Food Fight FAQ(Arcade) Version 1.0.0 by Andrew Schultz schultza@earthlink.net Please don't reproduce this FAQ for profit. If you'd like to post it on your site just send me an e-mail with my FIRST NAME ONLY and this FAQ requested specifically. I'll probably say yes. This is part of my efforts to preserve the memory of the "good old days" of gaming, back when I thought arcade games could do everything and were more complex than they turned out to be. But when I found out otherwise even the lame ones were pretty cool. Hopefully my FAQs will reveal info others wondered a bit about but didn't have the time or resources to figure out. **AD SPACE** My home page is at http://www.geocities.com/SoHo/Exhibit/2762. My games page is at http://www.geocities.com/SoHo/Exhibit/2762/games/games.htm ================================ INTRODUCTION DRAMATIS PERSONAE ANNOYANCES, UHH, NUANCES LEVELS AND ICE CREAM FLAVORS THE HIGH SCORE LIST INSTANT REPLAY THE MEAT(BA-DUM-BUM) OF IT CONTINUATION POINT SCORING DIFFERENCES BETWEEN LEVELS STRATEGIES GRAPHICAL ODDITIES VERSIONS/CREDITS ================================ INTRODUCTION DRAMATIS PERSONAE I was too lazy to ask KLOV for direct permission to post the chefs' names, but this way I get to point you to their excellent website. Your hero's name is Charley Chuck and the chefs' names are at http://www.klov.com/F/Food_Fight.html. Enjoy the screenshots(and a few other game details I didn't put in here) while you're there, and maybe you'll even find an old favorite video game you'd forgotten about! They also claim that what I call SPINACH is really PEAS. Why? I'd guessed peas don't make enough of a mess for a REAL food fight, so that's what I called it. The names aren't in the demo or anything, mind. ANNOYANCES, UHH, NUANCES Whatever direction you push the joystick in is where Charley Chuck veers. So his momentum pulls him off-course. You can tell which way he is going by his eyes, but he won't stay the way you guide him until you've pushed in that direction for a while. By that time you've probably grabbed the cone or come to a bad end. I mean, a worse end than a hooligan who chucks food while others go hungry and who just eats ice cream all day because one day his metabolism will slow down, mind you me... Charley Chuck is probably hyperactive from all that ice cream, so he's constantly running around. This makes it hard to fling a lot of food at once, and turning on a dime will often send you in a direction you don't want to go. LEVELS AND ICE CREAM FLAVORS This is pretty simple. There are ten ice cream flavors, and each corresponds to a number. 1 = Vanilla 2 = Chocolate 3 = Strawberry 4 = Pistachio 5 = Orange Sherbet 6 = Lime Sherbet 7 = Black Raspberry 8 = Lemon Sherbet 9 = Raspberry Sherbet 0 = Coffee Basically, given the level, its first nonzero digit is on top, the next is below, etc. Level 125 would be vanilla/chocolate/orange sherbet, and level 40 is pistachio/coffee. Unfortunately you can't see the level name until you start another game. But hey, at least the ice cream isn't freeze-dried(a novelty that wears off quickly.) The level is shown next to your high score if you make the list. But more on that in the next section... THE HIGH SCORE LIST This is unquestionably the most difficult game I've seen for entering your initials in a high score list. Never mind that the list starts in the 30K range in the first place. If you are lucky enough to be a "fabulous food flinger" then you must realize that moving your joystick in the general direction of the letter you want to fling watermelons at it isn't enough. You have to guide Charley Chuck's arm a bit past it. In addition, if you are too close to Charley Chuck's current line of fire, he won't move at all. A bit of practice is required and thirty seconds may not be enough the first few times. INSTANT REPLAY This only seems to happen on the first ten levels, and it occurs only if you barely avoid a chef and not always then. THE MEAT(BA-DUM-BUM) OF IT CONTINUATION You can browse approximately eighteen levels per second, so you can always continue from level 300 or so. I'm not sure what happens if you get to level 1000, but maybe somebody with CHEAT.DAT(giving infinite lives) on MAME as well as a lot of time can figure this out. You get an extra guy for every tenth level you start out at. So the more you play the games in one sitting, the longer they may take. After one demo you can no longer continue at the old level--you'll only be able to start at the top beginning level, level 9. POINT SCORING You get 200 points if a chef falls down a hole. You get x*100 points for the xth chef you kill with any one guy on any one level. If you get hit, the next chef is 100, then so on. You get 100 points for each non-watermelon piece of food at the end of the level. You get 500x points for eating the cone at the end of the level, with a maximum of 25000. You get no points if one chef hits another with food. A new hole, formerly closed, opens up to reveal a chef if one falls in another hole. Extra men occur at 25000 and then at every multiple of 100000. Food is random unless indicated otherwise. The first two(?) levels are fixed, but the later ones are random and frequently you know you'll be toast before you start. DIFFERENCES BETWEEN LEVELS Note that at first, only the holes where the chefs are are open for anyone to fall in. Men missing Holes Food(for bonus) 1 puffy hat 3 20 flat hat 2 flat hat 4 20 3 all 4 present 5 25 4 " 6 30 5 " 7 all watermelon 6 " 8 35, all bananas 7 " 9 35 8 " 10 40, all spinach 9 " 10 40 10 " 10 40 10x+1 " 10 40, all tomatoes 10x+2 " 10 40 10x+3 " 10 40, all cream pies 10x+4 " 10 40 10x+5 " 10 all watermelon 10x+6 " 10 40, all bananas 10x+7 " 10 40 10x+8 " 10 40, all spinach 10x+9 " 10 40 10x " 10 40 STRATEGIES --Many times later levels will be unfair, so you'll have to grit your teeth and bear that. --If you must go along a wall, try to make sure Charley Chuck is not looking at it--that will slow him down. --It's easier to hit a cook while you are to the left/right as opposed to above/below him. That is because there is a wider angle of him to hit. --Swerve as much as possible. The chefs will anticipate if you run in a straight line. --The chefs use a combination of running toward you and running the same direction you are. Fake them out so they don't get to the food piles; their priorities are, first, catching you and second, flinging food. --often one cook will play "safety" and hang around the ice cream cone. He's tough to hit if you crawl on the edges, so if you're there, cut in and then go back to fire food at him. --the second or two you have at the start of the level can align Charley Chuck's eyes in the direction you first want to go. --remember that the holes suck in Charley and the chefs by the slightest touch. Be careful around them! --note that the green spinach has a shorter range than the other foods: tomato, watermelon, banana, and cream pie. GRAPHICAL ODDITIES Well, of course, there are the chefs dancing after you lose a guy, Charley rolling his eyes if a chef touches him, and the big mouth Charley makes eating the cone and his silly grin afterwards. But beyond the absurd is the logically inconsistent. So the game's already pretty odd, but it's even stranger that Chuck gets hit with all types of food even on "monochrome" levels. Note that you don't get "push start button" after you insert a coin. ================================ VERSIONS/CREDITS 1.0.0 sent to GameFAQs 8/25/2001, and no more versions should follow. KLOV(http://www.klov.com) for the chefs' names and for being cool in general.