_ _ _ ___ _ _ _ /_\ __| |_ ____ _ _ _ __ ___ __| | | __|_ _____| |_ _| |_(_)___ _ _ / _ \/ _` \ V / _` | ' \/ _/ -_) _` | | _|\ V / _ \ | || | _| / _ \ ' \ /_/_\_\__,_|\_/\__,_|_||_\__\___\__,_| |___|\_/\___/_|\_,_|\__|_\___/_||_| / __|_ _(_)__| |___ | (_ | || | / _` / -_) \___|\_,_|_\__,_\___| Advanced Evolution Guide for Blood Brothers RPG (Android) ================= Table of contents ================= 1. Introduction............................[int] 2. The Evolution...........................[evo] 2.1 8-Card evolution........................[ev8] 2.2 7-Card evolution........................[ev7] 2.3 6-Card evolution........................[ev6] 2.4 5-Card evolution........................[ev5] 2.5 4-Card evolution........................[ev4] 2.6 3-Card evolution........................[ev3] 2.7 2-Card evolution........................[ev2] 3. Conclusion..............................[con] 4. Copyright...............................[cop] 5. Contact / version history / credits.....[cnt] =========================================================================== 1. Introduction [int] =========================================================================== WARNING: This guide is NOT BEGINNER FRIENDLY. I AM NOT RESPONSIBLE FOR ANY (BEGINNERS) MISTAKES/ERRORS. If you’re like me and many other users that can’t get a hold of 8x 1-star familiars to get a 100% perfect evolution but still want to evolve the most efficient way, then this guide is for you. =========================================================================== 2. The Evolution [evo] =========================================================================== ********************************* THE MOST IMPORTANT EVOLUTION RULE ********************************* I hope you are smart enough to realize that the SPAWN should ALWAYS be the strongest familiar when evolving. NEVER use the strongest as SEED. Example: familiar #1 has 10000 HP and familiar #2 has 9000 HP due coffin or/and no crystal bonuses. We put #1 as SPAWN and #2 as SEED. This will result 10000 + 900 (10% of #2) total stats of 10900. If done wrong, it will result in 9000 + 1000 (10% of #1) = 10000 Q: Does my spawn has to be level 70 to evolve? A: No, the level of spawn doesn't matter when evolving. Important is that the seed is level 70/99. But make sure you're not using a seed that is stronger than the spawn (if both were level 70/99). Q: But I negative stats on evolution! A: Its because of the level and stats cap. Especially on late bloomer fams you often see negative stats on evolution. Its because with a level 70 cap your "slow bloom" is somewhere between level 1-50 while with a level cap of 99 your "slow boom" is somewhere between level 1-70. Some common terms that I will be using from now on: R1 – The rarity of the familiar, R1 means rare 1/4 star R2 – The rarity of the familiar, R2 means rare 2/4 star EP3 – The rarity of the familiar, EP3 means epic 3/4 star EP4 – The rarity of the familiar, EP4 means epic 4/4 star R2s - The seeded R2. Meaning this familiar is evolved using 2x R1 at level 70, which means it’s a perfect R2 familiar ATT - Attribute, aka HP/ATK/DEF/WIS/AGI ST - Stats of a certain attribute, like 5500 ATK TOT - Total stats of all attributes (HP/ATK/DEF/WIS/AGI) There are many ways to evolve your familiar to a fully evolved familiar. You can obtain a fully evolved familiar in 8 ways: - Using 8-cards evolution (100% perfect) - Using 7-cards evolution - Using 6-cards evolution - Using 5-cards evolution - Using 4-cards evolution - Using 3-cards evolution - Using 2-cards evolution - Coffin I will be using the following coffin stats on L70/L99 familiars with no bonus gain from evolution (no +5% or +10% gains). The actual stat doesn’t matter but the % increment later on. R1 R2 EP3 EP4 ----- ----------- ----------- ----------- HP 5000 6000 (+20%) 7500 (+25%) 9000 (+20%) ATK 5000 6000 (+20%) 7500 (+25%) 9000 (+20%) DEF 5000 6000 (+20%) 7500 (+25%) 9000 (+20%) WIS 5000 6000 (+20%) 7500 (+25%) 9000 (+20%) AGI 5000 6000 (+20%) 7500 (+25%) 9000 (+20%) TOT 25000 30000(+20%) 37500(+25%) 45000(+20%) After checking these on 5 different familiars I’ve concluded the following during evolution: R1 + R1 = R2 gives 20% base ATT growth, plus 10% of the seed EP3 + EP3 = EP4 gives 20% base ATT growth, plus 10% of the seed R2 + R2 = EP3 varies depending on familiar, the growth seems to vary from 30% to 20% per ATT. For this guide I’m using 25% as avg. There are some exception like Manticore but it won’t affect the thing we are looking for. =========================================================================== 2.1 8-Card evolution [ev8] =========================================================================== Available methods: 1) 8x R1 1) R1 + R1 = R2s / R2s + R2s = EP3 / EP3 + EP3 = EP4 ATT TOT Pct Coffin 9000 45000 ~82% Perfect 11015 (+2015) 55075 (+10075) 100% =========================================================================== 2.2 7-Card evolution [ev7] =========================================================================== **NOTE** From now on I will be using the 8-card perfect evolution as base stats to compare from. I’ll also be using shorter terms to keep things clearer. ATT TOT Pct Cards Perfect 11015 55075 100% 7-c m.1 11010 (-5) 55050 (-25) ~99.95% 6x R1|1x R2| 7-c m.2 11000 (-15) 55000 (-75) ~99.86% 7x R1| | m1) R2s + R2s / R2s + R2 / EP3 + EP3 m2) R2s + R2s / R2s + R1 / EP3 + EP3 =========================================================================== 2.3 6-Card evolution [ev6] =========================================================================== ATT TOT Pct Cards Perfect 11015 55075 100% 6-c m.1 10960 (-55) 54800 (-275) ~99.50% 4x R1|2x R2| 6-c m.2 10950 (-65) 54750 (-325) ~99.41% 5x R1|1x R2| 6-c m.3 10850 (-165) 54250 (-825) ~98.50% 6x R1| | m1) R2s + R2s / R2 + R2 / EP3 + EP3 m2) R2s + R2s / R2 + R1 / EP3 + EP3 m3) R2s + R1 (2x) / EP3 + EP3 =========================================================================== 2.4 5-Card evolution [ev5] =========================================================================== ATT TOT Pct Cards Perfect 11015 55075 100% 5-c m.1 10910 (-105) 54550 (-525) ~99.05% 2x R1|3x R2| 5-c m.2 10900 (-115) 54500 (-575) ~98.96% 3x R1|2x R2| 5-c m.3 10900 (-115) 54500 (-575) ~98.96% 4x R1| |1x EP3 5-c m.4 10800 (-215) 54000 (-1075) ~98.05% 4x R1|1x R2| 5-c m.5 10650 (-365) 53250 (-1825) ~96.69% 5x R1| | m1) R2s + R2 / R2 + R2 / EP3 + EP3 m2) R2s + R2 / R2 + R1 / EP3 + EP3 m3) R2s + R2s / EP3 + EP3 m4) R2s + R1 / R2 + R1 / EP3 + EP3 m5) R2s + R2s / EP3 + R1 =========================================================================== 2.5 4-Card evolution [ev4] =========================================================================== ATT TOT Pct Cards Perfect 11015 55075 100% 4-c m.1 10850 (-165) 54550 (-825) ~98.50% 2x R1|1x R2|1x EP3 4-c m.2 10700 (-315) 53500 (-1575) ~97.14% 2x R1|2x R2| 4-c m.3 10750 (-265) 53750 (-1325) ~97.59% 3x R1| |1x EP3 4-c m.4 10600 (-415) 53000 (-2075) ~96.23% 3x R1|1x R2| 4-c m.5 10500 (-515) 52500 (-2575) ~95.32% 4x R1| | 4-c m.6 10410 (-605) 52050 (-3025) ~94.51% |4x R2| 4-c m.7 10400 (-615) 52000 (-3075) ~94.42% 1x R1|3x R2| m1) R2s + R2 / EP3 + EP3 m2) R2s + R2 / EP3 + R2 m3) R2s + R1 / EP3 + EP3 m4) R2s + R1 / EP3 + R2 m5) R2s + R1 / EP3 + R1 m6) R2 + R2 / EP3 + EP3 m7) R2 + R2 / R2 + R1 / EP3 + EP3 =========================================================================== 2.6 3-Card evolution [ev3] =========================================================================== ATT TOT Pct Cards Perfect 11015 55075 100% 3-c m.1 10350 (-665) 51750 (-3325) ~93.96% |2x R2|1x EP3 3-c m.2 10250 (-765) 51250 (-3825) ~93.05% 1x R1|1x R2|1x EP3 3-c m.3 10200 (-815) 51000 (-4075) ~92.60% |3x R2| 3-c m.4 10100 (-915) 50500 (-4575) ~91.69% 1x R1|2x R2| 3-c m.5 10000 (-1015)50000 (-5075) ~90.79% 2x R1|1x R2| m1) R2 + R2 / EP3 + EP3 m2) R2 + R1 / EP3 + EP3 m3) R2 + R2 / EP3 + R2 m4) R2 + R2 / EP3 + R1 m5) R2 + R1 / EP3 + R1 =========================================================================== 2.7 2-Card evolution [ev2] =========================================================================== ATT TOT Pct Cards Perfect 11015 55075 100% 2-c m.1 9750 (-1265)48750 (-6325) ~88.52% | |2x EP3 2-c m.2 9600 (-1415)48000 (-7075) ~87.15% |1x R2|1x EP3 2-c m.3 9500 (-1435)47900 (-7175) ~86.97% 1x R1| |1x EP3 m1) EP3 + EP3 m2) EP3 + R2 m3) EP3 + R1 =========================================================================== 3 Conclusion [con] =========================================================================== The overview: o---------------------------------------------------------------o | ATT TOT Pct Cards | |Perfect 11015 55075 100% | o---------------------------------------------------------------o |7-c m.1 11010 (-5) 55050 (-25) ~99.95% 6x R1|1x R2| | |7-c m.2 11000 (-15) 55000 (-75) ~99.86% 7x R1| | | o---------------------------------------------------------------o |6-c m.1 10960 (-55) 54800 (-275) ~99.50% 4x R1|2x R2| | |6-c m.2 10950 (-65) 54750 (-325) ~99.41% 5x R1|1x R2| | |6-c m.3 10850 (-165) 54250 (-825) ~98.50% 6x R1| | | o---------------------------------------------------------------o |5-c m.1 10910 (-105) 54550 (-525) ~99.05% 2x R1|3x R2| | |5-c m.2 10900 (-115) 54500 (-575) ~98.96% 3x R1|2x R2| | |5-c m.3 10900 (-115) 54500 (-575) ~98.96% 4x R1| |1x EP3| |5-c m.4 10800 (-215) 54000 (-1075) ~98.05% 4x R1|1x R2| | |5-c m.5 10650 (-365) 53250 (-1825) ~96.69% 5x R1| | | o---------------------------------------------------------------o |4-c m.1 10850 (-165) 54550 (-825) ~98.50% 2x R1|1x R2|1x EP3| |4-c m.2 10700 (-315) 53500 (-1575) ~97.14% 2x R1|2x R2| | |4-c m.3 10750 (-265) 53750 (-1325) ~97.59% 3x R1| |1x EP3| |4-c m.4 10600 (-415) 53000 (-2075) ~96.23% 3x R1|1x R2| | |4-c m.5 10500 (-515) 52500 (-2575) ~95.32% 4x R1| | | |4-c m.6 10410 (-605) 52050 (-3025) ~94.51% |4x R2| | |4-c m.7 10400 (-615) 52000 (-3075) ~94.42% 1x R1|3x R2| | o---------------------------------------------------------------o |3-c m.1 10350 (-665) 51750 (-3325) ~93.96% |2x R2|1x EP3| |3-c m.2 10250 (-765) 51250 (-3825) ~93.05% 1x R1|1x R2|1x EP3| |3-c m.3 10200 (-815) 51000 (-4075) ~92.60% |3x R2| | |3-c m.4 10100 (-915) 50500 (-4575) ~91.69% 1x R1|2x R2| | |3-c m.5 10000 (-1015)50000 (-5075) ~90.79% 2x R1|1x R2| | o---------------------------------------------------------------o |2-c m.1 9750 (-1265)48750 (-6325) ~88.52% | |2x EP3| |2-c m.2 9600 (-1415)48000 (-7075) ~87.15% |1x R2|1x EP3| |2-c m.3 9500 (-1435)47900 (-7175) ~86.97% 1x R1| |1x EP3| o---------------------------------------------------------------o |Coffin 9000 (-2015)45000 (-10075)~81.71% | | | o---------------------------------------------------------------o The best and most efficient way to get a 98-99% perfect familiar can be done with the 4, 5 or 6 evolution if you can’t get more than 7 of the same familiar. The R1+R1+R2+EP3 and R1+R1+R2+(R2+R2) will be your best friend. I understand that even the best method, “R1+R1+R2+EP3” can be hard to obtain, especially with event/exclusive cards. For those I’d suggest get a familiar somewhere around 95%, its stats loss compared to perfect can be almost fully recovered with 10x crystals on each attribute. =========================================================================== 4 Copyright [cop] =========================================================================== This document is Copyright © 2012 Da-Wen Wu This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without my permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Currently, the following sites have permission to post my FAQ: www.gamefaqs.com www.neoseeker.com I'm not going to allow people with small personal sites to post this FAQ. Just use the GameFAQS link instead. If you really want to post it on your site, ask me politely and if I like your site, you will definitely have the luck of getting it up there. =========================================================================== 5 Contact / version history / credits [cnt] =========================================================================== Please E-mail me and correct any errors I have made. Also, suggestions, questions and compliments are appreciated as well. My E-mail is dw.wu888@gmail.com o-------o |Credits| o-------o This guide was made through self-research mainly with Excel, message me for a look in spreadsheet on google docs (message with a valid reason please). Special thanks to the following users: hypadragon2; another 3-c evolution method possibility o---------------o |Version History| o---------------o v1.11 18/11/2012 - Fixed calculation mistake on 5-c m.4 , there is a better evolution way - Added more basic information about evolution v1.1 01/11/2012 - Added two more evolution possibilities (3-c and 5-c) - Slightly updated section 4 & 5 - Minor (grammar) fixes v1.0 24/10/2012 - Evolution system explained