///// |||||| ||||| || || \\\\\ //||\\ || || || || \\\\\ || // || || || || || \\ \\ || || || || ||\\ || \\ \\ || ///// |||||| ||||| || || \\\\\ || || || || || \\ || \\ \\ || // || || || || \\ \\ || || || || || \\|| \\ \\ ///// || ||||| |||||| |||||| \\\\\ \\||// \\|// || || \\\\\ || AMIGA / ATARI ST Version 1.) Introduction I am Samcan. I am widening my experience in writing FAQs for of different computers and consoles. It’s a pity that some games such as this go without a guide for years to come. I hope you find the game guide information in this FAQ good to digest and aid you in your gameplay. If there's anything I missed feel free to bring it up in the Board of this game. Constructive criticism, complements and commentary are welcome. Nuf said, let's begin the FAQ. 2.) Information 2.A - SUMMARY The object of the game is to use the helicopter/submarine to destroy Dr. Grime's disguised robots, retrieve the letters they leave behind in the proper order to make the word for this level and then collect the Lander Software logo to finsh the level and acquire one of Dr. Grime's keys to his safe. Get all five keys to get Morgana's wand and win the game. 2.B - TIPS * You start the game with seven lives. Lives are lost by touching one a robot or a trap. If all the lives are lost, the game is over. * Destroying a robot leaves behind a letter and earns 100 points. * Some robots can fire projectiles (some of which are impervious to your shots) * The word for a level is random. Make sure you familiarise it and know which letters you need. * Letters in a level will be randomly placed. Sometimes you'll need to backtrack to get the ones you need in the proper order. * Make sure you collect all the letters in the proper order to spell out the word for the level. If you do not spell the word out properly and try to exit the level, you will need to restart the level. * If letters get in your way you can shoot them repeatedly to move them. Otherwise if you collect the wrong one by accident, you can drop it. * Don't waste too much time. Your fuel supply is limited. If you run out, you'll have to restart the level. * If you have some fuel leftover, it will boost your score at 20 points a notch. 3.) Walkthrough LEVEL 1 - Caves Take out the bird and the spitting flower, then head downwards. There is another bird and spitting flower. The bird will fly to the right then appear again from the left. After you've taken both enemies out head to the right. Avoid the water droplets. That's a trap that cannot be shot. Definitely eliminate the rock spitting face on the rock wall by shooting its mouth. Continue to the right. First take care of the hornet. Watch out for the mole's well-aimed projectiles and take it out at ground level. Make your way to the right. Shoot the fish that dives out of the lake. The fish may take multiple hits to destroy. Collect the Lander Icon if you got the letters in the proper order. LEVEL 2 - Underwater Shoot the fish as it swims to the left and appears at the right. Also destroy the cannon as it fires projectiles in a straight direction. Head to the right. Carefully shoot the angler fish as you dodge its projectiles. Shoot the oyster when its shell is open. Go right. First shoot the enemy submarine and then do to the same to the cannon on the ledge. Take the tunnel downwards. Make quick work of the oyster take care not to run into the screen wrapping shark. When both enemies are dealt with, go right. Shoot down the manta ray and little fish and head right. Eliminate the octopus and the final cannon before you make your to the upper right corner where the Landon Icon is (assuming you have all letters in the proper order). LEVEL 3 - City Don't get caught by the lightning bolts under the mean thundercloud. Simply shoot it and the balloonist that emerges from the left. Now go right. Take out the balloon trooper. Don't get shot by the gunman on the condo. After you remove both enemies, head upwards. Carefully manuever yourself to a good position to shoot the building cannon. Now go right. Go the right of the building and shoot both the stork and the laser shooting aero-drone. Make your way downwards. Keep to the left so you can safely shoot down the ballonist and jet plane. Shoot the last balloon trooper before collecting the Lander Icon on the mountain top (I assume you have all the letters in the proper order by this point). LEVEL 4 - North Pole Hover close to the treelines and shoot the snowman tossing diagonal snowballs. When that's done, head right. Keeping low, shoot the copter-alien. To shoot the second snowman, position yourself level with the treetop on the right. Fly to the right. First shoot the hailstorm (shooting it's hailstone works fine) and then the leaping moose. Continue to the right. Position yourself in the centre to shoot the third snowman and the alien sniper. Head right again. Quickly fly downwards, so you can shoot both the alien on a snowmobile and the alien sniper in the bunker. Fly upwards. Take out the jet propelled mech before you collect the Lander Icon in the upper right corner (You defintely have all the letters in the correct order right?). LEVEL 5 - Space Shoot the hovering alien and take a right. You'll want to shoot the space sphere before you find a suitable position to shoot the alien guard. Make sure you're at a higher altitude before you head right. First shoot the alien sentinel. Go next to the turret-bot and wait for it to open its shell and draw out its cannon before you shoot it. Now head downwards. Carefully take out the ceiling cannon and wait for the alien soldier to fly to the left before you shoot it. Fly to the right. You have both a space shere and turret-bot to deal with. Shoot them exactly the same way you did to the previous ones. Now head right. Take out both the hovering alien and the alien guard before you collect the last Lander Icon (All letters and correct accounted for, yes?). 4.) Copyright and Thanks "Spellbound" by Lander Software (also know as Scetlander or Scotlander) (C) 1991 FAQ by Samcan (C) 2018 Thank you for reading. I look forward to briefing you in another FAQ.