~*~*~*~SUPER MARIO RPG: LEGEND OF THE SEVEN STARS~*~*~*~ FAQ & Walkthrough By nintendo_girl21 Copyright (c) Megan L., 2007-... mlynch2[at]rogers.com **PLEASE NOTE CHANGE IN E-MAIL ADDRESS* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M1] *Table of Contents* Use the bracketed codes to easily find the right section. To search for a sub-section, see the bracketed codes tabbed over within each section below. [M1] Table of Contents (you're looking at it) [M2] Version Info [M2.1] Latest Version [M3] Game Information [M3.1] Technical Info [M3.2] Game Premise [M3.3] Decoding My Directions [M4] Basic Controls & Actions [M5] Characters [M5.1] Main Characters [M5.2] Supporting Characters [M6] Walkthrough [M6.1] The Blue Star [M6.2] The Green Star [M6.3] The Orange Star [M6.4] The Purple Star [M6.5] The Marine Star [M6.6] The Red Star [M6.7] The Yellow Star [M7] Items [M7.1] General Items [M7.2] Special Items [M7.3] Weapons [M7.4] Armour [M7.5] Magic [M7.6] Accessories [M8] Boss & Mini-Boss Strategies [M9] Enemy Information [M9.1] Enemies [M9.2] Enemy Attacks [M10] Shops [M11] Games [M12] Secrets & Rumours [M13] FAQs & Other Oddities [M14] Copyright, Thank-Yous & Contact Info *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M2] *Version Info* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M2.1] *Latest Version* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 July 1, 2012 Happy Canada Day! Added info on a shortcut in the Cricket Jam side quest. Thanks Jose! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 December 27, 2009 Added FOLLOW-UP to FAQ on Booster's Tower. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 December 22, 2009 *~*~HAPPY HOLIDAYS & NEW YEAR 2010*~*~ *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 September 18, 2009 Walkthrough now available at MyWii-- http://myWii.com.au *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 May 5, 2009 Unfortunately, Yahoo! is shutting down all free Geocities web sites this summer. I have decided to close down all my Geocities web sites early to beat the rush in saving all my files. Until Yahoo! officially dumps the sites, I've posted a short message there, but all content has been removed. Thank you for all of your support of my web sites for over 10 years! I will be considering a move to my own web site domain, but for now, you can access my video game FAQ/walkthroughs on GameFAQs.com and any other sites located in the Credits section. Many thanks & happy gaming, ~Megan~ Version 1.0 February 8, 2009 Added FAQ on Boosters Tower. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 February 4, 2009 Added secret on Mushroom Kingdom item shop. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 January 14, 2009 Walkthrough now available at ChapterCheats.com. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 January 9, 2009 Walkthrough now available at Vgnerd.com. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 December 20, 2008 Walkthrough now available on *NEW* website: http://www.geocities.com/nintendo_girl21sfaqs Old Zelda & Mario web sites have been removed. *~*~HAPPY HOLIDAYS & NEW YEAR 2009*~*~ *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 October 3, 2008 Added FAQ on getting Princess Toadstool early. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 September 15, 2008 Walkthrough now available at MyCheats.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 January 30, 2008 FAQ now available at CheatCodes.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 January 18, 2008 Walkthrough now available on CheatHappens.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 January 16, 2008 Walkthrough now available on Kuponut.com. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 December 22, 2007 **HAPPY HOLIDAYS, FELLOW GAMERS** *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 November 16, 2007 FAQ now available on Cheatingdome.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 October 10, 2007 I FINALLY got through all 1600+ e-mails (about 1500 of them spam) from my old e-mail account, which is now defunct. Unfortunately, there were 3 e-mails about my walkthroughs sitting in my old inbox that got lost. Two of them I posted and answered from memory, but I didn't reply to them personally, so if you are one of those three people, I sincerely apologize. The third guy, especially. If you e-mailed me sometime in the last week and never heard back from me, chances are I lost your e-mail, so send it my way again and I'll get back to you this time, I PROMISE. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 October 8, 2007 Happy Thanksgiving, Canada! Walkthrough now available at Gamerevolution.com. Still haven't recovered e-mails under old account yet. Will get to that ASAP. I'm sure there are just THOUSANDS of FAQ-related e-mails waiting for me :oP *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 October 6, 2007 SHE'S BAAAAACK! If you've been wondering where in Mario's overalls I've been in the last week, well here's a breakdown: 1) I started teacher's college, 100x more demanding and so updates are now going to be posted less often. *Wipe away a tear*. Hence, I've posted a disclaimer under Contact Info. 2) My Desktop had a nearly fatal hard drive crash last week and luckily I managed to save all my highly important data on CDs before the comp blew up. Just kidding...it died a noble death. 3) I bought a laptop (finally) and in between transferring my files, setting up a new e-mail address, and constantly calling Rogers and my local computer shop for solving all kinds of tech issues, I've neglected to update. 4) As for e-mails sent in the last week, they have not yet been read or replied to. Despite a near fatal hard drive crash, my old ISP should be able to restore all messages that were in my Inbox or sent in the last week, *WHEW*. If you fall in this category, please be patient as I catch up with my e-mail. Thanks for your patience and understanding. I'll get back on things very soon, I promise :o) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 28, 2007 Walkthrough now available on Gamesradar.com and Cheatplanet.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 20, 2007 Walkthrough now available on SuperCheats.com and Neoseeker.com. Also added links to my files on these sites from my Geocities site. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 19, 2007 Walkthrough and checklists complete to the best of my knowledge. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3] *Game Information* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.1] *Technical Info* Genre: RPG (Role-Playing Game) Designer: SquareSoft Publisher: Nintendo System: Super Nintendo (SNES) ESRB Rating: Everyone (E) Player(s): 1 Release Dates: March 9, 1996 (Japan); May 13, 1996 (North America) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.2] *Game Premise* The original progenitor of the Paper Mario franchise, the first Mario game with an incorporated narrative and continuing adventure with Final Fantasy-stylized RPG battles and early 3D animation. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.3] *Decoding My Directions* Up= Northeast Down= Southwest Left= Northwest Right= Southeast #x- number of times (e.g. 2x= 2 times) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M4] *Basic Controls & Actions* Basic Moves: Jump- B Move- Control Pad Y- Run (hold button) X- Menu screen Battle Moves: Physical attack (hammer, glove, chomp, etc.)- A Defense, run away- B Items- X Magic attack- Y How to Fight: 1) Start a fight 2) Choose A (physical) or Y (magic) 3) Press same button to select choice 4) Choose from list with Control Pad 5) Press same button again to select choice 6) Use Control Pad to select enemy (if applicable) 7) Press same button again to begin 8) Press A for action command (if applicable) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M5] *Characters* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M5.1] *Main Characters* Mario The same old short, fat, mustached plumber with red hat & overalls. Weapons: Hammer, Nok Nok Shell, Punch Glove, Super Hammer, Masher, Troopa Shell, Mega Glove, Ultra Hammer, Lazy Shell Magic: Jump, Fire Orb, Super Jump, Super Flame, Ultra Jump, Ultra Flame Armour: Shirt, Thick Shirt, Mega Shirt, Happy Shirt, Sailor Shirt, Fuzzy Shirt, Hero Shirt, Lazy Shell Mallow A ball of fluff raised as a "frog" by Frogfucius in Tadpole Pond. Weapons: Froggie Stick, Cymbals, Whomp Glove, Ribbit Stick, Sticky Glove, Sonic Cymbals Magic: Thunderbolt, HP Rain, Psychopath, Shocker, Snowy, Star Rain Armour: Pants, Thick Pants, Mega Pants, Happy Pants, Sailor Pants, Fuzzy Pants, Fire Pants, Prince Pants Geno A mysterious star being using the guise of a popular action figure/doll. Weapons: Finger Shot, Hand Gun, Double Punch, Hand Cannon, Star Gun Magic: Geno Beam, Geno Boost, Geno Whirl, Geno Blast, Geno Flash Armour: Mega Cape, Happy Cape, Sailor Cape, Fuzzy Cape, Fire Cape, Star Cape Bowser Mario's original foe turns good for a change, a strong and formidable partner. Weapons: Chomp Shell, Chomp, Hurly Gloves, Spiked Link, Drill Claw Magic: Terrorize, Poison Gas, Crusher, Bowser Crush Armour: Happy Shell, Courage Shell, Fire Shell, Heal Shell Princess Toadstool The Olive Oyl to Mario's Popeye is beautified and given nerves of steel to become a magical, viable partner. Weapons: Slap Glove, Parasol, War Fan, Super Slap, Frying Pan Magic: Therapy, Group Hug, Sleepy Time, Come Back, Mute, Psych Bomb Armour: Polka Dress, Nautica Dress, Fuzzy Dress, Fire Dress, Royal Dress *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M5.2] *Supporting Characters* Chancellor The guardian of Princess Toadstool and royal leader of the Mushroom Kingdom. Dyna & Mite A feisty girl and her baby brother who live in Moleville. Frog Pupil Former pupil of Frogfucius, turned scholar and salesman, lives on second floor of the Elder's house in Seaside Town. Booster Clueless puppet character who lives in his own tower. Boshi A purple Yoshi with shades who boasts speed in the Mushroom Derby at Yo'ster Isle. Frogfucius A wise sage who lives and reigns over Tadpole Pond, guardian of Mallow. King & Queen Nimbus The rightful parents of Mallow who reign over Nimbus Land. Sgt. Flutter Leader of the Sky Troopas who create a doable formation at "Scale the Cliff" in Land's End. Toad Multiplied individual throughout the game. Toadofsky Composer extraordinaire who resides in Tadpole Pond, attempting a magnum opus. Green Yoshi Riding partner at Yo'ster Isle's Mushroom Derby. Can be summoned in battle with a Yoshi Cookie. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6] *Walkthrough* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.1] *The Blue Star* Toadstool is kidnapped by Bowser (what else is new?) Mario immediately heads for Bowser's Keep. Go straight through the doors. If you bump into any Terrapins, use the A button attack constantly. No prize, no loss. Keep heading up (on the way, the bridge behind you collapses). Finally you reach a fancy room with a chandelier. An early fight with Bowser. This battle is short & sweet. Keep attacking the Kinklink with A or Y button attacks until the chandelier falls. Piece of cake. Fungah, foiled again! Bowser, Toadstool, and Mario end up flying in all directions as a big sword lands on the castle. The Seven Stars also fly out over the Kingdom. The perfect title sequence. Miraculously, Mario flies directly into his house. Press B to get down, then exit and speak to Toad. Save at left by jumping on the "S" box, then exit to Bowser's Keep. No way, Jose! The bridge to the castle is destroyed and Mario can only watch it from a distance. Phoeey. Go back to Toad who is now indoors. He will run off. Go back and try to exit. Toad bumps into you. If this is your first time playing this game or you need a refresher, get instructions from him. You get a few Mushrooms. Save again, then exit to Mushroom Way. Fight the Goombas and Sky Troopas in this first area. Collect the coins from the two Treasure Boxes. Near the end, fight the Goomba that trapped Toad to receive a Honey Syrup. Continue forward to the next section. Beat the Goomba on the spinning flower, then use it to jump left. Hit the Box for a Flower. Use the spinning flower again to jump right. Save Toad from the Sky Troopa to get a Flower Tab. Apply it now on the Items screen. Get the Recovery Mushroom from the Box near the exit, then continue. Fight the Lakitus here until you reach Level 3 (unless you have already). Go right to the Hammer Bro. and Toad. Walk into him to start a fight. Hey, where did the other guy come from? Use Y Button attacks to finish them off. When you run out of FP, use that Honey Syrup, or A Button punches. You get 6 Ex. Pts., 20 Coins, a Flower Jar, and a Hammer! Apply the Flower Jar under Items, and equip the Hammer under, um, Equip. Now head to Mushroom Kingdom. Once there, save at the Inn (marked with a star). This is especially important for the next step. Enter the castle and Toad will dash ahead of you after a pep talk. Jump on his head and just before he goes through the door, jump above the door and get a Frog Coin from the Surprise Box. If you screw up, you can Reset your game (or hold L, R, Start and Select) and try again. Once you have all that, go forward to the Chancellor and he will ask you to save the Princess, giving you a Map (after tripping you up, hee hee). Exit the room and go right to the Vault Guard. Hit all three boxes for 10 Coins, a Flower, and a Recovery Mushroom. Up through the door, go left 2x, then up a flight to Toadstool's Room. Press A at the corner chair to get Toadstool's ???. Her Grandma will swap it for a Mushroom. Whatever it was... Once outside the castle, a marshmallow creature will be chasing a crocodile. O-kay. He soon cries, making it rain. Oh, bother. Talk to him to stop the showers and he will ask for your help. Say yes and Mallow joins your party. He's a good partner for now who can heal HP easily, but will prove pretty weak in A button attacks. Go to the Item Shop (marked with a mushroom) and the shopkeeper will give you a Pick Me Up. While here, buy and equip the Shirt, Pants, Jump Shoes, and Antidote Pin. If you can't afford it all, stop by later. You can also buy items. I recommend Mushrooms, Honey Syrups, and Pick Me Ups. Take the stairs down and talk to the man. Jump when he says so to get a Flower. If you stand on his head and jump in the corner opposite the stairs, you'll get a second Flower. Outside, find a Toad jumping up and down, and talk to him. Croco will zip right by. No bazooka? Dang. Save in the Inn again, then head to Bandit's Way. Throughout this area, you'll follow Croco around until fight time. Fight the enemies surrounding the area, then head into the next section. Use the spinning flower and jump off to the ledge. Jump across the yellow platforms, collecting Coins, then down to another spinning flower. Jump towards to the blue flower and get a Kerokero Cola from the Surprise Box. In the next section, use the yellow platforms to hit the Treasure Box for an Invincibility Star. Run around and whack each K-9 to rack up Ex. Pts. and possibly level up (likely once or more). Hit the other box for a Flower. In the next section, hit the box for a Recovery Mushroom, then chase Croco around until you corner him. After cornering him 3 times, you start a fight. Use Mario's Fire Orb to make Croco skip a turn to "douse a tail fire". You can use that attack continuously. For Mallow, use HP Rain, Mushrooms, and Honey Syrups because his A button attack is weak. His Thunderbolt can be used if you have the all-clear. After a while, Mallow will (literally) knock his Frog Coin out of Croco. You get 8 Ex. Pts., 10 Coins, a Flower Tab, and a Wallet that he leaves behind. Apply the Flower Tab, then take the trampoline that falls, then the top left exit back to Mushroom Kingdom. Oh my! Shysters have taken over the kingdom. You don't have to stop and defeat all of them unless you want some small rewards. If you defeat the Shyster hitting on the Toad at the entrance, he'll give you 10 Coins. Defeat the Shyster chasing the Toad in the bottom right area and he'll ask for his wallet back. Trade it for a Flower Tab, and apply it now. Look for the two storey house below the castle and defeat the Shysters jumping around inside. Head upstairs and save the boy for a Flower Tab. Apply it, then visit the Item Shop to stock up, and save at the Inn. Inside the castle, go up until you find a Shyster chasing a Toad. Defeat it, then go left & clear the staircase by defeating another Shyster, then two more by the next door. Say "You Bet" to the Toad to get another Flower Tab, and apply it. Talk to Grandma to get healed, then save. In the Guest Room (head right to find it), talk to the Vault Guard to get the Wake-Up Pin. Apply it if you wish, then head into the vault to get 10 Coins, a Mushroom, and a Flower (again). Make your way to the Chancellor's Room to start a fight with your first real boss...Use Mario's Hammer and Mallow's Thunderbolt to stun Mack and clear the Bodyguards quickly (though they can re-appear). Continue this pattern, having Mallow heal when necessary to win. You get the Blue Star for your troubles. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.2] *The Green Star* Talk to the Chancellor to restore the castle to normal. Head to the Item Shop and Mallow will get a Cricket Pie for his Frog Coin. Now don't get greedy and eat it...fat boy. Stock up on items if needed, then save in the inn. Head out to the Kero Sewers next. Take the pipe down and save once inside. Take the water right, then up to the surface. Take the next pipe, then the one down to the right. Fight the Big Boo if necessary, then take the pipe by it. Drop to the right and up the stairs to a Treasure Box. Prepare to fight Pandorite once you hit it. He's tough, but no match for Mario's Super Jump. Apply the Flower Jar and Trueform Pin you get in reward. If you reset the treasure box (exit and re-enter the room), hit it for lots of coins. Take the steps back up slightly, then jump up to the level at the first step. Watch out for Rat Funks as you navigate up the levels. Get a Flower from the Treasure Box, then down the pipe at the end. The Treasure Box here holds an Invincibility Star (man, I wished these lasted longer...). Use it to knock out as many enemies as you can to gain Exp. levels. Go left and take the pipe, then go left & take the next pipe. Jump up to the solo Rat then over him to the pipe (take it). Take the left stairs and hit the green button. Drop down and through the pipe from before, then down to the pipe that was underwater before (I guess you know what the button did... no?). Hit the box for a Recovery Mushroom, then save. Take the next pipe down, then approach Belome. I would suggest having Mario use Jump (whatever level you have) & Hammer, and Mallow's Thunderbolt, as well as healing if you need it. You'll lose Mallow to lunch (yikes!) for a while, but he soon returns. Have Mario wear the Trueform Pin to avoid S'crow Funk. After Belome is finished off, you and Mallow flow down the Midas River. This is by far one of the major highlights of the game, so enjoy it while it lasts (though you can return and play it again; also see Minigames section for more details). The waterfall will push you down, but press the arrow buttons to navigate, and A to push yourself up a bit. Collect coins and Frog Coins, and try to aim yourself into the holes to navigate caves with extra Flowers and coins. Next is Barrel Jumping. Jump for coins and switch sides by bumping into logs. Avoid fish that pop up and steal coins. For best results, follow the pattern BJJBBJJBBJJBBJJ (Bump/Jump). At the end, coins won are collected and exchanged for Frog Coins. You also get the NokNok shell, which you should equip on Mario now. Save & exit via the road to Tadpole Pond where you'll meet Frogfucius. After some chit-chat (and Mallow's surprise identity!), talk to the old cricket again to exchange Cricket Pie for a Froggie Stick (equip on Mallow pronto). Visit Melody Bay if you want to get access to the Frog Coin Emporium and Juice Bar (see Shops page for details). Take the path to Rose Way. Put the Wake Up Pin on Mario to avoid the Shyguys' attacks. I guess Mallow could use the Trueform Pin. Take the first block, then to the next to get a Recovery Mushroom. Go back on the block, then transfer to the next platform. Stay on it till you get a Flower, then take it back. Hop onto the next block and onto the next screen. Defeat the Shyguys on the blocks, then jump to them to time their movements so they come close together. You want to jump from one to the other and collect the Frog Coin from the Treasure Box on the opposite block. Try your best...it's tricky. Exit back and take the block until it drops you off at the next exit. Beat up the Crooks if you want coins, then move to the next screen. Take the yellow block and jump on it to go left, then to the next block. Collect the coins, then jump back to the first block and ride it down to the next platform. Get the single coin, then take the block to the next section. Keep going forward to see Bowser's army, then head forward to Rose Town. Once there, head into the Inn and watch the interaction Mario has with Gaz. When you recover, you'll see that a figure named Geno dressed in blue has left. Well...better than a live Chucky doll. Save and head to the Item Shop, but stay outside. Climb up the crates and drop down the chimney to a higher level inside. Jump to the invisible Treasure Box for a Flower. Talk to the clerks to restock on items. Be sure to buy and equip the Thick armour and any pins you don't have. Equip the Fearless Pin on Mallow and keep the Wake Up on Mario. In the northwest corner of town, talk to the man there who will boost you up to his house if you stand on his head. Inside, hit the two boxes for Flowers, then (upstairs) press the switch. Also, hop on the bed for a hidden Frog Coin. Outside, the guy will re-enter his house. If you want to lie or fess up, pick either choice. If you head back inside, he will confront you, but then forgive Mario and offer directions for the Forest Maze. Exit the town to the Maze. Jump in the bottom left corner for a hidden Kerokero Cola. You can also collect lots of Mushrooms growing around, but beware that some are enemy lures. In the next section is a wooden pipe and a Wiggler. If you jump on his head continually 10x in a row, you get a Frog Coin. Try it if you're game, then head down the pipe. In the cave, take the trampoline at the end. At left outside, jump for a hidden Frog Coin, then head to the next screen. Now there are 7 stumps and Wigglers. Take the bottom right pipe and jump while standing in the big light spot at bottom for a Flower. Exit and try the middle left stump. Jump in the light above the trampoline for an empty Treasure Box. Hmmph...cheapstake. Exit and take the last stump. Make your way behind the sleeping Wiggler (but don't touch him!) and jump for a hidden Kerokero Cola. Wake the Wiggler (he he he...that sounds so cute) and you'll fly out of the cave, opening a new path. Take it to the next section, then another to a trampoline. Take it up and away. Jump in the top right corner for a hidden Red Essence (a great item) and save. Now you'll explore the real maze. The directions you got from the guy in Rose Town need to be slightly adjusted for Mario's POV. Go left, left, straight (down), right and take the stump pipe. Hit the Treasure Boxes for Frog Coins, Flowers, and/or Recovery Mushrooms, then exit back to the maze. Go right, up, up, right, up, and left (or just follow the blue dude). Finally, follow Geno (who will sort of jump with fright) and you'll encounter your second major boss, Bowyer. What a stupid name, nyah. In this battle, Geno joins the fight. Use his Geno Beam, Mario's A-button (NokNok Shell) and Mallow's A- button (Froggie Stick) as well as healing and using items (since his is weakest). Bowyer can deactivate one of the A, X, or Y buttons during the fight, so be prepared to switch strategies throughout. Avoid using Mallow's Thunderbolt (useless). When you win, you receive the Green Star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.3] *The Orange Star* Geno officially joins your party now. Be sure to apply the Flower Box you received in the battle, then head back to Rose Town. Go into the Inn and Geno will be reunited with Gaz, who will eventually give him his Finger Shot. Equip that weapon pronto (might as well apply the Trueform Pin to Geno as well). Exit to the Pipe Vault. Take the pipe down, then jump over the lava to the next screen, avoiding the Sparkies. Jump over the Goombas and time your jumps well with the Thwomp enemy. Take the second pipe, then the next one. Collect the coins and run/duck under the barrier for a Frog Coin. Take the trampoline (boing) and go back down the second pipe again. Now jump at the third block for a hidden platform, then take it up to a higher one. Jump at the fourth block for a hidden Frog Coin and jump four more ahead for a second Frog Coin. The next (third) block has a Flower. Take the trampoline and down the next pipe to the Goomba Thumpin' minigame (see Games for details). This is a fun little game and a nice break from pipin' all day long. Anyhoo, take the last pipe and jump across the pipe with the Piranha, then take the pipe at the end. Jump across the red pipes, avoiding Piranhas. You may lose coins for bumping into them. Take the end pipe and jump on the platform, hitting the Treasure Box for a Flower. Take the next platform above the little Piranhas. You can try hitting the box for coins, but the risk may not be worth much...Down the next pipe and you're in Yo'ster Isle. Jump behind the save box for a hidden Frog Coin, then save your game. Talk to the green Yoshi and he will become your interpreter, whom you can ride along with for now. Talk to the red Yoshi walking near the entrance and answer positively for some Yoshi Cookies. Now you can participate in the Mushroom Derby (for more info, see Games section). Talk to Boshi (blue Yoshi with sunglasses) to race. If you win, you get more Cookies and the Derby becomes activated for all the others. Play for as long as you want, then exit to Moleville. Once here, visit the Item Shop to stock up on items. Purchase and equip the Punch Glove (for Mario), Cymbals (for Mallow) and Work Pants (for all 3). Save in the Inn and check out Bowser's diminished army in the far east. At left, talk to the lady mole near the entrance to the cave, then head inside. Tell the worker moles that you will save the kids and jump on their heads to reach the high ledge. Continue forward 2x and talk to the Treasure Hunter if you want. Head down and forward until you reach a trampoline. Try to use it and Mario will knock himself out...oops. Croco and his gang of Crooks will steal your coins. Sic 'em! Chase Croco until he bombs a dead end wall, then forward a few times to find a Crook hiding behind a crate. Fight him to get a Flower Tab & apply it now. Head right a screen and fight the next Crook behind the trampoline for a second Flower Tab (apply). Head forward again and a third Crook is behind the crates (shaped like an L). Apply your third Flower Tab, then run around (or wait patiently) to bump into Croco and begin your rematch with him. Have Mario use Punch Glove and Super Jump; Mallow use healing and items or Cymbals for off-turns; and Geno can use Finger Shot & Geno Beam. At one point, Croco will steal your X-button items, so beware and be prepared. Have Mallow use HP Rain if needed. When you win, you get your items & coins back, plus a Bambino Bomb! Just don't light a match...yet. Continue forward to find Pa'Mole. Give him the Bomb to blow the wall, then continue through it. Go along the lower level tracks until a Shy Guy pushes you out with a mine cart. How rude...but he drops a Frog Coin for you (sweet justice). Climb up to the higher level and head forward along it. Hit the Treasure Box for an Invisibility Star. Sprint along and catch as many enemies as you can for Exp. Pts. Head up again and left (hit the Treasure Box for lots of coins) to the Bob-ombs tracking the...tracks (*blush*). Jump over them and hit the boxes for a Recovery Mushroom and a Flower, then save. Head up and around to the big guy throwing bombs. Punchinello...another stupid name. Does he punch? NO! But the end is funny...so stay tuned. Magic attacks are mostly useless, though Mallow's Thunderbolt attacks all the Bob-ombs that Punchinello (*hack*) summons. Have Mario and Geno use A-button attacks. Before you know it, a huge Bob-omb lands on Punchie's head (he he...) and the coal mine blows. Collect the Orange Star in a Technicolor moment. Head forward to find Dyna and Mite (now those are cute names) trying to jump-start the mine cart. Read the note if you want, then hop in to start 'er up. See the Games section for info. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.4] *The Purple Star* Midway through Moleville, a trio of Snifits will corner you as they attempt to chase down a small beetle. They reveal that their master, Booster, is holding the Princess captive. Aha! Stock up while in town and check out the other stores if you want (see Shops page for details), then head out of town and back to Tadpole Pond. There is a new song to learn from the mines, but for some reason I can't find the source. If anyone knows, please send me an e-mail. I do, however, know the notes. Head over to Toadofsky and play the Moleville Blues to receive the Tenor Card. Exit to the map and head to the newly opened Booster Pass. Find a Frog Coin behind the second plant to the right. Head far left and use the plant to reach the hill. Jump to reveal a Surprise Box with a Flower. Head right and upwards, jumping left of the exit for a Rock Candy. In the next section, walk along the lower side to get the big Flower in the back. Hug the left wall to deek into a corner, then jump right to hit a switch that traps all the poor enemies in their holes. Head up and exit to Booster Tower. After a short little cinema with Bowser and Princess, try opening the door. It's locked. Turning away, Bowser returns and knocks the door down. Bowser will join your party (or in his mind, you join HIS party). Enter the tower and talk to the Snifit at the front desk to engage in a fight. Beat him, then take the blocks on the left. You may want to pay attention to the paintings, though I will explain their importance later. In the next section, climb the blocks avoiding the Spookums. A Frog Coin can be found on the black block one down from the top left in a Surprise Box. In the next section, you are properly introduced to Booster. Follow the train track to get a Flower Tab (apply that pronto), then head right to the next screen. Climb up, avoiding the enemies by hugging the right wall Take the first path to the next section and attempt a jump approximately two squares right to land on a teeter-totter that will send a cute little Bob-omb flying hitting a box to land you the Masher. You may need to exit and re-try this several times, but you should eventually nab it. It's a strong weapon for Mario. Apply it when you have it. Head all the way back to where you came from originally, and go through the second door. Hit the ! block switch that creates a new path, then head to the next screen. Here's a nice recurring motif from the Mario RPG series. Head into the curtain and you'll re-emerge as 8-bit Mario from SMB. After that little piece of nostalgia, head to the next area and avoid the Spookums. The last one who is shooting Bullet Bills at you can be avoided by hugging the left wall or you can engage battle. It's funny...if you pass him and then come back, he's looking out the window. Guess it's his break time now. In the next room, avoid more enemies, head to the next room, and save. Head right to Ancestor Hall. You are reunited with those paintings. Press A at each painting in this order (listed by description): the one wearing glasses and a hat; the blonde one; the one that looks like a pirate; one that looks like Joe Camel; the one with a triangular head and glasses; and lastly, the one with noticeable teeth. Sorry for the vague descriptions, but it's easier than memorizing their numbers from the first room. If you miss any, you get a little poke, no biggie. If they are entered correctly, Booster spits out a key. Ew...Booster slime. Use the key to open the big locked door here and enter. Jump towards the Chomp and Bowser will tame it and you'll earn its respect. Equip it on Bowser now. Head back one room and go right to the next one. Get a Recovery Mushroom from the block and jump on the teeter-totter (another one?) to fly up a level. Get the Frog Coin from the Surprise Box in the bottom left corner, then head up the platforms avoiding the enemies parading them. Jump in the hidden corner right of the stairs for a Frog Coin, then climb up more and head through to the Mine Room. This is a war zone...! Hop around to get coins, Frog Coins, and a key, though you may experience several fights with the blue Fireballs lurking under the floor (creeeepy...). Use the key on the big locked door to get the Zoom Shoes. Head back, then left to the next room. Climb up, fighting the Chomps, and enter the next room. Booster reappears and throws little Bob-ombs at you. Here's a funny little secret...hide behind the wall and move Mario up into the frame to create a homemade Mario picture. He he he...Go forward two rooms and up the steps on the right. On top of the Treasure Box (which itself contains a Frog Coin) is a Surprise Box with a Goodie Bag worth lots of coins. Hop in the bottom right corner for a Recovery Mushroom, then save. Head through the next room and peek in the door to see the Princess. Hooray!...but the door's locked. Now for a fun little mini-game called Hide'n' Seek Curtain (see my Games section for help). Mastering the game avoids a fight with Booster and his minions, however fighting them is no biggie. Use Mallow's Thunderbolt to thump all three and A-button attacks to bring them down. If you "win" the game, jump under the Mario doll to knock it down and Booster will reward you with the Amulet. Head back, change Geno for Bowser and save, then go forward to fight Crate Guy and Knife Guy. Use Mario's best fire attack on Knife Guy & the Masher, and Mallow's Thunderbolt on both (while healing occasionally). Bowser's Chomp is an effective attack, too. After the battle ends, you'll drop to Booster Hill. Play a preview edition of Beetle Collecting (see Games for details) by hopping on the Snifits to reach Princess and get Flowers. At the top of the hill, you'll reach Marrymore. Apply the Flower Jar from your last battle, then head into the hotel to stock up on items. Buy the new armour (Happy Pants, Happy Shirt & Happy Shell) and new weapons (Hand Gun for Geno and Whomp Glove for Mallow). Be sure to equip all new pieces. Avoid buying the Super Hammer and Chomp Shell, unless you're dying to try them out. They're not as effective as Mario and Bowser's current weapons. In the first room of the hotel, jump on the bookcase and jump to uncover a Frog Coin. Exit Marrymore to Booster Pass for some extra goodies that you opened up in Booster Tower. Head back a screen & through the open cave. Jump across the platforms, avoiding the Spikeys. You'll have to fight the Snifit who is apprenticing for an upgrade. After clubbing the snot out of him (for shame, apprentice), head across to three boxes which contain a Kerokero Cola, Frog Coin, and Flower. Exit back to Marrymore. Attempt to enter the chapel and Raz and Rani will be kicked out. Behind the chapel is a hidden entrance (left steeple). Take the stairs and for kicks, jump on the cake. Go up to the left and help the Snifit break down the door by running in step with him. Save here and try the door to get Bowser out. Do the same routine with him to break into the church. Princess loses all her "wedding gear". As quickly as possible, talk to each scrambling Snifit to find all three pieces and light the candles. Nab the crown on Booster's head, then talk to the would- be groom to engage in a sweet kissing match. Depending on how many candles were lit, Mario will be kissed by either Princess (with Bowser and Booster smooching, too), Bowser/Mario, Booster/Mario, and Bowser/Booster/Mario. Now that's one for the scrapbook! The French chefs will be royally peeved that their cake will go to waste with no wedding. YOU FOOLS! Ignore the fist- flying chefs and keep attacking the cake, which will soon turn evil. Yeah, you heard me...what will Nintendo think of next? When the chefs take off, you fight the lone cake. The key is to snuff out all of its candles. Use A- button attacks constantly through two stages (tiers?) of cake (Bundt & Raspberry) until Booster comes and eats the cake...and all the gross things on his shoes from jumping on it...he he he. Exit the chapel and save, then head out to Mushroom Kingdom. Talk to the blue Toad guy near the entrance for a Frog Coin. Head into the Chancellor's Room of the palace to reunite the Princess with her flock. Exit the castle sans Princess and she will float on in and decide to rejoin the party. If you have 500 coins and want to play a fun mini-game, enter the Inn and talk to the kid playing Game Boy in the right corner. Talk to him again and again until he offers it to you at a cost. Beetle Mania will be added to your main menu and can be accessed at any time. It's a fun little break from trouncing Koopas (see my Games section for details). So...where the heck is our well-deserved star? Exit to Tadpole Pond and visit Frogfucius to learn that it is in Star Hill. Exit to the map and head to Star Hill. Press A to activate the green star/flower on the left to open the door and enter it. Activate all 5 similar star/flowers to activate another door, then activate 6 more to enter the last door where you'll find the Purple Star in the back. Hurrah! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.5] *The Marine Star* To exit Star Hill, activate the last group of 6 flowers and head through the star door to the map. Head over to the newly opened Seaside Town. Everyone seems verrrry peculiar at the moment...too much salt water. In the top right house is the Elder (again, very weird) who will ask you to find the star that is lost to the sea. On the upper floor of that house is a frog pupil of Frogfucius' who will sell you some accessories in exchange for Frog Coins. If you have enough, try the Exp. Booster first, but you probably don't have many to buy with. Save in the Inn (rest there if you want), then head out to Sea. In the next section is a Shamen (the sage masked as a shopkeeper, he he he). Buy a set of new armour (Sailor Shirt, Pants, Cape, and Nautica Dress) and a new weapon for Bowser (Hurly Gloves). Equip all and sell back the old stuff if you please. Take the right exit to the next area. Drop down to a treasure box and hit for an Invincibility Star. Run like the wind through all the starfish. Take the left ledge through more, then drop down and through to the next area. Head left and upwards through the top left opening. Hit the boxes for a Recovery Mushroom, Flower, and Frog Coin, then jump over the crates to save. Go up and back to the previous room. In the water, wade to the next room and make your way into the whirlpool to sink (Mario must have Super Lungs!). Go up and left to a secret cave. Float up to the surface and jump out, hitting the box for a Max Mushroom. Head back down to the next section, outdoors for a change. Avoid or fight the little blooper, then sink down and enter the Sunken Ship through the pipe-like entrance. Read the memos if you want a little backstory on the ship. Go through the right door and save, then head back a room and left to the next one, then through the next 2 doors. Jump on the crates at right and drop into the back right corner for a Flower. Take the stairs, avoiding the Rats, and jump on the higher crates again and again for 100 coins from the box. In the next room, there is a very easy way to avoid going through each door and I'll let you in on it, but if you'd prefer to go through all the doors you'll have to find another walkthrough on it, because I've never done it any way but this one...alrighty then, go through to the next section, talk to the Shamen if you need more gear, then head through the door. Enter the last room on the right, fighting the Greaper to get by. Save and head up through the door. Hit the boxes to spell out the word PEARLS. Press A at the pipe for a victory sound, make sure Mallow and Geno are in your immediate party, and approach the door to begin a fight with King Calamari and his multiple Tentacles. You'll fight two sets of 3 tentacles first before hitting the big squid. Use Mario's best fire attack, Geno's A-button attacks, and Mallow to heal and use items. After they're gone, you move on to a new set that bookend the big guy. Continue the same strategy until they're defeated. In the next room, jump to the high door and enter. Make your way among the Rats, down the stairs to the next room. In the top left, jump on the barrels then to the boxes. Hit both for about 200 coins, then go through to the next room. Here's something cool...a wise guy, eh? Jump in the bottom right of the middle light, then jump on your twin to hit a hidden box with a Kerokero Cola. Go through to the next room and through the left door. Behind the crates is a hidden room with a Frog Coin in the box. Back a room, go down the stairs to the next area. Get the Recovery Mushroom and save. Prepare for a fight, then hit the treasure box for a fight with Hidon. Use Mario's best Jump attack and general A-button fighting from the other two to whack him. You get the Safety Badge for your troubles. Save again, then head up 2x and swim to the whirlpool to sink down. Collect the 4 Frog Coins, then go up 2x and down the stairs, hopping over the starfish (you'll probably fight most of them). Behind the barrels is a hidden room with the Safety Ring. Back a room, watch out for the whirlpool and collect the Frog Coin at left (hop out to land), then go right to the next area. It's an ambush! Fight the gang with A-button attacks and Mallow's Thunderbolt to knock them all dead...well, not really, they just run off. Get the Recovery Mushroom to heal up, then head upstairs. Aaaaaahhhhh....ha ha ha...ya missed! Fight more guys and head up until you meet Johnny Jones, the head pirate. Gulp. This guy can be brutal, so brace yourself. Have Mario and Geno use A-button attacks on Johnny and Mallow's Thunderbolt on the Bandana Blues while healing when needed. To avoid a direct one-on-one between Mario and Johnny, keep one minion alive, with all attacks centred on Johnny. I've tried the one-on-one and its tough, so I suggest you try this out. You get the Marine Star. Now that was easy...or was it? Head through the next door and take the trampoline out. Head back to Seaside Town where you are ambushed (again) by the mushroom freaks. I KNEW something was fishy about these guys...get it? Fishy? Sea? Forget it...Hand it over nice & easy. Don't worry, we'll get it back. Unfortunately, no shops will be in service, so I hope you have enough healing items. If not, you can always return to the sea and visit the shamen guy to fill up. Trade Mallow for Princess, save in the Inn, then head left to fight Yaridovich. This guy is super-tough, but the Princess is amazingly helpful with healing. Use all A-button attacks, and have Princess use Group Hug when any one of your guys is hurt. Now the Marine Star is yours! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.6] *The Red Star* Johnny leaves a key and a note for you, Mr. Hero. Go back to the town and free the real citizens of Seaside Town from the locked shed. Apply the Flower Box from the Elder. Now all the shops are open, so refill your stock if needed, rest, and save. Try out the Beetle Racing shop if you wish (see Games section for details). Purchase the Parasol, Double Punch, and Ribbit Stick from the shop and apply to Princess, Geno, and Mallow (respectively). Try the Troopa Shell on Mario if you wish. I think it's about equal to the Masher, depending on who you fight. Talk to the real Elder to learn where the next star is located. Exit to the map and head to Land's End. Save here, and take the cannon like a pipe. This takes some finesse. Press B with precise timing to fling yourself forward onto the next platform. Stand on the yellow platform and jump at its highest point (slightly left) to get a hidden Red Essence. In the next area, jump between the cannon and its next platform to reveal a yellow platform. Use the cannon to shoot forward, either on the platform or in the hole which releases several Chows. Jump out and hit the spot below the hole to uncover another yellow platform. Take the cannon again and shoot onto the new yellow one. Jump to the box for a Frog Coin, then up to the ledge. In the leftmost corner, jump for a Kerokero Cola, then head forward a screen. Take the platforms across, avoiding/fighting Geckits till you reach the exit. If you happen to fall (very likely), take the cannon to return to the beginning. Save in the next area, and go right to two blue flowers. On the top (rightmost) one, jump far left to get a Frog Coin, then go back left to the ledges, jumping off the spinning flowers to the next area. Play the Sky Bridge game if you want (see Games for help), or drop down for the Cricket Jam game (you know the drill...Games). After any or none of that, take the platforms that make up the Sky Bridge forward to the desert. Talk to the mouse who is also on his way to Monstro Town. Save, then head to the next screen. This can be tricky, so I'll try my best to explain it. You want to approach the quicksand pits and fight each Shogun that appears, then use the pit to be carried to a new section. Sometimes you might take the "wrong" path, but you'll eventually end up where you want to. When you come to an area with a path heading out, take it and you'll find the mouse again in another area we'll explore later. Take another Shogun hole until you land in a cave. Save and drop down to the box with an Invincibility Star. Ram into as many enemies as you can to level up. In the room with all those Geckits, you're probably thinking, "Darn, I wish I had another star to hit
all these foolish reptiles up for points". Well, darn it if a Shamen isn't
hiding behind the stack of crates at left. Pay 400 coins for a new star and
whack all them Geckits for level-ups. Head up to the next area, Belome
Temple. Ignore the trampoline shamen for now and go through to the next
room. Hit the box for 50 coins, then talk to the shamen there to have your
fortune read by hitting 3 Belome tongues in any order. There are six
possible combinations for 6 different "fortunes" and they are: 1/2/3 (Yoshi
Cookie or Recovery Mushroom), 1/3/2 (Yoshi Cookie), 2/1/3 (3 Chows), 2/3/1 (3
Chows or a Shy Away), 3/1/2 (100 Coins or a Frog Coin), 3/2/1 (100 coins).
So pick your favourite (if you pick an enemy combo, you are a sad, strange
little person). Take the little step to collect the fortune, then jump up
and into the next area. Take the pipe and hit the box, then head up to the
next room. Collect the coins, then jump on its box using
the left wall to get a Frog Coin. Take the stairs down. How about another?
Sure, boss.
Hit the next box for a Frog Coin. In the next room, hit the tongue for
another fortune. A weird one at that. If it says he's hungry, take the
elevator, but if it says it's his bedtime, exit and re-enter to get another
"fortune" read. After the elevator, take the pipe to fight Belome, Part II.
This Belome creates clones of you and your friends to use your own powers
against you...man! Use Mario and Geno's A-button attacks, and Princess as
healer/item user, attacking with A whenever possible. I'd say stick with
Belome, but the clones can be vicious, so have each of your guys fight each
of them, using Geno's multiple attacks if possible. After you win the fight
(yay), hit the ! switch and head up to the mouse, then take the pipe to
Monstro Town. In the first room, talk to the mushroom character, then head
upstairs to find....a....star. A dancing star...great. Talk to the mouse and
you will secretly unlock a side quest in Rose Town. It'll be a while, but
don't worry, I won't forget about it. Go back and demand that mushroom lady
give you another star. Or be polite and ask about the real star...whatever.
The Sky Troopas will appear (took you long enough, slowpokes!) to help you
out. Before heading out to meet them, you can try the Super Jump mini-game,
Culex battle, and Dojo (see Games for all info), but you should do this: Talk
to the Thwomp in the Super Jump room 7x (that's right...SEVEN) and exit to find
a key. Check out the item shop to stock up, then rest in the Inn if need be
(you'll also take part in a game of Hide the Flag, see Games). Drop in the
hole at far right to save, then take the rightmost door, jumping in the
bottom left for a Frog Coin, then exit and head to Tadpole Pond. Remember
that star dance? It's song is meant for a composer's ears...got it? Well, in
case you don't, visit Toadofsky and play the Star Lullaby to receive an
improvised encore of your choice. Play any series of notes and he will play
an opus. Sweet! You receive the last card in the rank of Soprano. Exit to
Monstro Town. Head left in the main area and take the trampoline back to
Land's End, more specifically Belome's Temple (told ya we'd be back). Head
left to the elevator and hit the tongue for a fortune. When it reads "Sorry"
about bedtime, take the elevator down and go right to bang into the Golden
Belome. Feed him the Temple Key and collect your goodies (here's the
inventory: 8 Frog Coins, 4 Flowers, 1 Fire Bomb, 1 Royal Syrup, and 1 Max
Mushroom). Go back through the temple until you meet up with the Shamen and
his trampoline. Pay him 100 coins to use it and...ahem...use it. Ah, the arid
desert *cough, hack*. Take the upper path to finally meet up with the ever-
patient Paratroopas. Time to "Scale the Cliff". I have found a great guide
on this, so check it out under Games, as you can revisit this cliff again for
game prizes. Head forward to Bean Valley. Take the pipe at right and go
left until you reach the edge, jumping to reveal a Frog Coin. Take the next
pipe, then the one below, and get the Flower from the box. Take yet another
pipe back and go left to the next screen. This area is pretty much random
prizes
and enemies that lead up to a mini-boss. The very back pipe unveils a new
location. Defeat the Chomp Chomp and jump 3x in the far left corner where it
was to reveal a yellow platform. Jump to the ledge and up to reveal Grate
Guy's Casino on the map. To enter it, you'll need to play Knife Guy's mini-
game at Booster Tower (see Games for help). Sorry, but you'll need to
backtrack through the map to Bean Valley and go through its first couple of
areas back to the multiple pipes. Enter the leftmost pipe and use the box
like a slot machine to get a prize/enemy. The rightmost pipe has a Box Boy
to fight. Use Mario's best Jump attack and the others' A-button attacks to
win. In the same room, jump in the L-shaped corner (far right) below the
first step to get a Red Essence. Use the trampoline up the
stairs and get the Frog Coin from the box. Take the pipe down and use the
next trampoline to exit. The front left pipe has another slot machine box.
The front right pipe has another, as well as a hidden box if you jump in the
corner below the slot machine one for a Kerokero Cola. Save behind the pipes
and go right. Have Mallow in your party and use the Trueform and Wake Up
pins on whoever you like. Time to fight the Megasmilax and his Smilax
minions. Defeat each wave of Smilaxs with A-button attacks and use Mallow's
multiple magic attack (Thunderbolt or Snowy). Princess is good for
refreshing HP. When the Megasmilax appears, continue the same strategy,
using Snowy. Pick up the Seed dropped by the Shy Away, vital for a future
side quest. Take the pipe and hit the brick to create a beanstalk. Very
cute. Climb up and make your way up the colourful beanstalks in the clouds,
jumping across them for Frog Coins and other things. At the top of the red
vine is a box with a Flower. When you get to the yellow vine, defeat the
Birdie there to make a platform appear. Use it to reach the blue vine and
jump to the yellow into the next area. Jump across the vines and hit the
platform above the yellow vine to cross over left. Head all the way to
the top where you'll find two boxes, one with a Frog Coin, the other a Rare
Scarf. Drop through the top hole and hit the boxes for 2 Flowers, then drop
again to Nimbus Land. The guards won't let you by, so use the smiley face
trampoline 2x to reach the main area. Enjoy the amusing cinema where Mallow's
naivete shines through. Enter the item shop and hop on the stack of boxes
behind the front desk, then jump towards the guy to get a Frog Coin.
Purchase the new weapons and sell your old ones (Mega Glove for Mario, War
Fan for Princess, Hand Cannon for Geno, and Sticky Glove for Mallow), and the
new armour (Fuzzy Shirt, Pants, Cape, and Dress). Save in the Inn (resting
if you want to) and then enter the top left house where you'll notice the
golden Mallow statue. Mario will be painted gold to sneak into the palace.
Once inside, you'll be alone for a moment. Head through the left door and
save. Attempt the next door to be rushed back to your spot. Avoid Dodo's
pecking beak by jumping with timing. Be careful, because sometimes he'll
switch the pattern around. If you win, you get a Feather. Save again and go
left where you'll be uncovered by guards. Follow them when they run off to
reach a room full of enemies. Jump down to get the Flower from the box, then
do down, right, up, and left to head back to the top level where you were.
Go through to the next room on top and get the Flower. If you want a
Recovery Mushroom, go through the bottom right door, then retrace your steps
back here. Go through the top left door. Jump where the Jawful was to get a
Frog Coin, then head down to find a hidden path into black screen and jump at
the end for another Frog Coin. Go right to find a bunch of captive Numbus
people. Talk to the far left one for a key, then the blue one for a Flower
Jar. Apply that, then save, and head back left, upstairs, then down 2x to
the main hallway. Fight the Heavy Troopa, then head through the middle door
with the key. Be ready to fight a major fight. Have Princess and/or Mallow
to heal. The first stage is Shelly (just an egg). "Fight" it until it
breaks to reveal Birdo, a tough old...bird. Use A-button attacks and Princess'
Group Hug to heal. Try to block his attacks with A, as they are extremely
harmful. When you win, get the second key, and can open the door behind the
egg.
Fight the Pinwheel first to avoid being blown off the ledge and jump on the
box to get a Frog Coin. The box itself contains a Flower. Backtrack to this
ledge again and go through to the next room. Read the note to learn that
Mallow's real parents are locked inside. Head up 1x and fight the Heavy
Troopa (these guys are hilarious...block with A to get a hit of "0"!). Head up
again and save, then have Bowser arranged in the middle fight position of the
party, with Princess or Mallow as your other partner to heal. This strategy
is key to defeating the boss coming your way. Keep heading upwards until you
see a shadow on the floor. Jump under it to reveal a platform, then jump
above it for an Invincibility Star. Run fast through all the enemies, and
you may even bop Dodo off the ledge! Keep heading forward until you fall off
the platform. Take the trampoline back into the marketplace to fight
Valentina and Dodo. They are both tough, so listen up. Dodo will carry
Bowser off to fight solo. Use Poison Gas immediately to deal major damage
throughout the fight. Use A-button attacks constantly and you should be
okay. Valentina has terrible defense, so keep whaling on her with A-button
attacks. I'd clear Dodo first, just because his pecking attack is annoying.
Mallow will get knocked with a key and free his real parents. Unfortunately,
Valentina didn't have the star, so you'll need to fight another big boss in
the volcano. Drat. Head down 2x and left once. Talk to the guard to get a
Flower Jar. Apply it now, then head down to a 3-door room. Hop in the top
left corner by the birdcage to get a Frog Coin. Exit the palace and go into
the top right house to find...Croco?!? He will run off and leave behind the
Signal Ring. Pick...it...up...duh. In the main area, hug the right edge of
town, heading down into thin air. Talk to the Shy Away to get Fertilizer.
First Seed, then Fertilizer. Hmmm....Head down the hole and take the
starburst trampoline to the map. Head back into Rose Town and enter the
new house in the
back to meet the Gardener. Give him the Seed and the Fertilizer back to back
for numerous, hilarious anecdotes in super-speed. Outside the house, climb the
crates at the side to reach the beanstalk and climb up into the clouds. Hit
the boxes for the Lazy Shell weapon and armour. Apply these to Mario now, as
nothing works better. Rest at the Inn for free and you'll meet Link from
Legend of Zelda in the bed next to you. Press A at his bedside for a
familiar tune. This is a cute secret I just had to incorporate here. For
more Secrets, see the separate page. Save, then head back to Nimbus Land.
Go down the top hole and talk to the guards, who now recognize your true
royalty. Darn tootin'. Head right and jump in the hot spring to fully
recover, then head into the dangerous Barrel Volcano. Not too dangerous,
mind you. Head down and follow the small stone walkway. Hit the boxes for 2
Flowers in the secret cave, then go back and jump across more stones. Climb
left and up to the next area. Climb up again and avoid the Dry Bones. Next
area, hit the box for a Flower, then go up and hit the next one for lots of
coins. Next area, hit the box for an Invincibility Star and run forward,
climb up and hit the Corkpedite. Go left 1x, then up to the next area. Go
left of the lava and run/jump to the Frog Coin, then head up 1x. Take the
stone walk again, carefully timing it to avoid a lot of fights. Go through
the doorway, then come back and jump on the lava (seriously) to be flung
above the door and get a Frog Coin. Go
forward again, and time your jumps carefully across the blocks to another
Frog Coin, then around and up for another Frog Coin, then forward 1x. Run
left, avoiding the volcanic dude. Hit the box for a Flower, then go up and
hit another box for a Frog Coin. Save, then go forward 1x. Beat the
Stumpet, then go around to the next area. Climb up, then down to another
area. Go up and fight the Corkpedite blocking your way (the key is to attack
the body to weaken it). Go left 1x, defeat a Stumpet, then head forward 1x.
Climb the rocks and hit the box for coins. Talk to the Hinopio who's peeking
out from the cave to enter his shop. Fill up on items or rest if you wish,
but definitely purchase the new armour (Fire Pants, Cape, Shell, and Dress).
You can buy the Fire Shirt if you want, but the Lazy Shell armour for Mario
is better. Take the right door out and save, making sure Mallow and Princess
are in your party, then head up across the bridge to the next area. Time to
fight the Czar Dragon. Have Mallow use Snowy to rid the field of Helios as
well as attack the dragon, Mario use A-button moves, and Princess to heal
with Group Hug or items. A second stage begins as he transforms himself into
Zombone. Continue fighting the same way, just use Mallow's Shocker instead
of Snowny to win. After the fight, go to the next area where you will get
the Red Star...swiped out of your hands?!? Chase the Axem Rangers, an obvious
recreation of the popular TV show The Power Rangers, to a ship where you will
then fight them. I hope Mario is wearing that Lazy Shell, because your party
may crap out before he does with 1 HP lost per ranger attack. Have Princess
heal (probably every turn) and Mallow can use Shocker, his best direct solo
attack. Mario's A-button attack is best here. The key to winning is the
order in which you fight the Rangers. Drop Pink first as she copycats
Princess in healing her party. Next, go for Black, then Green, then Yellow,
and finally Red. That's pretty much going from strongest to weakest. A-
button attacks seem to generally work best, though Mallow's Shocker deals a
mighty wallop. Stage two begins with them forming a group dynamic using the
Breaker Beam attack. Make sure Princess uses Group Hug after each BB blowout
and keep using Shocker and A-button attacks to win the Red Star...again.
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M6.7]
*The Yellow Star*
Return to Nimbus Land and head into the palace to find Mallow's parents.
They will provide you with transport to Bowser's castle to fight Smithy. Ah,
public transit, so reliable. Refill items, rest, and save if need be, then
go left to the Royal Bus Station to board the makeshift bus. You'll fly (?)
to Bowser's Keep. Switch Mallow for Bowser, as Princess is the better
healer, and Bowser will chase off most enemies you fight. Head forwards to a
familiar room (it's where you fought Bowser on the chandelier...and the poor
Kinklink). The bridge is now made of Donut blocks. Head forwards to a dark
room, tunnel-visioned by a scope. You might find a Recovery Mushroom in the
block if you're good at navigating the room. Next room is...Croco (again?
Man, this guy sure gets around). He's good now, selling you neat items. Buy
any as need be, though you should have the armour already. In the bottom
left path, head through to reach two boxes with 150 coins and a Recovery
Mushroom. Head forward to the next room after Croco to the Six Doors
challenge. What you find behind each door varies per game, but you will come
across one of two varieties from three types of challenges: Action, Battle,
and Puzzle, so doing your math right, there are 2 kinds x 3 types = 6
possibilities. You only need to complete 4 of them, so feel free to change
doors if you find your first choice too hard. I've listed them in detail
under Games, as they are mostly fun little trials. So, check out that page
for help. Completing four doors gives you access to the next room, where
you'll drop down to a save box. Head up to fight an evil Magikoopa who will
summon enemies to fight in front of him, so you'll have to wipe them out
first. Eliminate them quickly. Just use A-button attacks and
have Princess heal when needed to conk them all out. Magikoopa turns good
and gives you a box that pours out unlimited coins, so use it at your will
and you can buy more items from Croco, who's now moved to the door at left.
Buy the new armour from him (Prince Pants for Mallow, Star Cape for Geno,
Heal Shell for Bowser, and Royal Dress for Princess). The Hero Shirt is
weaker than the Lazy Shell, but try it if you want. Go back a room and
through the right door, dodging Thwomps and Big Berthas on your way up to the
next room. Now to fight Boomer. He's pretty easy, even as he transforms
bodies. Use A-button attacks when he's blue and magic attacks when he's red.
Have Princess heal as always. The chandelier will then bring you up to fight
the Blade. This fight is pretty hard, as there are several parts that need
attention and pain to reach the core of Blade, which is Exor on top. You
must blind both eyes and ideally the Neosquid to weaken Exor's defense and
then slam him to death. Use Princess to heal (and attack if everyone is A-
OK), and have Bowser use A-button attacks and Mario's best jump attack (hope
you have Ultra Jump). When the eyes and Neosquid revive, focus on them again
before continuing to beat Exor. You may also like to use multiple magic
attacks like Bowser Crush and Princess' Psych Bomb if you have them. They
are the strongest magic attacks against Blade. When he's finished, you get
sucked into the sword, which acts as a facade for a factory. Go figure...You
land at the Gate. If you want to backtrack and get items from other worlds,
do it now, because it's EXTREMELY hard to backtrack once you're inside the
core of the Factory. Switch Bowser with Geno and go forward to the next
area. This part is from SMB3 (World 5 castle, I think) where you jump on the
nut repeatedly to move along the screw. Jump off and save, then go forward
1x. Continue to move across more screws, then forward 1x. Fight the Ameboid
enemies, then hit the switch and go up 1x. Jump in the bottom left corner
for a Recovery Mushroom, then save again. Continue forward and get the Ultra
Hammer from the box. Sweet...though Lazy Shell proves better. Use the
trampoline and go across the screws, hit another trampoline, then approach
the giant clock, Count Down and his two Ding-a-Lings. Time to clock him
out...oh, I'm so hilarious. Use A-button attacks constantly on Count Down and
then take out the Ding-a-Lings. Have Princess heal (getting a bit ad
nauseum, isn't it?). After the battle, save and use the trampoline. Go up
and use the conveyor belt, hitting the box for a Recovery Mushroom,
then drop to the white platform across and then onto another belt. If you
fall, no biggie...just use the trampoline to return to the beginning of the
last part you were in. Hit the boxes for a Flower and Recovery Mushroom,
then go forward 1x. You'll have to fight multiple enemies as they fall down
the belts, but try to make your way up them, hugging the sides when possible
and time your jumps to reach the next area. Hit the box for a Royal Syrup.
I would try to save that for Smithy, but if it's a dire emergency, go ahead.
Go down the next belt and jump to the white platform, then to the next belt
when nearby. Go left and hit the box for a Max Mushroom, then go forward 1x.
Make your way up another series of belts with Bowyer enemies (remember when
he was a big boss? No more. Too easy). Go through another section and
save, then go forward into the top left corner with two boxes, a Flower and a
Recovery Mushroom. Fight the mechanical Yardovich, then a hole explodes
open. Jump down to fight Cloaker and Domino. Pick one to finish off,
because which one you beat determines the second stage battle. Domino and
his successor Mad Adder are easiest, IMO, so defeat Cloaker first to bring
out this combo. Use special attacks especially Geno Whirl and Mario's Super
Jump for cheap, but effective FP moves. Have Princess heal, as usual. Use
A-button attacks on Mad Adder, ignoring Domino until they're toast, history,
finito, fertilizer...you get the picture. Head left to the Factory. Defeat
the Mad Mallets that are sent to bop you one, then fight Clerk. He's easy,
just use A-button attacks, focusing on Clerk, though the Mad Mallets may get
annoying if they don't run off after Clerk's gone. Toad will appear with
good inventory stock, so buy whatever items you like (I suggest Max Mushrooms
and Pick Me Ups). He'll give you a free Rock Candy for shopping, then go
through the next room to fight Manager. Use the same A-button attacks to
win. Head up again to fight Director exactly the same way as the previous
guys (*yawn*). Head up again, save, and go forward 1x to Factory Chief and
his Gunyolk. You can avoid Gunyolk's attack by having Princess use Mute on
it. Use A-button attacks as usual and Princess to heal to win. Retreat,
stock up with Toad if necessary, then save. Hope you're ready for this,
'cause it's a hell of a fight. Ideally, your party should have maximum
abilities, and the best weapons & armour at your service. Plus, your items
should be plentiful and powerful. But, that's fine and dandy if you sucked
them up with the previous 10+ battles on the way here. Oh well...try your
dandiest. Head up and jump on the switch to be carried off to Smithy for one
of two battle stages. Focus on the Smelter as it annoyingly provides Smithy
with backup. Have Geno use his best magic attack on everyone and have
Princess use Group Hug whenever needed, attacking the Smelter when clear to
fight. After Smelter is down, focus on Smithy with A-button attacks. Stage
one ends when Smithy is warned about the shaking from his scrub unit.
Arrrrggghhh!! Cool...it seems we're in the bowels of destruction...har har
har! Smithy is really an 8000 HP robot who can change heads at a whim in four
varieties: Tank, Magic, Vault, and Box (they look just like their names, in
case you missed the irony). Use Mario's Lazy Shell (it's Armour is
impeccably preventive), Geno's best magic attack (Flash) and Princess' Group
Hug/items. When it's clear, you can also try her A-button attack. This
battle is the hardest one I've never come against, especially because I
usually run out of good items by the time I reach stage two of Smithy's
battle. Good luck and if you win, you're a Nintendo demigod!
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M7]
*Items*
Items are just as plentiful in SMRPG as in the other Paper Mario games.
There are unfortunately no pictures of any SMRPG items as most of them
are referred to and dealt with in text format through menus and RPG
battles. So, this will have to suffice. Hey, it's GameFAQs anyway,
no pics allowed :oP
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M7.1]
*General Items*
Able Juice
What: Heals status problems in battle (poison, sleep, scared, etc.)
How: 4 Coins in shops
Bad Mushroom
What: Poisons enemies
How: 30 coins at Seaside Town pre-Yaridovich battle
Bracer
What: Doubles defense in battle
How: 2 Frog Coins at Tadpole Pond Frog Coin Emporium
Bright Card
What: Membership pass to Grate Guy’s Casino
How: Knife Guy Juggling game in Booster Tower
Carbo Cookie
What: Bribe for Midas River game accessed from Moleville
How: Trade Shiny Stone to small mole in item shop
Crystalline
What: Doubles entire party’s defense in battle
How: 5 Frog Coins at Frog Coin Emporium at Tadpole Pond
Earlier Times
What: Accessory that lets you start a battle over again
How: 15 Frog Coins from Frogfucius’ pupil at Seaside Town Elder’s
house (second floor)
Elixir
What: Party recovers 80 HP
How: Juice Bar at Tadpole Pond- 48 coins (with Alto card), 36 coins (with
Tenor card), 24 coins (with Soprano card)
Energizer
What: Doubles one ally’s attack power
How: 2 Frog Coins at Frog Coin Emporium in Tadpole Pond
Fertilizer
What: Soil to grow beanstalk in Rose Town (for Lazy Shell weapon & armour)
How: After beating Valentina and Dodo, hug the rightmost side of Nimbus
Land to find the Shy Away, who will give it to you for finding him.
Fire Bomb
What: Fire attack power (100 HP)
How: 200 coins at Seaside Town shop pre-Yaridovich battle
Fireworks
What: Used in swap for Shiny Stone and determines end fireworks after
ending cinema of game (mushroom, flower, or star)
How: 500 coins in Moleville special shop
Flower Box
What: Raises FP by 5
How: Various
Flower Jar
What: Raises FP by 3
How: Various
Flower Tab
What: Raises FP by 1
How: Various
Freshen Up
What: Refreshes party from ailments in battle (poison, sleep, scared,
etc.)
How: 50 coins at shops
Fright Bomb
What: Fear attack on enemies in battle
How: 100 coins at Seaside Town item shop pre-Yaridovich battle
Froggie Drink
What: Party recovers 30 HP
How: Juice Bar at Tadpole Pond- 14 coins (with Alto card), 12 coins
(with Tenor card), 8 coins (with Soprano card)- or 8 coins from Toad
at Factory
Goodie Bag
What: Full of coins
How: Various- best to sell it for 555 coins at shops, otherwise
useless
Honey Syrup
What: Recovers 10 FP
How: 10 coins at shops
Ice Bomb
What: Icy attack on enemies in battle (1250 HP)
How: 250 coins at Seaside Town item shop pre-Yaridovich fight
Kerokero Cola
What: Recovers party’s HP in full
How: Various, can also be purchased at Juice Bar in Tadpole Pond-
200 coins (with Soprano card)
Lamb’s Lure
What: More of a trick than an item- need B’Tub Ring on Princess and
Mystery Egg
How: Have Princess use Mystery Egg 10 times with B’Tub Ring on to
turn an enemy into a lamb, though you don’t win any exp. points
Lucky Jewel
What: Prompts Lucky flower for egg game at end of battle (double or
nothing on exp. points)
How: 100 coins from Treasure Hunter in Moeville item shop
Maple Syrup
What: Recovers 40 FP
How: 30 coins at shops
Max Mushroom
What: Recovers one ally’s entire HP
How: 39 coins from Toad at Factory, otherwise various treasure boxes
Megalixir
What: Recovers party’s HP by 150
How: Bought at Juice Bar in Tadpole Pond- 90 coins (with Tenor card)
and 60 coins (with Soprano card)
Mid Mushroom
What: Recovers one ally’s HP by 80
How: 20 coins at shops
Moldy Mush
What: Recovers 1 HP- not worth it, chuck it or sell it for 1 coin
How: Acquired through Crate Guy and Knife Guy’s mini-games
Muku Cookie
What: Recovers party’s HP by 69
How: 69 coins at Seaside Town item shop pre-Yaridovich battle
Mushroom
What: Recovers one ally’s HP by 30, other kind recovers 30 HP but
turns ally into a mushroom
How: 4 coins at shops, or 4 coins at little Goombas’ item shop in
Monstro Town
Mystery Egg
What: Part of Lamb’s Lure trick
How: 200 coins from Treasure Hunter at Moleville item shop after
Yaridovich battle and after purchasing the Lucky Jewel
Pick Me Up
What: Fully revives a down enemy
How: 5 coins at shops
Power Blast
What: Doubles party’s attack power
How: 5 Frog Coins at Frog Coin Emporium in Tadpole Pond
Pure Water
What: Defeats ghosts instantly
How: Acquired by defeating ghost enemies at Kero Sewers
Red Essence
What: Protects ally from attack damage for 3 turns
How: Various
Rock Candy
What: Attacks all enemies (200 HP)
How: Various
Rotten Mush
What: Recovers 2 HP- not worth it, sell for 2 coins or chuck it
How: Acquired at Crate Guy and Knife’s Guy mini-games
Royal Syrup
What: Recovers all FP
How: Various
Seed
What: For Lazy Shell beanstalk at Rose Town
How: Found in Bean Valley after beating Megasmilax
See Ya
What: Accessory that lets you run away from battles
How: 10 Frog Coins from Frogfucius’ pupil at Seaside Town Elder’s
house (second floor)
Sheep Attack
What: Turns all enemies into lambs
How: Becomes an item, acquired after using the Lamb’s Lure 48 times
Shiny Stone
What: Used in trade
How: Trade fireworks for it with girl mole’s "Pur-tend Store"
Sleepy Bomb
What: Puts all enemies to sleep
How: 1 Frog Coin at Frog Coin Emporium in Tadpole Pond
Star Egg
What: Reusable and extremely reliable attack item (100 HP)
How: Won in Grate Guy’s Casino for 100 wins of the Look the Other
Way game (see Games)
Wallet
What: Exactly as its name
How: Found after defeating Croco in Bandit’s Way. Sellable for 123
coins, but return to first guy in Mushroom Kingdom for Flower Tab
and later Frog Coins
Wilt Shroom
What: Recovers 10 HP- not too helpful
How: Acquired at Grate Guy and Knife Guy’s mini-games
Yoshi-Ade
What: Raises attack power during battle
How: Feed Yoshi Cookies to the baby Yoshi in the bucket at Yo’ster
Isle until he’s fat, then give him 10 cookies at once for the item
Yoshi Candy
What: Recovers 100 HP
How: Acquired by using a Yoshi Cookie in battle, if Yoshi can’t
swallow the enemy
Yoshi Cookie
What: Summons Yoshi during battle to *yuck* eat an enemy. Can turn
into Yoshi Candy if unsuccessful
How: Won in Mushroom Derby races
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M7.2]
*Special Items*
Alto Card
What: Membership card for Juice Bar in Tadpole Pond- Froggie Drink
(14 coins) and Elixir (38 coins)
How: Play Frogfucius’ Suite # 18 for Toadofsky
Bambino Bomb
What: A small explosive that will blow up a closed-in cave
How: Acquired after beating Croco in the Moleville coal mine
Beetle Box
What: To capture beetles in Beetle Race mini-game on Booster Hill
How: 50 coins at Beetles ‘R’ Us in Seaside Town
Big Boo Flag
What: Used in Musty Frears’ Hide the Flag mini-game in Monstro Town
How: Found in Yo’ster Isle; press A between the "O" and "A" in GOAL
at Mushroom Derby racetrack
Castle Key 1
What: To open doors...you knew that, right?
How: Given to you by Nimbus Castle guard to open door to Birdy
Castle Key 2
What: To open doors...you knew that, right?
How: Reward for beating Birdo, opens future door
Cricket Jam
What: Food found in Kero Sewers in side quest
How: Give to Frogfucius for 10 Frog Coins
Cricket Pie
What: Food traded for at Mushroom Kingdom item shop by Mallow
How: Give to Frogfucius for Froggie Stick
Dry Bones Flag
What: Used in Musty Frears’ Hide the Flag mini-game in Monstro Town
How: Found at Mario’s Pad (press A at the bed)
Elder Key
What: Found at Booster Tower when you put the generational pictures
in the right order
How: Opens the door to getting the Chomp
Greaper Flag
What: Used in Musty Frears’ Hide the Flag mini-game in Monstro Town
How: Found at Rose Town (press A at the welcome sign)
Rare Frog Coin
What: Regular Frog Coin after beating Croco in Bandit’s Way
How: Traded for Cricket Pie at Mushroom Kingdom item shop
Room Key
What: Opens vault to Zoom Shoes in Booster Tower
How: Found in mine room of Booster’s Tower
Shed Key
What: Opens shed to rescue Seaside Town residents
How: Found after defeating Yaridovich
Soprano Card
What: Membership card for Juice Bar in Tadpole Pond- Froggie Drink
(8 coins), Elixir (24 coins), Megalixir (60 coins), Kerokero Cola
(200 coins)
How: Play Star Lullaby for Toadofsky
Temple Key
What: To feed Golden Belome for treasure in Belome Temple
How: Found in Monstro Town by talking to Thwomp 7x
Tenor Card
What: Membership card for Juice Bar in Tadpole Pond- Froggie Drink
(12 coins), Elixir (36 coins), Megalixir (90 coins)
How: Play Moleville Blues for Toadofsky
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M7.3]
*Weapons*
MARIO:
Hammer- defeat Hammer Brother at Bandit’s Way
Nok Nok Shell- reward for finishing Midas River course
Punch Glove- 36 coins at Moleville item shop
Super Hammer- 70 coins at Marrymore item shop
Masher- acquired at Booster Tower
Troopa Shell- 90 coins at Seaside Town item shop
Mega Glove- 102 coins at Nimbus Land item shop
Ultra Hammer- acquired at Bowser’s Keep Gate
Lazy Shell- acquired in Rose Town by giving the Gardener the Seed and
Fertilizer, comes with armour
MALLOW
Froggie Stick- given by Frogfucius for returning Cricket Pie
Cymbals- 42 coins at Moleville item shop
Whomp Glove- 72 coins at Marrymore item shop
Ribbit Stick- 86 coins at Seaside Town item shop
Sticky Glove- 98 coins at Nimbus Land item shop
Sonic Cymbals- reward at Six Doors Challenege in Bowser’s Keep
GENO
Finger Shot- given by Gaz in Rose Town
Hand Gun- 75 coins at Marrymore item shop
Double Punch- 88 coins at Seaside Town item shop
Hand Cannon- 105 coins at Nimbus Land item shop
Star Gun- reward at Six Doors Challenge in Bowser’s Keep
BOWSER
Chomp Shell- 60 coins at Marrymore item shop
Chomp- acquired at Booster Tower
Hurly Gloves- 92 coins at Sea and Sunken Ship item shops
Spiked Link- 94 coins at Monstro Town item shop
Drill Claw- reward at Six Doors Challenge in Bowser’s Keep
PRINCESS
Slap Glove- comes with partner
Parasol- 84 coins at Seaside Town item shop
War Fan- 100 coins at Nimbus Land item shop
Super Slap- reward at Six Doors Challenge in Bowser’s Keep
Frying Pan- 300 coins from Treasure Hunter at Moleville item shop
after buying all prior treasure, post-Axem Rangers battle
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M7.4]
*Armour*
MARIO
Shirt- 7 coins at Mushroom Kingdom item shop
Thick Shirt- 14 coins at Rose Town item shop
Mega Shirt- 22 coins at Moleville item shop
Happy Shirt- 38 coins at Marrymore item shop
Sailor Shirt- 50 coins at Seaside Town, Sea, and Sunken Ship item
shops
Fuzzy Shirt- 70 coins at Nimbus Land item shop
Fire Shirt- 90 coins at Barrel Volcano item shop
Hero Shirt- 100 coins at Croco’s shop in Bowser’s Keep
Lazy Shell- see Weapons, Mario
MALLOW
Pants- 7 coins at Mushroom Kingdom item shop
Thick Pants- 14 coins at Rose Town item shop
Mega Pants- 22 coins at Moleville item shop
Happy Pants- 38 coins at Marrymore item shop
Sailor Pants- 50 coins at Seaside Town, Sea, and Sunken Ship item
shops
Fuzzy Pants- 70 coins at Nimbus Land item shop
Fire Pants- 90 coins at Barrel Volcano item shop
Prince Pants- 100 coins at Croco’s shop in Bowser’s Keep
GENO
Mega Cape- 22 coins at Moleville item shop
Happy Cape- 38 coins at Marrymore item shop
Sailor Cape- 50 coins at Seaside Town, Sea, and Sunken Ship item
shops
Fuzzy Cape- 70 coins at Nimbus Land item shop
Fire Cape- 90 coins at Barrel Volcano item shop
Star Cape- 100 coins at Croco’s shop in Bowser’s Keep
BOWSER
Happy Shell- 38 coins at Marrymore item shop
Courage Shell- 60 coins at Monstro Town item shop
Fire Shell- 90 coins at Barrel Volcano item shop
Heal Shell- 100 coins at Croco’s shop in Bowser’s Keep
PRINCESS
Polka Dress- comes with partner
Nautica Dress- 50 coins at Seaside Town, Sea, and Sunken Ship item
shops
Fuzzy Dress- 70 coins at Nimbus Land item shop
Fire Dress- 90 coins at Barrel Volcano item shop
Royal Dress- 100 coins at Croco’s shop in Bowser’s Keep
ALL
Work Pants- 22 coins at Moleville and Seaside Town item shops
Super Suit- acquired from Super Jump mini-game in Monstro Town (100
jumps)
Lazy Shell- acquired from Rose Town Gardener, weapon comes with it
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M7.5]
*Magic*
MARIO
Jump
Fire Orb
Super Jump
Super Flame
Ultra Jump
Ultra Flame
MALLOW
Thunderbolt
HP Rain
Psychopath
Shocker
Snowy
Star Rain
GENO
Geno Beam
Geno Boost
Geno Whirl
Geno Blast
Geno Flash
BOWSER
Terrorize
Poison Gas
Crusher
Bowser Crush
PRINCESS
Therapy
Group Hug
Sleepy Time
Come Back
Mute
Psych Bomb
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M7.6]
*Accessories*
Amulet
What: Defensive item
How: Acquired at Booster Tower for winning Hide ‘n’ Seek Curtain Game
Antidote Pin
What: Prevents poison damage
How: 28 coins at Mushroom Kingdom, Rose Town, and Seaside Town item
shops
Attack Scarf
What: Defense item for Mario only
How: Acquired through Monstro Town’s Super Jump mini-game (30 jumps)
B’Tub Ring
What: Effects Lamb Lure trick, for Princess only
How: 145 coins at Marrymore item shop
Coin Trick
What: Doubles coins won in battle
How: 36 Frog Coins from Frogfucius’ pupil at Seaside Town Elder’s house
(second floor)
Exp. Booster
What: Doubles Exp. points in battle
How: 36 Frog Coins from Frogfucius’ pupil at Seaside Town Elder’s house
(second floor)
Fearless Pin
What: Prevents fear attacks
How: 130 coins at Rose Town and Seaside town item shops
Feather
What: Speed up by 20
How: Acquired from Dodo at Nimbus Land palace after statue-jumping
Ghost Medal
What: Raises defense in battle, especially against ghost enemies
How: Reward for Musty Fears’ Hide the Flag mini-game in Monstro Town
Jinx Belt
What: Protects against mortal blows
How: Dojo Tournament mini-game in Monstro Town
Jump Shoes
What: Allows Mario’s jump attack on all enemies
How: 30 coins at Mushroom Kingdom, Rose Town, and Seaside Town item
shops
Quartz Charm
What: Protects against mortal blows in battle
How: Acquired through Culex mini-game battle in Monstro Town
Rare Scarf
What: Raises defense in battle
How: Acquired in Nimbus Land
Safety Badge
What: Prevents mute and poison attacks in battle
How: Acquired in Sunken Ship after beating Hidon
Safety Ring
What: Guards against mortal blows in battle
How: Acquired in Sunken Ship secret room
Scrooge Ring
What: Cuts FP use in half during battle
How: 50 Frog Coins from Frogfucius’ pupil in Seaside Town Elder’s house
(second floor)
Signal Ring
What: Alarm sounds when hidden treasure chest is present
How: Acquired from Croco after beating Valentina in Nimbus Land
Troopa Pin
What: Increases "confidence" (speed)
How: In Land’s End, Scale-the-Cliff mini-game (under 12 seconds)
Trueform Pin
What: Prevents ally from turning into mushroom or scarecrow
How: Acquired in Kero Sewers from beating Pandorite, also bought for 60
coins at Rose Town and Seaside Town item shops
Wake-Up Pin
What: Prevents ally from mute and sleep attacks
How: Acquired in Mushroom Kingdom from Vault Guard, also bought for 42
coins at Rose Town and Seaside Town item shops
Zoom Shoes
What: Speed up by 10
How: Acquired in Booster Tower mine room, also bought for 100 coins at
Seaside Town item shop
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M8]
*Boss & Mini-Boss Strategies*
Here is a listing of bosses & mini-bosses encountered in the game,
personal strategies on how to defeat them & a rating out of 5* based on
difficulty.
Hammer Bro
Found at: Mushroom Way
HP- 50
Attack- 6
Powers- Hammer Time, Valor Up
Notes- You actually fight two of them. Best to be at level 3. Use Jump and
magic attacks to finish them off quickly.
Difficulty: *
Croco (First Battle)
Found at: Bandit’s Way
HP- 320
Attack- 25
Powers- Weird Mushroom
Weakness- Fire
Strength- Sleep
Notes- Use Mario’s Fire Orb to make Croco skip a turn to "douse a tail fire".
You can use that attack continuously. For Mallow, use HP Rain, Mushrooms, and
Honey Syrups because his A button attack is weak. His Thunderbolt can be used
if you have the all-clear.
Difficulty: *
Mack
Found at: Mushroom Kingdom
HP- 480
Attack- 22
Powers- Flame Wall, Flame
Weakness- thunder
Strength- fear, poison, sleep, mute
Notes- Use Mario’s Hammer and Mallow’s Thunderbolt to stun Mack and clear the
Bodyguards quickly (though they can re-appear). Continue this pattern, having
Mallow heal when necessary.
Difficulty: * 1/2
Belome (First Battle)
Found at: Kero Sewers
HP- 500
Attack- 30
Powers- Sleep Sauce, S’crow Funk
Weakness- thunder
Strength- sleep
Notes- I would suggest having Mario use Jump (whatever level you have) and
Mallow’s Thunderbolt, as well as healing if you need it. You’ll lose Mallow to
lunch (yikes!) for a while, but he soon returns. Have Mario wear the Trueform
Pin to avoid S’crow Funk.
Difficulty: * 1/2
Bowyer
Found at: Forest Maze
HP- 720
Attack- 50
Powers- Static E!, G’nite, Bolt, Lightning Orb
Strength- fear, poison, sleep, mute
Notes- In this battle, Geno joins the fight. Use his Geno Beam, Mario’s A-
button (NokNok Shell) and Mallow’s A-button (Froggie Stick) as well as healing
and using items (since his is weakest). Bowyer can deactivate one of the A, X,
or Y buttons during the fight, so be prepared to switch strategies throughout.
Avoid using Mallow’s Thunderbolt (useless).
Difficulty: **
Croco (Second Battle)
Found at: Mole Mines
HP- 750
Attack- 52
Powers- Chomp
Weakness- fire
Strength- sleep
Notes- Have Mario use Punch Glove and Super Jump; Mallow use healing and items
or Cymbals for off-turns; and Geno can use Geno Beam. At one point, Croco will
steal your X-button items, so beware and be prepared. Have Mallow use HP Rain
if needed.
Difficulty: **
Punchinello
Found at: Mole Mines
HP- 1200
Attack- 60
Powers- Sand Storm
Strength- fear, poison, sleep, mute
Notes- Magic attacks are mostly useless, though Mallow’s Thunderbolt attacks
all the Bob-ombs that are summoned. Have Mario and Geno use A-button
attacks.
Difficulty: **
Booster
Found at: Booster’s Tower
HP- 800
Attack- 75
Powers- Spritz Bomb, Loco Express
Weakness- jump
Strength- sleep
Notes- You only fight him if you are caught while playing the hide-n-seek
curtain game. Use Mallow’s Thunderbolt to thump all three (Booster & 2 Snifits)
and A-button attacks to bring them down.
Difficulty: **
Grate Guy
Found at: Booster’s Tower
HP- 900
Attack- 60
Powers- Meteor Blast, Echofinder
Weakness- thunder
Strength- fire, sleep
Knife Guy
Found at: Booster’s Tower
HP- 700
Attack- 70
Powers- Crystal, Blizzard
Weakness- fire
Strength- thunder, sleep
Notes- Use Mario’s best fire attack on Knife Guy and Mallow’s Thunderbolt on
both (while healing occasionally). Bowser’s Chomp is an effective attack, too
Difficulty: **
Bundt
Found at: Marrymore
HP- 900
Attack- 65
Powers- Lulla-bye, Diamond Saw, Blizzard
Weakness- jump
Strength- fire, thunder, ice, fear, poison, sleep, mute
Raspberry
Found at: Marrymore
HP- 600
Attack- 70
Powers- Drain Beam, Sand Storm
Weakness- jump
Strength- fire, thunder, ice, fear, poison, sleep
Chef Torte
Found at: Marrymore
HP- 100
Attack- 60
Strength- fear, poison, sleep, mute
Notes- Ignore the fist-flying chefs and keep attacking the cake. When the chefs
take off, you fight the lone cake. The key is to snuff out all of its candles.
Use A-button attacks constantly.
Difficulty: ** 1/2
King Calamari
Found at: Sunken Ship
HP- 800
Attack- 100
Powers- Venom Drool, Drain Beam, Sand Storm, Ink Blast
Weakness- fire
Strength- fear, poison, sleep, mute
Left Tentacle
Found at: Sunken Ship
HP- 260
Attack- 82
Weakness- fire
Strength- sleep, mute
Right Tentacle
Found at: Sunken Ship
HP- 200
Attack- 87
Weakness- fire
Strength- sleep, mute
Notes- You’ll fight a set of 3 tentacles first before hitting the big squid.
Use Mario’s best fire attack, Geno’s A-button attacks, and Mallow to heal and
use items, and occasionally use Thunderbolt to attack all 3. After they’re
gone, you move on to a new set that bookend the big guy. Continue the same
strategy until they’re defeated.
Difficulty: ***
Jonathan "Johnny" Jones
Found at: Sunken Ship
HP- 820
Attack- 85
Powers- Get Tough, Skewer, Diamond Saw, Mega Drain
Strength- sleep
Notes- Have Mario and Geno use A-button attacks on Johnny and Mallow’s
Thunderbolt on the Bandana Blues while healing when needed. To avoid a direct
one-on-one between Mario and Johnny, keep one minion alive, keeping all attacks
centred on Johnny.
Difficulty: *** (solo fight: *** 1/2)
Yaridovich
Found at: Seaside Town
HP- 1500
Attack- 125
Powers- Water Blast, Flame Stone, Willy Wisp, Pierce
Weakness- thunder
Strength- fear, poison, sleep, mute
Yaridovich Clone
Found at: Seaside Town
HP- 500
Attack- 100
Powers- Static E!, Meteor Blast
Weakness- thunder
Strength- fear, poison, sleep, mute
Notes- Use all A-button attacks, and have Princess use Group Hug when any one
of your guys is hurt.
Difficulty: *** 1/2
Belome (Second Battle)
Found at: Belome’s Temple
HP- 1200
Attack- 120
Powers- Aurora Flash, Light Beam, Lullaby
Weakness- thunder
Strength- sleep
Notes- Use Mario and Geno’s A-button attacks, and Princess as healer/item user,
attacking with A whenever possible. I’d say stick with Belome, but the clones
can be vicious, so have each of your guys fight each of them, using Geno’s
multiple attacks if possible.
Difficulty: ***
Megasmilax
Found at: Bean Valley
HP- 1000
Attack- 140
Powers- Flame Wall, Petal Blast, S’crow Dust
Weakness- ice
Strength- fear, poison, sleep, mute
Smilax
Found at: Bean Valley
HP- 200
Attack- 100
Powers- Pollen Nap, Drain, Flame
Weakness- ice
Strength- fear, poison, sleep, mute
Notes- Have Mallow in your party and use the Trueform and Wake Up pins on
whoever you like. Defeat each wave of Smilaxs with A-button attacks and use
Mallow’s multiple magic attack (Thunderbolt or Snowy). Princess is good for
refreshing HP. When the Megasmilax appears, continue the same strategy, using
Snowy.
Birdo
Found at: Nimbus Castle
HP- 777
Attack- 160
Powers- shoots one or several eggs (Eggbert)
Strength- fire, fear, poison, sleep, mute
Eggbert
Found at: Nimbus Castle
HP- 10
Attack- 210
Strength- fear, poison, sleep, mute
Shelly
Found at: Nimbus Castle
HP- 500
Attack- 0
Notes- Have Princess and/or Mallow to heal. The first stage is Shelly (just an
egg). "Fight" it until it breaks to reveal Birdo. Use A-button attacks and
Princess’ Group Hug to heal. Try to block his attacks with A, as they are
extremely harmful. Use Defense to knock the Eggbert back at Birdo!
Difficulty: ****
Valentina
Found at: Nimbus Castle
HP- 2000
Attack- 120
Powers- Petal Blast, Drain Beam, Solidify, Diamond Saw, Water Blast, Blizzard,
Crystal, Aurora Flash
Strength- ice, fear, poison, sleep, mute
Dodo
Found at: Nimbus Castle
HP- 1000
Attack- 140
Powers- Flutter Hush, Multistrike
Strength- sleep, mute
Notes- Have Bowser arranged in the middle fight position of the party, with
Princess or Mallow as your other partner to heal. Dodo will carry Bowser off
to fight solo. Use Poison Gas immediately to deal major damage throughout the
fight. Use A-button attacks constantly and you should be okay. Valentina has
terrible defense, so keep whaling on her with A-button attacks. I’d clear Dodo
first, just because his pecking attack is annoying.
Difficulty: *** 1/2
Czar Dragon
Found at: Barrel Volcano
HP- 1400
Attack- 160
Powers- Flame Wall, Water Blast, Iron Maiden
Weakness- ice
Strength- fire, sleep
Helio
Found at: Barrel Volcano
HP- 10
Weakness- ice
Zombone
Found at: Barrel Volcano
HP- 1800
Attack- 190
Powers- Boulder, Blast, Storm
Weakness- jump, thunder
Strength- fire, ice, fear, poison, sleep, mute
Notes- Take the right door out and save, making sure Mallow and Princess are in
your party, then head up across the bridge to the next area. Time to fight the
Czar Dragon. Have Mallow use Snowy to rid the field of Helios as well as attack
the dragon, Mario use A-button moves, and Princess to heal with Group Hug or
items. A second stage begins as he transforms himself into Zombone. Continue
fighting the same way, just use Mallow’s Shocker instead of Snowny to win.
Difficulty: ***
Axem Rangers
Found at: Barrel Volcano
HP- 999
Attack- 100
Powers- Breaker Beam
Weakness- thunder
Strength- fire, poison, sleep, mute
Notes- I hope Mario is wearing that Lazy Shell, because your party may crap out
before he does with 1 HP lost per ranger attack. Have Princess heal (probably
every turn) and Mallow can use Shocker, his best direct solo attack. Mario’s A-
button attack is best here. The key to winning is the order in which you fight
the Rangers. Drop Pink first as she copycats Princess in healing her party.
Next, go for Black, then Green, then Yellow, and finally Red. That’s pretty
much going from strongest to weakest. A-button attacks seem to generally work
best, though Mallow’s Shocker deals a mighty wallop. Stage two begins with them
forming a group dynamic using the Breaker Beam attack. Make sure Princess uses
Group Hug after each BB blowout and keep using Shocker and A-button attacks.
Difficulty: ****
Magikoopa
Found at: Bowser’s Keep
HP- 1600
Attack- 100
Powers- Bolt, Willy Wisp, Blast, Flame Wall
Strength- poison, sleep, mute
Notes- This guy will summon enemies to fight alongside him. Try to focus on
Magikoopa as beating him will cease the summoning of enemies, but then again,
if his minions are ganging up on you, eliminate them quickly. Just use A-button
attacks and have Princess heal when needed to conk them all out.
Difficulty: **
Boomer
Found at: Bowser’s Keep
HP- 2000
Attack- 200
Powers- Blast, Blizzard, Skewer, Storm, Shaker
Strength- fear, poison, sleep, mute
Notes- He’s pretty easy, even as he transforms bodies. Use A-button attacks
when he’s blue and magic attacks when he’s red. Have Princess heal as always.
Difficulty- **
Exor
Found at: Bowser’s Keep
HP- 1800
Attack- 0
Strength- thunder, fear, poison, sleep, mute
Left Eye
Found at: Bowser’s Keep
HP- 300
Attack- 153
Powers- Diamond Saw, Bolt, Blast, Dark Star, Flame Stone, Mega Drain
Weakness- jump, fire
Strength- thunder, sleep
Right Eye
Found at: Bowser’s Keep
HP- 500
Attack- 128
Powers- S’crow Bell, Venom Drool, Gunk Ball
Weakness- jump, fire
Strength- thunder, sleep
Neosquid
Found at: Bowser’s Keep
HP- 800
Attack- 180
Powers- Aurora Flash, Lulla-Bye, Solidify, Flame Wall, Blast, Static E!,
Corona, Carni Kiss
Strength- sleep
Notes- You must blind both eyes and ideally the Neosquid to weaken Exor’s
defense and then slam him to death. Use Princess to heal (and attack if
everyone is A-OK), and have Bowser use A-button attacks and Mario’s best
jump attack (hope you have Ultra Jump). When the eyes and Neosquid revive,
focus on them again before continuing to beat Exor. You may also like to use
multiple magic attacks like Bowser Crush and Princess’ Psych Bomb if you have
them. They are the strongest magic attacks against Blade.
Difficulty: ****
Countdown
Found at: Factory
HP- 2400
Attack- 0
Powers- Petal Blast, Aurora Flash, Water Blast, Crystal, Recover, Mega
Recover, Corona
Weakness- jump, thunder
Strength- fire, poison, sleep, mute
Dingaling (x2)
Found at: Factory
HP- 1200
Attack- 180
Powers- Dark Star, Fear Roulette, Spore Chimes, Doom Reverb, S’crow Bell
Weakness- ice
Strength- fear, poison, sleep
Notes- Use A-button attacks constantly on Count Down and then take out the
Ding-a-Lings. Have Princess heal.
Difficulty: ** 1/2
Cloaker (First Battle)
Found at: Factory
HP- 1200
Attack- 170
Strength- fire, poison, sleep, mute
Cloaker (Second Battle)
Found at: Factory
HP- 1200
Attack-180
Strength- fire, poison, sleep, mute
Domino
Found at: Factory
HP- 900
Attack- 65
Powers- Lightning Orb, Endobubble, Flame Stone, Blizzard
Weakness- fire
Strength- sleep, mute
Earth Link
Found at: Factory
HP- 2500
Attack- 220
Powers- Poison, Carni Kiss
Strength- fear, poison, sleep, mute
Mad Adder
Found at: Factory
HP- 1500
Attack- 150
Powers- Sand Storm, Boulder, Storm, Water Blast
Strength- fear, poison, sleep, mute
Notes- Pick one to finish off, because which one you beat determines the
second stage battle. Domino and his successor Mad Adder are easiest, IMO,
so defeat Cloaker first to bring out this combo. Use special attacks
especially Geno Whirl and Mario’s Super Jump for cheap, but effective FP
moves. Have Princess heal, as usual. Use A-button attacks on Mad Adder,
ignoring Domino.
Difficulty: ***
Clerk
Found at: Factory
HP- 500
Attack- 160
Powers- Poison
Notes- He’s easy, just use A-button attacks, focusing on Clerk, though the
Mad Mallets may get annoying if they don’t run off after Clerk’s gone.
Difficulty: * 1/2
Manager
Found at: Factory
HP- 800
Attack- 170
Powers- Spritz Bomb
Notes- Use the same A-button attacks to win.
Difficulty: * 1/2
Director
Found at: Factory
HP- 1000
Attack- 190
Powers- Spritz Bomb, Valor Up, Vigor Up
Weakness- thunder
Strength- fear, poison, sleep, mute
Notes- Exactly the same way as the previous guys (*yawn*)
Difficulty: * 1/2
Factory Chief
Found at: Factory
HP- 1000
Attack- 200
Powers- Thornlet, Funguspike
Weakness- ice
Strength- thunder
Gun Yolk
Found at: Factory
HP- 1500
Attack- 200
Powers- Breaker Beam, Electroshock, Echofinder, Mega Drain
Weakness- thunder
Strength- fire
Notes- You can avoid Gunyolk’s attack by having Princess use Mute on it.
Use A-button attacks as usual and Princess to heal.
Smithy (First Battle)
Found at: Factory
HP- 2000
Attack- 230
Powers- Sledge, Meteor Swarm, Mega Drain
Strength- fear, poison, sleep, mute
Smelter
Found at: Factory
HP- 1500
Attack- 0
Weakness- thunder
Strength- fire, fear, poison, sleep, mute
Notes- Take him out to stop the creating of Shypers.
Smithy (Body)
Found at: Factory
HP- 1000
Attack- 180
Strength- fear, poison, sleep, mute
Notes- Attacks with machine gun, but not worth fighting, concentrate on the
heads.
Smithy (Head)
Found at: Factory
HP- 8000
Attack- 180
Strength- fear, poison, sleep, mute
Notes- In conjunction with body; no direct attacks; interchangeable
Smithy (Chest Head)
Found at: Factory
HP- 8000
Attack- 150
Weakness- fire
Strength- thunder, fear, poison, sleep, mute
Notes- Randomly gives status attacks.
Smithy (Magic Head)
Found at: Factory
HP- 8000
Attack- 135
Powers- Boulder, Sword Rain, Spear Rain, Arrow Rain, Meteor Swarm, Dark Star
Strength- fire, thunder, ice, fear, poison, sleep, mute
Notes- Major magic, but low defense.
Smithy (Safe Head)
Found at: Factory
HP- 8000
Attack- 40
Powers- Shredder, Recover
Weakness- ice
Strength- jump, fire, thunder, fear, poison, sleep, mute
Notes- Weakest Smithy head; use time to heal and use ice attacks.
Smithy (Tank Head)
Found at: Factory
HP- 8000
Attack- 250
Powers- Magnum
Weakness- thunder
Strength- fear, poison, sleep, mute
Notes- Magnum is an instant death attack.
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M9]
*Enemy Information*
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M9.1]
*Enemies*
Alley Rat
Found at: Sunken Ship
HP- 105
Attack- 70
Powers- Poison
Amanita
Found at: Forest Maze
HP- 52
Attack- 35
Powers- Sporocyst
Weakness- thunder
Notes- Poses as mushrooms in the field.
Ameboid
Found at: Factory
HP- 220
Attack- 130
Powers- Psycho Plasm, Viro Plasm
Weakness- fire
Strength- jump
Notes- Can divide itself
Apprentice
Found at: Booster Pass
HP- 120
Attack- 50
Powers- Static E!, Bolt, Gunk Ball
Weakness- ice
Arachne
Found at: Rose Way
HP- 82
Attack- 35
Powers- Venom Drool
Weakness- ice
Armored Ant
Found at: Barrel Volcano
HP- 230
Attack- 130
Powers- Vigor Up, Endobubble
Weakness- ice
Strength- fire
Notes- Big on defense. Use Mallow’s Snowy.
Artichoker
Found at: Booster Pass
HP- 200
Attack- 50
Powers- Static E!, Starch
Weakness- jump, fire
Strength- thunder
Notes- Poses as a plant in the field.
Bahamutt
Found at: Bowser’s Keep
HP- 1200
Attack- 220
Powers- Drain, Iron Maiden
Weakness- ice
Strength- fire, fear, sleep
Notes- Summoned by Chester and Magikoopa
Bandana Blue
Found at: Sunken Ship
HP- 150
Attack- 80
Powers- Pierce
Weakness- fire, thunder
Bandana Red
Found at: Sunken Ship
HP- 120
Attack- 78
Powers- Skewer
Weakness- fire, thunder
Big Bertha
Found at: Bowser’s Keep
HP- 350
Attack- 78
Powers- Blazer
Weakness- thunder
Notes- Blazer is an instant death attack.
Big Boo
Found at: Kero Sewers
HP- 43
Attack- 18
Powers- Scream, Lightning Orb, Bolt
Strength- jump, fear
Birdy
Found at: Skyway to Nimbus Land, Nimbus Castle
HP- 150
Attack- 110
Powers- Grinder
Weakness- ice
Strength- fire, sleep
Blaster
Found at: Booster Tower
HP- 120
Attack- 70
Powers- Blazer
Weakness- thunder
Notes- Blazer is an instant death attack.
Bloober
Found at: Sea, Sunken Ship
HP- 130
Attack- 80
Powers- Ink Blast
Weakness- fire, thunder
Bluebird
Found at: Nimbus Castle
HP- 200
Attack- 95
Powers- Crystal, Blizzard
Weakness- fire
Strength- ice, sleep
Bobomb
Found at: Mole Mines
HP- 90
Attack- 50
Weakness- jump
Strength- fire
Body
Found at: Barrel Volcano
HP- 300
Attack- 100
Powers- Migraine
Weakness- ice
Strength- fire, fear, poison, sleep, mute
Notes- Part of Corkpedite, defeat first.
Bodyguard
Found at: Mushroom Kingdom
HP- 30
Attack- 20
Powers- Drain
Boxboy
Found at: Bean Valley
HP- 900
Attack- 180
Powers- Carni Kiss, Scream, Blast
Weakness- jump
Strength- fire, thunder, ice, fear, poison, sleep, mute
Buzzer
Found at: Forest Maze
HP- 43
Attack- 37
Powers- Thornlet
Weakness- fire, ice
Carriboscis
Found at: Booster Pass
HP- 90
Attack- 55
Powers- Spore Chimes, Doom Reverb, S’crow Bell
Weakness- jump, fire
Chained Kong
Found at: Barrel Volcano
HP- 355
Attack- 150
Powers- Physical
Weakness- ice
Strength- fire
Chester
Found at: Bowser’s Keep
HP- 500
Attack- 170
Powers- Flame Wall, Mega Recover, Sand Storm
Weakness- jump
Strength- fire, thunder, ice, fear, poison, sleep, mute
Chewy
Found at: Bean Valley
HP- 90
Attack- 110
Powers- Pollen Nap, Drain, Mega Drain
Strength- jump, fire, poison, sleep, mute
Chomp
Found at: Booster’s Tower
HP- 100
Attack- 60
Powers- Iron Maiden, Carni Kiss
Weakness- thunder
Notes- Oddly enough, Bowser’s Chomp is an effective weapon.
Chomp Chomp
Found at: Bean Valley
HP- 150
Attack- 100
Powers- Carni Kiss
Weakness- thunder
Chow
Found at: Land’s End
HP- 80
Attack- 82
Powers- Poison, Howl, Claw
Strength- fear, sleep
Cluster
Found at: Mole Mines
HP- 60
Attack- 50
Powers- Crystal, Psyche
Strength- jump
Corkpedite
Found at: Barrel Volcano
HP- 200
Attack- 130
Powers- Sand Storm
Weakness- ice
Strength- fire, fear, poison, sleep, mute
Notes- Defeat Body first.
Crook
Found at: Rose Way, Mole Mines
HP- 38
Attack- 38
Powers- Physical
Notes- Tends to run away.
Crusty
Found at: Sunken Ship
HP- 80
Attack- 100
Weakness- fire, thunder
Strength- jump
Doppel
Found at: Factory
HP- 333
Attack- 140
Powers- Echofinder, Endobubble
Strength- jump
Dry Bones
Found at: Sunken Ship
HP- Infinite
Attack- 74
Powers- Physical
Weakness- thunder
Notes- No physical attacks will beat him, but one magic will. He
reappears in the field after every battle.
Enigma
Found at: Mole Mines
HP- 150
Attack- 55
Powers- Echofinder
Weakness- jump
Fautso
Found at: Bean Valley
HP- 420
Attack- 130
Powers- Meteor Blast, Boulder, Aurora Flash
Weakness- jump, ice
Strength- fire, thunder, fear, poison, mute
Notes- Summoned by Box Boy.
Fink Flower
Found at: Land’s End, Bean Valley
HP- 200
Attack- 95
Powers- Pollen Nap, S’crow Dust, Recover
Weakness- fire
Strength- fear, poison, sleep, mute
Fireball
Found at: Booster’s Tower
HP- 10
Attack- 55
Powers- Drain, Mega Drain
Weakness- jump, ice
Strength- fire
Notes- Hides under the floor in a minefield-like room with coins,
frog coins and the key to a treasure.
Forkies
Found at: Bowser’s Keep
HP- 350
Attack- 170
Powers- Storm
Formless
Found at: Land’s End, Belome’s Temple
HP- 10
Notes- Use a magic attack to reveal its true form.
Frogog
Found at: Bandit’s Way
HP- 80
Attack- 15
Weakness- fire, thunder
Geckit
Found at: Land’s End, Bean Valley
HP- 100
Attack- 84
Powers- Sleep Sauce
Weakness- ice
Strength- fire
Notes- Often confused. In my opinion, the funniest field enemy!
Gecko
Found at: Star Hill
HP- 92
Attack- 68
Powers- Sleep Sauce, Fun & Run
Weakness- fire
Strength- thunder
Glum Reaper
Found at: Factory
HP- 180
Attack- 120
Powers- Willy Wisp, Deathsickle, Scythe, Lightning Orb, Drain Beam
Strength- jump
Goby
Found at: Kero Sewers
HP- 40
Attack- 22
Powers- Physical
Weakness- thunder
Goomba
Found at: Mushroom Way, Bandit’s Way, Pipe Vault
HP- 16
Attack- 3
Powers- Physical
Weakness- fire
Goombette
Found at: Sunken Ship
HP- 100
Attack- 90
Powers- Poison
Weakness- jump, fire, thunder
Notes- Summoned by Hidon.
Gorgon
Found at: Sunken Ship
HP- 140
Attack- 86
Powers- Diamond Saw, Willy Wisp, Echofinder
Weakness- thunder
Greaper
Found at: Sunken Ship
HP- 148
Attack- 72
Powers- Deathsickle, Crystal, Blizzard, Lightning Orb
Gu Goomba
Found at: Bowser’s Keep
HP- 132
Attack- 115
Powers- Thornlet
Guerilla
Found at: Forest Maze
HP- 135
Attack- 42
Powers- Physical
Weakness- thunder
Heavy Troopa
Found at: Skyway to Nimbus Land, Nimbus Castle
HP- 250
Attack- 160
Weakness- jump
Notes- Oddly enough, sometimes his crushing attack fails to knock
off HP!
Hidon
Found at: Sunken Ship
HP- 600
Attack- 110
Powers- Static E!, Willy Wisp, Flame Stone
Weakness- jump
Strength- fire, thunder, ice, fear, poison, sleep, mute
Notes- Strongest jump attack is effective.
Hippopo
Found at: Factory
HP- 400
Attack- 150
Powers- Blast, Mega Drain, Drain Beam, Solidify, Sand Storm
Weakness- thunder
Strength- fear, poison, sleep, mute
Hobgoblin
Found at: Kero Sewers
HP- 50
Attack- 22
Powers- Elegy
Weakness- jump
Jabit
Found at: Factory
HP- 150
Attack- 120
Powers- Last Shot
Weakness- thunder
Jawful
Found at: Nimbus Castle
HP- 278
Attack- 130
Strength- fear
Notes- He’ll be asleep until you attack. Best to save him for last.
Jester
Found at: Booster’s Tower
HP- 151
Attack- 48
Powers- Full House, Wild Card, Flame Stone
Weakness- fire
Strength- thunder, ice
K-9
Found at: Bandit’s Way
HP- 30
Attack- 13
Powers- Fangs, Howl
King Bomb
Found at: Bowser’s Keep
HP- 500
Attack- 0
Powers- Big Bang
Weakness- jump, fire
Strength- fear, poison, sleep, mute
Notes- Sometimes summoned by Magikoopa.
Kinklink
Found at: Intro
HP- 65
Attack- 0
Notes- Ignore Bowser and punch this until his chandelier gives way.
Kriffid
Found at: Land’s End, Bean Valley
HP- 320
Attack- 95
Powers- Sand Storm, Blast, Flame
Weakness- ice
Strength- fire, poison
Lakitu
Found at: Booster Pass
HP- 124
Attack- 45
Powers- Bolt, Chomp, Static E!
Strength- thunder
Leuko
Found at: Sea, Sunken Ship
HP- 220
Attack- 65
Powers- Static E!, Bolt
Weakness- fire
Strength- thunder
Li’l Boo
Found at: Factory
HP- 66
Attack- 120
Powers- Scream, Lightning Orb
Strength- jump
Machine Made Axem Black
Found at: Factory
HP- 120
Attack- 120
Weakness- thunder
Strength- fear, sleep
Machine Made Axem Green
Found at: Factory
HP- 80
Attack- 105
Powers- Meteor Blast, Flame Stone, Elegy
Weakness- ice
Strength- sleep, mute
Machine Made Axem Pink
Found at: Factory
HP- 100
Attack- 95
Powers- Petal Blast, Recover, Mega Recover
Weakness- fire, ice
Strength- sleep, mute
Machine Made Axem Red
Found at: Factory
HP- 180
Attack- 135
Powers- Vigor Up, Valor Up
Weakness- ice
Strength- fire, fear, mute
Machine Made Axem Yellow
Found at: Factory
HP- 200
Attack- 140
Powers- Body Slam
Weakness- jump
Strength- thunder, poison, sleep
Machine Made Bodyguard
Found at: Factory
HP- 100
Attack- 135
Powers- Drain
Machine Made Bowyer
Found at: Factory
HP- 1000
Attack- 150
Powers- Bolt, Static E!, G’nite, Lightning Orb
Strength- fear, poison, sleep, mute
Notes- Can disable one of Y, X or A button abilities.
Machine Made Drill Bit
Found at: Factory
HP- 180
Attack- 130
Powers- Skewer
Notes- Broken up into four bits from Machine Made Yaridovich.
Machine Made Mack
Found at: Factory
HP- 300
Attack- 160
Powers- Flame, Flame Wall
Weakness- thunder
Strength- fear, poison, sleep, mute
Machine Made Yaridovich
Found at: Factory
HP- 800
Attack- 180
Powers- Meteor Blast, Flame Stone, Multiplier
Strength- fear, poison, sleep, mute
Mad Mallet
Found at: Factory
HP- 200
Attack- 120
Weakness- thunder
Magmite
Found at: Barrel Volcano
HP- 50
Attack- 110
Powers- Valor Up
Weakness- ice
Strength- jump, fire, fear, poison, sleep, mute
Notes- Very high defense.
Malakoopa
Found at: Bowser’s Keep
HP- 95
Attack- 130
Weakness- thunder
Notes- Runs away if Bowser is fighting.
Mastadoom
Found at: Star Hill
HP- 180
Attack- 90
Powers- Drain Beam
Weakness- fire
Strength- thunder
Mezzo Bomb
Found at: Mole Mines
HP- 150
Attack- 70
Weakness- jump, fire
Strength- sleep
Notes- Summoned by Punchinello.
Micro Bomb
Found at: Mole Mines
HP- 30
Attack- 42
Weakness- jump, fire
Strength- sleep
Notes- Summoned by Punchinello.
Mokura
Found at: Land’s End, Belome’s Temple
HP- 620
Attack- 0
Powers- Bolt, Static E!, Electroshock, Solidify
Strength- jump, thunder, fear, sleep, mute
Notes- Revealed as true self by Formless.
Mr. Kipper
Found at: Sea, Sunken Ship
HP- 133
Attack- 75
Weakness- fire, thunder
Muckle
Found at: Nimbus Castle
HP- 320
Attack- 90
Powers- Crystal
Weakness- fire
Strength- ice, fear, poison, sleep, mute
Mukumuku
Found at: Star Hill
HP- 108
Attack- 60
Weakness- fire
Strength- thunder
Notes- Use a Yoshi Cookie against him to win a Muku Cookie.
Ninja
Found at: Factory
HP- 235
Attack- 130
Strength- fire, thunder, ice, fear, poison, sleep, mute
Octolot
Found at: Forest Maze
HP- 99
Attack- 38
Powers- Flame, Lightning Orb, Flame Wall
Weakness- fire, thunder
Octovader
Found at: Land’s End, Bean Valley
HP- 250
Attack- 90
Powers- Bolt, Drain Beam, Gunk Ball, Lightning Orb, Sleep Sauce
Weakness- fire
Strength- thunder
Oerlikon
Found at: Barrel Volcano
HP- 85
Attack- 120
Weakness- ice
Strength- jump, fire, fear, poison, sleep, mute
Orb User
Found at: Booster’s Tower
HP- 8
Attack- 42
Powers- Flame Wall, Flame, Recover, Bolt
Strength- fire, thunder, ice
Notes- Bowser is most effective partner.
Orbison
Found at: Nimbus Castle
HP- 30
Attack- 113
Powers- Recover, Mega Recover
Weakness- jump
Strength- fire, thunder, ice
Pandorite
Found at: Kero Sewers
HP- 300
Attack- 30
Powers- Flame, Flame Wall, Carni Kiss, Scream
Weakness- jump
Strength- fire, thunder, ice, fear, poison, sleep, mute
Pinwheel
Found at: Nimbus Castle
HP- 99
Attack- 120
Powers- Static E!
Strength- thunder, fear, poison, sleep, mute
Piranha Plant
Found at: Pipe Vault
HP- 168
Attack- 45
Powers- S’crow Dust, Pollen Nap
Strength- jump
Notes- Hide in pipes.
Pounder
Found at: Factory
HP- 180
Attack- 130
Weakness- thunder
Poundette
Found at: Factory
HP- 150
Attack- 140
Weakness- thunder
Notes- Can throw a hammer for a fear attack.
Pulsar
Found at: Star Hill
HP- 69
Attack- 75
Powers- Static E!, Bolt, Electroshock, Migraine
Weakness- fire
Strength- jump
Notes- Migraine is an instant death attack.
Puppox
Found at: Factory
HP- 300
Attack- 145
Powers- Somnus Waltz, Eerie Jig
Weakness- fire
Strength- thunder
Pyrosphere
Found at: Barrel Volcano
HP- 167
Attack- 105
Powers- Drain, Flame Stone
Weakness- ice
Strength- fire, poison
Rat Funk
Found at: Kero Sewers, Forest Maze
HP- 32
Attack- 20
Powers- Poison
Weakness- fire
Reacher
Found at: Sunken Ship
HP- 184
Attack- 95
Powers- Elegy
Weakness- thunder
Remo Con
Found at: Booster’s Tower
HP- 88
Attack- 56
Powers- Body Slam, Eerie Jig
Weakness- fire
Strength- thunder, ice
Ribbite
Found at: Land’s End
HP- 250
Attack- 115
Powers- Sleep Sauce, Venom Drool
Weakness- fire
Strength- poison
Rob-omb
Found at: Booster’s Tower
HP- 42
Attack- 54
Weakness- jump, fire
Sackit
Found at: Star Hill
HP- 152
Attack- 70
Notes- They tend to run away from battle.
Shadow
Found at: Kero Sewers
HP- 85
Attack- 24
Powers- Endobubble
Strength- jump
Shamen
Found at: Nimbus Castle
HP- 150
Attack- 92
Powers- Blizzard, Lightning Orb, Crystal, Diamond Saw
Shogun
Found at: Land’s End
HP- 150
Attack- 100
Powers- Carni Kiss
Weakness- ice
Strength- fear, sleep
Shy Away
Found at: Land’s End, Bean Valley, Nimbus Castle
HP- 140
Attack- 90
Powers- Willy Wisp, Elegy
Weakness- ice
Shy Guy
Found at: Rose Way
HP- 78
Attack- 29
Powers- Doom Reverb, Lulla-Bye
Shy Ranger
Found at: Pipe Vault
HP- 300
Attack- 100
Strength- jump, fire, thunder, ice
Notes- Rare enemy. Found by fighting Piranha Plants with Geno in
party with the Feather equipped.
Shyper
Found at: Factory
HP- 400
Attack- 170
Powers- Sword Rain
Strength- fear, poison, sleep, mute
Notes- Summoned by Smithy.
Shyster
Found at: Mushroom Kingdom
HP- 30
Attack- 20
Powers- Drain
Notes- Mallow’s Thunderbolt is effective.
Skytroopa
Found at: Mushroom Way, Bandit’s Way, Booster Pass
HP- 10
Attack- 4
Weakness- jump
Sling Shy
Found at: Nimbus Castle
HP- 120
Attack- 108
Powers- Doom Reverb, S’crow Bell, Spore Chimes
Snapdragon
Found at: Rose Way
HP- 90
Attack- 28
Powers- Pollen Nap
Weakness- fire
Snifit
Found at: Booster’s Tower
HP- 200
Attack- 60
Powers- Blizzard, Gunk Ball, Bolt, Static E!
Weakness- ice
Sparky
Found at: Pipe Vault, Mole Mines
HP- 120
Attack- 40
Powers- Drain, Flame
Weakness- ice
Strength- fire
Spikester
Found at: Booster Pass
HP- 50
Attack- 48
Powers- Funguspike
Weakness- ice
Strength- jump
Notes- Can turn you into a mushroom.
Spikey
Found at: Mushroom Way, Bandit’s Way, Pipe Vault, Booster Pass
HP- 20
Attack- 6
Strength- jump
Spinthra
Found at: Land’s End, Bean Valley
HP- 230
Attack- 110
Powers- Poison, S’crow Fangs
Weakness- ice
Strength- poison
Spookum
Found at: Booster’s Tower
HP- 98
Attack- 50
Powers- Drain
Weakness- ice
Springer
Found at: Factory
HP- 122
Attack- 155
Powers- Drain, Somnus Waltz
Starcruster
Found at: Bowser’s Keep
HP- 72
Attack- 135
Weakness- ice
Strength- jump
Starslap
Found at: Rose Way
HP- 62
Attack- 25
Powers- Recover
Weakness- fire, thunder
Stinger
Found at: Land’s End, Bean Valley
HP- 65
Attack- 78
Powers- Funguspike, Thornlet
Strawhead
Found at: Sunken Ship
HP- 131
Attack- 80
Powers- Stench, S’crow Funk
Weakness- thunder
Stumpet
Found at: Barrel Volcano
HP- 500
Attack- 200
Powers- Backfire, Va Va Voom
Weakness- ice
Strength- fire, fear, poison, sleep, mute
Terra Cotta
Found at: Bowser’s Keep
HP- 180
Attack- 120
Powers- Terrapunch
Strength- fire
Notes- Runs away if Bowser fights.
Terrapin
Found at: Intro
HP- 10
Attack- 1
Notes- No rewards for fighting them.
Tub-o-Troopa
Found at: Bowser’s Keep
HP- 500
Attack- 200
Weakness- thunder
Vomer
Found at: Barrel Volcano
HP- Infinite
Attack- 110
Strength- fear, poison, sleep, mute
Notes- One special attack ends the battle, but he always
reappears in the field.
Wiggler
Found at: Forest Maze
HP- 120
Attack- 40
Powers- Vigor Up, Sand Storm
Weakness- thunder
Notes- When in the field, jump on him 10 times consistently
for a Frog Coin.
Zeostar
Found at: Sea, Sunken Ship
HP- 90
Attack- 75
Powers- Recover
Weakness- fire
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M9.2]
*Enemy Attacks*
Arrow Rain
Type: Offensive Magic
Affects: All
Used by: Smithy (Magic Head)
Aurora Flash
Type: Sleep
Affects: All
Used by: Belome (Second Battle), Fautso, Valentina, Neosquid, Countdown
Protection: Wake Up Pin, Safety Ring, Lazy Shell, Super Suit
Backfire
Type: Physical
Affects: One
Used by: Stumpet
Protection: Timed Hit
Big Bang
Type: Offensive Magic
Affects: All
Used by: King Bomb
Blast
Type: Offensive Magic
Affects: One
Used by: Grate Guy, Kriffid, Box Boy, Zombone, Magikoopa, Boomer, Left
Eye, Earth Crystal, Hippopo
Blazer
Type: Instant Death
Affects: One
Used by: Blaster, Big Bertha
Protection: Timed Hit, Jinx Belt, Quartz Charm, Safety Ring
Blizzard
Type: Offensive Magic
Affects: All
Used by: Snifit, Knife Guy, Bundt, Greaper, Shamen, Bluebird, Valentina,
Boomer, Domino (First Battle), Domino (Second Battle), Water Crystal
Protection: Safety Ring
Body Slam
Type: Physical
Affects: One
Used by: Remo Con, Axem Yellow, Machine Made (Axem Yellow)
Protection: Timed Hit
Bolt
Type: Offensive Magic
Affects: One
Used by: The Big Boo, Bowyer, Lakitu, Snifit, Orb User, Leuko, Octovader,
Mallow Clone, Mokura, Apprentice, Magikoopa, Left Eye, Machine Made
(Bowyer), Domino (Second Battle), Wind Crystal, Pulsar
Protection: Safety Ring
Boulder
Type: Offensive Magic
Affects: All
Used by: Fautso, Zombone, Mad Adder, Earth Crystal, Smithy (Wizard Head)
Bombs Away
Type: Offensive Magic
Affects: One
Used by: Jinx (Third Battle), Jinx Clone
Breaker Beam
Type: Offensive Magic
Affects: All
Used by: Axem Rangers, Gunyolk
Carni Kiss
Type: Physical
Affects: One
Used by: Pandorite, Chomp, Shogun, Box Boy, Chomp Chomp, Neosquid, Earth
Link
Protection: Timed Hit
Chomp
Type: Physical
Affects: One
Used by: Croco (Second Battle), Lakitu
Protection: Timed Hit
Claw
Type: Physical
Affects: One
Used by: Chow
Protection: Timed Hit
Corona
Type: Offensive Magic
Affects: All
Used by: Neosquid, Countdown, Fire Crystal
Protection: Safety Ring, Lazy Shell
Crystal
Type: Offensive Magic
Affects: One
Used by: Knife Guy, Greaper, Muckle, Cluster, Shamen, Bluebird, Valentina,
Countdown, Water Crystal
Protection: Safety Ring, Lazy Shell
Dark Claw
Type: Poison
Affects: One
Used by: Hobgoblin
Protection: Antidote Pin, Safety Badge, Safety Ring, Lazy Shell, Super Suit
Dark Star
Type: Offensive Magic
Affects: One
Used by: Left Eye, Ding-a-Ling, Culex, Smithy (Wizard Head)
Deathsickle
Type: Fear
Affects: One
Used by: Greaper, Glum Reaper
Protection: Fearless Pin, Safety Ring, Lazy Shell, Super Suit
Diamond Saw
Type: Offensive Magic
Affects: One
Used by: Bundt, Gorgon, Shamen, Johnny Jones, Valentina, Left Eye, Domino
(Second Battle), Water Crystal
Protection: Safety Ring
Doom Reverb
Type: Mute
Affects: One
Used by: Shy Guy, Sling Shy, Ding-a-Ling, Carroboscus
Protection: Wake Up Pin, Safety Badge, Safety Ring, Lazy Shell, Super Suit
Drain
Type: Offensive Magic
Affects: One
Used by: Shyster, Bodyguard, Sparky, Spookum, Fireball, Chewy, Smilax,
Pyrosphere, Bahamutt, Machine Made (Bodyguard), Springer, Fire Crystal
Protection: Safety Ring, Lazy Shell
Drain Beam
Type: Offensive Magic
Affects: All
Used by: Raspberry, Mastadoom, King Calamari, Octovader, Valentina, Glum
Reaper, Hippopo
Echofinder
Type: Mute
Affects: One
Used by: Enigma, Grate Guy, Gorgon, Doppel, Gunyolk
Protection: Wake Up Pin, Safety Badge, Safety Ring, Lazy Shell, Super Suit
Eerie Jig
Type: Scarecrow
Affects: One
Used by: Remo Con, Puppox
Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit
Electroshock
Type: Offensive Magic
Affects: One
Used by: Mallow Clone, Gunyolk, Wind Crystal, Pulsar, Mokura
Protection: Safety Ring, Lazy Shell
Elegy
Type: Mute
Affects: One
Used by: Hobgoblin, Reacher, Shy Away, Axem Green, Machine Made (Axem
Green)
Protection: Wake Up Pin, Safety Badge, Safety Ring, Lazy Shell, Super
Suit
Endobubble
Type: Fear
Affects: One
Used by: Shadow, Armored Ant, Doppel, Domino (First Battle)
Protection: Fearless Pin, Safety Ring, Lazy Shell, Super Suit
Fangs
Type: Physical
Affects: One
Used by: K-9
Protection: Timed Hit
Fear Roulette
Type: Instant Death
Affects: One
Used by: Ding-a-Ling
Protection: Timed Hit, Jinx Belt, Quartz Charm, Safety Ring
Flame
Type: Offensive Magic
Affects: One
Usedby: Mack, Pandorite, Octolet, Orb User, Sparky, Kriffid, Smilax,
Machine Made (Mack), Fire Crystal
Protection: Safety Ring, Lazy Shell
Flame Stone
Type: Offensive Magic
Affects: All
Used by: Jester, Hidon, Yaridovich, Geno Clone, Pyrosphere, Left Eye,
Machine Made (Yaridovich), Machine Made (Axem Green), Domino (First
Battle), Culex
Protection: Safety Ring, Lazy Shell
Flame Wall
Type: Offensive Magic
Affects: All
Used by: Mack, Pandorite, Octolet, Orb User, Megasmilax, Czar Dragon,
Chester, Magikoopa, Neosquid, Machine Made (Mack), Fire Crystal
Flutter Hush
Type: Mute
Affects: One
Used by: Dodo (First Battle), Dodo (Second Battle), Dodo (Third Battle)
Protection: Wake Up Pin, Safety Badge, Safety Ring, Lazy Shell, Super
Suit
Full House
Type: Physical
Affects: One
Used by: Jester
Protection: Timed Hit
Fun & Run
Type: Physical
Affects: One
Used by: Gecko
Protection: Timed Hit
Funguspike
Type: Mushroom
Affects: One
Used by: Spikester, Stinger, Factory Chief
Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit
Gunk Ball
Type: Mute
Affects: One
Used by: Snifit, Octovader, Kriffid, Apprentice, Right Eye
Protection: Wake Up Pin, Safety Badge, Safety Ring, Lazy Shell, Super
Suit
Grinder
Type: Physical
Affects: One
Used by: Birdy
Protection: Timed Hit
Hammer Time
Type: Physical
Affects: One
Used by: Hammer Bro
Protection: Timed Hit
Howl
Type: Fear
Affects: One
Used by: K-9, Chow
Protection: Fearless Pin, Safety Ring, Lazy Shell, Super Suit
Ice Rock
Type: Offensive Magic
Affects: One
Used by: Domino (Second Battle), Water Crystal
Protection: Safety Ring, Lazy Shell
Ink Blast
Type: Offensive Magic
Affects: One
Used by: Bloober, King Calimari
Iron Maiden
Type: Fear
Affects: One
Used by: Chomp, Czar Dragon, Bahamutt
Protection: Fearless Pin, Safety Badge, Safety Ring, Lazy Shell, Super
Suit
Jinxed
Type: Physical
Affects: One
Used by: Jinx (First Battle), Jinx (Second Battle), Jinx (Third Battle),
Jinx Clone
Protection: Timed Hit
Last Shot
Type: Suicide
Affects: One (and Caster)
Used by: Jabit
Protection: Timed Hit
Lightning Orb
Type: Offensive Magic
Affects: One
Used by: The Big Boo, Octolot, Greaper, Octovader, Bowyer, Shamen, Glum
Reaper, Machine Made (Bowyer), Li’l Boo, Domino (First Battle), Wind
Crystal
Protection: Safety Ring
Loco Express
Type: Offensive Magic
Affects: One
Used by: Booster
Lulla-Bye
Type: Sleep
Affects: All
Used by: Shy Guy, Bundt, Belome (Second Battle), Neosquid
Protection: Wake Up Pin, Safety Ring, Lazy Shell, Super Suit
Magnum
Type: Instant Death
Affects: One
Used by: Smithy (Tank Head)
Protection: Timed Hit, Jinx Belt, Quartz Charm, Safety Ring
Mega Drain
Type: Offensive Magic
Affects: One
Used by: Fireball, Chewy, Johnny Jones, Left Eye, Hippopo, Gunyolk, Fire
Crystal, Smithy (First Battle)
Protection: Safety Ring
Mega Recover
Type: Healing Magic
Affects: One
Used by: Toadstool Clone, Orbison, Axem Pink, Chester, Countdown, Machine
Made (Axem Pink)
Meteor Blast
Type: Offensive Magic
Affects: All
Used by: Grate Guy, Yaridovich Clone, Fautso, Axem Green, Machine Made
(Axem Green), Machine Made (Yaridovich), Culex
Meteor Swarm
Type: Offensive
Affects: All
Used by: Smithy (First Battle), Smithy (Wizard Head)
Migraine
Type: Instant Death
Affects: One (and Caster)
Used by: Pulsar, (Corkpedite) Body
Protection: Timed Hit, Jinx Belt, Quartz Charm, Safety Ring
Multiplier
Type: Splitting (into Drill Bits)
Affects: One
Used by: Machine Made (Yaridovich)
Multistrike
Type: Physical
Affects: One
Used by: Dodo (First Battle), Dodo (Second Battle), Dodo (Third Battle)
Protection: Timed Hit
Petal Blast
Type: Mushroom
Affects: All
Used by: Megasmilax, Valentina, Axem Pink, Countdown, Machine Made (Axem
Pink), Wind Crystal
Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit
Pierce
Type: Physical
Affects: One
Used by: Bandana Blue, Yaridovich
Protection: Timed Hit
Poison
Type: Poison
Affects: One
Used by: Rat Funk, Alley Rat, Chow, Spinthra, Earth Link
Protection: Antidote Pin, Safety Badge, Safety Ring, Lazy Shell, Super
Suit
Pollen Nap
Type: Sleep
Affects: One
Used by: Snapdragon, Piranha Plant, Fink Flower, Chewy, Smilax
Protection: Wake Up Pin, Safety Ring, Lazy Shell, Super Suit
Psyche
Type: Instant Death
Affects: One
Used by: Cluster
Protection: Safety Ring, Jinx Belt, Quartz Charm
Psycho Plasm
Type: Fear
Affects: One
Used by: Ameboid
Protection: Fearless Pin, Safety Ring, Lazy Shell, Super Suit
Quicksilver
Type: Physical
Affects: One
Used by: Jinx (Second Battle), Jinx (Third Battle), Jinx Clone
Protection: Timed Hit
Recover
Type: Healing
Affects: One
Used by: Star Slap, Orb User, Zeostar, Fink Flower, Toadstool Clone,
Orbison, Axem Pink, Countdown, Machine Made (Axem Pink), Smithy (Safe
Head)
Sand Storm
Type: Fear
Affects: All
Used by: Wiggler, Raspberry, Punchinello, King Calimari, Kriffid,
Corkpedite, Chester, Hippopo, Mad Adder, Earth Crystal
Protection: Fearless Pin, Safety Ring, Lazy Shell, Super Suit
Scream
Type: Fear
Affects: One
Used by: Pandorite, The Big Boo, Box Boy, Li’l Boo
Protection: Fearless Pin, Safety Ring, Lazy Shell, Super Suit
S’crow Bell
Type: Scarecrow
Affects: One
Used by: Carroboscus, Sling Shy, Right Eye, Ding-a-Ling
Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit
S’crow Dust
Type: Scarecrow
Affects: One
Used by: Piranha Plant, Fink Flower, Megasmilax
Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit
S’crow Fangs
Type: Scarecrow
Affects: One
Used by: Spinthra
Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit
S’crow Funk
Type: Scarecrow
Affects: One
Used by: Belome (First Battle), Straw Head
Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit
Scythe
Type: Instant Death
Affects: One
Used by: Glum Reaper
Protection: Timed Hit, Jinx Belt, Quartz Charm, Safety Ring
Skewer
Type: Physical
Affects: One
Used by: Bandana Red, Johnny Jones, Boomer, Machine Made (Drill
Bit)
Protection: Timed Hit
Shaker
Type: Instant Death
Affects: One
Used by: Boomer
Protection: Timed Hit, Jinx Belt, Quartz Charm, Safety Ring
Shredder
Type: Stops Offensive/Defensive Boosts
Affects: All
Used by: Culex, Smithy (Safe Head)
Silver Bullet
Type: Instant Death
Affects: One
Used by: Jinx (Second Battle), Jinx (Third Battle), Jinx Clone
Protection: Timed Hit, Jinx Belt, Quartz Charm, Safety Ring
Sledge
Type: Offensive Magic
Affects: All
Used by: Smithy (First Battle)
Sleep Sauce
Type: Sleep
Affects: One
Used by: Belome (First Battle), Geckit, Octovader, Gecko, Ribbite
Protection: Wake Up Pin, Safety Ring, Lazy Shell, Super Suit
Solidify
Type: Offensive Magic
Affects: All
Used by: Mokura, Valentina, Axem Green, Neosquid, Hippopo, Domino
(Second Battle), Water Crystal
Protection: Safety Ring, Lazy Shell
Somnus Waltz
Type: Sleep
Affects: One
Used by: Puppox, Springer
Protection: Wake Up Pin, Safety Ring, Lazy Shell, Super Suit
Spear Rain
Type: Offensive Magic
Affects: All
Used by: Smithy (Wizard Head)
Spore Chimes
Type: Mushroom
Affects: One
Used by: Carroboscus, Sling Shy, Ding-a-Ling
Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit
Spritz Bomb
Type: Physical
Affects: One
Used by: Booster, Axem Black, Manager, Director
Protection: Timed Hit
Static E!
Type: Offensive Magic
Affects: All
Used by: Bowyer, Artichoker, Snifit, Lakitu, Leuko, Hidon,
Yaridovich Clone, Mallow Clone, Mokura, Pinwheel, Axem Green,
Apprentice, Neosquid, Machine Made (Bowyer), Wind Crystal, Pulsar
Protection: Safety Ring, Lazy Shell
Stench
Type: Poison
Affects: One
Used by: Straw Head
Protection: Antidote Pin, Safety Badge, Safety Ring, Lazy Shell,
Super Suit
Storm
Type: Offensive Magic
Affects: One
Used by: Zombone, Boomer, Mad Adder, Earth Crystal
Protection: Safety Ring
Sword Rain
Type: Offensive Magic
Affects: All
Used by: Shyper, Smithy (Wizard Head)
Terrapunch
Type: Physical
Affects: One
Used by: Jagger, Terra Cotta
Protection: Timed Hit
Thornlet
Type: Poison
Affects: One
Used by: Buzzer, Stinger, Gu Goomba, Factory Chief
Protection: Antidote Pin, Safety Badge, Safety Pin, Lazy Shell,
Super Suit
Triple Kick
Type: Physical
Affects: One
Used by: Jinx (First Battle), Jinx (Second Battle), Jinx (Third
Battle), Jinx Clone
Protection: Timed Hit
Valor Up
Type: Defense Boost
Affects: One
Used by: Hammer Bro, Jinx (First Battle), Jinx (Second Battle), Jinx
(Third Battle), Magmus, Machine Made (Axem Red), Clerk, Director
Va Va Voom
Type: Physical
Affects: One
Used by: Stumpet
Protection: Timed Hit
Venom Drool
Type: Poison
Affects: One
Used by: Glum Reaper, Arachne, King Calimari, Ribbite, Right Eye
Protection: Antidote Pin, Safety Badge, Safety Pin, Lazy Shell, Super
Suit
Vigor Up
Type: Offense Boost
Affects: One
Used by: Wiggler, Jinx (First Battle), Jinx (Second Battle), Jinx (Third
Battle), Armored Ant, Axem Red, Machine Made (Axem Red), Clerk, Director
Viro Plasm
Type: Poison
Affects: One
Used by: Ameboid
Protection: Antidote Pin, Safety Badge, Safety Ring, Lazy Shell, Super
Suit
Water Blast
Type: Offensive Magic
Affects: All
Used by: Yaridovich, Valentina, Czar Dragon, Neosquid, Countdown, Mad
Adder, Earth Crystal
Weird Mushroom
Type: Recovers 60 HP
Affects: One
Used by: Croco (First Battle)
Wild Card
Type: Physical
Affects: One
Used by: Jester
Protection: Timed Hit
Willy Wisp
Type: Offensive Magic
Affects: One
Used by: Gorgon, Hidon, Yaridovich, Shy Away, Glum Reaper, Magikoopa
Protection: Safety Ring, Lazy Shell
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M10]
*Shops*
Here are inventory and price lists for all shops.
Mushroom Kingdom:
Honey Syrup- 10 coins
Pick Me Up- 5 coins
Able Juice- 4 coins
Shirt- 7 coins
Pants- 7 coins
Jump Shoes- 30 coins
Antidote- 28 coins
Tadpole Pond:
Juice Bar
Froggie Drink- 14 coins (Alto), 12 coins (Tenor), 8 coins (Soprano)
Elixir- 38 coins (Alto), 36 coins (Tenor), 24 coins (Soprano)
Megalixir- 90 coins (Tenor), 60 coins (Soprano)
Kerokero Cola- 200 coins (Soprano)
Frog Coin Emporium
Sleep Bomb- 1 Frog Coin
Bracer- 2 Frog Coins
Energizer- 2 Frog Coins
Crystalline- 5 Frog Coins
Power Blast- 5 Frog Coins
Rose Town:
Mushroom- 4 coins
Honey Syrup- 10 coins
Pick Me Up- 5 coins
Able Juice- 4 coins
Thick Shirt- 14 coins
Thick Pants- 14 coins
Jump Shoes- 30 coins
Antidote Pin- 28 coins
Wake-Up Pin- 42 coins
Trueform Pin- 60 coins
Fearless Pin- 130 coins
Moleville:
Punch Glove- 36 coins
Finger Shot- 50 coins
Cymbals- 42 coins
Mega Shirt- 22 coins
Mega Pants- 22 coins
Mega Cape- 22 coins
Work Pants- 22 coins
Mid Mushroom- 20 coins
Maple Syrup- 30 coins
Treasure Hunter
Lucky Jewel- 100 coins
Mystery Egg- 200 coins
Frying Pan- 300 coins
Fireworks Man
1 Batch- 500 coins
Mine
Super Hammer- 70 coins
Hand Gun- 75 coins
Whomp Glove- 72 coins
Chomp Shell- 60 coins
Happy Shirt- 38 coins
Happy Pants- 38 coins
Happy Cape- 38 coins
Happy Shell- 38 coins
B'Tub Ring- 145 coins
Mid Mushroom- 20 coins
Maple Syrup- 30 coins
Seaside Town:
Weapons & Armours
Troopa Shell- 90 coins
Parasol- 84 coins
Hurly Gloves- 92 coins
Double Punch- 88 conis
Ribbit Stick- 86 coins
NokNok Shell- 20 coins
Punch Glove- 36 coins
Finger Shot- 50 coins
Cymbals- 42 coins
Chomp Shell- 60 coins
Super Hammer- 70 coins
Hand Gun- 75 coins
Whomp Glove- 72 coins
Slap Glove- 100 coins
"Hammer"- 123 coins (causes damage)
Sailor Shirt- 50 coins
Sailor Pants- 50 coins
Sailor Cape- 50 coins
Nautica Dress- 50 coins
Shirt- 7 coins
Pants- 7 coins
Thick Shirt- 14 coins
Thick Pants- 14 coins
Mega Shirt- 22 coins
Mega Pants- 22 coins
Mega Cape- 22 coins
Happy Shirt- 38 coins
Happy Pants- 38 coins
Happy Cape- 38 coins
Happy Shell- 38 coins
Frogfucius' Pupil
See Ya- 10 Frog Coins
Earlier Times- 15 Frog Coins
Exp. Booster- 22 Frog Coins
Coin Trick- 36 Frog Coins
Scrooge Ring- 50 Frog Coins
Pre-Yaridovich battle
Bad Mushroom- 30 coins
Muku Cookie- 69 coins
Fright Bomb- 100 coins
Fire Bomb- 200 coins
Ice Bomb- 250 coins
Accessories
Jump Shoes- 30 coins
Antidote Pin- 28 coins
Wake-Up Pin- 42 coins
Fearless Pin- 130 coins
Trueform Pin- 60 coins
Zoom Shoes- 100 coins
Health Food Store
Mushroom- 4 coins
Mid Mushroom- 20 coins
Honey Syrup- 10 coins
Maple Syrup- 30 coins
Pick Me Up- 5 coins
Able Juice- 4 coins
Freshen Up- 50 coins
Sea:
Hurly Gloves- 92 coins
Super Hammer- 70 coins
Hand Gun- 75 coins
Whomp Glove- 72 coins
Sailor Shirt- 50 coins
Sailor Pants- 50 coins
Sailor Cape- 50 coins
Nautica Dress- 50 coins
Mid Mushroom- 20 coins
Maple Syrup- 30 coins
Pick Me Up- 5 coins
Able Juice- 4 coins
Freshen Up- 50 coins
Monstro Town:
Spiked Link- 94 coins
Courage Shell- 60 coins
Mid Mushroom- 20 coins
Maple Syrup- 30 coins
Pick Me Up- 5 coins
Able Juice- 4 coins
Freshen Up- 50 coins
Mushroom- 4 coins
Nimbus Land:
Mid Mushroom- 20 coins
Maple Syrup- 30 coins
Pick Me Up- 5 coins
Able Juice- 4 coins
Freshen Up- 50 coins
Mega Glove- 102 coins
War Fan- 100 coins
Hand Cannon- 105 coins
Sticky Glove- 98 coins
Fuzzy Shirt- 70 coins
Fuzzy Pants- 70 coins
Fuzzy Cape- 70 coins
Fuzzy Dress- 70 coins
Barrel Volcano:
Hinopio
Mid Mushroom- 20 coins
Maple Syrup- 30 coins
Pick Me Up- 5 coins
Able Juice- 4 coins
Freshen Up- 50 coins
Fire Shirt- 90 coins
Fire Pants- 90 coins
Fire Cape- 90 coins
Fire Shell- 90 coins
Fire Dress- 90 coins
Bowser's Keep:
Croco (1)
Mid Mushroom- 20 coins
Maple Syrup- 30 coins
Pick Me Up- 5 coins
Freshen Up- 50 coins
Fire Shirt- 90 coins
Fire Pants- 90 coins
Fire Cape- 90 coins
Fire Shell- 90 coins
Fire Dress- 90 coins
Croco (2)
Mid Mushroom- 20 coins
Maple Syrup- 30 coins
Pick Me Up- 5 coins
Freshen Up- 50 coins
Hero Shirt- 100 coins
Prince Pants- 100 coins
Star Cape- 100 coins
Heal Shell- 100 coins
Royal Dress- 100 coins
Factory:
Toad
Maple Syrup- 15 coins
Pick Me Up- 3 coins
Freshen Up- 25 coins
Mid Mushroom- 10 coins
Max Mushroom- 39 coins
Froggie Drink- 8 coins
Able Juice- 2 coins
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M11]
*Games*
SMRPG is known as a cult classic mainly for its very entertaining framework.
Now, geekiness aside, here is the best info and strategy I can offer on these
mini-games.
Surprise Boxes
Well, this isn't an official "game" per se, but it does involve searching
long and hard for them, so consider it a treasure hunt. BTW, these are all
incorporated in the walkthrough, so this is mainly a checklist with some
detail.
1) Where: Mushroom Kingdom, Palace
How: Jump on the Toad's head and then jump in front of the door
Reward: Frog Coin
2) Where: Mushroom Kingdom, Item Shop
How: Down the stairs, talk to the man and jump when he says so
Reward: Flower
3) Where: Mushroom Kingdom, Item Shop
How: Same place as #2, jump on the guy's head and then jump when he
reaches the top right corner by the stairs
Reward: Flower
4) Where: Bandit's Way
How: Jump from the spinning flower to the blue flower
Reward: Kerokero Cola
5) Where: Rose Town, Item Shop
How: Jump at the end of the back shelf
Reward: Frog Coin
6) Where: Rose Town
How: In the house with the stairs you reset, on the upper floor, jump
on the bed
Reward: Frog Coin
7) Where: Forest Maze
How: Jump in bottom left corner of first area
Reward: Kerokero Cola
8) Where: Forest Maze
How: Once out of the first cave, jump in the left area
Reward: Frog Coin
9) Where: Forest Maze
How: In the area with 7 pipe/stumps, in the bottom right stump, jump
in the middle of the large light at bottom
Reward: Flower
10) Where: Forest Maze
How: In the middle left stump (same area as #9), jump in the light
corner above the trampoline
Reward: Empty!
11) Where: Forest Maze
How: Same area as #9 and #10, jump behind the Wiggler
Reward: Kerokero Cola
12) Where: Forest Maze
How: After first save box, jump in top right corner
Reward: Red Essence
13) Where: Pipe Vault
How: In the second pipe, go 3 spaces up and jump for a hidden
platform, then once on it, go 4 spaces forward and jump
Reward: Frog Coin
14) Where: Pipe Vault
How: After getting #13, go 4 spaces forward and jump
Reward: Flower
15) Where: Yo'ster Isle
How: Jump behind the save box
Reward: Frog Coin
16) Where: Booster Pass
How: In the far left of the first area, jump on the plant on the hill,
then jump again
Reward: Flower
17) Where: Booster Pass
How: In the first area again, jump left of the north exit
Reward: Rock Candy
18) Where: Booster Tower
How: In the room with all the Spookums coming out a door, go one black
square down from top left and jump
Reward: Frog Coin
19) Where: Booster Tower
How: After hitting the teeter-totter with the Thwomp, go in the bottom
left corner of the platform you landed on and jump
Reward: Frog Coin
20) Where: Booster Tower
How: In the room before the Booster fight/curtain game with the save
point, climb the yellow platforms and jump while standing on the
visible box
Reward: Goodie Bag
21) Where: Booster Tower
How: Same room as #20, jump in the bottom right corner
Reward: Recovery Mushroom
22) Where: Marrymore, Hotel
How: Upstairs, go in the second level door and jump on the bookcase,
then jump outwards
Reward: Frog Coin
23) Where: Sunken Ship
How: In the room with your clone, jump in the bottom right of the
spotlight, then jump on the other Mario's head to reach it
Reward: Kerokero Cola
24) Where: Land's End
How: In the first area, stand on the yellow platform and jump when at
its highest point
Reward: Flower
25) Where: Land's End
How: This one is a multi-step: Jump between the cannon platform and
the high ledge for a yellow platform, then use the cannon to land on
it, then jump below the hole where the Chows are for another yellow
platform. Use the cannon to reach the second yellow platform and jump
to the highest ledge in the leftmost corner
Reward: Kerokero Cola
26) Where: Land's End
How: In the area with Stingers, go right to two blue flowers, jump on
the top one and then jump downwards
Reward: Frog Coin
27) Where: Land's End, Sky Bridge
How: In the top left corner in the cave below the Sky Bridge, jump
Reward: Frog Coin
28) Where: Belome Temple
How: In any room after having your fortune read, jump while standing
on the first box from the left using the brick wall
Reward: Frog Coin
29) Where: Belome Temple
How: Same room as #28, jump in the corner above the stairs' end
Reward: Frog Coin
30) Where: Monstro Town
How: Through the rightmost door, jump in the bottom left
Reward: Frog Coin
31) Where: Bean Valley
How: At the beginning, go left after taking the pipe until you reach
the edge of the land, then jump
Reward: Frog Coin
32) Where: Bean Valley
How: In the area with 5 pipes, go through the rightmost one, jump in
the coner below the first step
Reward: Red Essence
33) Where: Bean Valley
How: Same area as #32, go through the bottom right pipe, jump in the
corner below the slot machine box
Reward: Kerokero Cola
34) Where: Nimbus Land, Item Shop
How: Jump on the stack behind the desk, then jump out towards the guy
Reward: Frog Coin
35) Where: Nimbus Land, Palace
How: In the room where you beat a Jawful, jump where he was standing
Reward: Frog Coin
36) Where: Nimbus Land, Palace
How: From the area in #35, go down and take the hidden path until it
ends, then jump
Reward: Frog Coin
37) Where: Nimbus Land, Palace
How: After defeating Birdo, in the next room, jump while standing on
the treasure box
Reward: Frog Coin
38) Where: Nimbus Land, Palace
How: After beating Valentina and Dodo, in the room with the birdcage,
jump near it in the top left corner
Reward: Frog Coin
39) Where: Bowser's Keep, Gate
How: At the save point after fighting the Ameboids, jump in the bottom
left corner
Reward: Recovery Mushroom
Super Jump Record
Where: Monstro Town, middle room with Chow and Thwomp
Rewards: Attack Scarf, Super Suit
Strategy: I have admittedly never gotten far with this one, but if you do 30
or more Super Jumps in a row during an RPG battle, talk to the Chow there to
get an Attack Scarf. 100 or more jumps in a row gets you the Super Suit.
For specific help, try RRussell's guide on GameFAQs.com
Midas River
Where: Ahem...Midas River
Cost: First try is free (part of walkthrough), afterwards, 30 coins
Rewards: Frog Coins, Flowers (depends on what is collected during game);
every 60 coins nets you 1 Frog Coin
Stage 1 Strategy: Use the control pad to move left/right where traveling
down the waterfall, use B to swim against the current, try to enter grottos
in the rocky cliff (there are 5 in total, some with Flowers). AstroBlue has
great ASCII maps on GameFAQs.
Stage 2 Strategy: Barrel Jumping- for best rewards, play in this order:
bump, jump, jump, bump, repeated to end. Watch out for fish that will nab
coins from you.
Melody Bay
Where: Tadpole Pond, go right to Toadofsky's area
Cost: Free
How: Play melodies by standing on the rock and jumping to the tadpole on the
right note to play each song.
Strategies: The lines appear sideways, and each note is either on the line
or between it. It reads as such, with Mi in the first gap and Fa in the
last, in order gap, line, gap, line (repeating):
Mi
Re
Do
Ti
La
So
Fa
Songs:
Frogfucius' Suite #18- So, La, Mi, Re, Do, Re, Do, Re
Moleville Blues: Mi, Do, So, Do, Re, La, Ti, Do
Star Lullaby: La, Ti, Do, Re, So, Do, Re, Mi
Rewards: Alto Card, Tenor Card, Soprano Card for use in the two shops in
Tadpole Pond
Goomba Thumpin'
Location: Pipe Vault
Cost: 10 coins
How: Jump from pipe to pipe on the goombas to rack up points. A regular
Goomba is worth one, a gold one worth 3, and a Spikey worth minus 1 point.
You have 30 seconds, the object being to match or beat the set record.
Strategy: Stay on the middle pipe and try to gain momentum by holding Y and
tapping the control pad direction as needed. The key is to hit multiple
Goombas for more points
Rewards: Matching or beating the goal (starts at 20 points) gets a Flower
Tab, the next record (at 22 points) matched is a Flower Jar, then after that
is a Frog Coin.
Mushroom Derby
Location: Yo'ster Isle
Cost: Yoshi Cookies, obtained by the Red Yoshi walking by the entrance
How: Talk to Boshi, the shaded Yoshi at the start point. You can either bet
on a race or race yourself, with the odds given as such. Wager the maximum,
because the Red Yoshi always supplies free Cookies
Strategy: Racing is about keeping in time with the song's rhythm. Hold the
controller like a GameBoy (thanks AstroBlue for the tip) and concentrate on
hitting the A and B buttons alternatively to the cymbals in the song. Press
Y to eat the each of the 3 cookies for a boost, especially good if you're
close. Boshi is good, so keep practicing (Toad's tutorial practice is fairly
useless).
Mine Carting
Location: Moleville Mountain
Cost: Free for first try (part of walkthrough), 10 coins thereafter with
bets of 30 coins
How: Use A or Y to brake, B to jump and X to use a mushroom boost. Turn
corners with Control Pad.
Strategy: The best thing is to softly brake at corners, then speed across
long stretches of track. There are two sections, one underground indoors and
one outdoors. I think it's more fun if you just relax and enjoy the ride.
Jump for mushrooms in the first section and jump to different tracks for
mushrooms and coins in the second section.
Rewards: Beat your record from the first go-round and win back your bet,
plus 20 coins
Hide 'n' Seek Curtain Game
Location: Booster Tower
Cost: Free (part of walkthrough)
How: Use Control Stick to move Mario while behind the curtains to avoid the
Snifits as they open them in three stages.
Strategy: Picture the curtains numbered from left to right as 1, 2, 3 and 4,
and you can safely hide behind these ones (multiple choices are separated by
a /)
(first wave): 1/2/4, 1/2/3, 1/3/4, 2/3/4, 1/2/3;
(second wave): 1/3, 2/4, 1/4, 1/3, 1/2, 1/4, 3/4;
(third wave): 4, 1, 2, 3, 1, 3.
Reward: Amulet; if you fail, you fight Booster and his Snifits
Knife Guy's Juggling Game
Location: Booster Tower, after finishing Marrymore, follow the stairs to
find him
Cost: Free
How: He will juggle a red and yellow ball in variable speeds, and you must
detect which hand the yellow one landed in.
Strategy: At first, it's simple, but it gets harder as he speeds up. Focus
your eyes away from the balls (try Knife Guy's head) and the movement will
determine location. It's a neat eye trick (again, thanks AstroBlue, your tip
gave me access to Grate Guy's Casino!)
Reward: You'll receive three different rewards in stages (Wilt Shrooms,
Rotten Mushes and Moldy Mushes) which are perfectly useless, but finally
you'll get the Bright Card for access to Grate Guy's Casino (which should be
unlocked by following my walkthrough)
Beetle Mania
Location: Mushroom Kingdom Inn, the game is then set in your Menu screen (X)
How: Talk to the boy playing the game in the corner of the Inn several times
until he offers you the game for 500 coins. Pay to have the game "installed"
in your Menu screen. Press X, then select it to start. You play a beetle at
the bottom of the screen. Press A to shoot stars at the Koopa shells that
fall to gain points. Explosions occur, which is good for more points
(especially chain reactions), but if you are hit, press A constantly to heal.
Strategy: Not really, it's just for fun.
Reward: None; a fun mini-game as a break from saving the world, etc. etc.
Beetle Race
Location: Booster Tower, with gear at Beetles 'R' Us in Seaside Town
Cost: 100 coin start-up fee, then 50 coins to rent a beetle box (at Seaside
Town)
How: At Booster Hill, you'll automatically run up a hill with beetles
appearing as Snifits run behind you and barrels come tumbling in front. Jump
on the barrels and Snifits to leap forward and catch a beetle (male-large= 50
coins; female-small= 1 coin; gold= 1 Frog Coin). Hit any barrels or Snifits
and you fall back.
Strategy: Time your jumps accordingly with the barrels and Snifits. Not
much else to add here.
Rewards: Return to Beetles 'R' Us and receive coin payments based on
criteria above.
Sky Bridge
Location: Land's End
Cost: 5 coins
How: Use B to jump from block to block, timing it according to the limits of
the course. There are 3 difficulty levels to choose from: normal (jump from
block to block), special (blocks will fall after a while), and expert (blocks
fall and you jump over bullet bills shot out). At the end of the course, you
have the opportunity to double your win by completing it again, going the
back the other way with the same travails as before.
Strategy: Time your jumps to avoid falling or being hit by a bullet bill.
Your performance in the first run-through should determine whether or not to
take a chance going the other way for double or nothing.
Rewards: 5 coins (normal), 8 coins (special), Frog Coin (expert)...and
obviously double of each for a perfect repeat.
Cricket Jam Side Quest
Location: Land's End, the cave under the Sky Bridge
How: Jump through the cave and navigate normally. If you jump left while
standing on the crates, you'll uncover a Frog Coin. In the next area, jump
down when the barrel falls and hit the box for a Recovery Mushroom. Use the
trampoline to end up at Kero Sewers. Carefully jump across to the Cricket
Jam at left. Jump down and save, then use the pipe at right. Take the Midas
River course to Tadpole Pond, then visit Frogfucius.
Reward: 10 Frog Coins
**SHORTCUT:
When you go to Kero Sewers the first time you can get the Cricket Jam by
standing near the chest that heals you (the one close to the pipe that sends
you to where Belome is) and wait for one of the Boos to touch you, now
instead of fighting it just choose run away. When you run away from a battle
you can temporarily touch that monster without engaging battle so just jump
on top of him and then jump on the chest, after that you can reach the arches.
And if you go down the pipe that sends you to Land's End the monster in there
will fly towards you and say "This is a dead end, so it's best to turn back
now" which is advice you should follow for obvious reasons.
Seems like my memory discarded an important part about it, if you get it too
early you get a flower, but I don't remember if you can still get the jam
after doing that. I'm going to check that and get back to you on it in a few
days.
--from Jose
Culex Battle
Culex
Found at: Monstro Town
HP- 4096
Attack- 250
Powers- Shredder, Meteor Blast, Flame Stone, Dark Star
Weakness-
Strength- ice, fear, poison, sleep, mute
Notes- Lazy Shell armour is a must, uses four elemental crystals to attack as
well
Earth Crystal
Found at: Monstro Town
HP- 3200
Attack- 0
Powers- Storm, Sand Storm, Blast, Water Blast, Boulder
Strength- fear, poison, sleep, mute
Notes- Use physical attacks.
Fire Crystal
Found at: Monstro Town
HP- 2500
Attack- 0
Powers- Drain, Mega Drain, Flame Wall, Flame, Corona
Weakness- thunder, ice
Strength- fire, fear, poison, sleep, mute
Water Crystal
Found at: Monstro Town
HP- 1800
Attack- 0
Powers- Ice Rock, Diamond Saw, Solidify, Crystal, Blizzard
Weakness- fire
Strength- ice, fear, poison, sleep, mute
Wind Crystal
Found at: Monstro Town
HP- 800
Attack- 0
Powers- Bolt, Petal Blast, Light Beam, Electroshock, Lightning Orb, Static E!
Weakness- jump
Strength- thunder, fear, poison, sleep, mute
Notes- Weakest of the crystals.
Location: Monstro Town
Cost: 500 coins (to unlock door)
How: The door to the battle remains locked, so to open it, go to Moleville
and enter the top left house. Take to the man in the corner and buy a batch
of fireworks for 500 coins. Go right in town to the girl with the yellow
bow. Swap Fireworks for a Shiny Stone. In Monstro Town, enter the door with
A. You'll be entering a battle with Culex and his four elemental crystals
(Fire, Water, Earth & Wind)
Strategy: You are warned to be prepared, and prepared you should be for this
fight. He's not as hard as Smithy's second stage, but it's tough without
good stuff. Equip Mario with the Lazy Shell weapon & armour, Safety Ring,
and have good healing items for HP and FP. The battle will be easier if you
have the Star Egg (see Grate Guy's Casino on this page), but if not, you
might be okay without it. Use Geno and Princess as partners. Geno's Boost
will help increase attack and defense. Use A-button attacks on them all,
eliminating the crystals first. The Star Egg is great with 150 HP dealt to
all.
Reward: Quartz Charm
Hide the Flag
Location: Monstro Town Inn
Cost: Free
How: Press A at the Amanita nightlight to go to sleep where you'll be
visited by the three musty fears who give you cryptic clues to find their
hidden flags. First, go to Yo'ster Isle and press A between the "O" and "A"
in GOAL at the Mushroom Derby track. Second, go to Mario's Pad (very first
location on map) and press A at the bed. Lastly, go to Rose Town and press A
at the welcome sign in front. Revisit the inn in Monstro Town and sleep
again to be rewarded.
Reward: Ghost Medal
Dojo Tournament
Jagger
Found at: Monstro Town
HP- 600
Attack- 120
Powers- Terrapunch
Strength- jump, fire, poison
Jinx (First Battle)
Found at: Monstro Town
HP- 600
Attack- 140
Powers- Jinxed, Valor Up, Triple Kick
Strength- fire, thunder, ice, fear, poison, sleep, mute
(Second Battle)
Found at: Monstro Town
HP- 800
Attack- 160
Powers- Quicksilver, Silver Bullet, Jinxed, Triple Kick, Valor Up
Strength- fire, thunder, ice, fear, poison, sleep, mute
Notes- Silver Bullet is an instant death attack.
(Third Battle)
Found at: Monstro Town
HP- 1000
Attack- 180
Powers- Bombs Away, Vigor Up, Valor Up, Quicksilver, Silver Bullet,
Jinxed, Triple Kick
Strength- fire, thunder, ice, fear, poison, sleep, mute
Location: Monstro Town, top door
Cost: Free
How: Enter the dojo and volunteer to fight Jagger. He's very easy, just
like a regular enemy you find along your journey. Use A-button attacks. No
problem. But the next three fights against his master, Jinx, are incredibly
tough.
Strategy: Equip the Safety Ring and Lazy Shell. Have several Max Mushrooms,
Maple/Royal Syrups, and Pick Me Ups at hand. The first fight with Jinx is
not too bad, just use A-button and have Princess heal occasionally. The
second fight is much tougher. Have Princess heal every turn if needed and
use power-up items (or use Geno's Boost) to defend against Jinx's Silver
Bullet. The third battle is the penultimate one. Jinx's Bombs Away is
purely apocalyptic! Use Group Hug every turn and Lazy Shell. Star Egg is
excellent here!
Reward: Jinx Belt...and a really cute "re-training" session between Jinx and
Jagger...*hop hop hop*
Scale the Cliff
Location: Land's End
Cost: Free (part of walkthrough, beat time record for reward)
How: Jump from Koopa to Koopa to "scale the cliff," jumping to the top,
attempting to beat the previously set record
Strategy: AstroBlue has a great map, which is basically in my crude terms:
Jump to the first Koopa (1), then the next (2), hold it as you move right and
jump (3), jump slightly left to the next Koopa (4), left again to the next
one (5), up and jump left (6), up and jump right (7), down and right to last
one (8), jump to the top ledge.
Reward: Finish in under 12 seconds for Troopa Pin. Under 11 seconds for 5
Frog Coins. After that, beating the record nets you a Frog Coin.
Grate Guy's Casino
Location: On the map (see walkthrough on how to uncover it)
Cost: Depends on game (see below)
How: Enter the casino, and choose from three games:
Slot Machine Box- 10 coins per game- uncover three of the symbols to win a
Frog Coin
Blackjack- 1 Frog Coin per game- like the card game (21), win a match for a
Frog Coin
Look the Other Way- a weird game with Crate Guy- no real strategy here, just
guess left or right- you win a range of prizes in increasingly better
increments (Mushroom, Moldy Mush, Rotten Mush, Wilt Shroom, Royal Syrip,
Kerokero Cola, Rock Candy, Red Essence), on your hundredth win (total) you
get the Star Egg.
Six Doors Challenge
Location: Bowser's Keep (see walkthrough for exact location)
Cost: Free
How: Choose a door and go through a random challenge from 3 types (2
varieties within each type): Action, Battle, and Puzzle. Complete 4 of the
doors for a new weapon and to continue on.
Strategy: The door's challenge is randomly picked from these types. Match
the description to what you see to follow along:
ACTION CHALLENGE # 1
An invisible path over a pit of lava. Jump on the pathway to light it up and
follow the safe path. The treasure boxes are a gamble, but try if you're
game. Next, follow the white platforms across the lava pit. In a nostalgic
return to classic Jumpman, avoid Donkey Kong's barrels and climb up until you
reach him to scare him off. In the next room is the Super Slap.
ACTION CHALLENGE # 2
Begins with white platforms over a lava pit. Follow along to the last one
and jump at its highest point for a Kerokero Cola. In the next area, jump on
the cannonball to move carefully amongst the Bob-ombs. Here, your directions
are reversed on the cannonball (press right to go left, etc.). Collect the
items if you want, but your main priority is to reach the end. The next
section is like in Bandit's Way with the rotating yellow platforms...this time
over a boiling lake of lava! Collect the items if you want, and make your
way (carefully) forward to the treasure, Sonic Cymbals.
BATTLE COURSE # 1
This is fairly routine to Mario's daily excursions in saving the Princess.
You will fight two rooms of enemies at separate junctions. Basically, just
use A-button attacks and magic if need be for special enemies that require it
to fall. At the end, you get the Star Gun.
BATTLE COURSE # 2
Same idea as # 1, but different enemies. Clear them all for the Drill Claw.
PUZZLE COURSE # 1
Hope you have a good memory and a quick trigger finger. This one begins with
a quiz show. You're asked 12 questions about the game with 5 seconds to
answer each one. A correct answer raises your platform and a wrong answer
lowers it. Hit the ground and you lose; rise to his face and you win. The
best strategy is to rely on your memory and your instinct, but here are all
the possible Q&As (cheater):
Q: What was Toadstool doing when she was kidnapped by Bowser?
A: She was looking at flowers
Q: What color are the curtains in Mario's house?
A: Blue
Q: What is the fourth selection on the Menu screen?
A: Equip
Q: What is Rani's husband's name?
A: Raz
Q: The boy at the Inn in the Mushroom Kingdom was playing with what?
A: Game Boy
Q: What was Mallow asked to get for Frogfucius?
A: Cricket Pie
Q: Where was the first Star Piece found?
A: Mushroom Kingdom
Q: What does Belome really like to turn people into?
A: Scarecrows
Q: Who is the famous composer at Tadpole Pond?
A: Toadofsky
Q: How many legs does Wiggler have?
A: 6
Q: What does the Red Essence do?
A: Gives you strength
Q: What's the first monster you see in the Pipe Vault?
A: Sparky
Q: Mite is Dyna's what?
A: Little brother
Q: How many underlings does Croco have?
A: 3
Q: Where was the third Star Piece found?
A: Moleville
Q: In the Moleville Blues, it's said that moles are covered in what?
A: Soil
Q: What did Carroboscis turn into?
A: A carrot
Q: What technique does Bowser learn at Level 15?
A: Crusher
Q: Which monster does not appear in Booster Tower?
A: Terrapin
Q: Booster is what generation?
A: 7th
Q: What's the chef's name at Marrymore?
A: Torte
Q: The man getting his picture taken at Marrymore hates what?
A: Getting his picture taken
Q: The boy getting his picture taken at Marrymore can't wait 'til which
season?
A: Skiing
Q: How long have the couple inside the Chapel been waiting for their
wedding?
A: 30 minutes
Q: What's the password in the Sunken Ship?
A: Pearls
Q: What's the full name of the boss at the Sunken Ship?
A: Jonathan Jones
Q: What's the nickname of the boss at the Sunken Ship?
A: Johnny
Q: Johnny loves which beverage?
A: Currant Juice
Q: Yaridovich is what?
A: A boss
Q: How much does a female beetle cost?
A: 1 coin
Q: What do Culex, Jinx, and Goomba have in common?
A: They live in Monstro Town
Q: What's the name of Jagger's "sensei"?
A: Jinx
Q: Who helped you up the cliff at Land's End?
A: Sky Troopas
Q: What words does Shy Away sing?
A: La dee dah~
Q: Who is the famous sculptor at Nimbus Land?
A: Garro
Q: What color is the end of Dodo's beak?
A: Red
Q: What does Birdo come out of?
A: An eggshell
Q: What is Hinopio in charge of at the middle counter?
A: The inn
Q: Who is the leader of the Axem Rangers?
A: Red
Q: Who is the ultimate enemy in this adventure?
A: Smithy
The next puzzle in this course is barrel counting. You need to have good
eyes and a good memory with this one. You need to count the rows and the
number of barrels in each row, so it requires a bit of math. The first room
should have 12 barrels and the second should have 45, in case you can't
figure it out. The last mini-puzzle is a tricky ordering problem. The
solution should be: the fish finished 3rd, the skeleton outrode, the Goomba
placed 4th, and the Boo placed the same. You are finally rewarded with a Rock
Candy.
PUZZLE COURSE # 2
This challenge begins with a Coin Collecting game. The rules are simple,
just hit the box anywhere from 1-4 times to collect that many coins from a
stash of 21. The goal is to avoid taking the 21st coin. Keep track of how
many you and your opponent take and any combo should pretty much work in your
favour. Generally, you should aim to stop at 20 so that your opponent must
take # 21. The next game is called Magic Buttons. Here's a great map
(thanks AstroBlue), with the buttons numbered as follows:
1
5 2
9 6 3
13 10 7 4
14 11 8
15 12
16
Hit the numbers in order: 2, 8, 9, 15. Another possible combo is 3, 5, 12,
14. The next game is called Ball Solitaire. You kick each ball to clear
them all from the screen with none left standing. Follow this map:
EXIT
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 16
ENTRANCE
Hit the balls in this order (kick/over): 1/2, 9/5, 10/6, 12/11, 14/10,
16/15, 13/14, 3/7, 15/11, 1/2, 4/8, 6/7, 12/8, and 4/3. You are rewarded
with Rock Candy
Rewards: New weapons- Sonic Cymbals (Mallow), Star Gun (Geno), Drill Claw
(Bowser), Super Slap (Princess)- and Rock Candy (an item, not a weapon)
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M12]
*Secrets & Rumours*
Secrets are things you can actually do in the game that you might not
have known. Rumours are supposed secrets which may or may not be true.
Secrets:
*After saving Rose Town, sleep in the inn for free and Link from Legend
of Zelda is sleeping in the bed next to yours! Press A at his bed to hear
a familiar Zelda tune.
*After getting the Marine Star, go to Mushroom Kingdom’s palace and in the
guest bedroom, Samus (from Metroid series) is sleeping in the bed.
*Supposedly Luigi is hiding behind the button-controlled stairs in Rose Town.
It’s unconfirmed, but there is somebody there. Behind the stairs, press A while
walking around to find him.
*The boss Culex in Monstro Town is modeled after a character in Final Fantasy.
*The RPG battle sequences are all modeled after Final Fantasy.
*The boy in Mushroom Kingdom’s inn is playing with a Game Boy.
*This is the first Mario game where Bowser is an ally!
*The Axem Rangers are a knock-off of the Power Rangers from a popular 1990s
kid’s TV show.
*Mack the Knife is named for a popular Bobby Darin song.
*Toadofsky looks like and is modeled after Mozart.
*The Chained Kong enemy is modeled after Donkey Kong.
*Part of an action challenge at the Six Doors Challenge in Bowser’s Keep is
taken from Jumpman with Mario and Donkey Kong.
*From Mordechai: If you go to the item shop in the mushroom kingdom
and jump up on the back shelf then when you're in the middle mario will
make peace sign then the shopkeeper will scream,"What are you doing!? Get
down from there!"
Rumours:
None that I know of.
Have any secrets or rumours for Super Mario RPG that aren't here? Send me an
e-mail. Please include as many details as necessary. I'll have to check the
secret out for myself first, and if it's legit, I'll post it here with credit
to you. You'll also make my Thank-Yous page. Lucky you :oD
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M13]
*FAQs & Other Oddities*
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
Q: I heard that there is a way to get Princess Toadstool and play with her
early in Super Mario RPG. Is this really true? If so, how is it possible?
-- from Jon
A: I'm glad there are still people who play the old SMRPG game. You're the
first one to e-mail me about this game. After doing a bit of searching on
Google and GameFAQS, as far as I know, you can only obtain her as a partner
after saving her from Booster during the Purple Star adventure.
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
Q: A long time ago when I was playing as a kid I remember going to a casino
around the lands end area. You have to have the Bright Card to enter
though. I can't remember how to get there. Any info on this would be
helpful. thanks-- from Pierce
A: To access Grate Guy's Casino, you need to activate the location on the
map in Bean Valley. See my Red Star walkthrough for info. Then you
need to get the Bright Card from Knife Guy's juggling game, located at
Booster Tower. See my Games section for info on playing. Once you
have the card, you can enter the casino & play. See my Games section
again for info on the games.
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
Q: In boosters tower, at the spot where the snifit is shooting bullet bills,
how are you supossed to jump onto the yellow ledge so you can get to the
ledge with the snifit that shoots the bullet bills?-- from Aaron
A: In my walkthrough under The Purple Star section, I have written this:
"The last one who is shooting Bullet Bills at you can be avoided by
hugging the left wall or you can engage battle. It's funny...if you pass
him and then come back, he's looking out the window. Guess it's his break
time now."
I'm not sure if that's the area you're talking about, but if you just time
it right & jump up, you can sidle past the Bullet Bills to the next room.
**FOLLOW-UP**
Q: He needs to do a running jump to reach the ledge, as a normal jump would
land him just shy of getting there. The Pipe Vault has a similar situation,
I believe-- from Ronney
A: Thanks for the additional info!
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
Q: When are more FAQs going to be listed? -- from nintendo_girl21
A: When more people e-mail me with questions! Sheesh (lol).
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M14]
*Copyright, Thank-Yous & Contact Info*
This walkthrough is copyright (c) Megan L., 2007-...
This walkthrough is authorized to appear on the following sites:
GameFAQs.com (duh)
SuperCheats.com
Neoseeker.com
Gamesradar.com and Cheatplanet.com
Gamerevolution.com
Cheatingdome.com
Kuponut.com
CheatHappens.com
CheatCodes.com
MyCheats.com
Vgnerd.com
ChapterCheats.com
MyWii.com.au
This walkthrough is intended for personal, private use only and may NOT be
posted on other web sites without written (e-mailed) permission from the
author (a.k.a. me).
Mario is a registered trademark of Nintendo and I am not directly
affiliated with the corporation. Of course, you knew that already, right?
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
I would like to thank Nintendo for creating such excellent games.
Thanks to all the Mario sites out there for spending so much time in making
their walkthroughs and FAQs.
Many thanks to AstroBlue for her awesome SMRPG walkthrough and additional
maps & mini-game tips.
Thanks again to Geocities for hosting my web sites.
Thanks to GameFAQS.com for an awesome community of gamers and walkthroughs.
And thanks for giving my walkthroughs another home on the Web.
Thanks to:
Dennis at SuperCheats.com
Leo at Neoseeker.com
Tyler at Gamesradar.com and Cheatplanet.com
Blake at Gamerevolution.com
Marcel at Cheatingdome.com
Kuponut.com
Chris at CheatHappens.com
Steve at CheatCodes.com
Justin at MyCheats.com
Kris at Vgnerd.com
Eelco at ChapterCheats.com
Gracie at Mywii.com.au
...for posting my walkthroughs.
Thanks to the following for their secrets, rumours, tips, etc.:
Mordechai
Jose
Thanks to the following for their FAQs:
Jon
Pierce
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
Contacting Me...
Please do. I can really only be reached by e-mail at
mlynch2[at]rogers.com. Remove the brackets & change at to @ before
sending (or keep them there if you like to get Mailer-Daemons...
freakazoid). The brackets and "at" are there only to avoid additional
spam e-mail. I get enough of those already as it is.
**A REPLY MAY TAKE UP TO 1 WEEK**
E-mail me with additional information, secrets, errors within my
walkthrough or checklists, to share game anecdotes, shoot the breeze,
etc. If you need additional help with the game, please keep e-mails
as detailed as possible. Any e-mails with @&*&@&* excessive profanity,
speling erors (thats a jok btw), 2 manE shrt frms lk ths, eMaILs tYpEd
lIkE tHiS, or otherwise unreadable e-mails will be promptly deleted.
**PLEASE SEE VERSION 1.0, OCTOBER 6, 2007, REGARDING E-MAILS SEND
BETWEEN OCTOBER 1-6**
Any additions to this walkthrough will be credited to you, faithful
reader, in the Thank-You section. I look forward to the sleepless
nights reading your messages by the light of the moon...he he he.
**THE END**
...That's it, I quit!!
...No more scroll jokes!
...I'm on strike effective immediately...
....starting.......
.............N
.........NO
....NOW!