-------------------------------------------------------------------------------- _____ _ _ _ __ |_ _| | | | | | / _| | | | |__ ___ | | ___ __ _ ___ _ __ __| | ___ | |_ | | | '_ \ / _ \ | |/ _ \/ _` |/ _ \ '_ \ / _` | / _ \| _| | | | | | | __/ | | __/ (_| | __/ | | | (_| | | (_) | | \_/ |_| |_|\___| |_|\___|\__, |\___|_| |_|\__,_| \___/|_| __/ | |___/ _______ _______ _ ______ _______ / ___ )( ____ \( \ ( __ \ ( ___ ) \/ ) || ( \/| ( | ( \ )| ( ) | / )| (__ | | | | ) || (___) | / / | __) | | | | | || ___ | / / | ( | | | | ) || ( ) | / (_/\| (____/\| (____/\| (__/ )| ) ( | (_______/(_______/(_______/(______/ |/ \| ************************* THE SWORDLESS CHALLENGE ************************* ------------------------------------------------------------------------------- Copyright Nintendo 1986 Written By: Magnus de Laval E-mail: delaval@gmail.com Version 1.1 ------------------------------------------------------------------------------- ASCII fonts thanks to http://www.network-science.de/ascii/ ------------------------------------------------------------------------------- /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\ / \ / \ / \ I - TABLE OF CONTENTS / \ / \ / \ /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\ INTRODUCTION I-General Gameplay A-Controls B-Items C-Enemies II-Tips N' Tricks Midgame saving Starting with full life Unlock the first door Start with second quest Upgrade blue potion Less enemies Easier enemies Bombing darknuts III-The First Quest Owerworld Map Getting Started First Dungeon - The Eagle Second Dungeon - The Moon Third Dungeon - The Manji Fourth Dungeon - The Snake Fifth Dungeon - The Lizard Sixth Dungeon - The Dragon Seventh Dungeon - The Demon Eight Dungeon - The Lion Ninth Dungeon - Death Mountain IV-The Second Quest Owerworld Map Getting Started First Dungeon - The E Second Dungeon - The A Sixth Dungeon - The Fiddler's Elbow Eight Dungeon - The Circlemaster Third Dungeon - The L Fourth Dungeon - The D Fifth Dungeon - The Z Seventh Dungeon - The Black Wych Ninth Dungeon - Death Mountain II V-Appendixes A. Legal Stuff ------------------------------------------------------------------------------- ********************************************************* * ____ __ __ __ _ * * / _/__ / /________ ___/ /_ ______/ /_(_)__ ___ * * _/ // _ \/ __/ __/ _ \/ _ / // / __/ __/ / _ \/ _ \ * * /___/_//_/\__/_/ \___/\_,_/\_,_/\__/\__/_/\___/_//_/ * * * ********************************************************* Legend of Zelda. I don't think anyone who grew up in the 80s could have missed Link's first epic struggle through Hyrule, and over 20 years later it's still very enjoyable. It's really a game that you come back to play over and over again. The only problem, compared with todays standards, is that it is a relatively small game, and after a few times playing it you will run through the game in a few hours. This guide is for the oldschool players who wants a new challenge in an old favourite; The swordless challenge. Basically, you just don't pick up the sword. Ever. It can be horribly frustrating from time to time, and it's clearly a much greater challenge. You can't actually beat the last boss without the sword, but it IS possible to get all the items and face Ganon, and that's what this guide will be about. Again, this is not easy. Before you attempt the swordless challenge you should be able to beat the first and second quest easily with the sword. If you feel that you're up to the challenge, lets dust off that old golden carton and get ready to kill Goriyas with the Blue Candle. ------------------------------------------------------------------------------- ************************************************************************* * _____ __ _____ __ * * / ___/__ ___ ___ _______ _/ / / ___/__ ___ _ ___ ___ / /__ ___ __ * * / (_ / -_) _ \/ -_) __/ _ `/ / / (_ / _ `/ ' \/ -_) _ \/ / _ `/ // / * * \___/\__/_//_/\__/_/ \_,_/_/ \___/\_,_/_/_/_/\__/ .__/_/\_,_/\_, / * * /_/ /___/ * ************************************************************************* /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\ / \ / \ / \ A - CONTROLS / \ / \ / \ /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\ Ok, you know the controls. Just wanted to draw an ASCII-control myself. Once you've started, you'll never use the A-button (except on control 2 for midgame saving, if that's you pleasure). Thus, feel free to take out all your frustration and anger on the A-button. | | ________|_|_____________________ | | | _ Nintendo | | _| |_ | | |_ O _| | | |_| Select Start (B) (X) | | | |________________________________| A = Nothing B = Selected item Start = Go to menu Select = Pause ------------------------------------------------------------------------------- /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\ / \ / \ / \ B - ITEMS / \ / \ / \ /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\ Magical Shield: An important item, since you often have to just run through rooms not being able to kill all the enemies. Especially important in level 6 when you're trying tom bomb your way past Wizrobs. Rupees: Oh, you'll wanna fight for these. If you though collecting money was annoying with the sword, try collecting 250 rupies for the blue ring with only a candle. There are tricks though. Heart, Fairy: Fills up your life. Not really that important, it's more common to die due to lack of bombs than to lack of life in mid- and lategame ;) Heart Container: Gives you an extra heart container. Good times, obviously. Key: Collect them and use them carefully. In this walkthrough, you'll have to have some extra keys when you enter certain dungeons. Magical Key: The "lion key" opens every door. Saves you a lot of trouble in dungeon 9, and basically makes everything easier. Ladder: Makes you able to go over short rivers and water passages. Raft: Lets you travel over water at the two piers. Map: Shows you the general architect of the dungeon you found it in. Compass: Shows were the triforce is in the dungeon you found it. Letter: Show it to the old lady to be able to buy life restoring potions. Rings: The blue ring reduces the damage you take from enemies to 1/2, the red ring reduces it to 1/4. Power Bracelet: Makes you move stones and boulders outside the dungeons. Clock: Freezes all enemies in the screen and makes you invulnerable to their attacks. Boomerang: Freezes some enemies (not darknuts or wizrobs for example) and makes them unable to hurt you. Bombs: Detonates about a second after dropped and deals as much damage as the magical sword. You can also use them to bomb open hidden passages. You can carry 8 bombs at most in the beginning of the game. Bow and arrow: If you buy the arrow, you can use the bow o shoot arrows at the cost of one rupie per shot. Very useful, especially against Pols Voices and before you get the magical wand. Silver Arrow: Arrow upgrade. The silver arrow is necessary to defeat Ganon. Blue Candle: Lights up dark rooms with a flame. The flame itself deals an amount of damage equal to the wooded sword. You can only use the blue candle once per screen. Red Candle: Same as the blue candle but you can use it as many times as you wish in each screen. Recorder: Can be used to open passages at certain screens. If there are no secrets at the screen you use it, it creates a wind that usually takes you to dungeon 1 or dungeon 2. Food: "Enemy bait". All enemies at the screen you drop it will gather around it. It can also be used to remove grumbling Goriyas in certain castles. Medicine: Fills up your life. The blue medicine can be used once, the red medicine can be used twice (it turns blue after one use). Magic Wand: Best weapon in the game (at least as long you don't have the sword). Basically a white sword that shoots magic beams. Book Of Magic: Makes the beams from the wand turn into flames when the hit something. Triforce: In order to get to enter death mountain and face Ganon, you'll have to collect the eight pieces of the triforce scattered in the other dungeons. Wooden Sword: After you've been killed by Ganon, pick up this item to be able to unlock the second quest. White Sword, Magical Sword: Random useless items. ------------------------------------------------------------------------------- /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\ / \ / \ / \ A - ENEMIES / \ / \ / \ /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\ +-----------+ | OVERWORLD | +-----------+ Octorok: Red and blue stonespitters. The blue ones occasionally drops bombs. Preferred weapon : Magic wand (1 hit). Early game: Candle (1 hit red, 2 hits blue). Tektike: Yellow and blue jumping spiders. Preferred weapon: Magical wand (1 hit). Early game: Candle (1 hit) or stun them with the boomerang. Peahat: Looks like flying caps. You can only hit them when they are still. Preferred weapon: Just ignore them (1 hit with the wand if you really wanna kill them). Leever: Blue and red creatures that hides under the ground and pops up where you're about to walk. Preferred weapon: Magical wand (1 hit red, 2 hits blue). Early game: Candle or dodging (red: 2 hits, blue: 4 hits (almost impossible with blue candle)). Moblin: Yellow or green arrowshooting goblinlike creatures. Lives in the forests. Preferred weapon: Magical wand (yellow: 1 hit, green: 2 hits). Early game: Candle (2 hits yellow, 3 hits green) or stun with boomerang. Armos Knight: Statues that starts moving once you touch them. Since they are paralyzed until you touch them you can almost always just ignore them. They never drop anything when you kill them anyway. Preferred weapon: Ignore. Zola: Fishlike monsters that comes out of the water for a short second to shoot a fireball at you. Preferred weapon: Ignore or magical wand (1 hit). Lynel: Yellow or blue centaurlike creatures that shoots sword. Preferred weapon: Magical wand (2 hits yellow, 3 hits blue). Early game: Block the swords with your magical shield, stun them with your boomerang and walk past them. Ghini: Ghost at the cemetery. If you touch a tombstone another one will appear. Only the one that first appeared on the screen can be killed and when you kill it all others will die too. Preferred weapon: Ignore or magical wand (5 hits). Rock: Falls down from the mountain. Can't be killed. +----------+ | DUNGEONS | +----------+ Gel: Small black jellylike dots. Never drops anything when killed. Preferred weapon: boomerang. Zol: Big black jellylike monsters. If you hit them with a weak weapon they'll become two gels. Preferred weapon: Magical wand (kills in 1 hit). Early game: Bow (kills in 1 hit), candle (divides in 1 hit). Rope: Snakes that starts running towards you when they're at the same row or column as you. Preferred weapon: Magical wand (1 hit). Early game: Candle (1 hit). Keese: Small bats. Never drops anything when killed. Preferred weapon: Boomerang. Stalfos: Skeletons. In the second quest they shoot swords. Preferred weapon: Magical wand (1 hit). Early game: Candle (2 hits). Vire: Fat jumping batlike creatures. If you hit them with a weak weapon they'll divide into two Keese. Preferred weapon: Magical wand (1 hit divides). Early game: Bow (1 hit divides) or boomerang (stuns). Wall Master: Big blue hands that comes out of the walls. If they grab you they'll take you to the entrance of the palace. Preferred weapon: Magical wand (1 hit). Early game: Candle (2 hits). Goriya: Yellow or blue boomerang throwing goblins. Preferred weapon: Magical wand (2 hit yellow, 3 hit blue). Early game: Candle (3 hit yellow, 5 hit blue) or bombs (1 hit yellow, 2 hit blue) Pols Voice: Jumping yellow rabbit heads? Preferred weapon: Bow (1 hit, arrows continue through). Alternatively magical wand (5 hits, only wand itself deals damage, not the beams). Wizrobe: Yellow or blue wizards who makes your life hard. Only weapon that hurts them are bombs (1 hit yellow, 3 hits blue). Darknut: Yellow or blue knights. Hard to kill and easy to get killed by. Preferred weapon: Magical wand (2 hits yellow, 4 hits blue, only wand itself deals damage, not the beams). Early game: Bombs (1 hit yellow, 2 hits blue. Unless you're standing I a position where you could hurt the knights with your sword they won't take damage due to a glitch). Like Like: Big cakes that will eat you if they hit you. If you get eaten you lose your magical shield and get stuck. The only way to get out of them is to drop 3 bombs or beat yourself out with the wand. Preferred weapon: Magical wand (4 hits). Early game: Bow (4 hits). Gibdo: Mummies. They drift around and deal a lot of damage if you hit them. Preferred weapon: Magical wand (3 hits). Early game: Bow (4 hits) Lanmola: A one-eyed larva. They lose segments whenever you hit them until they disappear. Preferred weapon: Magical wand. Early game: Ignore, or do your best with the candle and bombs. Moldorm: Wormlike creature that reminds of the lanomola, but much slower. Preferred weapon: Magical wand. Early game: Ignore, or do your best with the candle and bombs. Bubble: Small suns. If a blinking hits you, you won't be able to use your sword for a moment. If a red one hits you, you won't be able to use your sword until you hit a blue one. Since you don't have the sword, you can pretty much ignore them. Preferred weapon: Cannot be killed. Patra: A miniboss consisting of a blue bug with a lot of small yellow bugs circling around it. Preferred weapon: Magical wand is the only thing that hurts it (not the beams though). Beat it senseless and eventually it will die (2 hits per small bug and 4-5 more on the big blue). Trap: Blue spiky things that rush towards you when you pass them. Cannot be killed. Stone Statue: Statues that spits fireball towards you. Cannot be killed. ------------------------------------------------------------------------------- ****************************************************** * _______ __ _ __ * * /_ __(_)__ ___ |___ / /_____(_)___/ /__ ___ * * / / / / _ \(_-< / _ \ / __/ __/ / __/ '_/(_-< * * /_/ /_/ .__/___/ /_//_/ \__/_/ /_/\__/_/\_\/___/ * * /_/ * ****************************************************** +----------------+ | MIDGAME SAVING | +----------------+ Press start to enter the menu, then press up and a simultaneous to enter the same menu you see when you die. This means that you could save the game or retry whenever you want, you could also use this inside dungeons to get to the entrance with three hearts. This trick is especially valuable if you want to cheat in the money making game instead of collecting rupies in more conventional ways. +-------------------------+ | STARTING WITH FULL LIFE | +-------------------------+ Go to an fairy to fill up your life, enter the midgame saving menu as your life is being filled up and save. When you start the game next time, your life will be filling up as if your were still with the fairy. +-----------------------+ | UNLOCK THE FIRST DOOR | +-----------------------+ As soon as you enter the first dungeon, exit and go back in. The upper door will be magically unlocked. +---------------------+ | UPGRADE BLUE POTION | +---------------------+ If you have a blue potion and want to upgrade to a red before a hard dungeon, instead of buying a red potion you can simply buy another blue potion and you will end up with a red. Voila, you saved 28 rupies. +-------------------------+ | START WITH SECOND QUEST | +-------------------------+ If there's still anyone out there who doesn't know this; if you type 'ZELDA' as your character's name you'll start with the second quest. +--------------+ | LESS ENEMIES | +--------------+ At each screen of the game, including dungeons, if you don't kill all enemies the other won't respawn. For example, if you're in a room with 4 wizrobs, you could kill 2 of them and the leave and get more bombs before killing the rest. This makes the game a lot easier, so don't overdo it if you want the real challenge. +----------------+ | EASIER ENEMIES | +----------------+ If you are in a screen with similar enemies of different colors (for example blue and yellow wizrobs or blue and yellow darknuts) you can kill the easy ones, leave the room and go back. Now some of the hard ones will change color and be much less of a hassle. +------------------+ | BOMBING DARKNUTS | +------------------+ The darknuts are the masters of glitching. If you're facing them as the bomb explodes they wont take damage (the game think they blocked it with their shield). The best way is to stand next to them facing away from their side, but it feels random. Avoid fighting darknuts as often as you can before getting the wand. ------------------------------------------------------------------------------- **************************************************************** * ________ _____ __ ____ __ * * /_ __/ / ___ / __(_)______ / /_ / __ \__ _____ ___ / /_ * * / / / _ \/ -_) / _// / __(_-
Go left from the entrance, bomb the manhandla and use the wand if it doesn't
kill it. Go left again and kill 3 darknuts and 3 Gibdos to get the book of
magic. Flamethrower o'hoy!

Go back to the entrance and go up. Ignore this manhandla and bomb up. You're 
now in a room with 5 blue darknuts and 4 fire spitting statues, and you'll have
to kill them to be able to continue. Let some bombs and your wand do the
talking and go up. Ignore the enemies in here and go up again through the
locked door (nice with the spare keys now). Two statues and SIX blue darknuts!
Ignore them for now and bomb up. In here there's yet another manhandla to 
ignore, use another spare key and go up instead (if you kill it, you'll get the
map, but as always I've already drawn one for you). In the room you enter now
there's a Ghoma. Try to equip the bow and shoot it once or twice as soon as you
walk into the room, its eye will be open for a short time. Three arrows will
take care of him, then go right. Kill 4 darknuts and 2 Pols Voices to get the
magical key. Now you wont have to worry about locked doors anymore.

Go back to the room with the two statues and the six darknuts and kill them. Go
left and down the passage to a room with eight Pols Voices. Finish them of with
your bow to hopefully get some easy hearts and rupies. Bomb up and say hello to
a fourheaded Gleeok. Beat him into a pulp with your wand and get the second to
last piece of the triforce. Time to get back to dungeon six to get the last
one.


                  +-----+
                  |     |            
                  | BMB |        
                  |     |            
            +-----+- / -+-----+
            |     |     |     |
            | BMB B     / KEY |
            |     |     |     |
      +-----+-   -+- L -+-----+
      |     |     |     |
      |  ^  |     B  M  |
      |     |     |     |
+-----+-   -+-----+- B -+-----+
|     |     |     |     |  1  |
|  I    DMR |  I  |     / BMB |
|     |     |     |     |     |
+-   -+- B -+- / -+- L -+-----+
|     |  1  |     |     |
|  K  /  K  |     L     |
|     |     |     |     |
+-----+-----+-   -+- / -+-----+
      |     |     |     |     |     
      |  K  /  K  /  K  L  C  |     
      |     |     |     |     |     
      +-----+-----+- B -+-----+
                  |     |      
                  |     |      
                  |     |     
      +-----+-----+-   -+-----+
      |     |     |     |     |     
      | BOK /              K  |     
      |     |     |     |     |     
      +-----+-----+- E -+-----+


E = Entrance
K = Key
C = Compass
M = Map
I = Information
^ = Triforce
1 = Passage to other 1
BMB = Bombs
DMR = Dungeon Master

/ = Triggered Door
B = Bombable Wall
L = Locked Door

BOK = Magic Book
KEY = Magic Key


-------------------------------------------------------------------------------


    /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
   /  \                                                                 /  \
  /    \                       DEATH MOUNTAIN                          /    \ 
 /      \                                                             /      \ 
/________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\

Ok, here it is; The final showdown. Dungeon 9 is by far the largest dungeon and 
it has a lot of traps and wizrobs to make your life miserable. Although, your
real problem wont be getting lost, running out of bombs or getting killed by
wizrobs, your real nemesis is Ganon, and there is now way you can kill him
without the sword. Lets go meet him and try anyway.

Before you go to death mountain, get 16 bombs, a red medicine and fine-tune
your bombermanskills. Once you're filled up, go up to H6, bomb the right boulder
and enter.

From the entrance, go up and up again past the room with the two fires (if you
don't have all the pieces of the triforce you wont be able to pass this room).
You'll enter a room with 2 Zols and two like likes, bomb left and enter the room
with the first underground passage (all passages are marked 1-6 on the map below
for your orientation) and 2 Lanmolas. Take the passage, kill all the like likes
in the room you just entered and go right twice, past a bunch of blue wizrobs
and into a room with a Pantra. Ignore the Pantra for now, if you kill it you'll
get some bombs but you should have 15 bombs now anyway so there's really no
need. Go down, bomb left and enter another room with a pantra. If you kill this
one you'll get the map, whichever you choose, bomb up and enter a horrible room
filled with wizrobs and like likes. Dodge them and bomb up again. This is the
room were you get the red ring, but it's heavily guarded by no less than SIX
wizrobs. 3 blue and 3 yellow should take 12 bombs if you hit once with all that
you have (and you have 12 bombs, lucky you), but you probably wont have to use
more than 8 or 9, after all you should be a demolition expert by now.

Grab the red ring and go back to the room with the pantra. Time for some 
thoughts. In order to get the silver arrow you'll have to take a passage guarded
by 3 blue and 2 yellow wizrobs, then kill another 3 blue and 2 yellow to get the
arrow itself. if you have 8 or more bombs, let's go for it, otherwise go out
from the dungeon and collect bombs (always remember that enemies wont respawn
unless you kill all in a room, this is very useful in this dungeon). 

So you're ready to give the silver arrow a shot? From the room with the pantra,
go back left to the room with 3 blue wizrobs and bomb down. Kill the Zols and
like likes here to get some bombs, go back to the room with the pantra and kill
it for another 4 bombs. You should have at least 14 now, depending on weather
you left the dungeon to collect or not. Go up through the locked door, listen to
the old man's advice and bomb left. 5 wizrobs guard the second underground
passage, you know what you have to do.

From the second underground passage you'll exit in a room with 5 Zols. Go right
and right again to a room with a Pantra that guards the fourth passage. Let
your wand do the talking and take a walk under the castle. You'll exit in a room
with five wizrobs. Bomb up and enter another room with five wizrobs, these
you'll have to kill. If you have 8 or less bombs by now, you're in for real 
trouble. Do your best, bomb up your supplies and get the silver arrow. By now
you're probably completely out of bombs, and in order to take the passage back
you'll have to kill all wizrobs in the room you exited in. Though luck. Let them
kill you or you the midgame saving trick to get out of the dungeon, fill up your
hearts and bombs and re-enter to go pick on Ganon.

Go through the second passage again and left twice to the room with the forth
passage. Don't enter, instead go up into a room with 6 like likes. Clear the
room with your wand and go left into a room with Zols. Go up from here, dodge
the wizrobs and go up again. Another group of wizrobs guards the fifth passage
here. Bomb 'em off and push the left boulder to open the passage, make sure that
you have at least one spare bomb.

At the other end of the fifth passage, bomb left and enter the room with the 
sixth and last passage. For once the game gives you a break, the passage is not
guarded by wizrobs but merely by Zols and like likes. Show them your wand and
enter. On the other side there's a pantra guarding a triggered door, once he's
dead, there's only one room left...

Go up, lift up your triforce and take a good look at your nemesis. Pause the
game, take a picture and call your friends. You have managed to reach Ganon
without once picking up the sword. Kudos to you. Now unpause and watch as he 
slaughters you. 

If you haven't had enough by now; save the game, go pick up the wooden sword and
go back to cut Ganon 15 times and shoot him with a silver arrow to show him
who's who ;) Time for the second quest.


      +-----+-----+-----+-----+-----+-----+-----+  
      |     |     |     |     |     |     |     |
      |     L  I  |  6  B  5  |  2  B  I  | RNG |
      |     |     |     |     |     |     |     |
+-----+- / -+- / -+-----+-----+-----+- L -+- B -+
|     |     |     |     |     |     |     |     |
| SAR | BMB |     L     |  1  L       BMB |     |
|     |     |     |     |     |     |     |     |
+- B -+- / -+- L -+- L -+-   -+- B -+-   -+- B -+
|     |     |     |     |     |     |     |     |
|  4  |     B     L BMB B     | BMB L     B  M  |
|     |     |     |     |     |     |     |     |
+-----+- / -+-----+- L -+-   -+- B -+- L -+- B -+
|     |     |     |     |     |     |     |     |
|  5  B     |ZELDA|     B     |  C  |     B BMB |
|     |     |     |     |     |     |     |     |
+- L -+- / -+- / -+-----+-----+-----+-----+-   -+
|     |     |     |     |     |     |     |     |
|     |     |GANON|  I  |                 |  K  |
|     |     |     |     |     |     |     |     |
+- L -+- / -+- / -+- B -+-   -+- B -+-   -+-   -+
|     |     |     |     |     |     |     |     |
|     /     |  6  |     |     B  1  B  K  |  K  |
|     |     |     |     |     |     |     |     |
+-----+-   -+-----+- L -+-   -+- B -+- / -+-----+
      |     |     |     |     |     |     |     
      |  4        L  2  |           /     |     
      |     |     |     |     |     |     |     
      +-   -+-----+- L -+-----+-----+-   -+
      |     |     |     |     |     |     |      
      |  3  |     |     L  3  |     |     |      
      |     |     |     |     |     |     |      
      +-----+     +-----+-----+     +- E -+


E = Entrance
K = Key
C = Compass
M = Map
I = Information
1-6 = Passage to other 1-6
BMB = Bombs

/ = Triggered Door
B = Bombable Wall
L = Locked Door

RNG = Red Ring
SAR = Silver Arrow

GANON = Guess who...
ZELDA = Hmmm...


-------------------------------------------------------------------------------



*************************************************************************
*  ________         ____                     __  ____               __  *
* /_  __/ /  ___   / __/__ _______  ___  ___/ / / __ \__ _____ ___ / /_ *
*  / / / _ \/ -_) _\ \/ -_) __/ _ \/ _ \/ _  / / /_/ / // / -_|_- and such) = Clippable Wall

REC = Recorder


-------------------------------------------------------------------------------


    /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
   /  \                                                                 /  \
  /    \             Sixth Dungeon - the Fiddler's Elbow               /    \ 
 /      \                                                             /      \ 
/________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\

Ok, you'll have to make two visits to this dungeon as well. To find it, go to E1
(the midwest part of the cemetery) and play your flute and a staircase will be
revealed.

First visit: We just want to get the ladder and get out alive. You should have
four or five spare keys as you enter (we'll only have to use one though).
Despite the wizrobs, getting the ladder is fairly easy, you don't actually have
to fight anyone. From the entrance, go up and dodge the six wizrobs and then up
again. More wizrobs, ignore them and go right, past the Vires in here and
through the locked door at right into a room with 4 wizrobs and 3 like likes. 
Keep on dodging and go right again. You're now in the room with the ladder, and
guess what's guarding it? Nothing at all! Good times. Move the middle stone at
the middle right trap and the staircase will be revealed. Grab the ladder, go
back to the room with the Vires and go down. Use your raft to grab the key in
here, then go left and down and leave the palace. We're off to the 8th dungeon
to get the magic wand.

Second visit: We're back with 14 heart containers, 16 bombs, bow, magic wand and
magic key. This won't be that hard, especially since you only actually have to
fight two enemies in the entire dungeon (a Gleeok and a Ghoma) :)

Ok, from the entrance, go up, dodge the wizrobs and up again into a room with
four wizrobs, three like likes and four statues. Good thing you don't have to
fight them, instead bomb up. Dodge some more wizrobs in here and bomb up again.
Walk past the Keese up into a room with blue bubbles and push the leftmost stone
in the middle row to open an underground passage. From the other end go right
through the locked door, kill the Gleeok and go right. Push the leftmost stone
here and take the passage. Ignore the manhandla here and go up to meet the
dungeon master, a blue Ghoma. Use your bow to kill him and grab the second to
last piece of the triforce. Only dungeon seven left before death mountain.



                  +-----+-----+-----+
                  |     |     |     |
                  |  1  L     /  2  |
                  |     |     |     |
            +-----+- B -+-----+-----+
            |     |     |     |     |
            | BMB /  K  |     |  ^  |
            |     |     |     |     |
            +-   -+-----+     +- / -+
            |     |     |     |     |
            |    <-> 1  |     | DMR |
            |     |     |     |     |
            +-   -+-   -+     +- / -+
            |     |     |     |     |
            |     B  C  |     |  2  |
            |  ^  |     |     |     |
      +-----+- | -+- B -+     +-----+
      |     |  v  |     |     
      |  I  B  M        | 
      |     |     |     |     
+-----+- L -+-----+- B -+
|     |     |     |     |           
| LDR       L           |           
|     |     |     |     |          
+-----+-----+-   -+-   -+           
            |     |     |           
            |  K    BMB |           
            |     |     |           
            +-----+-   -+           
                  |     |           
                  |     |           
                  |     |           
                  +- E -+           


E = Entrance
K = Key
C = Compass
M = Map
I = Information
^ = Triforce
1-2 = Passage to other 1-2
BMB = Bombs
DMR = Dungeon Master

/ = Triggered Door
B = Bombable Wall
L = Locked Door
Arrows (-> and such) = Clippable Wall

LDR = Ladder

-------------------------------------------------------------------------------


    /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
   /  \                                                                 /  \
  /    \              Eight Dungeon - the Circlemaster                 /    \ 
 /      \                                                             /      \ 
/________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\

Now here's a big dungeon. We're going here with only eight heart containers and
no weapon bigger than the blue candle, and we're going to finish this dungeon as
the second in our quest. Madness? Obviously :) This wonderful dungeon contains
the magic wand, the lion key AND a bombupgrade! Life gets really nice if we
manage to do this.

Before you go here go get the heart container at screen C16 using your newfound
ladder, then fill up your inventory. Bring a blue or red potion, at least 5
bombs, an enemy bait and a 100 rupies.

Dungeon 8 is extremely well hidden. To find it, go to screen G10, use your
ladder to stand in the river and place a bomb at the fifth stone square from the
left. Voila: dungeon 8.

From the entrance, go up once to the room filled with red bubbles and push the
left stone to open passage 1. Take the passage and enter a room with six yellow
Goriyas. Ignore them and walk through the wall down to a room with 3 Dodongos.
Ignore them and unlock the door down. Your now I a room with 4 bubbles and a
bunch of Wallmasters. Use the same tactic as in dungeon 1, burn one with your
candle, exit the room and go back to burn another until none are left. Push the
middle stone in the right row and go downstairs to get the wand. Easy as pie.

Go back to the other end of the first passage and start walking upwards,
crushing all your enemies with your wand. Two rooms up is a Digdogger, ignore it
and walk up to the grumbling goriya. Drop your bait and go up past the Keese
(they will drop the compass if you kill them, take it if you want) and into a
room with five blue Goriyas. Kill 'em, grab the key and go left into a room with
another six blue Goriyas. Good thing we have the wand. Do your thing, go left
into the room with another Digdogger, ignore it and bomb left. You're in a dark
room with Wallmasters, kill them to get some bombs and use a spare key to go
left into a room with 3 Dodongos and 4 statues. Blow the dinosaurs up, go left
yet again, push a stone and enter the second passage.

At the other end of the second passage you're back in Wallmaster territory.
Unlock the left door, clear the room of stalfos and push a stone to open the
passage to the magical lion key. With both the lion key and the magical wand,
the world is our oyster.

Go back to the room with Wallmasters you exited in from the second passage and
walk down and left into a room filled with ropes. Go down through the wall into
a room with 3 blue goriyas and 3 Keese. From here go left twice and you'll find
the third passage guarded by blue goriyas. Show them your wand, grab some bombs
and take the passage to a room with 2 moldorms. The dungeon master is just above
us, but we're not done with this dungeon yet.

Instead of going up and facing the dungeon master, bomb down. Walk past the
goriyas in here and down again to a room with an Aquamentus. Shoot him three
time with your wand to make him history, go left into a room with Wallmasters,
kill them and push a stone to open a door to your left. I hope you brought at
least 100 rupies, because we're in for a bomb upgrade.

Go back to the room with the moldorms and up to the dungeon master; 3 Dodongos
backed up by 4 statues. With 12 bombs this should be a piece of cake.

Claim another heart container an your second part of the triforce. Well done!
We're going back to the second dungeon to kick ass.


+-----+-----+-----+-----+-----+-----+-----+-----+
|     |     |  2  |     |     |     |     |     |
|  5  B  K  |  K  /     L BMB B     /     /  K  |
|     |     |     |     |     |     |     |     |
+- / -+-----+-----+-----+-----+-----+-----+-   -+
|     |     |                             |     |
|  1  /  7  |                             |  C  |
|  ^  |     |                             |     |
+- | -+-----|                 +-----+     +- / -+
|  v  |     |                 |     |     |     |
|     /  4  |                 |  ^  |     |BAIT |
|     |     |                 |     |     |     |
+- L -+- B -+                 +- / -+     +-   -+
|     |     |                 |     |     |     |
| WND |  M  |                 | DMR |     |  6  |
|     |     |                 |     |     |     |
+-----+-----+                 +- L -+     +-   -+
|     |     |                 |     |     |     |
| KEY L  2  |                 |  3  |     |  7  |
|     |     |                 |     |     |     |
+-----+- / -+                 +- B -+     +-   -+
|     |     |                 |     |     |     |
|  5  /     |                 |     |     |  4  |
|  ^  |  ^  |                 |     |     |     |
+- | -+- | -+-----+-----+-----+-   -+     +-   -+
|  v  |  v  |     |     |     |     |     |     |
|        6  L  3  | BUP /     /     |     |  1  |
|     |     |     |     |     |     |     |     |
+-----+-----+-----+-----+-----+-----+     +- E -+


E = Entrance
K = Key
C = Compass
M = Map
I = Information
^ = Triforce
1-7 = Passage to other 1-7
BMB = Bombs
DMR = Dungeon Master
BAIT= Hungry Goriya

/ = Triggered Door
B = Bombable Wall
L = Locked Door
Arrows (-> and such) = Clippable Wall

WND = Magical Wand
KEY = Magical Key
BUP = Bomb upgrade


-------------------------------------------------------------------------------


    /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
   /  \                                                                 /  \
  /    \                      Third Dungeon - the L                    /    \ 
 /      \                                                             /      \ 
/________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\

Bring at least 4 bombs and an enemy bait to this dungeon. It's situated in the
same place as dungeon 2 was in the last quest, go to that screen and play your
recorder to reveal the entrance.

First, we're off to get the magic boomerang. Go up, kill some goriyas with your
wand and up again. Kill the ropes in here to fill up your bombs to at least 8.
Go up, clear the room of goriyas to get the map and open another door up, up
again past the stalfos and say hello to the grumbling goriya. Give him some meat
and go up to the last room at top of the L-shaped dungeon. Kill the yellow
goriyas in here to get the magical boomerang,  then go back to the room directly
above the entrance and unlock the door to your right.

Here's a twist, the three Dodongos in here are basically the dungeon master
(they'll give you a heart container when killed) but they don't guard the
triforce... Bomb them, get your heart container and go down into a room with the
compass and a bunch of Wallmasters. Kill the Wallmasters, move a stone and open
an underground passage to a room filled with yellow goriyas. Blast them away
with your wand and a door to your fourth piece of the triforce will open. We're
off to dungeon 4.



            +-----+
            |     |
            | MBR |
            |     |
+-----+     +- L -+
|     |     |     |
|  ^  |     |BAIT |
|     |     |     |
+- / -+     +-   -+
|  1  |     |     |
|  K  |     |  K  |
|     |     |     |
+-----+     +- / -+
            |     |
            |  M  |
            |     |
            +-   -+
            |     |
            | BMB |
            |     |
            +-   -+-----+
            |     |     |
            |     L DMR |
            |     |     |
            +-   -+- L -+
            |     |  1  |
            |     |  C  |
            |     |     |
            +- E -+-----+


E = Entrance
K = Key
C = Compass
M = Map
^ = Triforce
1 = Passage to other 1
BMB = Bombs
DMR = Dungeon Master
BAIT= Hungry Goriya

/ = Triggered Door
B = Bombable Wall
L = Locked Door

MBR = Magical boomerang


-------------------------------------------------------------------------------


    /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
   /  \                                                                 /  \
  /    \                     Fourth Dungeon - the D                    /    \ 
 /      \                                                             /      \ 
/________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\


Here's another big dungeon. There is another bombupgrade in here and also an old
man that you'll have to bribe with 50 rupies or one heart container so bring at
least 150 rupies. There are also quite a few darknuts and Dodongos here, so fill
up your medicine before coming.

Go to the screen where you walked up four times to find the fifth dungeon.
Instead of walking up move one of the right boulders to open the stairway to
dungeon 4. Go up from the entrance and kill the Digdogger. Go left and up
dodging the darknuts and Pols Voices on your way, then use your magical key and
go right into a room with an Aquamentus. Shoot him with your wand and enter a
room with Gibdos, Keese and Pols Voices. Clear the room and move a stone to get
the book of magic, then walk upwards through the wall to the second bomb
upgrade.

After you've taken the upgrade, go right through the wall and right again
through the locked door (good thing we have the lion key) into a room with 4
darknuts in mixed colours. Beat them with your wand, go up and dodge the blue
darknuts in this room and keep going up past two Zols into a room with five
Zols. Bomb up here to another room with a bunch of darknuts. Go up through the
wall here and then right through the wall again to meet a greedy old man. Give
him 50 rupies and continue right.

Take the underground passage in here and then go up to face the dungeon master;
a Digdogger. Kill him, grab your heart container and go up. Do NOT take the
triforce, instead go up through the wall. Kill the darknuts with your wand in
here and go up again. In here there's a trio of Dodongos and 4 firespitting
statues here, but you should have at least 15 bombs after your recent upgrade so
they wont be a problem. Go up again into a room with an odd layout and kill all
the Pols Voices and darknuts here, move the fourth stone from the top in the
rightmost row of stone and grab the raft  (now that's a well hidden item...). Go
back down three rooms and get the triforce. We're going to dungeon 5.


+-----+-----+-----+
|     |     |     |
|  I <->BRB /  1  |     
|  ^  |     |     |
+- | -+- B -+-----+-----+
|  V  |     |     |     |
|    <-> K  |  M <- RFT |
|     |     |     |     |
+- B -+-   -+- / -+- / -+
|     |     |     |     |
| BMB       B     |     |
|     |     |     |     |
+-   -+-   -+-----+- / -+
|     |     |     |     |
|        K  B     |     |
|     |     |     |  ^  |
+- / -+-----+-----+- | -+
|     |     | BUP |  V  |
|  K  L BMB<->    |  ^  |
|     |     |  ^  |     |
+- / -+-----+- | -+- / -+
|     |     |     |     |
|     L     / BOK | DMR |
|     |     |     |     |
+-   -+-----+-----+- L -+
|     |     |     |     |
|  C  /           |  1  |

|     |     |     |     |
+-----+-   -+-   -+-----+
|     |     |     |
|  K              |
|     |     |     |
+-----+- E -+-----+


E = EntranceK = Key
C = Compass
M = Map
^ = Triforce
1 = Passage to other 1
BUP = Bomb upgrade
BRB = Bribeable old man
BMB = Bombs
DMR = Dungeon Master


/ = Triggered Door
B = Bombable Wall
L = Locked Door
Arrows (-> and such) = Clippable Wall

BOK = Book of magic
RFT = Raft
    

-------------------------------------------------------------------------------


    /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
   /  \                                                                 /  \
  /    \                      Fifth Dungeon - the Z                    /    \ 
 /      \                                                             /      \ 
/________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\


Before you go to dungeon five, go to F16 and grab your 13th heart container.
Dungeon five is at D6, the same place as dungeon four in the first quest. Fill
up your bombs and get ready, we're going to Wizrobe territory.

From the entrance, go up and left, kill the like likes and go down to a room
with an open passage. Take the passage and find yourself stuck in a room with
five blue wizrobs. Good thing we've got two bomb upgrades. Kill 'em and go
right, ignore the Ghoma and go down. There's an open staircase in here, go
downstairs and grab the bow.

Go back through the passage and back to the room where you killed the like
likes. Go left, kill the Vires here for the map if you want it, then go up two
rooms and dodge all wizrobs along the way. Go right into the black room, take
the compass and go up into a room with 4 wizrobs and 3 like likes. You don't
have to fight them so just go right and kill the manhandla in here with a pair
of bombs. Go up from the room with the manhandla and take the passage there to a
room with Vires. Ignore the Vires and go left through the locked door to the
dungeon master (gotta love the lion key). Kill the three-headed Gleeok and grab
the triforce. Only two left, let's go back to dungeon six.


+-----+-----+-----+
|     |     |     |
|  ^  |  1  /  K  |
|     |     |     |
+- / -+-----+-   -+
|     |     |     |
| DMR L  2  | BOW |
|     |     |     |
+-----+-----+-----+
            |     |
            |  2  |
            |     |
      +-----+- / -+
      |     |     |
      |  K        |
      |     |     |
+-----+-   -+-----+
|     |     |      
|     /  C  |      
|     |     |      
+- / -+-----+
|     |            
|     |            
|     |           
+- / -+-----+-----+
|     |     |     |
|  M              |
|     |     |     |
+-----+- L -+-   -+
|     |     |     |
|  K <-> 1  |     |
|     |     |     |
+-----+-----+- E -+


E = Entrance

K = Key
C = Compass
M = Map
^ = Triforce
1-2 = Passage to other 1-2
DMR = Dungeon Master

/ = Triggered Door
B = Bombable Wall
L = Locked Door
Arrows (-> and such) = Clippable Wall

BOW = Bow


-------------------------------------------------------------------------------


    /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
   /  \                                                                 /  \
  /    \                Seventh Dungeon - the Black Wych               /    \ 
 /      \                                                             /      \ 
/________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\


Dungeon seven is a real bitch to find. It's hidden at B13; burn the leftmost of
the two bushes 3 bushes down from the top of the screen. Since you've only got
the blue candle at this point (the red candle is inside this dungeon) it's a
plain evil place to hide it. To make things worse, the dungeon is chockfull with
blue darknuts and two old men that only lets you by if you pay them with a heart
container or 50 rupies. You'll only have to pay one of them though, but make
sure to bring at least 50 rupies and a blue potion.

From the entrance, go right 3 rooms past some Pols Voices and darknuts of mixed
colors into a room with 3 darknuts and 3 Gibdos. Clear the room and push a stone
in the right diagonal of stones to open a passage. At the other end of the
passage go down one room and kill the darknuts and Pols Voices in here to get
the red candle.

Go back through the passage and right into room with a manhadla and bomb it
away. Go right and up two room, dodging all the darknuts in your way into a room
with 5 blue darknuts and four statues. You'll have to kill these guys to be able
to go on. Go up two more rooms and kill the Ghoma with your bow and continue up.
Kill the Keese here, push a stone and go down the second passage.

At the other end of the passage you're in a room with no less than EIGHT blue
darknuts. You don't have to fight them though, just dodge them and go up and
right to meet the greedy old man. Give him 50 rupies and go down. Six blue
darknuts await you, and this time you'll have to fight them. Try to kill as many
as possible with some bombs and finish the job with your wand. Once they're gone
you can open up the third passage.

At the other end of the passage, go left through the locked door to your last
obstacle before the dungeon master; 5 blue darknuts in a room with four statues.
At this point you're probably happy you brought a potion. Kill the darknuts and
go left to the dungeon master; a fourheaded Gleeok. Beat him with your wand and
claim the last piece of the triforce. 

Great job, we're going to death mountain.


            +-----+-----+-----+-----+-----+
            |     |     |     |     |     |     
            |  1  |  ^  / DMR / BMB L  3  |     
            |     |     |     |     |     |     
            +-   -+-----+-----+-----+-----+
            |  K  |                 |  2  |     
            | LGT |                 |  K  |     
            |     |                 |     |     
            +-----+-----+-----+     +- / -+
            |     |     |     |     |     |     
            |  4  / BRB |     |     |     |     
            |     |     |     |     |     |     
            +- / -+- / -+- / -+     +-   -+
            |     |     |     |     |     |     
            |  5  /     / BRB |     |     |     
            |     |     |     |     |     |     
            +- L -+- / -+- / -+     +- / -+
            |     |     |     |     |     |     
            | BMB |  2  |  3  |     |     |     
            |     |     |     |     |     |     
            +-----+-----+-----+     +-   -+
                                    |     |     
                                    |  M  |     
                                    |     |     
+-----+-----+-----+-----+-----+-----+-   -+
|  4  |     |     |     |     |     |     |     
|  C              /        1  /  5  /     |     
|     |     |     |     |     |     |     |     
+-----+- E -+-----+-----+-----+-----+-----+


E = Entrance
K = Key
C = Compass
M = Map
^ = Triforce
1-5 = Passage to other 1-5
BRB = Bribeable old man
BMB = Bombs
DMR = Dungeon Master


/ = Triggered Door
B = Bombable Wall
L = Locked Door

LGT = Red light


-------------------------------------------------------------------------------


    /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
   /  \                                                                 /  \
  /    \                      Death Mountain II                        /    \ 
 /      \                                                             /      \ 
/________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\


Considering, the death mountain dungeon is relatively easy to find. Go to screen
H1 (the top left screen) and bomb the fourth stone square from the left, et
voila. Before you come here, make sure that you have 16 bombs and at least a
blue potion. This place is packed with wizrobs.

Ok, first we're gonna get the silver arrow. Go up to the room that's triggered
by the triforce and up again to a room with traps and Zols. Go right through the
wall and then right through the wall again into a room full of wizrobs. Dodge
them as good as you can and bomb up to a room with a pantra that holds the map.
Go left through the wall and say hello to three blue and two yellow wizrobs.
Bomb them and push the right stone to get the silver arrow. All to easy.

Next up is the red ring. Go up through the wall in the room with the silver
arrow and push the right stone to open a passage. Go right at the other end of
the passage to get back to the entrance. Go up to the triforcetriggered room but
go left this time. Kill the moldorms here for some bombs and go left past the
Vires and up. Go left through the locked door and kill the yellow moldorms here
to get another four bombs. Go up, bomb right and up again. Dodge the wizrobs
here, go right and bomb up to a room with six blue wizrobs. It's a good thing
you don't have to kill all enemies here... Go left, dodge the wizrobs and like
likes and go up.

Go right to the next room (through the wall) and blast away the like likes here.
Go left again and up to a room with a pantra. Instead of fighting it, go left
through the wall and kill the moldorms to get the red ring. We now have all the
items.

Go back right to the room with the pantra and kill. Push the right stone and
take the second underground passage to another room with wizrobs. Bomb right and
say hello to the last obstacle before certain death; a pantra. Let your wand do
the talking, take a deep breath and go right.

This is it. You've completed the swordless challenge. Lean back and watch as you
get slaughtered by Ganon for the second time. Take a picture for your scrapbook
and call your mom to brag about your accomplishments. Good job, you're a true
power player.


+-----+-----+                       +-----+-----+
|     |     |                       |     |     |
| RNG<-> 2  |                       |  3  |ZELDA|
|     |     |                       |  ^  |     |
+-----+-----+-----+-----+-----+-----+- | -+- / -+
|     |     |     |     |     |     |     |     |
|     /          <-> I  ->       2  B     /GANON|
|     |     |     |     |     |     |     |     |
+-----+-----+-----+- / -+-   -+-   -+-----+-----+
            |     |     |     |     |          
            |     L     /           |          
            |     |     |     |     |          
      +-----+- B -+- / -+-   -+-   -+-----+
      |     |     |     |     |     |     |     
      |        K  /           -> 1 <-     |     
      |     |     |     |     |  ^  |     |     
+-----+- / -+- B -+- L -+- B -+- | -+- / -+-----+
|     |     |     |     |     |     |     |     |
|     B     /  C  ->    /     | SAR<-> M  B     |
|     |     |     |     |     |     |     |  ^  |
+-   -+- L -+- | -+-   -+-   -+- B -+- B -+- | -+
|     |     |  v  |     |     |     |     |  V  |
| BMB L     |     |     |    <->   <->    /  3  |
|     |     |     |     |     |     |     |     |
+-----+- L -+-   -+-   -+- / -+-   -+- | -+-----+
      |     |     |     |     |     |  V  |      
      |           / BMB /     /           |      
      |     |     |     |     |     |     |      
      +-----+-----+- B -+-----+-----+-----+
                  |     |     |
                  |  1  ->    |
                  |     |     |
                  +-----+- E -+



E = Entrance
C = Compass
M = Map
I = Information
1-7 = Passage to other 1-3
BMB = Bombs
/ = Triggered Door
B = Bombable Wall
L = Locked Door
Arrows (-> and such) = Clippable Wall

RNG = Red Ring
SAR = Silver Arrow

GANON = Him
ZELDA = Her


-------------------------------------------------------------------------------

***************************************************
*    ___                         ___              *
*   / _ | ___  ___  ___ ___  ___/ (_)_ _____ ___  *
*  / __ |/ _ \/ _ \/ -_) _ \/ _  / /\ \ / -_|_-<  *
* /_/ |_/ .__/ .__/\__/_//_/\_,_/_//_\_\\__/___/  *
*      /_/  /_/                                   *
***************************************************


    /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
   /  \                                                                 /  \
  /    \                  A - Thanks and Legal Stuff                   /    \ 
 /      \                                                             /      \ 
/________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\


First of all, I want to thank Daniel Engel for his amazing maps. I made stuff a
lot easier for me to see all the secret rupies in the second quest (I didn't
know all of them myself when I started) and also proved great help for me while
drawing my own maps. Some places are a little different, I don't know if he used
another version of Zelda than me (e.g. there are some keys in my maps that
didn't appear in his, and he's got some hidden rupies in his map that I couldn't
find).

Also I'd like to thank AphonicFox at GameFAQs. It was when I was skimming
through his zelda walkthrough (with sword) I got the idea to write one myself.
He also gave me permission to use his maps in this faq (although in the end I
decided to do my own maps anyway).

I have to mention J-Kwik at IGN FAQs. I did some googeling and found out that he
also had made a FAQ for the swordless challenge, as early as 2004. I did not use
his FAQ when I wrote this, but since he's got to be considered something of a
pioneer he can't be without cred here.

Finally I want to thank Erica who didn't kill me for staying up long nights and
playing Zelda at an old flickering TV while she was trying to sleep in the same
room.

And some legal stuff: This took me quite a while to play through and figure out,
and lots of time to write, so please don't copy it and post as your own. If you
want to have it on your page, go ahead as long as I get some cred for it :) 

Do not try to make money of this document in any way.

I would really appreciate feedback on this walkthrough. It's probably loaded
with bad grammar (I'm from Sweden and English is not my native language), and
it's the first one I've written.

Good gaming,
Magnus de Laval
delaval@gmail.com