behind her, third come to a complete stop... If you've done enough damage, when you fire the Harpoon Cannon, she'll go down. Keep healing and keep the Increm on. Keep the Increm on at all times... I've seen her do 8359 damage with a Lynx Subcannon, Lynx Torpedo, and Wevlen combo, which she loves to hit you with. Drops: 3" Blaster (secondary cannon), Captain's Stripe, Magic Cannon. Note: After defeating this Boss, you can throw spells at enemy ships. ++++++++++++ Chameleon 1+ ++++++++++++ Location: Ixa'taka When: When you head to the King's Hideout HP: 30,000 Attacks: Awaiting Orders, Flamethrower (S.Cannon), Type D Torpedo, Type D Subcannon, Revolver Cannon, Focus Diffuculty: Medium Fight In: The Little Jack Description: A Green Sub-like ship with a periscope, and it has a "arm" holding a blow torch. Strategy: Not that much of a fight. When you see the flipping Next Turn, concentratefire into the YELLOW round, and you will knock De Loco's hunk-o-junk off balance and he won't be able to Toast you with his S.Cannon the next round. This is the first ship battle where you can use that oh-so useful Gear Grease. Try it out it's really useful. Drops: Captain's Stripe ++++++++++++ Chameleon 2+ ++++++++++++ Location: Ixa'taka When: When Grendel has been summoned HP: 30,000 Attacks: Awaiting Orders, Test Cannon (S.Cannon), Type D Torpedo, Type D Subcannon, Handgun, Focus Diffuculty: Medium Fight In: The Little Jack Description: It's the Chameleon, this time the Guns on the front are now on it's hand thingy. Strategy: Say hello to the MoonStone Cannon! Of course, it's not yours yet, and luckily it's not complete. Slightly harder than the last Chameleon fight, you can't stun him this time.You just can't evade that Test Cannon, despite Aika's whining. At the choice event, it's rather self-explanitory, close in, and the damage numbers go up (you'll get 3 Crits, and a red) head out, and the damage numbers go down. (You'll get 3 green rounds and a yellow). If you want to fire your Harpoon Cannon, you have to close in, when he's recharging (he focuses the turn after firing that Test Cannon), you'll be able to fire. This battle is immediately followed by Grendel, don't waste your items, and end with as much HP as you can. ++++++++++ THE DRACO+ ++++++++++ Location: Yafutoma When: After regaining the Delphinus from Muraji HP: 55,000 Attacks: Draco Cannon (S.Cannon), Piercing Torpedo, and Secondary Cannon Diffuculty: Medium Fight In: The Delphinus Description: A blue Valuan Ship with a huge Cannon on the front. It is Admiral Vigoro's flagship. Strategy: A very fun fight consisting of you and Vigoro taking turns blasting each other to bits with S. Cannons. Every turn in this fight is exactly the same: Red/S. Cannon, Green, Red/S. Cannon, Green So that means every turn you get to fire the MoonStone Cannon. But note, he also gets to fire the Draco canon, so attack at one opportunity to fire the MS Cannon, and defend on the other. You really have an advantage over Vigoro in this battle, because the Delphinus is much more powerful than the Draco, and you can use upto four attacks on him at once if you time it right. But don't think this is an instant win,because, he can do upwards of 20,000 damage on an ungaurded turn. I would suggest healing, because this fight is immediately followed with the battle against the blue gigas, Bluheim, the Phoenix. Drops: Captain's Stripe ++++++++++++ CHAMELEON 3+ ++++++++++++ Location: THE VORTEX When: Found Fina's ship HP: 34,000 Attacks: De Loco Torpedo, Chameleon Cannon, De Loco Cannon Diffuculty: Rated SH for STUPID HARD Fight In: The Delphinus Description: The Chameleon... with a harpoon cannon... on its "Handgun" Strategy: Your accuracy is down. Have Khazim, a X Cannon, an Ancient Cannon, Arcwhale Torps and Illchymis. Hit him with a Arcwhale Torpedo + Ancient Cannon combo then focus, on the Second turn use Illchymis then repeat, except use the X cannon... If it all hits, congratulations to you... you just got yourself an extra set of drops from De Loco's final battle. If not and he loses 18,000 hp, or you do beat him he retreats ... and fires his "De Loco Harpoon Cannon" and don't worry... It doesn't do damage, it just gets stuck in your hull and starts the next (and final) battle with De Loco. Drops: Magic Shell, Twin Turbo, Captain's Stripe ++++++++++++ CHAMELEON 4+ ++++++++++++ Location: THE VORTEX When: Chameleon 3 is badly damaged/defeated HP: 34,000 Attacks: De Loco Torpedo, Chameleon Cannon, De Loco Cannon, Sacres, Crystales Diffuculty: Easy, Very Easy Fight In: The Delphinus Description: The Chameleon... now that Harpoon Cannon is stuck in your hull. Strategy: Your accuracy is down. Just combo your attacks... your accuracy isn't as bad as the Chameleon 3... he has Sacres, but it won't do him any good. Just keep hitting him and you'll put an end to Bubble Head once and for all. Drops: Magic Shell, Twin Turbo, Captain's Stripe --------- THE GIGAS --------- The mighty Gigas. Each of the Ancient Civilizations had one. These are the living weapons that the Valuan Armada wants to awaken. Except Preparing attack, Assessing Damage, and Zelos's spells, all attacks from these are considered S. Cannons. You have to defeat Bluheim, Yeligar, and Zelos. You can't beat Recumen, but you can defeat Grendel the normal way (even though it is easier to knock it into the gorge). ++++++++ Recumen+ ++++++++ Location: Outside Temple of Pyrynn When: After obtaining the Red Moon Crystal HP: Infinite Attacks:Assessing Damage, Preparing Attack, Red Ray (S. Cannon) Diffuculty: Pathetic Easy/ UBER HARD Fight In: The Little Jack Description: A giant, red, four-headed, four-legged, tiki thing. Strategy: Ok... I know what you're thinking. HOW AM I SUPPOSED TO BEAT THIS THING!?! IT HAS INFINITE HP!!! Actually it is quite easy... you just have to have a secondary cannon. Just use the secondary cannon and a main cannon shot on the Red colored rounds. This will throw Recumen off balance, and its Red Ray will miss. If you don't have a secondary cannon, heal constantly, and when you have the chance, attack with the Harpoon Cannon to throw it off balance. Aim for the Heads... you get to fire the Harpoon Cannon. Retreat when you have the chance. Otherwise it's your funeral. his battle is followed immediately by the Lynx. NOTE: STOP E-MAILING ME ON THIS GUY! YOU CAN'T KILL HIM! I've tried staying in this battle for a few extra rounds, and found that even if you stay, you still can't kill him, despite his overwhelming in- ability to damage you if you have a secondary cannon. Honestly this is a waste of time to do, because he's invincible. Drops: Nothing... not even EXP. ++++++++ Grendel+ ++++++++ Location: Ixa' Taka When: After Chameleon 2 HP: 200,000 + Attacks: Assessing Damage, Preparing Attack, Fist of Grendel, Boulder Throw, Target Lost Diffulculty: Medium Fight In: The Little Jack Description: A big green Giant. Strategy: You can either knock this big guy in to the gorge, or you can kill him your choice. Strategy (Gorge): Attack him until he put his hands on his head, then you must be able to use the Harpoon Cannon. If you hit him with it when he's weirding out, you will beat him. Strategy (Kill): Just fight him like any other ship battle, only if you want to kill him instead of knocking him into the gorge, don't fire the Harpoon Cannon when he's holding his head. ++++++++ Bluheim+ ++++++++ Location: Yafutoma When: After the Draco HP: 100,000 Attacks: Assessing Damage, Preparing attack, Phoenix Ray, Blue Lightning, Blue Winds Diffuculty: Medium Hard Fight In: The Delphinus Description: A big blue bird with rainbow colored "feathers". Strategy: This is either the fight you've been anxious for, or the one you've been dreading. The first full fight against a gigas, and you have actually kill it. There is no retreating, or trapping this one. Its attacks can do upto 8000 damage, and it can become hard to keep your hp high near the end. When you see the next turn set up flipping, there won't be a choice event. In order to get the better of the two possible out comes, gaurd against the Blue Winds attack that will happen in the last round of that turn. Drops: Captain's Stripe ++++++ Zelos+ ++++++ Location: Skies over Soltis When: Second Part of the Final Boss Trio. HP:270,000 Attacks: All forms: Pyrulen, Quika, Sylenis, Drilin, Wevlum, Electrulen, Crystalen. 1st Form: Moon Ray. 2nd Form: Great Moon Ray, Judgement. 3rd Form: Moon Lament Diffuculty: Medium Hard. Fight In: The Delphinus Description: A Big Silver Ball. In its second form, the cracks on it go away, and 6 claws come out of it. In its third form, the claws start falling off. Strategy: The trick is to keep Zelos silenced, and you Incremus'd. Move in and Fly straight towards the target. Hit it with Sylenis, and use a Crystil Cannon/Moon Torpedo Combo and focus. The attack from the front and use Incremus, then repeat the attack, and focus. It should slow down. This decision is based on spirit. If you can utlize the MoonStone Cannon well, and re-silence Zelos, the next turn, attack from the front, if not, attack from the side. Now here comes its second form. Play defensive the first turn, and back away. If you silenced it, just defend against the Great Moon Ray, and Focus/Gear Grease the rest of the turn. Now it will begin using JUDGEMENT. Now believe me when I say this, but this attack is to be feared. I've seen it do 27,000 damage before. Use a Complete Kit, Incremus, Sylenis, and attack with the MoonStone Cannon. Now pound on it until it goes into its third form. It will begin using Moon Lament. Attack from the front to use the MoonStone Cannon. A few hits from that should finish off the Silver Gigas. Drops: Captain's Stripe (That you can't use... and you don't keep) ------ OTHERS ------ ++++++++++++++++++++ BALTOR'S BLACKBEARD+ ++++++++++++++++++++ Location: Near the South Dannel Strait When: After talking to the Nasr Merchant in the sailor's guild HP:10,000 Attacks: Black Cannon Diffuculty: Easy Fight In: The Little Jack Descripiton: A big ship with lots of guns. Strategy: Umm... Attack!!! When you get a choice event, get behind him. You'll get a bunch of C! rounds. He's easy. Drops: Captain's Stripe +++++++++++++++++++++++ BALTOR'S BLACKBEARD II+ +++++++++++++++++++++++ Location: Near Sailor's Island When: You're returning Enrique to Valua HP:15,000 Attacks: Vega Cannon Plus Diffuculty: Pathetic Fight In: The Delphinus Descripiton: A big ship with lots of guns. Strategy: Umm... Attack!!! When you get a choice event, See what he does. You'll get to fire your MoonStone Cannon. He's pathetic. Drops: Spherical Figure, Hybrid Wax, Double Shaft +++++++++++++++++++ THE GRAND FORTRESS+ +++++++++++++++++++ Location: The Grand Fortress When: You stole the Delphinus HP: 1 Attacks: Small Cannon Diffuculty: Easy Fight In: The Delphinus (first fight) Description: A large cannon covered wall. Strategy: Focus until you can use the Moonstone Cannon... Fire that and you'll win. Nothing else hurts it. Drops: Nothing ============ Contact Info ============ If you need to contact me for reasons such as missing info, or if you want to host this guide on your site. Contact me via E-Mail at Omt6@cox.net