=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Voltage Fighter Gowcaizer FAQ By: Goh_Billy (billy_kane_32@hotmail.com) & Giygas (almighty_idiot@hotmail.com) Version #: 3.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Copyable Maneuvers 3. Characters 3.1 "Gowcaizer" Isato Kaiza 3.2 "Captain Atlantis" Randy Riggs 3.3 "Karin Son" Farin Son 3.4 "Fudomaru" Fudoh Ranpou 3.5 "Marion" DES/CO-P IV 3.6 Shaia Hishizaki 3.7 "Shen-Long" Gouichirou Kaiza 3.8 Kyosuke Shigure 3.9 "Hellstinger" Kash Gyustan 3.10 "Brider" Ikki Tachibana --------------------------------------------------------- 3.11 "Platonic Twins" Asahina Ryo & Asahina Suzu 3.12 "Ohga" Shizuru Ozaki 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward HP - Heavy Punch P - Any Punch \ | / b - Back LP - Light Punch K - Any Kick b-- --f u - Up HK - Heavy Kick + - And / | \ d - Down LK - Light Kick / - Or db d df , - Then qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== ************** * 2.1 Basics * ************** Throw f/b + HP close Block High b Block Low db will not block overheads Dash Forward f, f Dash Attack P/K Dash Backward b, b Negative Edge allows you to perform an example would be maneuvers by holding performing a qcf + P the attack button maneuver by instead holding down, performing P, qcf, releasing P; this the motion, then works for specials and releasing the attack desperations button Dizzy being stuck many times shaking the joystick and in succession can cause mashing buttons does not you to become dizzy seem to shorten the dizzy duration Taunt LP+LK+HP Desperation perform when your occurs when your lifebar lifebar is flashing depletes to around 1/4 red left ************************** * 2.2 Copyable Maneuvers * ************************** After defeating an opponent, you will be given the option to copy one of their attacks. If you accept, you can use this maneuver during your matches. You can only use one copyable attack at a time. So accepting another one will only override the old one. If you defeat your mirror match, you will instead be given an option to copy one of your own attacks. This will make it a hyper copy attack. Thus, a more powerful version of a move you already possess. The moves that are copyable are noted in the movelist details. The hyper copy attacks are also listed in each character's movelist. =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 "Gowcaizer" Isato Kaiza * ******************************************************************************* Colors ------ LP/LK = Red costume w/ Blue trim HP/HK = Blue costume w/ Gray trim Throws ------ Rough Suplex f/b + HP close Slingshot f/b + HK close opponent is thrown behind Gowcaizer Air Slingshot b/db/d/df/f + HK close opponent is thrown behind in air Gowcaizer Basic Moves ----------- Quick Air Jab ub/u/uf, and press LP before your character reaches the peak of the jump or begins to descend Strong Air Jab ub/u/uf, and press HP before your character reaches the peak of the jump or begins to descend Air Punt u/uf, and press LK before your character reaches the peak of the jump or begins to descend Wheel Kick ub, and press LK before your character reaches the peak of the jump or begins to descend Heel Drop u/uf, and press HK before your character reaches the peak of the jump or begins to descend Jawing Uppercut HP close 2 hits Command Moves ------------- Shoulder Charge Dash Forward, P/K Sharp Tooth Punch f + HP Special Moves ------------- Caizer Strike f, d, df + P LP=short, HP=far with more hits Running Blaze qcb, qcb + P HP=travels further with more hits than LP version Burning Slash qcf + K LK=slow, HK=fast; will collide with other projectiles as both will be "destroyed" in the process Higher Slash qcf + K in air LK=slow, HK=fast; will collide with other projectiles as both will be "destroyed" in the process Trickster Kick db, uf + K / Charge db, LK=short, HK=far; if you jump uf + K over the opponent you will turn around and attack; copyable attack (opponents will perform this move with db, uf + HP+HK / Charge db, uf + HP+HK) Hyper Trickster Kick db, uf + HP+HK / Charge hyper copy attack; compared db, uf + HP+HK to the regular version, this adds a Shoulder Charge before the final kick and the final kick sets the opponent on fire Desperations ------------ Caizer Rage qcb, db, f + LK+HP dash in must connect (not blocked) to perform the entire maneuver Flaming Dragon qcf, b + LP+HP desperation cannot be performed when opponent is low on life (they have a flashing red lifebar) ******************************************************************************* * 3.2 "Captain Atlantis" Randy Riggs * ******************************************************************************* Colors ------ LP/LK = Blue costume HP/HK = Red costume Throws ------ Headbutt Fury f + HP close Pancake Smash b + HP close Chokeslam db/d/df + HP close in air opponent ends up behind Atlantis Basic Moves ----------- Air Shoulder Ram uf, and press LP before your character reaches the peak of the jump or begins to descend Weak Jump Kick ub/u/uf, and press LK before your character reaches the peak of the jump or begins to descend Strong Jump Kick ub/u/uf, and press HK before your character reaches the peak of the jump or begins to descend Captain Slap HP far can hit twice if close enough Wheel Drop HK far 2 hits Shin Kick HK close 2 hits Command Moves ------------- Captain Finger Dash Forward, P/K Captain Upper df + HP Special Moves ------------- Captain Shooter Charge b for 1.5 seconds, LP=slow, HP=fast; will f + P collide with other projectiles as both will be "destroyed" in the process Captain Splash Charge d for 1.5 seconds, HP=travels slightly further u + P than the LP version; absorbs projectiles Captain Cyclone Charge b for 1.5 seconds, LK=short, HK=long f + K Captain Smasher Charge d for 1.5 seconds, LK=short, HK=long; copyable u + K attack (opponents will perform this move with Charge d for 1.5 seconds, u + HP+HK) Cap. Nitro Smasher Charge d for 1.5 seconds, hyper copy attack; compared u + HP+HK to the regular version, this maneuver will strike multiple times Desperation ----------- Hyper Captain Splash Charge d for 1.5 seconds, absorbs projectiles db, b, f + LK+HP ******************************************************************************* * 3.3 "Karin Son" Farin Son * ******************************************************************************* Colors ------ LP/LK = Pink costume HP/HK = Hans Blue costume Throws ------ Pole Toss f/b + HP close opponent is thrown behind Karin Rolling Leg Toss f/b + HK close Pole Slam b/db/d/df/f + HP close in air Basic Moves ----------- Pole Poke ub/u/uf, and press LP before your character reaches the peak of the jump or begins to descend Pole Strike ub/u/uf, and press HP before your character reaches the peak of the jump or begins to descend Weak Air Punt ub/u/uf, and press LK before your character reaches the peak of the jump or begins to descend Strong Air Punt ub/u/uf, and press HK before your character reaches the peak of the jump or begins to descend Pole Dig HP far can hit twice if close enough Charging Kick HK far Cracking Kick HK close 2 hits Command Moves ------------- Flying Pole Strike Dash Forward, P/K Slide Kick d + HK must be blocked low Special Moves ------------- Stick Attack Charge b for 1.5 seconds, LP=short, HP=long f + P Cloud Driver hcf + P LP=slow, HP=fast; overhead Direction Change b/f + P can keep changing directions up until you hit the edge of the screen or strike the opponent Hop Off Cloud d + P/K Hop Off Cloud d + P/K Spirit Hair hcb + HP Karin will send a small doppelganger out that will randomly attack the enemy; the opponent must strike this doppelganger to get rid of it; copyable attack (opponents will perform this move with hcb + HP+HK) Spirit Driver hcb + HP+HK hyper copy attack; either perform this twice or perform this particular motion after the regular Spirit Hair to have two doppelgangers Swallow Kick qcb, ub + K LK=short, HK=long Desperation ----------- Fire Pillars db, hcb + LP+HP absorbs projectiles ******************************************************************************* * 3.4 "Fudomaru" Fudoh Ranpou * ******************************************************************************* Colors ------ LP/LK = Blue w/ Gold trim HP/HK = Red w/ Silver trim Throws ------ Neck Ringer Slam f/b + HP close Mantis Driver f/b + HK close Air Neck Ringer Slam b/db/d/df/f + HP close in air Crushing Stomp b/db/d/df/f + HK close in air Basic Moves ----------- Slash Uppercut ub/u/uf, and press LP before your character reaches the peak of the jump or begins to descend Cross Cutter ub/u/uf, and press HP before your character reaches the peak of the jump or begins to descend Knee To High Kick HK 2 hits Command Moves ------------- Charging High Kick Dash Forward, P/K Drill Uppercut df + HP Special Moves ------------- Kasumigiri Charge b for 1.5 seconds, LP=stationary, HP=short f + P Fire Tube qcf + LP the opponent can be hit by tube itself or the small blast afterwards; will collide with other projectiles as both will be "destroyed" in the process; copyable attack (opponents will perform this move with qcf + HP+HK) Blast Tube qcf + HP+HK hyper copy attack; compared to the regular version, you throw three tubes instead of one Thunder Tube qcf + HP the opponent can be hit by tube itself or the small blast afterwards; will collide with other projectiles as both will be "destroyed" in the process Wind Slice hcb, f + HP close unblockable Fudojin Ten f, d, df + LP counter attack to jump attacks Fudojin Mei f, d, df + HP counter attack to low attacks Fudojin Chi f, d, df + LK counter attack to high attacks Desperation ----------- Blades Of Death db, hcb, f + LP+HP absorbs projectiles ******************************************************************************* * 3.5 "Marion" DES/CO-P IV * ******************************************************************************* Colors ------ LP/LK = Green costume HP/HK = Purple costume Throws ------ Mega Backbreaker f + HP close Trash Dump b + HP close opponent is thrown behind Marion Rotation Clobber f/b + HK close Air Mega Backbreaker db/d/df + HP close in air Basic Move ---------- System Uppercut HP close 2 hits Command Moves ------------- Quick Escape Dash Forward, P/K not an attack Dual Punch f + LP close Driving Punch f + HP 2 hits Crouch Driving Punch df + HP 2 hits Flip Kick d + LK 2 hits; only the first hit must be blocked low Death Wheel b + HK Special Moves ------------- Ground Washer hcf + P LP=covers distance near Marion, HP=covers distance far from Marion; absorbs ground projectiles such as Gowcaizer's Burning Slash Ambush Lifter f, d, df + P LP=short, HP=far; copyable attack (opponents will perform this move with f, db, f + HP+HK) Ambush Skynet f, db, f + HP+HK hyper copy attack; compared to the regular version, you will slingshot back down with a continued roll attack Gliding Blow hcf + K LK=short, HK=long Fly Mode On d, d, u you will begin to fly and have a timed meter under your lifebar; you cannot block when in this mode; the mode ends if you get hit, if the timer runs down, or if you touch the floor; you can only attack with the follow ups but you can use the joystick to fly around freely Death From Above hcf + P absorbs ground projectiles such as Gowcaizer's Burning Slash Gliding Death hcf, any direction + P the final direction pushed with P will determine where Marion flies while shooting; the last input and the button press must be done quickly for the game to register it Aerial Crush hcb + K LK=drops straight down, HK=drops at an angle; overhead Desperation ----------- Ground Ripper f, hcf + LK+HP blasts absorb projectiles ******************************************************************************* * 3.6 Shaia Hishizaki * ******************************************************************************* Colors ------ LP/LK = Pink costume w/ Light Pink trim and Blue hair HP/HK = Purple costume w/ Pale Yellow trim and Blonde hair Throw ----- Ballboy Toss f/b + HP close opponent is thrown behind Shaia Basic Moves ----------- Upward Ballboy ub/u/uf, and press LP after your character reaches the peak of the jump or begins to descend Downward Ballboy ub/u/uf, and press LP before your character reaches the peak of the jump or begins to descend High Ballboy Spin ub/u/uf, and press HP after your character reaches the peak of the jump or begins to descend Low Ballboy Spin ub/u/uf, and press HP before your character reaches the peak of the jump or begins to descend Steep Ballboy ub/u/uf, and press LK overhead after your character reaches the peak of the jump or begins to descend Quick Steep Ballboy ub/u/uf, and press LK NOT an overhead before your character reaches the peak of the jump or begins to descend Ballboy Dive ub/u/uf, HK overhead Straight Ballboy LP Ballboy Charge HP Ballboy Drop LK far Shin Kick LK close must be blocked low Ballboy Dance HK far the two punches Ballboy performs must be blocked low Shin Kick II LK/LP when Ballboy must be blocked low; you hasn't returned will usually get this if you send Ballboy out with an air normal and land before he returns Side Kick HK/HP when Ballboy you will usually get this if hasn't returned you send Ballboy out with an air normal and land before he returns Command Moves ------------- Crushing Side Kick Dash Forward, P/K Flying Ballboy b + LP Ballboy Finger db + LP Ballboy Spin b + HP Ballboy Uppercut db + HP first part must be blocked low Ballboy Head Room b + LK Low Ballboy Charge d + LK far the low charging part must be blocked low Foot Tap d + LK close must be blocked low Ballboy Shin Strike db + LK far must be blocked low Ballboy Dive Smash b + HK far Ballboy Blast Off d + HK far must be blocked low Strong Trip d + HK close must be blocked low Ballboy Squared db + HK far the low charging part and the rising part afterwards must be blocked low Foot Tap II d + LP/LK when Ballboy you will usually get this if hasn't returned you send Ballboy out with an air normal and land before he returns; must be blocked low Strong Trip II d + HP/HK when Ballboy you will usually get this if hasn't returned you send Ballboy out with an air normal and land before he returns; must be blocked low Special Moves ------------- Smash-Bang! Bang! qcf + P LP=covers distance near Shaia, HP=covers distance far from Shaia; absorbs ground projectiles such as Gowcaizer's Burning Slash Burning Ballboy f, d, df + P LP=very short, HP=further Tick-Tack-Bomb Charge b for 2 seconds, Ballboy will roll on the f + HP ground and then detonate; the blast absorbs projectiles Detonate Early P/K blast absorbs projectiles Three Way Beamer qcb + HP beams will collide with other projectiles as both will be "destroyed" in the process; copyable attack (opponents will perform this move with qcb + HP+HK) Madness Ballboy qcb + HP+HK hyper copy attack; compared to the regular version, this will instead send Ballboy out, and if he connects (not blocked), he will perform the rest of the maneuver Desperation ----------- Shaia Inferno hcb, f + LP+HP ******************************************************************************* * 3.7 "Shen-Long" Gouichirou Kaiza * ******************************************************************************* Colors ------ LP/LK = Gray costume w/ Purple belt and hair HP/HK = Blue costume w/ Pink belt and hair Throw ----- Monkey Flip f/b + HP close opponent is thrown behind Shen Long Basic Moves ----------- Air Backfist ub/uf, and press LP before your character reaches the peak of the jump or or begins to descend Strong Air Backfist ub/uf, and press HP before your character reaches the peak of the jump or begins to descend Crushing Blows HP far 2 hits Cartwheel Kick HK far 2 hits Rising Snap HK close 2 hits Command Moves ------------- Elbow Thrust Dash Forward, P/K Double Palm d + HP 2 hits Double Sweep d + HK both sweeps must be blocked low Special Moves ------------- Illusion Grapple qcf + P LP=slow, HP=fast with more damage on throw portion; fireball must connect (not blocked) for entire maneuver to come out; will collide with other projectiles as both will be "destroyed" in the process; copyable attack (opponents will perform this move with qcf + HP+HK) Illusion Bind qcf + HP+HK hyper copy attack; compared to the regular version, this inflicts more damage Illusion Warrior qcb + P HP=has an extra attack compared to LP version; will collide with other projectiles as both will be "destroyed" in the process Rising Buster Kick f, d, df + K LK=short, HK=far Desperations ------------ Super Buster Kick qcf, d, df + LK+HK Illusion Assault qcf, qcf + LK+HP close unblockable; desperation cannot be performed when opponent is low on life (they have a flashing red lifebar) ******************************************************************************* * 3.8 Kyosuke Shigure * ******************************************************************************* Colors ------ LP/LK = White costume w/ Ruby shirt and hair HP/HK = Eggshell White costume w/ Purple shirt and hair Throw ----- Layback Toss f/b + HP close opponent is thrown behind Kyosuke Basic Move ----------- N/A Command Move ------------ Target Kick Dash Forward, P/K Special Moves ------------- Shadow Shaper qcf + P LP=short, HP=long; can absorb projectiles (easier to absorb ground projectiles such as Gowcaizer's Burning Slash; copyable attack (opponents will perform this move with qcf + HP+HK) Corona Shaper qcf + HP+HK hyper copy attack; compared to the regular version, you will produce a flame that surrounds you (which also means you can absorb high projectiles now) Summon Kubira qcb + LP will summon a wolf spirit that will last the round Wolf Bite hcf + LK wolf must connect (not blocked) to perform the entire maneuver Blitz Shock hcf + HK Summon Basara qcb + HP will summon a monkey spirit that will last the round Monkey Bite hcf + LK monkey must connect (not blocked) to perform the entire maneuver Blitz Cannonball hcf + HK Summon Makora qcb + LK will summon a hawk spirit that will last the round Hawk Inferno Bite hcf + LK hawk must connect (not blocked) to perform the entire maneuver Blitz Dive hcf + HK Desperation ----------- Aura Blast hcb, df + LP+HP absorbs projectiles ******************************************************************************* * 3.9 "Hellstinger" Kash Gyustan * ******************************************************************************* Colors ------ LP/LK = Iris pants w/ Pink costume and hair HP/HK = Eggplant pants w/ Purple costume and hair Throws ------ Flying Pressure f/b + HP close Hellstinger will bring opponent all the way to the corner Earth Direct db/d/df + HP close in air Basic Moves ----------- Quick Air Poke ub/u, and press LP before your character reaches the peak of the jump or begins to descend Air Uppercut uf, and press LP before your character reaches the peak of the jump or begins to descend Double Air Poke ub/u/uf, and press HP before your character reaches the peak of the jump or begins to descend Weak Air Boot ub/u/uf, and press LK before your character reaches the peak of the jump or begins to descend Strong Air Boot ub/u/uf, and press HK before your character reaches the peak of the jump or begins to descend Hover hold u during your jumps you will hover just slightly Short Hop hold d during your jumps will create a slow, but shorter jump Command Moves ------------- Charging Front Kick Dash Forward, P/K Reaching Uppercut df + HP Special Moves ------------- Wryneck Swinger Charge b for 1.5 seconds, LP=short, HP=long; can absorb f + P projectiles Beat It Needle 360 + P in air overhead Tread-A-Go! Go! Charge b for 1.5 seconds, LK=short, HK=long with more f + K hits on connected follow up; charging knee must connect (not blocked) for entire maneuver to come out Voltage Crack Charge d for 1.5 seconds, absorbs projectiles; copyable u + K attack (opponents will perform this move with Charge d for 1.5 seconds, u + HP+HK) Voltage Explosion Charge d for 1.5 seconds, hyper copy attack; compared u + HP+HK to the regular version, you will perform two Voltage Cracks Desperation ----------- Dance Of Death qcb, db, f + LK+HK dive must connect (not blocked) for entire maneuver to come out ******************************************************************************* * 3.10 "Brider" Ikki Tachibana * ******************************************************************************* Colors ------ LP/LK = Blue chest guard w/ Red stripes HP/HK = Green chest guard w/ Rose stripes Throws ------ Shoulder Slam f/b + HP close opponent is thrown behind Brider Dangerous Scissors f + HK close Air Shoulder Slam db/d/df + HP close in air opponent is thrown behind Brider Air D. Scissors db/d/df + HK close in air opponent is thrown behind Brider Basic Moves ----------- Stomach Chop HP close 2 hits Snapping High HK far can hit twice if close enough Command Moves ------------- Shoulder Ram Dash Forward, P/K Raging Uppercut d + HP close 2 hits Crouching Elbow df + HP Roundhouse b + HK far Axe Kick b + HK close overhead Kick Driver f + HK can get 3 hits if close enough Slide df + HK must be blocked low Special Moves ------------- Brider Hurricane f, d, df + P LP=short, HP=far with more attacks Lightning B. Punch qcb, ub + P LP=slightly quicker than HP version Brider Manji Kick qcf, uf + K LK=short, HK=long; flying kick must connect (not blocked) to perform the entire maneuver Brider A. Assault qcb, ub + K in air LK=dives at a steeper angle compared to HK version; overhead Double Brider Kick qcf, qcf + LK+HK performs a small taunt after the maneuver, which means if the move doesn't connect you are left very vulnerable; copyable attack (opponents will perform this move with qcf, qcf + HP+HK) D. Brider Highkick qcf, qcf + HP+HK hyper copy attack; compared to the regular version, you will perform a Brider Manji Kick after the initial maneuver Desperation ----------- Brider Bike qcf, qcb, ub + LK+HP will go through low attacks such as Gowcaizer's Burning Slash ------------------------------------------------------------------------------- ******************************************************************************* * 3.11 "Platonic Twins" Asahina Ryo & Asahina Suzu * ******************************************************************************* Colors ------ LP/LK = Orchid w/ Gray trim HP/HK = Silver w/ Purple trim Throws ------ Punching Bag Toss f + HP close opponent is thrown behind Twins Triple Powerbomb b + HP close opponent is thrown behind Twins Rapid Knees b + HK close Basic Moves ----------- Double Arm Poke ub/uf, and press LP before your character reaches the peak of the jump or begins to descend Strong D. Arm Poke ub/u/uf, and press HP before your character reaches the peak of the jump or begins to descend One Two Punch LP 2 hits Duo Punch HP close 2 hits Snap High HK can hit twice if close enough Command Moves ------------- Shoulder Smash Dash Forward, P/K Low Tap d + LP must be blocked low Strong Low Tap d + HP 2 hits with both hits needing to be blocked low Bash Fist df + HP Pressure Knee f + HK close Special Moves ------------- Plasma Punch qcf + P LP=short, HP=long; can destroy some projectiles if timed right; invulnerable for a slit second when performing the move Inner Uppercut f, d, df + P Graviton Thunder hcb + P LP=slighter shorter range than the HP version; absorbs projectiles; copyable attack (opponents will perform this move with hcb + HP+HK) Rapid Punch tap P rapidly HP=slighter faster punches compared to LP version Suction Destroyer hcb + HK the maneuver can connect two ways: 1) if close (blockable) 2) as a high counter attack Desperation ----------- Mega Graviton hcb, hcb + LK+HP absorbs projectiles ******************************************************************************* * 3.12 "Ohga" Shizuru Ozaki * ******************************************************************************* Colors ------ LP/LK = Orange costume w/ Blue trim HP/HK = Vermilion costume w/ Purple trim Throws ------ Inferno Strike f + HP close Easy Toss b + HP close opponent is thrown behind Ohga Basic Move ---------- Charging Reign HK the second part is an overhead; 2 hits Command Moves ------------- Spectre Dash Forward f, f invulnerable when you disappear Internal Flames P/K Spectre Dash Back b, b invulnerable when you disappear Special Moves ------------- Hell's Fury hcf + HP if this is struck with an opponent's projectile, it will break up into a bunch of small fireballs Phoenix Strike f, d, df + P LP=short, HP=far with two leaps Phoenix Charge qcb + P Desperation ----------- N/A =============================================================================== 4. Conclusion =============================================================================== 4.1 What's Missing/Needed -Clean up and corrections -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 4.2 Credits -Technos -Gamefaqs -Giygas and myself for compiling and writing this guide