=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Super Muscle Bomber A.K.A Ring of Destruction: Slam Masters II FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 4.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Grapples 2.3 Grounding Opponent 3. Characters 3.1 Biff Slamkovich 3.2 The Great Oni 3.3 El Stingray 3.4 Alexander "The Grater" 3.5 Black Widow 3.6 Rip Saber 3.7 Jumbo "Flap" Jack 3.8 Gunloc 3.9 Titanic Tim 3.10 Mike Haggar 3.11 King Rasta "Mon" 3.12 Victor Ortega 3.13 The Wraith 3.14 The Scorpion 4. Onomatopoeias Of Slam Masters II 5. Misc. And Easter Eggs 6. Conclusion 6.1 What's Missing/Needed 6.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward HP - Heavy Punch P - Any Punch \ | / b - Back LP - Light Punch K - Any Kick B-- --f u - Up HK - Heavy Kick + - And / | \ d - Down LK - Light Kick / - Or db d df G - Grab , - Then Any - Any Button qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== ++++++++++++++ | 2.1 Basics | ++++++++++++++ Run Forward f, f, then hold f if you are close to your to continue to opponent, you cannot run run forward unless they are in the air when you execute the motion; the run will also halt automatically once you are close enough to the opponent Run Jump uf Halt b or just stop holding f Run Backward b, b, then hold b if you run and bounce into to continue to the ropes, press and hold run the opposite direction to continue your run Run Jump ub Halt f or just stop holding b Block High b Block Low db will not block overheads Taunt P+K this will give your character a damage boost on the next attack/combo; it only works on the first attack/combo performed after the taunt (whether it strikes the opponent or misses them); if you perform a super slam after the taunt you will not only deal more damage, but you will also see an electified message flash "Super" on the screen; you can also lose your damage boost if you are hit by the opponent after your taunt (whether you block it or not); if hit while taunting, you will be dizzied Dizzy Recovery shake joystick and tap the buttons rapidly when dizzied Negative Edge allows you to an example would be performing perform maneuvers a qcf + P maneuver by by holding the instead holding P, qcf, attack button releasing P; this works for down, performing most special moves the motion, then releasing the attack button Rage after being attacked you will deal out more damage for a bit your when in this rage mode; can character might effect some characters' turn red (Black special moves (as will be Widow turns Silver) noted in their section) ++++++++++++++++ | 2.2 Grapples | ++++++++++++++++ Grab G grabs are unblockable, however they can be escaped; you can combo a grab from any cancelable normal Irish Whip Behind hold b, P/K if thrown near the ropes they will bounce off and come running back toward you Irish Whip In Front hold f, P/K if thrown near the ropes they will bounce off and come running back toward you Standing Throw grapple a standing opponent, wait 1 second or just press G Crouch Throw grapple a crouch throws deal far more crouching damage then standing throws opponent, wait 1 second or just press G Dash Grab qcf + G grabs are unblockable, however they can be escaped; you can combo a grab from any cancelable normal Irish Whip Behind hold b, P/K if thrown near the ropes they will bounce off and come running back toward you Irish Whip In Front hold f, P/K if thrown near the ropes they will bounce off and come running back toward you Standing Throw grapple a standing opponent, wait 1 second or just press G Crouch Throw grapple a crouch throws deal far more crouching damage then standing throws opponent, wait 1 second or just press G Back Body Drop G or qcf + G when this is unblockable and opponent is unescapable running toward you Grapple Escape press G you sometimes have a larger immediately after window of escape if the being grappled opponent decides to "wait" for the throw instead of press another button such as G Super Slam perform motion can be performed anytime listed as your within a match; if used character's Super to finish the round you Slam during will slam them through the a grapple mat!; you can buffer the motions for the Super Slams before the actual grapple Tech Hit press d when your this needs to be performed character is near the moment you will about to hit the take damage from the throw; mat from a throw you must press d for this to work (you cannot hold d); you are invulnerable during your tech hit bounce; you can perform an air attack after the tech hit; Tech hits do NOT work on throws that are multiple hits (ie. Oni's Super Slam) Throw Amplifier hold G after works on both regular throws entering a throw and Super Slams; creates input more damaging throw maneuvers ++++++++++++++++++++++++++ | 2.3 Grounding Opponent | ++++++++++++++++++++++++++ There are three visible ways an opponent will be grounded by some attacks in this game. They have either a quick fall, a double bounce, or a layout. Knockdown type can give you options such escaping corners by running (running "over" an opponent), giving free time to use taunts, and giving you an idea of when to expect a tech attack if it is used. Quick Fall: The opponent falls back, but immediately gets back up. This means they can recover with a tech attack pretty fast. You also have no option of running "over" top of them. Double Bounce: This is the next type of knockdown. Here the opponent has a longer recovery time. You are able to run "over" top of them while they are bouncing. Layout: Seen more commonly with a successful Clothesline, this knockdown has the longest recovery time. You can run "over" your opponent, and can even sneak in a taunt, so that your next attack will do more damage. =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Biff Slamkovich * ******************************************************************************* Profile Colors ------- ------ AKA: The Rocking Ruskie 1 Player - Blonde hair w/ Red costume Red Lion 2 Player - Green hair w/ Yellow costume Aleksey Zalazof (JPN) Height: 6' 4'' Weight: 264 lbs. Hometown: Kiev, Russia Favorite Attack: Backfire Bomber Fighting Style: Professional Wrestling Organization: CWA Dizzy: rubber ducks Regular Moves ------------- Jab LP far Elbow Blow LP close Ducking Jab d + LP Diagonal Jab LP in air overhead Power Straight HP far Crushing Punch HP close Power Uppercut d + HP 2 hits Quick Elbow u, HP overhead Elbow Drop ub/uf, HP overhead; 2 hits Slice Kick LK far Shin Kick LK close must be blocked low Short Foot d + LK must be blocked low Open Scissors u, LK overhead Weak Dropkick ub/uf, LK overhead High Kick HK far Close Slice Kick HK close Twirl Sweep d + HK must be blocked low; quick fall Strong Open Scissors u, HK overhead Strong Dropkick ub/uf, HK overhead Running Moves ------------- Weak Clothesline LP layout Flying Diagonal Punch uf, LP overhead Strong Clothesline HP layout Crushing Elbow uf, HP overhead; double bounce Knee Crunch LK double bounce High Knee uf, LK overhead Slide HK must be blocked low; quick fall Straight Dropkick uf, HK overhead; double bounce Opponent Running ---------------- Back Body Drop G / qcf + G Special Moves ------------- Trinity Wave qcf + P LP=short, HP=long; will collide with other projectiles as both will be "destroyed" in the process; you may see this sneak through some projectiles since it is actually three waves, so in a way Biff is throwing three projectiles out at once Leg Cracker qcb + K LK=short, HK=long; double bounce Sonic Fist tap P repeatedly HP=faster punches Grapple Moves ------------- Irish Whip Behind hold b, P/K Irish Whip In Front hold f, P/K Vertical Suplex grapple a standing opponent, wait 1 second or just press G Brainbuster grapple a standing opponent, press and hold G Tombstone Piledriver grapple a ducking opponent, wait 1 second or just press G Jumping Tombstone grapple a ducking opponent, press and hold G Super Slams ----------- Sunset Splash u, ub, b + G / u, ub, b, and wait Hyper Sunset Splash u, ub, b + G (hold G) ``````````````````````````````````````````````````````````````````````````````` Pre Match Quotes ---------------- -I can make a grown man cry! -I've got the fists to finish you! -Let me corner ya, and you're history! Win --- -You break like icicle in summer! Lose ---- -By Lenin, what hit me?! Ending ------ Announcer: A new champion is born! It's Biff Slamkovich, the meanest comrade to cross over into the western world of wrestling! Biff: Ortega has finally been defeated! His strength was no match for Russian Gut Crush! Now no one stands in my way ******************************************************************************* * 3.2 The Great Oni * ******************************************************************************* Profile Colors ------- ------ AKA: Pale-Faced Devil 1 Player - Pink-Purple hair w/ White pants Mysterious Budo (JPN) 2 Player - White hair w/ Pink pants Height: 6' 0'' Weight: 221 lbs. Hometown: Osaka, Japan Favorite Attack: The Black Crane Fighting Style: Heel Wrestling Organization: CWA Dizzy: pink haired angels Regular Moves ------------- Weak Palm Strike LP far Triple Palm Combo LP close 3 hits Ducking Palm d + LP Eagle Claw LP in air overhead Strong Palm HP far Death Touch HP close Sky Punch d + HP Body Splash HP in air overhead Back Kick LK far Shin Kick LK close must be blocked low Short Foot d + LK must be blocked low High Boot LK in air overhead Cutting Blade HK far Dropping Heel HK close 2 hits Reaching Foot d + HK must be blocked low Horse Kick u, HK overhead Layback Dropkick ub/uf, HK overhead Running Moves ------------- Weak Clothesline LP layout Elbow Drop uf, LP overhead Strong Clothesline HP layout Flying Splash uf, HP overhead Weak Layback Slide LK must be blocked low; quick fall Weak Fan Blade uf, LK overhead; 2 hits Strong Layback Slide HK must be blocked low; quick fall Strong Fan Blade uf, HK overhead; 2 hits; double bounce Opponent Running ---------------- Back Body Drop G / qcf + G Special Moves ------------- Dohatsuryuu qcf + P HP=can hit up to 2 times Obarokendoku b, f + P if mist connects, opponent will and be stunned for a short time while Oni creates a shadow version of himself; the shadow version adds extra hits to his attacks and will last for about 8 seconds; if you are counter hit when landing the move you will not go into shadow mode; you can use the Obarokendoku during the shadow mode, and it will strike but result in no other special properties; the mist itself can absorb projectiles, but being that some of the projectiles in this game hit multiple times, you'll end up getting hit with part of the projectile anyways; double bounce Kizan d, u + K HK=higher back escape; double bounce Senbuukyaku LP+HP / LK+HK hold b or f while pressing either LP+HP or LK+HK to guide move; LK+HK combination spins longer and higher than LP+HP version; you can actually perform this special out of a dash Grapple Moves ------------- Irish Whip Behind hold b, P/K Irish Whip In Front hold f, P/K Bulldog grapple a standing opponent, wait 1 second or just press G Driving Bulldog grapple a standing opponent, press and hold G Torso Breaker grapple a ducking opponent, wait 1 second or just press G Torso Destroyer grapple a ducking opponent, press and hold G Super Slams ----------- Keppujin 360 + G / 360, and wait Whirlwind Keppujin 360 + G (hold G) ``````````````````````````````````````````````````````````````````````````````` Pre Match Quotes ---------------- -Sometimes I feel the need to ring your neck! -You will be added to my many deaths in Kabuki! -I must defeat you gracefully. Win --- -Your lack of discipline was plain for all to see. Lose ---- -How did your technique overcome my mastery?! Ending ------ Announcer: A new champion is born! It's Oni, the swift and sleek Japanese master of the international wrestling ring! Oni: The samurai way is one of concentration and heart. By uniting the two I become unstoppable! I show them my Neck Wrecker and then they are dazed by my speed. They cannot fight and I win! ******************************************************************************* * 3.3 El Stingray * ******************************************************************************* Profile Colors ------- ------ AKA: The Acapulco Killer Bee 1 Player - Blue w/ Red mask trim El Stinger (JPN) 2 Player - Red w/ Purple mask trim Height: 5' 6'' Weight: 163 lbs. Hometown: Acapulco, Mexico Favorite Attack: The Hammerhead Fighting Style: Lucha Libre Organization: CWA Dizzy: stars Regular Moves ------------- Straight Punch LP far Chest Punch LP close Ducking Straight d + LP Finger Jab u, LP overhead Double Poke ub/uf, LP overhead Reaching Backfist HP far Stomach Blow HP close Uppercut d + HP Strong Finger Jab u, HP overhead Headbutt Missile ub/uf, HP overhead Rolling Sobat LK far Crushing Stomp LK close Ducking Foot d + LK must be blocked low Weak Side Kick u, LK overhead Screwdriver ub/uf, LK overhead Pounce Knee d + LK in air overhead; if move touches opponent (blocked or not), El Stingray will jump back into the air and be able to perform another air attack Thrust Kick HK far Rising Knee HK close Reaching Back Kick d + HK must be blocked low Strong Side Kick u, HK overhead Stingray Kick ub/uf, HK overhead Running Moves ------------- Weak Shoulder Charge LP Flying Double Poke uf, LP overhead Strong Shoulder Charge HP double bounce Flying Headbutt Missile uf, HP overhead; double bounce Cartwheel Attack LK Flying Screwdriver uf, LK overhead; 4 hits Layback Slide HK must be blocked low; quick fall Flying Stingray Kick uf, HK overhead; double bounce; 3 hits Opponent Running ---------------- Back Body Drop G / qcf + G Special Moves ------------- Super Run Jump f, f, uf / b, b, ub Screw Driver qcf + P LP=slow and short, HP=fast and long; HP version will hit multiple times during Rage Escaping Flip qcf + K LK=short, HK=long; invulnerable for a split second Meteor Southern Cross LP+HP hold b or f while pressing LP+HP guide move to the ropes behind you or in front of you accordingly; if no direction is used, Stingray will jump to the nearest ropes instead; use b or f during the actual special to guide the move; overhead; double bounce Spiral Moon LK+HK hold b or f while pressing LK+HK guide move to the ropes behind you or in front of you accordingly; if no direction is used, Stingray will jump to the nearest ropes instead; use the joystick during the actual special to guide him higher or further; if opponent has their back against the ropes that Stingray jumps from, he will not perform the actual move, but simply jump off the ropes; double bounce Grapple Moves ------------- Irish Whip Behind hold b, P/K Irish Whip In Front hold f, P/K Snapping Suplex grapple a standing opponent, wait 1 second or just press G Harsh Snapping Suplex grapple a standing opponent, press and hold G German Suplex grapple a ducking opponent, wait 1 second or just press G Power German Suplex grapple a ducking opponent, press and hold G Super Slams ----------- Atomic Dive f, d, df + G / f, d, df, and wait Atomic Missile Dive f, d, df + G (hold G) ``````````````````````````````````````````````````````````````````````````````` Pre Match Quotes ---------------- -Watch yourself, or I may crack your head like a melon. -Say your final words, I will make this one quick!' -I may be small, but I crush big bozos like you everyday! Win --- -Yo, el wimpo! Is that your best? Lose ---- -You can't defeat me! My ladies will not stand for it! Ending ------ Announcer: A new champion is born! It's Stingray, the heart breaker from the beautiful beaches of Acapulco, Mexico! Stingray: Si senores and senoras, it is great Stingray who wins again. But of course it was inevitable! My perfection of Atomic Driver has destroyed all the competition! Now I am the best! ******************************************************************************* * 3.4 Alexander "The Grater" * ******************************************************************************* Profile Colors ------- ------ AKA: The Stray Sheep 1 Player - Black pants w/ Yellow trim Sheep the Royal (JPN) 2 Player - Blue pants w/ Red trim Height: 6' 6'' Weight: 359 lbs. Hometown: Kentucky, USA Favorite Attack: The Rolling Wrecker Fighting Style: Power Wrestling Organization: CWA Dizzy: rubber ducks Regular Moves ------------- Weak Backfist LP far Chest Slap LP close Ducking Slap d + LP Hammer Blow LP in air overhead Swipe Away HP far Axe Handle Smash HP close knocks the opponent significantly back; 2 hits Hard Ducking Slap d + HP Elbow Drop HP in air overhead Gut Kick LK far Power Gut Kick LK close Reaching Low Foot d + LK must be blocked low Thrusting Kick LK in air overhead Jaw Opener HK far High Boot HK close Sweeping Trip d + HK must be blocked low; quick fall Missile Dropkick HK in air overhead Running Moves ------------- Shoulder Ram LP double bounce Super Clothesline uf, LP overhead Clothesline HP layout Belly Splash uf, HP overhead; double bounce; 2 hits Slide Kick LK must be blocked low; quick fall Weak Missile Dropkick uf, LK overhead Flying Boot HK double bounce; 2 hits Strong Missile Dropkick uf, HK overhead; double bounce Opponent Running ---------------- Back Body Drop G / qcf + G Special Moves ------------- Death Feather Rain qcf + P LP=short, HP=long; will collide with other projectiles as both will be "destroyed" in the process; you may see this sneak through some projectiles since it is actually three groups of feathers, so in a way Grater is throwing three projectiles out at once Knuckle Gust b, f + P LP=short, HP=long; this "pushes" the opponent back a significant distance Shoot Gunstab tap P repeatedly HP=faster pokes Grapple Moves ------------- Irish Whip Behind hold b, P/K Irish Whip In Front hold f, P/K Driving DDT grapple a standing opponent, wait 1 second or just press G Strong Driving DDT grapple a standing opponent, press and hold G Jumping Powerbomb grapple a ducking opponent, wait 1 second or just press G High Jumping Powerbomb grapple a ducking opponent, press and hold G Super Slams ----------- Tornado Slam f, uf, u + G / f, uf, u, and wait Tornado Storm f, uf, u + G (hold G) ``````````````````````````````````````````````````````````````````````````````` Pre Match Quotes ---------------- -I will pluck you like the feathers in my shoulder shields! -I am gonna have to bust your ribs like wishbones! -Let's hope I don't break the mat with your body! Win --- -I hardly got to stomp you! Lose ---- -That'll learn me to fight on an empty stomach! Ending ------ Announcer: A new champion is born! It's Grater, who butchered the competition to make it to the top! Grater: I knew the competition was weak! They didn't stand a chance as I tossed them from rope to rope! It really goes to show that the butcher does stand up against the meat! ******************************************************************************* * 3.5 Black Widow * ******************************************************************************* Profile Colors ------- ------ AKA: Metal Wurst 1 Player - Blue costume w/ Red trim Height: 6' 6'' 2 Player - Gold costume w/ Purple trim Weight: 209 lbs. Hometown: Hanover, Germany Favorite Attack: Web Dance Fighting Style: Mysterious Wrestling Organization: CWA Dizzy: stars Regular Moves ------------- Quick Poke LP far Jaw Punch LP close Short Head Smash d + LP must be blocked low Air Straight u, LP overhead Weak Head Crush ub/uf, LP overhead Arc Swipe HP far Power Jaw Punch HP close Long Head Smash d + HP must be blocked low Sky Uppercut u, HP overhead Strong Head Crush ub/uf, HP overhead Side Kick LK far Power Side Kick LK close Low Knee Thrust d + LK must be blocked low Diagonal Kick u, LK overhead Dangerous Scissors ub/uf, LK overhead Handstand Slice HK far Knee To Sky Kick HK close 2 hits Backdoor Kick d + HK quick fall Straight Jump Kick HK in air overhead Running Moves ------------- Weak Arc Swipe LP Weak Fist Dive uf, LP overhead Strong Arc Swipe HP double bounce; 2 hits Strong Fist Dive uf, HP overhead; double bounce Butt Bump LK Double Jump Kick uf, LK overhead Slide Kick HK must be blocked low; double bounce Strong Scissors uf, HK overhead; double bounce; 2 hits Opponent Running ---------------- Back Body Drop G / qcf + G Special Moves ------------- Crawl hold df avoids high attacks Tarantula Net qcf + P LP=short, HP=long; if move connects it will pull opponent in a short distance; will not pull opponent in if you connect the move close; will collide with other projectiles as both will be "destroyed" in the process Rising Cutter f, d, df + P LP=short, HP=further; double bounce Illusion Parade qcf, uf + K HK=can produce more hits; HK version will knockdown (double bounce) during Rage Grapple Moves ------------- Irish Whip Behind hold b, P/K Irish Whip In Front hold f, P/K Spiderplex grapple a standing opponent, wait 1 second or just press G Strong Spiderplex grapple a standing opponent, press and hold G Frankensteiner grapple a ducking opponent, wait 1 second or just press G Strong Frankensteiner grapple a ducking opponent, press and hold G Super Slams ----------- Vortex Fall d, b, u + G / d, b, u, and wait High Vortex Fall d, b, u + G (hold G) ``````````````````````````````````````````````````````````````````````````````` Pre Match Quotes ---------------- -You'll see what makes the widow the deadliest of all! -Step into my parlor said the spider to the chump! -Excellent! Someone new to dance in my web! Win --- -Now you've felt the widow's bite! Lose ---- -Blast, caught in my own web! Ending ------ Announcer: A new champion is born! It's the Black Widow, the death dancer of the wrestling ring! B. Widow: My web has snared them all, none can hope to escape it, or me! I have shown you the power of the spider! I will reign unchallenged! ******************************************************************************* * 3.6 Rip Saber * ******************************************************************************* Profile Colors ------- ------ AKA: Pioneer Of Hell 1 Player - Green costume Height: 6' 4'' 2 Player - Red-Brown costume Weight: 297 lbs. Hometown: Sydney, Australia Favorite Attack: Trench Bomb Fighting Style: Wrestling, Special Forces Training Organization: BWA Dizzy: little tanks Regular Moves ------------- Small Dig LP far Short Elbow LP close Rising Shoulder d + LP Shovel Spike u, LP overhead Helmet Snap ub/uf, LP overhead Spinning Backfist HP far 2 hits Helmet Punch HP close Handle Smack d + HP Short Helmet Snap u, HP overhead Long Helmet Snap ub/uf, HP overhead Front Kick LK far High Knee LK close Short Kick d + LK must be blocked low Leg Drop u, LK overhead Weak Dropkick ub/uf, LK overhead Spin Kick HK far 2 hits Axe Kick HK close 2 hits Slide Kick d + HK must be blocked low; quick fall Strong Boot u, HK overhead Strong Dropkick ub/uf, HK overhead Running Moves ------------- Gut Shovel LP Air Helmet Punch uf, LP overhead Rising Elbow HP double bounce, 2 hits Flying Headbutt uf, HP overhead; double bounce Flying Knee LK Flying Dropkick uf, LK overhead Dropping Heel HK double bounce, 2 hits Flying Thrust Kick uf, HK overhead; double bounce Opponent Running ---------------- Shovel Toss G / qcf + G Special Moves ------------- TNT Buster qcf + P LP=slow dash; HP=fast dash; dash in must connect (not blocked) in order to perform the entire maneuver; double bounce Halt P Flash Nuts b, f + P LP=low, HP=high; grenades themselves will explode when they touch the opponent, but they can also explode on their own and still cause damage; the low version will explode on their second low bounce, and the high version will explode once they hit the ground; they will also explode if a projectile strikes them Ground Crawl Forward hcf + K LK=slow and short, HK=fast and long; high dodge Cancel Crawl b Ground Crawl Backward hcb + K LK=slow and short, HK=fast and long; high dodge Cancel Crawl f Carnage Saber LP+HP / LK+HK LP+HP version is slightly faster; the third part will cause a quick fall Carnage Rage tap LP+HP / LK+HK the final shovel smack will repeatedly cause a quick fall Grapple Moves ------------- Irish Whip Behind hold b, P/K Irish Whip In Front hold f, P/K Face Crush grapple a standing opponent, wait 1 second or just press G Strong Face Crush grapple a standing opponent, press and hold G Super Noogie grapple a ducking opponent, wait 1 second or just press G Hyper Noogie grapple a ducking opponent, press and hold G Super Slams ----------- Fatal Air Raid df, ub + G / df, ub, and wait High Fatal Air Raid df, ub + G (hold G) ``````````````````````````````````````````````````````````````````````````````` Pre Match Quotes ---------------- -You shall have the honor of being defeated by me! -I'll bury you where you stand! -I'll dig your grave with my own shovel! Win --- -There was no glory in defeating you. Lose ---- -I yield the field to you today. Ending ------ Announcer: A new champion is born! It's Saber, the human blade. Saber: My will has forged my body into the ultimate living weapon! Is there anyone with courage to face me? To offer me a challenge?! ******************************************************************************* * 3.7 Jumbo "Flap" Jack * ******************************************************************************* Profile Colors ------- ------ AKA: Huge Rough Whale 1 Player - Purple costume Kimala The Bouncer (JPN) 2 Player - Black costume Height: 6' 7'' Weight: 441 lbs. Hometown: Yellow Knife, Canada Favorite Attack: Patty Flipper Fighting Style: Power Wrestling Organization: BWA Dizzy: mosquitos Regular Moves ------------- Eye Gouge LP far Straight Poke LP close Low Poke d + LP Weak Axe LP in air overhead Jaw Poke HP far Power Headbutt HP close knocks the opponent significantly back Rising One Two d + HP 2 hits Strong Axe HP in air overhead Punt Kick LK far Shin Kick LK close must be blocked low Stretch Kick d + LK must be blocked low Bum Drop LK in air overhead Knee Strike HK far quick fall Knee To High Kick HK close 2 hits Snapping Trip d + HK quick fall Body Splash HK in air overhead Running Moves ------------- Flying Headbutt LP Weak Shoulder uf, LP overhead Clothesline HP layout Strong Shoulder uf, HP overhead; double bounce Slide Fist LK must be blocked low; quick fall Flying Splash uf, LK overhead Tumble Roll HK both parts must be blocked low; double bounce; 2 hits Somersault Splash uf, HK overhead; double bounce; 2 hits Opponent Running ---------------- Back Body Drop G / qcf + G Special Moves ------------- Hellbane qcf + P LP=very short, HP=long; the flame itself can absorb projectiles, but being that some of the projectiles in this game hit multiple times, you'll end up getting hit with part of the projectile anyways; double bounce
Balloon Missile            b, f + P              LP=short, HP=long; move 
                                                   knocks the opponent 
                                                   significantly back; HP
                                                   version knocks opponent
                                                   even further back during
                                                   Rage
Pancake Poison             LP+HP / LK+HK         LP+HP version spits high 
                                                   while the LK+HK version 
                                                   spits low; mist itself can
                                                   absorb projectiles (at 
                                                   least the LK+HK version
                                                   anyways), but being that
                                                   some of the projectiles in 
                                                   this game hit multiple 
                                                   times, you'll end up 
                                                   getting hit with part of 
                                                   the projectile anyways;
                                                   double bounce


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
Atomic Drop                grapple a standing
                             opponent, wait 1
                             second or just 
                             press G
Strangle Hold              grapple a ducking
                             opponent, wait 1
                             second or just 
                             press G
Strong Strangle Hold       grapple a ducking
                             opponent, press
                             and hold G


Super Slams
-----------
Giant Swing                hcf + G / hcf, and 
                             wait
Mega Giant Swing           hcf + G (hold G)



```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-When I sit on ya, there ain't no gettin' up!
-Let me play a little frisbee with ya' body, eh?!
-I will finish ya like a two pound burger!

Win
---
-Ha, I've dropped logs that wuz bigger'n you.

Lose
----
-Uugh!  Where'd that tree come from?

Ending	
------
Announcer: A new champion is born!  It's Jumbo Flap Jack, the man mountain 
           from the Canadian Yukon!  
Jumbo: Chopping my opponents down was easier than rollin' a log!  Now I'm 
       king of the mountain!  Ha, I am the mountain!





*******************************************************************************
* 3.8 Gunloc                                                                  *
*******************************************************************************
Profile                           Colors
-------                           ------
AKA: The Florida Wild Horse       1 Player - Blue-Purple shorts
     The Loose Cannon             2 Player - Green shorts 
     Lucky Colt (JPN)             
Height: 6' 4''                   
Weight: 276 lbs.
Hometown: Slam Town, USA
Favorite Attack: The Grand Slam
Fighting Style: Professional Wrestling
Organization: CWA
Dizzy: pink haired angels



Regular Moves
-------------
Jab                        LP far
Hook                       LP close
Ducking Jab                d + LP
Diagonal Jab               u, LP                 overhead
Quick Elbow                ub/uf, LP             overhead
Power Straight             HP far
Strong Elbow               HP close
Power Uppercut             d + HP                2 hits
Strong Diagonal Punch      u, HP                 overhead; double bounce
Elbow Drop                 ub/uf, HP             overhead; 2 hits
Snap Kick                  LK far
Shin Kick                  LK close              must be blocked low
Lean Back Kick             d + LK                must be blocked low
Backflip Kick              u, LK                 overhead
Weak Knee                  ub/uf, LK             overhead
High Kick                  HK far
Driving Boot               HK close              2 hits
Twirl Sweep                d + HK                must be blocked low; quick 
                                                   fall
Strong Knee                u, HK                 overhead
Dropkick                   ub/uf, HK             overhead
Crunch Kick Drop           ub/uf, d + HK         overhead; quick fall


Running Moves
-------------
Charging Uppercut          LP                    2 hits
Crushing Elbow             uf, LP                overhead
Strong Clothesline         HP                    layout
Flying Headbutt            uf, HP                overhead; double bounce
Charging Shin Kick         LK                    must be blocked low
High Knee                  uf, LK                overhead
Knee Crunch                HK                    double bounce
Straight Dropkick          uf, HK                overhead; double bounce


Opponent Running
----------------
Back Body Drop             G / qcf + G


Special Moves
-------------
Crescent Slash             f, d, df + K          LK=short, HK=long; will hit 
                                                   twice up close as well as
                                                   knock opponent down with
                                                   a double bounce; will 
                                                   collide with other 
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process
Leg Cracker                qcb + K               LK=short, HK=long; double
                                                   bounce; HK version performs
                                                   two Leg Crackers during Rage
Sonic Fist                 tap P repeatedly      HP=faster punches


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
The Dominator              grapple a standing
                             opponent, wait 1
                             second or just 
                             press G
Strong Dominator           grapple a standing
                             opponent, press
                             and hold G
Atomic Drop                grapple a ducking
                             opponent, wait 1
                             second or just 
                             press G
Strong Atomic Drop         grapple a ducking
                             opponent, press
                             and hold G
                              

Super Slams
-----------
Sunset Splash              u, ub, b + G / u, 
                             ub, b, and wait
Hyper Sunset Splash        u, ub, b + G (hold G)
                            


```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-I can blacken both your eyes in record time!
-I will gun you to pieces!
-I'll get rid of you like a box of bad ammo!

Win
---
-You couldn't get past a cadet recruiter!

Lose
----
-Frag! I've been over run!

Ending	
------
Announcer: A new champion is born!  It's Gunloc, from the place in America 
           where even its name "Slam Town" instills fear in all!  
Gunloc: That wimp Ortega really thought he had a chance to pin me, the 
        meanest, leanest, loosest ring leader ever!  I will slam to the mat
        anyone who steps foot in my ring! 





*******************************************************************************
* 3.9 Titanic Tim                                                             *
*******************************************************************************
Profile                           Colors
-------                           ------
AKA: The Strongest Last Giant     1 Player - Blue costume w/ Brown trim
     The Battle Axe               2 Player - Brown costume w/ Green trim
     Titan the Great (JPN)        
Height: 7' 9''                    
Weight: 432 lbs.
Hometown: London, England
Favorite Attack: The Elevator
Fighting Style: Giant Wrestling
Organization: CWA
Dizzy: little demons with spears



Regular Moves
-------------
Quick Chop                 LP far                overhead
Swipe Away                 LP close
Weak Low Slap              d + LP
Weak Hammerfist            u, LP                 overhead
Air Chop                   ub/uf, LP             overhead
Power Chop                 HP far                knocks the opponent 
                                                   significantly back;
                                                   overhead
Elbow Smash                HP close              knocks the opponent 
                                                   significantly back;
                                                   overhead
Power Low Slaps            d + HP                2 hits
Strong Hammerfist          u, HP                 overhead
Body Splash                ub/uf, HP             overhead
Quick Boot                 LK far
Shin Kick                  LK close              must be blocked low
Weak Reaching Kick         d + LK                must be blocked low
Air Knee                   LK in air             overhead
Power Boot                 HK far                knocks the opponent 
                                                   significantly back
Driving Knee               HK close              knocks the opponent 
                                                   significantly back
Strong Reaching Kick       d + HK                must be blocked low
Head Stomp                 HK in air             overhead


Running Moves
-------------
Weak Shoulder Charge       LP
Flying Chop                uf, LP                overhead
Strong Shoulder Charge     HP                    double bounce
Flying Splash              uf, HP                overhead; double bounce
Charging Boot              LK
Weak High Knee             uf, LK                overhead
Charging Knee              HK                    double bounce
Strong High Knee           uf, HK                overhead; double bounce


Opponent Running
----------------
Back Body Drop             G / qcf + G


Special Moves
-------------
Mountain Break             qcf, uf + P             LP=high and short, HP=low
                                                     and long; HP version has
                                                     two knee charges during
                                                     Rage
Elephant Bomb              qcb + K                 LK=short, HK=long
Shock Wave                 LP+HP / LK+HK           hold b or f while pressing
                                                     either LP+HP or LK+HK to
                                                     guide move slightly; LP+HP
                                                     version has two spins
                                                     and is slow, while the 
                                                     LK+HK has three spins and
                                                     is much faster; must be 
                                                     blocked low; double 
                                                     bounce


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
Face Crush And Slam        grapple a standing
                             opponent, wait 1
                             second or just 
                             press G
Face Crushes And Slam      grapple a standing
                             opponent, press
                             and hold G
Hangman Choke              grapple a ducking
                             opponent, wait 1
                             second or just 
                             press G
Strong Hangman Choke       grapple a ducking
                             opponent, press
                             and hold G
                              

Super Slams
-----------
Titan Breaker              db, d, u + G / db, d,
                             u, and wait
Titan Destroyer            db, d, u + G (hold G)



```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-Hope you have a good health plan, cause I'm gonna break ya!
-If I toss ya, don't worry, I'll catch ya!  Ah ha ha ha!
-No one calls me a disco reject and lives!

Win
---
-The bigger they are, the harder they hit!

Lose
----
-Blimy!  You felled a Titan!

Ending	
------
Announcer: A new champion is born!  It's Titanic Tim, the human behemoth 
          straight out of Britain!   
Titanic: Being the champion was inevitable because I knew once I could face
         Ortega he'd cower under my Titan Breaker!  And now that it has 
         happened, there's nobody left to challenge me.  I will rule forever!





*******************************************************************************
* 3.10 Mike Haggar                                                            *
*******************************************************************************
Profile                           Colors
-------                           ------
AKA: Mayor Haggar                 1 Player - Green costume w/ Red trim
     The Uncivil Servant          2 Player - Orange costume w/ White trim
Height: 6' 7''                    
Weight: 308 lbs. 
Hometown: New York, USA
Favorite Attack: The Pothole Plugger
Fighting Style: Professional Wrestling
Organization: CWA
Dizzy: pink haired angels



Regular Moves
-------------
Straight                   LP far
Driving Punch              LP close              2 hits
Low Punch                  d + LP
Weak Hammer Smash          u, LP                 overhead
Elbow Drop                 ub/uf, LP             overhead
Gut Punch                  HP far
Hammer Breaker             HP close              knocks the opponent 
                                                   significantly back
Skyward Uppercut           d + HP                2 hits
Strong Hammer Smash        u, HP                 overhead
Driving Shoulder           ub/uf, HP             overhead
Body Splash                ub/uf, d + HP         overhead
Front Kick                 LK far
Strong Front Kick          LK close              
Weak Split                 d + LK                must be blocked low
Weak Dropkick              LK in air             overhead
High Kick                  HK far                knocks the opponent 
                                                   significantly back
Pressure Knee              HK close              knocks the opponent 
                                                   significantly back
Strong Split               d + HK                must be blocked low; quick 
                                                   fall
Strong Dropkick            HK in air             overhead


Running Moves
-------------
Shoulder Ram               LP
Charging Elbow Drop        uf, LP                overhead
Clothesline                HP                    layout
Flying Splash              uf, HP                overhead; double bounce
Charging Knee              LK                    double bounce
High Knee                  uf, LK                overhead
Flying Boot                HK                    double bounce
Straight Dropkick          uf, HK                overhead; double bounce


Opponent Running
----------------
Back Body Drop             G / qcf + G


Special Moves
-------------
Violent Axe                hcf + P               LP=short, HP=long; double 
                                                   bounce
Angry Hammer               b, f + P              LP=short, HP=long; knocks the
                                                   opponent significantly back
Double Lariat              LP+HP / LK+HK         hold b or f while pressing
                                                   either LP+HP or LK+HK to
                                                   guide move slightly; LP+HP
                                                   version faster than that of
                                                   the LK+HK version


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
Powerbomb                  grapple a standing
                             opponent, wait 1
                             second or just 
                             press G
Strong Powerbomb           grapple a standing
                             opponent, press
                             and hold G
Piledriver                 grapple a ducking
                             opponent, wait 1
                             second or just 
                             press G
Jumping Piledriver         grapple a ducking
                             opponent, press
                             and hold G
                              

Super Slams
-----------
Screw Piledriver           360 + G / 360, and 
                             wait
Cyclone Piledriver         360 + G (hold G)



```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-Your neck is gonna be a lot shorter when I'm through with ya!
-You might as well play dead 'cause the real thing can be a drag!
-I will take you on a spinning ride of destruction!

Win
---
-They keep sending boys into the ring instead of men!

Lose
----
-Time to retire when I get beat by a punk like you!

Ending	
------
Announcer: A new champion is born!  It's Haggar, the only wrestler to serve
           as Mayor only to become an uncivil servant to those who oppose him!
Hagger: Ortega only aspired to be me!  He did not have the grit and the street
        smarts to pin me to the floor!  Once again I prove that Mike Haggar
        means victory! 





*******************************************************************************
* 3.11 King Rasta "Mon"                                                       *
*******************************************************************************
Profile                           Colors
-------                           ------
AKA: Lost Genius                  1 Player - Brown pants w/ Green trim
     "Missing IQ" Gomes (JPN)     2 Player - Purple-Blue pants w/ Orange trim
Height: 6' 6''                   
Weight: 331 lbs. 
Hometown: Venice Beach, California
Favorite Attack: The Rasta Raker
Fighting Style: Hardcore Wrestling
Organization: CWA
Dizzy: mosquitoes



Regular Moves
-------------
Neck Chop                  LP far
Chest Slap                 LP close
Low Claw                   d + LP
Jungle Elbow               LP in air             overhead
Falling Chop               HP far
Close Scoop                HP close              2 hits
Arm Scoop                  d + HP                2 hits
Diagonal Punch             HP in air             overhead
High Punt                  LK far
Strong High Punt           LK close             
Vault Kick                 d + LK               
Eagle Knee                 LK in air             overhead
Front Kick                 HK far
Strong Front Kick          HK close
Reaching Trip              d + HK                must be blocked low; quick
                                                   fall
Bum Drop                   HK in air             overhead


Running Moves
-------------
Double Arm Ram             LP                    double bounce; 2 hits
Elbow To Punch             uf, LP                overhead; 2 hits
Clothesline                HP                    layout
Flying Bulldog             uf, HP                overhead; this almost acts as
                                                   a running throw; however it
                                                   is still blockable high; if
                                                   you connect this you will
                                                   get two hits and slam them
                                                   into the mat with a double
                                                   bounce
Charging Punt              LK
Charge Eagle Knee          uf, LK                overhead
Slide Kick                 HK                    must be blocked low; quick
                                                   fall
Charging Bum Drop          uf, HK                overhead; double bounce


Opponent Running
----------------
Back Body Drop             G / qcf + G


Special Moves
-------------
Monkey Help                qcf + P               LP=low, HP=high; monkey will
                                                   delay shortly before 
                                                   attacking; the monkey needs
                                                   to have room to set up in 
                                                   front of the opponent in 
                                                   order to attack (if it 
                                                   can't do that it will 
                                                   continue to run back and 
                                                   forth until it can); it is
                                                   possible to hit the monkey
                                                   with well timed normals or
                                                   specials to knock it out of
                                                   its attack; LP version must
                                                   be blocked low; only one
                                                   monkey can be sent at a
                                                   time, so if you perform
                                                   the qcf+P while the monkey
                                                   is active in the ring, 
                                                   Rasta will simply perform
                                                   the "call" movement
Jungle Panic               b, f + P              LP=short, HP=long
Wild Tackle                d, u + P              LP=short, HP=long; HP version
                                                   will hit three times during
                                                   Rage
Jungle Climb               d, u + K              LK=short, HK=further; double 
                                                   bounce


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
Backdrop                   grapple a standing
                             opponent, wait 1
                             second or just 
                             press G
Strong Backdrop            grapple a standing
                             opponent, press
                             and hold G
Face Chew                  grapple a ducking     performing the move near your
                             opponent, wait 1      set of monkeys will cause
                             second or just        them to join in on the
                             press G               biting and cause more damage
                             
Savage Chew                grapple a ducking     performing the move near your
                             opponent, press       set of monkeys will cause
                             and hold G            them to join in on the 
                                                   biting and cause more damage


Super Slams
-----------
Hurricane Stomp            d, u + G / d, u, and
                             and wait 
Hurricane Flatten          d, u + G (hold G)



```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-If ya not careful, you may die from me Jungle Fever, mon!
-You look like a weakling mon!  This will take me's a second!
-Feel the wraith of me monkey mon!

Win
---
-Mon, you gots no rhythm and you fight like a girli. 

Lose
----
-Ohh!  My head rings like a steel drum, mon!

Ending	
------
Announcer: A new champion is born! It's King Rasta, the mean fighting machine
           who trains on the beaches of Venice, California!  
Rasta: Victory was mine before I even stepped into da ring, mon!  All I can
       say is if anyone dreams of defeating me...  Dey had bettah wake up and
       apologize!





*******************************************************************************
* 3.12 Victor Ortega                                                          *
*******************************************************************************
Profile                           Colors
-------                           ------
AKA: Master of Muscle Bomber      1 Player - Blue shorts w/ Orange trim
Height: 6' 7''                    2 Player - Red shorts w/ Gold trim
Weight: 344 lbs. 
Hometown: Unknown
Favorite Attack: Max Back Breaker
Fighting Style: Professional Wrestling
Organization: CWA
Dizzy: rubber ducks



Regular Moves
-------------
Reaching Slap              LP far
Backfist                   LP close
Ducking Elbow              d + LP
Diagonal Punch             LP in air             overhead
Spinning Elbow             HP far
Strong Chest Slap          HP close              knocks the opponent 
                                                   significantly back
Low Blow                   d + HP
Axe Handle                 HP in air             overhead
Front Kick                 LK far
Side Kick                  LK close              
Low Knee                   d + LK                must be blocked low
Air Knee                   LK in air             overhead
Trapping Stomp             HK far
Turn Axe Kick              HK close              2 hits
Long Sweep                 d + HK                must be blocked low; quick
                                                   fall
Head Stomp                 u, HK                 overhead
Dropkick                   ub/uf, HK             overhead


Running Moves
-------------
Body Tackle                LP
Flying Diagonal Punch      uf, LP                overhead
Clothesline                HP                    layout
Flying Headbutt            uf, HP                overhead; double bounce
Charging Front Kick        LK
Body Splash                uf, LK                overhead
Driving Foot               HK                    double bounce; 2 hits
Straight Dropkick          uf, HK                overhead; double bounce


Opponent Running
----------------
Back Body Drop             G / qcf + G


Special Moves
-------------
Aura Buster                hcf + P               LP=slow, HP=fast; will hit 
                                                   twice up close (not on top
                                                   of them however); will 
                                                   collide with other 
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process
Aura Fire                  b, f + P              LP=short, HP=far
Knuckle Big Bang           qcb, ub + P           HP=slightly further; knocks 
                                                   the opponent significantly
                                                   back; HP version hits twice
                                                   during Rage


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
Suplex                     grapple a standing
                             opponent, wait 1
                             second or just 
                             press G
Strong Suplex              grapple a standing
                             opponent, press
                             and hold G
Knee Takedown              grapple a ducking
                             opponent, wait 1
                             second or just 
                             press G
Strong Knee Takedown       grapple a ducking
                             opponent, press
                             and hold G
                              

Super Slams
-----------
Muscle Bomb                b, d, db + G / b, d,
                             db, and wait
Super Muscle Bomb          b, d, db + G (hold G)



```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-You have no hope, I have never known defeat!
-I'll make this quick and painful for you!
-Despair, for now you face the greatest one of all!

Win
---
-The years have changed nothing.  I'm still the greatest!

Lose
----
-Can this be true?  Have I finally been beaten?!

Ending	
------
Announcer: A new champion is born!  Ortega has returned to reclaim him crown!  
Ortega: The years have not worn away any of my power.  My might has no equal!  
        After all this time and still there is no one who can defeat me! 





*******************************************************************************
* 3.13 The Wraith                                                             *
*******************************************************************************
Profile                           Colors
-------                           ------
AKA: Messenger Of The Demon Realm 1 Player - Purple-Blue costume w/ Green skin
Height: 7' 2''                    2 Player - Green-Black costume w/ Gray skin
Weight: 351 lbs.                  
Hometown: New Delhi, India  
Favorite Attack: Neck Smasher 
Fighting Style: Mysterious Wrestling
Organization: BWA
Dizzy: ghosts



Regular Moves
-------------
Short Claw                 LP far
Strong Claw                LP close
Double Claw                d + LP
Weak Air Claw              u, LP                 overhead
Bat Bite                   ub/uf, LP             overhead
Claw Slap                  HP far
Demon Bite                 HP close              2 hits
Rising Claw                d + HP
Strong Air Claw            HP in air             overhead
Short Kick                 LK far
Shin Kick                  LK close              must be blocked low
Small Low Kick             d + LK                must be blocked low
Weak Leg Drop              u, LK                 overhead
Turn Knee                  ub/uf, LK             overhead
Roundhouse                 HK far                5 hits
Suicide Axe Kick           HK close              2 hits
Long Sweep                 d + HK                must be blocked low; quick
                                                   fall
Strong Dropkick            HK in air             overhead


Running Moves
-------------
Demon Headbutt             LP
Weak Flying Bat Bite       uf, LP                overhead
Falling Splash             HP                    there are three ways to strike
                                                   the opponent with this: 1
                                                   is from far where his hands
                                                   connect, causing a quick 
                                                   fall...or 2 which is about
                                                   sweep distance where both 
                                                   his chest and hands hit
                                                   causing 2 hits and a double
                                                   bounce...and 3, close up
                                                   where only his chest hits
                                                   causing a double bounce
Strong Flying Bat Bite     uf, HP                overhead
Weak Slide Kick            LK                    must be blocked low
Flying Turn Knee           uf, LK                overhead
Strong Slide Kick          HK                    must be blocked low; quick
                                                   fall
Stinging Foot              uf, HK                overhead; double bounce


Opponent Running
----------------
Back Body Drop             G / qcf + G


Special Moves
-------------
Bloodsuck                  qcf + P               HP=snakes stay out slightly
                                                   longer
Meat Grind                 hcf + K               LK=short, HK=long
Burning Dead               LP+HP / LK+HK         LP+HP version spins slow and
                                                   one time while the LK+HK
                                                   spins twice and much 
                                                   faster; the flame itself
                                                   can absorb projectiles, but
                                                   being that some of the 
                                                   projectiles in this game 
                                                   hit multiple times, you'll
                                                   end up getting hit with 
                                                   part of the projectile 
                                                   anyways; double bounce


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
Biting Slam                grapple a standing
                             opponent, wait 1
                             second or just 
                             press G
Hard Biting Slam           grapple a standing
                             opponent, press
                             and hold G
Face Claw                  grapple a ducking
                             opponent, wait 1
                             second or just 
                             press G
                              

Super Slams
-----------
Lucifer Drop               f, uf, u + G / f, uf,
                             u, and wait
High Lucifer Drop          f, uf, u + G (hold G)



```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-I will pull your soul from you, and devour it!
-I will haunt in your nightmares for years to come!
-I am the harbinger of your destruction!

Win
---
-By kali!  You offer no challenge!

Lose
----
-Your karma was greater than mine.

Ending	
------
Announcer: A new champion is born!  It's Wraith, the phantom of the ring!  
Wraith: My victory is eternal.  I am the specter of defeat to all who face 
        me!  I only hope that my opponents will all rest in peace.  





*******************************************************************************
* 3.14 The Scorpion                                                           *
*******************************************************************************
Profile                           Colors
-------                           ------
AKA: Brown Flash                  1 Player - Gray pants w/ Red trim
     Astro (JPN)                  2 Player - Yellow pants w/ Purple trim
Height: 6' 2''                    
Weight: 231 lbs.                  
Hometown: Unknown
Favorite Attack: Death Sting
Fighting Style: Heel Wrestling
Organization: BWA
Dizzy: little demons with spears



Regular Moves
-------------
Backfist                   LP far
Face Elbow                 LP close
Low Punch                  d + LP
Weak Air Backfist          LP in air             overhead
Spinning Backfist          HP far                2 hits
Jaw Elbow                  HP close
Fast Uppercut              d + HP                3 hits
Strong Air Backfist        HP in air             overhead
Reaching Kick              LK far
Shin Kick                  LK close              must be blocked low
Short Kick                 d + LK                must be blocked low
Weak Sting                 LK in air
Roundhouse                 HK far
Rising Kick                HK close              2 hits
Sweep Kick                 d + HK                must be blocked low; quick
                                                   fall
Strong Sting               HK in air             overhead


Running Moves
-------------
Weak Clothesline           LP                    layout
Raging Backfist            uf, LP                overhead; double bounce 
Strong Clothesline         HP                    layout
Flying Headbutt            uf, HP                overhead; double bounce
Crushing Knee              LK                    double bounce 
Weak Reverse Kick          uf, LK                overhead
Slide Kick                 HK                    must be blocked low; quick
                                                   fall
Strong Reverse Kick        uf, HK                overhead; double bounce


Opponent Running
----------------
Back Body Drop             G / qcf + G


Special Moves
-------------
K3                         f, d, df + K          LK=short, HK=further; double
                                                   bounce
Tiger Fang                 b, f + K              LK=two kicks, HK=three kicks;
                                                   HK version has an extra
                                                   kick during Rage
Shaft Harrier              d, u + K              HK=higher back escape; double 
                                                   bounce
Death Spiral               LP+HP / LK+HK         LP+HP version is slow while
                                                   LK+HK version is fast;
                                                   hold b or f while pressing
                                                   either LP+HP or LK+HK to 
                                                   guide move; knocks the 
                                                   opponent significantly back
Teleport                   G+LP+HP               hold b or f while pressing
                                                   G+LP+HP to guide teleport;
                                                   invulnerable for a second


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
DDT                        grapple a standing
                             opponent, wait 1
                             second or just 
                             press G
Strong DDT                 grapple a standing
                             opponent, press
                             and hold G
Tiger Bomb                 grapple a ducking
                             opponent, wait 1
                             second or just 
                             press G
Forward Tiger Bomb         grapple a ducking
                             opponent, press
                             and hold G

                              
Super Slams
-----------
Pyramid Crush              u, d + G / u, d, and
                             wait
Pyramid Crumble            u, d + G (hold G)



```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-You're gonna beat me?!  Think again!
-Try to out grab me, and you might not live to regret it!
-I'll finish you so fast, you won't have time to scream.

Win
---
-Your skill is no match against my power!

Lose
----
-Incredible!  You've stung the scorpion!

Ending	
------
Announcer: A new champion is born!  It's the mysterious Scorpion, the deadly 
           hunter of the ring!  
Scorpion: No one can escape the sting of the Scorpion!  All are my prey!  My
          venom has laid low the strongest.  I will hold the title forever!  





===============================================================================
4. Onomatopoeias Of Slam Masters II
===============================================================================


Cronk!!  - Titanic's Shock Wave
           Haggar's Angry Hammer 
Doom     - Biff's Sunset Splash 
           Black Widow's Vortex Fall 
           Gunloc's Sunset Splash 
           Ortega's Muscle Bomb
Ka-Boom! - Stingray's Atomic Dive
           Titanic's Titan Breaker
           Ortega's Knuckle Big Bang 
Kra-Kow  - Titanic's Elephant Bomb 
Krunch!  - Grater's Knuckle Gust  
           Jumbo's Balloon Missile     
Shaksh!! - Oni's Keppujin 
Slam!    - Grater's Tornado Slam
           Saber's Fatal Air Raid
           Jumbo's Giant Swing 
           Haggar's Screw Piledriver
           Rasta's Hurricane Stomp 
           Wraith's Lucifer Drop
           Scorpion's Pyramid Crush 


===============================================================================
5. Misc. And Easter Eggs
===============================================================================


*Zangief can be seen in Biff's stage near the right ring post
*Balrog can be seen in Jumbo's stage on the far right
*Black Widow is a female...beat the game to see her unveiled
*Victor Ortega is the man seen in the Saturday Night Slam Masters intro
*Remember to finish the round with a Super Slam to drive them through the mat



===============================================================================
6. Conclusion
===============================================================================

6.1  What's Missing/Needed
-Corrections and clean up
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com.  Credit will be given for your contribution.

******************************************************************************
* NOTE that all profile information was collected from the game endings in   *
* the Euro version.  Some profile information does differ in the Japanese    *
* version, and even others differ from that info given in the previous game, *
* Saturday Night Slam Masters.                                               *
******************************************************************************

6.2  Credits
-Capcom
-Tetsuo Hara
-Giygas for info on Titanic Tim's overheads, tech hits, throw amplifiers, taunt
 system clarification, Rage move clarification, buffering info, combo grapples,
 corrections and more 
-Victor Perez for Gunloc's air command move and for a deeper look into the
 game's command moves
-Gamefaqs
-And me for writing this faq