70+ Point Damage Combo FAQ's For Tekken Tag Tournament for the Playstation 2, and Arcade Written by William "The Realyst" Matthews November 3, 2002 ================= Table of Contents ================= 1 . Verison History 2 . Story 3 . Introduction 4 . Legend 5 . FAQ's 6a. Inescapable Combos 6b. Escapable Combos 7 . Send Combos 8 . Thanks 9 . Legal Info ================== 1. Version History ================== 1.0 A very useful FAQ's is born... 1.1 Changed the combos section into two parts. Escapable and Inescapable combos. 1.2 Just added more combos. Keep them coming. ======== 2. Story ======== This is easy. There is no story to Tekken Tag Tournament. The game doesn't build on the Tekken storyline at all. This is just a "Dream Match" game. Nothing more. =============== 3. Introduction =============== I'll make this brief because I want to answer most questions in the FAQ's Section. This a FAQ's on doing 70 point damage combos. The FAQ's section will tell you what's so special about 70 point combos and why they are important. This FAQ's is not for beginners because 70 point combos are not easy. At least not all of them. But whatever. Check out the FAQ's section. ========= 4. Legend ========= 1: left punch 2: right punch 3: left kick 4: right kick 5: tag button any any button but tag f: tap forward F hold forward d: tap down D: hold down b: tap back B: hold back u: tap up U: hold up d/f: tap down forward D/F: hold down forward d/b: tap down back D/B: hold down back u/f: tap up forward U/F: hold up forward u/b: tap up back U/B: hold up back qcf: quarter circle forward qcb: quarter circle back hcf: half circle forward hcb: half circle back CD: crouch dash (f,N,d,d/f) FC: full crouch animation WS: while standing up SS: side step either way SSL: side step to the left SSR: side step to the right CH : counter hit IWS: Instant While Standing ,: followed by ~: immediately after +: at the same time <: delayed input cc: crouch cancel wgf: wind godfist f,N,d,d/f+2 ewgf: electric wind godfist f,N,d~d/f+2 tgf: thunder godfist f,N,d,d/f+1 ( ): missing hit is required for the next hit (_): or flip: opponent should flip over for combo to work PLD: play dead position face up & feet away KND: knockdown position face up & feet towards SLD: slide position face down & feet away FCD: face down position face down & feet towards HSP: handstand position Eddy Gordo RLX: relaxed position Eddy Gordo AOP: art of phoenix Ling Xiaoyu RDS: rain dance stance Ling Xiaoyu LFF: left foot forward Hwoarang RFF: right foot forward Hwoarang LFS: left flamingo stance Hwoarang RFS: right flamingo stance Hwoarang CRA: art of crane Lei Wulong SNA: art of snake Lei Wulong TGR: art of tiger Lei Wulong DGN: art of dragon Lei Wulong PAN: art of panther Lei Wulong DRU: drunken master Lei Wulong BIG: big character combo only works on big characters NSC: This combo will not work on small characters DOE: Double Over Escape QRE: Quick Roll Escape I know this is not all of them, but these are the only ones nesscary for this FAQ's. ============================ 5. Frequetly Asked Questions ============================ Who are you? I'm William Matthews. Also known as The Realyst on the Tekken Zaibatsu and Gamefaqs forums. How long have you been playing Tekken? Since Tekken 2, hardcore since Tekken 3. I guess that would be since 1995 then. I play Playstation 2. Why do you use 1, 2, 3, 4, 5 instead of Square, Triangle, X and O? If you read the top of this FAQ's, you will see that this is not just a FAQ's for the PS2. It's also for the arcade and 1, 2, 3, 4, 5 are universal. If your reading this FAQ's you should know that. What is your defintion of a combo? My definition of a combo is stringing of attacks that when the first hit connects, the following hits are guaranteed unless your opponent consciously escapes it. Other people don't consider a combo a combo unless all hits are guaranteed. But if your combo is not escaped, isn't the damage still done? Isn't it still a combo? It's your opponents job to stop your combo. If they don't, it's still a combo. What's so special about 70+ point combos? Why not 50 or 60 or 100 point combos? 70 is the minimum damage necessary for you to do 50% damage or half the opponents energy in damage. Generally, two of these combos will K.O. your opponent. I did a 70 point combo to [character of choice here] twice and they didn't get Koed. What gives? Like I said before 70 points is the minimum damage necessary. Two 70 point combos will KO some characters, but not all. Reason being is that different characters in Tekken Tag Tournament, have different maximum stamina. Some have 140 points of stamina in which case, two 70 point combos will KO them. But some characters have more. So two combos that is exactly 70 points won't KO them. What characters have what amount of maximum stamina points? There is a whole big stamina class chart at www.tekkenzaibatsu.com. But to make things easier, I'll just tell you exactly how many points each character has. Paul, Law, Kunimitsu, Ling Xiaoyu, Michelle, Unknown, Jun, Nina, Wang, Alex/Roger and Heihachi all have 140 points of stamina. Jin, Lei, Yoshimitsu, Hwoarang, Eddy/Tiger, Julia, Lee, Bryan, Anna, Baek, Bruce, Kazuya, Mokujin/Tetsujin all have 151 points of stamina. King has 153 points of stamina. Armor King and Ganryu have 155 points of stamina. Ogre has 161 points of stamina. Kuma/Panda, Gun Jack, Jack 2, P. Jack, True Ogre, Devil/Angel all have 168 points of stamina. What is CH and why is it important? CH stands for Counter Hit. It's the biggest key to getting 70+ combos done. A counter hit is when you interupt your opponents attack with an attack of your own. It is important because the hit you use to interupt the opponents attack will do more damage and in some cases, it's required for the combo. Some moves will not launch your opponent unless it hits as a counter hit. I'll provide you with the combos, you'll have to figure out how to get counter hits on your own. Is a CH required for all 70+ point combos? No. Some characters are just good at juggling and can do over 70 damage without a counter hit. But most will require a counter hit. At least most of the ones on this FAQ's will. Can you escape 70+ combos? Yes you can. A lot of them you can quick roll, stun escape etc. out of. I'm not that bad of a guy, so I'll even let you know when you can escape from whatever combos if possible. Why are there no Tag Combos listed? These are some of the most damage combos in the game. You can easily mix combos together to make a good Tag Juggle. I can't do it all for you. ====================== 6a. Inescapable Combos ====================== Ok, I'll do this in Alphabetical Order to save you from searching the character your looking for. Anna CH qcf+1, qcf+1, 1,2, d/f+3,1,4 - 73 damage points CH QCF+1 QCF+1 1, QCF+1 D+2, WS~F+2 - 90 damage points - BIG Armor King CH U/F+1+2, d+3+4,4,4 - 71 damage points Baek CH CD+3, 3,3,3,4 - 73 damage points Bruce CH b+1, d/f+1, d/f+1, b+4,3,4 - 75 damage points CH 3,2,1, 3, b+4,3,4 - 94 damage points CH F+1+2, b+4,3,4 - 70 damage points CH 1+2, b+4,3,4 - 74 damage points CH 1,2,1,2 f,f, b+4,3 (flip) b+4,3, b+4,3,4 - 117 damage points - BIG CH b+1, SS, b+4,3 (flip) b+4,3, b+4,3,4 - 94 damage points - BIG Bryan WS+1, 3+4, 3,3, f,f+2 - 70 damage points WS+2~F+2, b+2,1,4 - 70 damage points WS+2~f+2, d+2, 1, f,f+2 - 71 damage points WS+2~f+2, 1~(4),3,3, f,f+2 - 73 damage points WS+2~f+2, 3,3, f,f+2 - 76 damage points WS+2~f+2, 3,3, dash d+2, f,f+2 - 85 damage points - Kuma Only CH b+2,1, b+3,2,1, f,f+2 - 82 damage points CH b+2,1, (1)~4,3,3, f,f+2 - 83 damage points - NSC CH b+2,1, 1+3+4, 3,3, f,f+2 - 72 damage points CH b+2,1, qcf+3, d+2, 1, f,f+2 - 84 damage points - BIG b+1, B+1+4 - 82 damage points - BIG Devil/Angel CH SS+2, U+1+2, wgf - 73 damage points CH SS+2, U+1+2, 1, wgf - 76 damage points Eddy/Tiger CH b+4, d/f+3+4, 1,2,4~4 - 70 damage points Ganryu CH b,d/b,d,D/F+1, b,d/b,d,D/F+2 - 77 damage points Gun Jack f+4~1, d/b+1,(1),1,2 - 140 damage points CH D/F+1,2,1,2, cc, f+2, f+2, f+1+2 - 80 damage points d+1+2, 2, f+2, 1+2 - 71 damage points CH FC,D/F+1,2,1, WS+1+2,1+2 - 70 damage points Heihachi f,f+2, ewgf(flip), CD+4,4,4,1 - 79 damage points CH 4, d,d/f,f+2 - 81 damage points CH 4, f,N,d,d/f+4,1 - 90 damage points F+4 (on crouching opponent), ewgf, tgf - 76 damage points F+4 (on crouching opponent), ewgf, ewgf, d,d/f,f+2 - 87 damage points F+4 (on crouching opponent), d/f+1,2, d/f+1 CD+4,4,4,N,1 - 91 damage points F+4 (on crouching opponent), ewgf, iws, 2 - 71 damage points F+4 (on crouching opponent), ewgf, CD+4,4,N,1, CD+4,4,N,1, CD,N,3 - 138 damage points - True Ogre Only Hwaorang CH CD+4, 3~4, d+4, 4 - 73 damage points CH CD+4, 3,3,4, RFS, 3 - 73 damage points CD+4, f+3+4, b+3, (flip) 3,(3),4,RFS, 3 - 74 damage points Jack-2 d+1+2, 2, f+2, 1+2 - 71 damage points CH D/F+1,2,1,2, WS+4 - 70 damage points CH FC,D/F+1,2,1 WS+4, f+3+4 - 76 damage points CH FC,D/F+1,2,1, WS+1+2,1+2 - 70 damage points Jin CH b+4, d/f+2, b,f+2,1,2 - 71 damage points CH b+4, b,f+2,1,d+2, (f,f+2_D/F+4,4) - 72 damage points EWGF, b,f+2,1,2, d/f+4,4 - 71 damage points Julia CH F+1+2, Run Forward, d+1, FC,d/f+4,3, d/f+4,2,b,f+1 - 83 damage points CH 1~1,1, d+1, FC,d/f+4,3, d/f+4,2,b,f+1 - 78 damage points CH 1~1,1, f,f+1, f,f+1, f,f+1, d,d/f+1~2 - 79 damage points CH (WS,2,4,1_3~2,4,1), f,f+1, f,f+1, f,f+1, d,d/f+1~2 - 90 damage points u/f+4, d+2, FC,d/f+4~3, d/f+4,2,b,f+1 - 71 damage points f+1+4, U/F+4, f,f+1, f,f+1, d,d/f+1,2 - 97 damage points Jun Kazuya f+1+2, b+1+4 - 70 damage points - BIGS CH f+1+2, TGF,3 - 70 damage points - BIGS CH d/f+2, b+1+4 - 78 damage points King CH CD+1+2, 2,1, 1+2,1 - 72 damage points Kuma/Panda CH D/F+1,2,1,2, f,f+2 - 71 damage points CH FC D/F+1,2,1 U/F,N+4, 1+2 - 76 damage points f,f+2, b,f+2+3 - 72 damage points Kunimitsu CH f,f+1+2, d/f+1, B+1,1,1,1, 3 - 73 damage points Law CH b+1,2,1, F+1,2, b+2,3,4 - 75 damage points CH b+1,2,1, u/f+3,4 - 76 damage points WS+2, 4, u/f+3, b+2,3,4 - 70 damage points Lee d,d/b+4 u/f,n,4 f,f,n,3,4,3 - 71 damage points CH B+4 ff 4,u,3 d,d/b+4 - 70 damage points d/b+1+2, d/b+4 - 125 damage points Lei PLD, ch 3+4, u/f+4, f~N~2, f,N,1~2~(1)~2~d, PAN, 4 - 70 damage points Ling Xiaoyu CH AOP d+1+2, f,f+3, 2, 2,1, f,f+1+2, 1+2 - 81 damage points Michelle CH 1~1,1, f,f+1, f,f+1, f,f+1, f,f+1, f,f+1,4 - 79 damage points CH (WS,2,4,1_3~2,4,1) f,f+1, f,f+1, f,f+1, f,f+1, f,f+1,4 - 83 damage points Nina CH d/b+4,3, B+2,2, d+4,1, f,F+3 - 72 damage points CH d/b+4,3, B+2,2, d+4,1, f,F+1+2 - 70 damage points CH d/b+3+4, d/f+3,3,3,1,2,f+1+2 - 70 damage points Orge P. Jack CH SS+1, b,d/b,d,d/f+2 - 82 damage points CH FC,D/F+1,2,1, U/F,4, d/f+1+2 - 82 damage points Paul b+1+2, f,f 1+2 - 124 damage points Roger/Alex CH f,F+1,2,1,2, CD+1 - 105 damage points CH f,F+1,2,1,2, u/f, 4, 1, CD+1 - 110 damage points - BIG True Ogre d+1+2, d+1+2 - 72 damage points d+1+2, d/f+1+2, d+1, FC, d/f+2 - 74 damage points Wang CH d/b+2, 1, d/b+4,2, d/f+1+2 - 72 damage points b,b+1, U/F,N+4, d/b+4,2 - 105 damage points b,b+1, U/F,N+4, 1, QCF+2 - 107 damage points b,b+1, u/f+3+4 - 98 damage points Yoshimitsu 4~3, d+1+4 - 78 damage points ==================== 6b. Escapable Combos ==================== Anna Armor King Baek Bruce Bryan CH SS+1~2, u/f+3, 2, ff+2 - 82 damage points - DOE at CH SS+1~2 CH SS+1~2, u/f+3, f+4,3,4 - 86 damage points - DOE at CH SS+1~2 Devil/Angel Eddy/Tiger Ganryu Gun Jack d/b,f+1+2, b,d/b,d,d/f+1 - 83 damage points - Throw Escape at d/b,f+1+2 d/f,D/F+2+4, f, d+1+2 - 75 damage points - Throw Escape at d/f,D/F+2+4 Heihachi F+4 (on crouching opponent), f,f+1+2, d/b+3 - 72 damage points - Throw Escape at f,f+1+2 Hwaorang Jack-2 CH f+3, d+1+2 - 71 damage points - DOE after f+3 d/b,F+1+2, b,d/b,d,d/f+1 - 83 damage points - Throw Escape at d/b,F+1+2 d/b,F+1+2, f,f+3 - 80 damage points - Throw Escape at d/b,F+1+2 d/f,D/F+1, f, d+1+2 - 75 damage points - Throw Escape at d/f,D/F+1 Jin CH b,f+2,1, ewgf/wgf, b,f+2,1,2, d/f+4,4 - 109 points - DOE after the first b,f+2 Julia Jun Kazuya CH WS+2 (Clean), almost anything - Variable Points - DOE after CH WS+2 (Clean) If you hit WS+2 clean and a counter hit, that's 55 points right there! Just do anything with an extra 15 points of damage and that it. I simple 4 after it will get the job done. Ex. CH WS+2, TGF,3 - 99 damage points - DOE after CH WS+2 (Clean) King CH CD+1+2, 1+2,1, d+3+4,4 - 74 damage points - QRE at d+3+4 (I could be wrong) Kuma/Panda Kunimitsu Law Lee Lei Ling Xiaoyu Michelle Nina Orge WS+2(clean), u/f+4, d/f+1, FC D+3,3,N,3 - 89 damage points - DOE after WS+2(clean) P. Jack Paul CH qcf+1, qcf+1, 1, qcb+3,2,1 - 80 damage points - DOE after CH CD+1 CH qcf+1, qcf+1, qcf+2 - 76 damage points - DOE after CH CD+1 CH qcf+1, uf+3, 1,2, u/f+3,4 - 73 damage points DOE after CH CD+1 Roger/Alex True Ogre WS+2(clean), u/f+4, d/f+1, FC D+3,3,N,3 - 89 damage points - DOE after WS+2(clean) Wang CH SS+1+2, d/b+2, 1, d/b+4,2, d/f+1+2 - 104 damage points - DOE after CH SS+1+2 Yoshimitsu ============== 7. Send Combos ============== Ok, you want to send me a combo to put on this FAQ's, all you have to do is : a. Tell me what character the combo is for b. Tell me how much damage in points the combo is (And it must be 70 or more) c. Tell me if it's escapable and if it is, how and at what point in the combo can it be escaped d. Email all of that to me to sendcombo@yahoo.com I know that there not that many combos, but I want to make it a lot. I need combos that's for big characters. I need combos for character with the least amount of combos. So combos I don't need combos for Bryan, Bruce, Jin, Heihachi and Julia. I'll except them, but combos for other character will take prority over them. Send right away! As far as I know this FAQ's will only be used on www.tekkenzaibatsu.com and www.gamefaqs.com. So I'll thank all the sites visitors as credit. I can't list everyone name that gave me a combo. Some of these combo are mine and I didn't even give credit to myself! ========= 8. Thanks ========= I'd like to thank all of Tekken Zaibatsu and the few folks left on the Gamefaqs.com TTT board for helping me out with this. It's greatly appreciated. A special thanks goes out to Maxi Milian from the TZ boards for not assuming that because I'm new to the boards, that I'm new to Tekken and for that Law combo. And let's not forget the company that made this all possible, Namco. What can I say. You made probably the deepest 3d fighting game of all time. Thanks and much respect. Keep it up. I'm waiting for Tekken Tag Tournament 2! ============= 9. Legal Info ============= You know the deal. Use this FAQ's as you will. Just don't put it on your website without my permission. That's all. Copyright 2002 The Realest