=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Daraku Tenshi: The Fallen Angels FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 6.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 Cool 3.2 Harry Ness 3.3 Taro 3.4 Yuiren 3.5 Yuiran 3.6 Ruccio Roche 3.7 Tarao Onigawara 3.8 Haiji Mibu --------------------- 3.9 Trigger 3.10 Carlos 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward HP - Heavy Punch P - Any Punch \ | / b - Back LP - Light Punch K - Any Kick b-- --f u - Up HK - Heavy Kick + - And / | \ d - Down LK - Light Kick / - Or db d df , - Then qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== Throw f/b + HP/HK close Forward Dash f, f for characters: Cool, Harry, Taro, Yuiran, Roche, Onigawara, Haiji, Trigger, and Carlos Run Forward f, f, then hold f to for character: Yuiren continue to run Run Jump uf Back Dash b, b Escape Dash LP+HP temporarily invulnerable Escape Dash Delay hold LP+HP longer invulnerability Follow Up Attack f + P/K Safe Fall LP+HP while falling Taunt LP+LK decreases opponent's power meter slightly Power Charge hold HP+HK Stance Change LK+HK Standard Trip df + HK knocks opponent down Block High b Block Low db will not block overheads Guard Dash f, f while guarding must have Max Pow Guard Escape LP+HP while guarding must have Max Pow Super - A super can be done two ways. One way is when your power meter is fully charged and reads "max." As soon as this happens, the meter will begin to drain. Before it runs out, you are able to perform one super. The second way to perform a super is when you lifebar is flashing red. It will begin flashing when your lifebar is nearly depleted. During this time you have unlimited usage of your supers. Level 2 Super - This is done with a combination of the above. Your lifebar must be flashing red, and you must have a full meter reading "max." Only certain characters seem to possess level 2 supers...odd. Guard Meter - Displayed under your power meter, this keeps track of how close one is to a guard crush. It starts at level 99. As attacks are blocked, the number will decrease. It counts back up to level 99, however a series of blocked attacks will sooner or later push the number down to zero. Once that happens, the character will be guard crushed, and will be stunned with no ability to block. After the guard crush, the meter will once again start back at level 99. =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Cool * ******************************************************************************* Data Colors ----- ------ Occupation: unknown LP/HP - Black costume Age: 24 LK/HK - Brown costume Height: 178 cm Weight: 60 kg Sex: male Birth: 10/31/1984 From: unknown Throws ------ Knockdown And Stomp f/b + HP close Frankensteiner f/b + HK close Basic Move ---------- None Command Moves ------------- Escape Dash LP+HP temporarily invulnerable Gut Punch f + P overhead Step Kick f + K overhead, switches to reverse stance Stance Change LK+HK Power Backfist P Quick Uppercut d + P will stay in reverse stance Power Kick K Low Dropkick d + K must be blocked low Reverse Backfist f + HP Turn Kick f + HK Slide df + HK must be blocked low Special Moves ------------- Black Darts Charge b for 1.5 LP=slow, HP=fast; can seconds, f + P collide with another Cool's Black Dart as both will be "destroyed" in the process; can also collide with 1 of Harry's rockets as both will be "destroyed" in the process Summersault Kick Charge d for 1.5 LK=low and 1 hit; HK=high seconds, u + K and 2 hits Supers ------ Bad Rack Charge b for 2 seconds, db, d, df, f + HP Triple Summersault Kick Charge d for 2 seconds, df, f, b + HK Level 2 Supers -------------- Bad Rack Finsher Charge b for 2 seconds, db, d, df, f + HP Quad Summersault Kick Charge d for 2 seconds, df, f, b + HK ******************************************************************************* * 3.2 Harry Ness * ******************************************************************************* Data Colors ---- ------ Occupation: a captain of LP/HP - Brown jacket w/ Light Brown pants the Marine Corps. LK/HK - Dark Brown jacket w/ Brown-Gray pants Age: 34 Height: 194 cm Weight: 103 kg Sex: male Birth: 7/4/1970 From: USA Throws ------ Neck Breaker f/b + HP close Head Toss f/b + HK close switches to reverse stance Basic Move ---------- Power Claw HP will hits twice up close Command Moves ------------- Escape Dash LP+HP temporarily invulnerable Low Swipe f + P/K overhead Stance Change LK+HK Elbow Drop P overhead Quick Low d + P/K will stay in reverse stance; must be blocked low Hopping Low K overhead Down Punch f + HP overhead Axe Kick f + HK Swipe Trip df + HK must be blocked low Special Moves ------------- Wild Boar qcb + P can hold P to delay; only 6 rockets available per round; 1 rocket can collide with Cool's Black Dart or 1 of Harry's Wild Boar rockets as both will be destroyed in the process The Baghdad In The Sky f, d, df + K LK=short, HK=further Hold Destiny f, d, df + P LP=short, HP=long; takes next to no damage if no rockets available; tap P to detonate more rockets if available to you Army Bomb hcf + HP close unblockable Supers ------ Destruction Bomb hcf, hcf + HP close unblockable Waste of Taxes qcb, db, d, df, last hit will empty your f + HK entire rocket supply; if no rockets available he will not perform the last hit; grab must connect (not blocked) for entire super to be performed Level 2 Super ------------- N/A ******************************************************************************* * 3.3 Taro * ******************************************************************************* Data Colors ---- ------ Occupation: unknown LP/HP - Blue-Green costume w/ Green skin Age: unknown LK/HK - Green costume w/ Gray skin Height: 178 cm Weight: 112 kg Birth: unknown From: unknown Throws ------ Grab And Toss f/b + HP close Grab And Headbutt f/b + HK close Basic Move ---------- Charge Knee HK Turn Knee P/K Flying Foot d + P/K overhead Command Moves ------------- Escape Dash LP+HP temporarily invulnerable Double Fist f + P overhead Butt Drop f + K overhead Stance Change LK+HK Turn Knee P/K Flying Foot d + P/K overhead Falling Stomp f + HK Low Dropkick df + HK must be blocked low Special Moves ------------- Casablanca Starter qcf + P LP=low, HP=high Second Part qcf + P Finish qcf + P Serasera qcb + K LK=short, HK=long Lavian Rose f, d, df + K LK=short, HK=further Supers ------ The Harlem Shuffle qcb, qcb + HP Breathless qcf, qcf + HK Level 2 Supers -------------- The Harlem Smash qcb, qcb + HP Breathless Flight qcf, qcf + HK will launch Taro much higher then the normal version, but at the same time you are less likely to get all the hits, thus you deal less damage and have longer recovery ******************************************************************************* * 3.4 Yuiren * ******************************************************************************* Data Colors ---- ------ Occupation: a manager LP/HP - White costume and a singer LK/HK - Gray costume Age: 20 Height: 170 cm Weight: 61 kg Sex: male Birth: 3/3/1984 From: unknown Throws ------ Flip Over German f/b + HP close Shoulder Toss f/b + HK close switches to reverse stance Air Arm Drag d + HP close in air Basic Moves ----------- Rapid One Two tap LP rapidly Driving Push HP will hit twice up close High Kick HK will hit twice up close Power Backfist P Double Elbow d + P Lean Back Kick K Iron Heal d + K will stay in reverse stance Command Moves ------------- Escape Dash LP+HP temporarily invulnerable Gut Punch f + P overhead Falling Heel f + K overhead Stance Change LK+HK Power Backfist P Double Elbow d + P Lean Back Kick K Iron Heal d + K will stay in reverse stance Falling Elbow f + HP second hit is an overhead Double Elbow d + HP 2 hits Twirl Kick f + HK overhead Reaching Foot df + HK must be blocked low Special Moves ------------- Knuckle Street qcf + P LP=short, HP=long Knuckle Street Dash qcf + P and hold LP=short, HP=long Knuckle Street P before dash is over Dodge-A-Blow qcb + P parry Crescent Kick qcb + K LK=short, HK=long Rising Toe Kick f, d, df + K LK=short and 1 hit, HK=further and 2 hits Supers ------ Starlight Dance qcf, qcf + HP dash in punch must connect (not blocked) for entire super to come out Moonlight Kick qcb, qcb + HK Level 2 Supers -------------- Twilight Dance qcf, qcf + HP dash in punch must connect (not blocked) for entire super to come out Moonlight Break qcb, qcb + HK ******************************************************************************* * 3.5 Yuiran * ******************************************************************************* Data Colors ---- ------ Occupation: a bartender LP/HP - Purple costume Age: 20 LK/HK - Black costume Height: 167 cm Weight: 57 kg Sex: female Birth: 3/3/1984 From: unknown Throws ------ German Suplex f/b + HP close Quick Toss f/b + HK close switches to reverse stance Air Arm Drag d + HP close in air Basic Moves ----------- Crawl hold df Rapid One Two tap LP rapidly Driving Push HP will hit twice up close High Kick HK will hit twice up close Power Backfist P/K Double Elbow d + P Command Moves ------------- Escape Dash LP+HP temporarily invulnerable Gut Punch f + P/K overhead Stance Change LK+HK Power Backfist P/K Double Elbow d + P Iron Heal d + K will stay in reverse stance Falling Elbow f + HP second hit is an overhead Double Elbow d + HP 2 hits Twirl Kick f + HK overhead Double Knee d + HK in air overhead Slide Foot df + HK must be blocked low Special Moves ------------- Fortification Charge b for 2 LP=short, HP=long; dash in seconds, f + P must connect (not blocked) for move to come out Dropkick Charge b for 2 LK=short, HK=long seconds, f + K Dodge-A-Blow qcb + P parry Jumping Arm Crush Charge d for 2 unblockable; helps by seconds, u + P using the crawl to close execute the move Supers ------ Rolling Neck Snapper Charge df for 2 unblockable; switches to seconds, b, f + HP reverse stance close Yuiran Special Charge db for 2 if HP is not tapped she seconds, b, f + HP, will switch to her tap HP rapidly reverse stance; dash in must connect (not blocked) for super to come out Instant Fortification hcf + HP the punch must connect (not blocked) for the super to come out Level 2 Super ------------- Rolling Neck Destroyer Charge df for 2 unblockable; switches to seconds, b, f + HP reverse stance close ******************************************************************************* * 3.6 Ruccio Roche * ******************************************************************************* Data Colors ---- ------ Occupation: a killer LP/HP - Blue top, Blue-Gray bottom Age: 16 LK/HK - Maroon top, Black bottom Height: 164 cm Weight: 58 kg Sex: male Birth: 4/27/1988 From: unknown Throws ------ Monkey Flip f/b + HP close Pull Down f/b + HK close Basic Move ---------- Blind Kick HK will hit twice up close Quick Feet HK Command Moves ------------- Escape Dash LP+HP temporarily invulnerable Heal Flip f + P/K overhead Stance Change LK+HK Quick Feet P/K / d + P/K One Two f + HP Punish Stomp f + HK Crazy Feet df + HK must be blocked low Special Moves ------------- Neck Toss qcb + P hold P to delay; can follow with Shooting Wind Rhyme Ten Thousand Stop Signs f, d, df + P LP=fast, HP=slow Shooting Wind Rhyme f, d, df + K LK=short, HK=further; switches to reverse stance Dash In qcb + K LK=short, HK=long; switches to reverse stance if nothing follows Sweet Sound Of The Neck P overhead; move must connect (not blocked) to perform the maneuver Neck Slashing K overhead; switches to reverse stance; move must connect (not blocked) to perform the maneuver Supers ------ A Storage For Children qcf, qcf + HP can follow with Shooting Wind Rhyme Neck Fang Separation hcb, f + HK jump in is unblockable; it must connect to perform the super Level 2 Super ------------- N/A ******************************************************************************* * 3.7 Tarao Onigawara * ******************************************************************************* Data Colors ---- ------ Occupation: a martial LP/HP - White costume artist LK/HK - Black costume Age: 47 Height: 135 cm Weight: 106 kg Sex: male Birth: 5/27/1984 From: Japan Throws ------ Head Chop f/b + HP close Turn And Chop f/b + HK close Basic Moves ----------- Rapid Punches tap LP rapidly Quick Punt LK Cheap Shot P will stay in reverse stance Short Uppercut d + P will stay in reverse stance Roundhouse K Sweep Away d + K must be blocked low Command Moves ------------- Escape Dash LP+HP temporarily invulnerable Block Chop f + P overhead Axe Kick f + K overhead Stance Change LK+HK Cheap Shot P will stay in reverse stance Short Uppercut d + P will stay in reverse stance Roundhouse K Sweep Away d + K must be blocked low Short Swing f + LP Dash Short Swing f + HP Step Uppercut df + HP Sweeping Trip df + HK must be blocked low Special Moves ------------- Pinwheel Of Hell qcf + P LP=stationary, HP=long; dash in must touch opponent for follow ups to be possible Rapid Strikes tap P rapidly tapped punch must be the same as the initial punch used to start the move Clear Out Roundhouse HK Stance Changing Kick LK switches to reverse stance Pull Back qcb + P parry Flying Vacuum Kick qcf + K LK=short, HK=long Supers ------ Dosu Dragon qcb, db, d, df, unblockable f + HP The Kenka Karate Example hcb + HK switches to reverse stance; hopping kick must touch opponent for entire super to come out Level 2 Supers -------------- Dosu Dragon Dash qcb, db, d, df, unblockable; same damage as f + HP the regular version, only this version has a dash Reckless Man hcb + HK switches to reverse stance; hopping kick must touch opponent for entire super to come out ******************************************************************************* * 3.8 Haiji Mibu * ******************************************************************************* Data Colors ---- ------ Occupation: a bouncer LP/HP - White pants, w/ Blue-Green top Age: unknown LK/HK - Tan pants w/ Black top Height: 179 cm Weight: 67 kg Sex: male Birth: 12/11/? From: unknown Throws ------ Headbutt f/b + HP close Neck Ringer f/b + HK close Basic Moves ----------- Rapid Punches tap LP rapdily Turn Kick HK Skyward Uppercut P Powerful Straight d + P Command Moves ------------- Escape Dash LP+HP temporarily invulnerable Gut Swing f + P/K overhead Stance Change LK+HK Skyward Uppercut P Powerful Straight d + P Stomach Kick K Low Leg Swipe d + K must be blocked low Uppercut Swing f + HP overhead Step Uppercut d + HP Low Leg Trip df + HK must be blocked low Special Moves ------------- Left Handed Baby qcf + P LP=short, HP=long; Iron Moon qcf + K LK=short, HK=long; switches to reverse stance Massacre Trumpet qcb + P LP=short, HP=long; hold to increase power; has super armor White Sigh f, d, df + P Supers ------ Subway Train Called Despair qcf, qcf + HP super armor Sunglasses Of A Dead God qcb, db, d, df, can juggle opponent after f + HK uppercut Level 2 Super ------------- N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ******************************************************************************* * 3.9 Trigger * ******************************************************************************* Data Colors ---- ------ Occupation: unknown LP/HP/LK/HK - Red costume Age: unknown Height: unknown Weight: unknown Sex: male Birth: unknown From: unknown Throw ----- Bulldog f/b + HP/HK close Basic Move ---------- Quick Dropkick HK Command Moves ------------- Escape Dash LP+HP temporarily invulnerable Elbow Drop f + P/K overhead Disappear LK+HK invulnerable to everything except throws Special Moves ------------- Mad Easter qcf + P Death Christmas f, d, df + P Violence Birthday hcb + P LP=short, HP=long; dash in must connect (not blocked) to perform the entire move Super ----- Family Restaurant qcf, qcf + HP last three bullets seem to be unblockable Level 2 Super ------------- Restaurant Of Blood qcf, qcf + HP ******************************************************************************* * 3.10 Carlos * ******************************************************************************* Data Colors ---- ------ Occupation: unknown LP/HP/LK/HK - Black coat w/ White suit Age: unknown Height: unknown Weight: unknown Sex: male Birth: unknown From: unknown Throw ----- Handle Beat Down f/b + HP/HK close Basic Move ---------- Rapid Down Sword tap HK rapidly Command Moves ------------- Quick Disappear LP+HP invulnerable to everything except throws Disappear LK+HK invulnerable to everything except throws Rapid Angle Sword hold d and tap HP rapidly Rapid Low Sword hold d and tap HK rapidly Special Moves ------------- Flying Sword Strike qcf + P LP=short, HP=long; hold P to delay Skyward Sword Strike f, d, df + P hold P to delay Super ----- Death Sword qcb, qcb + HP overhead; must connect (not blocked) to perform the entire super Level 2 Super ------------- N/A =============================================================================== 4. Conclusion =============================================================================== 4.1 What's Missing/Needed -Cleanup and corrections -Any missing moves or supers -If you find any corrections or missing information feel free to email me at billy_kane_32@hotmail.com. Credit will be given of course. Thanks. 4.2 Credits -Psikyo -The Steel Hearts -Daraku Tenshi Board, visit them at: http://s15.zetaboards.com/Daraku_Tenshi/index/ -Gamefaqs -And me for writing this faq