From: mannich@netcom.com (Mark Annichiarico) Newsgroups: rec.games.video.3do Subject: Hand-2-hand fighting tips for Space Hulksters Date: Wed, 17 Jan 1996 01:52:07 GMT After playing this game to death since its release (4 mos. ago?), I've finally figured out how to consistently beat Genestealers in hand-to-hand combat better than 9 out of 10 times. Here are a few tips I've picked up so that I no longer get smoked day in and day out by them lovable but irritating Genestealers: 1. NEVER haphazardly press A & B the moment you're engaged. Always pause for a second because during this brief period you'll be able to determine what type of attack the Genestealer is going to use.There are only a few different GS attack methods; the FMV sequences are mirrored (I think) so that it seems like there are many (i.e., one GS will make an over-the-shoulder stab at your chest with his right hand; another might use the same exact move but the video is mirrored so that he does it with his left claw). Don't sweat it. You're countermoves to both attacks are identicle. Another important thing: KEEP YOUR THUMB POISED OVER THE B BUTTON at the beginning of ALL attacks. a) HEAD DIPPERS ARE US. Fortunately, the most common GS attack is the easiest to defend against because it doesn't require you to parry and it's easily identified. Here the Genestealer will, upon engaging you, dip his head AS IF HE'S TRYING TO DUCK. As soon as you see the top of that ugly cranium dip, start hammering the A button and he'll wake up in Hell. (DO NOT press and hold the A button; bang on it quickly and repeatedly in this instance until the GS is dead.) If you don't react quickly enough, you'll get a shot to the chest. Overall, this is the easiest GS to dispatch since your reaction window is a bit larger than in other instances. b) OVER-THE-SHOULDER. The second most common attack is the over-the-shoulder stab to your chest from either the GS's right or left hand. In this instance, the GS will make a half-turn and draw his claw back--almost like a baseball pitcher winding up--before delivering the blow. Again, WATCH THE STEALER'S HEAD. At the beginning of his "wind-up," he'll turn his head to one side as he draws his claw back. You'll notice his tongue lolling obscenely between his teeth as his head pivots. As soon as you see this cue, press and hold (or press repeatedly; it doesn't matter in this example) the B button. Don't worry about which hand the GS is using; your Terminator "knows" the direction it's coming from and will parry with the appropriate hand/powerglove. The timing of your parry is critical; it's possible to hit B too early, but once you've got it down you won't forget it. Anyway, as soon as you parry the thrust, whale on the A button and your Terminator will deliver the voltage necessary to turn your adversary into a lava lamp. 2. The above attacks are used by GSs about 80% percent of the time, and once you learn to recognize them this game will get much easier. During a mission in which you find yourself in a bad position (bolter jams, not enough room to shoot, etc.), don't be surprised if you're confonted by, say, 4 head-dippers in a row, then 5 or 6 over-the-shoulder stabbers in quick succession. But take note: as a default, always position your thumb so that you're ready to hit the B button at the onset since the aggressive, over-the-shoulder attacks require a quicker reaction than those from the wimpy head-dippers. Also note that the ONLY instance in which you should press the A button FIRST in deference to (parrying with) B is when confronted by a head-dipper. All other attacks require you to parry (B) BEFORE using the attack (A) button. This brings us to some of the less common (and perhaps more deadly) killing methods that Stealers use. I don't think it's critical to learn them, at least in the Campaign, since you shouldn't have to fight more than 5 Stealers during any single mission unless there's some kind of breakdown, a) The QUICK & THE DEAD (wherein the Stealer is the former and you're likely the latter). Unlike the over-the-shoulder thrust, the Q&D attack is very fast and much more difficult to defend against since there are few FMV cues. Before, I used the baseball pitcher's windup as an analogy to describe the over-the-shoulder attack method. Think of this attack in the same light, except that the windup is abbreviated. (I hope I'm making sense...) Rather, the Stealer's head turns only slightly as he draws his (right or left) claw back and whomps you one. Initially, I had a tough time defending against this move but I've come to recognize it. The GS will crouch slightly prior to pulling his claw back. The moment you see him crouch, hulk out on the B button to parry his claw. As usual, as soon as you deflect his claw, repeatedly press the A button until the GS is microwaved by your power glove. Fortunately, this move isn't too common. b) The FOES OF ALI attack. Sometimes, the GS will sort of juke to the left and then to the right like a boxer before delivering a Q&D attack. This move is pretty rare and kind of amusing to watch. It's also slightly easier to parry because you know that once the juking is over a quick punch to the B button will deflect his Q&D attack, leaving him helpless to defend against your counterattack. c) The TRICKSTER. Here, the FMV from the Q&D attack is used in a very confusing manner. I have yet to win a battle in this instance, but thankfully it's one of the least-used GS attacks. What happens is the GS crouches and seems about to deliver a Q&A blow with his left claw. Without warning, the FMV stops and the GS suddenly does the SAME thing with his right claw, throwing off your timing and hence nuking you. I believe I've seen a few other attacks like this wherein David Amor & co. have spooled the various FMV attack sequences together in random order. Again, they're thankfully quite rare.. Please, anyone who can elaborate on anything I've written here feel free to do so. I think Spacehulk is the premier game on this (as well as any) system but many folks are scared away from buying it because it's so challenging. Let's get the word out, Brothers! Mark Annichiarico