LAST NINJA 2 (Amiga/Atari ST) FAQ/Walkthrough by MrPopsicle43 CONTENTS 1. Introduction 2. Story 3. Controls 4. Walkthrough 5. End --------------- 1. Introduction --------------- Last Ninja 2 is the extremely popular sequel to the game The Last Ninja. It was most renowned for its excellent graphics, music, and gameplay. These ports are less so, having worse music and some serious flaws. -------- 2. Story -------- (Typed from manual. Errors fixed.) The Ninja, know as The Mystic Shadow Warriors, were the elite fighting force of Ninth Century Feudal Japan. They were dedicated to the fine tuning of their bodies into fighting machines. Their attributes were many and varied; they were masters of weapon craft, assassination, stealth and invisibility and many believed them to be in control of the supernatural. A real master of the art of Ninjutsu could even anticipate an opponents move ... and thoughts. To achieve this high level of skill all initiates had to undergo years of rigorous training. Correct application of these skills required cunning, dexterity and total mind control. Students of the Ninja arts drove themselves on to try to achieve the state of self-perfection and a closeness to their god. Therefore martial arts fighting disciplines became the highest, most honourable path to perfection. Unfortunately, some Ninja were to abuse their powers ... The Ninja were nearly wiped out of existence during a purge in the Twelfth Century. But now they are back and more powerful than ever ... Back with a vengeance! The struggle with the Evil Shogun, Kunitoki, had taken it's toll. For many months after regaining control over the island of Lin Fen, Arnakuni, the new master of the Ninjutsu, fell into a deep depression at the loss of his brethren. He reflected again and again upon his struggle against Kunitoki, and always came to the same conclusion - it was only the end of the battle, not the end of the war. After more than a year of languishing upon Lin Fen, Armakuni was prepared to reinstate the way of the Shadow Warrior to it's former glory. With the Koga scrolls in his possession all that Armakuni needed now were the disciples to follow his guidance and the teachings of the ancient manuscripts. As the word spread about the mainland that a new master has the scrolls and was about to begin training, the men began to arrive. They were the sons of the fighting elite - the Samurai. A new order of Ninja slowly began to take shape. But this time the training was going to be more intense than ever before. Never again would they be caught of guard and be defeated without honour. During a training session of the Inner Circle - the Masters elite of the elite - a strange feeling came over the class. It was as if time had abruptly stood still, as if they were the only people left in the world. As Armakuni rose from his meditating position a strange pulsating light enshrouded him. Concerned with what they saw, the class tried to rise and go to his assistance. But they were fixed in their positions, no one could move. The intensity of the light grew around Armakuni until all who were witnessing the scene were forced to cover their eyes. When the light faded and finally disappeared, the students leapt to their feet. What had happened? Were was the master? "What is happening?" shouted Armakuni. But no one could hear him. It was as if he was invisible and in a sound proof box. Why wasn't his class rushing to his aid to help him break free? Why did he feel the sharp thorns of fear, while inside he was as calm as the deep seas? What game were the ancients playing with him? His questions found no answers as he slipped unwillingly into unconsciousness. Slowly Armakuni was standing on a wooden floor surrounded by strange objects that vaguely reminded him of musical instruments. Behind him is a curtain parted slightly in the middle. As he tries to focus his eyes on the surroundings his mind is sent spinning. He sees strange gigantic shapes, covered with mirrors, reaching to the very doorstep of the heavens. "Where am I?" shouts Armakuni. Trying to get some control over his rushing emotions he calls upon all his reserves of courage. He must try to make sense of the insanity surrounding him. Taking a moment to meditate, Armakuni suddenly experiences a strange chilling sensation. There is a force in this land, a force he has not felt since the final battle with the Evil Shogun, Kunitoki. "Could he here? Has some cruel trick of fate brought the two of us together again?" thinks Armakuni. As these thoughts rush through his mind, Armakuni begins to realise that their destinies must be forever interweaved and wherever evil forces try to hold sway over mankind, Armakuni is the one chosen to vanquish it. Armakuni's immediate concern is to explore his surroundings. He must find some means of defending himself against the unknown dangers that lie before him. Although Armakuni was torn from his own time with nothing more than the clothes on his back, he has total belief in his abilities. ----------- 3. Controls ----------- The game is played with a keyboard and a joystick. Joystick (without fire held) All directions: move Fire: jump (while moving) Holding the stick in the opposite direction of where you are facing makes you walk backwards, not turn around. To turn around, you'll need to circle the stick until you face the desired direction. You cannot jump while walking backwards. Joystick (with fire held) Left/Up/Right: use weapon. Some have different functions depending on which direction you push. L/R throw for the shuriken and the molotov. Down: always kicks Left/Right-Down: pick up items (you unequip your weapon when you do this) Keyboard: F1: Toggle music on/off F2: Pause/unpause F10: Quit J: Rotate joystick orientation Del: Select weapon Help: Select item -------------- 4. Walkthrough -------------- == The Park == Go up into the curtain opening. Punch the blue button on the wall. Outside, fall in the hole. Get the key and go through the opening. Go down the path on the left, grab the shuriken from the blue box, and go down the path below. Get the map and climb up the blue ladder. Go left and jump over the holes. Don't jump from the very edge, you'll overshoot it. Get the stick and return back. Note that you cannot climb ladders with a weapon equipped. To climb down, face up-left and drop down while walking backwards to get down. Go back to the fork and go right. Go right at this next fork and enter the "F" room and pick up the invisible nunchaku piece. Go back and then up. Get the burger for an extra life, and go right again. Go in the "F" room and pick up the next nunchaku. Now you can use it as a weapon. Head left twice. Open up the gate with the key and go that way. Jump on the boat that comes by and jump to the other side. Go right-up at this next screen and jump at the water. Use fire+right to poke the boat. Go back. This time, go left. Jump on the boat to get to the other side. == The Street == Go right. Wait until the light is green, and then cross. Go left and kick the door down (you don't see it disappear in this port) and enter. Get the sword from the fallen enemy and leave. Go right. Wait until the light is red, and then cross. Jump past the guy throwing the pots and go right twice. Get the bottle beside the drunk. Wait until the light is green, and then cross. Go left and get the invisible grate key from the opening. Return to the Eats building. Wait until the light is red, and then cross. Go down right-down, grab the burger, and then go right. Use the grate key on the grate and go in. == The Sewers == Go right and enter the door. Enter the next door and grab the key. Exit and jump to the left. Jump over the pit, wait for the spider, and then go left. Unlock the grate with the key. Go right, enter the middle door, and go left. Enter the left door. Jump over the rats and go right until you can go through the left door. Use the bottle on this torch to turn it into a weapon. Go right and use the molotov on the crocodile and enter the door. == The Basement == Go right and up the ladder. Go left and get the security card. Go right until you can enter the door. Get the food bowl and exit. Go left until you can go back down the ladder (same method as Central Park). Go right and just jump across the track (you don't even need to try and avoid them). Go right, down, and jump over the electrified tracks. Get the hot dog and go left. Go right, down, and right at the bottom. Poison the food with the stuff in the bag. Go back to the lab room and go right. Get in a little close to the guard animal and drop the food. Go right and use the security card on the slot. Get in. == The Office == Go left and enter the door. Use the computer and get the code. Go outside, go left and enter the left door. Pull the black switch to open a hidden passage. Go up the ladder and go right. Enter the door. Hold the stick straight up to get across the fan. Kick down the door. Go left and climb up the ladder. Go up and grab the helicopter's ladder. == The Mansion == Drop off the platform from the top-right, and hold the stick up-right until you can see yourself. Go to the next screen and drop into the window. Go left and down the stairs. Go into the door behind the plant. == The Final Battle == Hit the switch beside the bottle to turn the lights on in the next room. Go in the doors. Pick up the gray box in the middle to get the steam away. Enter the door. Go right. Open up the cloth on the top right. Use the safe and enter the code you got in the office. Get the orb. Light a few of the candles and equip the shuriken, then knock Kunitoki out in the middle of the pentagram. Light the rest of the candles. Put the orb back in the safe. CONGRATULATIONS YOU HAVE CAPTURED THE SPIRIT OF THE EVIL SHOGUN KUNITOKI MAY IT NEVER AGAIN BE UNLEASHED You are then sent back to The Park. ------ 5. End ------ If you have any questions, drop me an email: mrpopsicle.yummypopsicles@gmail.com