HE-MAN: THE MOST POWERFUL GAME IN THE UNIVERSE WALKTHROUGH Author: Jacob Quisenberry Version: 1.00 Date: 10/12/2013 Systems: Android iOS ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ INTRODUCTION ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This walkthrough / FAQ / guide is for the game "He-Man: The Most Powerful Game in the Universe". The guide was written while playing the Android version 1.0.3. There is also a version for iOS, and it is believed that nearly all of this guide is applicable to that version. "He-Man" is a 2-D beat-em-up with platforming elements. The visual style reflects the 198x character designs rather than the 200x designs. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ CONTENTS ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ INTRODUCTION CONTENTS CONTROLS AND ABILITIES.....#C000 STRATEGIES.................#S000 BOSSES.....................#B000 LORE SUMMARY...............#LS01 LORE GUIDE.................#L000 FAQ........................#F000 GLITCHES AND CHEATS........#G000 TECHNICAL INFORMATION......#T000 CREDITS....................#C001 VERSION HISTORY............#VH01 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ CONTROLS AND ABILITIES #C000 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ *****BASICS***** There are two control schemes. **** Gamepad: Default This scheme relies on swipe gestures. "Touch/Drag to MOVE." "Tap to ATTACK!" "Swipe up to JUMP." **** Gamepad: Classic In this scheme, four buttons are displayed on the screen. Touch left arrow or right arrow to move. Touch J to jump. Touch A to attack. *****HE-MAN***** He-Man may be upgraded to perform several special attacks. Thunder Punch Swipe while standing still to activate the Thunder Punch. To unleash the upgraded Thunder Punch, swipe while standing still or in mid-air. Axe Throw To unleash the Axe Throw, swipe while standing still. Power Slice Overhead Combo Wall Crusher Tornado Spin Swipe while standing still to unleash the Tornado Spin. Swipe while standing still to unleash the improved Tornado Spin. Aerial Smash To unleash this ability, swipe while airborne. *****SHE-RA***** She-Ra may be upgrade to perform several special attacks. Glitter Wave Swipe while standing still to unleash the She-ra's Glitter Wave. Honor Dodge To avoid enemy attacks, swipe in the air. Air Dance Swipe while standing or in the air to dash into enemies. Power Thrust To avoid enemy attacks, swipe while on the ground. Stiletto Stomp Swipe while in the air to stomp on enemies from above. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ STRATEGIES #S000 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ GENERALLY * Collecting crystals is a priority. It may take many playthroughs to gather enough crystals to unlock all of the special attacks. * Destroy objects such as pillars, crystals and blocks whenever possible. You may receive hearts or crystals. Attacking objects also increases the value of the combo gauge. * Work for combos. In the upper-left corner is a combo meter. As you score multiple hits on enemies or objects in a short period of time, the meter is filled. As the meter fills, the crystal multiplier is increased, increasing the rate at which crystals are obtained. * Unlock upgrades. Heart containers and special abilities provide advantages to He-Man and She-Ra. * Power of Grayskull and Summon Tokens. The Power of Grayskull provides temporary invincibility. Summon Tokens allow Man-at-Arms or Swift Wind to fight for you temporarily. While they are fighting, He-Man and She-Ra are not present to take damage. While useful at any time, these tokens are especially useful during boss fights. * Consider purchasing Lore Finder and Gem Doubler for 1.99 USD each. Lore Finder: "A glowing icon will indicate when He-Man is near a lore fragment." Gem Doubler: "Double the value of gems picked up by your hero." * When your character has jumped into the air, the character will not fall as long as you keep attacking with the sword quickly. This is a way to avoid falling into enemies on the ground. It is also a good way to stay in position to attack flying enemies. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ BOSSES #B000 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ *************** Note: When landing a successful attack, gems may fall from the boss. Much of the time, the gems will land on the far side of the boss, meaning that you must take damage in order to retrieve them. This makes achieving a three-star rating extra-challenging. The easiest way to obtain a three-star rating is to call upon Man-at-Arms or Swift Wind. All gems dropped due to a hit by Man-at-Arms's blaster are collected immediately. While using a summon, He-Man and She-Ra are not on the screen and cannot take damage. The summon is more effective at dispatching bosses than the Power of Grayskull. *************** #B001 BEASTMAN In this level, you must run from Beastman. When you can go no farther, jump on the ledge on the right side of the screen. Beastman's rampage stops at that ledge. Note that you should not remain on the ledge after the battle starts, since Beastman can jump onto it. When the battle starts, jump down from the ledge and watch where Beastman lands. Go to him and attack repeatedly. When he raises his arms, move away; he is preparing to take a swipe at you. When the swipe is finished, move in for another attack. Beastman will jump high into the air. A red arrow appears on the screen to show where he will land. Move a little bit away from the arrow to avoid Beastman's attack, but stay close enough that you can get in an attack of your own. Beastman will perform several small jumps towards you. Back away to avoid them. If you reach the edge of the screen, double-jump over Beastman. Beastman may start running back and forth. Stay ahead of him and jump on the ledge at either side of the field. When you have depleted Beastman's health, continue to the right. Beastman will follow you and leap onto the bridge. The bridge will collapse and Beastman will be covered in mud and unable to move. #B002 KING HSSS When the battle starts, go toward King Hsss and attack rapidly. A green light will appear in the mouth of one of his snake heads. That indicates that King Hsss is preparing to shoot a projectile toward the ground. Move as far away from Hsss as you can. When the projectile hits the ground, it will form the shape of a snake head and move along the floor towards you. Jump over it. Hsss may do this another one or two times. If one of Hsss's heads pulls back without showing a green light, that indicates that Hsss is preparing to launch a series of horizontal pulses. Move away from Hsss and jump over the low-flying ones. When you have depleted Hsss's health, he loses his balance and collapses under the weight of his snake heads. #B003 HORDAK When the battle starts, go to Hordak and begin attacking. Do not stand too close to Hordak because he will transform his arm into a rocket launcher and fire rockets at you. You need to allow enough space between him and you to let you destroy the rockets as you attack Hordak. If Hordak starts to glow, he will transform into a large rocket. Jump straight up immediately. Follow behind Hordak's rocket form and attack him once he regains his normal form. After a few transformations into a rocket, Hordak will transform into a hovercraft. If you were to jump toward Hordak, you would jump into the hovercraft and take damage. This is why you should jump straight up. The hovercraft form drops grenades. If you stay under the hovercraft, Hordak will alternate trajectories - towards the right, towards the left, and so on. Knowing this simple pattern, it is easy to dodge the grenades. Once you have depleted Hordak's health, he transforms into a crate. Go to the crate and attack. You will punch the crate toward the screen and win the battle. #B004 MER-MAN Prior to the beginning of the battle, when Skeletor summons Mer-Man, notice that when Mer-Man jumps out of the water, he makes a small disturbance in the water. When the battle starts, Mer-Man jumps to one side of the screen. A red arrow indicates which side. Mer-Man attacks with energy from his trident. Jump the energy blasts. If Mer-Man points his trident at you, he will charge you. Jump away. Expect that Mer-Man will jump into the water after his attack. Eventually, Mer-Man will jump away, and the ground will rumble. His giant green fish will be swimming through. Double-jump over the fish. If the ground shakes again, prepare to double-jump over the fish again. The water below will show a large disturbance. Jump out of the way. The fish is about to make a vertical leap. Any time there is a large disturbance, the fish will jump. Any time there is small disturbance, Mer-Man will jump. If you are expecting Mer-Man, jump away but not too far away. Attack Mer-Man when he arrives. Sometime a small disturbance indicates that Mer-Man will jump, but not very high. He is trying to attack your feet with his trident. Jump away but not very far, in case Mer-Man jumps onto the platform. When you have depleted Mer-Man's health, Mer-Man's giant fish swallows him. #B005 TRAP JAW At the beginning of the battle, Trap Jaw is in his pulverizer machine and swaying back and forth. Walk left, staying a little ahead of the machine. Soon, the machine will drop, and you should walk over to the machine and attack it. Trap Jaw will raise the machine into the air again and fire a continuous beam toward the ground. Go all the way to the right wall. The beam will not get you if you are against a wall. After the beam stops, run under the machine, as Trap Jaw will try to land it on your head. That he can do when you are against a wall. Wait for the machine to land again and attack it. Trap Jaw may cause the machine to sway and fall several more times. The key is not to be under it when it lands. When the beam is active, the key is to make it to one of the walls. When you have Trap Jaw's health nearly depleted, be sure to be as close to him as you can when you administer the finishing blow. This increases the likelihood of getting crystals before the game takes control of your character from you. #B006 SKELETOR At the beginning of the battle, Skeletor's primary attack is to propel flames along the ground towards you. You should move toward the crawling flames and jump over them. Once you have cleared the flames, attack Skeletor. As Skeletor prepares to propel the flames, don't be too far away. You will be able to attack Skeletor only briefly after he propels the flames. When attacking Skeletor, position yourself so that only the tip of the sword strikes him. If you get too close, Skeletor will bash you with the Havok Staff, depleting 1/2 of a heart. After you deplete approximately 1/4 of Skeletor's health, he will generate two illusions of himself. The illusions are partially transparent. If you attack an illusion, Skeletor will attack you. If you attack the real Skeletor, then Skeletor takes damage and then teleports to one side of the area. Chase Skeletor to the side of the screen he has chosen. If he jumps, he will fire fireballs at you. You want to be away from Skeletor a bit so that you can dodge the fireballs. If Skeletor does not jump, he will create pillars of flame from the ground. You want to stay close to Skeletor because he will not create the pillars close to himself. For the remainder of the battle, Skeletor relies on the tricks of the last three paragraphs. #B007 SKELETOR 2 This battle is the first of a two-part battle against the final boss. This battle is identical to the previous battle with Skeletor, except that you need only deplete 1/4 of his health. Skeletor performs only two attacks: the crawling flame attack, and an attack with the Havok Staff. Once you have depleted 1/4 of Skeletor's health, he transforms into Giga-Skeletor. #B007 GIGA-SKELETOR You do not want to use just the basic sword attack for this battle. If you must, you need to attack Skeletor's head. This means you must perform a double-jump to reach him. Skeletor is able to attack you as you jump and while you are in the air. A much better strategy is to use the Aerial Punch. He-Man in invulnerable during the Aerial Punch, and the punch is more powerful than the basic sword attack. Before performing an Aerial Punch, position yourself on the ground between Skeletor's shoulder and head. It is best not to be right under his head to reduce the chances that you will fall into Skeletor's body after the Aerial Punch. Skeletor moves back and forth between the center of the arena and the right side. When Skeletor moves away from you, you are the least likely to take damage. When Skeletor moves towards you, your risk of falling into his body is greater. Skeletor has a number of attacks, each of which the Aerial Punch helps you avoid. Ground Pound: Skeletor hits the ground with his fist. The result is crawling flames emanating from both sides of the impact. Use the Aerial Punch just as Skeletor hits the ground to avoid the flames. Havok Staff Beam: When Skeletor raises his staff, he is preparing to emit a continuous beam. Skeletor does not aim close to himself. Staying near him is a great way to avoid the beam. Hand Blast: When Skeletor raises his hand, he is preparing to emit a horizontal pulse of energy. If you are behind his hand, as you should be to perform an Aerial Punch, you will not be in the path of the pulse. If all else fails, even Giga-Skeletor is vulnerable to Man-at-Arms's beam weapon. The beam weapon is your best chance to collect the gems you need to obtain a three-star rating. When Skeletor's health is defeated, you have beaten the game. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ LORE SUMMARY #LS01 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This section states the level where each lore can be found. It can be used to help determine which lores you lack. LORE LEVEL Bio Battle Cat Purchase for 3,000 gems Bio Beast Man 4-2 Bio He-Man Purchase for 3,000 gems Bio Hordak 1-4 Bio Man-at-Arms 7-1 Bio Mer-Man 5-3 Bio Orko Purchase for 3,000 gems Bio Skeletor 1-1 Bio Sorceress Purchase for 3,000 gems Bio Teela 2-3 Bio Trap Jaw 6-2 Comic Cover 01 1-3 Comic Cover 02 5-1 Comic Cover 03 3-1 Comic Cover 04 Purchase for 3,000 gems Comic Cover 05 5-2 Comic Cover 06 Purchase for 3,000 gems Comic Cover 07 1-2 Comic Cover 08 6-1 Comic Cover 09 Purchase for 3,000 gems Comic Cover 10 4-1 Comic Cover 11 1-3 Comic Cover 12 Purchase for 3,000 gems Comic Cover 13 4-2 Comic Cover 14 1-2 Comic Cover 15 7-2 Concept Art 01 Purchase for 3,000 gems Concept Art 02 5-3 Concept Art 03 Purchase for 3,000 gems Concept Art 04 5-2 Concept Art 05 Purchase for 3,000 gems Concept Art 06 4-4 Game Concept Art 01 2-2 Game Concept Art 02 Purchase for 3,000 gems Game Concept Art 03 3-2 Game Concept Art 04 2-1 Game Concept Art 05 Purchase for 3,000 gems Game Concept Art 06 4-1 Game Concept Art 07 2-1 Game Concept Art 08 7-2 Game Concept Art 09 1-1 Game Concept Art 10 4-4 Game Concept Art 11 1-4 Game Concept Art 12 7-1 Game Concept Art 13 4-3 Game Concept Art 14 Purchase for 3,000 gems Game Concept Art 15 5-1 Game Concept Art 16 2-4 Game Concept Art 17 6-2 Game Concept Art 18 Purchase for 3,000 gems Product Art 01 Purchase for 3,000 gems Product Art 02 2-4 Product Art 03 1-2 Product Art 04 Purchase for 3,000 gems Product Art 05 1-5 Product Art 06 6-1 Product Art 07 3-2 Product Art 08 2-2 Product Art 09 7-1 Product Art 10 Purchase for 3,000 gems Product Art 11 4-3 Product Art 12 2-3 Product Art 13 6-2 Product Art 14 Purchase for 3,000 gems Product Art 15 3-1 Product Art 16 2-1 Product Art 17 7-1 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ LORE GUIDE #L000 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ******************* DUNGEONS ******************* #L001 Level: 1-1 Required: Wall Crusher Reward: Bio Skeletor Method: At the beginning of the level, turn left and attack the blocks. It is possible to walk through the wall. Do so, and then attack the large Horde block. Walk left to grab the lore. #L002 Level: 1-1 Required: Nothing Reward: Game Concept Art 9 Method: About halfway through the level, there is a lore sitting on a floor made of blocks. Walk to the lore and grab it. This is the point when the Sorceress states, "Upgrade your powers in store to find all the Lore Fragments." It is not possible to skip this lore by jumping over it because the ceiling is low. #L003 Level: 1-2 Required: Super Thunder Punch or She-Ra Reward: Comic Cover 14 Method: About halfway through the level, rectangular platforms rise form a bridge over a gap. The lore is high in the air above the platforms. She-Ra can double-jump high enough to reach it. He-Man can double-jump and then use the Super Thunder Punch to jump high enough. #L004 Level: 1-2 Required: Nothing Reward: Product Art 3 Method: This lore is acquired using the first of the invisible teleporters. The teleporter is located in the air to the right of the the bridge formed by rectangular platforms (see #L003). Jump to reach the teleporter. The teleporter will bring you to the lore. #L005 Level: 1-2 Required: Wall Crusher or Super Thunder Punch or She-Ra Reward: Comic Cover 7 Method: Shortly after the Sorceress requires you to use the power of Grayskull for the first time, there is a wall held up by two destructible pillars. After that is a wall made of blocks. Slash the blocks and pass through the opening. Jump to the next platform to the right. The lore is on top. If you cannot break the blocks, go under the wall of blocks. It is possible to jump up to the platform with the lore. She-Ra can double-jump high enough. He-Man can double-jump and then use the Super Thunder Punch to jump high enough. Be sure not to destroy the destructible pillars. #L006 Level: 1-3 Required: Nothing Reward: Comic Cover 1 Method: At the beginning of the level, a Giant Skeleton Knight walks from the right side of the screen to the left. Jump down from the platform where you start and walk left, following the Giant Skeleton Knight. Once off-screen, jump to obtain the lore. #L007 Level: 1-3 Required: Nothing Reward: Comic Cover 11 Method: After facing the first Giant Skeleton Knight that you get to fight, there is a wall held up by two destructible pillars. Double-jump onto the wall for the lore. #L008 Level: 1-4 Required: Nothing Reward: Game Concept Art 11 Method: This lore is reached using an invisible teleporter. Near the beginning of the level is an area where a spiked ceiling rises and falls. At the farthest right portion of the spiked ceiling, wait for the ceiling to rise fully. Then jump to activate the teleporter. The teleporter takes you to the lore. Note that a Megaman-style door can be seen to the right of the invisible teleporter. If you pass through the door, you have gone to far. #L009 Level: 1-4 Required: Aerial Smash and Wall Crusher Reward: Bio Hordak Method: About halfway through the level, the lore is beneath a bridge of destructible blocks. Attack the blocks with the Aerial Smash and fall down to the lore. #L010 Level: 1-5 Required: Nothing Reward: Product Art 5 Method: This is the level where Beast-Man chases you. About 3/4 of the way through the level, the lore is seen floating in the air. Double-jump to grab it. ******************* SNAKE MOUNTAIN ******************* #L011 Level: 2-1 Required: Super Wall Crusher Reward: Game Concept Art 4 Method: At the beginning of the level, shortly after volcanic rocks start falling from the sky, you will see a down arrow made of crystals. Jump down and notice the tough blocks to the left. Smash the tough blocks to reach the lore. #L012 Level: 2-1 Required: Super Wall Crusher Reward: Game Concept Art 7 Method: Near the end of the level, you will see a down arrow made of crystals. Jump down and notice the tough blocks to the left. Smash the tough blocks to reach the lore. #L013 Level: 2-1 Required: Nothing Reward: Product Art 16 Method: Instead of jumping down to retrieve #L012, continue to the right. Jump on the next wall to the right to reach the lore. If you are not quick enough, volcanic rocks will destroy the wall. Then the only way to get the lore is to use the Super Thunder Punch or She-Ra. The lore is found before the next wooden bridge. #L014 Level: 2-2 Required: Nothing Reward: Product Art 8 Method: About 2/3 of the way through the level, you will see a down arrow made of crystals. Jump down and notice that the ground vibrates a bit as you land. Run around the platform and jump onto it and double-jump onto it. Eventually, the platform will fall and reveal the lore. #L015 Level: 2-2 Required: Nothing (but Power of Grayskull is wise) Reward: Game Concept Art 1 Method: Near the end of the level, there is a long bridge that skeleton warriors jump onto. This bridge passes over a spiked floor. Backtrack to the left and jump down onto the spikes. Run to the right to get the lore. You should expect to lose two hearts on the way to the lore. Without a total of five hearts or the Power of Grayskull, you will probably die on the way back. Of course, dying does not erase the lore. You can always just play through the level again. #L016 Level: 2-3 Required: Nothing Reward: Bio Teela Method: This level contains lava that rises and falls. Be sure to avoid the lava. At the beginning of the level is a long bridge that you must walk across. When the bridge ends, drop down, and turn left. Walk across another bridge to find the lore. #L017 Level: 2-3 Required: Wall Smasher Reward: Product Art 12 Method: About halfway through the level, there is a point where you will walk right along a stone bridge, drop down, walk left across another stone bridge, and drop down onto a Horde box. To the left, the lore is behind a vertical wall of destructible blocks. #L018 Level: 2-4 Required: Wall Smasher Reward: Product Art 2 Method: Near the beginning of the level you will fight Horde troopers with rocket launchers. Then, you will see a horizontal line of destructible blocks above you. The line is two blocks tall. Go right to the end of the blocks. Double-jump high enough to smash the top layer of blocks. Then jump on the lower layer. Beware of a bat on top of the blocks. Next see a vertical series of blocks to the right. Smash the blocks and jump through the opening to reach the lore. #L019 Level: 2-4 Required: Super Thunder Punch Reward: Game Concept Art 16 Method: About halfway through the level, there is a point where you will jump down between two spiked walls. Before that point, the is a ledge above you, and on that ledge is the lore. It appears that the ledge is just a bit too high for He-Man to double-jump onto. However, maybe someone will succeed. Until then, double-jump and use the Super Thunder Punch to reach the ledge. If you are playing as She-Ra, she can double-jump onto the ledge. The trick is not to perform the second jump at the peak of the first jump, or you will hit your head on the top of the screen. Instead, perform the second jump after falling a bit from the first jump. ******************* FRIGHT ZONE ******************* #L020 Level: 3-1 Required: Wall Smasher Reward: Product Art 15 Method: There is a point at which you will use a rising platform. Ride the platform to the top of the wall to the right. There you will encounter two Horde trooper grenadiers. Then, you will see a vertical line of destructible blocks Repeatedly use the Aerial Punch to break the blocks, and the fall through the gap. You will fall onto the lore. Below the lore is another rising platform, which will take you back to the top of the wall. #L021 Level: 3-1 Required: Nothing Reward: Comic Cover 3 Method: Shortly after #L020, you will come across a series of shaky platforms. Jump from platform to platform to the right. If you are not quick, the platforms will fall. When there are no more platforms to the right, double-jump to the right to reach the lore. If you do not want to bother with the platforms, you can double-jump and use the Super Thunder Punch to reach the lore. For She-Ra, double-jump is sufficient. #L022 Level: 3-2 Required: Wall Smasher Reward: Game Concept Art 3 Method: This level has a vertical structure, and it features rising water that you must outrun. To the left of the second rising platform is a wall of destructible blocks. Smash the blocks to reach the lore. #L023 Level: 3-2 Required: Super Wall Smasher Reward: Product Art 7 Method: Near the end of the level, to the right of a rising platform is a thick wall of tough blocks. Smash the blocks to clear a path to the right and reach the lore. ******************* CRYSTAL SEA ******************* #L024 Level: 4-1 Required: Nothing Reward: Game Concept Art 6 Method: After facing a series of blue wizards, you will jump down a long gap. Soon, you will reach a wall with several landings that you can jump up. At the top, jump across a gap to the left. The lore is behind a destructible giant crystal. If you pass a bridge made of six shaky ice platforms, you have gone too far. #L025 Level: 4-1 Required: Nothing Reward: Comic Cover 10 Method: Shortly after #L024, you will reach a bridge composed of six shaky ice platforms. Walk across the bridge. Once on the other side, climb down the landings. Once at the lowest level, double-jump across a gap to the left to reach the lore. #L026 Level: 4-2 Required: Nothing Reward: Bio Beast Man Method: Near the beginning of the level, you will not be able to progress until after you have beaten several skeleton warriors and blue wizards. When you have done so, continue to the right. The lore is on the landing of an ice wall. #L027 Level: 4-2 Required: Nothing Reward: Comic Cover 13 Method: Near the end of the level, you will fight many blue wizards. In the same area are shaky platforms. Jump from platform to platform to reach the lore. The lore can also be reached with the double-jump falled by the Super Thunder Punch. #L028 Level: 4-3 Required: Nothing Reward: Game Concept Art 13 Method: Near the beginning of the level, you will see a down arrow made of gems. Jump down onto a shaky platform. Continue to the left to find the lore behind a destructible giant crystal. #L029 Level: 4-3 Required: Nothing Reward: Product Art 11 Method: About halfway through the level, after fighting a series of skeleton warriors and blue wizards, you will find shaky ice platforms. Ride the first one to the ground below. Walk to the left and break a destructible ice column. Jump across a gap onto a shaky platform to reach the lore. #L030 Level: 4-4 Required: Nothing Reward: Concept Art 6 Method: This the level in which you must run from Mer-Man's giant green fish. Near the beginning of the level is a series of three shaky ice platforms arranged vertically. Jump from platform to platform to reach the lore in the sky. #L031 Level: 4-4 Required: Super Thunder Punch or She-Ra Reward: Game Concept Art 10 Method: About two-thirds of the way through the level, you will pass through a blue tunnel with many skeleton warriors. The lore is high in the sky. To reach it, you must double-jump and then use the Super Thunder Punch. She-Ra can just double-jump. If you pass the lore, the giant green fish jumps out of the water and bobs up and down. The lore is directly above the fish. It is possible to turn toward the fish and get the lore, but you will probably get eaten after you fall from the lore. ******************* ETERNOS PALACE ******************* #L032 Level: 5-1 Required: Wall Smasher Reward: Game Concept Art 15 Method: Near the end of the level, past the last section with wall-mounted guns, you will see the lore surrounded by destructible blocks. Attack the blocks and jump to reach the lore. #L033 Level: 5-1 Required: Nothing Reward: Comic Cover 2 Method: After #L032, there are two Snake Men on a single platform. Jump down to the lower level to find the lore. #L034 Level: 5-2 Required: Nothing Reward: Concept Art 4 Method: About halfway through the level, shortly after your third battle with a Megator, there is a tower with three landings. On the top is a green Snakeman and the lore. Jump to reach the lore. #L035 Level: 5-2 Required: Super Wall Smash and Aerial Smash Reward: Comic Cover 5 Method: Near the end of the level, there is a narrow passage with three orange spear-wielding Snakemen. A section of the floor is composed of tough destructible blocks. Perform the Aerial Smash to destroy the blocks and obtain the lore. #L036 Level: 5-3 Required: Nothing Reward: Bio Mer-Man Method: Near the beginning of the level, there is a series of spiked ceilings that rise and fall. Right after the last set of spikes and before the next wall, double-jump for the lore. #L037 Level: 5-3 Required: Super Thunder Punch or She-Ra Reward: Concept Art 2 Method: Just after the last spiked ceiling and just before a rocket launcher Horde trooper, the lore is high in the air. To reach it perform a double-jump and then use the Thunder Punch. If you go the point where the Horde trooper is standing, you will see Skeletor and trigger the end of the level. ******************* GRAYSKULL WALLS ******************* #L038 Level: 6-1 Required: Wall Smasher Reward: Product Art 6 Method: At the beginning of the level, just to the right of your starting position, there is a wall of blocks in the air. You need to break the blocks above the lowest level and jump on then jump onto the lowest level. To reach the blocks, jump to the ledge to the left of the starting position and then double-jump to the blocks. One you are standing on the lowest level of blocks, keep breaking blocks to the right. You will see the lore to the right. #L039 Level: 6-1 Required: Super Thunder Punch or She-Ra Reward: Comic Cover 8 Method: Late in the level, you will see a down arrow made of gems. If you jump onto the ground below, you will see several teleporters and fight a group of purple wizards. After this battle, you will pass through a Megaman-style door. If you jump, you will see that there is a vertical line of gems in the sky. The lore is at the top of the line. Double-jump and then use the Super Thunder Punch. #L040 Level: 6-2 Required: Super Wall Smasher Reward: Game Concept Art 17 Method: Near the beginning of the level, you will find a bridge made of shaky platforms. Ride the first one to the ground below and walk left. Break through a wall of destructible blocks and then a wall of tough destructible blocks to reach the lore. #L041 Level: 6-2 Required: Super Wall Smasher Reward: Product Art 13 Method: About halfway through the level, there is a Giant Skeleton Knight standing in front of a set of two shaky platforms. Ride the first platform to the ground below. Walk to the left and break a wall of tough destructible blocks to see the lore floating above a pit. Jump to the lore and then perform the second part of a double-jump to return to solid ground. #L042 Level: 6-2 Required: Super Wall Smasher, Aerial Smash, and Thunder Punch Reward: Bio Trap Jaw Method: Towards the end of the level, there is a series of transporter platforms that form a maze. Make sure you are not in Battle Armor mode. If you are, take enough damage to exit the mode. #1-A. If you take the teleporter near the previous lore (#L041), you will arrive at #3. #1-B If you bypass that teleporter, you will reach a teleporter guarded by a skeleton warrior with a shield. Defeat the skeleton and break the destructible blocks to the right. Defeat another skeleton with a shield and jump in the teleporter that activates. This teleporter takes you to #2. #2 This room has a teleporter on the ceiling and a floor made of destructible blocks below. Break through the destructible blocks using the Aerial Smash. This will take you to #3. #3 This room has a floor made of tough destructible blocks. Line yourself up with one of the stones of the transporter above the blocks, jump, and perform an Aerial Smash to break through the blocks. If you do not line yourself up correctly, you will jump into the green light and use the teleporter. Jump down, and defeat the skeleton warrior to activate a teleporter. Take this teleporter to #4. #4. This room has a teleporter on the ceiling and tough blocks on the floor. Break through the floor and defeat the skeleton warrior to activate a teleporter. Ignore the tough blocks to the right. Instead, jump in the newly-activated teleporter, which will take you to #5. #5. This room contains a skeleton warrior and the lore. ******************* GRAYSKULL INTERIOR ******************* #L043 Level: 7-1 Required: Wall Smasher Reward: Product Art 9 Method: At the start of the level, walk right and defeat two groups of robots. Jump in the first teleporter. The lore is behind a wall of destructible blocks. Break the blocks to reach the lore. #L044 Level: 7-1 Required: Wall Smasher and Aerial Smash Reward: Bio Man-at-Arms Method: There is a point where you must defeat a large group of skeleton warriors. After that battle, continue to the right to find a teleporter such that the floor on either side of the teleporter is composed of destructible blocks. Use the Aerial Smash to break through the blocks immediately to the left of the teleporter. This will ensure that you do not fall into a teleporter on the lower level. Walk to the right to reach the lore. #L045 Level: 7-1 Required: Super Wall Smasher Reward: Game Concept Art 12 Method: You will encounter a battle where you must defeat three flying swords to advance. Defeat the swords. Walk to the right and notice that the lore is to the right of an indestructible wall. Defeating the swords activated a teleporter. Use the teleporter and notice that the screen scrolls to the right. You need to jump back to the left. If you aim correctly, a platform will rise to meet you. The lore is surrounded by tough destructible blocks. Break the blocks to reach the lore. #L046 Level: 7-1 Required: Super Wall Smasher Reward: Product Art 17 Method: Near the end of the level, you will reach a cliff, and a large platform will rise to allow you to advance. As you reach the edge of the platform, another one will rise. There a total of three platforms, and they lead you to a teleporter. When you jump off the last platform, take care not to land in the teleporter. Instead look to the right and see the lore hovering. Perform a double-jump to reach the lore. When you fall after collecting the lore, you will land in an invisible teleporter. #L047 Level: 7-2 Required: Nothing Reward: Comic Cover 15 Method: Near the beginning of the level, walk right. You will have to defeat several skeleton warriors and skeleton warriors with shield to advance. Continue to the first teleporter, but walk past it. Do not jump into the teleporter. Notice that there is a solid wall to the right and the lore beyond that. Press against the wall, and double-jump. You will use an invisible teleporter and land on top of the lore. #L048 Level: 7-2 Required: Wall Smasher and (Super Thunder Punch or She-Ra) Reward: Game Concept Art 8 Method: There is an area where you must fight a group of red wizards. The battle takes place on three stable platforms, each holding a teleporter. After the battle, you can teleport away from the platforms to a new area where you will fight a group of skeleton warriors. The lore is high in the air and surrounded by destructible blocks. Perform a double-jump and use the Super Thunder Punch to break the blocks and grab the lore. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ FAQ #F000 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Q: How do I obtain a three-star rating? A: You must defeat 80% of all enemies, collect 80% of all gems, and take damage three times or fewer. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ GLITCHES AND CHEATS #G000 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ BATTLE ARMOR MODE In version 1.0.1, after purchasing the Tornado Spin, it was possible to activate Battle Armor mode at any time by swiping down. Normally, He-Man must be standing still to execute a Tornado Spin, and this was impossible without activating Battle Armor. However, if He-Man were walking, he could activate the Tornado Spin. Battle Armor maximizes the gem multiplier. With five hearts, the maximum multiplier is x6. With the Battle Armor glitch, it is easy to exceed 8,000 gems on level 5-1 consistently. Repeated use of Battle Armor also provided effective invincibility. This glitch was removed in version 1.0.2. BACKUP SAVE DATA Theoretically, it should be possible to backup save data or even edit save data. However, the save files on Android are stored in a directory that can be reached only on rooted devices. Sadly, the Motorola Droid Razr Maxx is not a device for which a reliable rooting method has been published. If you would like to experiment with saves and possibly destroy your saved progress, gems, and lore, look in this directory: /root/data/data: ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ TECHNICAL INFORMATION #T000 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ *************** ANDROID *************** FILE LOCATION The executable file is stored in /storage/sdcard0/Android/obb/com.chillingo.heman.android.ajagplay. Save data files are likely stored in /root/data/data. Updated: September 30, 2013 Version: 1.0.3 Size: 210 MB Compatibility: Android 2.3 or later *************** IOS *************** Updated: April 10, 2013 Version: 2.0.1 Size: 140 MB Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ CREDITS #C001 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ * The forum of http://www.he-man.org ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VERSION HISTORY #VH01 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 1.00 10/12/2013 * Initial Release