Symphony of Eternity Inferno719 0123456789012345678901234567890123456789012345678901234567890123456789012345678 ================= Table of Contents ================= 1) Version History 2) Quick Review 3) Introduction 4) Tablets and Kits 5) How to Start a Boss Fight 6) Walkthrough 7) FAQ 8) Ending stuff ================== 1) Version History ================== Version 0.9 2014-02-18 Submitted to Gamefaqs. Walkthrough mostly complete. Tablets section not started. Version 1.0 2014-02-20 Finished the Walkthrough. Tablets overview is next. =============== 2) Quick Review =============== Since this is just an Android phone game I don't feel that a full on review is warrented. Originally I just bought this game because it was on one of those twenty five cent sales that the Android market does occasionally. I enjoyed it enough to repurchase it when my phone died for the full price of $3. If you've ever played Final Fantasy 5 (that none of us pirated, I'm sure) you'll quickly notice similarities to its job class; with some minor differances being that you can always use any ability you learn, and most jobs, er, tablets, are restricted to certain characters. Graphics: Actually pretty good, considering its on a phone. Sound: No complaints, but nothing memorable. Gameplay: It's what makes the game! Very fun, very customizable characters. Story: Meh. TL;DR: It's a very fun game, but the story and music won't leave you in awe. =============== 3) Introduction =============== This will be my fourth FAQ (well, 5th if you count my abandoned Ys guide.) I was surprised to find a game this _fun_ didn't have a walkthrough, but at the same time, it is just an Android phone game. To any of you lucky enough to have stumbled on this guide, I hope you enjoy it as well. I have played through it once, and am playing through it again to write this FAQ. If you have any input, my info is at the bottom. =================== 4) Tablets and Kits =================== Here I will detail the game's tablets and kits, with a review of the included skills and passive effects, and how good I think they are for the 3 main characters. As of version 0.9, this section is unimplemented. Human Tablets Golem Kits ============================ 5) How to Start a Boss Fight ============================ Throughout the walkthrough I will generally give specific tips on what your starting turns against a boss should look like, looking at the skills you have available at the time. But the idea is the same: come into a boss fight with all characters having a maxed out BREAK bar and do as much damage as possible. This generally involves selecting your strongest abilities and ordering them correctly so your last strike has a large multiplier on it. At the end of the game with the best skills (and a few lucky crits), you can defeat bosses on the third turn. Early on in the game this just involves using your strongest abilities on turn one. For example, Kreis repeat attack, Lish Fire Bolt, Dau Heavy Crush. Later on the first turn might be Kries using Charge, Dau using Armor Break, and Lish using Enchant Weapon, and then the second turn with using your strongest attacks with Break. It's only towards the end of the game the setup might take 3 turns, and that's only if you have all the abilities unlocked. One further note: make good use of the multiplier effect. Certain abilities give you a lot of multiplier for the people following up the attack. Kries's Sacred Fencer's first and final ability do this very well, so you'll generally want to use this first in the seqeuence. Until the end of the game, Dau doesn't have any such abilities, so I usually have him end my sequences with Crush or Heavy Crush. After Lish starts using High Mage, I normally have her end the combos with the elemental weakness of the boss (if it's not light or darkness) and maybe have Dau break the enemy's magic resistance instead of Armor Break. But one thing you always want to make sure of is that when you finally use your BREAKS and start laying down the pain, you have your +damage stances going. For Kries it's Berserking (guess which tablet), for Lish it's Magic Attacker from the Mage, and for Dau it's Battle Arms from Heavy Armor. Remember to take them off and resume your standard stances afterwords, or your characters will be taking extra damage, which can be dangerous. ============== 5) Walkthrough ============== Once you've started the game, you see a lovely intro with a coup going on. Interestingly enough, the princess doesn't have a picture, but her friend does. I wonder if that has any bearing on the plot later on? Hm =) We then meet our heroes, Kreist and Dautaru. Say hello, reader. --A sunny forest path-- Use your finger on the touchscreen to move. Enemies that you get close to may notice you, if you are in front of or to the side of them, and give chase. However, if you can engage them in battle from behind, you get a free round of attacks in. Beware, enemies can do the same to you if they attack you from behind. The east exit is not usable, so go west. A chest with a potion will be plainly visible, grab it if you like. Eventually you will see some wolves about to sit down to dinner, but you will crash their party. Autoattack (top left of your screen in battle) to win. After that, you meet Laishutia. Leave. --World Map-- Enter the town. The other zones are not enterable right now. --Leinoy town-- Enter the inn. Text.. text.. Okay let's leave. --World Map-- Stop. Go into the menu, and click Kriest, then Tablets. Change him to Cleric. Leave him there until you're informed he learned the Heal spell. It'll be helpful for him to be able to help when needed with healing. After he's done, change him back to Knight. You will also eventually want Lish to learn Knight's Repeat Attack, but don't worry about the rest. Head west. --The Old Ruins-- I should note that it is a good idea to use the Cleric (Lish's) spell Weakpoint at least once on every enemy as you fight it, so you can see what its weak points are. Since you probably don't have the Mage tablet YET, it's not too important, but it will be helpful later and it's a good habit to have. Anyway, go east first for a potion, then turn around and go the other way. In the second room, we meet some new characters. After some text they leave. Go right and up, and step on the button. Enter the cell it opened for some Burgler's Shoes. Equip them on whoever, it'll make you run faster which makes it easier to ambush enemies (they have less time to surprise-turn-around.) Leaving the cell, continue north, and turn left for a KIT (Heavy Armor). The Guard passive on it is potentially useful, but Britburn is a worthless move. Leave the small room and continue right to enter a large room. To the top left (use your map to navigate =/ ) is a Spirit Potion and down from there is the TABLET: Thief! I strongly recommend putting Kreist on it long enough to learn the steal skill. The other skills thief can learn will sometimes work on bosses, but the effect is only temporary. Move west and just before a long hallway is a path north and south; north has nothing, south has a Revival Potion. After meeting up with them all... Go down the stairs. In the final room, check the map. Yup. Hug the right wall for a Soma (think Elixers from other games.) Heading north, you'll get asked if you want to continue. This always preceedes a boss, I recommend healing up and using a Campsite (you probably don't have one at the moment, but in the future.) Once you're ready to fight, accept. [Boss, Demon of the Seal] 4500hp Steal: Special Spirit Potion Swing your weapons, and use Lish and Kreis to heal as needed. He _can_ use Charge (an attack you'll see a lot in bosses) to deal damage to your entire party twice, so it's important to keep everyone above 300 hp or so. Don't be afraid to use healing potions. Bla bla bla, exit the dungeon and head back to town. --Leinoy town-- Now that you have some gold, head to the item vendor and purchase both Tablets, Hunter and Mage. Hunter is really only good for its stance on Kreist, though mage is good for Lish after she's done with the Cleric tablet. Next, to the weapons vendor. You can buy gear, but I recommend you always have it crafted. For an extra 20%, you get to distribute the merit points as you see fit. I recommend always putting all points into physical / magical attack. Yes, magical attack does mean healing spells heal for more. --The Abode of Fire-- !!Equip the Fire Quartz to Lish!! The first screen has some consumable items in chests. The second has KIT (High Mobility). It doesn't have anything very good, I wouldn't use it much. Moving on, we eventually fight a gentleman named Rulond. [Boss, Rulond] 5400hp Steal: Ring of Power Weakness: Wind. If you happen to have Mage on Lish, let the wind magics roar. Else, just beat him down. Beware of his Meteor Strike, which can do ~750 damage; use a revival potion if it kills anyone. Continue on. After a couple screens you will find another boss! [Boss, Genie of the Flame] HP: 6500 Steal: Fire Crystal Weakness: Water (bet you didn't guess that.) This guy only attacks once a turn, but that's all he needs. Two attacks to look out for deal ~300 and ~550 damage to your whole party. You'll probably go through your entire stash of life potions on this fight. Be absolutely sure to steal from him, the Fire Crystal is only obtainable from this boss. Some storyline, then we move on. Head back to the forest you started the game in. --A sunny forest path-- The flying enemies, looking like birds on the map, are almost impossible to sneak attack, so don't even try. The bees here can paralyze you, so prioritize them. Nothing special in chests here, and I trust you can find your way through this linear path. At the end is a boss, as always. [Boss, Ravenous Beast] 8550 hp Weakness: Earth Steal: Extra Special Life Potion (seriously.) This guy is a joke. Watch out for this charge attack that will do ~200 damage to all, but he's weak over all. If Lish knows earth magic, feel free to use it, if not just beat on him until he's gone. We move on to the town north-east of the forest we just left. --Millienna Town-- Item store has Berserker Tablet, slap it on Kreist until maxed. Forge new weapon + armor and equip it. Rest up in the inn and leave. On the world map, move south-east into the forest. --The Silent Forest-- There's nothing useful in the silent forest. You can search around if you like for consumable items and exp. From the entrance the path is south, east, east. Oh what's this? A woman? I wouldn't hit a woman... well I guess I'll have to. [Boss, RedNight] 9980hp Weakness: Water Steal: Soma This fight won't be so easy. Mow Down hits everyone for ~250, and Crimson Death will hit four times at random targets. I've never seen her hit the same person 4 times, but I don't doubt it can happen. Keep health up high this fight. If she increases her evasion, activate Snipe stance on Kreist and Ranger stance on Dau if you have them. Don't bother with Lish, she shouldn't be using anything other than magic anyway. --The Elves' Hamlet-- An item store here, but nothing particularly useful. Exit north when the plot is done unfolding. --The Abode of the Winds-- There are some unique items on the way through the dungeon. After a while you'll reach a long room with two exits to the north. In the south-west of that room is a Wind Quartz (equip to Lish). Take the top right exit for a KIT(SUPPORT). It sucks, but whatever. Exit, and take the top left exit for the big wind boss! [Boss, Dragon of the Winds] 11700hp Weakness: Earth Steal: Wind Crystal This guy isn't so bad if you have Wind Quartz on Lish. Aside from a few single target attacks, he can blind your party (about 4 turns), as well as an aoe attack called Tornado! which deals about 630 damage to each party member, so keep your health up. For the starting turn, I recommend Repeat Attack, Rock Strike, Crush. Be sure to steal the Wind Crystal from this guy. ///Accidentally skipped/// Around here I kept playing and forgot to record what I was doing. I'm very sorry,I'll fill in this part on my next playthrough. After the wind dragon, go to town and take the boat. New town, pick up the tablets in the shop. Head west to the cave. I can't remember if there was a miniboss. The main boss has dangerous status changes, so be ready to Cure from Lish or use an item to clear off the effects. We meet a new golem. Go to Lincache, then go north-west into the mountains. Of note is the KIT(HEAVY CLOSE RANGE) which you should immediately equip: every ability in it is extremely useful. When you fight the duo, it is possible to kill the first guy in two rounds. First round: Kriest Charge, Dau Armor Break, Lish Enchant Weapon on Dau. Second round: Lish Double Attack, Kreist (Berserk Stance) Crushing Attack, Dau (Battle Arms Stance) Heavy Crush. Both enemies have about 9k health. Once you have some fancy plants, Memory Quartz over to Lincache, then again over to the Elven Hamlet. Show off your quest item and he'll send you to the nearby town again and you'll have a new place to go by boat. Pick up Dark Mage tablet, but I wouldn't use it just yet; Lish is about to get a major tablet. It might be worth 100 points for her to learn a dark elemental attack though, your call. Head over to the cave. You'll meet RedNight again. Don't screw around, she's harder this time. Keep everyone's health up as a matter of priority, it's easy for her to kill someone from anywhere but full health. Head South after the bridge you fight her on (oooo, secrets revealed) to get Sacred Fencer tablet. I suspect you still have 'zerker tablet on; unless you're about to learn that +physical damage skill, equip sacred fencer. Its mastery skill is very nice for boss openers later in the game. ///End Accidentally skipped/// --The Cave of the Abyss (continued)-- After picking up Sacred Fencer, head to the eastern exit and take the first west path. In it you will find Tablet: High Priest. Healing Wind will prove invaluable in the future, and Reinforce is VERY handy as well. It sounds dangerous, but the amount of health lost is puny, and the amount of MP gained is very useful, both for bosses and regular monsters. Stop learning at Reinforce though, the other 3 abilities aren't particularly useful, and there will be better things to spend your TP on later. Moving on, you'll meet some familiar faces and your group gets shuffled. NOTE: If you're like me and enjoyed seeing everyone in your party level up at the same times, you can continue to do that after this section, but you need to do it a very specific way. First of all, obviously run away from all monster fights. At the first boss, make sure everyone is alive when it dies. Due to a glitch, Duataru will gain exp from the first boss, even though he is not there. On the second boss, make use of the Rozeim's Weakpoint ability and make sure Dautaru is dead when the fight ends. Done correctly, The main 3 will come out of this with the same exp gained. Rednight is pretty worthless. Throw Heavy Close Ranged on her. [Boss, Defender of the Abyss] 18000 HP. Weakness: Air, Light. Steal: Nothing. This guy is a big pushover. Keep everyone's HP above 450 and you'll win easily. Next we have Rozeim and Dautaru. Head East at the first fork to get Dau's special Kit, Ebony Crusader, but it's full of bad abilities. Keep Heavy Close Ranged on instead. The rest of the chests are consumable items. At the end of that section is a boss. [Boss, Watchman of the Abyss] 12600 HP. Weakness: Earth, Darkness. Steal: Unable to steal. Much the same as the last guy. One of his attacks deals 250 damage and stuns for one round. Note that Rozein's Galant ability pushes the combo counter up 50%. Lead off with Armor Break and whatever, and second turn use Galant and Break a Heavy Crush(Battle Arms) for massive damage. Continue with Galant + Heavy Crush for a quick victory. Afterwords, exit south-west. --Underworld World Map-- Go to the immediate town. --The Dwarves' Hamlet-- Story... The item shop contains nothing interesting, head to the weapon shop. Interestingly, he will only craft gear, not sell default, but you've never bought any gear, you've always been crafting it, right...? In case you haven't, for Dau and Kreis set all merit points to Physical Attack and for Lish all merit points to Magic Attack. Don't be surprised if you can't afford all 6 peices of gear, crafting gear is expensive. --Underworld World Map-- Leaving town, north-west leads to a dead end zone with a post-game bonus boss, so instead go south-west and we find our next dungeon. --The Abode of the Earth-- Note that you will start facing groups of up to 4 enemies from now on. I strongly recommend having Lish use her Mage abilities on enemies (not the one your meleers are hitting) according to their weakness, 1-shotting them, and using Reinforce to keep her mana up. This will help you to deal with enemies without taking too much damage every fight. Give one of your attackers the Wind Crystal to deal more damage to monsters. As far as I can tell, nothing here resists wind, and 2 monsters are weak. Have Lish Aqua Shoot or Divine Ray down the Wraiths first. On the second screen, you'll notice a chasm to the east. Head North then take the secret passage east to get Earth Quartz. Equip this to Lish. Exit north-west. You will get a Nuggets of Magic Silver (used to craft stuff later on) and Burgler's Forearm. Equip the latter to Kreist if you wish (honestly, if it does anything useful, I don't know what it is) and head back to the fork. Head south-west this time. Two screens further, looking at the map will make it painfully obvious where Tablet: High Mage is. Note the mastery ability. VERY useful to have, but at 1500 TP it will take you most of the game to get there. Still, if you have Reinforce learned from High Preist, I would start investing; nothing from that tablet is anything less than great. At this point, become aware of Kit: Support's Rune Breaker. Consider learning it. Well, whatever you do with it, Grazard is standing in your way at the moment. [Boss: Grazard] 21600 HP Weakness: Light Steal: Lacklau Lead with Charge, Armor Break, Enchant Weapon ==> Dau. Second turn, Break x3 Rising Slash, Divine Ray, Heavy Crush should put him down about a third of his health. Beware his high damage. He has the ability to hit your entire party for 800~900 damage, inflicting physical attack down as well: be sure to respond with Healing Wind. Following the fight, we need to put out the metaphorical fire that Grazard set so let's hurry on. The next room is large, but there's nothing of interest in the chests. Check the map to see where you need to go to get to the end. We find the source of the problem: [Boss: Giant of the Earth] 20700 HP Weakness: Wind Steal: Earth Crystal You can start off the battle the same way as the last, but if you're using High Mage the second turn becomes different: Rising Slash, Heavy Crush, Cyclone. With luck, you'll be able to knock off 12000 of it's health just with that. I never saw him do anything dangerous, just keep everyone's health above 550 and you'll down him with ease. Memory Quartz back to The Dwarves' Hamlet. Story story story AIRSHIP! Not that it does you a lot of good besides letting you go to the next dungeon. The other dungeons aren't enterable, and the 2 new towns you have access to (Snowcross, Kilnorsha) only have item shops with boring selections. Snowcross dialog might be worth reading if you're into that kind of thing. --World Map-- SO head south to the small area with a dungeon in it. --The Sealed Ruins-- The enemies here have no overlapping weaknesses, so I recommend you just keep Hunter Rings on Kries and Dau. KILL THE BIRDS FIRST!!! They can confuse your party. First room is nothing interesting. Second room is somewhat involved. All of the middle cells have monsters in them; all other cells have switches. Some switches open up monster cells, others open up a new set of switches. The end goal is to get the treasure chest in the third row. All monsters run VERY fast and have an extremely large sight radius. First row will be the bottom row, 2nd the one after that, 3rd etc, 4th the north -most row. BAD switches open up monster cells, but if there's a chest there, you might want to hit it anyway. 4 GOOD BAD monster | monster BAD GOOD 3 BAD GOOD treasure | monster BAD GOOD Tablet: Paladin 2 GOOD BAD monster | treasure BAD GOOD Nugget of Magical Silver 1 BAD GOOD monster | monster GOOD BAD Paladin... I'm not a big fan honestly. I wouldn't bother to learn any of it. The third room is a race. If you are using Burgler's Boots from the first dungeon it's one you will easily win. Even if you don't you're just fighting groups of 2-3 monsters; easy. Don't miss the KIT: V. Heavy Armor... or do. It's really bad. After the 4th, go north and then west for Ring of Sunlight. Lish might benifit from it, considering her low health pool. Consider it. Boss time. Oh Kreis, you're such a comedian! [Boss: Guardian of the Seal] HP: 23400 Weakness: Light, Darkness Steal: Spirit Potion of the Elves You should be able to put together a good opener by now. Just remember to Armor Break. HOWEVER!! Have Lish use Divine Ray and not a High Mage ability: The boss is immune to elemental magic. 'Ware his Break Burst. ~750 damage to everyone, plus offense, defense, speed down. The speed down actually can be an issue if you're trying to get an emergency heal off. If this happens, use a Lucklau: 80% healing at enough speed that you should be able to beat out the boss. I highly recommend using an item to get speed down off Lish every time he does this. All in all, definately the hardest boss so far. Get the parts afterwords, then Memory Quartz to Dwarves' Hamlet. There's some talking, then Memory Quartz to whereever. Your airship will be outside. --World Map-- Do yourself a favor and buy some hp & mp potions now. In fact, buy a lot. A difficult fight is upcoming. Buy Heal Potions as well, for status changes. Go over above the water, then tap on the water again to go under. --Underwater World Map-- You can swim around if you want, but all you'll find are two caves that you can't explore until after the game is completed. Go to the dungeon marked on your map. --The Abode of the Waters-- Lol. The slimes here have a lot of health, can use a mis-named Healing Wind, and can Stun for 1 turn. Nothing interesting in the first room. Second room, if you head right there will be some extra gold in a chest. To the left is the way on. Third room you'll find the Burgler's Bracelet, which I assume gives you a better chance to get items after combat. That will be more helpful later when you need reagents to craft your gear, but for now I'd leave it off. Lol. Another salt joke. Don't miss the Mithril Ore on the left, and Tablet: Assassin near the exit. It's bad, but whatever. In the long branching room, the first left is a consumable, the first right is mithril ore, and the rest are consumables as well. Arright, time for some new bosses. [Boss, Beast of the Waters] 23580 HP Weakness: Fire Steal: Water Crystal Well damn, it's been a while since we've seen a 2-action boss. Sershka has a few uses, I guess. After your initial volley, have her steal and then keep the boss blinded. The boss is able to blind two people with a single action, and he will occasionally use one of two AoE attacks, dealing ~400 or ~600 damage to the party. Your main source of damage will come from Lish using Fire on the enemy, as your party will be blinded too frequently to rely on melee attacks doing anything. You are immediately placed into battle again. [Boss, Grazard] 25200 HP Weakness: Light Steal: Unable to steal. Your team this time is the 3 golems. Lead off with Armor Break(Dau), Enchanted Weapon (Elestona ==> Dau), Armor Break(RedNight if you left her with this equipped in the Abyss.) Second turn, Crimson Death, Energy Blast, Heavy Crush. This guy is much more dangerous this time around. He can stun for 2 rounds, but the main danger is "Let's End it Here!" which deals just under 1000 to everyone. Be on the lookout for Spirit of Chaos, and immediately Cure or Healing Potion it off. Note that it deals MP damage. You'll be using A LOT of items in this fight due to not having Lish with her grotesquely overpowered Healing Wind. IMO this is the hardest fight in the game. Back to the dwarves. --The Dwarves' Hamlet-- Talk to the leader. Go to the weapon shop. Notice the new stock. Also notice that the weapons require a reagent. Reagents will sometimes be required to craft gear from this point on. You can find them in treasure chests and from monster drops. At this point you should have MORE than enough to craft your gear, in the future you might have to work for it. This is also the first time you're given a choice what to buy get. I recommend Falchion, Silver Mail | Crusher, Protector (protector only barely, the other is also a good choice) | Silver Wand, Rune Cloak. PLEASE NOTE! Any merit points over 50 are wasted. Yes, you can manipulate the game to end up with 60 or more merit points in a single category. It won't do you any good, I've tested it. Memory Quartz to Snowcross town if you've already visited it: else fly there and head south-east to the ruins. --The Snow-Covered Ruins-- The flowers here seem to use a very rapid sleep-all spell, Prioritize casting Firebolt on them. The first room is a maze. You can find your way through it easily using the map, but be sure to pick up the Kit: V. High Mobility, just east of the exit. The first ability is the only one you want, it's a good spell to use on the opener of a boss. Don't miss the Sorcerer's Ring, either, which Lish should wear. Also available is the Unicorn Armlet, but I wouldn't bother using it. Next room is a monster infested spiral. You can skip a lot of them if you want, or fight for some TP. If you fight, you should have Lish's MP Charge by the end of it, so there's some motivation. Third room, head right for some extra gold, then top left for some Mithril. The last room has a fun looking boss. [Boss, Protector of the Seal] HP: 26100 Weakness: Light, Darkness Steal: Spirit Potion of the Elves Watch out for Massacre, hitting for ~600 to everyone, as well as Burning Blast, doing the same for ~1100. By this time you should have Reinforce as well as MP charge, so there shouldn't be any problem keeping Lish's MP up and her using Healing Wind frequently. We're done here. Visit the dwarves again, then Memory Quartz to the world map. Board your airship, fly over a mountain, and tap the mountain again to ascend. --Heavens World Map-- You can visit the speck to be rejected entrance until after the game is done if you wish. You won't be able to land on the long strip of land either, so go to the medium sized section of land. --The Abode of the Light-- It's time to pick up the final crystal. EVERY monster here is weak to Darkness, so make sure to put the Darkness Crystal on someone. Now would also be a good time to learn Dark Mage's Dark Bolt, if you haven't already. Beware the slimes' paralysis attack: kill them fast. First go north, then west. Awaiting you at the top of that room is Tablet: Wizard. Its skills are a very nice compliment to Lish's existing skills. Be sure to hit the switch near the central door while you're here. In the bottom middle room holds the Warning Amulet, but it's pretty bad. Moving further west to the bottom left room, then north to the top-left room. Find a Secret Potion of the Heavens. There is nothing else of note, so head East and hit the switch there as well. Back in the main central room, head north and see a cutscene involving philosophy and a crying Lish, and then we head north to a boss. [Boss, Dragon of the Light] HP: 27000 Weakness: Darkness Steal: Light Crystal This guy reflects all sorts of damage, it gets old quick. Dispel gets rid of it, but he recasts frequently, and you'll want Lish to be keeping everyone's health up so Sacred Blaze doesn't kill someone (~950 on all). Anyway, because of his reflection, it might be a good idea to use all 3 BREAKs on the first turn and skip the preperatory turns. Or prep like hell and do an ideal combo after he's used his magic reflect, and laugh your ass off as Lish gets nailed with her own Divine Ray for 13k. Your call =D Ring of Venus (dropped from the boss) is okay =/ At 25 extra MP, you're getting an extra .75 mp per turn from MP Charge, and a little more from Reinforce, but I don't think it's worth the accessory slot. Up to you. Memory Quartz back to Dwarven Hamlet, then head on over to Kilnorsha town. Save before heading in. --Kilnorsha-- Plot story story little girl, then... [Boss: Stronghold-Defeating Golem] HP: 29250 Weakness: Earth Steal: Ring of Sunlight (+150 hp) What the hell kind of name... Anyway, watch out for Charge (500 damage to all) and ~600 damage melee attacks. The most dangerous attack is Disaster!, which deals ~600 damage to three random targets. One trick you can use is to Blind him using the Thief ability Blinding. Equip the tablet if you haven't learned it yet. Play defensively and you've got this one. Man, Kreist can really come up with a speach on the spot. Afterwords, head north to Eashtend. --Eashtend-- Craft new armor and weapons at the weapon shop. Afterwords, go into the Buy menu of the weapon shop and check out the accessories. I didn't buy any, but you might want to. The magic ring is good for Lish, but for my 2 fighters I preferred the Hunter's Ring. I think point for point, dodge and accuracy are better than attack and defense, especially this late in the game. Remember as you re-allocate your merit points, anything over 50 is wasted. When you're ready to proceed, go to the north-east section of town. Talk talk, oh hi guys. When everything's ready, go to the south-east corner of the building. Save first if you want, but the following section is a cakewalk. --The Secret Passage-- Can't go north or east (or south...), so go west. --Eashtend Castle-- This is completely linier. There's no point talking about this. ["Boss": Soldier] Steal his Lucklau and poison him. This guy is a normal enemy with a lot of HP. Once you've beaten the fabulous soldier twice, you can exit the castle if you want, or continue on. --Eastend Castle-- Nothing important in the first room. (North-east.) South-west room has the Assassin's shoes, which makes you invisible to enemies until you're in battle (they don't notice/chase you.) Equip them if you like. It makes it VERY easy to get pre-emptive strikes. Going east we find a room with exits in all 4 directions. To the north is a boss, but we have more looting to do. To the south is a room with just enemies. Go east and find Kit: V. Heavy Close Range. The ability is just okay, but the passives are worth getting if you have nothing else to spend Dau's TP on. In the same room, we find Ring of Death (increase crit hit rate.) That's all that's important. Head back to the central room and go north to fight Shilfris. [Boss: Shilfris] HP: 29700 Weakness: Earth Steal: Spirit Potion of the Elves On my first fight I accidentally killed him on round 3 with Zero Attack, Grand Cross, and Earthquake. Turn 1: Weakpoint, Armor Breaker, Magic Up ==> Lish Turn 2: Charge, Rune Breaker, Mana Enhance Turn 3: (Breaks all) Zero Attack, Grand Cross, Earthquake If that doesn't finish him off, just throw a few more high-MP abilities at him, he should be sub 3000 at that point. Move on. In the central room is a Soma, pick it up. To the north, we finally meet Safario and discover she's insane. [Boss: Incarnation of Darkness] HP: 16650 Weakness: Water, Light Steal: Impossible. Health is low! Spam Gallant Burn, Meteor Dive, and have RidNight use Crush or Armor Break depending on how fast the boss's attack will be that turn. He'll fall over quickly. This boss seems to have no particularly dangerous attacks. [Boss: Incarnation of Evil] HP: 27000 Weakness: Earth, Light Steal: Nothing. Doesn't do much. The most dangerous attack is an AOE dealing 300-500 damage to both members of your party. Have the human heal or attack, and the golem spam Divine Ray. When both of them get their BREAK meters full, use Divine Ray and Earthquake. [Boss: Mutated Safario] HP:31500 Weakness: Light Steal: Secret Potion of the Heavens Her attacks include an AoE for about 400 damage, a stun, and most devastatingly To A World Without Hate, which hits four times randomly for about 750 each. Make sure you keep everyone's health way up. Oh shi-!! So now you have everyone with you. A little late in the game for this kind of change, but whatever. Head back to The Dwarves' Hamlet and hit up the weapon shop for some new equipment! Note the reagent cost on both weapons and armor, and also that you can buy gear for your new allies. If you can't afford the Oricalcum for all 6 peices, don't be surprised. I recommend Hyunorex, Apocalifer, Ancient Wand, Sacred Mail, Braver Guardian, and Cloak of Harmonia. The remainder of this guide will be written assuming Kries, Lish, Dau. Swapping out a member won't fundamentally change the game however, play as you choose. So. Head to the world map, and then ascend and look at your map. Go to the landmass that looks kind of like a sword, and enter the --Sword of Heaven-- Are you ready for the final dungeon? This place is pretty big. I'll try to keep this managable. On the very right column, there will be a Secret Potion of the Heavens. The Final Battle is coming up, so having a few of these on hand is useful. On the next column left, (right and up one room from the entrance) there is Brave Fighter in the top left corner. It's choc full of awesome passives, so get it. The south-west room has another Heavens potion. Finally, in the north-west room we have Kit: V. Heavy Firepower. Equip it of course. Taking the stairs in the north-west room, we find Kranzatorm. [Boss: Kranzatorm] HP:34200 Weakness: Earth, Light. Steal: Soma Nothing too important. He'll lower your party's magic, poison, and generally make a neusance of himself, but you should be able to kill him with just your opener if you finish of with Lish's Earthquake, or the High Cleric holy spell. On the east side, we have another boss. [Boss: Bargrelay] HP: 33300 Weakness: Fire, Air. Steal: Secret Spirit Potion of the Elves Ah, another 2-action boss. Nothing too dangerous. Be aware of the party-wide stun with Battle Cry, and Grand Dive with deals 1500 or so damage. But, if you come in with a full set of Breaks he'll fall like a ton of bricks. In the door that unlocked we find... [Boss: Farzemulg] HP: 35100 Weakness: Water, Darkness. Steal: Secret Spirit Potion of the Elves Watch out for a 500 damage attack against the party, another doing 900, and a party-wide blind. Unequip Assassin's Boots and any other movement-affecting accessories you have. Finally. Oh, that's a little creepy. Whatever. [Boss: Grazard] HP: 35100 Weakness: Light. Steal: Spirit Potion of hte Elves Watch out for Let's End It Here! which does ~1k to everyone. Easy. Save your strength, and end the battle with full Break Stuff happens, then [Boss: Grazard] HP: 170000 Weakness: None. Steal: Nothing. Make sure you use Aegislute the first turn. Keep your health up, even with the aegislute's insane buff you're still taking a lot of damage. His strongest attack will AoE you for 1.1k; respond with a Heaven potion (why not lol.) When you use your Breaks, end it with Zeitgard Various for lucicrously high damage... I got it up to 70k and it wasn't even a crit. Ending stuff yeah yeah. Wait, Dau can fly? Roll Credits. Don't skip like a baws (or do.) Lol at the epilogue. Poor Lish though.. Either way, save afterwords. Don't forget the post-game dungeons! I'll update that later. ====== 7) FAQ ====== Q) Why can't I steal from this boss? Or this random enemy. I've tried a lot!! A) If you are maxed out on the consumable the enemy drops, you are unable to steal it for some reason. It's stupid, but that's how it is. =============== 8) Ending stuff =============== If you wish to contact me, my e-mail is darksteelhyren@yahoo.com Please make the subject of the e-mail include "Symphony of Eternity". Special thanks to Gamefaqs.com for hosting this guide. Only www.Gamefaqs.com may host this guide. If you wish to host this, contact me via e-mail. This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as part of any public display is strictly prohibited, and a violation of copyright. Copyright 2014 Robert Herman