-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _______ _ __ __ _ __ |__ __| | | \/ | | | / _| | | | |__ ___ | \ / | __ _ ___| |_ ___ _ __ ___ ___ | |_ | | | '_ \ / _ \ | |\/| |/ _` / __| __/ _ \ '__/ __| / _ \| _| | | | | | | __/ | | | | (_| \__ \ || __/ | \__ \ | (_) | | |_| |_| |_|\___| |_| |_|\__,_|___/\__\___|_| |___/ \___/|_| _ _ _ _ _ | | | | | | | | (_) | |_| |__ ___ | | | |_ __ ___ _____ _ __ ___ ___ | __| '_ \ / _ \ | | | | '_ \| \ \ / / _ \ '__/ __|/ _ \ | |_| | | | __/ | |__| | | | | |\ V / __/ | \__ \ __/ \__|_| |_|\___| \____/|_| |_|_| \_/ \___|_| |___/\___| .--. .-. . . | ) | | | |--'.-.. . ._.-. .--. .-.-|- |---| .-. ____ .--.--. .-. .--. | ( )\ \ / (.-' | ( )| | |(.-' | | |( ) | | ' `-' `' `' `--'' `-' ' ' ' `--' ' ' `-`-'`-' `- / / \/ /\ o/ /| / /\ _____________\ \____ "I have the power!" ----------------------------------------------------------------A GUIDE _______________________________________________________________________ -*-*-*-*-*-*-*-*-*-*-*-*-*-*- * An FAQ * - by - * Steve Taylor * - Began: 09/December/07 - * Posted: 09/December/07 * - Updated: --/--------/-- - * Finished: 09/December/07 * - E-Mail: jimfish@gmail.com - *-*-*-*-*-*-*-*-*-*-*-*-*-*-* Table of Contents: (I-I) Introduction (I-I) (C-N) Contact Me (C-N) (V-H) Version (V-H) (W-K) Walkthrough (W-K) (T-K) Thanks to... (T-K) (C-R) Copyright (C-R) Note: *This section needs to be re-vamped. **This section needs to be completed. ***This section needs to be started. ------------------------------------------------------------------------------- (I-I) INTRODUCTION (I-I) ------------------------------------------------------------------------------- I haven't done a walkthrough or guide for a long, long time now, so I'm a bit rusty, so I decided to start myself off gently by doing an Atari game first. No need to give myself a heart-attack just yet. However, since I've gotten myself in the flow of contributing to GameFAQs again, I might do a guide for an Atari game once a week or so (like hell I will. I'll forget within an hour.), so expect better and greater things in later weeks as I get my groove back on. Anyway, "He-Man and the Masters of the Universe" was an immensly popular Saturday morning 80s cartoon that saw the heroic He-Man battle against the sinister forces of the Masters of the Universe and defend Castle Grayskull in the process. So, what better than to give kids a chanceto play as the titular hero He-Man upon their Ataris? Whilst I do own the Atari version, the Intellivision version is far superior, so keep an eye out for that one as well if you've got an Intellivision lurking in one of your closets. I'd recommend it. ------------------------------------------------------------------------------- (C-N) CONTACT ME (C-N) -------------------------------------------------------------------------------- Yes. It's official. I love the attention. Gimme your e-mails. Make my head explode with compliments. To send me mail that I will read, please set it up with the following fields: E-Mail: jimfish@gmail.com Subject Line: Masters of the Universe (Atari) Guide Now that you've got my interest, you must abide by the rules below, or else it won't be read and instead, ignored. Please, if you want your voice to be heard, follow the rules/guidelins. THE DO'S =-=-=-=-= - Inform me of errors that I've made. Either constant grammar or factual info. - Pass on strategies and solutions on how to solve parts of the game which I have not mentioned. - Ask for help about things not mentioned in the guide. - Write in words. Not internet short cuts. - I like to read e-mails with proper formatting and grammar. Please do be sure to write your e-mail like so. - And please, read through the guide before even thinking about contacting me. I've had many e-mails in the past about my other guides where they ask me questions which were answered, or not answered in some cases, since some were about the demo guides I had wrote. THE DO NOT'S =-=-=-=-=-=-= - Send me chain letters or spam. That's one big no-no. - Send attachments. In some cases, I do accept them, but usually for pictures only. - Call me names/Insult me/Threaten me/yadda yadda yadda... - Use child like e-mails with crap colours. I don't want size 32 bright yellow font on top of a lime green background. - Type in alterNaTiNg CaPs LiKe ThIs or just in ALL CAPS AND STUFF. - No stupid 1337 speaking. If I see it, it's deleted in a flash. - Ask irrelevent questions which I answered in my guide. It irritates me to have that done. See those rules? Well...they're more like guidelines anyway...but it doesn't matter either way! OBEY THEM OR DIE! ------------------------------------------------------------------------------- (V-H) VERSION HISTORY (V-H) ------------------------------------------------------------------------------- Version 1.00 - Due to the sheer shortness of the game, the guide is pretty much finished. I probably won't have to do any updates, except maybe the Introduction section, since it seems a bit iffy. But other than that...Hooray for laziness! ------------------------------------------------------------------------------- (C-N) CONTROLS (C-N) ------------------------------------------------------------------------------- The gameplay in "Masters of the Universe: Power of He-Man" is broken down in two stages. The first is where you take to the skies in Adam's Windraider in order to reach Castle Grayskull. The other sees Adam on foot, trying to battle it out with the despicably evil Skeletor. Sure, there aren't many levels, but what would you expect from an old Atari game? =-=-=-=-=-=-=-=-=-=-=-=-=- Controls: =-=-=-=-=-=-=-==-=-=-=-=-= The default controls for when piloting the Windraider are as follows: Left, Right, Up, Down - Move Adam's vehicle in those directions. Fire Button - Launches a laser attack, or drops a mine (only drops a mine if there are no enemy discs in the sky) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The default controls for controlling Adam against Skeletor are as follows: Left, Right, Up, Down - Move Adam in those directions. Fire Button - Raises Adam's shield to block Skeletor's projectiles. ------------------------------------------------------------------------------- (W-K) WALKTHROUGH (W-K) ------------------------------------------------------------------------------- At the top of the screen as you begin, you'll see your heads-up display. Like all Atari games, it displays the amount of points you'll rack up, and below that, it displays the distance you are from reaching Castle Grayskull. Below that, you've got your three lives. Nice and simple. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Stage One: Windraider. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= How to Play: -=-=-=-=-=-=-=-=-=-=-=-=-=-= As soon as you start the game, you'll notice your distance meter at the top of the screen. Your goal is to travel the 30 miles, kilometres or however far it is to reach Castle Grayskull. However, you'll also notice two directional arrows next to it; one pointing left, and the other right. Most games will have your protagonist travelling from the left of the level to the right, but here you get a choice. A very _odd_ choice. If you go right, you'll face with enemies like normal, but fly left, you'll face...well, absolutely nothing. Not a single enemy or threat, and what's even more weird is that every second, no matter if you're moving or not, you'll rack up 600 points. I'm not sure whether this was intentional, a programming bug, or a developer's backdoor or something. However, what I do know is this, if you fancy breezing past level one and skipping straight to the fight with Skeletor by doing nothing at all, try it out. Plus you get to rack up an infinte amount of points to show off to your friends (if you have any that won't point and laugh), or use up in the final fight with old Skeletor himself. One final note on the enemy-free path, if you decide to turn back and fly to the right, even if it's just for a second, enemies will suddenly appear, making it no different than if you were to have gone right in the first place. The same goes for firing Adam's weapon, as this too seems to trigger enemies to spawn. However, since we're all tough, brute men like our hero and idol He-Man, we're going to fly off to the right. Your only enemies are found upon the ground, waiting to fire upon He-Man with their lasers, as well as launching a spinning disc which eventually begins to home in on the craft, and if you fail to destroy it in time, it'll hit and you'll lose a life. Whilst they only have two attacks, they can be tricky to dodge due to what seems to be a scrolling error in the programming. Instead of the enemies attacks firing in a straight line, they move if Adam changes direction. It's tricky to explain, but try it out and you'll see what I mean. The first few times you play, you will be caught up by this, but with practise you can eventually use it against the enemy to defeat him. You get two attacks in this level. The first is a laser cannon that fires straight out to destroy the spinning discs, and the second is a mine/bomb to drop upon your enemies. Since there's only one button on the Atari joystick, you can't use both at the same time. What happens is that if no flying discs are on the screen, Adam can drop a bomb upon his enemy to destroy him, or at the least, create a crater for the bad guy to fall in. However, if the spinning disc is out and about, the Fire button switches to the laser cannon. Try to get ahead of the enemy before launching a bomb, allowing plenty of time to form a crater, and for him to run into it. When you see an enemy, don't slow down and keep moving to the right, trying to hit the spinning disc. If you hit it, excellent! Just hit the Fire Button to drop a bomb and kill the enemy, but if not, don't worry. The secret is to fly up high and fast to keep the disc as far from Adam as possible, and so when the enemy fires a regular laser bolt, all Adam has to do is fly slightly to the left to send it of course, and still have enough room to turn and finish off the flying disc. Again, it's tricky to explain in words, but the technique does work with a few tries, so check it out yourself. There aren't any variations in enemy or their attacks, so you'll be facing pretty much the same guy again and again until you reach the castle. When you do, just let go of the controls and let the Windraider float gently down to end the level. The game will then give you bonus points (300 each) for how many lives you have left, so you better have conserved them, since you'll be needing those points for the next level. (whilst it's completely irrelevant, I've noticed that the top and bottom of the screen will change colour depending on whether Adam is high in the air (where it'll be green), or low down on the ground (where it'll be brown.) Just thought I'd let you know.) ------------------------------------------------------------------------------ =-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Stage Two: Skeletor Battle -=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= How to Play: -=-=-=-=-=-=-=-=-=-=-=-=-=-= Prepare for frustration. This is one tough mother of a level. To break it down; on the left side of the screen is Adam's starting point, and on the right is a rather angry Skeletor. Seperating the two of you are energy barriers that randomly change pattern and move up and down, left and right across the screen, making it tricky to get past. It's your job to make it to the right of the screen to touch and kill Skeletor. Sounds simple, but boy it ain't. The controls are simple, and hitting the Fire Button allows you to easily block Skeletor's projectiles, but it's the energy beams that will get you again and again and again. The narrow gap in the bars just ain't enough to make it through without a lot of effort and retries. My advice to you is not to go diagonal, since you'll never make it through. If you're trying to get by one, stop moving and only use up and down to match the opening in the beam and let it pass by you instead. If you're moving left or right whilst it's happening, you'll always get clipped no matter how hard you try to get by. It's frustrating, sure, but don't worry about dying, since for some reason, this level doesn't have lives like the last one. Instead, it makes use of the number of points you have. Every time you get hit by Skeletor's attacks, or by his energy field barriers, you'll won't lose a life, but instead, have 300 points taken away from your total, and Adam will be placed back at the start. You'd have to be a complete baffoon to get your total right down to zero, since when that happens, it's game over. However, if you do find yourself threating that you won't be able to do it, go back to Stage One and do the infinite point trick (simply fly to the left at the start and stay still) to build up a reasonable supply. Or you could block Skeletor's attacks with your sword, since each successful block gives you 300 points. When you make it past Skeletor's energy barriers, all you've got to be weary about is his projectile attacks. They may have been easy to dodge at the start but since you're at the source of them, they're much faster. Don't get cocky, zince I was a pixel away from touching him once before being zapped right back to the start. Other than that, one touch of that evil skeleton bastard and you've complete the game. Enjoy the awesome Atari rendition of the Masters of the Universe theme and the pixilated portrait of He-Man. You've earned it. --- Once you've complete both stages, you've thrown back at Stage One to do it all over again. There's not much point, but hey, at least you get to fly the cool Windraider again. ------------------------------------------------------------------------------- (T-K) THANKS TO... (T-K) ------------------------------------------------------------------------------- There are people who deserve credit, and they are as follows: Thanks to: -http://www.network-science.de/ascii/'s wonderful ASCII generator! -Some guy called "Edgy" who made the "I have the power!" ASCII. -And nobody else. Go away. You don't deserve anything. -Well, maybe Prince Adam for defending Eternian. d:) ------------------------------------------------------------------------------- (C-R) Copyright Information (C-R) ------------------------------------------------------------------------------- =============================================================================== This text file may not be republished and reprinted for any charges and/or profits. This includes being reproduced in books, magazines, ebooks, CDs, DVDs, on other web sites other than GameFAQs without the permission of the original author. Any changes to this file without the permission of the author is wrong and breaks the law of copyright, so please don't do it. And as the legal owner of this guide, I bare the right to require any reproduced copies of this guides to be removed from any source of media that may use this guide. You are free to save it for later reference, and you may also print it if you wish. The latest version of this guide can always be found on the GameFAQs.com gaming website. Pfft...that's a lot of legal mumbo-jumbo, ain't it? _|-|_ Copyright 2007 Steve 'Jimfish' Taylor. <(o_q)>TM