______ _ _ _ _____ | ___ \ | | | | | | / __ \ | |_/ /_ _ __ _ | |_| |_ _ _ __ | |_ ___ _ __ `' / /' | ___ \ | | |/ _` | | _ | | | | '_ \| __/ _ \ '__| / / | |_/ / |_| | (_| | | | | | |_| | | | | || __/ | ./ /___ \____/ \__,_|\__, | \_| |_/\__,_|_| |_|\__\___|_| \_____/ __/ | |___/ ______ _ _ _ | ___ \ | | | | | | | |_/ /_ _ __ _ | |_| |_ _ _ __ | |_ ___ _ __ | ___ \ | | |/ _` | | _ | | | | '_ \| __/ _ \ '__| | |_/ / |_| | (_| | | | | | |_| | | | | || __/ | \____/ \__,_|\__, | \_| |_/\__,_|_| |_|\__\___|_| __/ | |___/ _____ _____ |_ _| / ___| | | _ __ \ `--. _ __ __ _ ___ ___ | || '_ \ `--. \ '_ \ / _` |/ __/ _ \ _| || | | | /\__/ / |_) | (_| | (_| __/ \___/_| |_| \____/| .__/ \__,_|\___\___| | | |_| © Copyright 2009-2012 Keith Kelly. All Rights Reserved. The websites that are allowed to host this guide is: www.gamefaqs.com - Username = Glacoras www.neoseeker.com - Username = Games_GameFAQs www.supercheats.com - Username = Glacoras =============================================================================== Introduction =============================================================================== Welcome to my ninth guide without a co-author. I decided to write this guide after completing the orginal game and guide. The main reason was because I had a guide for the first game and thought that I should write one for this game as well. This guide should have been finished earlier, but I kept having to get motivated to write it. Anyway, I did enjoy both the game and writing this guide, so I hope you enjoy the game and the guide. =============================================================================== Contents =============================================================================== To find a section quickly, press "Ctrl"+"F" and copy the string of text in the square brackets. 01) Game Basics .................................. [BS01] 01A) Controls ............................... [BS01A] 01B) Menu Options ........................... [BS01B] 01C) Codeword ............................... [BS01C] 01D) Items .................................. [BS01D] 01E) Story .................................. [BS01E] 02) Walkthrough .................................. [BS02] 02A) Spacecraft 1 ........................... [BS02A] 02A.01) The Docking Bay ................ [BS02A.01] 02A.02) The Landing Module ............. [BS02A.02] 02A.03) The Security Zone .............. [BS02A.03] 02A.04) The Reactor Zone ............... [BS02A.04] 02B) Spacecraft 2 ........................... [BS02B] 02B.05) The Booster Module ............. [BS02B.05] 02B.06) The Crew Facilities ............ [BS02B.06] 02B.07) The Satellite Bay .............. [BS02B.07] 02B.08) The Power Plant ................ [BS02B.08] 02C) Spacecraft 3 ........................... [BS02C] 02C.09) The Engine Sector .............. [BS02C.09] 02C.10) The Defence Sector ............. [BS02C.10] 02C.11) The Zoology Lab ................ [BS02C.11] 02C.12) The Fusion Machine ............. [BS02C.12] 02D) Spacecraft 4 ........................... [BS02D] 02D.13) The Propulsion Unit ............ [BS02D.13] 02D.14) The Heat Exchange .............. [BS02D.14] 02D.15) The Cooling Tower .............. [BS02D.15] 02D.16) The Fission Reactor ............ [BS02D.16] 02E) Spacecraft 5 ........................... [BS02E] 02E.17) The Pluto Base ................. [BS02E.17] 02E.18) The Lair ....................... [BS02E.18] 02E.19) The X-Room ..................... [BS02E.19] 02E.20) The Final Frontier ............. [BS02E.20] 03) Enemies ...................................... [BS03] 04) FAQs ......................................... [BS04] 05) Contact Details .............................. [BS05] 06) History ...................................... [BS06] 07) Credits ...................................... [BS07] =============================================================================== 01) Game Basics [BS01] =============================================================================== This section will explain the Controls, the Menu Options and the Items in this game. There is also a section for all 4 Codewords that will enable you to skip to other levels in this game. If you read the guide I created for the first game, you will notice that the enemy database is not in this section of the guide. This is because there are several ways to kill an enemy and not all of them can be killed in the same way. ------------------------------------------------------------------------------- 01A) Controls [BS01A] ------------------------------------------------------------------------------- Z - Moves Clockwise X - Moves Anti-clockwise Shift - Jump (while standing upright without being near or holding an object) Shift - Pick up object/Drop object Enter - Activate Switch/Press Button/Activate Self-Destruct Sequence Enter - Shoot Gun/Activate Bomb K - Kills yourself Q - Sound Off S - Sound On Esc - Ends Game Copy - Pause Game Delete - Resume Game M - Brings up Map of level (and explains Map controls) ------------------------------------------------------------------------------- 01B) Menu Options [BS01B] ------------------------------------------------------------------------------- Space = Starts the game from the beginning C = Screen where you enter the Codeword to move to a Spacecraft (see BS01C) I = Displays the story and controls P = Drops a Piano on the Bug Hunter, then starts a Demo ------------------------------------------------------------------------------- 01C) Codeword [BH03C] ------------------------------------------------------------------------------- If you played the first game, you may remember the Addresses that allowed you to skip certain parts of the game. This is basically the same as what the Addresses were in the previous game. ,------------,--------------,---------------, | Spacecraft | Level | Shortcut to | | |-------,------| | | Code | Start | End | Guide Section | |------------+-------+------+---------------| | Humanoid | 5 | 8 | BS02B | |------------+-------+------+---------------| | Adamski | 9 | 12 | BS02C | |------------+-------+------+---------------| | Suggs | 13 | 16 | BS02D | |------------+-------+------+---------------| | Posdnuos | 17 | 20 | BS02E | '------------'-------'------'---------------' Note: You do not need to worry about Capital letters. I have only included them because I think it makes it easier to read. Note: You can not erase anything you type in this section. Once you have hit any key, it can not be undone and the mistake will make you play the game from the beginning. ------------------------------------------------------------------------------- 01D) Items [BH03D] ------------------------------------------------------------------------------- Falling Items ¯¯¯¯¯¯¯¯¯¯¯¯¯ Like the original, this will be the first weapon that you will use. This can be used to kill any enemies that will be travelling on the top of a ledge. Some other items are able to be dropped on enemies and can be used again, but these items also have other uses. Breakable Falling Items ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These items can only be used once and serve to other purpose that to be used to kill Aliens. Some other items are able to be dropped on enemies and break, but these items also have other uses. Guns ¯¯¯¯ The first new weapon to this game compared to the last one. While it may seem that this weapon makes the game easier, some enemies are immune to bullets. Anything that looks like a machine should be handled with falling items instead of a Gun. Additionally, a Gun can not be dropped on to an Alien to kill it. Bombs ¯¯¯¯¯ Another new item for this game. Unlike the Guns, Bombs can be used by dropping them on to an Alien to kill it. They can also be used to blow up some ledges, thus allowing you access to a place that you could not get to before. Space Helmets ¯¯¯¯¯¯¯¯¯¯¯¯¯ Can be used like a Breakable Falling Item, but should be careful if you decide to use it for that purpose. This is due to the fact that some levels with Space Helmets may require you to go outside, where you require this item to survive. ------------------------------------------------------------------------------- 01E) Story [BS01E] ------------------------------------------------------------------------------- Taken from the game itself: "Genus 'Hysteron Proteron' was originally intended by the bio-engineers to be an incredibly strong, intelligent and loyal super-solider. What they actually got was a six inch bipedal invertebrate with a stupidly large mouth and an irrational dislike for insects. The multi-million mistake managed to show its value to the world, however, by becoming the most entertaining to watch insect exterminator in history. Now, several years have passed and orbiting radar systems detect a fleet of alien craft on the edge of the solar system. And are the aliens hell bent on destroying all life on Earth? You bet they are. Due to some highly improbable chain of events, Earth rulers decide against nuking the fleet and take the rather unusual option of sending in one small bipedal invertebrate to destroy the aliens. Thus you must guide Hysteron Proteron around the alien craft killing the aliens, stopping the engines and shutting down the reactors." =============================================================================== 02) Walkthrough [BS02] =============================================================================== This section is to help you through all the levels in the game. The different Spacecrafts represents the same as the Addresses in the first guide, which is where each Codeword will take you. Before I get in to different levels, I want to go over the basics that will be mentioned in this section so you understand what each bit means. The "Items" section of each level will explain what you can pick up and what type of item it is. The "Enemies" section will list the insects in the level. the "Level Aim" section displays what is required to complete this level. The bulk of each level will be an explaination on how to beat the level. ------------------------------------------------------------------------------- 02A) Spacecraft 1 [BS02A] ------------------------------------------------------------------------------- If you have played the original game, you should recall how easy the first Address was. Do not think that this is like the first level of the first game. This game will not ease you in, so be careful and think your way through. O-----------------O O------------O | The Docking Bay | | [BS02A.01] | O-----------------O O------------O Items Enemies ¯¯¯¯¯ ¯¯¯¯¯¯¯ Oxygen Pack - Falling Item Green Bouncy Alien x2 Level Aim ¯¯¯¯¯¯¯¯¯ Kill all Enemies Turn off two Engines Walk to the right and grab the Oxygen Pack beyond the first sliding door. Go through the next sliding door on your right and walk underneath the floor you are on, heading for the left corner. When the Green Bouncy Alien gets in range, drop the item on it, then retrieve it. There is a switch at the bottom-left corner, where you killed the first Alien. Press "Enter" to turn off one of the two engines and pick up the Oxygen Pack. Walk to the ceiling, taking the right route that will make you walk through the teleporter, which is the exit. When you get to the ceiling, head to the left slide of the ceiling and drop the Oxygen Pack on the Alien when it gets in range. Turn off the switch below you once the Alien is dead, then head to the exit. Jumping down would be quicker compared to walking. O--------------------O O------------O | The Landing Module | | [BS02A.02] | O--------------------O O------------O Items Enemies ¯¯¯¯¯ ¯¯¯¯¯¯¯ Tire - Falling Item Green Slug x2 Level Aim ¯¯¯¯¯¯¯¯¯ Kill all Enemies This level seems to be more like the old game. Nothing to do except kill enemies. Walk to the right and jump down the gap. Hold on, you can't seem to walk past something in the floor you are on? I forgot, you have to jump over those to get past them, and you can not jump over the ones on the ceilings or walls. Anyway, once you have jumped down the gap, grab the Tire down here and head to the right wall. Head up to the ceiling and wait for the Slug to get in range before dropping the Tire. Unlike the last game, these Slugs can not climb on walls or ceilings, thus making it safe to test out when you need to drop the item on them. When you have killed the first Slug, head to the floor above the right wall and drop the Tire underneath the ledge the other Slug is on. Jump on to the right side of the ledge and walk underneath the ledge to grab the Tire. Head to the right side of the ledge and wait for the Slug to head to the left, past the open space above the ledge you both are on. When the Slug has started heading to the left, walk on top of the ledge you are on and place the Tire below the above ledge. Walk back to the right, then turn around and jump on to the top ledge. Grab the Tire, walk to the right until you are hanging off the edge and drop the Tire on to the Slug when it is in range. Once it is dead, head ot the exit, which is above where you started. O-------------------O O------------O | The Security Zone | | [BS02A.03] | O-------------------O O------------O Items Enemies ¯¯¯¯¯ ¯¯¯¯¯¯¯ TV - Breakable Falling Item Green Bouncy Alien Gun Level Aim ¯¯¯¯¯¯¯¯¯ Kill all Enemies Head to the right and jump on the ledge above you (which has a lever on it) when you can. Being careful of the Green Bouncy Alien on this ledge, get to a place where you can jump, turn to the left and jump on to the wall on the left. Walk up this wall and across the ceiling until you get to the opposite wall on your right, making sure to pick up the TV along the way. When you are on the correct wall, you need to make sure that you kill this Alien, as you will only have one shot with this. If you missed the Alien, you might as well kill yourself. Before I get E-Mails stating it is still possible to kill this Alien with the Gun, it is VERY hard to obtain the Gun without turning off the Turrents, although I managed it before realising that the TV could be used to kill the Alien. If you did manage to kill the Alien, turn off the lever to stop the Turrents from firing at you, then walk around the edge of this level until you get to some white boxes. Walk down these white boxes and then walk to the left until you get to the ledge above the top Turrent. This is the Gun, so pick it up and walk to the right until you are facing the white boxes. Press Enter to fire the gun and destroy the white boxes in your way, then head to the exit. NOTE: For each white box you destroy, you get 10 points. O------------------O O------------O | The Reactor Zone | | [BS02A.04] | O------------------O O------------O Items Enemies ¯¯¯¯¯ ¯¯¯¯¯¯¯ Gun Glasses-wearing Alien x3 Level Aim ¯¯¯¯¯¯¯¯¯ Kill all Enemies Destroy Ship and Escape in Time First thing you should do is jump off this platform, then get the Gun on the left side of this area. Walk to the right until you are facing down, then destroy the first white box. Stand on top of the white box below your position and face to the right. Destroy two white boxes, then hang of the left side of the remaining white boxes to your right. Face down, destroy the white box, drop the gun down the hole and jump down after it. Grab the Gun, then walk down the right side of the platform you are on until you are near the bottom and facing the floor. You can either stay here and fire at any of the three Aliens on the ledge below or drop your Gun down to the ledge below. Whenever you are finished, you need top head back to the top and jump down to the lower ledge. Pick up the Gun and kill the three Aliens, if you have not done so already (remembering that the bullets will not go past any dead Aliens or and consoles you can activate. Once you are on the same ledge as three dead Aliens, drop the Gun (if you have picked it up) and walk to the monitor on the right. Press Enter to activate the self-destruct sequence, then run to the right and continue on your way until you get to the left wall. Wait until two bullets from a Turrent have hit the wall, then head to the spaceship on the floor. Press Shift to use the spaceship to escape the ship before it is completely destroyed. ------------------------------------------------------------------------------- 02B) Spacecraft 2 [BS02B] ------------------------------------------------------------------------------- You seem to have survived through Spacecraft 1, collecting a password along the way. You can either take a note of the password, or visit section "BS01C)" in this guide. Anyway, you now have another four levels to beat before you get another password. Good luck and remember that the Blue Boxes can fall once the supporting box underneath it has been destroyed. O-------------------O O------------O | The Booter Module | | [BS02B.05] | O-------------------O O------------O Items Enemies ¯¯¯¯¯ ¯¯¯¯¯¯¯ Crop Circle Kit - Falling Item Blue Slug x3 Level Aim ¯¯¯¯¯¯¯¯¯ Kill all Enemies Turn off two Engines After the ship lands and you have control again, activate the panel on your right, then walk to the left and climb all around this small area until you are standing upright, above the room you gained control in. Get to the place where you can jump, then jump on the wall above and to the left of you. Grab the Crop Circle Kit, the head to the left until you are in a room with a lever. Drop the item on a Blue Slug when it is in range, then retrieve the item and do the same for the other Blue Slug. Once both Blue Slugs have been killed, walk anti-clockwise around this room to collect the Crop Circle Kit, turing off the first Engine along the way. Continue walking anti-clockwise around this level until you get to another room with another lever in it. Head to the top-left corner and drop the Crop Circle Kit on the remaining Blue Slug when it is in range. When the Blue Slug is dead, head back to the lever to turn of the second engine and then continue walking anti-clockwise until you get to the teleporter. O---------------------O O------------O | The Crew Facilities | | [BS02B.06] | O---------------------O O------------O Items Enemies ¯¯¯¯¯ ¯¯¯¯¯¯¯ Gun B-Bot x2 Bomb Level Aim ¯¯¯¯¯¯¯¯¯ Kill all Enemies Grab the Gun on your right and keep walking to the right until you face up. Shoot the white box above you and quickly run to the left as a blue box will fall down. When the blue box is in the bottom right corner, climb up the left side so you are facing up. Shoot another white box and run to the right wall. Hopefully, the blue box that falls down missed you and you can continue walking up this wall. Continue walking until you come to an area with some blue boxes on top of some white boxes. You want to destroy the bottom two white boxes first. After they are destroyed, head to the floating ledge to your right, standing upright. Face the remaining white boxes and destroy them, watching the blue boxes fall out of your way. Drop your Gun, as you will not need it. Walk across the blue boxes and continue walking until you are near the Bomb. When there are no B-Bots near you, you should edge as close to the Bomb as possible and pick it up, then head back to the ceiling. If you are finding this too tough, just continue walking the way you were until you are at the Bomb on the same level and pick it up. However you got the Bomb, you should head to the corner of the ceiling and drop the Bomb on the B-Bots when they are in range, being careful not to activate the Bomb by pressing the "Enter" button, like I have done. Once you have killed both B-Bots, walk to the right and in to the teleporter. O-------------------O O------------O | The Satellite Bay | | [BS02B.07] | O-------------------O O------------O Items Enemies ¯¯¯¯¯ ¯¯¯¯¯¯¯ Gun B-Bot x2 Bomb Blue Slug Ceiling Slinky Alien Level Aim ¯¯¯¯¯¯¯¯¯ Kill all Enemies When you start this level, walk to the right and keep walking until you are almost on the ledge that a couple of B-Bots are also on. Wait until one of the B-Bots are moving to the right, then quickly get on the ledge, turn to the left and jump off and land on the left wall. Climb up the wall until you are almost on the ledge above your current position and wait for the Blue Slug to start walking to the left. Quickly get on the same ledge as the Blue Slug, then turn to the right and jump on to the blue boxes. Get as far left on the top of these blue boxes and jump to the platform on your left with the Gun on it. Grab the Gun and hang off the left side of the platform you are on. When the Blue Slug below you or the Ceiling Slinky Alien above you, face towards it and fire until they are both dead. Drop the Gun once you have dealt with them and jump down after it. Pick up the gun and face towards the white block. Walk to the ceiling where the Ceiling Slinky Alien was and you should notice another one to your right. When it starts moving to the right, get on the same level as it and fire a shot from your gun to kill it. Head back to the platform the Blue Slug was on. Face the white block that is hovering in the centre of this room and wait for one fo the two B-Bots is heading to the right and is under the purple pipe before firing your Gun. This should kill both B-Bots on that platform. Drop the Gun and jump to the platform the B-Bots were on, then head to the left and follow the platform until you get to the Bomb, which you should pick up. Turn around and walk until you are in the centre of what appears to be white scaffolding. I will admit that I took about half and hours trying to figure out what to do here because I did not realise that was a Bomb. I then didn't realise that the Bomb could kill you when it explodes. Anyway, active the Bomb by pressing "Enter", drop the Bomb and walk to the right until you are off the scaffolding. Jump down the newly-formed hole that will appear when the Bomb explodes and walk to the exit. If you get caught on one the edges, you have to jump off the edge and down the tube or your way will be blocked. O-----------------O O------------O | The Power Plant | | [BS02B.08] | O-----------------O O------------O Items Enemies ¯¯¯¯¯ ¯¯¯¯¯¯¯ Grey Triangle - Falling Item Hover Bot x3 Space Helmet Level Aim ¯¯¯¯¯¯¯¯¯ Kill all Enemies Destroy Ship and Escape in Time Underneath where you begin is one of the three Hover Bots. When it starts heading to the left of the screen, jump to the door and climb up it to obtain the Grey Triangle (if anyone has a better name for this, please tell me). DO NOT KILL this Hover Bot yet! You need to it at this moment in time to get to the other Hover Bots. Walk to the left until you are starting to walk down the wall and drop the Triangle WHEN the Hover Bot IS NOT near you. Wait until the Hover Bot starts moving to the left side and head for the panel near the door. Press "Enter" to open the door, grab the Triangle and enter the red and white striped room. When the Hover Bot closes the door, walk out the newly-opened door and follow the platform to the right until it starts sloping down. Drop the Triangle on any of the two Hover Bots that are below you, then retrieve the Triangle and do the same thing with the other Hover Bot down here. Retrieve the Triangle and place it in the red and white striped room. Jump down to the platform the two dead Hover Bots are on and walk to the right. When you have passed the tank with water in it, jump on the nearest wall on your right (that is not connected to the floor) and walk to the door. Jump on the wall above the door and follow it until you get to a panel. Activate this panel and head to the right, collecting the Space Helmet along the way. When you get to the door you jumped over earlier on, make sure you are standing upright on the platform connected to the door and drop the Space Helmet (so it will not break. Walk to the Triangle you dropped earlier in the level and pick it up when you get to it. Continue walking in the direction you are heading until you go through the door above the red and white striped room. Continue to walk to the left until you are facing down and in the same room as the first Hover Bot you saw in this level. When it gets in range, drop the Triangle on it and leave this room the way you came. Walk towards the Space Helmet until you get to a console on the left side of the tank on the same platform as the second two Hover Bots. Once you activate this console, the ship will explode in 5 seconds. Jump to the above wall not connecting with the floor like you did last time and collect the Space Helmet, then go through the door (remembering that it takes a couple of seconds to open. Head through the other door and run to the end to reach white board with a thruster on the end. ------------------------------------------------------------------------------- 02C) Spacecraft 3 [BS02C] ------------------------------------------------------------------------------- Another password to get you to a harder level without requiring you to play the previous levels. While the last Spacecraft was hard, I did not feel as if I needed to use the previous password to complete the previous Spacecraft. This one is different. I got stuck on "The Zoology Lab" several times and was thankful for this password. O-------------------O O------------O | The Engine Sector | | [BS02C.09] | O-------------------O O------------O Items Enemies ¯¯¯¯¯ ¯¯¯¯¯¯¯ Space Helmet (wearing) Metal Alien Gun Level Aim ¯¯¯¯¯¯¯¯¯ Kill all Enemies Turn off two Engines After you have landed, move to the right as far as possible, without walking down the side, and drop the Space Helmet (if done correctly, it will rest on the platform you are). Walk to the left and jump on the small indentation to that leads to the doors that you came in to this spacecraft through. Walk across the doors to collect the Space Helmet on the other side (there is no need to worry about the doors opening, as they will stay shut) and then continue walking until you get to the door below your current position. I generally place the Space Helmet in the middle of the door, walk over to the switch and wait for the Metal Alien to be positioned just to the left or right of the Space Helmet before opening the door to bring the Space Helmet crashing down on the Metal Alien. If you missed the Metal Alien, restart the level. When the Metal Alien is dead, jump on to the platform you started on, then jump on to the roof like you did before and walk clockwise around this place until you come across a Gun. Pick up the Gun and walk to the left. When you get in the second room, climb up the two solid white boxes until you are standing on them, then shoot at both hollow-looking white boxes in front of you. Within this section, whenever I mention shooting any white boxes, I am refering to the hollow boxes, as the solid boxes will not be destroyed. Anyway, a blue box should have fallen down when you destroyed the second white box, so climb on the side of it and destroy ONE white box. Continue walking across the blue box until you are hanging off the right side of a white box, then shoot up and destroy ONE white box. Continue walking up until you are standing underneath a white box, then turn to the left and destroy ONE white box, allowing a blue box to fall down. Walk down the left side until you are standing upright, then then to the left and destroy ONE white box, allowing the blue box to fall down another spot. Walk up the blue box that has just fallen down until you are on top of it, then shoot ONE white box (shooting both of them will result in you having to restart the level). Continue walking to the left until you are hanging off the right side of a white box, then aim down and shoot at THREE white boxes. Walk down the left side until you are standing upright on a white box, then look to the left and shoot a white box to make the blue box fall down. Drop your Gun and turn off the engine with the lever that you can now get to. Pick up the Gun that you had to drop to activate the lever, then walk to the right. After a three-box length walking to the top of the room, you should be on top of a blue box with a white box to your left. Shoot the white box, then drop the Gun you are holding. Turn off the other engine via the only lever you can now get to, then either head straight to the exit by walking to your right, or destroy all the white boxes that can be destroyed, and then head to the exit of this level. If you get stuck when walking to the exit, you need to walk around the room until you are on the ground and then head to the right to reach the exit. O--------------------O O------------O | The Defence Sector | | [BS02C.10] | O--------------------O O------------O Items Enemies ¯¯¯¯¯ ¯¯¯¯¯¯¯ Ball - Falling Item Rotating Ceiling Alien x2 Green Bouncy Alien Level Aim ¯¯¯¯¯¯¯¯¯ Kill all Enemies Walk to the right until you come to a switch. You should notice the two rotating ceiling aliens travelling underneath the platform you are on, along with a door in the middle of the platform you are on. The switch operates the door, which you should open (and then close) when one of the aliens are underneath it. Once both aliens have fallen to their doom, walk anti-clockwise to get to the area below. Continue following this ceiling/wall/floor around until you come to the same level as the Green Bouncy Alien. Edge you way forward and you should notice the Turrent beginning to fire at you. After two bullets has gone past your position in quick succession, quickly get to the other side before another couple of bullets get fired from the turrent. Follow the wall/ceiling around to collect the Ball, then quickly head back to the gap (via the way you came) to avoid the bullets being fired from the turrent and wait near the opening, like you did last time. Again, wait for two bullets to pass you before running to the other side of the wall. If you died, you need to try to be closer to the opening. When you succeed in your attempt, carry the Ball up the wall. When you get to the top, walk anti-clockwise around this place until you are above the Green Bouncy Alien that is sitting down. Drop the Sphere on it to stop the turrents from firing at you, then stand on top of the platform you are on and face the gap. Jump down to the bottom of the gap. Jump up to catch yourself on the wall above and to the right of your current position, then head below the platform and keep walking to the right. When you are standing upright, face towards the gap you came through and jump down to the bottom. Walk to the right and follow this path to the exit. O-----------------O O------------O | The Zoology Lab | | [BS02C.11] | O-----------------O O------------O Items Enemies ¯¯¯¯¯ ¯¯¯¯¯¯¯ N/A Red Alien x3 Level Aim ¯¯¯¯¯¯¯¯¯ Kill all Enemies Start this level by jumping on to the platform above and to the right of your starting position and climb up the side. Walk to the Red Alien on your right until it starts to get up. When it gets up, turn around and jump on the ledge above you. Wait until the Red Alien runs off the edge before moving. After the Red Alien that was chasing you has fallen off the edge, walk up the side of the ledge you are on, turn to the right and jump down to the platform you were on. The Red Alien that was on the ledge you were just on should have chased you and fallen off the ledge, landing on the platform the first alien was on. Get the Alien that should be on the same platform you are on to follow you to the left side of this platform and continue down the left side until you are walking under the platform. Activate the switch near you ad lure the Red Alien down to the area you just opened, then go to the left and press the button to fire the turrent at it. Quickly run to the right and back to the top of the platform you are underneath, as the first Red Alien you encountered will start chasing you when you activate the turrent. If the Red Alien on the right side in the area with the turrent is not dead, restart the level. If it is dead, continue on with the walkthrough. When you are back on top of the platform you are on, jump to the ledge on the right and lure the Red Alien here down the same way you did for the Red Alien before. Both you and the remaining Red Alien should be on the central platform now. Lure it to chase you to the left side, but make sure you jump on to the ledge on the left before the central platform ends. If you did not jump off the platform and ran down the side instead, you will be killed. Hopefully, you are now on the top left ledge and the only Red Alien not in the line of the turrent has fallen off the left side of the central platform. Jump back to the central platform and, walking clockwise, go back to the button that activates the turrent. Quickly run to the right when the final Red Alien starts chasing you, then return to the button and kill any alive Red Aliens down there. Head back to the top of the central platform, then jump on to the top right ledge. Walk to the exit, jumping over the part of the ledge that does not allow you to walk over it to complete the level. O--------------------O O------------O | The Fusion Machine | | [BS02C.12] | O--------------------O O------------O Items Enemies ¯¯¯¯¯ ¯¯¯¯¯¯¯ Ball - Falling Item Metal Alien Gun Rotating Ceiling Alien x2 Level Aim ¯¯¯¯¯¯¯¯¯ Kill all Enemies Destroy Ship and Escape in Time Walk up the right wall until you can go no further, then wait for the Metal Alien to turn around and start walking back to the left. Follw the Alien until you reach a switch. Activate the switch and walk through the door in the floor that has now opened. The Alien will close the door once it reaches the switch and then start heading back to the left, so do not worry too much about not getting through the door in time on the first attempt. Once you are on the other side of the door to the Metal Alien, head to the right and follow this path until you can not walk any further. Above your current position should be a little ledge sticking out from the wall, near the duct you were in. Stand on the left edge of that ledge and face the left, then jump across to the next platform. Walk underneath this platform to grab the Gun. Walk to the left side of the platform you are on and drop the Gun when you are hanging off the edge, then walk to the right side and jump off. This time, we are going to kill the Metal Alien. Start by picking up the Ball on your right and then climb the right wall. When the Metal Alien is in range, drop the Ball, killing it. Head to the switch and activate it, then pick up your gun and walk underneath the platform to kill the Rotating Ceiling Alien underneath. After killing the Alien, walk to the left and drop your Gun when you reach the left wall, then continue on this path until you are standing upright. When you are standing upright, face the left and jump to the bottom of the duct. Turn to your right and jump on the right duct wall, then walk up it and continue this path until you find your Gun. Pick up your Gun and fire it to kill the final Alien in this round. Jump on the object in the middle of the area you are in and walk to the top of it, then jump on the platform on the right. Walk underneath this platform and continue on through the duct, until you get to the sticking-out ledge mentioned earlier to get the Gun. Again, jump to the left to reach the platform. Walk across the top and activate the console to destroy the ship on the top, then jump to the platform on the left. Walk to the left until you are at the place that you jumped down the duct earlier on and jump down it again, then walk to the right and press Shift when you get to the spaceship to escape from the exploding spacecraft. ------------------------------------------------------------------------------- 02D) Spacecraft 4 [BS02D] ------------------------------------------------------------------------------- If you found that level hard, these next few will feel like hell. I would also advice that you read through this guide before attempting any other level as these next 4 make the last levels feel easy. Good Luck and I hope you manage to get to the final levels. O---------------------O O------------O | The Propulsion Unit | | [BS02D.13] | O---------------------O O------------O Items Enemies ¯¯¯¯¯ ¯¯¯¯¯¯¯ Grey Triangle - Falling Item B-Bot Gun Level Aim ¯¯¯¯¯¯¯¯¯ Kill all Enemies Turn off two Engines After the spaceship langs in the spacecraft, grab the gun and walk clockwise around the room until you enter the air duct, then drop the Gun and return to the spaceship. Continue walking to the right and jump over the two things that stop you from walking to the right wall. Once over the path blocking thing, head in to the air duct and grab the Gun you dropped earlier. Keep walking forward until you can not walk any further, then fire your Gun at the white block and drop it. Walk up to the lever above your current position and turn it off, then grab the Gun. Walk back in to the air ducts and continue walking until you are standing upright. Walk to the left until you are hanging off the edge, then look up. Fire the Gun and run to the part of the ducts that you would be standing up in. Drop the Gun and keep walking to the left until you are blocked, then jump over the things blocking you. Walk clockwise until you reach the Gun. Pick up the Gun and continue walking in the same direction until you are standing upright, then drop the Gun to turn the lever near you off. Pick up the Gun and walk clockwise around this room (destroying the white boxes if you wish, but not needed) to get in to the air ducts. Continue walking in the same direction until you are upside down in the ducts, then drop the Gun and head out of the ducts the same way you came in. When you get out of the duct, face the opening to it and jump through the air ducts to the bottom. Grab the Grey Triangle here and place it on the top of the stack of blue boxes, then walk to the left side of this room. When you can not walk any further, jump on to the wall and walk in to the air duct, grabbing the Grey Triangle along the way. Continue walking up the duct until you are standing upright, then place the Grey Triangle as far to the right as possible. Walk down to the bottom of the bottom room, where you will be standing upright, and jump across the room. Walk to the top of the blue boxes and jump on the right duct wall. Walk up this wall and grab the Grey Triangle, then place the item away from the Gun in the part of the duct that you would be standing upright. Drop the Grey Triangle and grab the Gun, then walk to the right until you are standing upright. Fire the Gun to destroy the white box and release the B-Bot, drop the gun and then run back in to the ducts. Pick up the Grey Triangle. Walk to the right until you are hanging off a wall, then wait for the B-Bot to get in range before dropping the Greu Triangle on it. Once the B-Bot is dead, head to the exit. O-------------------O O------------O | The Heat Exchange | | [BS02D.14] | O-------------------O O------------O Items Enemies ¯¯¯¯¯ ¯¯¯¯¯¯¯ Space Helmet Blue Slug x2 Gun x2 Ceiling Slinky Alien x2 Hover Bot Level Aim ¯¯¯¯¯¯¯¯¯ Kill all Enemies Wait for the Ceiling Slinky Alien above you to move away from your head before jumping on the edge of the platform above and to the right of your starting position (you can move a bit to the right to be sure that you do not get killed by the above alien). Once on the ledge, get on top of it and face the left and then jump to the platform in front of you. Walk up the platform and follow the ceiling to the right. Grab the Space Helmet and walk across to the left of the ceiling until you come to the part where your head is touching the platform below, then drop the Space Helmet on the platform. The Space Helmet should NOT break if you done it correctly. If you did it wrong and the Helmet broke, kill yourself to restart the level. Head to the starting position of the Space Helmet and watch the Blue Slug that is travelling on the platform below you. When it is heading below your current position, jump to the left and land on the platform to the left of the Blue Slug, then walk forward until you are standing on the platform below the platform you were on and the Blue Slug is still on. Jump across the gap and land on the platform on the other side. Walk underneath the platform you are on and walk to the left, stopping when you are hanging of the right side. Walk to the bottom of this wall, making sure that you are not hanging upside down. On the floor below is a Blue Slug, which you need to have pass your current position and be heading to the right before you move to the left. Keep walking to the left until you are hanging of the left side of the ledge. You need to be standing upright to get off this platform, but there is a Hover Bot in your way. When the Hover Bot is on the other side of the platform from where you are, walk until you are standing upright on the platform, turn to the left and jump to the ledge in front of you. Walk to the top of this ledge and jump to the left, landing on the wall in front of you. climb up the wall and follow it until you are standing upright. When you are standing upright, you should see the Gun and the platform it is resting on. Jump down and grab the Gun, then face to the right and fire it to kill a Ceiling Slinky Alien. Hang off the right edge of the platform you are on and face the other Ceiling Slinky Alien above you. Fire the Gun when the Alien is in range. Walk around this platform until you are standing upright and as far to the left as possible, then drop the Gun and head to the right. Face the left side and jump to the wall. If you can not land on the wall, jump to the platform to your right, then jump on to the ledge above and to the right of your current position. Face the the left and jump on that platform, then walk around the place until you retrieve the Gun. However you got to the Gun while hanging off the left wall, head down to the exit. When you get to the exit, walk to the right until you are hanging off the left side of a ledge. If you can not see the Blue Slug or it is walking away from you, walk to the right and fire at it. When it is dead, walk to the left and follow this path until you are standing upright WITH a Blue Slug on the same screen as yourself (where the Space Helmet originally was. Hang off the left side of this ledge and face down. Wait for the Blue Slug to get in range before shooting at it, then drop the Gun. Walk to the ceiling and continue following this path until you get to the exit, making sure to pick up the Space Helmet along the way. When you get to the exit, continue walking to the left and place the Space Helmet under the ledge that the Hover Bot is on. Walk to the right until you can jump, then face the left and jump on to the platform above and to the left of your current position. Walk underneath the platform to grab the Space Helmet, then walk ani-clockwise around this platform until you are hanging off the left side, above the Hover Bot. You have one chance to drop the Space Helmet on the Hover Bot, so do not miss. When the Hover Bot is dead, head to the exit. NOTE: Before heading to the exit, read the first paragraph in the next section as the beginning of that level made me go through 3 lives on my first attempt as I did not know what to do. O-------------------O O------------O | The Cooling Tower | | [BS02D.15] | O-------------------O O------------O Items Enemies ¯¯¯¯¯ ¯¯¯¯¯¯¯ Gun B-Bot x3 Grey Triangle - Falling Item Level Aim ¯¯¯¯¯¯¯¯¯ Kill all Enemies Jump on the wall above and to the right of you. Quickly grab the Gun and run underneath the ledge the Gun was on before a blue box falls on you. If you have not got the Gun, restart the level. If you are not in between a blue box and a white box, restart the level. If you done the start of this level correctly, shoot ONE white box that is in
front of you.  Walk to the right until you are hanging off the left edge of a
white box, then look up and soot the white box above you.  Walk up the blue and
white boxes until you are standing upside-down.  Shoot the white box to your
left (which is blocking the exit) and the face down and shoot the white box
below your position.  Walk to the ground.

Shoot TWO white boxes to your right when you reach the ground level, then walk
to the right until you are hanging off the left side of another white box.
Look up and shoot out all the white boxes above you.  Walk up the stack of
white boxes you are on until you are standing upright, then look to the left
and fire your Gun.  The blue boxes should have fallen down enough to allow a
B-Bot to move around on the platforms above you.

Walk slightly up the wall on your right, then look down and shoot at ONE white
box.  Walk down the wall until you are standing upright and look to the left.
If you can not see the tires of the B-Bot or the B-Bot has just headed past the
blue boxes (heading to the left), shoot the white box to trap it on the left
ledge.  You can shoot the white boxes that have not been destroyed yet in this
area, but you need to return to the right wall to be able to follow my
instructions.

Walk up the wall and across the ceiling, where you should be hanging off the
left side of a platform above a stack of blue boxes.  shoot the white box above
you, then place the Gun as far to the left as possible on the ledge you are on.
Get on top of the blue boxes, standing upright, and jump to the ledge above and
to the left of your position on the blue boxes.  Wait until the B-Bot on the
platform starts heading to the left, then walk on to the platform and jump on
the ledge above and to the left of your current postition.  Walk up on to the
blue box above you and jump off to the right side.  Retrieve the Gun underneath
your current position and head back to a place where you are standing upright,
next to a white box and look to the left.  When the B-Bot is nearly under the
first white box to your left, shoot at ONE of the white boxes and it should
drop on the B-Bot, killing it.  If it missed, restart the level.

Once the B-Bot is dead, head up the wall to your left and drop the Gun off at
the top.  Head down the right side of the wall to grab the Grey Triangle and
then get to the other side of the white box.  When you are on the left side of
the white box, slowly walk to the left and stop when you start standing upside-
down.  Drop the Grey Triangle and walk back up to the place where you are
standing upright.  Turn to the left and jump on to the blue box, then you
should be able to go down the right side of the blue box and retrieve the Grey
Triangle.  Once you have the Grey Triangle, walk to the left until you are
upside-down and drop the Grey Triangle.  Head back down and stop when you are
standing upright on the blue box.

Jump off the blue box to the right and land on the platform.  Walk up the walls
until you get to the Gun, then come down so you are standing upright, next to
the white box.  Look to the left and fire the Gun to release the B-Bot, then
take the Gun back up to where you just got it from and drop it.  Come back down
and jump on the blue box.  Wait for the B-Bot to head to the left, then walk on
to the platform the B-Bot is on and jump on to the wall to the left and above
where you are.  Walk up the wall and grab the Grey Triangle, then walk back
down the wall and drop it when the B-Bot is in range.

When the B-Bot is dead, walk to the blue box, collecting the Grey Triangle
along the way.  When you are on the blue box, walk as far to the right as
possible without hanging off the edge and drop the Grey Traingle, then walk to
the left until you are on the same ledge as the B-Bot you just killed.  Get as
far to the right as possible without hanging off the right edge and jump across
the gap to the right platform.  Grab the Grey Triangle and place it in the same
place as you placed the Gun earlier in the game.

After the Gun and Grey Triangle are in the same position, head down the right
side of the wall until you are standing upright.  Jump to the right wall and
follow it up until you get to the Grey Traingle.  Pick up the Grey Triangle and
continue on the path you were heading on until you can not walk further, then
drop the Triangle.  Do the same for the Gun, then head as far to the left as
possible without hanging off the left side.  Jump on to the white boxes above
and to the left of your current position.

Walk to the Grey Traingle and pick it up, then walk to the left side of the
screen, via the ceiling, until you are hanging off the left side of a white
box.  Drop the Grey Traingle, grab the Gun and come back to the same position,
making sure to keep hold of the Gun.  Walk to the left a bit more until you are
hanging upside-down from a white box, then turn to the right and shoot BOTH
white boxes.  Head to the right until you are no longer hanging off the white
boxes.  Shoot TWO of the boxes, then get as close to the thrid as possible
without hanging off the right side.  Shoot the white box and quickly walk on it
to make you fall down.  If you did it right, you should be standing upright.
If you are still on the ceiling, restart the game.

Once you are standing upright after dealing with the boxes, grab the Grey
Traingle and walk to the left.  When you start walking towards the ground, drop
the Grey Traingle to kill the third B-Bot.  Head as far to the right as
possible and jump over the path blocker (if you picked up the Gun, just drop it
down the same place as you dropped the Grey Triangle down).  Once over the path
blocker, jump down the gap to land on a stack of blue boxes, then head to the
exit.

O---------------------O                                          O------------O
| The Fission Reactor |                                          | [BS02D.16] |
O---------------------O                                          O------------O

Items                                        Enemies
¯¯¯¯¯                                        ¯¯¯¯¯¯¯
Grey Triangle - Falling Item                 B-Bot
Space Helmet                                 Hover Bot x2
Bomb

Level Aim
¯¯¯¯¯¯¯¯¯
Kill all Enemies                             Destroy Ship and Escape in Time

Walk up the left wall until you get to a Space Helmet, which you should pick
up.  Walk to the lower ledge and place it as far to the right side as possible
without dropping it through the gap.  Walk up to the above platform, face to
the right and jump to the ledge opposite the Space Helmet.  If you jumped to
the ledge with the Grey Triangle on it, you will have to restart this level.

Grab the Space Helmet and walk downwards, until you are hanging off the right
side of a wall.  Slowly walk to the left until you are standing upside-down and
then drop the Space Helmet.  Walk anti-clockwise until you are standing
upright, then face to the right and jump down the gap.  Grab the Space Helmet
on your left and walk around the platform you are on until you are underneath
it, then drop the Space Helmet.  Get back to the top, face the right and jump
down the gap to land on the floor.

Grab the Space Helmet and walk as far to the right as possibe, then drop the
item and head back to the room on your left.  When you are back in this room,
jump on to the platform in the middle of this room and head to the top so you
are standing upright.  Look to the right and jump on the wall above and to the
right of your current position.  If you jump on the middle ledge, restart the
level as you can not get off it.

Anyway, walk to the right and follow the path along the way until you can not
walk any further, then jump down the gap.  Grab the Space Helmet and walk to
the right until you are in between rooms.  Wait until a Hover Bot starts
heading away from you and follow it until you are underneath a platform, then
drop the Space Helmet and run back to where you were.  Another Hover Bot should
have followed you to the right, so wait until that one starts heading to the
left and follow it.  When you can, jump on the platform that is above the Space
Helmet and hang off the left side of the ledge to get out of the way of the
Hover Bots moving below.

When there is a gap, grab the Space Helmet and get on top of the ledge before
the Hover Bots get to you.  Walking along the top of the ledge, get below the
ledge and drop the Space Helmet as far to the right as possible.  Get back to
the top of the ledge and face to the right, then jump on the ledge above and to
the right of you.  Walk underneat the ledge and follow the path until you are
hanging off the left side of the right wall, just out of harms way from the
Hover Bots.

You should notice that there is a longer gap between the Hover Bots reaching to
the right side of this room.  You should work out when you will have a greater
chance to grab the Space Helmet and follow the Hover Bot that will start this
chance (with it heading to the left of the screen) to the Space Helmet and pick
it up.  Walk to the left and follow the wall up to the door (without climbing
on the door).  Walk through the first door, then quickly run to the second door
and use it to get on the ceiling before it opens, then walk through it and
follow this path until you see another door.

When you see the other door, quickly run up to it again and get on the ceiling.
Walk through the door and edge yourself closer to the other door on the left,
until it opens.  Once the left door opens, wait for the B-Bot to be in the
doorway, then walk to the right and wait for the right door to open (while you
are still on the ceiling).  Once the door is open, run as fast as you can to
the right until the B-Bot passes you, then walk through both doors and place
the Space Helmet on the floor to the left of the left door.

Walk away from the doors until you are standing upright, then follow this path
until you reach the Bomb.  Pick up the bomb and head back to the doors, placing
the Bomb above the left door.  When the Bomb has been placed down, grab the
Space Helmet and lure the B-Bot to the left side of the doors the same way you
lured it outside earlier on, making sure you are above the doors when the B-Bot
is stuck at the left side of the doors.  Place the Space Helmet away from the
Bomb, then pick up the Bomb and drop it on the B-Bot.

Grab the Bomb and walk to the ceiling.  When you are on the ceiling, head to
the left until you are in another room.  Head to the left side of the room and
drop the Bomb when you are hanging off the left wall.  Walk back to the Space
Helmet and walk across the first door to be standing upright before the door
opens.  When the door opens, walk through it and walk through the second door,
when it is open.  Follow this path until you come to another door, which you
have to walk across quickly to get in a standing upright position, then walk
through both doors when they open.  Drop the Space Helmet to the left side of
the left door, being careful not to break the Helmet.

You should be back in the room with TWO Hover Bots in it.  Head as close to the
floor as possible, without touching one of the Hover Bots, and wait until you
work out when there will be a longer gap between each Hover Bot reaching the
right side of the room.  When you have worked this out, use this information to
follow one of the Hover Bots until you can jump on to the ledge in the middle
of this room.  While on the ledge, head to the left side of the ledge and wait
for a Hover Bot to pass you (heading to the right) before you jump off the
ledge and head to the room on your left.

Continue walking to the left until you can not go any further, then jump to the
wall to your left.  Walk through the vent until you get to another room with a
ledge in the middle.  Jump on the ledge and head up until you are standing
upright, then face the right and jump on the wall above and to the right of
your current position.  Walk anti-clockwise around this platform until you come
to the Bomb.  Drop the Bomb down the gap you just came from, then jump down the
gap after the Bomb.  Pick up the Bomb and walk to the gap between the red room
and the grey room you are in.

When a Hover Bot starts heading to the right of the red room, follow it until
you are underneath the ledge in the middle of the red room and drop the Bomb.
Head back to the gap between the rooms and wait for a Hover Bot to start
heading to the right of the room.  Follow it until you can jump on to the ledge
in the middle and grab the Bomb (if there are no Hover Bots heading towards you
or near you).  Hang off the left side and drop the Bomb on a Hover Bot when it
gets in range, then repeat the process for another Hover Bot.

When both Hover Bots are dead, head to the doors to the outside and grab the
Space Helmet.  Using one of the two doors, get on the ceiling and walk around
the outside until you come to another set of doors.  Use one of these doors to
get on the ceiling, then head through both doors and place the Space Helmet to
the left of the left door.  Get above the doors and jump on to the ledge on
your ledge and walk to the console.  Fac to the right.

Attempting this level was quite easy for me, until I got to destroying the 
Spacecraft.  Active the console and jump down the gap to your right, landing
next to the Space Hemlet.  Put on the Space Helmet and walk through both doors
(without using them to get on the ceiling, as that will loose this level for
you) and head to the end to fly away on some sort of flying board.

-------------------------------------------------------------------------------
02E)      Spacecraft 5                                                  [BS02E]
-------------------------------------------------------------------------------

I wish the first level was the last one for these last few missions.  Each time
I had to redo "The Pluto Base", I kept loosing at least one life!  I wish you
luck as you battle through these last four levels to complete this game.

O----------------O                                               O------------O
| The Pluto Base |                                               | [BS02E.17] |
O----------------O                                               O------------O

Items                                        Enemies
¯¯¯¯¯                                        ¯¯¯¯¯¯¯
Gun                                          None
Space Helmet

Level Aim
¯¯¯¯¯¯¯¯¯
Reach the Exit

After the ship lands, take off the Space Helmet and jump off the right side.
Walk to the right side and you should see a button at the end that will fire
the turrent above you.  Try to press the button at the last possible second
while running to the left to avoid either being squashed or trapped.  You will
need more than one attempt to do this.

Once you have managed to escape the trap, walk back to get the Gun that would
be underneath the platform you started on.  When you get the Gun, walk back to
the right and climb up the blue boxes and drop the Gun when you can not walk
any further on the top blue box.  Walk to the other side of the blue box, then
jump to the turrent.

When you are where the turrent is, grab the Gun and walk up the wall until you
are on the ceiling.  Fire at the grey box, then walk to the left and drop the
Gun when you are below a blue box.  Walk back down to the turrent and jump on
to the blue box stack.  Grab the Gun that should be down here and head to the
left side of the level.

When you get to the left side of this level, you should notice a line of grey
boxes above you, with a blue box above the left-most grey box and right-most
grey box.  Hang off the very top of the right floor connected to the floor,
facing upwards, fire the Gun and run to the right side of this level to avoid
the blue box that will fall down.

Drop the Gun in this tube and stand on top of the blue box that just fell down.
Face to the right and jump on to the wall above you.  Grab the Gun in the tube,
then walk to the left until you can not walk any further, then destroy the grey
box to your left.  Walk back down the boxes until you are attached directly to
the wall, then face the grey box above you.  Get as close as possible to the
grey box, then fire your gun and start walking across the box until it is
destroyed, hopefully dropping you on to the line of grey boxes below you.
You ONLY have one chance at this, as the grey box above the one you destroyed
holds up a blue box that will block your exit if it falls to the ground.

If you are on the line of grey boxes, grab the Gun and place it under a grey
box floating above you, then jump on to the afore mentioned grey box.  Grab the
Gun and face upwards on the right side of the grey box you are on, then destroy
the grey box you are looking at and drop the Gun.  Jump off the grey box you
are on.

Grab the Gun and place it as far to the right as possible without dropping it
down the hole, then jump on to the wall to your right.  Retrieve the Gun and
walk up around the top of the wall until you come to a switch.  Drop the Gun
just before the switch, then activate the switch and retrieve the Gun again.
Walk to the left with the Gun until you get to a grey box next to the wall.
Get as close as possible to the grey box, then shoot the box and stand on it.
If you done this correctly, you should land on a blue box, but if you did this
wrong, you will have to redo the level again.

After landing on a blue box, hang off the right side of the blue box and
destroy the grey box you are facing.  Now, walk down this wall and head to the
right side of this level, dropping the Gun along the way as you no longer need
it.  When you get to the blue boxes, you will notice another box that has
appeared here because of opening the door.  Jump across to the turrent and walk
up the wall, then you should see the teleporter, finishing this level.

NOTE: Read the next paragraph in the next section before you get to the exit.
      This is because your starting position is dangerous.

O----------O                                                     O------------O
| The Lair |                                                     | [BS02E.18] |
O----------O                                                     O------------O

Items                                        Enemies
¯¯¯¯¯                                        ¯¯¯¯¯¯¯
Ball - Falling Item                          Green Bouncy Alien
                                             Red Alien x6

Level Aim
¯¯¯¯¯¯¯¯¯
Kill all Enemies

Face the left and get ready to jump.  When some bullets are very close to you,
jump over them.  Walk a bit to the left and then jump on the ledge above you to
avoid a second round of bullets.  Walk up the right side of this ledge until
you are standing upright, then jump on the ledge above the Green Bouncy Alien.
Get to a standing up position on this ledge and jump to the left and climb up
the wall to stand upright.

Walk to the left and jump on the platform closest to the platform you are on.
I will not mention that you need to get to the top of any of these ledges
because I assume that everyone understands by now that you can only jump while
standing upright.  Jump to the ledge on your right, then to the one on the left
side of the screen.  Jump to the right ledge, then to the left and back to a
ledge on your right.  Jump to the ledge on your left, then jump to a ledge on
your right and to another ledge on the right.

This next bit is tricky and you may have several attempts before achieving the
desired result.  Jump down the middle of the platforms, landing on the left
edge of the bottom ledge on the right that has two Red Aliens on it, then get
underneath the platform as fast as possible.

Once you finally manage to survive that (trust me, it is possible), walk to the
top of this ledge, via the left side, to provoke the remaining Red Alien on
this ledge.  Turn to the left, get to the edge of the platform you are on and
jump across to a ledge on the left, landing above the things that will stop you
from getting to a standing position.  Jump across to the left part of the ledge
you are on.  Jump to the left platform above you, then jump on the next ledge
on your left.  Jump across the right platforms until you can not jump any
higher.

To then right is a platform with only one Red Alien on it now.  Jump on to that
platform to provoke the Red Alien, then run underneath the ledge.  Get back on
top and head to the right side of the ledge.  Jump down and stay close to the
right side, as a Red Alien will be provoked in to falling down.

After the Red Alien lands on the ledge you jumped down to and gets provoked,
run anti-clockwise around the ledge to lure the Red Alien to fall down and to
get back on the top side of the ledge.  Jump off the left side of the platform
to land in front of the Red Alien that you lured down there, while also
provoking some other Red Aliens on the other side of the exit.  If you land on
the exit ledge, restart the game.

Hopefully, you landed in front of the Red Alien and lured down another few, as
specified above.  Run to the left and jump off the ledge to the other side with
one Red Alien falling off the edge.  Walk down the wall towards the Green
Bouncy Alien until the Red Alien closest to you starts moving, then run up to
attempt to avoid it.  It is better if you are careful in this part, as you may
go too far and get caught, like I have.

When the Red Alien has fallen to the ground, do the same tactic with the four
Red Aliens that should be on a ledge to your right.  When they have fallen to
the same place as the other Red Alien, we have one more to lure in to position.
Walk to the left and jump on to the ledge closest to the floor, then jump
across the two square ledges on your right.  Walk to the edge of the ledge you
should be on to provoke the Red Alien, then jump down the gap to your left.
Lure the final Red Alien to the same position as the other Red Aliens.

After all Red Aliens are at the same place as the Bouncy Green Alien, jump on
the ledge above them.  Walk clockwise around the ledge you are on until you are
upside-down, then walk anti-clockwise to avoid the provoked Aliens.  Jump on
the ledge to the right, then walk to the other end and jump down the gap to
where you started.  The Green Bouncy Alien will activate the turrent and kill
the Red Aliens without endangering yourself.

Walk to the left and get as close to the dead Aliens as possible.  This jump
to the ledge where the Green Bouncy Alien is on will be dangerous, but if you
jump after the second bullet hits the dead Aliens, you should hopefully land on
the ledge safely.  Head to the top square ledge where you jumped off to lure
a few Red Aliens in the beginning of the match.  When you get to the specified
ledge, jump down the gap.  Grab the Ball here and drop it when you are hanging
off the left edge, then head to the right and jump on the ledge connected to
the exit.

O------------O                                                   O------------O
| The X-Room |                                                   | [BS02E.19] |
O------------O                                                   O------------O

Items                                        Enemies
¯¯¯¯¯                                        ¯¯¯¯¯¯¯
Gun                                          Rotating Ceiling Alien x5

Level Aim
¯¯¯¯¯¯¯¯¯
Kill all Enemies

For the location of all the ledges and path blocking things, look at this map:
http://www.gamefaqs.com/computer/arch/file/957597/56244

As you should be able to see by either the game or the image I am pointing to,
all platforms are hidden in this level.  Start by walking slightly forward and
jumping to the right, hopefully landing on a ledge.  Wait for the Alien above
you to be as far to the left as possible before you run across the top of the
ledge.  When you are hanging off the right side of the left, walk back and look
at where the Alien stops walking, as that is the edge of the ledge that you
need to jump on.

Once you have got on the ledge, walk up the room until you are hanging off the
right side of another invisible ledge.  You should notice an Alien walking
above you and a Gun on the same level.  Before I describe what you are about to
attempt, I will state that this works and has been repeated.  When the Alien is
to the left of your current position, walk across the wall and follow it until
you can grab the Gun (between the seventh and eighth full red bar on the
ceiling, not including the half bar at the top left corner).  Run to the left
and be thankful that you managed to survive.

Now that you have a Gun, shoot the Alien to your right, then walk back to where
you started (killing an Alien in the process).  When you are at your starting
position, look to the right and shoot a third Alien, then walk to the right
until you can not walk any further.  Walk to the left and jump straight up
every few steps to test to see if you can jump.  Once you can jump, look to the
right and jump to the right to hopefully get on the ledge.  Grab the Gun and
then get to a standing position on this ledge.  Shoot a fourth Alien and place
the Gun as far to the right on this ledge as possible without it falling down.

Walk to the left, jumping every few steps to test to see where you can jump,
then jump to the right to get on another platform.  Grab the Gun and then move
to a position where you are hanging off the the side of an invisible platform,
facing upwards.  Shoot the final Alien when it gets within you sites and drop
the Gun.  Head up and to the right until you come to a wall.  Turn to the left
and jump to (hopefully) land on an invisible platform.  Walk up to the ceiling
to reach the exit.

O--------------------O                                           O------------O
| The Final Frontier |                                           | [BS02E.20] |
O--------------------O                                           O------------O

Items                                        Enemies
¯¯¯¯¯                                        ¯¯¯¯¯¯¯
Ball - Falling Item x2                       Green Bouncy Alien x2

Level Aim
¯¯¯¯¯¯¯¯¯
Kill all Enemies                             Destroy Ship and Escape in Time

Walk to the left and jump on the low square that is near a Green Bouncy Alien,
then jump on the left square above your position.  Jump to the square on your
right and stand on the top part of it.  After two bullets fly over your head,
jump to the right and you should land on a square near the bottom on your
right and walk to an upright position on the square to your right.

Wait for either a gap in the bullets or for the second bullet in a row to pass
over headt, then jump to the right and you should land on the square above and
to the right of where you were.  Jump to the square on your right.  Jump to
your right and you should land on the left side of a square near the lowest
turrent on the right.  Keep hanging off the left side of this square.

When the second bullet from the turrent you are close to has gone over your
position, quickly get to a standing position and jump to the square to your
right.  Jump to the square on your left, then to your right and then back to
the left.  Jump upright to get the turrent above you to fire, then quickly jump
to the square on your left and walk around to the other side.  Grab the Ball
and wait for both bullets from the right turrent to pass overhead, then head to
the right side of the square you are on and drop the Ball.

NOTE: Later in the guide, it will instruct you to head to where the Ball was
      first positioned, so remember how you got here.

Wait for both bullets that are shot from the turrent closest to you to pass
overhead, then run to an upright position and jump to the square on your left.
Wait until some bullets from the left are almost hitting the square you are on
before jumping to the square on your left.  From that square, jump down on your
left side and land on a square connected to the metal pole slightly to your
left.  Jump to the square on your right and then jump to the right to get back
to the square near the bottom-right turrent.

NOTE: You will have to do this again soon, so remember how you did it.

Climb up to the Ball and drop it on the square to your right.  Stand upright on
the square you are on and jump up to get the turrent to fire two bullets, then
jump down to the square the Ball is now on.  Grab the Ball and drop it when you
get underneath the square it was on, then head back to the square near the
bottom-right turrent (explained how to do that in the last paragraph).

When you are on the square near the bottom-right turrent, jump to the square
that the Ball is on and pick it up.  Drop the Ball from the right side of this
square to kill the Bouncy Green Alien that operates the right turrents, then
get to the bottom of this level.  Grab the Ball and drop it at the first square
that you jumped on in this level.  Jump on that square and pick up the Ball,
then walk anti-clockwise around the square until you are hanging off the left
side of the square you are on and drop the Ball to kill the other Green Bouncy
Alien that was operating the left turrents.  Head to where the Ball was first
positioned in this level (where the top-right turrent is).

When you get to the top-right turrent (or where the Ball was first positioned),
jump across the left squares that are lower than you are until you can see some
squares to your left that are higher than you are and are near the top-left
turrent.  Jump on this square and walk up the square to your left, then jump to
the square on your left.  Jump to the square on your right and move tyhe Ball
out of your way, then keep jumping to your right until you come to a couple of
squares that you can walk across.  Stand on the square on the right, face to
the left and jump on the square attached to the ceiling.  Walk through the vent
in the roof and follow it to the console.

Activate the console when you are as far to the left as possible and jump on
the ledge hanging down.  Walk across this area to get to the left side of the
vent and jump down it.  Land on the last two squares that you could stand
upright on and jump to the square on your right.  Jump across and walk in to
the spaceship to escape this level.

Congratualtions, you hopefully completed the game.  If you have not tried it
yet, play the original.  If you have completed both games now, you can have a
deserved feeling of satisfaction.

===============================================================================

03)                                 Enemies                              [BS03]

===============================================================================

In this game, any touch of any enemy will kill you instantly.  Apart from that
factor, they are completely different.  This is basically the same as the
original game, excluding that these enemies are not bugs.  Ian Richardson has
stated that these enemies, unlike the bugs in the first game, does not have an
official name, so I have named them how I saw fit.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                               B-Bot                               |
|                               ¯¯¯¯¯                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|      Appearances      |    Killing Methods    |  Operate levers?  |
|                       |                       |                   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  The Crew Facilities  |  Items dropped on it  |        No         |
|  The Satellite Bay    |                       |                   |
|  The Propulsion Unit  |                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  The Cooling Tower    |                       |   Points Worth    |
|  The Fission Reactor  |                       |                   |
|                       |                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                       |                       |        200        |
|                       |                       |                   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Movement Style  |  Moves from left to right on the top side of   |
|                  |  a platform.                                   |
|                  |                                                |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   Description    |  A white vehicle with eyes and the letter "B"  |
|                  |  on it's side.                                 |
|__________________|________________________________________________|



|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                             Blue Slug                             |
|                             ¯¯¯¯¯¯¯¯¯                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|      Appearances      |    Killing Methods    |  Operate levers?  |
|                       |                       |                   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  The Booster Module   |  Items dropped on it  |        No         |
|  The Satellite Bay    |  Shot by Guns         |                   |
|  The Heat Exchange    |                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                       |                       |   Points Worth    |
|                       |                       |                   |
|                       |                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                       |                       |        100        |
|                       |                       |                   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Movement Style  |  Scrunches it's body together, then pushes it  |
|                  |  apart, moving from left to right on the top   |
|                  |  side of the ledge it is on.                   |
|                  |                                                |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   Description    |  A blue coloured version of the Green Slug,    |
|                  |  with a small blue ball connected to it's      |
|                  |  eyes.                                         |
|__________________|________________________________________________|



|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                       Ceiling Slinky Alien                        |
|                       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                        |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|      Appearances      |    Killing Methods    |  Operate levers?  |
|                       |                       |                   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  The Satellite Bay    |  Shot by Guns         |        No         |
|  The Heat Exchange    |                       |                   |
|                       |                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                       |                       |   Points Worth    |
|                       |                       |                   |
|                       |                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                       |                       |        135        |
|                       |                       |                   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Movement Style  |  Walks across the ceiling like a slinky walks  |
|                  |  down the stairs.                              |
|                  |                                                |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   Description    |  A grey rectangle with a white rectange on     |
|                  |  both ends of the grey rectange.               |
|__________________|________________________________________________|



|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                       Glasses-wearing Alien                       |
|                       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                       |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|      Appearances      |    Killing Methods    |  Operate levers?  |
|                       |                       |                   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  The Reactor Zone     |  Shot by Guns         |        No         |
|                       |                       |                   |
|                       |                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                       |                       |   Points Worth    |
|                       |                       |                   |
|                       |                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                       |                       |        150        |
|                       |                       |                   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Movement Style  |  Walks from left to right, stopping at         |
|                  |  terminals to type on them.  After it has      |
|                  |  finished typing on a terminal, it may change  |
|                  |  the direction it was walking in.              |
|                  |                                                |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   Description    |  An orange guy in white trousers and red       |
|                  |  glasses.                                      |
|__________________|________________________________________________|



|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                        Green Bouncy Alien                         |
|                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                         |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|      Appearances      |    Killing Methods    |  Operate levers?  |
|                       |                       |                   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  The Docking Bay      |  Items dropped on it  |        Yes        |
|  The Security Zone    |  Shot by Guns         |                   |
|  The Defence Sector   |                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  The Lair             |                       |   Points Worth    |
|  The Final Frontier   |                       |                   |
|                       |                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                       |                       |  Standing = 150   |
|                       |                       |  Sitting  =  50   |
|                       |                       |                   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Movement Style  |  Bounces from left to right on the top part    |
|                  |  of a ledge, until it can not go any further   |
|                  |  without hitting a wall or falling off the     |
|                  |  ledge.  May appear sitting in a chair,        |
|                  |  operating a button to fire turrents.          |
|                  |                                                |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   Description    |  A green sphere with eyes, arms and hands      |
|                  |  and bounces when moving across a ledge.       |
|                  |  While it is in a chair, it will wear blue     |
|                  |  sunglasses.                                   |
|__________________|________________________________________________|



|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                            Green Slug                             |
|                            ¯¯¯¯¯¯¯¯¯¯                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|      Appearances      |    Killing Methods    |  Operate levers?  |
|                       |                       |                   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  The Landing Module   |  Items dropped on it  |        No         |
|                       |                       |                   |
|                       |                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                       |                       |   Points Worth    |
|                       |                       |                   |
|                       |                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                       |                       |        100        |
|                       |                       |                   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Movement Style  |  Scrunches it's body together, then pushes it  |
|                  |  apart, moving from left to right on the top   |
|                  |  side of the ledge it is on.                   |
|                  |                                                |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   Description    |  A green coloured rounded-edged rectangle      |
|                  |  with big, white eyes.                         |
|__________________|________________________________________________|



|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                             Hover Bot                             |
|                             ¯¯¯¯¯¯¯¯¯                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|      Appearances      |    Killing Methods    |  Operate levers?  |
|                       |                       |                   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  The Booster Module   |  Items dropped on it  |        Yes        |
|  The Power Plant      |                       |                   |
|  The Heat Exchange    |                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  The Fission Reactor  |                       |   Points Worth    |
|                       |                       |                   |
|                       |                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                       |                       |        200        |
|                       |                       |                   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Movement Style  |  Moves from left to right on the top side of   |
|                  |  a platform.                                   |
|                  |                                                |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   Description    |  Blue with a grey underneath.  Has eyes on     |
|                  |  blue portion of it's body and a claw to       |
|                  |  operate levers with.                          |
|__________________|________________________________________________|



|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                            Metal Alien                            |
|                            ¯¯¯¯¯¯¯¯¯¯¯                            |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|      Appearances      |    Killing Methods    |  Operate levers?  |
|                       |                       |                   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  The Engine Sector    |  Items dropped on it  |        Yes        |
|  The Fusion Machine   |                       |                   |
|                       |                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                       |                       |   Points Worth    |
|                       |                       |                   |
|                       |                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                       |                       |        150        |
|                       |                       |                   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Movement Style  |  Hops across the top of a platform each time   |
|                  |  the arm hits the ground in front of where     |
|                  |  the Alien is looking.                         |
|                  |                                                |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   Description    |  A grey circle with two arms that connect to   |
|                  |  a bar that rotates around it's body to make   |
|                  |  the alien move.                               |
|__________________|________________________________________________|



|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                             Red Alien                             |
|                             ¯¯¯¯¯¯¯¯¯                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|      Appearances      |    Killing Methods    |  Operate levers?  |
|                       |                       |                   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  The Zoology Lab      |  Shot by Guns         |        Yes        |
|  The Lair             |                       |                   |
|                       |                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                       |                       |   Points Worth    |
|                       |                       |                   |
|                       |                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                       |                       |        250        |
|                       |                       |                   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Movement Style  |  When you get close to it, it will wake up     |
|                  |  and charge at you with it's arms flailing.    |
|                  |  It will only stop once it drops from the      |
|                  |  ledge it is on.                               |
|                  |                                                |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   Description    |  Large, red creature with red arms and legs.   |
|                  |  It's body is a circle.                        |
|__________________|________________________________________________|



|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                      Rotating Ceiling Alien                       |
|                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                       |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|      Appearances      |    Killing Methods    |  Operate levers?  |
|                       |                       |                   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  The Defence Sector   |  Shot by Guns         |        Yes        |
|  The Fusion Machine   |  Falling to Ground    |                   |
|  The X-Room           |                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                       |                       |   Points Worth    |
|                       |                       |                   |
|                       |                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                       |                       |        175        |
|                       |                       |                   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Movement Style  |  Pulls on of the legs to it's body and         |
|                  |  rotates around the other leg until the leg    |
|                  |  not connected to the ceiling is on the other  |
|                  |  side, where it will then push out to the      |
|                  |  ceiling.                                      |
|                  |                                                |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   Description    |  Upside-down with a grey body and two legs.    |
|                  |  Has a red dot in the middle of it's body and  |
|                  |  The darker portion of the leg and retract.    |
|__________________|________________________________________________|

===============================================================================

04)                                  FAQs                                [BS04]

===============================================================================

Q)     Can you give me Bug Hunter in Space via E-Mail?
A)     I have received confirmation that Bug Hunter and Bug Hunter in Space are
       Freeware from Ian Richardson.  However, I have decided not to provide
       any links to a link where you can download it.

Q)     Are you going to write a guide for Bug Hunter?
A)     I already have.  Here is the link:
       http://www.gamefaqs.com/computer/arch/file/952808/54033

===============================================================================

05)                             Contact Details                          [BS05]

===============================================================================

E-Mail:    games_ps2_pc[at]yahoo[dot]co[dot]uk
Subject:   Bug Hunter in Space Guide

NOTE: Replace "[at]" with "@" and "[dot]" with "." to make the E-Mail address a
      valid E-Mail address where I will receive your message.

DO NOT E-Mail me if:

()     You just want to insult me or my Walkthrough.  It's free, so you're
       getting your money's worth whatever quality it is in.  Also, I can
       insult myself enough without your help.

()     You want to complain that my Walkthrough was finished and posted before
       you finished and posted yours.  Stuff like that happens, get over it.
()     What you want to know has already been answered in the Walkthrough.
       The first Walkthrough I wrote, almost every question was the same, and
       it was answered in the first upload!  And it was asking about controls,
       where there was a complete section in the Walkthrough!

()     You can not write in English.  If I can not understand the question, I
       will ask for a translation in to English.  This is mainly for people who
       write E-Mails like this: "help, plz! i cant defeat tis ****ing boss! wot
       i shud do?"

E-Mail me if:

()     You notice any spelling mistakes (excluding colour, as I am using proper
       UK English, not American English), which will be checked with a spell
       checker configured to UK English.

()     You can write in English.

()     You think you have some information that may be useful for this guide.

()     You are stuck in an area, and the Walkthrough does not help you.

All Information, however small, shall be credited.  I thank you in advance for
following these rules.

===============================================================================

06)                                 History                              [BS06]

===============================================================================

Version 1.0     First copy of this FAQ

Version 1.1     Completed Levels 18-20

Version 1.2     Changed the layout

Version 1.3     Moved "Contact Details" and "History" to near the end of the
                Guide.  Corrected a couple of errors

===============================================================================

07)                                 Credits                              [BS07]

===============================================================================

www.google.com   - Without this Search Engine, I would not have found the game.

www.gamefaqs.com - For adding this game and this system to their database.

Ian Richardson   - For creating this game and for help with the guide.

===============================================================================