Elf - Solution -------------- Forest ------ Since you can buy the Flying here, do it as soon as you can! Bird - Give bird seed, take feather Indian - Give feather, take newspaper Outhouse - Give newspaper, take matches Spit - Use matches, use chicken, take roast chicken Sage - Bribe roast chicken, the first door is now open Flying Book - Shoot it down then take it Mage - Give book, give apple seed, take apple Guard - Give apple, the second door is now open Sharpener - Give blunt axe, give gold coins, take sharp axe Woodcutter - Give sharp axe, take spell Smiling Monster - Attack with spell, take dentures Grandma - Give dentures, take pin Troll - Use pin, the third door is now open Boss Enemy - Three and Up are useful, but not necessary Current High Score is L12/P12/H43641431/S3/P2/hl0/HL3/AF1/PT500000+ Second High Score is L9/P39/H75645544/S0/P0/hl0/HL1/AF0/PT590000+ Secret Areas Found: 1.Three screens above the sage 2.Four screens above the troll 3.NE from the Troll; on the left end of the upper cloud, push up Ruins ----- Cage - Use small key, take cog Mechanism - Use crank, use cog, activate Prisoner - Give boots, take flute Pie Eyed Piper - Give flute, use big key, the deadly Rats are now gone Rock Wall - Use dynamite bar, you can pass now; you're stuck otherwise Oil Well - Use oil container, take container with oil Lever - Use oil containter, activate Boss Enemy - Easily defeated without any help Current High Score is L9+/P25/H65975743/S0/P0/hl0/HL0/AF0/Flute/PT200000+ Secret Areas Found: 1.Where the rats crawl is a platform; shoot the wall beneath it and push up Lake ---- Just walk to the right and trigger the levers to start the platforms Boss Enemy - None Current High Score is L9/P35/H66986854/S0/P0/hl0/HL1/AF0/Flute/PT100000+ No secret areas found as yet Swamp ----- There is one lever in this level; Don't trigger it! Guard - Attack with boxing gloves, take piece of paper Cage on Rope - Use dagger, take statue below Guard 2 - Give piece of paper, you may now pass Indian Chief - Give statue, you may now pass Boss Enemy - You need Hero and Three Current High Score is L8/P28/H66996864/S0/P2/hl0/HL0/AF0/Flute/Hero/PT200000 No secret areas found as yet Caves ----- The trick in this level is finding your way through the maze of doors while collecting the eleven objects you need, which is more than you can carry You should buy the Chain while you can (in some versions this makes you completely invulnerable instead of halving damage taken...) Beast - Give bone, you may now pass Blacksmith - Give flute, give belt, take cross, the deadly Demons are now gone Mechanic - Give six parts, take old note Guard - Give old note, you may now pass King - Give three jewels, you may now pass Boss Enemy - Hero and Three are useful, but it's easy with the Chain Current High Score is L4/P18/H58995973/S0/P0/hl0/HL0/AF0/Chain/PT320000 Secret Areas Found: 1.Shoot through the right wall in the room with three doors, or through the left wall below the mechanic; this is a handy short cut 2.West, door, down from the forge, shoot through the left wall Mountain -------- Buy Freeze and Flying as soon as possible; they make your task a lot easier! Eskimo Ice Seller - Give cap, take block of ice Ice Block - Use flamethrower, give hammer, give block of ice, take crown Ice Wizard - Attack with spell (all three parts), take amulet Frost King - Give crown, give amulet, take icicle Eskimo Ice Seller - Attack with icicle, take wheels Albert - Give wheels, take key Door - Use key, you may now pass Boss Enemy - You need Three and Way, unless you have Chain Current High Score is L5/P33/H69995973/S3/P3/hl0/HL1/AF0/PT400000+ No secret areas found as yet Castle ------ Brother Tweedle Dum - Give pork pie, take smelly socks Brother Tweedle Dee - Give pork pie, take smelly socks (either, choose one) Twins' Mother - Attack with smelly socks, take stick Cyclist - Use stick Button - Activate, passage is now free Boss Enemy - None Current High Score is None Secret Areas Found: 1.East of Dum and Dee, stand in front of the door and push down Final ----- Take this route to find all ten winding machines: Left, up, right, one, left, enter, left, up, right, two, right, three, left, up, left, left, four, right, enter, left, up, right, five, right, six, right, seven, right, enter, down, right, eight, left, extra life, up, left, down, right, nine, right, shop, left, up, right, right, up, right, ten, right, door Huge Door - Use crystal, you may now enter Boss Enemy - You need Up and Three; Force is useful as well Current High Score is None No secret areas found as yet The End ------- There are three possible endings after you've defeated Necrilous: 1.You forgot to shoot the winding mechanism. Elisa is dead. 2.You shot too many cute cuddly creatures. You're a hell spawn. 3.Well done! Shoppes ------- The HERO spell will make you invulnerable to monster shots. The bullets will bounce off. When you die, it wears off. Being a WOLF means you can fall from any height and survive. If possible, you should buy the Flying. When you die, it wears off. Note that buying either Hero or Wolf dispels the other, if present. An extra LIFE for when you inevitably die. Always nice, but there's plenty of lives on the road. Avoid climbing ladders with a handy FLYING contraption. The coolest object in the game! Always buy it if you can! It's not available in most levels. When you win the level, you lose it. Amaze your friends with UP and across firing. Useful. When you die, it wears off. How about DOWN and across firing for real bragability? More useful. When you die, you gain Up instead. Really wow your friends with three WAY firing! Most useful. When you die, you gain Down instead. Bowl them all over with your stunning BOMB throwing ability! Damaging but short-ranged and hard to aim. When you die, you lose it. For that extra damage, increase your shots to level TWO speed. Generally not necessary. When you die, you lose it. For the real killing, how about level THREE shot speed? Generally not necessary either. When you die, you gain Two instead. Feeling a bit drained? Have a top up with our handy POTION. Could hardly be worth the price; there's plenty of hearts on the road. For the really undernourished, have a HEARTY refill. Hardly worth the price either; buy a Life instead! The magical FORCE field will protect you from harm. Press F to toggle it on or off. Can be on for a maximum of ten seconds. Confused or just plain stupid? Purchase a handy HINT. Getting hints is the worlds daftest thing to do. There are no good hints. Our first-class CHAIN mail will halve that unwanted body damage. This makes you totally and permanently *Invulnerable*. You never lose it. Is the cold affecting your skills? Use anti-FREEZE. A must in the mountain level, and it's not available in the other levels. However, if you have Chain you can do without. Written by Radiant. http://crystalshard.net