VERY Advanced Guide to Playing Heihachi version 1 By Reverend C. (K.C. Ma) e-mail me at: kma@uci.edu ***************** * Legal Things: * ***************** Tekken and all the characters in Tekken are copyrighted by Namco. This guide is written by me, but if you want to distribute it or print it or whatever, feel free to do so as long as you don't alter the content. If you have to alter the content, to be included in your web site, or pub- lication, or whatever because my grammar sucks and I can't spell, just e-mail me. If you want to make a profit out of this FAQ... e-mail me for my written consent, but if you don't, I probably will not find out about it, but if I find out, I don't know, we'll find out when that hap- pens. But if I see a crappy version of my guide being passed around web (because you have some lame comments or technique, and you want to add it to my work) I will not be very happy about it. ********************* * Table of Content: * ********************* Why Heihachi? Introduction Movelist Movelist In-Depth Strategies -Kicking Ass -Crouch Dashing -Custom Strings -Countering -Okizeme -Juggle -Throw -Chicken -Defending -Interupting -Blocking or Sidestep -Reversal & Parry -Chicken Juggles/Combos -Garanteed Juggles -Stun Combos -Escapeable Juggles VS. Human Strategy -coming in the next revision Having Fun Conclusion Credits **************** * Why Heihachi * **************** Heihachi is the hardest non stance-changing regular sized character to master in Tekken. With that cleared up, you might ask, why play Heihachi? Well, once you understand the nature of Heihachi, you will be so hooked on Heihachi's style of play. Heihachi is pure power! No fancy foot work, no complicated stance changing, no turtling all day waiting for an opening to attack, Heihachi is about constant carefully thoughtout attack that lead to juggles that take off one third of the life bar (if not more). When you're playing Heihachi, you don't try to do a whole bunch of high, low level mix- ing attacks and tick your opponent to death. Your whole objective will be starting a juggle, and then keep them juggle as long as possible and watch your opponent's life bar drains while float helplessly in the air. The way Heihachi fights reflect his personality. Heihachi will intimidate and des- troy you! ********* * Intro * ********* Before I start, there's one thing I'd like to say here. I write FAQs in a span of about two weeks, and during this time, new ideas occur to me, and I learn new things sometimes. If that happens and I change my mind or want to add, I use *time lapse* to denote that. If I jump from topic to topic, or my view on one move completely changed, it's probably because I learn something new in that time. Anyway, ike my other FAQs, this FAQ is geared toward high level competition and not intro to Heihachi for begin- ners. I'm assuming that you know how to block, how to side-step, how to juggle, how to parry, etc. This FAQ is meant for people who are already good at other charactrs, but what to try Heihachi, because he has the best, and I do mean BEST juggle of all. If you're sick of Nina/Anna's poking, Lei and Ling's stance changing, Paul's deathfist, Hwoarang's tricks, or Julia/Michelle's tick damages, try Heihachi. Heihachi will not only win fights, he'll destroy! Heihachi is power and offense in its purest form in Tekken, he is the character designed to kick ass! Few things before you start though, if you haven't played characters that has crouch dashing moves (f,n,d,df), be prepared to spend a lot of time to learn to do this. To play Heihachi, you MUST be able to do this every single time! If you ever wanted a Wind God Fist, a something else come out instead, you're not ready to win serious competitions with Heihachi yet, crouch dashing is so important to Heihachi because without it, Heihachi will lose on consistant basis. Heihachi should stay outside of throw range (just a little bit). At this range, Heihachi can start his crouch dashing guessing game, and he doesn't have to worry too much about constant poking of faster character. I know I make Heihachi sound like the best character in Tekken once you master him, and he probably is one of the best character (right there with Nina, Anna, Kazuya, Jin), but playing Heihachi isn't easy. It'll take perfect timing, extremely quick reaction, exploit every chance to inflict damage to the fullest extent. The old man is getting old (73 or 74), he has slowed down and weakened a bit since Tekken 2. The recovery is very slow (don't ever wiff when you choose Heihachi), and his Hell Sweeps, Wind God Fist, and Twin Pistons aren't as powerful as they were in Tekken 2. Heihachi's strength lies in the damage he can inflict with juggles, and his weakness is the slow recovery time of many of his important moves. If you can learn to deal with the slow recovery time, you will kill your com- petition with the sheer power that Heihachi possess. ************ * Movelist * ************ Conventions: Refer to Tekken Zaibatsu http://www.tekken.net for convention. Throws: Command Place Name Escape 1+3 front Neck Breaker 1 2+4 front Power Bomb 2 f,f+1+2 [~5] front Stone Head 1+2 #1#2 f,f+1+4 front Head Butt Carnival 1+2 #3#4 2+5 anywhere Tag Throw 2 1+3_2+4 left Tile Splitter Gullotine 1 1+3_2+4 right Freefall 2 1+3_2+4 back Atomic Bomb N/A #1 You can quick recover after this throw #2 Special Tag only work with Jun #3 Only work on Jin, Heihachi, Kuma, and Lei. #4 Can be reversed with 1 or 2, and Heihachi can reverse again with 1+2 Special Technique Command Name Range Special Properties b+1 Alter Splitter m GB KS#1 1,2 Double Punch h,h =4 Roundhouse h 1,1<2 Shining Fist h,h,m #2 1,2<2 Demon Slayer h,h,h #2 =~1+2 [~U_~D] Demon Executioner [~side-step] m f+1
er, not that great in terms of damage, but looks cool.

Electric Wind God Fist:
     This comes out when you roll the joystick from d to df very fast, and
dash a little bit I guess.  Some juggles can only be done with Electric
Wind God Fist, and it's also better in that if this is blocked, this will
cause long enough block stun to leave you completely safe and you can ini-
tiate your next attacks before they recover.  I think I do this a lot, be-
cause my Wind God Fist usually cause guard stun, but I don't know how ex-
actly this is done.  If anyone knows how to do this, e-mail me!  If you can
do this though, use it, it's even better than Wind God Fist.

Dark Thrust:
     This doesn't juggle people in the air, but it has the same effect on
your opponent because it stuns them on a counter hit to start a juggle.  If
you ducked high, Hwoarang's d+4,4 for example, while you're standing up in
their recovery, counter with this!  If you're fast enough, you can finish
this with Thunder God Fist like Kazuya and his Demon Gut Punch (it doesn't
always work, I don't know if it's my timing or whatever, someone e-mail me
on this one).  It side-steps a little bit and it has better range than Ka-
zuya's Demon Gut Punch!  This is without a doubt Heihahci's best new moves.

Hell Sweep:
     This only juggles if you counter, which is fine because it ducks a lot
of moves, and has good range.  The juggles you can do off this move is very
hard and takes a lot of time to practice.  You have to do one and only one
Hell Sweep, pause a little bit, do a N+4 Rising Kick.  But if you waited too
long, Roundhouse will come out instead.  That's the hard part, after you get
that over with, you can continue with a lot of cool juggles, and these jug-
gles do good damage!  If this is too hard, or you don't want to spend that
much time practicing this, well, there's always couple more Hell Sweeps to
follow up the first one, and you can always finish with a cool Thunder God
Fist or Tsunami Kick.


**********
* Throws *
**********

This is funny, Nina and Anna have some of the best throws in Tekken, but I
rarely use them.  When I play Heihachi, though, I throw like crazy.  The
reason is I never really need to throw with Nina or Anna, a throw here and
there, that's all.  But it's different when I play Heihachi.  Because Hei-
hachi has no good custom strings, or d+1 low jab, throws become Heihachi's
best friend at close range.  Unless people start breaking my 2+4 throws, I
use 2+4 throws.  It's cooler, and you can stomp them after for extra dama-
ge.  Heihachi has nothing that hits low after sidestep, so throws become a
very good option.  If my offense isn't clicking, I side-step aggressively
for side-throws, and Heihachi has a pretty big side-step, which helps.  If
you have problem getting close enough, f,f dash helps, and you can buffer
that into Headbutt, which requires two buttons to break.


***********
* Chicken *
***********

When you play Heihachi, you'll have more chances to chicken than any other
characters.  Mainly because everyone will try to reverse your Twin Piston,
Wind God Fist, and Demon God Fist.  Well, with Wind God Fist and Demon God
Fist, you can delay it, or throw instead, but why not just chicken them?
You'll have to buffer chicken for Twin Piston though, because you have to
unless you want your uppercuts reversed.


****************
* Interrupting *
****************

Heihachi does not have any custom strings, or even a low jab to interrupt,
well, that sucks, but he has Wind God Fist and Twin Piston.  Unlik Nina or
Anna, Heihachi can't interrupt everything there is in Tekken, and he will
need a little more distance too.  But instead of interrupting with d+4,1
or d+1,N+4, Heihachi interrupt with Wind God Fist and Twin Piston.  In a
way it makes sense, why interrupt and do 5 or 10 points of damage when I
can juggle them and take out anywhere from one third to half their lifebar
or sometimes even more!  The trick to interrupting with Heihachi is that
you'll have to block first.  You wait until your opponent pushed you cou-
ple of steps away.  Often they don't realize that and they continue with
their poking or relentless attack, but to Heihachi that's enough distance
to counter with one of his uppercuts.  This sounds almost like countering
your opponent with your uppercut, well, in a way it is.  Heihachi relies
on countering to interrupt.  It takes very precise timing and lots of pra-
tice, but it pays off.  I remember seeing these Asian guys in Palace Park
one time, and they were hold the EGM in their hand.  They read the Heiha-
chi section and EGM told them that Heihachi is awesome, but for experts
only.  Well these guys picked Heihachi because they think they play at the
expert level.  Of course they do, no one they know can beat their Paul and
Jin when they 10-hit combo everyone to death.  Well, I killed them perfect
like 4 fights in a row.  They got really pissed off, and declare that Hei-
hachi sucks like shit, EGM is wrong, and picked Paul.  Well, of course I
have to pick Heihachi now just to show them that they're wrong.  The first
round I chicken this guy to death, hahahahahhhhaaaaaaaaa!  Then comes the
second round.  Wind God Fist, jab, jab, Thunder God Fist, dash, f,n,d,DF+
4,4,N+1 as they try to get up, and the match is over in 6 seconds.  They
were stunned, and I just scratched my head and continue playing the CPU.
The other guy laughed at the guy I just beat, and tell him that he was go-
ing to show him how it's done.  Picked Jin, of course I'll have to teach
this guy a lesson with Heihachi too.  Well first round goes like this:
Wind God Fist, jab, jab, Hell Sweep, Thunder God Fist, Counter on Hell
Sweep, Rising Kick, jab, Demon Massacre, Hell Sweep, sweep, sweep, Tsuna-
mi Kick him to death as he tried to get up, a perfect round.  The second
round is just to ridicule these guys.  Interrupted his ten-string with
Hell Sweep, Rising Kick, jab, Wind God Fist.  Then I just Hell Sweeped him
to death.  They looked stunned, and I told them Heihachi doesn't suck, and
they say well only because I play cheap.  I said, well what about I'm just
better than they are.  Oh, my God, yeah right!  We are the best, no one 
can beat us!  You're just cheap!  Blah, blah, blah!  Well, whatever, I gave
that Tekken 3 game to them so they can practice Heihachi more, but they got
pissed and just left.  Well, that's why they suck, they don't practice!  I
got carried away.  What I'm trying to say here is that I was able to beat
them because I interrupted everything they throw at me.  Well, it's true,
I can just beat them by being very offensive, or block and counter every-
thing.  But those aren't the only two choices.  It is possible to actively
interrupt with Heihachi.  It's hard, but the reward is great!


**********************
* Block or Side-Step *
**********************

When you're playing Heihahci, to block or to side-step is a very big deci-
sion.  On one hand, side-step sounds very temping considering the payoff. 
On the other hand, what if you fail?  Well, this is where all the practice
comes in.  Most of the time you'll have to block (when you're playing the
defensive side, but Heihachi is much better when played aggressively).  E-
very now and then, the gap between you two will be big enough to give you 
other choice besides blocking.  Countering is a pretty good choice most of
the time, and sometimes you might even consider crouch dash forward and 
aggressively interrupt whatever they have in mind.  But if you can antiti-
pate a particular opponent, side-step!  Crouch dashing can be initiated in
side-steps, or if you're opponent's move isn't that slow in recovery, use
the side throws.  One cool thing you can do in your side step is side step
and go into crouch dashing, then side-step again.  Or side step, crouch
dash, and at the end of it, do Dark Thrust.  Make sure you side step into
the right direction though.  This can sometimes put you behind your oppo-
nent because Dark Thrust side-steps a little bit.  The best thing to do in
side steps though would be mix up Wind God Fist and Throws.  Throws work,
but some people start ducking immediately when you side steps, and that's
where Wind God Fist comes in.  Heihachi only has one special move in side
steps, Demon Breath, but that doesn't Heihachi's option in side-step is 
inferior in any way.  His big sidestep helps with getting side-throws, and
if your opponent is doing slow recoverying move, initiate crouch dashing
from side-steps and start the guessing game.  Using Heihachi's side-step
takes a lot of caution though, so be careful.


********************
* Reversal & Parry *
********************

Well, another weakness of Heihachi.  Heihachi has one crappy reversal that
does damage to Heihachi too.  And he has the the most basic, generic low
parry, d/f.  This means Heihachi will have to either block, or side-step,
or interrupt/counter.  Parry is the best thing to have when you're block-
ing ten-hit combos, and Heihachi has the basic low parry.  But, I don't
know, I always have problem with diagnals (not most other people though,
I guess it's just my little problem), and I don't have that confidence to
tap that diagnal to low parry.  Most of the time I just block the whole
string, except when there are two low hits in a roll.  That's the only 
good use I can find for generic low parries.  You block the first low hit
and there will be enough time to roll the joystick over to parry the se-
cond low hit.  As for the reversal, it sucks!  I can't count how many
times in close fights, I see some doing a high right kick, and I tried to
Wind God Fist him to death (wide open and stuff), and I end up reversing
it, and I end up dying and the other person's still alive.  It's pretty
useless I pretty much let it come out on its own.  Heihachi has very few
options as far as reversal and parry, but who cares, Heihachi is meant 
to juggle, and kick ass!  You're suppose to KILL, not trying to figure
out how to defend yourself!  You're suppose to destroy your enemy, keep
that in mind!


***********
* Chicken *
***********

When you play Heihachi against any reversal happy enemy, you are in chi-
cken heaven.  They will always try to reverse either Wind God Fist, or
Twin Piston, or other stuff.  I expect people to know how to buffer chic-
kens, but apparently most people still don't know how to do this, so I'm
going to tell you how to do it briefly.  Let's use Wind God Fist for ex-
ample since it's probably the most reversed Heihachi move.  The hard way
to do a chicken is to do Wind God Fist, then with lightening reflecx, do
f+2+4, and very few people can anticipate or see a reverse, and chicken
it on reflect, except the CPU of course.  What you want to do is do the
usual f,n,d,df+2 for Wind God Fist, then HOLD ON to 2, tap f (or you can
roll the joystick to f), and tap 4.  Think hold 2, and do f+4, everyone 
can do f+4, it's easy.  If you do that while holding the 2 you used to
do Wind God Fist, you will have buffered a chicken, and if the Wind God
Fist is reversed, you'll counter that reverse!  Now, do this for all of
Heihachi's uppercuts, Deathfist (if you use them), last hit of Shining
Fist, if you delay it, rising kick (and the rising kick in Tsunami Kick
too).  Make this a habbit, and you'll be immune to reverse.


***********
* Juggles *
***********

Garanteed Juggles:

Like the name implies, these are the juggles that once started, you'll
be able to finish the whole juggle.  It can't be tech rolled out of or
anything, all you have to do is time your attacks and don't screw up!
There are too many juggles to be listed here, if you want different 
juggles, a good source to find them would Tekken Zaibatsu:

           www.tekken.net

I'm only going to list the ones that I feel is both damaging and not
too hard to perform.  If you know a juggle that does a lot of damage,
but can't get it off, it won't do you much good.

Wind God Fist:

1, f,n,d,DF+1 (only garanteed on big characters)
1, 1, f,n,d,DF+2
1, f+1,b+2,1
1, 1, f+1,b+2
1, f,n,d,DF+4,N+4,4
1, f,n,d,DF+4,4,N+1
1, 1, QCT+4, d+1
1, QCT+4,4
1, 1, f,f+2
1, 1, df+1,2

When I get a Wind God Fist, I usually stick in one or two jabes, and 
finish it off with either Hell Sweeps, or Tsunami Kicks, or Twin Pis-
ton.  There are fancier ways to finish, but this is probably the most 
effective way (not to mention risk free from screwing up) to finish 
Wind God Fist Juggles

Twin Piston:

Basically the same Wind God Fist, except that it juggles a little bit
higher, and I can usually stick an extra jab in there.  The timing is
a little bit harder because you have to pause a little bit before you
start your juggle.  If you don't, Heihachi will wiff.  

Demon God Fist:

This the highest juggle starter Heihachi has.  Instead of the jab or 
two you usually use with Wind God Fist, you can use a Wind God Fist
instead 1 or 1,1.  

f,n,d,df+2, 4 
f,n,d,df+2, 1, f+1,b+2
f,n,d,df+2, 1, df+1,2
1, f,n,d,df+1  
I am very sure this will catch them before they hit the ground, making 
it a garanteed juggle.  I don't know if this is still true in TTT, but
in Tekken 3 you can't quick recover from this juggle.

Hell Sweep:

This is quite tricky.  It only juggle on a counter hit, and it juggles
the same way Jin's sweep juggles.  Another way to juggle with this is
if the first kick is blocked, and the second kick connects (this is ac-
cording to Tekken Zaibatsu).  I never got this to work in TTT because
when the first kick is block, Heihachi staggers.  I'll find out more a-
bout this one.  Hell Sweep itself left the opponent very low, and to
juggle them you either do another sweeps and finish it anyway you like,
or do a Rising kick.  There's a delay between Hell Sweep and the Rising
Kick.  If Rising kick comes out too fast, it will not put your opponent
at the right height.  If it comes out too slow, Heihachi will just do
a roundhouse, which will wiff.  The timing is crucial, and it takes a
lot of practice to do it.  *time lapse*  Just an hour ago, I figure out 
a new way to do Hell Sweep juggles, and I hate myself right now.  It's 
so freaking hard to time the Rising Kick, but there's an easier way to 
do it, much easier.  After you juggle with Hell Sweep, forget the Ris-
ing Kick.  Just do QCT+4 Rising Kick.  I hate myself for not figuring
this out earlier *&%@ #^...

QCT+4, 1, f,n,d,DF+2
QCT+4, 1, df+1,2
QCT+4, 1, f+1,b+2
f,n,d,df+2, d+1
f,n,d,DF+4,4,N+4
f,n,d,DF+4,4,N+1


Stun Juggles:

It starts a little bit different.  You don't immediately juggle them
into air.  Instead, you stun them, then continue your juggle.

Dark Thrust:

Most of the the Wind God Fist and Hell Sweep juggles work here, I don't 
know if there is any that doesn't work.  Here are some additions:

f,n,d,DF+1
Yeah, just like Kazuya's Demon Got Stun!
QCT+4, f+1,b+2,1


*********************
* Escapable Juggles *
*********************

Juggles that can be quick recovered from, mainly the ones involving the
Thunder God Fist.  I don't know the deal with Thunder God Fist in TTT,
but they are very unreliable.  This was my favorite juggle in Tekken 3
because this is one of the very few ways where you can juggle with the
mighty Thunder God Fist.  Well, maybe Namco takes away that and gives
Heihachi Dark Thrust.

1, f,n,d,DF+1
1,1, f,n,d,DF+2


**************
* Having Fun *
**************

Heihachi is one of the more serious characters because he mostly kick
ass and doesn't do much else.  Unlike Nina and Anna, Heihachi can't 
string together many short strings to annoy opponents.  And Heihachi
can do infinite strings to annoy people like Hwoarang and Jun.  And
Heihachi can't win with annoying button pushing like Baek and Eddy.
Your source of entertainment while playing Heihachi would come from
juggling your opponent helplessly in the air.  Call me sadistic, but
I find destroying other people very entertaining.  Heihachi is get-
ting pretty old, and with age, he gets slower.  But once you learn
to compensate for Heihachi's old age, Heihachi is still the best
juggler in Tekken.  Have fun with the Wind God Fist.


**************
* Conclusion *
**************

	If you live in Orange County area, you can find me in either
Lake Forrest or Huntington Beach Nickel Nickel.  They have Tekken Tag
Tournament for 15 cents, that 3 nickels, cheaper than most of the pla- 
ces' Tekken 3 game.  I always wear the same Fila shirt with Black and
Red, or all white outfit, and I have a big burn scar on my left arm
and a tongue stud.  You can identify me fairly easily, and I always 
go with my girlfriend, Nancy.  She always wear jeans and tank tops, 
except every now and then she would go as naked as they would allow 
her to be.  If you see us please challenge me to a game of Tekken, or
Nancy to a game of Marvel vs. Capcom (she'll kick your ass with her
cheap air demon Chun-Li combos).  Once again, at Nickel Nickel, they
have 15 cent Tekken Tag Tournament, so please stop going anywhere 
that charges you 50 cents a game even if the continue is only a quar-
ter.  By the way, I'll be writing FAQ for Kazuya, and Anna next.  De-
pending on what happens after that, I'might write more FAQs for Julia, 
Jun, Jin, Michelle, Bryan, Hwoarang, Paul, and Wang (That right, I 
play just about every character there is), but Kazuya will probably 
come first, since I played him for the very first time a couple of 
days ago (I never played Tekken 2), and I must say I'm totally hooked 
on his WS+2 stunning gut punch, that punch must be the most awesome 
move in Tekken (right there with Wind God Fist, funny how Mishima, 
Kazama, and William families got all the good stuff).  *time lapse* 
It's been about two weeks since I played Kazuya, and I've been play-
ing Kazuya ever since.  This guy is awesome!  Weaken, but still awe-
some.  I've been doing a lot of very cool tag juggles with Heihachi,
Anna, Nina, and Julia.  I'll probably write Kazuya FAQ first because
it'll probably be shorter and won't take as long as Anna's FAQ.  I'm 
getting off the subject, anyway, if you want to meet me to play a
mean game of Tekken (or lame if I feel like screwing around) just e-
mail me!


***********
* Credits *
***********

Here are the list of FAQs and Web Sites I refered to while writing
this FAQ:

Catloard's Movelist {catlord@tekken.net)	
Tekken Zaibatsu (http://www.tekken.net/zaibatsu)
William Knight's Tekken 3 Heihachi FAQ