-=-=-=-=-=-=-=-=-=- T H E S T A R S H I P D A M R E Y FAQ/WALKTHROUGH by jg9350 - for GameFaqs -=-=-=-=-=-=-=-=-=- FAQ/Walkthrough versions -------------------------------------------- 1.0 - Full walkthrough, still lacks 1 collectible space leech which will be included in the near future. 1.10 - Found the remaining space leech, now it's complete. 1.20 - List of space leeches made clearer in a specific section 1.30 - Final version with the Unlockables and FAQ. -------------------------------------------- List of Contents - [WLK] - Walkthrough - [SPC] - Space Leech list - [UNL] - Unlockables - [FAQ] - Frequently Asked Questions -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [WLK] W A L K T H R O U G H ------------------------------------------- First, the game has no explanations or tutorials - glad we are here then! It also mentions audio is an integral part of game progression, but that's because you need it to hear the sound cues from the parasites. The game starts with you in a Cold Sleep capsule and the ship computer informing you that you've got amnesia. Oh great. Next you're greeted with black screens and some blue and red lights turned on. So poke them with your stylus. As you do, the lights go on and you can see a woman's picture in front of you and a notice of a computer OS failure (ADAM-OS boot failure). If you touch anywhere else, the lights go off and you can see the inscription Lucy MyLove on the front wall. Weird. Now you have to repair some files from the computer to get it working! Try opening the hatch with the blue light switch on your left and the computer screen will pop up with a lot of mumbo-jumbo and a keyboard. If you press HELP on the keyboard, you'll see a list of commands available. The one we're looking for is EDIT, as it allows you to repair the boot files. You're then greeted wth the choice of repairing either file A or B. Go with A first. The computer will ask you to input some more commands, and you do it by writing them with the keys on the keyboard. The commands are: START, INCLUDE, FORMAT, REPAIR and END. Now when it takes you back to the file selection screen, you may try to press the down arrow on the keyboard, just to find out it's damaged. You'll have to reprogram that as well, so do it by writing UP, DOWN, LEFT and RIGHT consecutively. Arrow keys operational, now you can select file B for the repair. It's going to ask you to input some more commands, but now they disappear - maybe because of malfunctioning. Anyway, the first is S, and they go as CALL, 34674, 160 and END. This will recover the system. Now choose the RESET command from the keyboard. Some nifty effects of the OS booting up will show up and you'll have access to it. The first thing it asks you - in a sexy lady's voice - is to verify your voice. You can read what the it suggests out loud, or just say pretty much anything. It WON'T recognize your voice by any means, and will ask you some questions to solve and give you GUEST access. The questions are easy logical puzzles, but here goes the solution: First - 3 Second - 2 Third - 1 Then you are welcomed as the GUEST, by SAM the computer's AI. It tells about your status as an amnesiac and how to operate the computer. You have three sectors you can access: - DATABASE - This is where you can see number and general info about your adventure. In LOG, you'll see everything you do that is important to the story in a cronological order. ROBOT MANUAL gives you the basics on operating the robots which will be your only way of locomotion through all the game, but we'll get into it as it comes. Finally, SPACE LEECH shows how many of the buggers you've exterminated. You need 20 in order to unlock a secret feature in the main menu. - COMMUNICATION - Doesn't and won't ever work. - ROBOT - This shows the Assist Robots you can use. For now, you can see there are only 2 online and 6 offline. That is soon going to change. When you try to access AR-1, you'll notice its camera has been damaged and there's no video feed. As for AR-7, you can see it's image but it seems to be stuck on something and just won't move. The game tells you you need to remove the obstruction by impacting on it with reasonable force. Well, go back to AR-1. It will now inform you that even though the robot's camera is defective, you can see it from a surveillance camera in the area. So switch to the surveillance footage. Now you are able to control the bot with the d-pad. Let's remove that obstruction from the AR-7, which you can see sitting on its charging pod behind your current bot. Take a good distance from it and knock it for good, three times, to make it fully operational. Wave goodbye to your recent buddy AR-1, for he is now out of commission. Now you can select and use the AR-7, your main character in this adventure. Yayers! The robot does have some weird charisma, even with the creepy sounds it makes... Anyway, let's start the adventure. With full control and first person view of the AR-7, move it to the right from your starting point and close to the only door in the room, which is blocked and needs an ID. Good for you that there is just the thing you need by the right side of the room. Hidden in the darkness, a BODY!! (jump scare!) Now you can use your analog stick to investigate. This is a main feature from the game, so get used to it. Inspect the CREW'S HEAD to get an identification. This is Bobby, the Engineer. Now inspect his charming legs - Oooo! - and you'll find he has an object in his POCKET, so check it and you'll find an ID CARD. It works to open the door of the room you're in, so go for it. Inspect the door and use UNLOCK. Just go through the door to enter a corridor. Pay attention: the pink and silver doors in front of you are the ELEVATOR L, so you'd better take good note of it and check your MAP by pressing Y to remember where it is - it's going to be used several times during the game. Anyway, go left for now til you hear an adorable sound. (scraewwwkkk!!) That's the sound of a SPACE LEECH. You'll need to find 20 of these if you want to unlock the [Alyssa] feature on the main menu, so whenever you hear the sound, look around to find it. It's normally nearby, but not necessarily on a close wall or object. I'll give all the locations here, so no big deal. For now, look at the SPACE LEECH (1) with the analog stick and choose EXTERMINATE. The game tells you to exterminate them with extreme prejudice. The poor things... Anyway, move to your left. You'll see an open (green) door to your left. You don't need to go through it, but you should, to have the room marked in your map for future reference. Inside, you'll see the Cold Sleep room to your left and the Airlock Chamber to your right. You can't enter any, so let's leave it for later. Return to the main corridor and go towards and through the second green door. Keep going - you'll pass another red door, the GENERATOR L door. We'll be back here soon, but not now. Keep going, and you'll look at a small contraption on the wall. It's used to lift the robots to the air vents, but you can't use it now as you need low lights installed. Pass by it and go through another unlocked door to a blocked way and a WARPDRIVE door. You can't pass the blocked way because there is a big robot all broken there, so just retrace your steps all the way back to the GENERATOR L door. You could have gone there straight out of the first room, but it's good to know where you are first, for future reference. Well, back to the GENERATOR L door. Check it, and you'll see an option to UNLOCK it. Go ahead. Go through it and all the way to the back and to the left - there is a panel with two green lights and one red light. You need to change that in order to power up the elevator, so do it. FLIP the switch ON and there you go. Before you go out of the room, take note of a big round oil tank in the back - you'll need it in some time. Also, before you leave, find the SPACE LEECH(2) at the back of the room, right wall and exterminate it; there's also SPACE LEECH (3) on the wall to the left of the entrance. Now you're free to go back to the elevator. You can now use it to GO UP. Up is the main floor of the ship. Turn right and keep going til you see a lovely ghostly little girl in the corridor. Why, follow her and her creepy smile of course! She goes into the COMMON ROOM, so unlock it. Inside, you'll see plants, a table, a chair, trash can (and SPACE LEECH (4) right beside it), a HEAT PLATE, a picture of the crew and a WATER SERVER. Those are in capitals because they are important. That's all, now just leave. BAM!! (jumpscare!!) After that delightful moment of joy, you're back in the corridor. Remember to always use Y to check where you are. Go to your right to a red door to the STORAGE ROOM. Unlock it. Surprise! You'll find a robot, the AR-8, with some tool that is going to try to bash you into dust. There's nothing we can do to take it off our way, so just go back all the way you came from and go through the green door in the corridor. As you do, you'll find the locked CAPTAIN'S QUARTERS. Leave it be for now and keep going through another green door. You will now see a red door in front of you, another to your left and a green one to your right. The one on the left is the COCKPIT DOOR, locked; In front, a common HALL DIVIDER door, so just go through the green HALL DIVIDER one. Now you are in the spinal cord of the ship, as you can see from the map (Y). Here you have the rooms for each one of the crew members. The first to your left can be unlocked - that is Bobby's room. Inside, there's nothing to find but SPACE LEECH (5) at the bottom of the chair by the computer and a small whisky bottle. Bobby liked some drink. You can't take it, so for now just leave the room. Now the room in front of you is locked, so turn left and you'll find a green door to your left. Go through it and check the locker on your right as you enter. BAM! Another bo--wait, this one is alive and asks for water! Check his head for identification. He's Abdul, the Information technician. Check his body and you'll see that his water case is empty. Now, you be a good robot and grab it (check the body 3 times). With the container with you, go back to the COMMON ROOM where you had the adorable encounter with Ms. Ghost before - the one near the elevator. Go to the WATER SERVER and PLACE the CONTAINER in it. SWITCH it on, and it's now filled. TAKE it back and rush to Abdul. Back in his room, ATTACH the CASE to his BODY. He'll move a bit and say that the "Kerplarian went crazy and might still be around here". Ladies and gentlemen, now we have something called a KERPLARIAN to be afraid of! He dies afterwards. Now check his LEGS for his ID CARD. With this, we can open a SAMPLE STORAGE ROOM, but guess what - there is that AR-8 robot armed with a tool preventing us to get to it in the STORAGE ROOM. What's to do, eh? Techno-murder, that is! Beside Abdul, you can find a can of cookies. Too bad it's empty - but it may serve us a nefarious purpose. OBTAIN it for now. Now you have to go all the way back to the elevator and second floor, back to that GENERATOR L ROOM, where you switched the elevator on, remember? Now remember the oil tank I told you to take notice of? Get to it and PLACE the CONTAINER - the cookie jar - there and SWITCH it on. Now you have an oil-filled jar. TAKE it, and go back to the elevator. What you've got to do now is go back to the COMMON ROOM and PLACE the jar on the HEAT PLATE, then TURN it ON. It's going to heat up to 300 degrees Celsius then shut off because it's too dangerous. Just what we needed to knock some robot out, eh? The AR series robots can't take more than 200ø Celsius, so we just TAKE the CONTAINER and go back to the nearby STORAGE ROOM L. Now you have to check the AR-8 and THROW OIL on it. A little cutscene happens where you give it a death shower - and he's now out of the way. Turn right twice to go around the boxes and you'll see ms. SPACE LEECH (6) sitting on some kind of metal support to your left. Exterminate it and go 180ø to find a new green door that leads to STORAGE ROOM R. As you enter it, you'll be just beside the SPACE LEECH (7) on the wall to your left. Go around the pile of boxes and you'll see a locked door to your right - before you unlock it, keep going around the boxes til you find another corpse. By checking the head, you can see it's dr. Mei Ling (Metal Gear Solid??) and she has her ID CARD in her pocket, so you know the drill. Check DEM LEGS to get it, then go back and unlock the red door behind you. A little cutscene of some weird liquid going off in a lab will play. Be prepared for the worst! When you go out of the room, you are on the right side of the floor. Turn right to see a pile of debris blocking the way - and a very convenient CHEM-TANK underneath it. We are going to need it really soon. Go back on your way and through a green door in the corridor. After you go past it, you'll see a MEDICAL BAY door - good thing we have Dr. Mei Ling's card to UNLOCK it. Enter the room. There is a SPACE LEECH(8) beside the divider door to the DOCTOR'S QUARTERS. You may UNLOCK it and discover an open locker that has three medical files. We need the BLUE FILE. Check it's MARKED PAGE and you'll read some info on mixing chemicals to get explosive results. The chems you need are BODNIUM CHLORIDE, MODION CRYSTALS and OXIDIZED COPPER - oh, and a certain CHEM-TANK, of course. So go back to the MEDICAL BAY and UNLOCK the door to the lab. Go in. Cutscene! Hey, now we need new pants! Enter the Kerplarian - a cute creature from the planet Keplan. Luckly, it will have some heart attack or something and just die in front of poor AR-7. Oh well. From here, go to your right and you'll find SPACE LEECH (9) beside some sort of cabinet, on the wall. The only important thing in the lab are the chems, which you can find in an open cabinet. So go ahead, take the BODNIUM CHLORIDE and take it back to the CHEM-TANK underneath the debris. Return to the lab and do the same for MODION CRYSTALS and OXIDIZED COPPER. After you put the last in the CHEM-TANK, it will explode in a cutscene. After the explosion, go through the previously blockade and you'll find another elevator, ELEVATOR R, which allows you to go DOWN and back to the initial floor of the adventure. When you are off it, take a look at your left. There she is! The girl everyone loves just walks into the corridor - but is nowhere to be found. Naughty... Keep going and you'll find the SAMPLE STORAGE ROOM - the one that Abdul's ID card unlocks. As you go in, go to your immediate left to find SPACE LEECH (10) attached to the bottom of a column. Just past it, you'll see the deactivated AR-6 in your way, so push it out. Continue along the boxes til you find another crewman's body. It's Large, the technician and warp navigator of the crew. His ID isn't in his pockets, though! No worries - just turn aroun 180ø and keep following the line of boxes and you'll find his ID there on the ground. SCAN its DATA and you probably know where we should be headed now, eh? Not the WARPDRIVE room, at least not yet! Go out in the corridor and take your right til you find a red door the GENERATOR R door. UNLOCK it. Inside, go all the way to the back and then left to find AR-5 and SPACE LEECH (11) next to a computer panel. Check the robot twice to see it has the Low Light Option enabled. Then inspect it again and again to EXCHANGE UNITS with it and get the low light vision that enables you to enter the vents in the corridors. Get out of the room and go to your right - there is your first VENT SWITCH you can use access it to be pulled to the vents. Now this is a little complicated: go straight, then left. You'll see a passage to your left - don't go through it just yet. Keep going ahead and find SPACE LEECH (12) on the right wall and a vent switch we'll use later. Retrace your steps and take the left way now. You can meet SPACE LEECH (13) at the bottom of the right wall, just before you make a forced turn to the right. Obliterate it and keep going. When you reach a 2-way spot, you will find another body, this one from 2nd Lt. Danny Ngoc Son, the first mate of the ship. He has an ID card in his pocket, but the data can't be read! Oh well, turn around 180ø and make your way to another VENT SWITCH - but before you do it, be sure to get the SPACE LEECH (14) on the wall on your left along the way. The vent switch will take you to the CONTROL ROOM. Here you'll see AR-4, whose battery still has some power, so let's grab it for now. After that, go back to the vents and all the way back to that vent switch I said we would use later. It should take you to PORT 1 HALL. Now, from where you stand, turn left and go straight ahead until you find the locked WARPDRIVE door. Large's ID will open this. Enter and you'll see a ladder, a robot and many panels. Your friend, the SPACE LEECH (15) is on the back wall, under the leftmost big monitor. Well, now check the AR-2 robot, inspect it twice and PLACE the BATTERY in it. That will make it turn on and activate the Zero-G enviroment. Now watch a quite funny cutscene that nods to the 2001 - A Space Odyssey movie. Enjoy! Back to the ground, you find out you're in the COCKPIT. Behind you, you can find Captain Edward's body. Now you can get his ID CARD and it makes ALL doors accessible. Oh, and don't forget buddy ol' SPACE LEECH (16) before you get out - it's beside some sort of computer with a green monitor that is on your left side (when you're facing the door). UNLOCK the door and go straight through another green door, the one that takes you to the crew quarters. You can now unlock all the doors there. Enter the first one on your right to be greeted by the sound of a SPACE LEECH (17), which is beside the bed, just a little above it. There is a stuffed teddy bear here too, but it serves no purpose than to help you solve what is a post-game puzzle for most players. Ignore it for now. In another room, you can find a journal on the bed talking about some GRENADE...oOo! Things are about to get explosive again. Let it be and go unlock the final two doors in this area. The door on the left has a football on the bed - make no mistake, this is a girl's room - it's more of that post-game puzzle I talked about. The final room has a locker with a lady's photo - the same photo you have in your Cold Sleep cabin. Her name is LUCY, please notice that well as we're going to need it to end the game. Oh, and SPACE LEECH (18) is in a very sneaky corner on a wall right in front of the entrance to the room, at the bottom. This one might be a little difficult to see at first. Now go out and leave the crew quarters area. Go to the left wing of the ship (check your map) to find the CAPTAIN'S QUARTERS. UNLOCK it and go inside. in his computer, there's info regarding the Cold Sleep room. It says it only opens when there is a safe level of oxygen inside. So we've got to do it! Also, check his bed for a JOURNAL in which he talks about giving a certain ring to Alex, one of the crew. Post-game puzzle, folks! Nothing else to do, just leave the room and go to the ELEVATOR L. Make your way to the hall where you have the COLD SLEEP CHAMBER and the AIRLOCK CHAMBER. Now you can open the door to the latter. Welcome to the final part of the game. In front of you, a crane blocks your passage, so just unlock the door on the right to see you are back to the CONTROL ROOM. This part confuses many people, because you have to find a red-lit box which houses a grenade - you can only open it by having the Captain's ID card. It's right beside the door, so the players often mistake it by being some light from the door. Open the box and TAKE the GRENADE. Before you go crazy with the GRENADE, head back to the previous room and unlock the door on the other side. After all, you still need those leeches. In this AIRLOCK STORAGE room you can find SPACE LEECH (19) right in front of you and AIRLOCK MANUAL. You may check it to be sure you need to explode the damn crane with the GRENADE in order to reach the place with the switch to provide oxygen to the Cold Sleep chamber. Now go back to the room with the crane, inspect it and use the GRENADE. In a kickass cutscene, you take the crane out of your way. Go all the way to the back wall and turn right to find the final SPACE LEECH (20) at the bottom of a box (PLEASE CELEBRATE.). Turn back and PULL the oxygen LEVER. This will set the door lock in the Cold Sleep chamber free. Well, let's get to it! When you enter...BAM!! Jumpscare! The girl tells you to not go that way - but do it anyway. Here is the point (by the VENT SWITCH) where you can get the Captain's Ring to set on Alex's desk for the post-game puzzle and kind of second ending, but we will cover it on a separate section. For now, and to watch the first ending of the game, just head over the heavily-locked capsule at the end of the room (capsule 2) and KNOCK it to hear a pleasant sound. To end the game, CHECK the capsule, and ENTER the PASSWORD, which is LUCY. You can finally open the the hatch by touching its blue-lit button on the touch screen. Enjoy the ending!! -=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [SPC] S P A C E L E E C H L I S T -=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-= 1 - In the hall of the main floor, just beside the elevator; 2 - GENERATOR L - at the back of the room, right wall; 3 - GENERATOR L - on the wall to the left of the entrance; 4 - COMMON ROOM - on the right of the trash can; 5 - CREW ROOM (one with the bottle) - at the bottom of the chair by the computer; 6 - STORAGE ROOM L - on a metal support to the left of a line of boxes; 7 - STORAGE ROOM R - on the wall to your left, right by entrance; 8 - MEDICAL BAY - beside the door to DOCTOR'S QUARTERS; 9 - LAB - beside a cabinet on the right of the room; 10 - SAMPLE STORAGE ROOM - at the bottom of a column on the left; 11 - GENERATOR R - at the back, on the left beside a computer panel; 12, 13 & 14 - VENTILATION - (from the FAQ) "Now this is a little complicated: go straight, then left. You'll see a passage to your left - don't go through it just yet. Keep going ahead and find SPACE LEECH (12) on the right wall and a vent switch we'll use later. Retrace yoursteps and take the left way now. You can meet SPACE LEECH (13) at the bottom of the right wall, just before you make a forced turn to the right. Obliterate it and keep going. When you reach a 2-way spot, you will find another body, this one from 2nd Lt. Danny Ngoc Son, the first mate of the ship. He has an ID card in his pocket, but the data can't be read! Oh well, turn around 180ø and make your way to another VENT SWITCH - but before you do it, be sure to get the SPACE LEECH (14) on the wall on your left along the way." 15 - WARPDRIVE ROOM - on the back wall, under the leftmost big monitor; 16 - COCKPIT - beside some sort of computer with a green monitor that is on your left side (when you're facing the door); 17 - CREW ROOM (teddy bear) - beside the bed, just a little above it; 18 - CREW ROOM (Lucy's photo) - in a very sneaky corner on a wall right in front of the entrance to the room, at the bottom. 19 - AIRLOCK STORAGE - can't miss it, in front of the entrance 20 - AIRLOCK CHAMBER - at the bottom of a box which is at the back (PLEASE CELEBRATE.) -=-=-=-=-=-=-=-=-=-=--=-=-=- [UNL] U N L O C K A B L E S -=-=-=-=-=-=-=-=-=-=-=-=-=-= [Alyssa & Alex's Profile] To unlock these, you must finish the "Captain's True Regret." If you remember well from the walkthrough, there are certain parts I mentioned which you must use to obtain an extra scene in the ending and unlock this little bit of story. Simply put, what you have to do is deliver a ring to a crew's room before you end the game, which was the Captain's last wish before he died - and he did regretting not doing it, thus the Captain's True Regret. In the final room, the one with the sleep capsules/pods, there is an access to a ventilation duct. If you go inside, you can find a crewman's body - one that you say from another angle before in the game. Just some steps before you get to the body, you can see a very small RING next to your feet. Go ahead and grab it. Now, you must go all the way back to the crew's rooms and find the one with a football on the bed. That's Alex's (a girl) room. Just set the RING on her table by the computer and leave. Now finish the game normally - you'll see an extra scene in it depicting the ring and after the credits, the extra bits of story in the form of [Alyssa] and Alex's profile will be unlocked. [Linked Content] For this, you are going to need any other Guild02 game on your 3DS, and that means Liberation Maiden, Aero Porter and Crimson Shroud. If and when you do, the option gets available and you can read a bit more story about the space leeches. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [FAQ] F R E Q U E N T L Y A S K E D Q U E S T I O N S -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1 - How long is the game? Honestly, around 2.5 hours. Some may say it's too short, but I say it fits the experience. People nowadays want the games to be like 300 hours long, then complain about not having time to play them. Oh well. The Starship Damrey is like a good book reading for me, an interactive one. 2 - How should I play the game? Try to do it without any help at first - but if you are reading this, chances are you have already needed some help. The whole experience is greatly improved by playing it blindly. Anyway, explore everything. Sometimes you may miss a vital piece of info or an item just because you didn't search enough. 3 - I heard about this game deleting save data, is that true? No, somebody told it as an isolated case in GFaqs, and there were no other reports on more cases. The game wasn't to blame. 4 - How much is it? It's $7.99 on the eShop. 5 - Will I enjoy it? That's hard to say. I do have a review you can check on GameFAQs. Chances are, if you have some nostalgia for old adventure games or just enjoy good stories, you may like it. If you are looking for the 300-hour experience, then you're probably better off getting Monster Hunter 3 Ultimate. :) -=-=-=-=-=-=-=-=-=-=-=-=- If you want to contribute with anything, please e-mail me at ebstarmen@gmail.com, or send me an IM on GFaqs message boards, I'm jg9350 there. Also, feel free to drop in any comments! I appreciate any, even harsh ones xD May 18th, 2013 - Sao Paulo, Brazil