- updated Nov. 28th 2006 blah, blah, blah _____ __ / \ ____ _____/ |_ ____ __________ __ _____ _____ _____ / \ / \ / _ \ / \ __\/ __ \\___ / | \/ \\__ \ / ___/ / Y ( <_> ) | \ | \ ___/ / /| | / Y Y \/ __ \_\___ \ \____|__ /\____/|___| /__| \___ >_____ \____/|__|_| (____ /____ > \/ \/ \/ \/ \/ \/ \/ __________ \______ \ _______ __ ____ ____ ____ ____ | _// __ \ \/ // __ \ / \ / ___\_/ __ \ | | \ ___/\ /\ ___/| | \/ /_/ > ___/ |____|_ /\___ >\_/ \___ >___| /\___ / \___ > \/ \/ \/ \//_____/ \/ .___ , .__ . [__ _ _.-+-. .._.*._ _ [__) _.._ _.._ _ _. | _ _ | (/,(_] | (_|[ |[ )(_] | (_][ )(_][ | )(_] \__|(_)(/, ._| Montezuma’s Revenge Featuring Panama Joe For the Atari 2600 Version 1.1 Written by Pseudonym Email: shdwswrm@hotmail.com _______________________________________________________________________________ Table of Contents ----------------- Revision History Copyright FAQ Introduction Game Basics Walkthrough Closing =============================================================================== Revision History =============================================================================== Version 1.1; November 29th, 2007 -Rewrote the first level and most of the Game Basics and other sections. Added a map for the first and second levels. Version 1.0; July 11th, 2005 -Finished Level 1 of the walkthrough. Started the Game Basics section. =============================================================================== FAQ =============================================================================== Q1: Do you have to collect every item to complete a level? No, but you will need the keys to complete a level. =============================================================================== Copyright =============================================================================== This document is licensed for public use according to the GNU Free Documentation License. If you'll read the license, you'll see that it allows for inclusion within another work, provided that the other work in turn maintains the license. Some key parts of the license: This license applies to any manual or other work, in any medium, that contains a notice placed by the copyright holder saying it grants a world-wide, royalty- free license, unlimited in duration, to use that work under the conditions stated herein. The "document", below, refers to any such manual or work. Any member of the public is a licensee, and is addressed as "you". You accept the license if you copy, modify, or distribute the work in a way requiring permission under copyright law. A "modified version" of the document means any work containing the document or a portion of it, either copied verbatim, or with modifications and/or translated into another language. You may copy and distribute a modified version of the document under the conditions of sections 2 and 3 above, provided that you release the modified version under precisely this license, with the modified version filling the role of the document, thus licensing distribution and modification of the modified version to whoever possesses a copy of it. To summarize, you may use my guide in part or whole, without any additional permission from myself provided that the resulting guide is similarly released under the GNU FDL. If this is a major problem for you, I would be happy to give you separate permission to use parts of the guide, provided that I am given credit and a link to my guide is provided. The latest version of this guide can always be found at GameFAQs. It's the responsibility of any other site that has this guide to get the latest version, and no, I won't send updates to sites already hosting this guide. Copyright 2007 T. C. aka Pseudonym. All rights reserved. =============================================================================== Introduction =============================================================================== PANAMA JOE, That’s what they call him ‘round these parts; though no one knows his real name or where he comes from. But one thing’s for sure, PANAMA JOE’s a daredevil from the word “go!” No risk’s too great if the reward’s large enough. Winning. That’s what’s the most important to him. And more times than not, that’s exactly what he does. Because he’s tough, clever - resourceful. And sometimes, downright pig-headed! Though occasionally (ah- hum), he’s been known to get in over his head. Luckily, he’s got a knack for getting himself out of hot water as quickly as he gets into it! Let’s hope MONTEZUMA’S REVENGE is one of those times. =============================================================================== Game Basics =============================================================================== Controls -------- Fire Button: The big red button allows Panama Joe to jump. Joystick: The stick controls Panama Joe. Moves him around and stuff like that. Screen ------ Score: The score can be found in the space over your lives. It keeps track of your current score. Lives: You can find it in the top center part of the screen. There are five fiesta hats up there that represent each of your lives. Inventory Window: Your current inventory can be found in the space directly below your lives. Each time that you collect an item will be displayed in the inventory window until you’ve used it. Items ----- Torch (the yellow zig-zag thing): A Torch will permanently light up all rooms that are pitch black in the current level. It's very useful to have and often near-vital to complete a level, so it's often in your best interest to find it when it appears in a level. Sword (the white cross-like item): The Sword will kill one enemy when you run into it. It only works on ONE enemy so you should be very careful how you use it. It doesn't work on Snakes. Amulet (the yellow hammer-like item): The Amulet will disable enemies for several seconds. You can walk right through them just be careful not to touch one when they start moving again. Key: It will open a locked door. Jewel (the orange oval thing): Adds 1000 points to your score. They aren't vital to the game, so you can avoid the rooms (and often the dangers they present) if you want to do so. Enemies ------- Skull: There are two kinds of Skull enemies in the game, one that rolls across the floor and one that bounces across the floor. You have to jump over the rolling ones, just make sure you jump when they are moving towards you; and walk under the bouncing ones, these ones are easier to avoid until the later levels, where they will appear in laser gate rooms. They can be killed with the Sword. Snake: Snakes don't move therefore, you will have to jump over it. They are fairly simple to avoid but in the later levels they appear in awkward places, disappearing floor rooms in particular. *sigh* You can't defeat them with the Sword as well. Spider: Spiders walk back and forth across the room, which makes them a little tougher to avoid than Snakes. You can kill them with the Sword. Yay! Obstacles --------- Laser Gate: It shoots a beam of energy towards the ground until it shuts off momentarily, allowing you to pass across it. There are two different kinds of these gates: double or single; the double gate has two single beams at once, and the single gate has only one. You have to start running at the moment or nearly so when they shut down or you will be Panama Joe, crispy fried adventurer. Conveyor Belt: You should know what a conveyor belt does but they will move either right or left taking you along with them. It's a slight annoyance but you should take your time when you jump off or walk around on them or you might fall to your death. Vanishing Floor: It's a floor that disappears momentarily and then reappears. They only appear when there are fire pits in the room, so if you fall, you will get fried in a neat puff of smoke after you die. Take advantage of ladders or other things that you can climb onto while the floor disappears so you don't have to travel as far across the floor. Locked Door: You can't pass through it unless you have a key. There are enough Keys for every door in each level. Map/Item Legend --------------- J : Jewel S : Sword - : Open Door K : Key T : Torch = : Locked Door A : Amulet _____ |x | x = Item(s) in the room; Not the exact spot in the room, read the |o | walkthrough for that and how to get it. |_____| o = Room Coordinate; I figured it would help to know where I'm talking about the walkthrough. =============================================================================== Walkthrough =============================================================================== Level 1 ------- _____ _____ _____ |J | |K | | | |A1 = A2 = A3 | |__ __| |_____| |__ __| _____ __|__ _____ __|__ _____ | | | | |T | |S | |K | |B1 - B2 - B3 - B4 - B5 | |__ __| |__ __| |__ __| |_____| |__ __| _____ __|__ __|__ __|__ _____ __|__ _____ |K | | | |J | | | | | | | |K | |C1 - C2 | |C3 - C4 - C5 - C6 - C7 | |_____| |_____| |_____| |__ __| |_____| |__ __| |__ __| _____ _____ _____ _____ __|__ _____ __|__ __|__ ______ |End | | | | | | | |A | |JJ | | | | | |JJJ | |D1 - D2 == D3 - D4 - D5 - D6 | |D7 - D8 - D9 | |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |______| A2: You start the game here. Climb down the ladder, jump onto the rope (the line on the right) and then onto the platform on the other side. Go down the ladder there and jump over the Skull when it's moving toward you; move more to the center of the room and jump over it from there because the Skull will move back and forth roughly under the conveyor belt right above. Snag the Key and then make your way back up to the top again. Jump across the left hole and head into the door there. A1: There are four Laser Gates to deal with, two that you will have to pass through and two more that are optional, if you want the Jewel. Avoid running forward right away, and be careful with the double Laser Gate. Head to down the ladder when you're on the other side. B2: There's a Spider crawling along the ground so don't go right down the ladder at first. Wait for it to pass to the right of the ladder, drop to the ground, and continue leftward. B1: This will be your first encounter with Skulls, they're the bouncing variety; walk under them and drop down the ladder into the next room. C2: There are two Snakes in this room that might give you a bit of trouble since they are so close together. Jump over the first one, back up if you can, and get a good run toward the second one to make it over. C1: This room is a toughie, you might get killed here because of the vanishing steps on either side of the room. First things first however, the Key on the middle platform. You won't be able to jump straight over there, instead aim for the rope below, climb up, and get the Key. Once you have collected it slide to the ground via the rope, and wait on the right side of the room. When the steps reappear, quickly jump up the first couple of them to the solid step. You can wait here for a second when the steps disappear again. When they reappear, VERY quickly continue jumping upwards until you reach the top - you will reach the top seemingly at the last second before they vanish again so you can't make a mistake. The one possible good thing is if you die here, you will reappear at the door to the room. =) C1-C2-B1-B2: Follow the trail back to room B2, where the Spider is roaming back and forth, and head down the ladder. The only real trouble along this path is the two Snakes you encountered in C2, you start right beside the second one, so you have to make a quick short hop over it. C3: Egad! The disappearing floor! And a Jewel too. Wait on the lower rungs of the ladder and make a break for the jewel when the floor reappears. Wait a bit until the floor is visible again and run to the other side. C4: Snakes, why did it have to be Snakes! Egh. Snakes. Take your time and jump over the first one and climb up the ladder. The Torch is in room B3, but if you don't want it, continue past the ladder to room C5. B3: Another toughie of a room, you could very well die here because of the Skull or the conveyor belt at the top. Make sure that you take it slow in this room. Use the Key on the right door and climb the ladder until you're level with the platform with the Skull. Jump onto the platform and wait for the Skull to approach you and jump over it. Climb the rope on the left and then jump to the conveyor belt and grab the Torch. Slowly make your way back down and climb down the ladder to the last room you were in. C4-C5: Jump over the Snake on the right and head into the next room. There are four straight double Laser Gates here. Take your time and don't get frustrated if you get killed. Move through the Gates the moment they shut down and you should be alright. C6: A Spider makes an appearance in this room. Jump over it and go up the ladder. B5: Several more Laser Gates, Ugh. The Key is the only thing that you need in this room but you can head left into the room B4 to grab the Sword as well. You will have to pass through another set of Laser Gates to get it though. Whatever you choose to do head back down the ladder once you grab the Key. C6-C7: Avoid the Spider and mosey right into room C8. This Key room isn't unlike the one you were in previously - room C1 with the disappearing steps, except that this one is easier. Jump to the yellow rope, slide downwards until you are level with the Key...jump to it and grab ahold of the blue rope on the right. Get onto the yellow rope again and slide down to the ground. Head down the ladder below. D8: A vanishing floor room, along with a Snake on the left edge, but you don't have to worry about it right away, unless you want to just get on with the level in which case you can just head left. Stay on the ladder and run right if you want some Jewels in room D9, otherwise run left over the Snake to continue to the end of the level. D8-D9: There are 3 Jewels in the corner of the room, grab them and head into the previous room again. D7: A Spider in the house, or room rather. Jump over it and climb the ladder to more familiar territory. C6-C5-C4: You're in the Spider room you were in earlier, just before the key room; head left into the room with the four Laser Gates, and left again into the room with the two Snakes. Jump over the Snake and down the ladder. D5: This room will be pitch black unless you got the Torch in room B3, and here's hoping that you did get it, in which case the rooms down here will be lit up for you. Don't get the Amulet on the left; walk right instead to get a couple of Jewels. D6: You can grab a couple of Jewels while you navigate the disappearing floor. Run straight across but make sure to grab the Jewel hanging over the floor on your way, and then run back to the other side when the floor is visible again. Go into the last room again. D5: Snag the Amulet and quickly run to the left into the next room. D4: Wait until the floor is visible and make a break for the other side but depending on where the Skull is rolling around, you can do several things: if you still have the Sword, you can just run right through the Skull; if you don't have it, you might have to wait until the Skull is rolling toward you at the edge of the floor so that you can run past it. D3-D2: There are two locked doors here, and what do you know, you have two keys that you can use. Yay! Run across the floor in the next room and you'll be finished level 1. D1: The treasure room. Get all of the Jewels that you can before the next level starts. Level 2 ------- _____ _____ _____ |S | |K | |J | |A1 = A2 = A3 | |__ __| |_____| |__ __| _____ __|__ _____ __|__ _____ |JJ | | | |T | |S | |J | |B1 - B2 - B3 - B4 - B5 | |__ __| |__ __| |__ __| |_____| |__ __| _____ __|__ __|__ __|__ _____ __|__ _____ |JJ | | | |K | |A | | | | | |K | |C1 - C2 | |C3 - C4 - C5 - C6 - C7 | |_____| |_____| |_____| |__ __| |_____| |__ __| |__ __| _____ _____ _____ _____ __|__ _____ __|__ __|__ ______ |End | | | | | | | | | |JJJ | |K | | | |JJ | |D1 - D2 == D3 - D4 - D5 - D6 | |D7 - D8 - D9 | |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |______| A2: =============================================================================== Closing =============================================================================== ------------------------------------------------------------------------------- Final Words ------------------------------------------------------------------------------- Goodbye. It's been fun writing this thing for you all. Well, not really, but I had to have something nice to say since this guide is almost at the end. Heh. Just kidding. In all actuality, I really enjoyed writing this guide and that's why I wrote so quickly compared to my other guides. Anyway. If you have any questions, comments, suggestions, praise or criticism, they should be sent to . If you're looking for specific information and it isn't in this guide, please tell me about it and I'll fix it. If you're planning on using this guide for your site, I'd appreciate it if you emailed me first. ------------------------------------------------------------------------------- Credits ------------------------------------------------------------------------------- Parker Brothers for this game. Atariage for the complete transcript of the manual that's on the site. Mountain Dew, Pepsi, and Coke for helping me stay awake while I'm writing. And thank you for reading. End of document________________________________________________________________