----------------------------------------------------------------------------- Guardian War FAQ/Walkthrough/Strategy Guide for the 3DO by Sam Skinner Copyright Sam Skinner, 2008-2018. See the final section of this guide for more information on the copyright *NOTE TO NEW READERS* Please read the copyright section before any other section of this guide the very first time you access this file. Guide started on 02-01-2008 Version 0.10 finished 02-03-2008 Version 0.15 finished 02-04-2008 Version 0.20 finished 02-05-2008 Version 0.25 finished 02-05-2008 Version 0.28 finished 02-06-2008 Version 0.60 finished 02-10-2008 Version 0.65 finished 02-12-2008 Version 0.70 finished 02-14-2008 Version 0.75 finished 02-18-2008 Version 0.80 finished 02-22-2008 Version 0.90 finished 02-24-2008 Version 0.925 finished 2-26-2008 Version 0.95 finished 02-28-2008 Version 1.00 finished 03-01-2008 Version 1.01 finished 09-25-2018 My E-mail = Arguro AT hotmail.com Please direct any questions, comments or corrections to my e-mail. Thanks. Also, let me know what you think! I need some feed back! ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Table of Contents ---------------------------------------------------------------------------- Introduction (GWINT) Controls (GWCON) Battle Mechanics (GWBTL) Bodies and Skills (GWBOD) Formation (GWFRM) Monsters (GWMON) Status Squares (GWSQS) Walkthrough (GWWLK) -Pumpkin (GWG-0) -Clay (GWG-1) --Battle 1 Land of W Kanal (GWB-1) --Battle 2 Land of E Kanal (GWB-2) -Shop 1 (GWS-1) --Battle 3 Mueq Forest W. (GWB-3) --Battle 4 Shrine of Fai (GWB-4) -Iron (GWG-2) -Shop 2 (GWS-2) --Battle 5 Mueq Forest E. (GWB-5) ---First Body Change (GWC-1) Extra Battle 1 Gob Forest S (GWE-1) Extra Battle 2 Gob Forest N (GWE-2) --Battle 6 Mueq Forest N. (GWB-6) --Battle 7 Viz Cave (GWB-7) ---Second Body Change (GWC-2) --Battle 8 Mushroom Forest (GWB-8) ---Third Body Change (GWC-3) --Battle 9 Shrine of Fall (GWB-9) -Material (GWG-3) -Shop 3 (GWS-3) --Battle 10 Hinterand (GWB10) ---Fourth Body Change (GWC-4) --Battle 11 East Gazun (GWB11) Extra Battle 3 East Gazuto (GWE-3) Extra Battle 4 West Gazuto (GWE-4) --Battle 12 West Gazun (GWB12) --Battle 13 Gazun Volcano (GWB13) ---Fifth Body Change (GWC-5) --Battle 14 Arid Sea West (GWB14) --Battle 15 Arid Sea East (GWB15) -Solid (GWG-4) -Shop 4 (GWS-4) --Battle 16 Bottom of Arid (GWB16) --Battle 17 Arid Sea Cave (GWB17) --Sixth Body Change (GWC-6) --Battle 18 Word the Whale (GWB18) --Battle 19 Deck of Ark (GWB19) --Battle 20 Inside of Ark (GWB20) --Battle 21 Shrine Shisu (GWB21) -Volt (GWG-5) -Shop 5 (GWS-5) --Battle 22 Guardian Tree (GWB22) --Battle 23 Guardian Tree 2 (GWB23) --Battle 24 Meford Forest (GWB24) --Battle 25 Fort. Goddess (GWB25) -Extra (GWG-6) --Battle 26 Mushroom Forest (GWB26) --Battle 27 Meford Cave (GWB27) --Battle 28 Inside Goddess (GWB28) --Battle 29 Shining Measa (GWB29) --Battle 30 Another Dimension (GWB30) Items (GWITM) Equipment (GWEQP) Cheats (GWCHT) Version History (GWHIS) Copyright Information (GWCPY) FAQS (GWFAQ) ---------------------------------------------------------------------------- Introduction (GWINT) ---------------------------------------------------------------------------- Guardian War is one of the only RPGs available for the 3DO in English. The game is heavily combat based with very little exploration or even a story line. The only storyline there is is the cliché "evil has invaded the world and you must save us!" The map only allows you to go in certain directions, much like that of Final Fantasy Mystic Quest on the SNES. The combat is turn based and feels more like a tactical RPG than anything else. You must clear one battle field after another in order to progress through the game. When I first got a hold of this game after years of searching, I decided to write a walkthrough/strategy guide for it. I have always wanted to tackle an RPG in a walkthrough, but I have never done it before. I found my style of writing walkthroughs for platformers to be effective and I am trying it here to. Essentially, what I do is write everything down as I play the game. When you read my words, they are my experiences as I am playing the game, step by step. This is my first time playing the game and as such, there may be errors or better ways to do things than what I have found. I will attempt my best to only use the best strategies, but if you have another way of doing things, I would like to hear it. Please send all comments and questions to my e-mail, which can be found at the beginning or the end of this guide. Remember to take the numbers out of the guide, as they do not belong and are there only to deflect auto scanners from e-mailing me spam. One thing that is worth remembering as you use this walk through is that I mix up east and west from time to time. I have tried my best to make sure every instance of each word is what I intended to write but I am sure I messed up once or twice. I want you, the reader, to keep this in mind as you read through the guide. If it doesn't make sense to go the way I say then go the other way. Again, I tried my best to make sure I didn't make any errors, but it is bound to happen anyway. Please notify me if I did make the error and give the context of the paragraph word for word when you do so I can correct it in a timely manner. ---------------------------------------------------------------------------- Controls (GWCON) ---------------------------------------------------------------------------- On the map A: Enters shop/shrine/battle B: cancels menus, zooms in or out C: Brings up menu Directional Pad: move around on map, navigate cursor in menu In battle A: confirms selections, brings up the battle menu when engaged with an enemy B: cancels selection, backs out of menus, shows area map C: brings up options menu Directional pad: moves cursor throughout menu. Moves character around on screen, moves attack point around on screen L: rotates camera to the right (counter clockwise) R: Rotates camera to the left (clockwise) P: brings up load menu Options menu Under the options menu when in battle, you have a several different choices. If you are not engaging an enemy, you can save your game and change your formation. If you are engaging an enemy, these choices change to end movement and defense. Additionally, you can use an item, look over the map, check the status of your characters, change the speed of animation and music under System, discuss strategy with someone nearby or withdraw from the map. ---------------------------------------------------------------------------- Battle Mechanics (GWBTL) ---------------------------------------------------------------------------- If you have played a strategy RPG before you should have no trouble learning the mechanics of Guardian War. It is a basic, tactical-strategy RPG. If you have never played one before, it can be pretty confusing at first. Hopefully by the end of this section, you will have a better understanding of the mechanics of the battle. Each battle is fought on a map that is made up of squares. Each square represents area of movement. You can only stop on squares. Each character, depending on his level and his body can move a certain amount of squares. The higher the Movement Stat (MV.) the further the character can travel each turn. Movement ranges from as little as three squares in one turn to as much as seven. You do not have to move your entire movement in one turn if you do not want to. If an enemy is only two squares away but you can move four, you can only move two if you wish. When a character is up, certain parts of the ground will light up. The lighter squares signify where a character can move to. You can move him around all you want until you find a good place for him. His movement does not become final until after he performs an action. Each step counts as one movement. The characters movement is shown in the bottom right of the screen as "lower number / bigger number" The number on the left will never be bigger than the one on the right. It can equal it though. If a character with four movement points has moved two spaces, his movement will be shown as "2/4" After moving a character to the desired location, press the A button. This will bring up a menu of different actions the character can take. They will be separated out by body. If you have only one body, you will only see one set of actions. You select the action you want by pressing A again. If the action you select only hits one enemy, a small beam of light will come down from the sky indicating the square you are targeting. It can be moved around within the lighted squares you see on the ground. The lighted squares this time are independent on the movement squares you saw earlier. Each attack has a range which can be seen when the action menu is up on screen. If the attack has a range of three, that means that it can reach up to three squares away from the attacker. Any Monsters that are within range will be shown on screen while any that are not will disappear. By Pressing A, the action will be performed. If you press B, you can back out of it and move your character to a different position and try again. If you choose an action that can damage multiple enemies, the same squares will light up, indicating the range it has, but there will be no column of light that comes down from the sky. All enemies that can be damaged (or allies that can be healed) will flash while all that are not within range will disappear. By Pressing A, the action will be performed. If you press B, you can back out of it and move your character to a different position. Conversely, if you choose to use an item, Press the C button. This brings up a menu with multiple options, ITEM being one of them. By pressing A when ITEM is selected, a menu with all items you own comes up and you can select the desired item and press A to use it. Press B to back out of it. Also, if there is no action you can do, whether you cannot get into range or you choose not to attack, press C and select Defense or Finished Moving. There seems to be no difference between the two. They both end your turn. The great thing about this game is the fact that you can perform an action and use an item in the same turn. You can do either one first. After performing an action, the game will ask if you are finished moving. If you select no, you can press C and get access to the item. If you use an item first, you can press A to bring up the action menu. It is always wise to use an item as well as perform an action if you are facing a tough enemy. After performing an action, the game asks if you are finished moving. If you have any movement points left, you can select NO and move the remainder of your movement points. If you had 7 movement points at the start of the turn and it took five to reach an enemy and perform an attack, you can still move your remaining two at the end. Once you move the remaining two, press A or C and select Finished Moving. Each Characters Speed (SPD) will also play a role in battles. The character (or monster) with the highest speed number moves first. Late in the game, your characters will have speed that is greatly higher than any enemy and all your characters will move first. However, early in the game, you will have monsters move before you do. Certain bodies not only affect Movement but speed as well so choose wisely when changing bodies. ---------------------------------------------------------------------------- Bodies and Skills (GWBOD) ---------------------------------------------------------------------------- Within Guardian War there are several bodies, or classes. Each character comes already equipped with a body and must have a body equipped at all times. Every body has at least one upper tier, if not two upper tier versions of it. Upper tiers can only be used by a character who has max leveled the base body. There are a total of five levels per body. The experience required is as follows: Level 1 000 EXP Level 2 015 EXP Level 3 025 EXP Level 4 100 EXP Level 5 200 EXP Once you gain 15 EXP, you are on level 2. You then have to gain 25 more to get to level 3. When you reach level 5, your experience will show 200/____ indicating that you have reached the end of possible experience for that particular body. While it is not required to reach Level 5 before switching bodies, it is required that you reach level 5 if you want to stay within the same body-type. The following is a list of all the bodies: Dark Knight Garuda Knight < Birdman< Paladin Devil Bird Death Archer Master Shaman Archer < Shaman< Bow Knight Dark Shaman Black Swordsman Messiah Samurai< Priest< Samurai Lord Dark Priest Ninja Master Sage Ninja < Wizard< Assassin Black Sorcerer Neptune Fishman< The basic classes are the ones on the left of the column. These are what classes determine what can use a weapon. For instance, the Lunark Sword is a Knight weapon. It can be used by the Knight and the two tiers of the Knight Class, the Black Knight and the Paladin. Each class has a neutral, a light (good), and a dark (evil) version as well, with the exception of Fishman, which does not have a dark version. The dark and light versions typically have spells or skills that cater to that side of the spectrum. For instance, the Death Archer has the skill Black Light, which causes harm to enemies while the Bow Night has the skill Healing, which heals one party member. On the list above, the Light version is on top and the Dark version is on bottom. Throughout the walkthrough there are areas where I thought it was best to change bodies. It usually happens when a majority of the characters should be at the maximum body level. There is one time where it is necessary to change bodies in order to make a level easier (Bottom of Arid Sea). While you do not have to heed my body changing advice, I strongly recommend it so that you have the same results as I do when it comes to the end of the game. The following is a list of attacks that each body has. Each character can have a total of three bodies equipped at any time, but only the main body can gain EXP. The asterisk * skills are ones that can only be done in conjunction with another golem wearing that same body (it can be main, Sub1 or Sub2) KNIGHT DARK KNIGHT PALADIN 1. Slash Slash Slash 2. Drain Energy Holy Light ARCHER DEATH ARCHER BOW KNIGHT 1. Arrow Arrow Shoot 2. Black Light Healing SAMURAI BLACK SWORDSMAN SAMUARI LORD 1. Thrust Sword Thrust Sword Thrust Sword 2. Vacuum Slash Rolling Sword NINJA NINJA MASTER ASSASSIN 1.Throwing Star Throwing Star Throwing Star 2.Bomb Plasma Ball Darkness Clouds 3. Plasma Burst* Atomic Bomb* BIRDMAN DEVIL BIRD GARUDA 1.Sickle Sickle Sickle 2. Lost Energy Storm SHAMAN DARK SHAMAN MASTER SHAMAN 1. Thunder Black Light Plasma Burst 2. Fire Earth Rolling Earth Quake 3. Thunderburst* Flame-Birds* Meteor Strike* WIZARD BLACK SORCERER SAGE 1.Tornado Lost Energy Earth Rolling 2.Fire Ball Black Burst Flame-Birds 3.Fire Burst* Atomic Bomb* Apocalypse* PRIEST DARK PRIEST MESSIAH 1. Healing Darkness Clouds Whole Healing 2. Holy Light Thunderburst Holy Ark 3. Whole Healing* Apocalypse* Genesis* FISHMAN NEPTUNE 1. Arrow Shoot 2. Big Wave Everything with an Asterisk ( * ) is what is called a Combination spell. These spells can only be used when there are two characters with a body that use that spell. It can be two of the same or two that are different. You can use Atomic Bomb with two Assassins or you can use it with one Black Sorcerer and one Assassin. So long as that spell is available on a body that a character is wearing (whether it be man, Sub1 or Sub2), they can combine. When Combining to do a spell, one character must engage it and the other must enforce it. If you have an Assassin and a Black Sorcerer for example and you want to use Atomic Bomb, when it is the Black Sorcerers turn (or vice versa), you select Atomic Bomb from the skills list. You then need to select a character to combine with. You can only select characters that have the spell. You cannot select it from the skills list if there is no one to combine with in the battle. You must be within a certain range in order to combine. On the next characters turn, in this case the Assassin, you would have him move within range of the enemies and you would select Atomic Bomb again from the skills list. This time you select the enemy or enemies you want to hit and let it rip. MP will be charged only to the enforcer, the one who actually cast the spell. The following is a list of all bodies and what they cost at the shop. I used the Cheat shop for all these listings since it has every body available. While the prices are the same, some bodies may not be available at any shop. All bodies are available within the game and without cheating though. Knight: $210 Dark Knight: $4,200 Paladin: $3,150 Archer: $190 Death Archer: $3,800 Bow Knight: $2,850 Samurai: $280 Black Swordsman: $5,600 Samurai Lord: $4,200 Ninja: $250 Assassin: $5,000 Ninja Master: $3,750 Birdman: $300 Devil Bird: $6,000 Garuda: $4,500 Shaman: $150 Dark Shaman: $3,000 Master Shaman: $2,250 Fishman: $400 Neptune: $6,000 You cannot sell bodies. Bodies do not count towards total holding amount. ---------------------------------------------------------------------------- Formation (GWFRM) ---------------------------------------------------------------------------- The Formation of your characters is key to winning the game. The default positions of the characters are sometimes odd and unnecessary. To change the formation at any time when not currently engaged with an enemy, press C to open the menu then go to FORMATION. If you are on the world map, you can change the characters that are in the battle. If you are in a battle but not engaged with an enemy, you cannot change who is in the battle, just where they are. To change who is in the battle is as simple as highlighting the name of a character by pressing A. A gray background around the character's name means he is in the formation. You can treat monsters the same way in your formation, just by highlighting or un-highlighting them. You can have a total of six characters in the battle. This includes monsters that you captured and Golems. When altering the formation of your characters (Press B at the name screen if you are on the world map) you do so against a back ground of blue squares. Each square on the map represents one square in battle. When you engage an enemy, the formation determines where your characters start the battle at. The grid that you can move them around on is 8x5 (40 total squares). The Blue circle in the center represents the point of the formation. It is wisest to build your party around this part of the formation. The formation of your party in the early battles doesn't mean too much since you will not have very many party members. However, when you get to 5 or 6 party members, the formation starts to mean a lot more. Unless you are trying some sort of defensive mode, always keep two rows of allies unless you have three or less total. Put your three with the lowest movement or the lowest speed in the front row and have your higher movement or quicker allies in the back row. When you only have five allies, do not put one in the front center. Instead, have one on either side and three in the back. It is also wise to keep any ally with very low HP in the back row so he is less susceptible to being picked on by monsters. If you recruit any monsters, have them on the left or right side of your party members in the front row. As the game goes on, monsters become less and less valuable. Never bench an ally for a monster. It just simply isn't worth it. ---------------------------------------------------------------------------- Monsters (GWMON) ---------------------------------------------------------------------------- Guardian War was innovative in the fact that you could capture monsters and make them fight on your side. The Monster Capturing system is fairly primitive and there is always a chance that you will fail when trying to catch a monster. Monsters are quite slow and become fairly useless once you get Material in your party. In the first few battles though, it is wise to capture monsters, especially when faced with more than you can handle. Throughout the game, hidden in chests, are Bells of Love. A Bell of Love is what you use to capture an enemy. On any Golems turn, you can select ITEM from the menu and select the Bell of Love. You have to be within fairly close range (4 squares) to use a Bell of Love on an enemy. There is a good chance you will miss, so use them wisely. You cannot buy Bells of Love (unless you use the cheat menu) so be cautions when you choose to use one. It appears that bosses cannot be recruited into your party at all. I wasted almost every Bell of Love I found on bosses and could not get one to join my party. It may be possible, but if it is, the success rate is less than 1%. It appears that the higher the level of an enemy, the lower the success rate is. Any enemy that you can kill in one hit is likely to be killed by other enemies in one hit and is not a worthy recruit. ---------------------------------------------------------------------------- Status Squares (GWSQS) ---------------------------------------------------------------------------- Throughout Guardian War there will be different squares that affect your status or limit your movement. These squares show up in the beginning few battles then all but disappear for a long time before making a dramatic come back at the end of the game. Some squares are good and some are bad. Some squares you have no choice but to cross over or use. The following is a list and what colors that appear as: HP and MP healing squares: These are green, blue and white. The green and blue appear in a diamond. These will heal your Hit Points and your Manna Points while you stand on them. They will heal your points to the max if you stand on them long enough MP healing Squares: These appear as green diamonds on white back grounds. There is one level where they appear as solid blue. They heal your Manna points while standing on them. HP healing Squares: These are a rare occurrence. They are Blue Diamonds on a white back ground and heal your HP while standing on them. Warp Squares: Also called Teleportation Squares and Transport Squares, these are blue squares with an orange arrow on them. When you stand on them, you will be transported in the direction the arrow points. These only show up in levels where they are required to gain access to chests or another area with monsters. Warp squares will transport you even when you are in battle. DO NOT STAND ON THEM WHEN ENGAGED WITH AN ENEMY. If you do, that character and that character alone will be transported away from the battle, and quite possibly into a new one all by himself. No Magic Squares: These are pink and are found in the very first level of the game. While standing on them, you cannot use any skill that requires Manna points to be used. Attacks that do not use Manna Points are still fine to use. You can use magic skills against a character that is standing on these squares, so long as the caster is not. Damage Squares: These are also pink, but appear slightly differently then No Magic Squares. Damage Squares cause damage when standing on them whether you are in battle or you are not. Avoid them whenever possible. Movement Slowing Squares: These appear as regular ground in most levels. Sometimes they appear as Grass in certain levels and water in others. These squares limit your movement by cutting it in half when engaged with an enemy. If you are not engaged with an enemy, you can freely walk across them without any restrictions. At any time during a battle, assuming you have control of a Golem, you can press the B button to bring up a map. All squares that have a status affect tied to them will appear with a empty circle on them. Move the cursor to the square and the affect will appear the bottom of the screen telling you what the square does. You should always know your surroundings. Use your map to see if there are any status affecting squares near you. If they are bad, try and avoid them if possible. HP and MP healing squares will heal enemies as well as allies when in battle. Damage squares will damage enemies as well as allies when in battle. ---------------------------------------------------------------------------- Walkthrough (GWWLK) ---------------------------------------------------------------------------- When you start the game for the first time, watch the introduction video by pressing A at the title screen. You can bypass the video at any time by pressing A a second time. This will take you to the saved game screen. Select New game and you will be treated to the story. If you are continuing, select your save file to pick up from where you started. The basics of the story are thusly: evil has encompassed the world and the Goddess Erald decides to unfreeze Pumpkin, a golem warrior and his friends to fight the evil. Pumpkin must find the rest of the golems and unfreeze them to fight the evil Azrael. It is your classic Dark against Light, Good against Evil, Save the world from annihilation game. ---------------------------------------------------------------------------- Pumpkin (GWG-0) ---------------------------------------------------------------------------- Pumpkin is the star of the game (and has a very odd name). He is the first golem you start with and he debuts as a Knight. He only has one attack available to him at the start, and that is Slash, which deals roughly 15 damage points at level 1. Keep him on the point (front center) of the formation. ---------------------------------------------------------------------------- Clay (GWG-1) ---------------------------------------------------------------------------- When you first gain control of Pumpkin, move north on the map and press A to enter the shrine. This will free Clay for your party. Clay begins as a priest for your party. He has three spells available to him from the start. They are as follows: Healing: heals one party member roughly 40 points Holy Light: causes roughly 55 points of damage to an enemy Whole Healing: Done in conjunction with another priest, this spell heals all members of the party within reach. He joins at level 5 and his stats will look like this: SPD = 3 MV. = 3 HP = 101 MP = 154 ATK = 31 DEF = 49 INT = 25 MDEF = 52 He will join your party much stronger than Pumpkin currently is. However, that will quickly change as Pumpkin's default body allows him to gain stats much quicker than Clay's. He will automatically join your party and his default position in battle is directly behind Pumpkin. Move him to the right side of Pumpkin to allow him maximum movement. ---------------------------------------------------------------------------- Battle 1 (GWB-1) Land of West Kanal ---------------------------------------------------------------------------- There are a total of 16 enemies in the very first battle. They are as follows: Skeleton x 7 (38 HP) Worm x 4 (40 HP) Kobold x 4 (40 HP) Kobold x 1 (91 HP) (0 MP) Boss Start out by moving north and you will find your self engaged with three Skeletons. You want to have Pumpkin and Clay both attack the same one until it dies. You are best off by focusing your efforts on one enemy at a time until it is dead before moving on to another one. Have Clay use his Healing spell if needed, otherwise have him use Holy Light to do damage to the enemy. Don't worry about losing MP because there are some MP healing squares just to the east of this battle. Once the Skeletons are dead, go stand on the squares until your MP is rejuvenated then continue on north and turn east. In the east you will find two green Worms. The worms will be tougher to kill than the skeletons, but they shouldn't be too hard. Have Pumpkin attack and have Clay heal when needed and attack otherwise. Focus your efforts on the left Worm first, then the right worm. Once they are dead, go regenerate your MP and move on east. In the east, you will find two Skeletons with a Kobold standing behind them. The Skeletons should be your first target since they are in front. Focus on the left one first, then the right one. The Kobold will be tough because he has high defense. Keep healed and have Clay use Holy Light only when healing is not needed. Now turn north. You will find two worms here. On either side of the worms will be a treasure box. Ignore the chests for now and attack the worms. Again, you want to focus on one enemy at a time here. Once one is dead, go after the other, being sure to keep both Clay and Pumpkin healed at all times. Once they are dead, you can go after the treasure chests. The one on the left contains a Manna Stone and the one on the right has a Power Stone. Manna stones replenish MP and Power Stones replenish HP. Since there are squares that heal your MP in this level, there is no reason to use the Manna stone now. Save the power stone for when you are in battle and cannot heal in time. You should be down to five enemies left now. Continue north. You will find a Kobold standing in front of two Skeletons. Attack the Kobold first since it is in front. You want to draw these enemies to you, so if you have any movement points left after an attack, move to the south. Your goal is to get the Skeletons to come after you; do not go after them. Once they are dead, go replenish your MP and use the power stone if you need to; you are about to fight the boss. Head north. You will see pink squares on the ground. They are No Magic squares, which means that you cannot cast magic if you are standing on them. You can cast a spell on someone who is standing on them, so long as the character doing the casting is not. Since Clay uses magic spells, you do not want him to stand on these squares if you can avoid it. The instant you engage the enemy, have Clay drop back off of the squares. Have Pumpkin fall back as well since you want him within range of Clay's Healing spell. Try and kill force the two Kobolds in the front to chase after you while the boss Kobold (the one in the middle) does not move. If you can do this, you will greatly increase your chances of winning. Focus your attack on one Kobold at a time until they are dead. Now you want to focus on the boss Kobold. If he moved down as well, stay back off the squares. If he did not, move north until you engage him. Keep Clay on the dirt colored squares so he can use his spells and have Pumpkin move up to greet him. He will be tough and will take a few turns to kill. Keep healed, and do not move Clay off the colored squares. If one character dies, just keep attacking with the other character. This Kobold will take about twice as many hits as the other ones to kill. Once he is dead, the game will say you have killed all enemies and ask if you want to return to the world map. Say YES and you will be transported back to the world map. ---------------------------------------------------------------------------- Battle 2 (GWB-2) Land of East Kanal ---------------------------------------------------------------------------- Move to the right on the world map and enter the next battle by pressing A. There are a total of 17 enemies here. The enemy types are: Skeleton x 7 Worm x 4 Kobold x 6 Saber Tiger x 1 (Boss 125 HP) Move forward and you will meet the first group, three skeletons. Pumpkin will move first, but have him hold position and let the skeletons come to him so press C to select done moving. The skeletons will then move in on Pumpkin and Clay. Have Clay use his spell Holy Light to kill the furthest away skeleton. Have him hold position. Move Pumpkin to the skeleton on the left and use Slash. It probably won't kill the skeleton, so have Clay attack the one on the right with his spell again to kill it. Leave the left Skeleton to Pumpkin and his slash. This should kill all three skeletons and you can move on. There will be some greenish-blue tiles to the right of where you battled. These replenish health and magic, so move over to them and stand on one tile until the screen flashes. Each flash gives you more health and magic. Stand until you are fully healed and move on. Go north then move west between two rock formations and you will greet a skeleton and worm. Have Pumpkin slash the worm and it should die. The skeleton will then move forward and slash Pumpkin. Once his turn is over, use Clay to attack using Holy Light and end the battle. Move west then head north and you will greet a kobold and a skeleton. The kobold moves forward first but cannot attack because he is out of range. Pumpkin cannot reach the skeleton, so have him move to the north side of the Kobold then attack. The skeleton will then move forward and attack Pumpkin. Have Clay use Holy light on the skeleton to get rid of it. The kobold will attack again. Have Pumpkin use slash when it is his turn then use Clay to heal Pumpkin should he need it. There is no need to waste magic when the kobold is one hit away from death. Attack the kobold one last time (it may take two more hits) and kill it. Then move on. Continue north. And you will meet two more Kobolds. Have Pumpkin continually slash one while Clay uses Holy Light on the other. Clay will kill his first. A worm will move in quickly. Have Pumpkin go after the worm since he can kill it in one hit and use Clay against the other kobold. Once the enemies are vanquished, move north more. There will be two chests that you will see. The one on the left contains a power stone and the one on the right a manna stone. Grab both of these then head back south and east, back to the healing squares you were on before. Heal up, then move back north and go east rather than west. By now you should only have 7 enemies left. Moving east you will encounter a kobold and a worm. Have Pumpkin attack the worm and Clay attack the Kobold with his magic. It should only take one attack from both characters to kill and move on. Go east and move north to encounter two more kobolds. Have Pumpkin attack the closest one and use Clay to immediately kill the other one. Once you are down to one kobold, use Clay to heal and Pumpkin to attack. If you want, you can have Clay use Holy light on both, but remember to conserve your magic. You can always go back to the healing squares if you need to. Continue on moving north. Here you will meet the preverbal boss of the map. The Saber Tooth Tiger is quick to attack and can move very far. With 125 HP, he should be the target of Clay's Holy Light while Pumpkin concerns himself with the Skeletons. The Saber Tooth Tiger will do 60+ damage to you in one hit, so use a power stone if you need or have Clay use Healing. If Pumpkin dies, have Clay kill the STT first and then worry about the Skeletons. With each attack, select NO to "finished moving?" and move as far a way as possible. The Skeletons will do about 13 damage to Clay and he should be able to destroy everything with around 10 HP left if you don't heal once during the battle. Once you defeat these three enemies, you will have cleared the map. Select "NO" when asked to leave the map and move north to find two treasure chests. The left one has a Ring of Wind and the right an Acid bomb. Press C to open the options menu then select exit map and go back to the world map. ---------------------------------------------------------------------------- Shop 1 (GWS-1) ---------------------------------------------------------------------------- Move right on the world map and you will come to the first shop in the game. Here you can buy all kinds of things. The expansive list of everything you can buy is in the items section (GWITM) and the equipment section (GWEQP) but here is what I recommend you purchase. Buy a Lunark Sword and a Battle Shield for Pumpkin. Clay does not need anything as he has the best equipment this shop has to offer. You can buy bodies now, but I highly recommend waiting since the enemies now are easy enough to be defeated with any class. Equip both on Pumpkin then re-enter the shop and sell what you just removed. Now buy several power stones, at least 10 because the next area is tough. Exit the shop and go west, then north on the world map to enter the next battle. ---------------------------------------------------------------------------- Battle 3 (GWB-3) Mueq Forest (West) ---------------------------------------------------------------------------- This is a forested area. The trees provide some vision problems but nothing too serious. There are 18 total enemies in this area. The enemy types are: Skeleton x 6 (70 HP) Worm x 6 (66 HP) Saber Tooth Tiger x 4 (72 HP) Lamia x 2 (162 HP) Boss When you enter the map move west to the edge of the map. Now move north and you will encounter one Skeleton and two Worms. The worms will be far enough away that they may not enter the battle until you move closer. Have Pumpkin attack the worms because he usually can kill them in one attack. Use Clay and his Holy light to attack the Skeleton. Once these three enemies are dead, move east, through the trees that were next to you in battle. You will come a treasure chest that contains a Power Stone. Heal up here if you need it and move east some more. East of the treasure chest you will encounter two worms and a skeleton again. Use the same strategy as before and attack the worms using Pumpkin's slash and the Skeleton with Clay's Holy Light. It should only take one hit per enemy, but on occasion, roughly 6HP will be left on any enemy. Use Pumpkin to take out the injured enemy to conserve Clay's MP. Heal up once you are done here and move north. Moving north you will encounter a Saber Tooth Tiger and a Skeleton. The Tiger is tough and will take multiple hits from either character to kill. He also deals 50+ damage in one hit and can attack any square he touches, including diagonally. Use Clay to take out the Saber Tooth Tiger and have Pumpkin attack the Skeleton. Make sure you keep healed here. Do not be afraid to use a Power Stone or even back out of the map if you need to. However, keep in mind that if you back out of the map, all the enemies reset and you have to kill them all again. This is a good way to gain EXP if you are having trouble. Move south a few spaces (no less than 5, no more than 7) and move east to the edge of the map. Now go north and you will encounter two skeletons and a worm. The worm and one skeleton will close in on you fast. Use the same strategy of Pumpkin going after the worm and Clay attacking the Skeleton and finish them off before the second skeleton comes down. Move forward when it is your turn, but not too close to the Skeleton. You do not want him to get an attack in. Once he is close enough, destroy him with Clay's Holy light. Heal up and move west from here. You will encounter a Worm, a skeleton and a Saber Tooth Tiger. The Tiger will be the furthest away from you, so try and take out the worm and skeleton before it moves over to you. Let the tiger come to you, don't move towards it. Use the same strategy as before, having Pumpkin go after the worm and have Clay attack the skeleton. If one isn't dead when the Tiger comes charging at you, have Pumpkin finish it off while Clay focuses on the Tiger. Heal up once the fight is over. Use a Manna stone if Clay is down on MP. Remember that they restore 100 MP so only use it if he is missing more than 100 MP. Move north as far you can and then head east. You should come up just south of a chest that contains a Bell of Love. Using a Bell of Love on a monster will cause it to join your group. You can head north now and you should. Once you hit the end of north movement, head west. Moving west you will encounter two Saber Tooth Tigers on either side of the passage. Make sure you are fully healed before you approach them. Move to the far side of the passage way, so you are approaching one head on. Both of them will be able to reach you, but one should only have the opportunity to attack just one member of your party. On your first turn, use the Bell of Love you just obtained on the Tiger that is closest to your active member. The Tiger will now join your party and you can still move and attack. Move around the tiger and attack the one you didn't force to join your party. Once the other Tiger is defeated, the first tiger will join you and you can continue on. Heal up once more and move forward. There should only be two enemies left now. Eventually the road will branch off north again and there will be a treasure chest on the east side of the path. Walk up to it and grab a Manna Stone. Now would be a great time to use it of Clay is in need of it. The map will branch out east again. Follow the path to meet the boss of the battle. There will be two Lamia in front of you. One will give the obligatory speech on how they will both destroy you. The awesome boss must starts and they move forward, shooting arrows at you. The Saber Tooth Tiger that joined your party will move forward automatically and fight for you, doing roughly 70 points of damage. Pumpkin probably won't be able to reach either Lamia on his first turn, but move him forward enough so he can on his second turn. Have Clay attack the Lamia that your Tiger attacked with Holy Light. It also may be wise to use Clay to heal if one of your characters is near death because the Lamia gang up on the injured member of the party. After each Lamia has her turn, they will move away from the battle. Your tiger will track one down and kill it if it is the weakened one. Move Pumpkin in towards the remaining Lamia and have him heal if he needs it. Don't move in too close to be attacked though. The Lamia will attack and move out of the way. Your Tiger will close in on it and attack it. Move your guys in now and finish her off. If you can't quite reach the Lamia for an attack with Pumpkin, have him heal the Tiger or Clay with a power stone. The Lamia will run again if it is still alive and your tiger will track it down and kill it. Do not quit the map. Instead say no and return and head east some more, past where your battle with the Lamia occurred. There will be a chest that contains a Holy Ring. Now you can quit the battle map and return to the world map. ---------------------------------------------------------------------------- Shrine 3 (GWG-3) Shrine of Fai ---------------------------------------------------------------------------- Before you enter the shrine, return to the shop and restock on Power stones if you need to and equip Clay with the Holy ring you just got, then return to the shrine by going one space north on the world map from battle 3 and press A to enter it. Don't forget to save before entering. There are 21 enemies in this area. This is the first time you have to battle to free a golem. The enemies are Kobold x 10 (58 HP) Skeleton Knight 6 (48 HP) Assassins 4 (86 HP) Dark Knight x 1 (213 HP) (48 MP) (Boss) Move west once you enter the shrine until you see two statues of what appear to be goddesses. Move north in between these statues and you will find a chest that contains a Knight Body. Move east and you will see four dark blue squares with orange arrows pointing east. By stepping on any one of these squares you will be transported across the screen. There is no need to do this, so avoid the squares by moving south of them, continuing east then moving north between the two rows of pillars. You will run into two kobolds almost immediately. Your Tiger will move in and attack one, then the kobolds will gang up on your Tiger. Once they are done, move in Pumpkin. Have him attack the first one he can reach, then have Clay come in and use Holy light to attack the other. If Pumpkin misses or doesn't do much damage, have Clay attack the same one to kill it. Your tiger will then attack the first one and kill it. If he isn't healed, he will subsequently be killed by the other kobold. After the fight is over, heal up if you need it and move to the east, just past the row of pillars then head north. You will encounter two chests, one with a Samurai body and another with a Rabbit's Foot. Directly west of this chest is the next group of enemies, so head west towards them. You will encounter two more Kobolds. Again, your Tiger will attack them if you still have him and they will move before you can. A third kobold may move in from the north. Keep your guys focused on the western two kobolds and let the northern kobold move in towards you. By the time the third Kobold comes within attacking range, a new enemy will come in from the north. This is a Skeleton Knight and looks more like a football player than anything else. Have Clay take care of it with his Holy light (should be a one hit kill). Your Tiger will take out the western most kobold and Pumpkin can take out the third kobold. My Tiger died here and it is now gone, so I will not talk about another animal until I capture a new one. Try your best to keep your Tiger for as long as possible. If you withdraw from the battle and reload your game, the Tiger does come back, but if you are deep within the battle, it isn't worth it to start all over again. Once everything is killed, move in to grab the chests that were in the same area as the western kobolds. The chest on the right contains a Manna Stone and the one on the left a Power Stone. Go back to where the third kobold and skeleton knight came in from and you can grab a third chest containing a Ninja body. Now return to where the two kobolds were next to the two chests and move to greet a kobold and a skeleton knight. Have Pumpkin work over the kobold while Clay takes out the skeleton knight. Inside the chest right where the battle took place you will find an Archer body. Grab it and move off to the east, back in between the tow rows of pillars. Move north to encounter two skeleton knights. Let them come down to you since they won't be able to attack you on their first movement turn. Once they are closer to you, move in and attack. Have Clay take one out with his Holy light and have Pumpkin attack the other. Pumpkin should be able to eliminate it in one attack. When the fight is over, move off to the north. You will encounter two Assassins now that attack from long range with Darkness Clouds then move in closely. They have 86 HP each. If they hit you with Darkness Clouds, you get an acid burn. Acid burns work like poison does in many other RPG's. Each time your character has a turn, he loses a small amount of HP until the burn is cured with a Neutralizer. It also does roughly 14 damage to you when cast. It takes two attacks from each character to kill the assassins off. Once they are dead, move off to the west. You will find three enemies here, one of each type you have already fought in this battle. The Assassin moves in after casting Darkness Clouds, followed by the Kobold before your get a chance to attack. Take out the assassin
first, the concern yourself with the kobold (Clay) and the skeleton knight
(Pumpkin). Let each enemy move down to you, do not go towards it until you
are within range to hit it. If you are running low on Power Stones, have
Clay use healing. Since he can only use it during battle, have him use it
before killing the third enemy.
This leaves only six enemies left on the map. Three of them are back in
between the two rows of pillars. Heal up and make sure Clay has enough MP
then go back to the east and move north to engage them. This time you are
fighting two kobolds and a Dark Knight, the boss. The kobolds will move in
first and attack, then the Dark Knight acknowledges his presence and says a
generic bad guy line. Take the kobolds out first by ganging up on one, then
the other. The dark knight will cast Drain Energy, which takes away rough 35
HP, so it is crucial to get rid of the enemies fast, so there are less
attacks done against you, which is why it is best to gang up here. With one
hit from each character per kobold, they will be vanquished, leaving only the
Dark Knight to attack. He has a wide range of movement, so try and corner
him in between both your characters and a pillar so he only has one direction
he can move.
The Dark Knight has 213 HP and you can only do 35ish per attack, so it will
be a while. Thankfully he only has 48 MP and uses it up fast, rendering his
Drain Energy spell without any MP to draw on after three uses. He will then
resort to Slash, which will do roughly 50 in damage so stay healed. His
Drain Energy adds to his HP, so do not attack him until he is out of MP.
Because you can heal and attack in one turn if you use a power stone, there
is no reason not to heal then attack. Let him attack twice to do roughly 108
in damage so you can get full use out of your power stones. Gang up on him
with Clay and Pumpkin if they are both still alive, otherwise you are in for
a long fight and you better have plenty of Power Stones available to you.
Eventually he will die and beg for forgiveness from Azrael. Now we just have
to find the three enemies we missed earlier.
First head north and grab the chest to gain a Power Emb which increases
attacking power. Next head west and as far north as you can go. There will
be four chests here, containing from right to left, Rod, Mace, Samurai Blade,
and a Long Sword. Now move back to the east. You can sneak up north and
grab the chests first or take on the enemies then the chests. Here is what
is in the chests: Sickle, Bow, Clay Shield, Birdman body.
Engage the enemy. When I did this, Clay had been killed in the boss fight
and I was down to just Pumpkin. With Clay in your party, have him go after
the Assassin and Kobold while Pumpkin takes care of the skeleton knight.
Without one of the other character, approach from the south and draw the
kobold towards you. Kill it first then go after the skeleton knight, leaving
the assassin last. Even though the assassin is the most dangerous because of
his long range of attacks, you want the least amount of attacks done against
you, and this is the best way. Make sure you are healed up before entering
the battle and keep up the healing if needed. This battle is very doable
with just one character so long as you have some power stones in your
inventory. I was down to one power stone and I had no trouble at all
defeating the final group of enemies. When you are done, exit the map if you
have every chest, if not, grab the last ones in the north then exit. Once
you exit, you will unlock the next golem.
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Iron (GWG-2)
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Iron is the golem you unlock after defeating the Shrine of Fai. He is a
ninja by default and will join your party at a basic level of 6 with no
levels gained on his ninja body. By default, he has two attacks:
Throwing Star: His basic attack
Bomb: small explosion that injures enemies in a very small radius
His attributes are as following when he joins you:
HP = 115
MP = 123
ATK = 65
DEF = 43
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Shop 2 (GWS-2)
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Move right on the world map and enter the second shop of the game by pressing
A. A full list of what the shop carries can be found in the Items and
Equipment sections. Here is what I recommend you buy (the numbers are how
many you should have in your possession, buy the necessary amount to
accumulate that many):
Reverser x 5
Power Stone x 20
Manna Stone x 5
Herukey Shield x 3 (one for each character)
Also, it is best to sell a majority of the equipment you just found. Sell
everything that you don't need or is inferior to what you already have. Do
not sell any of the bodies you found, just the weapons. Sell the shields you
just replaced as well.
Before you move on, change your formation. Move the Tiger from the left of
Pumpkin to the square directly behind Pumpkin. Move Iron to the left side
and keep Clay on the right. If you don't want your Tiger any more, you can
remove him by selecting Delete Character from the options menu, but I
recommend that you keep him. I will continue talking with the Tiger still in
my party until we can capture a better monster.
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Battle 5 (GWB-5) Mueq Forest East *Optional*
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Here we have our first option of directions to go for battles. Since the
game continues to the east and only one battle can be fought in the south,
south is the direction you want to go here, just to get it out of the way.
You can re-enter this map at any time, so if you feel like you need more
experience, this is the place to go for now.
There are only 10 enemies on this map, they are:
Skeleton x 4 (79 HP)
Kobold x 4 (75 HP)
Saber Tooth Tiger x 2 (92 HP)
You start in the middle of the map. Move east and south until you see a
skeleton standing next to a chest. Engage him. Iron, your newest party
member will attack first. Have him move towards the skeleton and attack with
Throwing Star. Your tiger will move next. If he can reach the enemy, he
will attack and kill it. If not, the skeleton will move forward and attack
it. Pumpkin moves next. If he can reach the skeleton, have him attack. If
not, set him on defense and have Clay finish it off with Holy Light. Once
your party regroups, move towards the chest and grab a Gauntlet.
Once you reach the chest you can see another skeleton to the north. Go
towards him and attack it. Again, the combination of Iron and your tiger can
kill it before it has a chance to move. If you cannot reach it, just hold
back and let another member of your party kill it.
Move north. There will be a cluster of trees with a treasure chest hiding
inside. You cannot see the chest so use the map to help locate it. Chests
are always yellow dots on the screen. Inside the chest is a Lamut Medallion.
Move to the east from the tree cluster and move north to find a kobold. Iron
will attack first so have him use a Throwing Star to do roughly 35 points of
damage. The Kobold will have already moved down towards you but will be
stuck in the trees somewhat, which provides a good defense for him. Your
Tiger will go next and will most likely stop right in front of the kobold.
Have Pumpkin move to the right side of the kobold (left from the kobold's
point of view) and attack. He should be dead after Pumpkin's attack.
Move north as far as you can then head to the west. You will come upon a
Saber Tooth Tiger standing next to a chest. Engage the tiger. This one has
92 HP and will likely take three attacks to kill, but may die in just two
from Iron and your own tiger. Once it is dead, move towards the chest to
grab a Shaman body. Continue to the west now.
You will eventually meet another kobold. Use the same strategy as before and
it should be dead on Pumpkin's turn. If it isn't, just use Clay's Holy light
to finish it off. Heal up and move on to the west. If you are still in
battle mode after killing the kobold, move your characters to the north and
hold them. The next enemy is close enough to be considered a part of the
battle, but not close enough to actually engage it.
Once you reach the edge of the map on the west, move south. You will
encounter a skeleton after a short distance. It should only take attacks
from Iron and your tiger to kill it. Once it is dead, move on. There will
be a chest on the far right side of the map that contains a Bracelet of Earth
which increases earth power when equipped.
Move south to engage another lone skeleton. Once Iron has gained a level,
which he should have done by now, he can kill the skeletons in one hit from a
throwing star. This skeleton should be no problem whatsoever and you can
easily move on south. Keeping to the western side of the map, you will
encounter another kobold. It shouldn't be any trouble either and with a few
attacks will be dead. Grab the chest that is in front of you which contains
a Power Stone.
You will now be at the south edge of the map, leaving only the east to find
the last two enemies. Head in that direction. You will encounter a Saber
Tooth Tiger again. After a few attacks, it will be dead and you can continue
moving east. The last enemy is a kobold. Kill it the same as you did all
the others. Elect not to quit map mode and move east to grab a Manna Stone
out of the chest. Iron should be level 3 by the time you are done with this
map. Now quit the map and return to the world map.
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Body Change number 1 (GWC-1)
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Now is an excellent time to return to the shop and do some party changing.
Clay and Pumpkin should be full on their body levels so now is an excellent
time to change them into something else. Since the party is now pretty
strong with the addition of Iron, with or without a monster fighter by our
sides, we can change Clay to something less dependant on white magic. What
you choose is up to you, but I recommend. For all intents and purposes of
this guide, lets change him to a Shaman, since his experience as a priest has
netted him quite a bit of maximum MP. Go to the options menu then select
equipment, go down to Clay and select him. Next select body and you will see
a map with a lot of yellowish-orange Xs on it. The few squares that are not
X-ed out are bodies you have. You should have the Shaman body if you
collected every chest I told you to. Shaman is the second one from the top
on the right side of the screen. Select it and he will now be a Shaman.
When you make a body change, you lose some equipment, most notably your
weapon. Weapons are dependant on what body you are in so you will need a new
one. However, before purchasing any weapons, we want to equip Clay with his
old Priest abilities as well, so select Sub1: from the equipment menu and
move down to the second from the bottom on the right column. Select this and
he will be able to draw on his already learned Priest abilities at any time
in battle.
Now we want to change Pumpkin's body. Since we already have a Ninja in our
party and Ninjas and Samurai's are very similar, that only leaves us with the
choices of Birdman or Archer. However, if we go into the shop and select
Body under the buy menu, we have a few more options available. We can buy a
Paladin body, which is the second step of what Pumpkin already is, a knight.
The Paladin body is very expensive though and we still have weapons to buy.
The Paladin body is the best choice for Pumpkin right now, given the overall
party. Before you buy the Paladin body though, purchase an Air Rod for Clay.
Sell off his old mace to get some money back. You should be able to just
barely afford the Paladin body now. If not, go back to the forest battle we
just did and fight everything again. This will give you enough money and
help Clay learn the Shaman abilities.
By equipping Pumpkin with the Paladin body, his movement, HP, MP, Attack, and
Magic Defense all increase and nothing decreases. You can equip his Sub1
with his old knight body, but you do not have to since the Paladin body has
Slash already included with it. You do not need to buy a new weapon because
the Paladin body is a sub level of the Knight body and uses the same weapons.
Go to Iron's equipment menu and give him the Gauntlet as his equipped item to
substantially increase his defensive power.
Remember that when you change bodies, your character's looks change as well.
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Extra Battle 1 (GWE-1) Gob Forest South
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The Lamut Medallion that you got in battle 5 can be used to reach some extra
battles if you so choose. I write these extra battle walkthroughs having
already completed the game, so they are not necessary in the least. You can
gain extra EXP and items if you do so though. However, please note that I
did not use them in my main walkthrough and thus, did not have access to the
equipment found in the battles. If you don’t want to do these, skip down two
sections.
Go stand on the shrine where you got Iron and go to the menu and select Item
and then select the Lamut Medallion. A blue arrow will appear on screen and
it will say a new way has opened up. You can now travel left to two new
battles. There will be 8 enemies in the first battle. They consist of:
Worm x 2 (95 HP)
Kobold x 3 (66 HP)
Lamia x 3 (122 HP)
Hug the wall west and move north and you will find a chest with a Defense Emb
in it. Turn to the east and you will find a Worm. Kill it quickly then
continue east and you will find a second worm. Go east past the second worm
and you will find a chest containing an Acid Bomb.
Go back to the middle of the map and go north through the small hole in the
trees to find a Kobold. Head west and there will be a Power Stone in a chest
in the south and another Kobold in the north. Kill the Kobold then go back
to the east. Kill the Kobold here then move south to find a chest containing
a Manna Stone.
Head back to the center where you fought the first Kobold then move north.
When you break through the tree line, hug the western wall and move north
until you can’t move west any more. Check your map and you will see a
monster. Line your self up with it and move east until you engage a Lamia.
Kill her then move west and you will find another one slightly to the north.
Move west and you will find a third one. Kill her then say NO to quitting
the map. Now grab the two chests. The one in the east contains a Dragon’s
Fang and the one in the west has a Priest Body. Now you can withdraw from
the map.
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Extra 2 (GWE-2) Gob Forest North
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Eight enemies occupy the second extra battle. They are:
Assassin x 2 (97 HP)
Dark Knight x 4 (89 HP)
Saber Tiger x 2 (92 HP)
Move east and north to escape from the enclosure. From here, head west, then
move north and you will find a Power Stone. Continue north and you will
greet an Assassin. Assassins are tough because they use Darkness clouds
which gives you an acid burn. Try and kill him before he has a chance to
react.
Turn east and you will find a Dark Knight. Kill it quickly. It will be
strong on offense so make sure you are well healed. You will have to kill a
second Dark Knight before you can grab the chest which contains a Bloody
Sickle.
Continue moving east. There will be an Assassin in wait for you here. Kill
it and move south. You will find a chest that contains a manna stone. Take
three steps south and move west. You will engage another Dark Knight. Just
behind him will be a second Dark Knight. Once they are dead, regroup, and
turn north, ignoring the chests for now. There will be two Saber Tigers
here. Take them out one at a time.
Now you can grab the chests once everything is dead. Say NO to quitting the
map. The chests in the center contain clockwise starting in the northwest:
Assassin Body, Dark Knight body, Bell of Love, and a Quick Emb. Now you can
exit the battle. Once you are on the world map, head back in the direction
you came and move on to battle 6.
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Battle 6 (GWB-6) Mueq Forest North
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There are 26 total enemies in this area. They break down like this:
Kobold x 7 (66 HP)
Lamia x 4 (96 HP)
Saber Tooth Tiger x 7 (82 HP)
Chimaera x 3 (225 HP)
Skeleton x 4 (79 HP)
Now that we have our new bodies, it is time to test them out. There will be
a treasure chest immediately in front of you when you start the map.
Approach it to grab a Manna Stone. Move west until you see a single tree
then move south to encounter two kobolds. Clay will move first now that he
is a Shaman. Have him cast Thunder on the right Kobold to do roughly 60 HP
damage. Iron will move next. Have him attack the same kobold with his
throwing star to kill it. Your Tiger will now go after the other kobold and
deal about half the damage necessary to kill it. The kobold will then
approach your tiger and attack. Pumpkin will be next to move. He has a
massive range of movement now that he is a Paladin so he can walk all the way
to the kobold with out any issue. The kobold should die here, but if it
doesn't, Clay will move next. Have Clay defend so you don't waste MP on the
almost dead kobold. Instead, have Iron use a Throwing Star to finish it off.
Continue south and you will encounter a Lamia and two Saber Tooth Tigers.
Take out the Lamia first. Have Pumpkin use Holy Light if he cannot reach it
to attack. Have Iron and Clay use a ranged attack just like before. Try and
kill it before the Saber Tooth Tigers move forward. The Lamia killed my
Tiger in this battle, so from here on, I will not speak of it. If your tiger
survives, that's good. The Tiger moves on his own, so if you still have him,
don't think about what it does and only what your characters do. If the
Lamia is still alive when the Tigers approach, she will fall back. Once she
does, take out the tigers first by concentrating on one, then the other.
Once everything is dead, heal up and head south.
You will now encounter a single Chimaera. Chimaeras look like a lion with
wings and a snake for a tail. They have a lot of HP compared to other
enemies and will do roughly 50 points in damage. Have Clay strike it with
Fire and have everyone else attack it like normal. Iron's throwing star will
do roughly 80 points in damage. Pumpkin can hit for about 70. When it is
close to death, let Pumpkin or Iron finish it off so as not to waste Clay's
MP. When the Chimaera is dead, move south to grab an Acid Bomb out of the
chest. Heal up and head North.
Move north until you see a Kobold and a Saber Tooth Tiger. Once they are in
sight, move to the west (left) and approach head on with the kobold. You do
this because the Saber Tooth Tiger will be first to act but cannot reach you
when you are that far away from him. This gives you a free turn without
being attacked, so go after the kobold first. Have Clay do Thunder on the
Kobold and have Iron use a throwing start to finish it off before it has a
chance to attack. Bring Pumpkin up to slash the Tiger. He will do 60 points
of damage which gives the tiger one more chance to hurt you. Have Clay
defend and use Iron to finish it off.
Move north and you will encounter another kobold and STT. This time they
will be on opposite sides. Use the exact same strategy as before, approach
from the kobold side and kill it before it has a chance to attack, the finish
up on the Tiger and move on north.
This time you will see a skeleton and a Saber Tooth Tiger. Using the same
strategy, go as far as you can west and then approach on the side of the
skeleton so that the Tiger cannot get you on his first turn. Take out the
skeleton first, before it has a chance to attack you. Now focus on the
tiger. Once you get rid of it, heal up and move north.
There will be another Chimaera guarding a chest. Use the same strategy as
before. Have Clay hit it with Fire, Iron use a throwing star, Pumpkin use
his Slash attack, Clay defend and Iron finish it off with another throwing
star. Once it is dead, go towards the chest and grab a Power Stone. Now
return to where you started on the map by going south then east. At this
point in time, you are halfway done with this map.
Go east until you see a single tree in the middle of the path, then go south
to engage a kobold and a Saber Tooth Tiger. Approach on the side of the
kobold again, but this time don't go after the kobold first. Attack the
Tiger and let the kobold walk down to you. You do this because there are
more enemies directly behind these two and we don't want them entering the
battle if we can help it. The kobold will move in after Iron's turn but
before Pumpkin. Have Pumpkin slash the kobold, Clay defend then have Iron
use a throwing star of the kobold to kill it. If the Lamia does enter the
battle, have Clay go after it rather than defend. The Lamia should only take
two hits from your party until she is dead. Engage her now if she didn't
join in on the last battle. Once she is dead, heal up, make sure Clay has
enough MP (use a manna stone if you need to) and continue south.
Continue south and you will encounter a Chimaera and two skeletons. The
Chimaera will move forward first and attack. Since it is already upfront, go
ahead and attack it in the same fashion as before. Once it is dead, worry
about the skeletons. The Chimaera will do a lot more damage than the
skeletons, so it is best to get it out of the way first. If Iron has leveled
up (and he should have by now) he will do a lot more damage, roughly 100 to
the Chimaera. If this is the case, it can be defeated in three turns rather
than four like before. If you don't move forward in the battle, the
skeletons will not come after you. Once the Chimaera is dead, back away and
regroup. Use this time to heal before advancing towards the skeletons. The
skeletons will take two hits to kill, so use Clay to attack each one
separately and have Iron and Pumpkin clean up the mess. Once they are dead,
advance towards the chest in the south to gain a Fire Stone.
Turn around now and head north. There will be three enemies in the next set
you meet, a kobold, a skeleton and a Saber Tooth Tiger. Have Iron attack the
Tiger with his throwing star because he can come close to, if not completely
taking it out in one hit. This leaves just two enemies. Have Clay focus on
the kobold while Pumpkin takes out the skeleton. When I got to this point,
Clay was already dead. If you are down one party member, have your remaining
two gang up on one of the enemies to get rid of it faster, preferably the
kobold. Alternatively, Iron can take out the skeleton in one hit too, so
have him use a throwing star on it and Pumpkin go after the kobold. Heal up
and move on north. You should be down to just 4 enemies left now.
You will approach three more enemies, a kobold and two Lamia. Take out one
of the Lamia first, then let the kobold come down to you. This leave the
other Lamia and the kobold left. Go after the kobold now with Pumpkin and
Iron and let Clay attack the remaining Lamia. When the Kobold is dead, gang
up on the Lamia until it is dead. Heal up, making sure Clay has enough MP if
he is still with you and continue north for the final enemy.
The last enemy is a Chimaera again. It will move forward. Just take it slow
and use the same strategy as the other ones you defeated. If you are down a
party member, make sure you stay healed by using an item before attacking.
With Iron's fairly strong attack, it should be dead sooner rather than later.
Elect not to quit the map. Instead, move north and grab the final chest,
which is a Bell of Love. Exit the map now to return to the world map.
Go back to the shop to replenish your supplies before moving on to the next
battle in the cave. Make sure you save too. Before you continue, equip Clay
with the Fire Stone you just got to increase his fire spell and put the Holy
ring on Pumpkin now that he has a Holy spell.
----------------------------------------------------------------------------
Battle 7 (GWB-7) Viz Cave
----------------------------------------------------------------------------
There are 24 enemies here. They are:
Chimaera x 9 (92 HP)
Kobold x 7 (75 HP)
Lamia x 7 (96 HP)
Medusa x 1 (329 HP) (423 MP)
Immediately go north and you will see some pink squares on the floor. These
squares damage every member of your party every second you stand on them. If
you are engaged in battle on them, you will lose HP every turn until you step
off of them. Since the first battle will start on these squares, you need to
get off of them fast. Iron should go first now that he has gained several
levels and some speed, have him attack one of the Chimaeras that moves down
with his throwing star. He will come very close to killing it (this time,
they only have 92 HP). If he does, move on to the next Chimaera with your
other party members. If not, use Pumpkin or your Tiger to take it out only
if he is not standing on a pink square. If he is standing on a pink square,
he will die on his very next turn. Have Clay cast fire on the other Chimaera
and then use Pumpkin to finish it off. If you have any monsters in your
party, it is very likely that they will die before you can move them off of
the pink squares. This happened to my tiger. This only leaves a kobold left
to kill. Gang up on it quickly and kill it with Pumpkin and Iron. Reserve
Clay's MP for later. Heal up and move to the east.
Eventually you will come to two kobolds and a chimaera. Have Iron try to
take it out with a throwing star. If he doesn't, use Pumpkin to finish it
and have Clay go after the kobolds. If he does, send both Pumpkin and Clay
after the kobolds. Don't be afraid to have Pumpkin use Holy light if he
cannot reach an enemy for Slash. Once the kobolds are dead, heal up and move
south.
You will come to two Lamias and one Chimaera. Iron and Pumpkin should be
able to kill the Lamia with one hit so let them do that while Clay focuses on
the Chimaera. Once they are dead, move south and grab a power stone and
manna stone from the chests. Turn around and head north.
You will greet to kobolds. They take two hits each to kill, so have Iron and
Pumpkin attack one while Clay uses Fire on the other. Then have Iron attack
the one Clay attacked and they should both be dead. Continue north once they
are dead.
Next you will come to a set of three enemies, one Lamia and two Chimaeras.
Take care of the Chimaera first with Iron and Pumpkin. Let the Lamia come
down to you then attack it with Iron or Pumpkin, whoever moves first. Heal up
and move north.
Next you will come to a Chimaera and a kobold. Have Iron take out the
Chimera before it has a chance to move. Then have Pumpkin and Clay go after
the kobold. By this time, Pumpkin and Iron could kill everything with one
attack for me. Since they move first, Clay never gets a chance to attack and
therefore never gains experience. If this is the case for you, have Pumpkin
and Iron defend every now and then so Clay can get some attacks in and gain
experience and levels. If you don't, your party will be very off balanced
later on and Clay will be dying a lot.
Continue on to the north then move west, but not before you grab the chest
that contains a Power Glove. Stick to the north side of the passage that
goes west. You will encounter a kobold, Chimaera and a Lamia. The Lamia
will move north, behind the kobold. Have Iron take it out. Have Pumpkin
move towards the Chimaera and have Clay attack the kobold with Fire. Have
Iron pick up the kobold scraps while Pumpkin deals with the Chimaera. Heal
up and move south.
It gets very tricky here because there are a lot of pink squares. The best
strategy is to move off of them as soon as possible and use long ranged
attacks from Pumpkin if need be. Remember that these deal damage when you
stand on them, whether or not you are engaged in battle, so avoid them when
ever possible. You have to walk across them to get to the next battle.
Approach the next battle from the left side of the tunnel (west) so you are
taking on the Lamia head on. If you plot it right, you will start the battle
a step back from the pink squares. Have Iron take out the Lamia with his
throwing star. The Chimaera will then move towards Iron and attack him.
Have Pumpkin go across the squares and attack the Chimaera from behind to
destroy it. You will then regroup in between the two sets of pink squares
without having lost any HP from them.
Go south now. You will now come to the boss and her cronies. The cronies
are two Lamia and the boss is Medusa who has 309 HP and 423 MP. Take out the
Lamia first and foremost so they have less opportunities to attack you. Once
they are out of the picture, use everything you got against Medusa. Pumpkin's
holy light and Clay's Thunder will only do one hit point in damage, so do not
use it. Keep Clay as a dedicated healer using his Priest skills he should
still have (use L or R to change to the priest skills). Medusa will do the
obligatory "you will die now" speech before attacking you with stone. Use
your reversers to fix this each and every time she does it. Remember that
you can use an item and attack in the same turn. If you try to do this fight
with just one character, you will not be able to succeed. You need at least
two, preferably all three in order to win. Medusa will also attack with
Whip, which can kill Clay in one hit. As long as you stay out of Stone and
keep healed, Medusa shouldn't be too tough. Iron and Pumpkin can do between
80-110 damage per hit and she should die within four successful attacks.
After she dies, say no to quitting map mode and go south and east to grab a
couple of treasure chests. A priest body is in the right one and a Ninja
Master body in the left one. Now exit the map and return to the world map.
----------------------------------------------------------------------------
Body Change Number 2 (GWC-2)
----------------------------------------------------------------------------
The first thing you want to do is return to the shop and replenish your
supplies. Keep in mind that you can only hold 32 items total, including
items that can be equipped. Stock up on Power Stones and whatever else you
feel is necessary. By this time, Iron should be full on his Ninja body
levels. You can check this by going into the options and selecting status,
then Iron. When the next screen comes up, look on the bottom right. It will
say Ninja with a picture of Iron below. To the right of the picture it will
give a level and two numbers. If it says this:
lv5
200/___
then he is at the max level for that body. If there is a smaller number in
front of the 200 or two numbers less than 200, then he is not to level 5 yet
and has not maxed it out. While you can do a body change now, it is best to
do it when he is maxed out, especially considering what you will change him
to. If he is not level 5 yet, return to battle 5 and fight a few enemies
until he is. Withdraw once he has hit body level 5.
Now we want to change Iron to that Ninja Master body we just got at the end
of the last battle. Press C to get to the options then select Equipment and
Iron and select body. Ninja is on the bottom right and branches off to Ninja
Master on the lower branch. Select Ninja Master and press A. Since Ninja
Master is a derivative of Ninja, his weapons and equipment do not need to be
changed. His stats will increase thusly:
Mv. +2
HP + 36
MP + 14
Mdef + 5
Everything else remains the same. He will now have the following abilities:
Throwing Star
Plasma Ball
Plasma Burst
Now equip his sub1 with his old ninja body so you have access to the Bomb
spell he previously had. Also, equip Pumpkin with the Power Glove to greatly
increase his attack. Now back out of the menu and save your game, the
continue on to the next battle north of the cave.
----------------------------------------------------------------------------
Battle 8 (GWB-8) Mushroom Forest
----------------------------------------------------------------------------
This area is called Mushroom forest for good reason. There are several
brightly colored mushrooms that are as tall as trees in this area. There are
a total of 24 monsters here and they break down like this:
Saber Tiger x 10 (105 HP)
Lamia x 8 (108 HP)
Medusa x 3 (211 HP)
Kobold Chief x 3 (114 HP) (MP 153) Boss
You start out on the map in a bit of an enclosure with the only path leading
north, so take it. There will be five Saber Tigers set in a semi-circle due
north. Take it slow so that you don't charge into the battle with all five
of them at once. Rather, move to the western side of the path and approach
the first tiger here. Let the tiger's come down to you. Iron should attack
first and with his new body can move very far. However, only move him
forward enough so that he can reach a tiger with his throwing star. Then
move him back to where your party is. You want to use the mushrooms around
you as shields of sorts so that the tigers can only attack you from one side.
The tigers will now move forward, attacking whomever is easiest to reach.
Once they are done, have Clay and Pumpkin attack a tiger will max HP. Their
tandem offense should kill it off. If you still have a tiger in your party
(which you should) it will come forward and finish off the one that Iron
attacked earlier.
This gets rid of two and leaves only three left. Keep the same strategy,
have Iron go after one and Pumpkin and Clay team up against a different one.
Your tiger should hopefully get rid of the one Iron attacks, leaving only
one. If your tiger dies, have Iron attack it a second time on his next turn.
When you are down to one tiger, have everyone attack it, making sure you heal
before moving towards it. Make sure you are healed up once the battle is
over and move off to the west.
Keep to the south and only move north when you cannot go west. You will
eventually come to a lone tiger standing a little bit away from a treasure
chest. Grab the chest before engaging the tiger in battle since the chest
contains a power stone. Now move up and engage the tiger. Since there is
only one, it shouldn't be tough to kill. Have Iron go after it with a
throwing star and have either Clay or Pumpkin hit it next and it should be
dead. Regroup and move north.
Just north of the last tiger is a Lamia. Iron can probably kill it in one
attack, but if he doesn't, have Clay defend and finish it off with Pumpkin's
slash. Now move to the far west of the map before continuing north. This
will lead you straight to a treasure chest that contains a pair of Glazed
Shoes which increase speed when equipped.
Now go due east of the chest and you will encounter another Lamia. Take it
out quickly them move backwards to regroup if you are still in battle mode.
Now retreat back to where you fought the 5 tigers by retracing your
footsteps. From here, move to the east by keeping as far south as you can
and only moving north when you have to. This will lead you to another Saber
Tiger. Take it out quickly then regroup.
Head due north of the Saber Tiger to encounter another Lamia. Get rid of her
quickly just like the other ones and move on north. You should come to a
chest that contains a Ring of Wind. It will be the second one you find in
the game. Go one step south of the chest then move west until you encounter
another Lamia. Take it out then regroup.
Now drop south a few steps and move west. When you reach the middle of the
map, move north to encounter another Lamia. Take it out and regroup. Make
sure you are healed and move north. In front of you there will be another
Saber Tiger and Medusa. This Medusa is different than the boss Medusa from a
the last battle, but she is still tough with 211 HP. Go after her first and
kill her before focusing on the Tiger. She will use her Whip attack which
does some pretty hefty damage (84 on Pumpkin). Iron can do as much as 118
points of damage with his throwing star. An attack from Iron and Pumpkin
will come close to taking her out if it doesn't fully. Make sure Clay
finishes her off so she doesn't get a second attack. She will use stone as
well. If she does stone one of your characters, have the very next one use a
Reverser to remedy the situation before attacking. The Tiger shouldn't be
tough, so take it out quickly after Medusa is dead, then heal up and move
north.
You will come to another set of five enemies in a semi-circle, except this
time there will be only two tigers and three Lamia. The tigers will be the
closest and the Lamia in the middle, in the back. Approach from the east
side of the pathway. Try and draw the Tigers down towards you. Have Iron
take out the east tiger before it moves. The West tiger won't be able to
fully reach you so you can have Pumpkin and Clay move in to attack. If you
fall back after every attack, you can get the tigers out of the way and
regroup without fighting the Lamia in the same battle. If you can, use this
time to heal up then move towards the Lamia in the center. If not, stay
healed and have each character go after a separate Lamia, since by now they
should be able to kill them in one hit. There will be two Medusas behind the
Lamia, so do not stop in front of the Lamia. Once you attack, fall back as
far as you can. Have Pumpkin use Holy Light to finish off a Lamia in
necessary.
When the Lamia are dead, fall back and regroup. Now move west as far as you
can then move north to find a chest containing a Defense Emb. Now go back
and move to the east and the north and you will find another chest containing
a bell of love. Now return again and head north to fight the Medusa and the
bosses, three Kobold Chiefs.
By approaching from the south, you can draw the Medusas towards you and leave
the Kobold Chiefs out of the battle for now. The Medusas will use stone
frequently, so make sure you reverse it on any character before attacking.
After every attack, fall back a few spaces so you can keep the Medusas away
from the Kobold Chiefs and not have to fight them all in the same battle.
Keep in mind that magic does very little against the Medusas so Clay cannot
attack for more than 1 HP of damage. Once the Medusas are dead, fall back
until you regroup. Heal up, then move to the west and approach the Kobold
Chiefs head on from the western side.
By approaching from the western side (or eastern side) they are lined up
moving away from you and you will have a better chance to take one out before
all three can gang up on you. If Iron goes first, he can take one out with a
single hit. If he does take it out with a single hit, fall back and regroup
so Iron will be the first to attack every time you approach. If not, have
everyone attack then fall back again to keep the furthest away kobold from
reaching you. This will greatly improve your chances of winning. Save every
time you fall back and regroup too.
The Kobold Chiefs will cast healing which can fully heal them so they will
require several attacks to kill before they have their next turn. If you get
more than one into a battle, focus all your forces on one single kobold chief
until he is dead, then move on to another one. Once they are all dead, go
ahead and quit the map since you already got all the chests before battling
the kobold chiefs.
----------------------------------------------------------------------------
Body Change number 3 (GWC-3)
----------------------------------------------------------------------------
If Pumpkin wasn't already, he should now be at the max level for his Paladin
Body. Now is a great time to change him into something else. Since keeping
enemies at bay has become more common in the strategy lately, let's change
him into an archer. You should have an archer body already from a previous
battle, but if you don't you can buy it in the shop. His stats will change
thusly:
Spd - 2
Mv. - 3
HP - 30
ATK - 2
DEF + 6
INT + 1
Mdef + 8
A lot of his good stats will drop, but that is ok. You need a balanced
character and once you equip the proper weapons, and items, the stats will go
back up. Equip his Sub1 with the Paladin body and the Sub2 with his Knight
body so you can keep his skills.
First of all, you will want to equip him with the power glove you found in
Viz Cave. Next, purchase a long bow from the shop and equip that to add
another 24 attack. Now he has more attack than he did as a Paladin. His
movement has decreased quite a bit, but that is ok because as an Archer, he
has a long ranged attack.
Now buy all the supplies you need like Power Stones, Reversers, and the like
and move on to the shrine north of the Mushroom forest for the 9th battle.
----------------------------------------------------------------------------
Battle 9 (GWB-9) Shrine of Fall
----------------------------------------------------------------------------
The Shrine of Fall has 23 enemies, here is how they break down:
Assassin x 4 (180 HP)
Assassin x 3 (259 HP)
Black Swordsman x 4 (147 HP)
Dark Knight x 8 (145 HP)
Heavy Golem x 2 (120 HP)
You start out in between two rows of pillars that you cannot pass through.
Go north and move around them, first to the east. Here you will find an
assassin. There will be a second assassin behind the first one, so draw the
first one to you so as not to engage them both simultaneously. Attacks from
Iron and Pumpkin should kill it. It took out my tiger in one hit from a
throwing star, so be on the watch for a hefty attack. Once it is dead, move
east and engage the second one.
The second one is substantially stronger and has a lot more HP. He can kill
Clay in one attack. Once he is dead, move east then north to grab two
chests. The one on the right contains a Rune Rod and the one on the left has
a Battle Mace.
AT this point in time, I withdrew from the battle because Clay had died and I
wanted to check out the weapons I just got. The Rune Rod is a better fit for
Clay than the Air Rod he should be currently wearing, so withdraw from the
battle, equip him with it then reenter the battle and fight the two assassins
again then return to the two rows of pillars and move west from them.
In order to have Clay survive the second assassin, I had to change the
formation so he wouldn't be in range of its throwing star attack. You may
need to do this too. If you have to, move him to the far left side and put
him in the rear. Make sure to move him back after you are done.
Moving west we meet another assassin. He can be killed by a throwing star
from Iron or by an arrow from Pumpkin if he has risen a level. Take care of
him then regroup and move forward. You will run into another tough assassin.
If you need to, move Clay back to the far right side of the formation then
approach him head on, one step north of where he is standing. Keep Clay back
and attack with Iron and Pumpkin. Once he is dead, regroup, heal and save.
Change the formation back to normal and move west then north to grab a few
more chests. The left chest contains a Gajjet Sword and the right chest
contains a Muramasa Blade.
Return to the center of the map, by the two rows of pillars and move north.
Here you will meet a Dark Night and a Black Swordsman. Have Iron attack the
Black Swordsman. He should be able to do a majority of the damage needed, if
not kill it completely. Have Pumpkin attack the Dark Knight. He should be
able to ice it with one hit. Have Clay use Thunder on the Black Swordsman to
finish it off. This should all happen without either enemy taking a turn.
Should you miss and the enemies get a turn, the Dark Knight will drain HP
from you and heal himself with it. Save once they are defeated, and move
north, then east.
There will be a weaker assassin here, which should be of no trouble. Take it
out and move north to meet a Black Swordsman, a Dark Knight and a Black
Swordsman, in that order all lined up moving away from you. Try to approach
it so that you don't have to fight more than one at a time. Attack each one
until it is dead before moving on to another. If all three gang up on you,
this is crucial since you want to limit the number of attacks they get. They
all have slow movement so it is likely that you can destroy them before they
move forward at you. The Dark Knight does a move called Vacuum Slash that
can do as much as 140 damage to Pumpkin. Try to avoid having it done to Clay
since it will kill him. Once everything is defeated, regroup and move north
to grab a chest containing a Crossbow.
Standing south of the chest, move two steps south then move to the west.
There will be a bunch of pillars in front of you and a Dark Knight on the
other side. Since everyone has a ranged attack in your party, you can use
the Pillars to your advantage and attack it from behind the pillars. It
should die well before it gets a chance to attack. Regroup and move north
and west.
When you see four blue squares with orange arrows on them, approach it and
step on them. This will transport you to where that Dark Knight you just
killed was. There will be another Dark Knight in here which shouldn't take
much to kill. Whatever you do, do not step on the arrows until after you
grab all three chests. The chests from left to right contain: Herukey
Shield, Power Emb, Archer Body. Step on the arrows to escape, then go back
north and west, around where you just were to meet the next group of enemies.
There will be two Dark Knights and one Black Swordsman, take them one at a
time, eliminating one before focusing on the next. Try to get the Black
swordsman out first if you can. Once they are dead, move west and pick up a
Battle Sickle in the chest. Move south and there will be a lone assassin
that you need to kill. It is a weaker one so it shouldn't be of any trouble.
Heal up and save, then turn around and go north.
This map gets really hard here. There will be two new enemies, Heavy Golems
situated directly in front of you. Surrounding them on three sides are the
stronger assassins, one per side. Further east and west are Dark Knights,
one on each side. This gets tough fast. Try approaching from one of the
sides of the pathway. Either assassin on the sides will come down almost
immediately and go after your weakest party member, Clay. If he dies, keep
battling or press P to reload from where you just saved.
The Heavy Golems have 120 HP and can be taken down by tandem offence from
Iron and Pumpkin. Approaching from one of the sides will be both
advantageous and disastrous. It works well because only one of the Heavy
Golems will see you at first (the other will see you once it is his turn) but
the assassin is sure to come down at you and the Dark Knight on that side
will come after you as well. Take out one of the Golems first if Clay
survives the Assassin's attack. If not, go after the assassin first. Don't
forget to stay fully healed. After each turn, retreat backwards. You do
this so that every enemy here does not gang up on you. If you can keep it to
only three enemies in the battle at any given time, you have a good chance of
winning, especially if only one assassin is there at any time.
The Heavy Golems only have three movement points so you should be able to
stay out of their range at all times. The Dark Knight is likely to get
trapped on the other side of the pillars so he will only be able to use Drain
Energy on you. This will do less than 10 damage to Clay and Pumpkin so it
works to your favor. As you retreat backwards, DO NOT STEP ON THE ARROW
SQUARES!!! If you do, that member will be transported back to the area where
the chests are surrounded by pillars. This leaves other party members alone
to battle the monsters.
You should be able to break the fight up into a couple of sections. The
first one should consist of the two heavy golems, the right Dark Knight and
the right assassin. Keep back and take it slowly, killing the assassin
first, then the golems then the Dark Knight. Once it is over, regroup, save
in a different slot and go forward again.
Go over to the side where you cleared out the enemies then move north. Check
the map until you are even with the assassin in the north then head in its
direction. Do this so that you only have to face the assassin and nothing
else with it. Once it is dead, move towards the remaining assassin and take
it out in the same fashion. Once this one is dead, go after the final enemy,
the remaining Dark Knight. He shouldn't be any trouble at all. Once he is
dead, you will be asked to quit map mode. Select NO because there are a lot
of chests left to grab.
On both the west and east sides of the battle you just fought are several chests. On the west side, from the southerly most chest, the items contained are: Shaman Body and Ninja Body. On the East side, starting with the southerly most chest, the items are: Angel Wing and Birdman Body. Now that you have everything, you can exit the map. ---------------------------------------------------------------------------- Material (GWG-3) ---------------------------------------------------------------------------- Now that the Shrine of Fall is beaten, you will unlock a new golem named Material (yeah, they all have weird names). Material joins your party as a Samurai. He joins as a level 12 with the following stats: Spd 15 Mv 4 HP 343 MP 95 ATK 124 DEF 100 INT 35 Mdef 45 He comes equipped with a Muramasa Blade and a Herukey shield. Equip his item as a Rabbit's Foot for now. The only attack he has is Thrust Sword which is a melee attack. Check his stats out and get used to him being in your party. You will also want to change his formation position. Since Iron has 7 movement right now, we will put Iron in the position directly behind Pumpkin and have Material be on the left side of Pumpkin. ---------------------------------------------------------------------------- Shop 3 (GWS-3) ---------------------------------------------------------------------------- Once you have Material in your party, you can move on to the next shop which is west of the Shrine of Fall. A full list of the shop contains is in the item and equipment sections. Here is what recommend you buy right now: The first thing you will want to do is trade in all your Power Stones for Power Rubies. A power Ruby grants 200 HP instead of 100.While it is significantly cheaper to buy Power Stones over Power Rubies, the fact that you can only hold 32 items will come into play if you try to carry only Power Stones. You should have enough money that you can buy just about anything up to this point in the game ($I have 27,825 right now). Buy four Mirror Shields, one for each party member. Sell off all your Herukey shields once you equip the Mirror Shields. All the other equipment you should have at least one of already, so you don't need to buy anything else. Just stock up on Reversers and move south to the next battle. ---------------------------------------------------------------------------- Battle 10 (GWB10) Mushroom Forest Hinterand *Optional* ---------------------------------------------------------------------------- Before we get started, I just want to say that this is the hardest map in the game up to this point. This map is substantially harder than anything else you have done up to this point in the game. Right as you start, you are ganged up on by eight monsters at once. However, this is a map you do not have to complete. Just like Battle 5, you cannot rid the area fully of monsters and can bypass it all together. However, there is a plethora of awesome items that can be found in here which makes it worth the suffering. The experience here is decent too, so I highly suggest doing this map and will conduct the entire walkthrough like you have. If at any time you are getting low on supplies and or party members, do not be afraid to withdraw from the map. You keep all the experience you earned so each time you re-enter, you are that much stronger than before. There is a +99 DEF shield in here which alone makes it worth the agony and frustration. Just take it slowly and you will eventually be able to win, even with only one or two characters left in your party. **UPDATE** After body change 4, I re-entered this battle just to test out how my characters would do. I had substantially less trouble with my characters after body change 4. If this map gives you as much trouble as it did me, I recommend changing bodies following the guidelines in section (GWC-4). It made it much easier **UPDATE** There are 15 Monsters in this area and they break down like this: Saber Tiger x 7 (171 HP) Assassin x 3 (259 HP) Lamia x 5 (200 HP) Recommended Average Level of Party: Level 12 The instant you start the battle you will be surrounded by 6 Saber Tigers. They will attack first. They can do roughly 100 points of damage each and can attack you two steps away. Almost immediately they will go after Clay and your Saber Tiger. They will almost assuredly die before you get a chance to move. The good thing is that these Saber Tigers have a tendency to miss more than previous enemies in the game. Make sure you are stocked up on Power Rubies before entering the battle. If you can clear the first engagement, you will be all but home free for the rest of the map. Once the Tigers are done with their turns, have your characters move to the north of the map after every attack. In the middle of your turn, an Assassin will enter the battle from the south. He will tend to use Darkness Clouds more than his throwing star, which is good since it does less damage, but he will use both. Your focus should be on the Tigers first and foremost. An attack from both Iron and Pumpkin will eliminate one tiger. Also, Material and Pumpkin can team up to kill one tiger as well. The best strategy is to have two characters attack and kill one while the third attacks another. Then on your next turn, have one character attack the weakened tiger while the other two gang up on a third tiger to kill it. This way you kill one tiger on your first turn, two on your second, one on your third, two on your fourth and so on. Should Clay manage to survive the first onslaught of tiger attacks, have him team up with Material to kill one tiger, this way you take two out per turn. Always heal after every turn. If you fall down to two or less party members alive, it may b wise to retreat from battle and start over again. Remember that you retain your experience when you retreat so it doesn’t hurt you in any way, except that you have to kill the monsters over again. When backing away from the battle to the north, be extra cautious. When you see two gray mushrooms side by side, you do not want to move any further north or you will risk having two more assassins join in on the attack. So long as you have at least three party members, you can win the battle and the map. Slowly and methodically, take out the tigers one by one. Once all the tigers are taken care of, go after the Assassin. He isn't too tough when you have three strong characters in your party (Iron, Pumpkin and Material). This first battle is very tough. If you are having massive troubles, I recommend going back to battle 5 and gaining some easier experience there. It will take a long time. You want your characters to be at least level 12 before entering this battle (Clay was only level 9 for me which is why he died instantly). Once you get past all these tigers, you have it pretty easy from here on out. Head south, then go east when you can no longer move south. You will encounter a single Lamia. She should pose no trouble and should only take two attacks to kill. From there, move east more and you will find a chest with a Manna Stone. Now turn around and head west. Westward movement will treat you to a single Saber Tiger. When by themselves, these Saber Tigers are easy as pie and shouldn't pose any trouble. Kill it and move west to encounter another Lamia. Kill it then move west more and grab three chests containing from south to north: Power Ruby, Black Shield, Hera Mace Now turn around and had back to the north where you fought that very tough battle with the 6 Saber Tigers. From here head Northwest and you will encounter two Lamia. They will gang up on your weakest character so this can be tough. Make sure everyone has 250+ HP before engaging them. Gang up on one Lamia at a time. Two successful attacks will kill one of them, so this shouldn't be too hard. Just make sure you are healed up after their first round of attacks because the second turn can kill your weakest character. From here move north and you will come across four chests. From South to north, they contain the following: Devil Bird Body, Black Swordsman Body, Black Orb, Sirum Medallion. Grab them all then turn around, go south east, back to the original battle then continue to the east. You should come onto a chest that contains a Quick Emb. Grab it, then return to the center of the map and head north to face the two assassins you avoided earlier. Approach the two assassins from the middle of the pathway so you would bisect them if you went past them. Gang up on one and you should be able to kill it in two attacks. Now go after the remaining one. This shouldn't be too difficult. After you are finished here, move north and east and you will encounter the final monster, a Lamia. Dispose of her quickly. Elect not to quit the map. Instead head east and grab the last chest which has a Pearl in it. The first thing you will want to do when you are done with the battle is check out the equipment you just found. Clay has the weakest defense since he is still in his Shaman body, so equip him with the Black Shield. Everything else you get in this battle cannot be used now, but check out that Hera Mace (+77 ATK for a Priest). Go to the shop and replenish your supplies. Sell off the Mirror Shield you just removed from Clay. Now we need to fix the problem of Clay being so weak. Because he is a Shaman, he has slow movement and didn't get the experience that Iron and Pumpkin did over the last few battles. This has left him behind. The easiest and best way to remedy this is to go to battle five and remove everyone but Clay from the party. As long as Clay is a level 3 Shaman and a level 9 overall, he can kill everything in Battle 5 with one attack of his Fire magic. To remove people from your party go to the options screen and select formation. The next screen shows everyone you have in your party and all the monsters you have captured. If the name is highlighted, they are in the formation. By pressing A on any name, that particular name will de- highlight indicating that member is no longer in the party (don't worry, you can get them back at any time by doing the same process and highlighting everyone again). Deselect Pumpkin, Material and Iron. Leave your Tiger and or any other monsters in the group. Now enter the battle. Only Clay and the monsters will fight. Go through the battle, casting Fire each time. The only ones he cannot kill with one hit will be the Saber Tigers. Your Tiger will clean up the mess. Get him to level 5 Shaman and at least level 11 base. Once he is there, withdraw from the battle (you probably will have to fight the battle several times over) and re-highlight your party members to put them back into the battle for next time. ---------------------------------------------------------------------------- Body Change 4 (GWC-4) ---------------------------------------------------------------------------- Now is another excellent time for a body change. Since we just got Clay up to speed with the rest of the party, him, Iron and Pumpkin should all be ready for a new body. Material might be, but we want to hold off so as not to have all weak characters for the next fight. If any member isn't ready for a new body, follow the instructions directly above this paragraph to get him to the max for the body level. Have Iron Change from a Ninja Master into a Birdman. His stats will be affected thusly: MP. - 139 (it's ok, he doesn't need magic for now) Spd. - 2 Mv. - 1 ATK - 37 (it's ok, he has no weapon right now, it will go up momentarily) DEF - 29 INT - 19 Mdef + 3 You will notice that a lot of his stats drop. That is ok because we are just having him be a birdman until he levels up and can get to Devil Bird which will be a lot better. Sub1 his Ninja Master Body and Sub2 his Ninja Body. Equip him with the Battle Sickle you should have and his attack will go up to 110, which is more than he just had as a Ninja Master. Have Pumpkin change into a Bow Knight. Don't have a Bow Knight body? You can buy it at the 3rd shop for $2,850. Money shouldn't be a problem for you by now. Equip him with it and his stats will change thusly: HP + 48 SPD + 1 MV + 2 MP + 13 ATK + 6 DEF + 2 INT - 2 Mdef - 3 This is obviously one of the best body changes up to this point in the game. Equip him with the body then go ahead and equip him with the Crossbow if you haven't already (for some reason, I hadn't done this, should have been done once you got the crossbow). This will take him up to 174 attack. Give him the archer body and the paladin body as his SUB bodies. This frees up the knight body for Clay. Have Clay equip the Knight body. His stats will be affected like this: SPD - 2 MV + 1 HP + 148 (Now he is no longer weak) MP - 240 (This is the only downfall) ATK + 31 DEF + 16 INT - 25 Mdef - 42 While he does lose a substantial amount of MP as well as intelligence and magic defense, overall, he is a lot stronger than before and will be able to survive longer in a battle. Equip him with the Gajjet sword you found and his attack goes up to 97. Equip him with his old Shaman body for Fire and Thunder as well as his old Priest body for Healing. Equip his item with the Glazed Shoes and his speed will increase to 16ish, depending on his base level. He will still be the weakest attacker, but with his Hp and magic skills still retained, he should be a much better overall party member! ---------------------------------------------------------------------------- Battle 11 (GWB11) Land of East Gazun ---------------------------------------------------------------------------- Now that you have your new bodies, it is time to put them to the test. After stocking up on Power Rubies at the store, head north and west to enter the next battle. This battle has 26 monsters and they breakdown like this: Saber Tiger x 9 (151 HP) Harpy x 8 (173 HP) Chimaera x 6 (193 HP) Lesser Demon x 3 (428 HP) (353 MP) Boss Recommended average level: 12 Before we get started here, this map has a quirk than up until now, none of the maps had. The terrain that you are fighting on has an affect on how much you can move. There are essentially two colors of ground in this battle, green which represents grass and brown which represents dirt. Your movement is affected negatively when you are on the grass. It takes two movement points to move one square on the grass. When on dirt, you move normally. This only affects you when you are engaged with an enemy and can see each individual character. When only Pumpkin is shown walking around the map, there are no negative effects of the ground. Start by heading west. When you reach the end, move north and you will quickly encounter two Saber Tigers. Pumpkin should be able to take one out with a single hit of his Shoot ability. When the first one is dead, let the second one come down to you, do not go towards it or you will engage more enemies. Take out the second tiger and regroup. Proceed north and you will engage two new enemies, Harpies. They kick for about 10-15 damage which is nothing serious and shouldn't be any problem, even if they take part in the battle with the two Saber Tigers. From here, move east to roughly the center of the map then move north to engage two more Harpies. Use the B button to check the map and see the enemy locations. Approach from the south directly in the path of the western most Harpy. Let them come down to you and finish them off. Then move directly north to the next set of enemies. The next two enemies are a Saber Tiger and a Chimaera. The Chimaera will be quick to move and can do about 100 points of damage, so take it out first. Iron can do as much as 135 damage to the Chimaera with his Sickle attack. Take out the Saber tiger once the Chimaera is dead then move off to the south. Go south as far as you can and now head east. Once you reach the barrier in the east, move north to engage two Saber Tigers. Again you will want to let the tigers come down to you, rather than go towards them. Once they are dead, heal and head north to take on two Harpies. They shouldn’t pose any trouble for you either. Once they are dead, head north and west, following the dirt path. When the dirt path straightens back out into a northern flowing walkway, you will soon come unto your next battle. There will be two Chimaeras I the front with two Saber Tigers and a Chimaera behind them. Walk slowly and come up on the western Chimaera. Let the two Chimaeras in the front approach you so you do not get the other three enemies in on the battle all at the same time. They will go after your weakest HP member, so make sure you are healed and that everyone has at least 250 HP before approaching them. Pumpkin and Iron should be able to take them each out in one hit if they are level 3 body or higher. Now move north and engage the other three enemies. Take out the Chimaera first since it is the strongest attacking monster. Now go after the Tigers. Approach them if you want since the rest of the monsters are far away and won't join in on the battle. From here, follow the path east and you will encounter a Harpy and a Chimaera. Once they are dead, turn around and head west. On the western side of the map, you will encounter two more of the same. Demolish them and head off north, following the path. There will be a Saber tiger by himself that should pose no trouble. Kill it then move north to grab a treasure chest containing a Dark Shaman body. Now turn around and head south, then east, following the dirt path all the way to the fart eastern side of the map. Once there, head north and fight off another Saber Tiger then follow the path north to gain a Bell of Love. Now head west across the grass and you will encounter a new enemy, the Lesser Demon. They have 428 HP, much more than any enemy you have fought so far. They will cast Fire Ball which can cause 100+ points of damage then retreat away from the battle. Follow after them. Pumpkin can kill them in a single hit if he is lucky. They aren't too difficult and do not take much to kill. The Bell of Love apparently doesn’t work on these guys, as I just used it and had it miss so don't waste it. Once they are dead, elect not to quit the map and grab the chests that are just north of where you fought the battle. The one in the east contains a Manna Stone and the one in the west a Power Ruby. Now feel free to quit the battle and return to the world map. Return to the shop and replenish your supplies before continuing onto battle 12. ---------------------------------------------------------------------------- Extra Battle 3 (GWE-3) Land of East Gazuto ---------------------------------------------------------------------------- With the Lamut Medallion that you can find in battle 10, you can unlock two more extra battles. These are totally optional and are not required. I did not do them in my walk through and I am only writing about them having already completed the game. Stand on Battle 11, Land of East Gazun and select the Lamut medallion from the item menu and use it. It will open a new way to the south and a blue arrow will appear on screen. It will take you to a new battle with 14 enemies that break down like this: Chimaera x 4 (193 HP) Saber Tiger x 6 (171 HP) Lamia x 4 (226 HP) One quick note (it is explained better two sections down) is that when you are on the grass, your movement will be cut in half when engaged with an enemy. When on dirt, your movement will be normal when engaged with an enemy. When walking around not engaged, your movement wont be affected. Turn east from the beginning and you will encounter a Saber Tiger and a Chimaera. Kill the Chimaera first before going after the Tiger. The Chimaera is stronger and is best to get rid of first. Now turn and head west and you will find a second Chimaera and Saber Tiger. Once they are dead, go back to the middle of the map then go south and you will find a Chimaera. Once it is dead, move south and you will find a chest with a Dark Knight Body. Head west and you will find a Saber Tiger with a Lamia behind it. Kill the Tiger first then go after the Lamia. Once they are dead, there will be a chest in the far south west that you can grab which contains an acid bomb. Now do a 180 and head east. There will be another Saber Tiger and Lamia here. Again, kill the Saber Tiger first then go after the Lamia. Once they are dead, there will be a chest in the south east that contains a Darkness Sickle that you can grab. Now Head north and you will find a Lamia and a Saber Tiger. Since the Lamia is closer, kill her first then go after the Tiger. Once they are dead, grab the chest in the north which contains a Sorcerer Rod. This is the best rod in the game in terms of attack so do not get rid of it. You will have a Wizard later in the game that this will be perfect for. Head west and you will find a chest with an Amethyst. Continue west and there will be another Saber Tiger and a Lamia. Kill the Tiger firsts since it is closest then go after the Lamia. The chest behind them contains a Darkness Blade. Go back to the chest with the Amethyst in it and head south. There will be the final enemy of the map, a Chimaera. Kill it then withdraw from the map. ---------------------------------------------------------------------------- Extra Battle 4 (GWE-4) Land of West Gazuto ---------------------------------------------------------------------------- 17 enemies occupy this area. They are as follows: Saber Tiger x 2 (171 HP) Harpy x 7 (221 HP) Lesser Demon x 6 (211 HP) Chimaera x 2 (193 HP) Start out by heading west and you should see a Saber Tiger in the north. Approach it and kill it quickly. Drop south and move west. You will find a Harpy and a Lesser Demon. Kill the Harpy first then go after the Demon. There will be another Lesser Demon just to the west that may join in on the battle. Defeat it too. Now move west as far as you can until you reach the western wall. From here, move north and you will eventually run into several treasure chests containing the following: Death Archer Body, Black Orb, Defense Emb, Glazed Shoes, Death Bow, Orb of Thunder, Darkness Sword. Move east from the middle of the chests and you will find a Chimaera. Just south of him will be two Lesser Demons and a Harpy. They will all join in on the battle. Kill the Chimaera first. Then go after the Harpy, saving the Lesser Demons for last. Continue East and there will be a Harpy and a Lesser Demon Side by Side. Kill the Harpy first then go after the Demon. Continue east and a few steps south and you will find two Harpies and a Lesser Demon. Again, kill the Harpies first then go after the demon. Take a few steps back onto the dirt path and go south and you will find a Chimaera. He shouldn’t be much of a problem all by him self. Kill him then move east to find a lone Harpy. Kill her too. Now go as far north and you can, then head west. You will meet a Harpy here. Once she is dead, there will be a Saber Tiger just south and west of her. Kill it then withdraw from the map as you can killed everything and grabbed every chest there is. ---------------------------------------------------------------------------- Battle 12 (GWB12) Land of West Gazun ---------------------------------------------------------------------------- There are 27 enemies here. This is how they break down: Lamia x 7 (156 HP) Lesser Demon x 4 (165 HP) Gargoyle x 6 (218 HP) Minotaur x 3 (221 HP) (00 MP) Boss Recommended average party level: 13 Before we get started here, this map has a quirk than up until now, none of the maps had. The terrain that you are fighting on has an affect on how much you can move. There are essentially two colors of ground in this battle, green which represents grass and brown which represents dirt. Your movement is affected negatively when you are on the grass. It takes two movement points to move one square on the grass. When on dirt, you move normally. This only affects you when you are engaged with an enemy and can see each individual character. When only Pumpkin is shown walking around the map, there are no negative effects of the ground. Start this map off by heading east then north and you will encounter a Lamia. She shouldn't be any trouble. Branching off from the Lamia, moving North and east are several more enemies in this order: Lesser Demon, Lamia, Lamia. They are situated so that they won't start in on the battle fray until you get close to the enemy south and east of it. Start by killing the first Lamia then going after the Lesser Demon. This Lesser Demon has substantially less HP than those from the previous battle but does the same moves (Fireball then falls back). Don't get suckered into his trap. Have Clay use his Shoot ability to kill it from long range, then go after the last two Lamia. Have Iron use his Throwing Star ability and have Clay use his magic abilities to attack from long range if needed. Don't go too far north while in this battle or else you will get some unwanted guests joining in. Once the last Lamia is dead, heal then move north. Here you will meet a Lamia and a new enemy, the Gargoyle. The Gargoyles will most likely move first and can come in and do about 100 damage to any character. Take these guys out first by teaming up against them then go after the Lamia. Now return to the south central part of the map (where you first started the map) then head west and move north. Walk up to the Gargoyle head on and have it come down and attack you. Kill it quickly then fall back until you regroup. Just north of here will be a Gargoyle, a Lesser Demon and a Lamia. Take them out by first going after the Gargoyle then the Demon then the Lamia. Now head north and a few steps east and you will encounter another Lamia. Branching north and west from it will be a lesser Demon and another Lamia. Take them out. North of them will be a Gargoyle and another Lesser Demon. Kill them. Make sure you stay healed up during this whole process or you could easily lose a party member or two. There will be another Lamia north of here. Kill her then head off to the east. Moving east, you will engage two Gargoyles and a Lamia set up in a triangle formation. Kill the Gargoyles first. Have Pumpkin attack the Lamia when it is in range. Once everything is dead, head north to find a lesser demon by its self. Kill it then head north and slightly west to engage another lesser demon. You want to be careful here not to go any further north than the Lesser Demon is currently standing or you will accidentally engage the bosses. At this point, you should have five enemies left. Since there are three bosses, that means we missed something. If you move south slightly and cross the map to the west side, you will encounter a Gargoyle. North of him will be a lesser demon. Be careful when fighting him because he is near the bosses and will retreat towards them. Have Pumpkin take it out with his long range Shoot attack which should kill it in one hit. Now that only the bosses are left, head north and slightly east. Keep checking the map by pressing B. Line up with the closest one and approach from the western side rather than the straight on approach. The boss for this map are three Minotaurs. They sort of look like a cross between kobolds and Gargoyles. They have 221 HP but Pumpkin can take one out with a singe attack. Have him attack the closest one while the rest of your party gangs up on the middle one. Have Pumpkin take out the furthest one on his next turn. The Boss music will start on the first Minotaur's turn after he says he will get you. They use the attack Axe which will easily do 130+ points of damage so stay healed if you cannot take them out with one hit from Pumpkin. If this is the case, have all your party team up on one Minotaur at a time and kill it before moving onto a second one. Iron and Clay will have fairly weak attacks compared to what Pumpkin can do and compared to what they could do against everything else. Stay healed first and foremost. They will be tough but if you stay healed, it will become easy once it is down to two Minotaurs. Once everything is dead, say no to quitting the map and go raid the chests. East to west, they contain: Black Sorcerer Body, Fire Mantle, and Holy Ring. Now you can quit the map. ---------------------------------------------------------------------------- Battle 13 (GWB13) Cave of Gazun Volcano ---------------------------------------------------------------------------- Stock up on supplies and move west and north to the Cave of Gazun Volcano. There are a total of 24 enemies here and they are as follows: Minotaur x 9 (195 HP) Saber Tiger x 5 (171 HP) Harpy x 8 (221 HP) Dragon x 2 (606 HP) (303 MP) Boss Recommended average party level: 15 Before you start this map, if you still have that Saber Tiger in your party, go ahead and dismiss him now. He will only prove to be a burden in this battle and will cause more trouble than he will help. Dismiss him by pressing C on the world map and selecting Delete Character. Press A on the Saber Tiger then A again when it asks you to confirm it. The Saber Tiger will only go after enemies that you don't want to engage right away, even if you tell it not to so it is best to just get rid of it. Immediately move north once you enter the map. Ahead of you will be four MP and HP healing squares. Stop one square before them. Checking the map you will see six enemies lay ahead, three on the right and three on the left. What you want to do is approach from the far left side of the walkway so that only the left enemies enter the battle. Take advantage of Iron being a birdman. He can fly over all the places that are lava while no one else can. You can keep him over the lava to avoid being attacked or use the lava to walk around enemies and get to them from behind. Pumpkin should be able to take out the Minotaur with one shot. Have everyone else gang up on the Saber Tiger and let Pumpkin take the last shot against the other Minotaur. Do not go further north than one square above the lava on the left side and do not go east of the healing squares (use the map by pressing B to locate your self). Moving to either of these locations will bring in more enemies before you can heal. Once all three on the west side are dead, retreat backwards until you regroup. Now use the healing square in the southwest to heal, then approach the enemies on the east side in the same way you did the ones in the west. Use the exact same strategy as before to kill these three. Don't go too far north or you will engage a plethora of other enemies. Withdraw in the same way as you did before. Heal up on the squares then move north. Just north of the intersection will be two Minotaurs and a Saber Tiger. Approach from either the left or right side so that they cannot all gang up on you at once and use the same strategy of having Pumpkin attack with his Shoot ability while the rest of your party teams up on the Saber Tiger. Let the enemies come towards you, do not chase after them. When all three are dead, return to the healing squares and heal up before moving north. There will be two Saber tigers behind one Minotaur, Approach the Minotaur head on and have Pumpkin take it out. This time you can approach the Saber Tigers without fear of recourse. Now move to the far right of the path and head north. You will engage a Harpy in the east, past the lava. You need to use Iron to fly over the lava to attack it of have Pumpkin hit it with his long range attack. If you have Iron do it, have him approach from only the south because there is a line of Harpies going north that will get in on the attack. You can also have Clay use his Shaman skills to attack it. When you regroup, move to the west side of the path and do the same thing to the Harpy over there. Now move north and kill the next Harpy, then move across the path and kill the one on the other side. Move north more and kill another. Repeat the pattern until you kill six Harpies. Go to the healing squares any time you need to. During this time where you have to battle the Harpies, you may want to continuously switch Iron to the side where the lava is so that he can start the battle already over the lava. It isn't necessary but it is a good idea to help streamline the battles and make them go faster. There will now be two Harpies left, one on each side. You will also be approaching two Minotaurs in the center of the path. It will be very difficult to avoid any of them, so approach from the side of the path that you have Iron on. Have Iron go after the Harpy on that side while Pumpkin attacks the Minotaur that is furthest and Clay and Material go after the Minotaur that is closest. Do not go any further north of where the Minotaurs are standing once the battle starts. Also, try and prevent them from standing on the healing squares since they heal monsters too. Have Pumpkin go after the Harpy on the opposite side of the one Iron attacks once Pumpkin kills a Minotaur. Once your regroup, go stand on the healing squares until everyone is fully healed. At this point, you should only have two enemies left. They are the bosses and are Dragons. They have 606 hit points each. Approach them from the middle of the path. The Dragons are big, ugly and green. Have Pumpkin go after one by himself since he is the strongest of all your party members while the other three go after the second dragon together. The dragons will cast Storm which can affect everyone in the party for 35-55 HP each. They will both cast it one after the other. Fortunately it doesn't do much, but it is a pain in the butt. Keep your eye on everyone's health while it happens and heal when every you need to. Pumpkin can kill one dragon with a single hit if he is lucky (he is level 18 base, 5 body for me). If you manage to kill one while the other still has a majority of it's HP, surround it so it cannot retreat and have Clay, Material and Iron attack it endlessly while Pumpkin heals. You want to do this so that these three can gain some much needed experience. When the Dragons are low on HP, they will cast Dragon Breath which will do about 60 points of damage to only one character. The two dragons should not pose that much of an issue and should be dead in about 10 attacks total. Once everything is dead, elect not to quit the map as always and grab the chests. Clockwise starting with the southwesterly most chest, they contain: Manna Gem, Power Ruby, and a Moon Stone. Now you can quit the map. ---------------------------------------------------------------------------- Fifth Body Change (GWB-5) ---------------------------------------------------------------------------- The next battle is going to be very tough if you do not do some drastic changes to your party. The next level has a lot of enemies that, much like the last level, are across paths that are impassible except to a few body classes. This time around, the enemies cannot be coaxed into crossing the impassible parts so you must go after them. Since this is a water based level, both Birdmen and Fishmen should be able to go across the water without any trouble. Problem is that there hasn't been a Fishman body once up to this point in the game. There also isn't one available in the shop for purchase. That means we have to go all birdmen. However, if you quickly enter the next battle and move west, you can find that elusive Fishman body in a chest. Grab it then withdraw and prepare to equip everyone with new bodies. The first thing you should do before purchasing anything is equip Iron with the Devil Bird suit. Remember to get everyone to level 5 body before switching to maximize success. If you need to level, go to level 10 and fight there. Iron with his new body should have stats change like this: SPD - 1 MV. + 1 HP + 44 ATK - 9 DEF - 5 INT + 13 MDEF + 2 He will also gain the ability Lost Energy in addition to Sickle. Keep his Ninja Master and Ninja bodies as his Sub1 and Sub2 respectively. Lost energy will zap points away from multiple enemies and give it to Iron. It is a very powerful attack against certain enemies if you get surrounded. It will also cause him to level insanely fast since you get EXP from every monster you hit. Once he is equipped with that, you should have two Birdmen bodies left. If you don't, go ahead and purchase another one. By this point in time, Pumpkin should be insanely strong and Clay should be fairly weak. What you want to do is have Material and Clay take the Birdman bodies and have Pumpkin take the Fishman body since it is slightly slower. This will help to balance your party. Pumpkin should have naturally fast speed by default. Clay will change from a Knight to a Birdman and his stats will be affected like this: SPD + 6 MV. + 2 HP - 129 MP + 47 ATK - 19 DEF - 11 INT + 1 MDEF + 15 You will notice that a lot of his crucial stats drop. We can correct some of these by equipping the correct items and weapons. Have him equip his Shaman and Priest bodies as Sub1 and Sub2 respectively, then equip him with Scythe, which you will have to go back to the second shop to buy. Now for Material. He will go from Samurai to Birdman. His stats change like this: SPD + 6 MV. + 2 HP - 98 MP - 73 ATK - 38 DEF - 14 INT - 2 MDEF + 30 Equip him with the same weapon as you did Clay. Equip his item as the Angel Ring to raise his Speed by 2 points. Have him wear his Samurai Body on his Sub1 Now it is time to change Pumpkin to the Fishman. His stats will look like this when he is changed: SDP - 1 MV. - 4 HP - 339 MP + 259 ATK - 70 DEF - 22 INT + 9 MDEF + 49 The good news abut having Pumpkin change to the Fishman is that he gets to keep his Crossbow. Give him the Sub1 of his Bow Knight and Sub 2 Paladin. Clay and Material will be weak because the Scythe only gives +30 to attack, but it is the best weapon available for them unless you have multiple Battle Scythes. Save your game (preferably in a new save slot) then go enter battle 14, the Coast of West Arid Sea. ---------------------------------------------------------------------------- Battle 14 (GWB14) Coast of West Arid Sea ---------------------------------------------------------------------------- 29 enemies are what you have to defeat here. The are as follows: Kobold Chief x 5 (187 HP) Gargoyle x 7 (247 HP) Lesser Demon x 12 (211 HP) Black Swordsman x 2 (310 HP) (114 MP) Boss Recommended average party level: 16 The first thing you should notice is that water is now no longer an object for you. You can move across it in all ways. Only the darker water cannot be crossed. Head north. You will encounter two enemies: a Kobold Chief and a Gargoyle. Approach the Gargoyle. The Kobold chief will use Healing to cure its self, so don't attack it until the Gargoyle is taken out and you can focus all four members of your party on it. Something you will notice right away is that Pumpkin can only move one space as a Fishman when he is over land. If you move him to water, he has his full range of movement. The Kobold Chief will almost always heal and will be able to fully revive himself before you can kill him. This is a great place to earn EXP. Just keep cycling through your fighters and attack him until he either runs out of MP or uses a different attack. Doing this will give you a great advantage to level up those weak bodies. Now go south and all the way to the east. Head north and you will come to a chest that contains a Gauntlet. Now turn your attention west and you will see 4 lesser demons. Move south and approach the southerly most one since you want the least amount of enemies in your battles. It takes about two hits per demon to kill it. Just keep moving north after you kill one and engage the next one. You should be able to move fast enough that they won't get an attack in unless you miss. Have Pumpkin move north in the water so he can use his full movement. Once you kill the fourth one, turn around and head south. Now go west and move north so you can approach the next enemies in the same way. This time on the western island there will be several Gargoyles. They move quite a bit faster than the demons so you will probably get attacked by them before you can approach them. Just let one at a time come to you. If more than one gang up on you, focus all your attacks on one at a time. Keep moving north after killing them until you have killed a total of 4. When you regroup (you may have to fall back to the south) head west and you will see a chest. Inside the chest is a Bracelet of Earth. Now head back to the center walkway and move north to encounter a lesser demon and two kobold chiefs. Take the demon out first then concentrate on the chiefs. Gang up on one kobold chief. Hopefully by now you will be able to take it out after a round of attacks before it has a chance to heal. Keep an eye on your health. Also, you do not want to move north of where the chiefs are standing or else you risk engaging more monsters. Kill one first before attacking the other. Heal up and move north once they are both dead. Use your map to look for four enemies in an arc. Once you see it, head west and move around so you approach the western most enemy (Gargoyle) head on. Draw it towards you by attacking then withdrawing. It should come forward. Kill it then continue to withdraw until your regroup. Now head south and go around the enemies and approach on the eastern side in the same fashion. Use the same tactics to take this Gargoyle out. Now head south and move back to the sandy path. Move north and encounter two lesser demons. Make sue you move north in such a way that Pumpkin can immediately get on the water. There will be two lesser demons and immediately behind them will be two Kobold Chiefs and immediately behind them two more lesser demons.. You do not want all four chiefs in on the battle at once so keep to the western side of the path and take them out one at a time. This is a great time to try Iron's Lost Energy spell. It can hit the Kobolds for 80 + damage each (assuming it connects). The lesser demons have a high immunity though so only use it if Iron is surrounded by the two Chiefs. If the demons start to retreat north, do not follow them. Let them escape and/or make them come back down to you. Regroup when these enemies are dead (fall back south if you need to). Heal everyone up. Now move to the far west and follow the barrier north until you encounter a few lesser demons. Stay to the west of their location and try to draw them closer to you. Going too far east will engage the boss and you don't want to do that just yet. There will be a chest in the north that contains a Manna Gem. If you are still in battle mode you can grab it. Retreat south until you regroup. Now head north and situate your self so you approach the enemy head on from the west (use your map to locate it). These are the bosses. They are Black Swordsmen and have 310 HP. Try and draw the first one to your without engaging the second one. Do this by approaching, attacking, then selecting no on "Finished Moving" and move west how many ever steps you have left. If everything happens correctly, you should be able to kill one without it ever taking a turn and without ever engaging the second one. If you happen to engage the second one, just focus on the first one until he is dead, remembering to stay healed. If you manage to avoid it, withdraw west then head south and move east, around the other boss then move north to encounter three Gargoyles. Use the same strategy as before on the western side. Try and draw the Gargoyles south to you so Pumpkin can get in on the action. Once the Gargoyles are dead, Grab the chest in the north (Bell of Love) and engage the second boss (if you already did, skip to the next paragraph). Use the same strategy as before. The boss is libel to use Vacuum Slash which can kill a party member instantly. Avoid this by trying to draw him to the water. He cannot walk over water so you can stand once space away, approach him and attack, then withdraw back to the water. He shouldn't be too difficult, but you may lose a party member or two. That's ok though since this is the final monster. Say no to quitting the map and go north to grab some treasure chests. The left one contains a Quick Emb and the right one has a Power Emb. Now quit the map and return to the world map. This opens up a new shop! However, before you go there, skip past it and go to the shrine in the south. ---------------------------------------------------------------------------- Solid (GWG-4) ---------------------------------------------------------------------------- Move south past the shop to the shrine. Since there is no flag on the shrine, it means you get a golem without having to battle! This golem is named Solid (even weirder than Material). He joins your party at level 14 as a Neptune (second tier Fishman). His stats are as follows: SPD: 29 MV.: 6 HP: 424 MP: 341 ATK: 158 DEF: 161 INT: 43 MDEF 115 He has two attacks, Shoot (which you should be familiar with) and Big Wave. Big Wave calls up a huge wave that will attack all enemies in a very large area. It costs 60 HP so only use it when there are a lot of enemies to attack. The goddess tells you that the next followers live on the ark and that you must see the whale named Word on the northern island. That is where you need to go next. However, first you should visit the shop. ---------------------------------------------------------------------------- Shop number 4 (GWS-4) ---------------------------------------------------------------------------- This shop contains a lot of new equipment and bodies. The full list, as always, can be seen in the Items and Equipment section. Here is what I recommend buying: Crystal Shield x 5 (one for every character) Battle Sickle x 2 (for Material and Clay) Lightning Bow x 1 (for Pumpkin, Solid already has one) Equip everyone with everything needed. As you are doing it, also equip Solid with the Gauntlet you just found to increase his defense even more. Now sell off all your old equipment. Be sure not to sell the Hera Mace (+77 ATK for Priest). Also, stock up on as many Power Rubies as you can fit into your item pouch. Now leave the shop and move on to the next area. ---------------------------------------------------------------------------- Battle 15 (GWB15) Coast of East Arid Sea ---------------------------------------------------------------------------- This area is very similar to the last one. This time, however, you have Solid in your party. There are 30 total enemies in this are and they breakdown as such: Saber Tiger x 12 (247 HP) Gargoyle x 9 (315 HP) Lesser Demon x 7 (211 HP) Dragon x 2 (875 HP) (437 MP) Boss Recommended average party level: 17 Suggested Formation Pumpkin Enemy Solid Iron Clay Material You start out in the southeast corner of the map. Move west and you will encounter two chests containing a Manna Gem and a Power Ruby. If your pouch is full, come back to these chests at the end of the level since it isn't worth throwing away what you already have. Now move north and slightly to the east and you should encounter a Saber Tiger. Just north of it is a second Saber Tiger. Have Pumpkin attack the first one then retreat back to the water. Have Iron, Clay and Material go after the first one until it is dead then go after the second one. Once the second one is dead, regroup and move east. When you see the Gargoyle on your screen, quickly move south then move east and north so you can approach it head on from the south. There will be a Saber Tiger next to it. Take the gargoyle out first then the Saber Tiger. North of these two enemies will be a lesser demon. Try to only have one engaged at a time, but if they all start to attack you, take out the Gargoyle first then the Tiger second. Save the Demon for last. You will want to try and draw every enemy south so that Solid and Pumpkin can attack. Remember that their movement is severely restricted when on land. After you regroup, move north. Head slightly west and use your map to find two enemies (lesser demon and gargoyle) standing next to each other. They will be on the sandy path. Approach them from the east side so that you are over the water and engage them. Take out the Demon first. The Gargoyle should come forward rather quickly. Take it out with your remaining party members. Once the Gargoyle is dead, go west after the Saber Tiger. Do not move west any further than one step away from the Tiger. Withdraw after every attack and try to draw it east. Once it is dead, fall back east until you regroup. You want to avoid engaging the Gargoyles in the west. If you cannot help it, go ahead and use Solid's Big Wave to attack all three at once. If you can avoid them, move south and around to engage them over water from the south so you take on one at a time. This way Pumpkin and Solid can use regular attacks and have their full movement. Make sure you are healed up when you
engage the Gargoyles. Once the Gargoyles are dead, heal up and move to the north, following the sandy path. You should see a single lesser demon by him self on the edge of the path. Approach him from the water in the south and take him out quickly (Pumpkin should be able to kill it in a single shot). Regroup (you may need to move west to do so) then head east along the water side of the path. You should encounter a gargoyle and two Saber Tigers where the path curves north. Go after the Gargoyle first then try and draw the two Saber Tigers south if you can. Have Solid and Pumpkin use their arrow attacks on one tiger while everyone else focuses on the other tiger. Now head north following the left side of the path so you are one step west of it, on the water. You should see a chest. Do not go after the chest yet. Instead, stick to your path and keep moving north until you see a Gargoyle on the left and two Saber tigers on the right. Stick to the east side of the map and do not go any further west than one step off the path. Go after the first Gargoyle. There will be two more north of it. When it comes to Solid's turn, have him use his Big Wave spell to try and hit the two Saber Tigers as well as the two remaining Gargoyles. While it won't kill everything, it should do 100+ points of damage to everything. Now go after the weaken tigers. Once you eradicate the Tigers, go after the Gargoyles, remembering not to move too far west. If you have two or more enemies left by the time Solid has his next turn, do not be afraid to use Big Wave again since the birdmen of the party are relatively ineffective against the Gargoyles. Regroup by moving east and south. Now head north along the path. You will encounter two tigers and a lesser demon. Take out the tigers first then the demon. Make sure you stay healed here because they will gang up on your weakest party member. When everything is killed, regroup and follow the path to the west. Move to the far north side of the path and inch south when you see a lesser demon. Draw it towards you. Do not go after it. It will flee directly to where the bosses are standing. If you cannot kill it, just let it run away and withdraw so you can regroup. Continue west along the path and you will see two tigers and one lesser demon. This shouldn't be any trouble for you. Have Pumpkin go after the lesser demon since he should be able to kill it in one attack and use everyone else against the tigers. Once they are dead and you have regrouped, heal up and make sure Solid has full manna. There should only be three enemies left at this time, one Lesser Demon and the two bosses, Dragons. The dragons are the bosses and therefore will be the toughest, so ignore the lesser demon for now. The best path to the bosses will be slightly to the south of the last battle you fought. Use the map to line yourself up with the northern most dragon and approach it by moving south. The best method of attack is to go in, hit it then retreat north so you draw it towards the water and towards Pumpkin and Solid. When Solid has his turn, have him strike with Big Wave. It won't do much, but it should be able to hit both Dragons for the same amount of damage that Clay or Material can do. The Dragons use storm which hits every member of your party. Storm brings in separate tornados and each one will hit your party for anywhere from 1-100 damage. They will also use Fire Breath which only attacks one member, but can do as much as 200 points in damage. After one is dead, have Solid use his arrow attack on the other one. He should be able to do about 300 damage to it. Do the same method of attack by trying to draw it north towards the water. If the lesser demon gets in on the battle, do not concern yourself with it until the dragon is dead. Take out the demon once the time comes, then select no to quitting the map then go after the chest to find a Fishman body. Quit the map and return to the world map. ---------------------------------------------------------------------------- Battle 16 (GWB16) Bottom of Arid Sea ---------------------------------------------------------------------------- This next battle is conducted under water and will be incredibly difficult if you do not have your entire party as either Fishman or Neptune. Anything other than these two bodies can only move one space at a time while under water. Pumpkin and Solid should be good to go, but Iron, Clay and Material aren't. You probably are fairly close to a body change though. However, it becomes difficult because the next area will be very limiting to these two bodies. The best strategy is to go ahead and change your bodies now then come back to the birdmen in the next level. You don't need to have fill experience to change, so go ahead and buy three Fishmen bodies and change into them with Clay, Iron and Pumpkin. They will be weak at first but with Pumpkin and Solid to back them up, it shouldn't be much of an issue. Don't forget to buy the necessary weapons for all three as well (Lightning Bow). Now you can enter the battle. There are a total of 32 enemies here. They break down like this: Skeleton Knight x 12 (239 HP) Limited to one movement space underwater Sea Worm x 10 (345 HP) Seiren x 7 (356 HP) Dark Mermaid x 3 (710 HP) (478 MP) Boss Recommended average level: 18 The first thing you will notice is that there are hundreds of fish swimming around. These are not enemies but rather a part of the stage design. They block your sight quite often and make it harder to see if enemies are in the immediate area. You will need to become very comfortable with your map if you aren't already. Use the B button to access it. Every red dot is an enemy, every white dot is an impassible barrier, yellow dots are treasure chests and blue dots are your party members. Start out by immediately moving north. You will encounter some enemies next to a rock formation. The enemies here are a Sea Worm which is a purple and pink worm and several Skeleton Knights. There will be three enemies in a backwards L shape north and west and two enemies side by side further north and east. Take out the ones in the west first. Pumpkin can deal over 300 damage to the worm so have him attack it and finish it off with the next member. Now go after the skeletons. When it comes to Solid's turn, have him attack with Big Wave. It will deal roughly 130 damage to all the skeletons and will be a big plus in being able to defeat these guys without losing much health or party members. The skeleton knights will do slash, which hits for about 120 points, depending on the party member. This shouldn't be too hard if you avoid engaging all five enemies at once. Now turn and head east, sticking to the southern barrier. Keep checking your map. You should see three enemies in the north once you pas a walkway that heads south (it goes no where). Head north once they are above you. This time it will be three Sea Worms. Have pumpkin go after the middle one of the three. On your very next turn, use a Bell of Love on one of the two remaining Sea Worms with full health. This will cause it to join in with you and act as another member of your party but will be controlled by the computer. If you don't get it to join, withdraw and do the whole process over. Don't forget that you can attack as well so go after the other Sea Worm. Continue moving eastward and you will encounter three more Sea Worms. Keep attacking one until it dies, then move on to the next. The Sea Worms are not that tough, despite the high Hit Points they possess. Now inch back west to where you captured the Sea Worm and move north. You should see some arrow squares on the ground behind a rock formation. Move around and step on the arrows and you will be transported west into an area that you cannot walk into. Head west and you will encounter a Siren and a Skeleton Knight. There will be a second Siren slightly north and east of the skeleton. The Sirens are very tough and have some pretty hefty defense. Pumpkin can hit for about 180 but everyone else does less than 20 damage, except for Solid who should be able to do 260+ in damage. Sirens cast Whirlpool which does about 50 damage to one character. It shouldn't be anything you cannot handle. You should be able to take out a Siren with one attack from every party member, assuming there are no misses. Take out one Siren first, then the Skeleton Knight then the other Siren. Now move west and then south to find another warp square. Step on it and you will be transported south into another enclosed area. Hug the western wall and move south until you are even with the western most enemy on the map. Now move east and engage. There are three Sirens and a Sea worm here. Have Pumpkin attack the Sea worm since he should be able to one hit kill it. Have everyone else go after the Siren in the front. When it comes to Solid's turn, DO NOT have him use Big Wave. Big Wave will only do about 25 damage to each Siren. His arrow attack is much more effective. Sirens also use Trident which attack the closest enemies and can do as much as 130 damage each. Be wary of this and try not to cluster your party together or have them get too low on health. This will be one of the toughest non-boss battles in the game but is easily done if you have Solid and Pumpkin team up and take one out while the rest of the party attacks another. Have Solid and Pumpkin attack the third one then have everyone focus on the other one. Stay healed and you should be able to win. Regroup and move north and east and you will find a chest that contains a Power Ruby. Now move east and step on the transport squares and you will move east and stop behind a large rock. Hug the wall south until you are even with the enemy in the west. Now go forward and engage the enemies. Have Pumpkin attack the sea worm. He should kill it or come very close to killing it. Finish it off with your next party member if need be, otherwise go after the Skeleton Knight now. Have Solid attack the Siren and finish her off with Pumpkin. If you miss, just have everyone go after the Siren only if she has moved forward. If not, finish the skeleton knight off first then focus your energy on the Siren. There will be a second Skeleton knight in the east, Head that way and kill it. Once everything is dead, heal up and go grab the chest which contains a Manna Gem. Just east of the chest will be more teleport squares. Step on them and you will be shot north. When you stop, there will be a Siren Skeleton Knight and a Sea Worm north of you. However, do not approach the, right now. Instead, hug the southern wall and move east and you will find a chest that contains an acid bomb. Now go north, even with the Sea Worm and engage the enemies. Kill the Sea Worm first, then the Siren then the skeleton knight. If you can't hit the Siren but can hit the skeleton knight, go ahead and do so, that way you aren't wasting a turn. Once they are dead, head east and hit the teleport squares to move east and encounter the bosses, Dark Mermaids. The Dark Mermaids are just palette swaps of the Siren which are palette swaps of the Lamia from earlier in the game. You should be able to get quite a bit of offense in before they have a chance to react, so focus all your attacks on one single Dark Mermaid. Do not use Solid's Big Wave because it does only 5 damage to each Mermaid. You should be able to kill one Mermaid before it has a chance to attack. The Dark Mermaids use a spell called Maelstrom which works like Whirlpool did but attacks a much bigger sized area and can hit more than one person at a time for about 100 damage. Try to avoid this by keeping your party spread out. They also use Trident which can attack multiple allies as well but does considerably less damage (only 1 point to Pumpkin). Now go grab the chests that are in the south. From west to east they contain: Defense Emb, Neptune Body, and a Dragon's Fang. Now go to the south and west and step on the teleport squares to get out of the enclosure. You will be thrown right into the middle of four skeleton knights, which should be the last four enemies of the map. Take out the closest ones first, since they only move one space the further away ones will take longer to get to you. Move away from them as well so they have to chase after you. Select YES to quitting the map since you have already grabbed every chest there is. ---------------------------------------------------------------------------- Battle 17 (GWB17) Cave of Arid Sea ---------------------------------------------------------------------------- Before you get started, Pumpkin should be at body level 5 by now and should be ready for a switch. Since the next level is also under water, the best thing to do is change him into the Neptune body you just found. If anyone else is ready for a body change at this point, have them switch to Neptune too. If not, keep them as Fishmen. Now move east and enter the next battle but not before stocking up on Power Rubies from the shop. If you can't hold onto very much, go ahead and sell all manna gems but 2 and any Acid Bomb you have. There are a total of 32 enemies here and they break down like this: Sea Worm x 8 (390 HP) Seiren x 9 (315 HP) Skeleton Knight x 11 (270 HP) Sea Dragon x 3 (875 HP) (437 MP) Boss Recommended average party level: 19 There will be teleportation squares on the ground the instant you start. You can't go anywhere else so step on them and you will move east. Once you stop, you will be engaged with some enemies, a Sea Worm and a Seiren. Take out the worm first then concentrate on the Seiren. Remember to spread your party out so she doesn't attack multiple people with her Trident attack. Now move north and turn east when the path turns. There will be a single Sea Worm here. Continue east and you will encounter another single sea worm. Pumpkin should have no trouble here. Continue east and move south when the path dictates. You should encounter two Sea Worms after a short distance. Take them out quickly (they should me no trouble by now). Now head east and step on the teleportation squares. There will be a skeleton knight and another sea worm on the other side. Take the worm out first then focus on the skeleton. Once you are done, move north and you will find more teleportation squares. Step on them to move east. Head east of the rock then move south and you will encounter two Skeleton Knights. Beyond the knights will be a worm and just after the worm are two Sirens. Engage the sirens by walking the path that goes in between them. Do not go very far south or you will engage several more. Take the first two out before engaging the others. Your Sea Worm recruit will probably try and advance on it so take out the right one first then go after the left one. Once these two are dead, keep advancing south to engage a third Seiren and a Skeleton Knight. Attack the Seiren first then go after the skeleton knight. Regroup and move west. Step on the teleport square and you will move into a battle with two Sirens surrounding several teleport squares. DO NOT STEP ON THE TELEPORT SQUARES WHILE IN BATTLE!! If you do so, you will be transferred away from the rest of the party and into a new battle with just that one character. After killing these two Seirens, you should be down to 15 enemies left. Now step on the group of squares that is in the north and you will be placed directly in front of a second set of squares. Take a step back and you will be transported north into a battle with a Seiren and two Skeleton Knights. As always, take the Seiren out first then go after the skeletons. Step on the squares in the west then step on the next set in the north. Move west and grab the chest which contains a Manna Gem. Go around the chest and step on the squares to move to another area with several teleport squares and enemies. Stick to the south and go around to engage the enemies. Remember that when you engage, your party moves out from the center and you do not want party members to engage out onto the squares. There will be two Skeleton Knights and a Seiren here. As always, go after the Seiren first then the knights. Once everything is dead, step on the squares that point south. Move forward and step on the next set that move south as well. There will be three skeleton knights here. Kill them all. Once they are dead, step on the squares and move east. Once you land, continue east and you will see two Seirens. Once you kill them, there will be a Sea Worm behind the Seirens that you need to kill. When going after the Sea Worm, do not move to the north very far or you will engage a new set of enemies. You should be down to three enemies now. Head north around the turn in the passage way to engage the boss. Make sure you are healed before doing so though. Pumpkin and Solid should be able to do massive damage to these guys while the rest can only do so-so damage. Have each of them injure one of the Sea Dragons and have the rest of your party clean up the mess. You should be able to kill one, if not two, before they have a chance to react. When it is their turn, they will use Water Breath which attacks one party member for roughly 150 points of damage (240 against the Sea Worm you have in your party). Have your three weaker members go after the already injured dragon while Pumpkin or Clay severely injures the other one. Then have the rest of your party clean up the scraps. This is not a very difficult boss battle if you are leveled well enough. Grab the two chests around the transporter. They contain a Power Ruby on the right and a Robe of Wind on the left. Quit the map and return to the world map. ---------------------------------------------------------------------------- Body Change 6 (GWC-6) ---------------------------------------------------------------------------- The next level is going to be conducted in an area where walking is not restricted by water and water moving creatures have very limited movement capabilities. This being so, it is wisest to change everyone into new bodies. Remember that you don't have to be at level 5 body to change, but it is always best to max out your bodies potential before changing. While you could go back to the birdman bodies, I am going to suggest a different rout. Go to the last shop and buy a Paladin body for Clay if you don't have an extra one already. He will experience the following stats changes: SPD - 3 MV. + 2 HP + 214 MP - 239 ATK + 32 DEF + 8 INT - 14 MDEF - 37 This will give him Slash and Holy Light as attacks. Be sure to buy an Emperor Sword for him from the shop as well. Go to the shop and buy a Death Archer body for Pumpkin. Equip it and his stats will have the following changes: SPD - 11 MV. - 1 HP ???? * MP - 448 ** ATK + 111 DEF - 20 INT - 24 MDEF - 137 * I don't know the value because he has 999 HP with both bodies for me at this point because he is such a high base level ** He had 999 MP with the Neptune body for me at this point and dropped down to 551 so he loses at least 448 if not more. He doesn't need it so don't worry. He will have the Black Light attack in addition to Arrow now. Equip him with his Neptune body and Paladin body on his Sub2 and Sub1 respectively. Go to the store and Buy the Assassin body for Iron. Equip it and you will experience these changes: SPD + 12 MV. + 3 HP - 107 MP No Change ATK + 71 DEF - 55 INT + 18 MDEF - 43 This gives him Throwing Star, Darkness Clouds and Atomic Bomb as his attacks. Equip his Fishman body as his sub 2 instead of the Ninja body. Keep the Ninja Master body on. You will also want to buy him a Izayoi Blade. Buy a Black Swordsman body for Material at the shop if you haven't already. Equip it and his stats will change like this: SPD - 2 MV. + 2 HP + 115 MP - 247 ATK + 61 DEF - 2 INT - 14 MDEF - 58 Have his Sub2 be the Fishman body. This gives him Vacuum Slash in addition to Thrust Sword which you are already familiar with. Vacuum Slash hits a wide range of enemies and transfers the damage to Material in the form of HP. You will need to equip him with a new weapon, an Izayoi Blade. Also you should equip him with the Dragon's Fang you just found in order to increase his Magic Defense. Have Solid Change from a Neptune to a Knight. His stats will change like this: SPD - 11 MV. - 2 HP + 179 MP - 283 ATK + 19 DEF - 7 INT - 14 MDEF - 67 You will also need to equip him with a new weapon as well. Buy an Emperor Sword and equip it as well as his Neptune Body on Sub1. Stock up on Power Rubies and move east to Word the Whale. If your pouch is full, sell the duplicate items you have like one Holy Ring and one Ring of Wind. ---------------------------------------------------------------------------- Battle 18 (GWB18) Inside of Whale [sic] ---------------------------------------------------------------------------- Word the Whale is the white looking thing at the very northeast corner of the map. When you stand on the square and press A, he says he will take you to the Ark if you destroy the monsters in his stomach. You get to five into his stomach and fight a total of 34 enemies: Black Naga x 10 (416 HP) Chimaera x 9 (810 HP) Dark Mermaid x 7 (437 HP) Sea Dragon x 8 (1117 HP) Boss Recommended average party level: 22 This is by far the hardest level yet. Do not be afraid to withdraw if you are close to losing all your party members. The Sea Dragons in this level are numerous and very strong. Approach with caution. Start out by heading east and you will encounter two Black Nagas. They will attack with Earthquake which can do massive damage to all party members or will just use an Arrow that takes about 200 HP away. Pumpkin should be able to kill a Black Naga in one hit. Use the same old strategy of attacking one until it is dead before going after the other. Tandem offence from Iron and Material should be able to kill the other one. Keep moving east. Just past the piece of wood will be two Chimaeras. They have 810 HP a piece. Approach from the left side of the wood. Don't let their massive amount of HP worry you, they have fairly weak defense and should be dead in 2-4 hits each. When fighting these, do not go very far east or you will engage other enemies. Wait until they are dead before moving forward. There will be a Dark Mermaid in the east to the left and a Black Naga in the east to the right. Go after the Black Naga first. Take her out quickly then continue along the south wall, heading east. You may stay engage in battle formation and that is ok, just keep moving in the direction I tell you. You should encounter a Dark Mermaid quickly. Pumpkin should be able to take it out in one hit, but if not, just keep going after it. Now you will want to fall backwards and regroup. Now return to the other side (north) and fight that Dark Mermaid. Be sure to hug the western wall when going over that way. Turn and head east to find a Black Naga. Now comes the tricky part. Return to the center of the area, near where you fought the first two Chimaera. Now head east and you will encounter two Sea Dragons with 1117 HP! These guys will be tough. You will want to draw them towards you, so move forward, attack then retreat west. They will use Water Breath and Big Wave. Water Breath hits for about 250 while Big Wave hits everyone in range for about 200 each. It is important that you stay healed in this battle. If a Chimaera comes in from either the north or the south, ignore it until both Sea Dragons are dead then take it out. Now head north and go down the pathway heading east. Take out the Chimaera if you haven't already. Next you should see a Dark Mermaid that should pose no trouble. Kill it then move north slightly more and encounter a Chimaera. Continuing east you will find a Black Naga and a Chimaera side by side. Take out the Naga first then go after the Chimaera. Continue east and you will see a Dark Mermaid. Kill her then head east more and you will see a Black Naga. Once she is dead, you can move south and you will find another one. Take her out and continue south to find another one. Continue south and there will be a Black Naga and a Dark Mermaid. Have Pumpkin go after the Naga while everyone else goes after the Mermaid. Hug the south wall and move east and you will find a chest containing a Manna Gem. Now go north and you will encounter two more Sea Dragons. Approach from the south head on with the one closest to you. Again, you will want to move in, attack and withdraw in hopes of luring it towards you. Once they are out of the way, move north and grab the chest containing a Power Ruby. Now head east down the passage way and you will encounter two more Chimaeras. Just treat them like before, killing one before attacking the other. Now move east. The path will start to broaden and two Sea Dragons will appear before you. Just past them will be two more Sea Dragons. You want to keep the fight limited to two at a time. Approach in the middle and go after the left Dragon first by moving forward, attacking, then falling back as much as you can. Remember to stay healed here. Make sure the first two are dead before advancing east and attacking the next two. The final two count as the boss of the level, even though their stats are the same as the other ones you engaged earlier. They will ask if you killed their kin then proceed to use Big Wave over and over again. If you don't stay healed, they can and will kill your party members. Have your strongest fighter (should be Pumpkin at this point in the game) attack each dragon individually while the others attack whichever one is closer. You want to get them both out fast and this way works the best. When they are dead, they will curse you (figuratively) and you will regroup. There should still be 5 enemies that you left in the southern passage near the beginning of the level. However, before going after them, grab the chests in the area. They contain a Wave Mantel in the South and a Bell of Love in the North. Now turn around and head west, sticking to the south and you should, eventually, enter the passage that you bypassed earlier. The first two enemies you will encounter are a Chimaera and a Black Naga. As long as you are healed up from your last battle, this is nothing you cannot handle. Continuing east, you will find another Chimaera on the northern side of the pathway with a Dark Mermaid south and west of it. After these two is the final enemy, a lone Chimaera. Kill it then elect YES to quitting map mode. After the "YOU WIN!" Word the Whale will thank you in his nerd voice then shoot you out of his blow hole up into the sky and you will land on an ark with more levels left to complete. It appears that you cannot leave the ark once you land on it, so be cautious as you trek forward. ---------------------------------------------------------------------------- Battle 19 (GWB19) Deck of Ark ---------------------------------------------------------------------------- 34 enemies exist here. They are as follows: Heavy Golem x 10 (319 HP) Horned Devil x 10 (614 HP) Harpy x 11 (600 HP) Hell Harpy x 3 (1207 HP) (633 MP) Boss Recommended average party level: 22 Since you apparently cannot return to the land below, you need to be very careful not to loose party members here. There are lots of healing squares at the very beginning of the stage, right where you jump in. If you ever get hurt, either withdraw from battle (it refills your HP and MP fully) or return to the healing squares. The healing squares are bluish-green with white Xs going across them. Move forward and you will almost immediately see a whole lot of purple squares on the ground. When standing on these squares, you cannot cast magic. As long as you followed the body changes I told you to, this should not pose any issue at all. Move to the east until you see a break in the wall in front of you. Now head north into the doorway and you will engage three enemies all Heavy Golems. Ranged attacks (throwing star, arrow) can attack through the wall but melee attacks cannot (slash). Use this to your advantage and have Iron and Pumpkin attack from outside. Material can also use Trust Sword through the wall if the monster and Material are up against the wall on opposite sides. These guys don't pose much of a threat and should be dead before they have a chance to attack you. If they do attack, watch out for Morning Star which can take away over 400 HP. Now move west and look for another opening in the north. You will face three different enemies here: a Horned Devil, a Harpy and a Heavy Golem. The horned devil is just a pink version of the Gargoyle from earlier. Nothing here should be too tough. Once everything is dead, go west as far as you can then head north along the path outside the room where you just fought the monsters. When you see ground that has no qualifier square on it (regular ground) head east along it and you will find a Harpy all by her self. Quickly dispatch of it. Now continue east for as long as you can. When you reach a wall, move north along the pink squares until you engage enemies in battle. These enemies are two Horned Devils and two Heavy Golems. Take the golems out first then concentrate on the Devils. If the Devils move in early in the battle and you cannot reach the golems, go ahead and attack the devils first. Once everything is dead, enter the room and there will be a chest in the north west containing a Manna Gem. Now retreat back to the healing squares if you need to. Now you need to go up the west side of the map. If you didn't retreat back to the healing squares, go back to where the Harpy was and move west then go north, otherwise just go straight up along the west side. Eventually you will come to another area just like the one you were just at with two heavy Golems and two Harpies. This time they are in the room a little bit more. You should be able to enter the room and approach them head on. Take out the Golems first then go after the Harpies. After they are vanquished, grab the chest which contains a Power Crystal, which restores 999 HP. Return to the healing squares to heal up, then return north along the western wall until you reach a part of the ground that has no status squares on it and has a Harpy. Approach the Harpy head on. There will be several more Harpies to the right. Do not go any further than one step north of the pink squares. Move east in battle formation and kill every harpy. There are a total of three Harpies. After the third one there should be some barrels in the east. Once the three Harpies are dead, move back to the west. Locate another room in the north slightly. There will be 5 enemies in here, one Harpy, 2 Heavy Golems and two Horned Devils. Make sure you are healed before entering. You will want to kill the Horned Devils and Golems first. Attack which ever one is closest, leaving the Harpy alone until all others are dead. After everything is dead, grab the chest which contains an amethyst. Go back and heal if you need it (you should) then return to the doorway. Now move right and you will see the barrels and several Horned Devils in a line. Move south of the barrels and line yourself up with the southern most Horned Devil and approach it with the barrels in between you and it. You should engage it, Have Pumpkin attack it with his arrow attack and it should die in one hit. If not, have him move out of the way and have Iron attack it. Once it is dead, fall back and regroup. Now go north around the barrels and do the same thing to the Horned Devil in the north. Once it is dead, return south (fall back east to regroup) and enter the first hole and go after the remaining three horned devils. Return to heal, then come all the way back to the northern most barrel. There should only be 6 enemies left now. They are all in the middle of the map. There are three Harpies as well as three Hell Harpies, which are the boss. The best way to take these guys on is to approach from the west, so hug the western wall and use your map to find the even point with the Hell Harpy in the west. Approach it and you should engage in battle one step pas the no magic square. The Hell Harpies pose the most threat here. They are a green version of the Harpy. Pumpkin may be able to do as much as 850 damage to the Hell Harpy, so have him attack it then have everyone else pick up the scraps. Hell Harpies use Storm which brigs in individual tornadoes to attack everyone for about 150-170 damage a piece. By approaching from the west, you should only have two Hell Harpies attack instead of all three. Don't go too far forward. Instead, try and draw all the enemies back to you. Have Material use Vacuum Slash to deal about 600 points of damage. This approach should also break the enemies into two groups of three. Once the first three are dead, you can retreat backwards until your regroup then go back to the healing squares. When you come back, approach from the west again. This should leave two Harpies and one Hell Harpy. Try and draw the two regular Harpies forward without getting the Hell Harpy to attack if you can. If you can't, take the Hell Harpy out first then worry about the other two. If you can, dispose of the two Harpies so you only have the Hell Harpy to worry about. Don't be afraid to use attacks and spells from other bodies if you cannot get a character close enough for a melee attack. Thunder does only 1 damage to the Hell Harpies. Big Wave doesn't do much, but can hit the regular Harpies for about 100 damage. If you can, try and lead the Hell Harpies onto the no magic squares. This renders them useless because they only have magical attacks. It is difficult to get them to stop on a no magic square, but it can be done. This helps tremendously because you basically get a free attack without being attacked. After everything is dead, you can quit the map because you already got all the chests. If you can help it, do not use the Power Crystal you found earlier. It is best to save it for later. ---------------------------------------------------------------------------- Battle 20 (GWB20) Inside of Ark ---------------------------------------------------------------------------- There are 34 enemies here. These are the types you will encounter: Chimaera x 10 (1140 HP) Evil Tiger x 10 (319 HP) Assassin x 1 (60 HP) Assassin x 8 (611 HP) Goth Chimaera x 1 (2229 HP) (780 MP) Recommended average party level: 23 This map is incredibly difficult. Without the ability to go back and grab Power Rubies from the store, you will most likely die several times in this map. I highly recommend that you save after each encounter you have, alternating save states so you have a backup plan. You can always withdraw and start over with fresh HP if you need to. Hug the western wall. When you see the blue squares on the ground, turn east and you will encounter two Chimaera that have 1140 HP each. They will be tough, but it shouldn't be anything you can't handle. Just go after one, then the other. Continue moving east. Turn north when the path dictates. There will be an Evil Tiger and a Chimaera here. The Evil Tiger has only 319 HP so take it out first since it should go pretty quickly. Try and draw the Chimaera down to you, otherwise you will encounter more enemies without a chance to regroup. Now go to the eastern wall, and get up against it. Now take two steps to the west, no more, no less. Now head north, keeping two steps west of the wall. Turn your camera so you are looking west. You will see a doorway eventually with two Chimaera standing inside of it. Once you are in the middle, approach them. Use the same strategy of taking one out, then the other. Whatever you do, do not get up against the eastern wall. If you do, an Evil Tiger will come over and can attack you through the wall. However, if it does do this, you can use Pumpkin or Iron to attack it through the wall as well. This is a good idea to do since they can attack away from the wall while the tiger can only reach one space past the wall. After defeating the Chimaera, if you are still in battle formation, use this time to heal. Clay should have his Priest body on either his Sub1 or Sub2. If he doesn't, you need to withdraw right now and equip it, otherwise you cannot beat this map. Keep cycling through by having everyone but Clay defend. On Clay's turn, have him use Healing. You should still have a few manna gems so you shouldn't have an MP problem for a while. You should always heal if you are still in battle formation but there are no enemies closing in on you. Once everything near you is dead, head west and you will encounter another Evil Tiger. This one seems to have much higher defense than the others for some reason. Pumpkin can only do about 140 damage at level 26. Evil Tigers also use Lost Energy which zaps HP from your players ad gives it to them. Try to avoid bunching up because they only seem to cast it when it can hit multiple people. If you are having a lot of trouble, try having Solid use Big Wave. Once it is dead, move south and west, then turn north and you will find a Chimaera. It is by its self so you should be able to kill it quickly. Now go stand on the solid blue squares and heal up your magic points. Now go straight forward and you will encounter another Evil Tiger. Having Iron attack with Darkness Clouds will do considerably more damage than Throwing Star will. Now move north, sticking up close to the western wall. There will be two evil tigers in front of you after a little walking. Just a few steps east of the tigers will be damage squares. They are pink. Do not step on these at any time during battle. They cause damage on the turn of the person stepping on them. Try and focus your efforts on one tiger at a time, except have Solid use Big Wave. Have Pumpkin use Black Light and have Iron use Darkness Clouds. Have Clay either heal or use Holy Light. Material can't do much to hurt the guys so have him defend. Once they are dead, go back south to the Blue Squares and stand on them until everyone has full MP again. Now return north to where you just fought the two Evil Tigers. If you use your map and look to the east, you will see an Assassin out on the damage squares. He only has 60 HP so he shouldn't be much of a threat, but the damage squares pose a pretty hefty problem. Approach him one square north of where he is standing from the east. You will be hit with nasty damage on every turn so attack and quickly back away off the squares. He should be dead in one attack. Once he is dead and you regroup, quickly move off the squares. There are two treasure chests at the back of the damage squares. Use your map to line up with the northern most chest and quickly head towards it, grab it, then move three paces south, grab the nest one then back the heck out of there as fast as possible. The chests contain a Power Crystal and a Manna Gem from north to south. If you don't think it is worth going after, then by all means do not attempt it. I managed to get both chests while only being hit once from the squares. The screen quickly flashes red for every time it does damage to your party. Now head north. You will see a Chimaera and an Evil Tiger rather quickly. Take out the Chimaera first. Stay to the western side of the pathway during the battle. Clay should heal whomever needs healing. When it is Solid's turn (assuming he isn't dead), have him use Big Wave, but have him do it so that he is aligned with the Assassin behind the western wall and is exactly 8 spaces away from it. Use your map to line him up correctly. This basically gives you a free attack. Have him move as far west as you can once he does the attack. Regroup by moving west and head north once you do. Turn east when the path dictates and you will run into another Evil Tiger. Stay back when you fight him so you regroup once he is dead. Now continue east and you will meet an assassin. This assassin has decisively more HP than the other one (611), but shouldn't pose too much trouble. Keep heading east and you will greet another Evil Tiger. Make sure that if you have Clay use Holy Light, he is using Paladin Holy Light and not Priest Holy Light. While the effect is the same, he does not gain body experience from using Priest spells. Keep falling back after killing the tiger until your regroup. Hug the north wall and use your map to line your self up with the assassin. Once you have, head south and engage it in battle. Once it is dead, go stand on the blue squares until everyone has full MP again. Now head south. Once you pass the wall, walk up against it while heading west until you are north of another assassin. Now approach it and engage it. If you followed my earlier instructions, it should already be injured. Just to the south and east of it is another Evil Tiger. Take it out now. Once it is dead and you have regrouped, head south and you will engage a Chimaera. Once it is dead, there will be an assassin that will probably try and get in on the battle. The assassin cannot though as he is located on the other side of the bars. Just have Pumpkin go over there and shoot through them until he is dead. Now you can regroup and move south. Now you should see an assassin and a chimaera. Kill the Chimaera first. You should note that on the left are damage squares and you do not want to step on them during battle. Once these two are dead, you will want to go back to where that assassin was that was behind the bars. In order to do this, look at your map. Over the damage squares you should see a break in the barrier. This is how you enter that area. Move very quickly and get in there. Do not stop to adjust your camera or you will get injured even more. There will be a second assassin inside. You want to make sure Pumpkin is off of the squares and have him shoot to kill it. If it doesn't die, just make sure Pumpkin is on the wood and not the pink or else you will regroup on the damage squares. Once it is dead, grab the chest, which contains a Power Glove. Now rest on the blue squares to gain your MP back. Once you do this, scurry out and back to the wood on the other side as fast as you can. You should only have 8 enemies left at this time. Head south. Look at your map and you will see an Evil Tiger immersed inside of the damage squares. Walk so there is one space between you and the squares and engage it. Feel free to walk onto the damage squares to attack, just be sure you don't end or begin a turn while standing on them. Continue south and you will come to a wall. You will have to step on one damage square (even though it looks like you can continue without having to, you cannot). Do it quickly and step off south as fast as you can. You should be able to squeak past without taking any damage. Now head south down the eastern side of the path and you will find an assassin. Kill it quickly then replenish your MP o the blue squares inside of the no magic squares. Just ahead of you will be three assassins. Approach them head on, watching out for the damage squares on the right. Once these three are dead, you should only be down to three enemies left. Go replenish your MP if you need it. You have no choice but to cross the damage squares, so try to get to the center of them and do so. Once you cross, you should see the boss, a Goth Chimaera in front of you. Before you engage it, if you need to, this is the best time to use the Power Crystals you have. You should have two, so give them to the two characters with the lowest HP and lowest DEF. Approach the Goth Chimaera head on. Physical attacks are fairly useless against it. It will use Claws which can hit for 350+. Keep Clay as a dedicated healer. Remember not to step on the damage squares. This battle will take a long time because of the sheer amount of HP and DEF this guy has. Pumpkin's Arrow attack is more effective than Black Light. The Goth Chimaera will also use Plasma Ball which hits for 250ish points. The best line of attack is to withdraw your forces to one step behind the damage squares and try to get the Goth Chimaera to come after you. Hitting it with Darkness Clouds only does one damage, but the Acid burn will do 120ish every time it takes a turn. Having Solid hit it with Big Wave does only 1 in damage. Because there is only one, it shouldn't be much of a problem, it just takes time. Once it is dead, you will quickly see that you missed two enemies somewhere, so go back the way you came. Up where the damage squares are that had an Evil Tiger on them will be two assassins in an enclosed area. The only way to get them is to go up against the wall and have Pumpkin and Iron attack through the wall. You will need to use your map to line your self up with them. You can have Solid use Big wave as well. Once they are both dead, say YES to quitting the map. Save your game and move on to the next area. ---------------------------------------------------------------------------- Battle 21 (GWB21) Shining Shrine Shisu ---------------------------------------------------------------------------- 41 enemies occupy this area. These are the types: Black Swordsman x 12 (1000 HP) Black Sorcerer x 11 (1100 HP) Horned Devil x 5 (907 HP) Dark Priest x 10 (1100 HP) Black Golem x 3 (450 HP) (0 MP) Boss Recommended average party level: 23 This is the weirdest area yet. Thankfully it has HP and MP healing squares so all is not lost should you be out of healing items (which you should be by now). In addition to the healing squares there are also warp squares and no magic squares. This map is essentially a maze with everything but the monsters, your party and the status squares being white. I will try my best to describe the best way through it, but I may have something wrong. I will come back to it at the end and correct it. If you have a better stratagem, please e-mail it to me. When stepping on the warping teleportation squares, it is always a good idea to turn the camera so you are looking in the direction you will be transporting to. You also want to step on the back end of the squares. For instance, if you are transporting north, step on the southern most squares while looking north. If you are going west, step on the eastern most square while looking west and so forth. Start out by moving north and stepping on the transport squares that point east. This will out you right next to some more transport squares. It is imperative that you do not step on them during battle. There will be a Black Swordsman just to the south of you (it should look exactly like Material does). He should not prove to be overly difficult. Take him out then grab the chest in the north west corner that contains a Musashi Blade. Because this blade has 165 attack (which is higher than anything else you have) I recommend that you withdraw and equip it onto Material or Iron, whomever has the lowest ATK power. It also increases speed by 2. Also, you should take this time to equip the Power Glove you found in the last battle to Solid to help increase his attack. Re-enter the battle and destroy the Black Swordsman again. Now step on the arrows that point west to go back to the first room then step on the west point arrows again to move to the next room. Here you will find two Black Sorcerers and a Horned Devil. When fighting, stick to the south portion of the room. Take out one Sorcerer and the Horned Devil, leaving the other Sorcerer alone until the other two are dead. I tried a Bell of Love on the Sorcerer and it failed. If you try it and it is successful, that is great. Otherwise just kill it and regroup by moving south. Now go grab the chest in the northwest which contains an Emperor Sword . You have to be careful when getting this chest. Use the map to look for a Black Swordsman on the other side. If he has come down to the wall, you need to take him out before going after the chest, otherwise you will engage it and half your party will step on the transport squares. Attack him through the wall with either Pumpkin or Iron. Now step on the transport squares and you will land right next to a Horned Devil with a Black Swordsman behind it. Kill the Devil first then the Swordsman. The chest in the north west contains a Battle Sickle. Step on the squares and go north. You will instantly be engaged with a Horned Devil, a Dark Priest, and two Black Sorcerers. Take out the Priest first, then the Horned Devil then the two Sorcerers. After this battle you will have likely taken a lot of damage. Assuming everyone is still alive (if not you might want to consider withdrawing), warp south then head east on the warp squares. This will take you to an area with two Dark Priests and a Horned Devil. Remove the horned Devil first. You will notice several healing squares on the ground which you can step on during battle. These will replenish your HP on the character's turn. Once everything is dead, grab the chest in the corner which contains a Star Rod then go stand on the healing squares until you are fully healed.
Step on the transportation squares that take you west. Here you will find a Dark Priest and a Black Sorcerer. Kill the Sorcerer first then the priest. The Priest may use Thunder burst which can hit for as much as 150. Grab the chest which contains a Thor Mace. From here, warp south. This takes you back to where you fought the first enemy of the battle. Warp west and stand on the healing squares to heal up. Now head north along the healing squares until you get to the last room that you fought in without going east. Step on the north transport squares and you will find yourself surrounded by a Dark Priest, a Black Swordsman and a Black Sorcerer. Kill the Sorcerer first, then the Priest then the Swordsman. Step on the north warp squares to move to the next area. Here you will be faced with a Priest and a Sorcerer. Kill the Sorcerer first, then the Priest. Try not to move too far to the east while doing so. Grab the chest in the north which contains a Garuda Body. Now step on the north warp squares which will take you to two Black Swordsmen. After these two are dead, you may have to retreat to the west in order to regroup. Once you do, grab the chest which contains a Defense Emb. The only way out is south so use the warp square to move south. Now step on the east moving warp. As always, kill the sorcerer first then the priest that you see here. Now grab the chest which contains a Master Shaman body. Now warp north since that is the only way you can go. Thankfully there are some healing squares here. There will also be a Black Swordsman and a Black Sorcerer here. The Sorcerer is more of a threat but is also further away. Have your ranged fighters go after the Sorcerer while the melee fighters attack the Swordsman. Once they are dead, regroup and heal up on the HP and MP healing squares in the north. There should only be 14 enemies left by now. Now go step on the squares that warp you east. This will warp you to an area with a Black Swordsman and a Dark Priest. Take the Priest out first. After the swordsman is dead, move north to regroup if you don't automatically. Grab the chest which contains a Sage Body. Step on the west transport squares to go back to the last room where the healing squares are. Heal up if need be, then go east back to the last room then step on the squares warping you south. Here you will find two black swordsmen surrounded by no magic squares. They shouldn't be too difficult, just take one out first then the other. It may behoove you to keep Clay away from the battle since he seems to be weak against Vacuum Slash. The chest contains a Quick Emb. Step on the warp squares that take you south. This area has a Priest, a Swordsman and a Sorcerer. Fight the sorcerer first, then the priest then the swordsman. Now warp to the south. There will be one of each type of monster you have encountered in the battle here. This will be the toughest battle yet. Take the Horned Devil out first. Next attack the Sorcerer. Have Material use Vacuum Slash against it. Now go after the swordsman, leaving the priest for last. With any luck, you should be able to come out of the battle with everyone still alive, although badly banged up. Thankfully you have made a full circle just about and can get to some healing squares without much trouble. Warp south then south again. Now go west and you are back to the beginning of the level. Heal up here. Now go back to the west and make a full circle again by going north four rooms, going east once, north once, east once (you can heal here too), south twice and finally west once. This brings you to the boss. The bosses are Black Golems. They have a huge resistance to physical attacks (Pumpkin did only 2 damage to these for me when he could kill a Black Priest in one hit). There will be some healing squares in the north that are a great destination for your weaker characters. Spread your guys out across the room. Clay's Holy Light can do as much as 90 HP in damage. Solid's Big Wave will do about 130 in damage and is one of the better attacks against these guys. The Golems se Swing and Morning Star. Morning Star is pretty devastating at 400+ damage. Swing hits anyone within a short radius for about 200 damage, but has a higher chance of missing than hitting it seems. Pumpkin can hit for about 200 himself with Black Light. Clay can also be effective with his Shaman magic, specifically Fire. This fight seems intimidating at first, but if you continuously focus on one golem until it is dead before moving onto another one, you can win without losing any party members. After they are dead, say NO to quitting the map. Instead head south. You will see two chests. Once contains a Ninja Master Body and the other has a Samurai Lord Body. Now step on the warp squares that point south. There will be four more chests. They contain, going clockwise from the northwestern most chest: Serpent Bow, Holy Shield, Manna Gem, Holy Shield. Once you get these items, you can quit map mode. This unlocks a new golem. ---------------------------------------------------------------------------- Volt (GWG-5) ---------------------------------------------------------------------------- Volt Joins you as a Bow Night. He is level 20 when he joins and he has two attacks, Shoot and Healing. These are his stats: SPD = 94 MV. = 5 HP = 999 MP = 451 ATK = 348 DEF = 302 INT = 112 MDEF = 180 He comes equipped with a Serpent Bow and a Crystal Shield. The very first thing you want to do is go to the formation window and make sure he is highlighted and any monster recruit you have is de-highlighted. This ensures that Volt will be in your party at all times. ---------------------------------------------------------------------------- Shop 5 (GWS-5) ---------------------------------------------------------------------------- After rescuing Volt The Goddess says the final battle is close and you must go to the Tree the Protects the World. You will be automatically transported there. Azrael attacks the Ark, claiming he owns the world. You fall and land on a new shop! Finally you can buy items. As always, the complete list is in the equipment section and the following is what I recommend buying. You should have so much money now that nothing can prevent you from buying anything. Buy two Dragon Slayers for Clay and for Solid. This will increase their speed by 2 (4 total but they have 2 from the Emperor Sword). Buy a Serpent Bow for Volt. Equip him and Pumpkin each with one. You should have already found one in the last battle so you only need buy one. This increases each of their speed by 5. Buy a Musashi Blade for Iron. Material should already have one equipped that you found in the first battle of the Deck of Ark. Stock up on all the power crystals you can hold. Sell all of your weapons and shields except the Holy Shields (you should have two). Equip these to your two party members with the lowest DEF. If you cannot hold much, now is a great time to use the Embs you have (I just found out what they do, if you already used yours, that is fine). They can only be used on the world map. Power Emb increases once characters attacking power permanently Defense Emb will Increase one characters defense permanently Quick Emb will increase one characters speed permanently Give each one to the character with the lowest stat in that particular category. They seem to add about 15 to the stat for every 2 you use. **BODY CHANGE NOTE** From here on out, I think it will be wise to keep a majority of the characters with their current bodies. There are some exceptions though. Clay and Solid probably are ready for a body change now (if not, they are close). Once they are ready, have Clay switch to a Dark Knight (you can buy the body at this shop) and have Solid switch to a Paladin. I found that Pumpkin can kill just about everything by this time in a hit or two and Iron and Material are very strong too. Clay and Solid are decent, but slow so changing them will give them some more speed and make them more powerful at the same time. Volt will come into his own quickly too. ---------------------------------------------------------------------------- Battle 22 (GWB22) Guardian Tree ---------------------------------------------------------------------------- 37 enemies occupy this area. They are: Minotaur x 8 (1000 HP) Goth Chimaera x 11 (588 HP) Horned Devil x 14 (1200 HP) Minotaur Lord x 4 (1406 HP) (345 MP) Boss Recommended average party level: 24 You start out in a recessed area. When you move north, there will be two Minotaurs on either side with four Goth Chimaera's preventing any escape. Head north along the western wall. When you move out into battle formation, go after the Minotaur first. You basically want to think of this enemy group as a circle and you want to start with the western Minotaur and work your way around to the eastern Minotaur, killing the Goth Chimaeras in the middle. When conducting this fight, you will want to avoid having several enemies ganging up on you at once so try and attack then fall back to the south. Remember that the Goth Chimaeras are strong against all attacks, including Big Wave. You should be able to get everyone an attack before any enemy attacks you. Pumpkin and Volt can do damage with their Arrow attacks. Everyone else should try a magical attack of some kind. Holy light does nothing to speak of. Darkness Clouds will cause an acid burn taking roughly 120 points away every turn so have Iron use Darkness Clouds on every chimaera. The Goth Chimaeras use Plasma Ball which hits for about 270 damage. Material can hit for about 125 with Vacuum Slash. Clay and Solid will be fairly useless against the Chimaeras so have them clean up any Minotaur scraps. Also, have them attack for the 1 damage just so they can gain the EXP. Also, you should use Volt's healing instead of Clay. Volt will gain body experience for it. After regrouping, move to the east then turn north when the path dictates. Eventually you will run into a Horned Devil all by its self. Kill it quickly and continue moving north. Move west as soon as possible and you will see another Horned Devil. Continue to the west and you will see a third one. Kill it too. Once the three Horned Devils are dead, head back east to where you turned and move north. Line your self up once step north of the pillar and head north. You will see another pillar directly in front of you. Before you reach it though, you will encounter two Minotaurs and two Goth Chimaeras. Have Pumpkin and Volt attack the Chimaera on the left while Clay and Solid go after the Minotaur on the right. Have Iron and Material attack the Chimaera on the right with Vacuum Slash and Darkness Clouds. When the turns cycle back around, go after the Chimaera first if it is still alive then get rid of the Minotaurs, starting with the weaker. Head north on the east side and you will find a chest containing a Power Crystal. Now turn west and you should find a Goth Chimaera in front of a Minotaur. Kill the Chimaera first then go after the Minotaur. Continue west and you will find a Horned Devil. Take it out quickly then continue west to find another one. Once it is dead, go back to where you started the level (head east then south). Now head west and turn north when the path forces you to. There will be a Horned Devil not before too long. It should pose no issue. Directly behind it will be two Goth Chimaeras which pose a much bigger challenge. Make sure the Horned Devil is out of the way first. Use the same strategy as before. Have Pumpkin and Volt attack, have Iron use Darkness Clouds, Material use Vacuum Slash and have Clay and Solid do whatever they can (heal, attack, whatever). Attack one first and kill it before attacking the other unless you can only reach one. Now turn and head east. You will end up back on the other side where you already were. Once there, turn and head north. When you can, turn and head west. Go west for a while then turn and head north. You should see a Minotaur and a treasure chest. Kill the Minotaur first. Now grab the chest which contains a manna gem. If you are still in battle formation, move south until you regroup. Now head south and east, back the direction you came. Head north up the tunnel in the middle of the map. There will be a Goth Chimaera and a Horned Devil after a few steps. As always, Horned Devil first then Chimaera. Move south to regroup. Once you do, hug the western wall and move north. Wrap around the corner and move west and you will encounter a large group of monsters (two horned devils, a Minotaur and a Goth Chimaera). Have your party attack whatever is closest, trying to get rid of the Chimaera first, then the Horned Devils and finally the Minotaur. Now turn around and head east until you meet a Horned Devil and a Minotaur. Take the devil out first then the Minotaur. Now turn and head south. You will see two more Horned Devils. There should only be 6 enemies left by now. Turn north and head west until you reach the center of the map. Now head north. You will encounter two more Horned Devils. Now head north. This will bring you into battle with four Minotaur Lords who reign as the boss of this battle so make sure you are fully healed before trekking north. The Minotaur Lords have about 1400 HP each. Pumpkin was able to kill one in a single hit for me and turned to level 30 at the same time. This is a good baseline for you if you are having trouble with this boss battle. If you have Solid use Big Wave, you will do less than 100 damage to each boss so it probably is not worth it. Minotaur Lords will use Healing on their turn which can heal 200 HP each time. They also use Holy Light which does very little damage overall. Another attack they use is Axe, which is a much more powerful attack, taking about 400 HP away, but they seldom use it. Tandem offense from Pumpkin and Volt should kill every one of the Minotaur Lords without much difficulty. Overall, this boss fight is very easy compared to the last few you just completed. Select No to quitting the map and grab all the chests. They contain in clockwise order starting in the northwest: Acid Bomb, Power Emb, and Glazed Shoes. Now you can quit the map and return to the world map. ---------------------------------------------------------------------------- Earth (GWG-6) ---------------------------------------------------------------------------- We now have access to the golem Earth. Head south on the world map and move west once you stop. You can move over to the shrine and get Earth without a battle at all. Earth joins you as a Messiah at level 25. He has the following spells: Whole healing (cures every party member within range) Holy Ark (works like Holy light but hits much wider range and multiple guys) Genesis His stats when he joins you are as follows: SPD = 84 MV. = 5 HP = 999 MP = 999 ATK = 195 DEF = 449 INT = 238 MDEF = 513 He comes equipped with an Ark Mace and a Holy Shield. Equip him with a Robe of Wind as his equipped item to give him even more magical ability. Now you have to make the choice of who you want to sit out. You have seven golems but only six can be in the party at any given time. I personally chose Clay to sit out because he has the weakest attack, lowest HP and is fairly slow. I debated about sitting Solid as well since he is slower, but he has a much higher attack and will be better once I upgrade him to a Dark Knight. Remember that who ever you sit out doesn't matter because you can change it at any time. Earth will sit out by default and you can only change it by going into the formation screen and highlighting the one you want in and de-highlighting the one you want out. ---------------------------------------------------------------------------- Battle 23 (GWB23) Guardian Tree 2 *Optional* ---------------------------------------------------------------------------- This battle is optional (like battles 5 and 10). This is a great area to gain EXP if you are under leveled. If you don't want to, you don't have to do this battle. Just skip down to battle 24. There are a total of 36 enemies here. They are as follows: Skeleton Knight x 9 (440 HP) Dragon x 8 (1822 HP) Black Swordsman x 9 (500 HP) Evil Tiger x 9 (520 HP) Recommended Average Party Level: 25 Head east from the start. After going down a very long tunnel, you will run into two skeleton Knights. They should pose absolutely no threat and should be dead in two total attacks. Now turn north and you will find another Skeleton Knight as well as a Dragon with 1822 HP. The dragon is the bigger threat but since the skeleton can be killed very easily, go ahead and take it out first in order to focus your efforts on the dragon. If your best fighter goes first, have him attack the dragon so he can use the maximum amount of damage on it and have a secondary character take out the skeleton. Once they are dead, grab the chest in the west which contains a Skull Cup. Now head west. You will find a Black Swordsman. When you encounter it, two Skeleton Knights will become visible. Behind the Skeleton Knights will be an Evil Tiger. Take the Swordsman out first, then the two knights and finally the Evil Tiger. The Evil Tiger should be the only one to give you trouble. Use Vacuum Slash and Darkness Clouds against it as well as Holy Ark if you can afford the MP. Now head north. You will find two Evil Tigers and a Dragon. The Evil Tigers should be dealt with first. Have Earth use his Holy Ark spell to hit all three enemies. The Tigers will use Lost energy to heal themselves and the Dragon will use Storm which can do some massive damage. Have Earth heal on the next turn. This will be hard, but it shouldn't be overly difficult. Once they are dead, turn and head east. Directly behind the pillar will be a Black Swordsman. Behind him will be two Skeleton knights and another Black Swordsman. Kill them in the order you see them. Now head east and you will find a chest with a manna gem inside. Turn and move north and you will encounter an Evil Tiger with a Dragon and a Skeleton Knight as backup. Kill the tiger first, then the dragon and finally the skeleton knight. Now move west. You will encounter two Evil Tigers and a Black Swordsman. As always, take the tigers out first. Earth should be able to kill the Black swordsman with his Holy Ark Spell. Make sure you are fully healed before continuing. Now move north. There will be five total enemies in the next area, one of each kind you have already encountered in this battle as well as an extra Black Swordsman. You should kill the Evil Tiger first, followed by the Dragon. Now go after whatever is closest. When everything is dead, go to the North West corner and grab a chest containing a Power Crystal. Now move east. When you reach the end, turn north and you will encounter a Dragon and two Evil Tigers. The Dragon is in front so take it out first. Once it is dead, focus your attacks on one tiger at a time. Holy Ark from Earth should do hefty damage to both. After everything here is dead, heal up and make sure Earth has a lot of manna. Now head west while hugging the southern wall. When you can see the western wall, turn north and you will be greeted by two Black Swordsmen and a Dragon. Kill the Dragon first. The Swordsmen should prove to be of little trouble. Head north and move east when the path forces you to. You will eventually see a Black Swordsman in front of two Dragons. Kill the Dragons first. Directly behind these two Dragons will be a third dragon. The Dragons using Storm will be devastating to your party so stay healed. Do not just rely on Earth to heal when it is his turn. Use Power Crystals if needed. All enemies should be dead now. Say NO to quitting the map and continue moving east. There will be four treasure chests at the end of the pathway. From north to south, they contain: Tuphon Medallion, Genocide Mace, Devil Rod, and a Genocide Sickle. Now quit the map and return to the world map. You may want to equip Earth with the Genocide Mace to increase his attack by 91 points or so but it will drastically decrease his speed by 47 points. ---------------------------------------------------------------------------- Battle 24 (GWB24) Meford Forest ---------------------------------------------------------------------------- 37 enemies total here. They are: Evil Tiger x 11 (407 HP) Hell Harpy x 13 (1200 HP) Kobold Chief x 11 (562 HP) Undead Medusa x 2 (3158 HP) (1896 MP) Boss Recommended average party level: 25 Start by moving west a few steps then move north. You should find a Hell Harpy waiting for you. Behind her will be two Evil Tigers. Get rid of the Harpy first then worry about the tigers. These tigers have lower HP than the last battle and as such, shouldn't be as difficult. Just beyond the Evil Tigers will be three Hell Harpies. Have Earth use holy Ark on them to cause 380 damage each then have everyone else attack whichever one is closest. They may use Storm which is pretty devastating, but survivable. Just have Earth use Whole Healing to remedy the situation. Now drop back to the south and head east. You should eventually see two Kobold Chiefs and another Hell Harpy. Take the Harpy out first then go after the kobolds. The Kobold Chiefs will use Slash which takes close to 500 HP away so stay healed at all costs. Continue north and you will meet another Kobold Chief. Behind him will be an Evil Tiger and a second Kobold Chief. Kill the enemies in the order you see them. Continue north while hugging the eastern side of the path way. You will come to two Hell Harpies and two Evil Tigers in a zigzag pattern. Kill the Harpy in the front first. If you can, try and kill the second Harpy next. If you cannot reach it, go for the Evil Tiger in the front. Have Earth use Holy Ark if it can hit at least two enemies. If it can only hit one, just have him heal instead. Drop back to the south until you are removed from the enclave then head west. You should quickly see another kobold chief. Kill it then move west, still in battle formation, and take out the Evil Tiger hiding by the next tree. There will be another Kobold Chief just beyond the Evil Tiger that you need to vanquish as well. Regroup and move west. Turn north when the path forces you to. There will be an Evil Tiger you need to kill. Just north of it will be Three Hell Harpies. Two of them will be fortified behind a wall of trees. This makes it slightly harder to reach them, but it shouldn't be too difficult. Just move Volt over to the right side of the formation if he isn't already there. There will also be two Evil Tigers hiding behind the Hell Harpies. Kill the harpies first. Try and keep your party spread out so the Tigers and the Harpies can only damage two or three members of your party at a time instead of all six at once. Have Earth use some healing spells when needed, otherwise have him use Holy Ark. Holy Ark should kill both Tigers, even if they have fill health. Now return south and east until you find a new place to head north. Once there, head north and you will find a Hell Harpy in the mist. She should pose no issue by her self. Continue to the north and to the east you will find several Kobold Chiefs. Take out the closest one first then move to the next one and so forth until all three are dead. Now turn and head west and you will find two more Kobold Chiefs standing side by side. You should be down to 6 enemies left now. Now head north up the passage that is behind you. You will encounter a semi-circle of four enemies, two Hell Harpies and two Evil Tigers. Kill the Harpies first. Now go after the Tigers. Have Earth use his Whole Healing spell to keep everyone up on HP. Once they are dead, the only enemies left are the bosses, so make sure everyone is fully healed then head north. The bosses for this level are Undead Medusas. They have 3158 HP, more than any other enemy up to this point in the game! They also have 1896 MP. They use Stone so have those Reversers ready in your inventory. Despite their massively high HP, they are relatively easy to kill, especially if you get one out of the way before it can even attack. Pumpkin and Volt should use their Arrow attacks. Pumpkin can do as much as 2558 damage if he is around level 30 and Volt can do enough damage to finish the Undead Medusa off. You should be able to kill one before either one even attacks. Earth's Holy Ark Spell won't do much more than 300 damage so use him as a healer rather than an attacker. Once they are dead, select NO to quitting the map and head west. You will find two treasure chests. Once contains a Manna Gem and the other has a Power Crystal. Now turn and head east. There will be a solitary chest over here containing a Thunder Glove. Now you can quit the map. Equip the Thunder Glove to Solid. Stock up on supplies form the store in the north the head south to the next area. ---------------------------------------------------------------------------- Battle 25 (GWB25) Fortress of Goddess ---------------------------------------------------------------------------- There are 34 enemies in this forested area. They are: Horned Devil x 9 (1500 HP) Goth Chimaera x 13 (588 HP) Skeleton Knight x 7 (1500 HP) Arch Demon x 5 (2500 HP) (780 MP) Boss Recommended Average Party level: 26 Head north from the start. Take note of the MP healing squares on the left as you pass and engage with two Horned Devils. Dispatch of them quickly. Continue North. When the western wall ends, there will be two Skeleton Knights standing side beside. Behind them will be two Goth Chimaeras. Kill the Knights first since they are in front and can probably be killed without the Chimaeras moving. Remember that the Goth Chimaeras have high defense and physical attacks do very little against them. Pumpkin and Volt will probably be the only ones who can do damage with a physical attack. Use Iron's Darkness Clouds and Earth's Holy Ark to damage the Chimaera. Now move west by hugging the southern side of the path. When you see the western wall, turn and head north and you will engage in battle with a Goth Chimaera and a Skeleton Knight. Standing behind them will be two more Goth Chimaeras. Take the first Chimaera out then kill the Skeleton Knight. Now advance and take on the next two Goth Chimaeras. Now head north and turn east. You will meet a Goth Chimaera and a Horned Devil here. Kill the Horned Devil first since it should be easier. Now go after the Chimaera. Once it is vanquished, continue east. Moving east, you should come to a path that branches north with a Horned Devil and a Skeleton Knight blocking your path. Kill the horned devil first then go after the skeleton knight. Now head north. Eventually you will run into two Skeleton Knights and a Goth Chimaera. There will be some MP recover squares here also. Kill the Chimaera first. Because of the awkward angle on this battle, it will be difficult to reach the enemies in one turn, so don't be afraid to either defend or use a ranged attack from another equipped body. Since there are MP healing squares, don't be afraid to use Holy Ark either. After defeating these enemies, move west and you will be greeted by a Goth Chimaera and a Horned Devil. Rid yourself of the Horned Devil first. Now go after the Chimaera using typical fashion. Once it is dead, head south. You should have 15 enemies left. When you reach the end of the path to the south, turn west and you will find two Horned Devils and a Goth Chimaera. Since the Chimaera is in the back, take out the Horned Devils first. Have Earth use Whole Healing if the Horned Devils get some attacks in. Now head west briefly and turn north when the path dictates. You will greet two Goth Chimaeras in the north. They shouldn't be too much trouble for Pumpkin and Volt. Once they are dead, continue moving north. You should come to a Horned Devil and a Goth Chimaera standing of pink no magic squares. Take out the Chimaera first then go after the Horned Devil. Once they are dead, head north and east (past that weird floating diamond shape thing) and you will find a Skeleton Knight, Horned Devil and a Goth Chimaera. Attack and kill the closest one and move on to the next one. Once all three are dead, move to the east. There should only be 5 enemies left now. Moving east will take you to the boss. There are 5 bosses total, all Arch Demons. Arch Demons have 2500 HP. They will be in a pyramid like formation with two in the front and three in the back. Engage the two in the front head on. Try and kill the two in the front before any of them move. Pumpkin and Volt should be able to team up and kill one or at least gravely injure one. Have Earth use his Holy Ark spell if he can hit two or more, otherwise have him heal. Holy Ark will do 400+ damage. The Arch Demons will use Punch, which is fairly weak and does less than 100 damage. They will also use Plasma Burst which can hit a wide range of people for as much as 500 damage a piece. The vast number of them will be the most difficult thing to overcome. Try and stay spread out and divide your team up into three parts. Have Pumpkin and Volt go after the ones in the back on the left while Iron, Material and Solid (or Clay if he is in your party and one of these is not) go after the right side. Have Earth use Holy Ark whenever possible and heal the other times. Once you get down to two Arch Demons, it should be no trouble. Material should use Vacuum Slash as it hits for a lot more than Thrust Sword. Select NO to quitting the map and grab the three chests that contain, from north to south: Thunder Glove, Manna Gem, and a Moon Stone. Now quit the map and return to the world Map. Equip the Thunder Glove to Volt and save the game. ---------------------------------------------------------------------------- Extra (GWG-7) ---------------------------------------------------------------------------- Extra is, as his name suggests, an extra golem you can acquire. You can get him now. Go to the statuesque thing in the east and open up your item menu. Scroll all the way down to your Tuphon Medallion. If you don't have the Tuphon Medallion, you need to complete battle 23 which is an optional battle one south and one west of the last shop (one square west of the Guardian Tree). Press A and the game will say a new way has opened and a blue arrow will show up on the screen, pointing north to a shrine. You can now move north to this shrine and by entering it, you unlock the Golem Extra. After unlocking said Golem, the Goddess will say something along the lines of, "Excellent! You found him! He is a worth follower!" He will join you at level 30, the maximum level that can be obtained. He is a Ninja Master and come with the following stats: SPD 211 MV. 7 HP 999 MP 999 ATK 866 DEF 439 INT 332 MDEF 558 He comes equipped with a Musashi Blade and a Holy Shield. He is by far the best all around fighter, with the possible exception of Pumpkin and there is no reason not to include him into your party. Having Iron in your party as an Assassin along with Extra will give you the ability to use Plasma Burst so it is wise not to remove Iron (Iron will need a Ninja Master Body equipped which he should have from a long time ago). Pumpkin is probably your best fighter so don't remove him. Earth should be kept because of his great healing powers. Material, Solid and Clay are generally the weakest. One should already be sitting out and a second one should join them. Choose the one with the lower ATK and lower SPD. For me, it was Solid. Your formation should now look like this: Earth Monster Material Volt Pumpkin Iron Extra Feel free to switch Volt and Pumpkin, just keep them on opposite sides with Extra in between them. Material and Earth are in the front because they have less movement points than the others. Equip Extra with an item as well. You should have some Glazed Shoes which will increase his speed as well as an Angel Wing. You should also have a Gantlet and a Power Glove to increase his attack. What you choose is up to you. Since he already has very high stats, it doesn't matter much what you choose. I personally equipped him with a Power Glove to bring him up to 901 ATK at body level 2. You now have a choice. You can go to the final battles now, or you can go and do some extra ones first. The extra ones are in the west and the final battles are in the east. I chose to go ahead and go to the final battles and only after I beat the game, did I come back and cover the next two battles. You can do it which ever way you want. There are some pretty nice weapons you can find in these battles. Also the experience you can gain is good, especially if you are having trouble killing enemies. ---------------------------------------------------------------------------- Battle 26 (GWB26) Mushroom Forest *Optional* ---------------------------------------------------------------------------- There are 40 total enemies in this area. They are: Goth Chimaera x 8 (644 HP) Evil Tiger x 8 (407 HP) Horned Devil x 8 (886 HP) Skeleton Knight x 8 (636 HP) Hell Harpy x 8 (844 HP) Turn west from where you start and move in that direction and you will encounter six enemies, two Horned Devils, Two Skeleton Knights, a Goth Chimaera and an Evil Tiger. Since the Chimaera and the Tiger are in the front, kill them first. Next go after the Horned Devils and then kill the Skeleton Knights. Once they are dead, heal up and move north. You will come to five enemies this time. Two Goth Chimaeras, an Evil Tiger, a Skeleton Knight and a Hell Harpy. Kill the Hell Harpy first if you can reach it, otherwise go after the Tiger. The Tiger and Harpy should be the first two you kill. Next go after the Goth Chimaeras and save the Skeleton Knight for last. From here turn East and you will find a chest with a Robe of Wind in it. Now turn around and head west. Follow the wall north until you can see several enemies on your map. Approach them from the south. There will be a total of six surrounding a treasure chest. Kill the Hell Harpy first, followed by the Horned Devils then the Evil Tiger and finally the Goth Chimaeras. Once everything is dead and you have regrouped, grab the chest which contains a Power Crystal. Drop two steps to the south of the chest and head due east. You will encounter six more enemies surrounding a chest. This time there will be two Skeleton Knights, two Hell Harpies, an Evil Tiger and a Horned Devil. Kill the Hell Harpy that is closest to you first. Try and make it so the back row of enemies won’t attack you by moving in, attacking and moving away. Kill the Skeleton Knight in the front. Go after the Evil Tiger next and then the other Skeleton Knight. Finally kill the other Hell Harpy and the Horned Devil. Grab the chest which contains a Manna Gem. Now move to the center of the map and head north. When you reach the edge of the passage way, there will be three enemies on the right. There will be two Hell Harpies and a Goth Chimaera. Kill the Harpies first and save the Chimaera for last. Now head north. You will find four enemies surrounding a chest. Kill the Harpy first, then the two Horned Devils, saving the Evil Tiger for last. Once they are dead, grab the chest which contains a Lucifer Bow. Head as far north as you can and turn west. There will be four enemies around a chest. Kill the Horned Devil and the Harpy first. Try not to move south during this battle or you will engage more enemies. Kill the Evil Tiger and Chimaera now and fall back to the east to regroup. If you cannot regroup, just stay healed and fight the enemies. If you can, drop south and approach the final enemies from the east. Kill the Evil Tigers first then two Skeleton Knights. Next kill the Goth Chimaera and then the final Skeleton Knight. Elect not to quit the map and move north to grab that chest which contains a Soul Eater. Once you have grabbed it, you will be done with the map. Withdraw now. Equip either Clay or Solid with the Soul Eater and give the Lucifer Bow to Pumpkin. ---------------------------------------------------------------------------- Battle 27 (GWB27) Meford Cave *Optional* ---------------------------------------------------------------------------- There are 40 total enemies here. They break down like this: Dragon x 14 (1427 HP) Black Swordsman x 12 (638 HP) Arch Demon x 14 (356 HP) x (XX HP) x (XX HP) When you start this battle, you are on some HP and MP healing squares. Be sure to return to these squares (or any other squares) after every battle to keep your health up and to avoid having to use Power Crystals when you don’t need to. Head north, since that is the only way you can go. There will be a massive amount of enemies here. Three Dragons, two Arch Demons and two Black Swordsman will occupy the path in front of you. Since the Swordsman are in front, kill them first. They should be an easy kill. Withdraw south after every attack too. Go after the Arch Demons next. You want to try and draw the Dragons south and hopefully break them up. At least one will follow you. Hopefully no more but you may get a second one as well. Kill them and regroup in the south. Heal up on the squares and head north to kill the final Dragon of the group. Head east of the battle and you will find a chest containing a Manna Gem. Now head north of the battle site and you will engage eight enemies. This time there will be two Dragons, four Arch Demons and two Black Swordsmen. Kill the Swordsmen first. Next, kill the two Arch Demons in the front. Now go after the two Dragons, saving the final two Arch Demons for last. Again, you want to attack and with draw as quickly as possible to try and separate the enemies out as much as possible. Go south and heal up, then move north until you engage a new set of enemies. This time there will be six total consisting of two dragons, two Black Swordsmen and two Arch Demons. Have your best fighters go after the Dragons while your secondary fighters go after the two Black Swordsmen. This way you should be able to kill four enemies before anything has a chance to attack. Kill the Arch Demons last. Move to the east now. You will find HP and MP healing squares as well as a chest that contains a Power Crystal. Continue north now. Moving north you will find another six enemies, two of each kind. Use the same strategy as before. Have your best fighters go after the Dragons while the weaker ones attack the Black Swordsmen and or the Arch Demons. Once you get the Dragons out of the way, it shouldn’t be too difficult. Head east and you will find more healing squares and another chest containing a Skull Cup. Head North. There will be two dragons, three Black Swordsmen and an Arch Demon. Same as before, go after the Dragons with your best fighters and the Black Swordsmen with your weaker fighters. Save the Arch Demon for last. Once everything is dead, move east to find a chest containing a Demon Shield. Head North and you will encounter the last of the enemies, three Dragons, two Black Swordsmen and two Arch Demons. Kill the Dragons first with your best fighters and have your secondary fighters go after the Black Swordsmen, saving the Arch Demons for last. Don’t quit the map. Instead, head east to find a Kamikaze Blade in a chest. Now you can quit the map. Equip the Kamikaze Blade to Material and give the Demon Shield to whomever has the lowest DEF that you plan to keep in your party. Now go to the shop and stock up on supplies and move on. ---------------------------------------------------------------------------- Battle 28 (GWB28) Inside of Goddess Statue ---------------------------------------------------------------------------- Grab some supplies from the shop, including a few Reverser then go to the statuesque thing in the south east. The 39 enemies here include: Evil Tiger x 15 (460 HP) Minotaur Lord x 13 (1500 HP) Undead Medusa x 6 (718 HP) Dragon x 5 (1822 HP) (911 MP) Boss Recommended Average Party Level: 28 You start out surrounded by five enemies, three Evil Tigers and two Minotaur Lords. Kill the Evil Tigers first. Pumpkin and Extra should be able to kill them in one hit and Volt should come close. Have Earth use Holy Ark on the Minotaur Lords. As long as you get the Tigers out of the way, the Minotaurs won't be too difficult. Now head north. Eventually you will come to a bunch of damage squares. On the other side of the damage squares will be five enemies. Since you cannot walk across the damage squares without engaging the enemy on these squares, there are some teleport squares on the left side in front of the damage squares. Step on them and you will be transported across. When you land, you will immediately fall into battle formation. The enemies here include an Evil Tiger, two Minotaur Lords and two Undead Medusas. Since the Medusas can turn you to stone, they are the biggest threat and should be dealt with first. Extra and Pumpkin should be able to kill them in one hit each. Now go after the Evil Tiger. Once he is dead, go after the Minotaurs. The Minotaurs may use Healing which gives them 200 HP back. After defeating these enemies, you will have to move north in battle formation (unless you go onto the damage squares to regroup). In the north will be several Minotaur Lords. One thing you need to note: exactly 7 squares north of the damage squares, movement will start to cost 2 points per every square instead of one. They also add 20% to defense when standing on them. There is no indication of this, it just happens for some reason. These four Minotaur Lords are a great time to test out the combination between Iron and Extra. Have Iron initiate the move by selecting Plasma Burst then selecting Extra as the one to combine with. On Extra's next turn, have him use Plasma Burst after getting as close as he can to the enemies. It should do about 650 damage to each Minotaur Lord it hits. Now head north once they are dead. You may have to move west to regroup. Again you will encounter more damage squares with teleportation arrows. Step on the arrows and move across. There will be two Minotaur Lords, two Evil Tigers and one Undead Medusa. Kill the Medusa first, then the Tigers and finally the Minotaur Lords. Now move north and turn east when east movement is available. Eventually you will come to a large room and have to turn south. Step o the warp squares to go past the damage squares and you will be engaged with three Undead Medusas and two Evil Tigers. Kill the Medusas first before they can turn you to stone then go after the Tigers. There should be 15 enemies left. Now head south. There will be squares that limit your movement again, just before you greet four Evil Tigers. Try to kill the tigers by starting on the outside and working in. Have Earth use Holy Ark. It should kill all Tigers it hits. Make sure you are healed up before moving on. You'll find more teleportation squares to the south. Step on them to cross the damage squares without getting hurt and you will end up engaged with three Evil tigers and Two Minotaur Lords. Kill the Tigers first then the Minotaur Lords. Now go South through the very small hole in the wall then turn and head west. There will be several transport squares on the ground which you need to avoid while heading north. Eventually you will come to a lone Minotaur Lord next to a Treasure Chest. Kill him then grab the chest which contains a Manna Gem. Just in time to give to Earth to replenish his MP. Head north and you will find another chest containing a Quick Emb. Move north to find a third chest with a Wave Mantle. Now go north to the furthest reach you can and step on the warp squares. You will be transported north and will immediately engage in battle. The wall will be blocking your view so turn your camera or step forward to see the bosses. You will be faced with 5 Dragons, all bosses. They will be in a semi-circle. Pick one side and send everyone to that side. Kill the Dragons in the circle in which they are standing. It should take two hits from your best fighters to fell one Dragon. Have Earth use Holy Ark to do about 375 damage to each Dragon. The Dragons will use Storm, which you know from past experience causes quite a bit of damage. However, in this battle it seems to be quite a bit weaker, only doing 200 damage at most. Keep Earth healing if needed, otherwise use him to attack. Use power crystals in between Earth's turn if you need to. The Dragons will also use Fire Breath which does considerably more damage (400+). This shouldn't be too difficult, just long. Once they are dead, go ahead and quit the map since you already got all the chests. This just leaves the last battle. ---------------------------------------------------------------------------- Battle 29 (GWB29) Shining Sea of Measa ---------------------------------------------------------------------------- Before you enter this battle you will want to make two different saves right now. Once you beat this battle, you will not have access to a shop again. If you struggle through this battle you will have an even more difficult time in the next two. If you make two saves, you can always come back and level up and/or buy more supplies. 42 enemies occupy this area. These are the types: Dark Shaman x 9 (1000 HP) Black Sorcerer x 13 (1000 HP) Black Swordsman x 10 (1500 HP) Dark Priest x 9 (1000 HP) Black Dragon x 1 (2942 HP) (1176 MP) Boss Recommended Average Party Level: 28 Move north and step on the teleportation squares to be moved out of the room. You will land engaged with several enemies. The Shamen and the Sorcerers will be the biggest threat, so take them out first. Extra and Pumpkin should be able to one hit kill the Shamen. Volt can one hit kill the Sorcerer. Earth's Holy Ark will do between 400 and 600 damage to every enemy it hits. You should be able to kill both Shamen and Sorcerers before anything has a chance to move. Now go west and turn south. You will find some HP and MP healing squares here. Remember where they are in case you need to head back that way. There are also some squares in the east and the south. You need to be in the east anyway, so head over there and look for the second set of transport squares (there was one right where you had the battle that you need to walk past). These ones point north. Step on them and head in that direction. You will now be a step or two away from several enemies. Again, the Shamen and the Sorcerers are your biggest threat here so take them out first. They should be a one hit kill for a majority of your party. The Black Swordsmen are tough but they typically only attack one party member while the others will attack multiple party members at one time. They are also slightly harder to kill because they have higher HP. However, it shouldn't be too difficult for your party, especially if you get rid of the Dark Shamen and the Black Sorcerers first. Step on the transportation squares in the northwest to move on. To the east will be five more enemies. In addition to two Black Sorcerers there will be three Dark Priests. Your top three fighters should be able to kill one enemy per attack, assuming they don't miss. Take out both Sorcerers and one Priest with these three guys. Try and keep your party spread out while fighting these enemies. If you miss in the first three attacks or don't quite kill something, have the remaining three take care of the mess. If not, have them go after another Dark Priest. You should be able to get it down to one Dark Priest before the enemy moves. The Dark Priest will likely use Thunder Burst which can do some damage but shouldn't be anything that you cannot deal with. Now head towards the north and you will see two sets of transport squares. Step on the ones pointing east. You will be transferred to an area that contains several chests by heading south. There will also be some HP and MP healing squares in the north if you need them. Head south and on the eastern wall will be several chests containing: Cyclone Sickle, Star Rod, Ark Mace, Mifune Blade, and a Paladin Sword. Head south and step on the transport squares and you will move back near the beginning. Turn west and step on the squares and head northwest and step on the squares again. Now head north and step on the north pointing squares to move to the next battle. When you stop, there will be four Black Swordsmen and one Dark Shaman. Kill the Shaman first then go after the Swordsmen, starting with the closest one. You should be able to kill four of the five enemies before they have a chance to attack. Now go north and step on the squares that move you west. When you land, there will be five enemies in a + formation. Try to kill the Shaman first, if you can reach it. Kill the Sorcerers next then the Priest and finally the Swordsman. There may be some enemies in the north that try to get in on the battle. They aren't reachable now except through the
pillars by ranged attacks. They are part of the boss battle so if you can take them out without engaging the boss, go for it, otherwise retreat to the south to regroup. Now move south and step on the warp squares to head south and you will find yourself engaged with five more enemies. Kill the Shaman first, then the Priest, then the Sorcerers then the Swordsman. After these are dead, head south and step on the squares that point south. You should be down to 12 enemies now. Moving south brings you to another five enemies. You want to take out the Shaman first, then the two Priests, then the Sorcerer. Leave the Swordsman for last. Once they are dead, move to the south. If you need to do some healing, step on the south pointing squares. If you do, just go all the way back around again and return to here. Once you are back (or if you never left) step on the east pointing squares and move east. You can also head by stepping on the east moving squares. When transported east, avoid all the north transport squares while walking north. If you step on any one of them, you will automatically be transported directly to the boss. You don't want to do that yet. Rather you want to grab all the chests which contain: Critical Bow, Paladin Shield, Power Crystal, Manna Gem, and a Paladin Body. Now head north and look for the boss and his cronies. The boss is a Black Dragon and he will be surrounded by six other enemies, including, two ark Priests, two Dark Shamen and two Black Sorcerers. The enemies around the Black Dragon will be critical. You need to kill them first so they cannot all gang up on you. Start with the ones closest to you. Keep Earth as a dedicated healer unless everyone has full health. His Holy Ark spell will do about 450 damage to the Black Dragon. The Black Dragon will say that it is darkness that will win, not light. He uses Darkness Breath which can do 600 some damage and will likely kill whomever he does it against if other enemies attack as well. Keep your party as spread out as possible and have them heal on every turn. The Black Dragon will also use Atomic Bomb which has a massive attack range and can hit for well over 400 damage. This battle will be very tough and it is likely that you will lose party members and even the battle once or twice. It is important to stay spread out and to get rid of the little guys first and for most. Try and separate the battle into two parts, one in the east and one in the west. Make sure you have plenty of Power Crystals before entering the battle and try not to use them at all until the boss fight. Use the healing squares instead. When the little guys are dead, approach the boss from both sides and try to trap him in a corner or in between all four party members if you have that many left. Pumpkin can do some massive damage to him (he actually one hit killed him for me but it was a luck hit). Say NO to quitting the map and go to the east to find some chests containing from north to south: Sage Body, Master Shaman Body, Samurai Lord Body, Bow Knight Body, and Messiah Body. Now you can quit the map and move on. A Big Black Hole is going to open up and suck you in. you won't be able to return now so hopefully you have enough Power Crystals left over to sustain you through the next two battles. Before you enter any battle, equip the Mifune Blade on your weakest Ninja or Samurai (probably Material). Equip the Paladin Shield to the party member with the lowest DEF (probably also Material). The Paladin Shield will also come with +14 SPD. Equip the Critical Bow to Volt to increase his ATK and SPD. Equip the Paladin Sword to Solid if you plan to keep him in your party. Save your game and enter the next area. ---------------------------------------------------------------------------- Battle 30 (GWB30) Another Dimension ---------------------------------------------------------------------------- There are 50 enemies in this area! They are: Goth Chimaera x 11 (644 HP) Dragon x 12 (2059 HP) Black Naga x 10 (756 HP) Arch Demon x 12 (581 HP) Black Dragon x 2 (2603 HP) (1329 MP) Black Dragon z 1 (3325 HP) (1329 MP) Boss Recommended Average Party Level: 28 Head north and you will see some Goth Chimaeras off to your right. Just ahead of you will be a Black Naga and a Dragons also. Try and engage the Chimaeras without getting the Dragons involved. The Chimaeras need to die first. The Chimaeras are tough and will take multiple hits, even from your best fighters. If you can, fall back to the south and regroup after the Chimaeras are dead. If the Naga and or Dragon get in on the fight, you will have to take them out before regrouping. Have your best fighters go after the dragon while the others go after the Naga. There will be some MP healing squares just behind the Goth Chimaeras so rest on them once everything is dead. Now head north. You will see a block of four damage squares and surrounding it will be Two Dragons, a Black Naga and a Goth Chimaera. Kill the Naga first since it is closest then go after the Dragons and finally the Chimaera, all while avoiding the damage squares. Once they are vanquished, turn and head east. In the east, you will find two sets of four damage blocks. Surround them will be six total enemies, two Goth Chimaeras, two Black Nagas, and two Arch Demons. The Naga on the right should be your first target. Try and kill all the enemies in a counterclockwise formation if you can, starting with the Naga, then the Chimaera, then the two Arch Demons before finishing with the Chimaera and Naga on the other side. Keep Earth as a dedicated healer unless everyone has full health. Remember that you can walk across the damage squares, just do not stop on them. Now head north. Eventually you will encounter Three Dragons and two Goth Chimaeras. The Dragons are the biggest threat so try and take them out first. Now you have no choice but to step on the transport squares that take you west, so do that. When you land, you will see some transport squares that point south. Use these if you want to go back and use the MP squares near the beginning, otherwise walk past them and turn north and you will eventually find two Arch Demons and two Dragons. Kill the Dragons first. One they are dead, focus your efforts on the Arch Demons. Now head north and turn east when the path dictates. Go past the warp squares point south and after a long time you will get to the next battle which consists of one of every enemy you have fought on this map. Kill the Dragon first. If you can reach it, kill the Naga second. If not, kill the Goth Chimaera then the Black Naga. Save the Arch demon for last since he does the least amount of damage to you. Turn and head south. Step on the teleport squares and you will be transferred several times to the south. When you finally stop, there will be a couple of chests you can grab which contain a Angel Wing and a Thunder Wing. Now move south and you will find yourself faced with two Goth Chimaeras, an Arch Demon, a Black Naga and a Dragon. Kill the Naga and the Dragon first. Next go after the Arch Demon since he should be a one hit kill for almost any party member, then take out the Chimaeras. Now turn to the west and walk that way. There will be sets of four no magic squares set up in a checker board pattern. Remember where this is because you will need to return later. Turn and head north and you will find some MP healing squares with some enemies in view across some impassable black muck. Once you are fully restored, step on the transportation squares to the west. This takes you back to where you fought six enemies at once. Head north then transport west then move north and turn east and you will see the same south point squares you bypassed quite a while ago. Now you need to step on them and move south until you see a field of no magic squares. Blitz across them, watching out for the transport squares in the middle-right and you will engage three Arch Demons on the other side. Behind the three Arch Demons will be a Dragon to the right and a Goth Chimaera to the left. Since they are far enough back, take out the Arch Demons first. Once they are dead, go after the Dragon then the Goth Chimaera. You are now in the area where you could see the enemies from the MP healing squares. Turn east and you will find some more MP healing squares. Turn around and head west and you will find a dead end, meaning that you have to step on the transport squares to take you south. When you land, you will be engaged with two Goth Chimaeras, a lack Naga and an Arch Demon. Kill the Naga first then the Arch Demon since he should be easy. Finally, go after the Goth Chimaeras. In the west will be several chests, containing from north to south: Power Crystal, Manna Gem, Holy Ring, and an Orb of Thunder. If you can’t hold anything, feel free to throw away the Amethyst, Bracelet of Earth, and anything you have double of or anything that increases a power you dont use. Now step on the warp squares in the south. You will land next to the checkerboard pattern of no magic squares that I told you to remember. On the other side will be some powerful enemies, so save your game right now in a new slot. Cross the no magic squares in the south. When you reach the other side, there will be a Goth Chimaera and three Black Dragons! The Black Dragons are the same boss from last time. They will be hell, especially with three of them, so focus your efforts on one at a time, completely ignore the Chimaera and hope for the best. Use Earth as a dedicated healer and do not be afraid to use Power Crystals in between his turns. These Black Dragons are the boss of this battle too. You should be able to kill one before any of the enemies get a chance to attack, which is a big plus. They will use Darkness Breath which can kill Earth in a single hit, even if he has 999 HP. They also use Atomic Bomb which hits everyone but isn’t as powerful as the last map. If Earth dies, you need to use your Power Crystals to heal. Only use them when you think it is best. By this time, Pumpkin and Extra (and possibly Volt and Earth) will only take one hit point of damage from most attacks (expect for Darkness Breath which kills instantly). For them, be cautious but don’t over use your power crystals because you will need them for the next battle too. Guys like Iron, Material, Clay and Solid will need them more frequently. They all should be close to 999 HP so use a Power crystal if they drop below 700 or 650, which ever you feel more comfortable with. The Black Dragon in the middle is the main boss. He has more HP than the other two do (3324) and a lot more defense too. It is best to take out the other two dragons first since they will be slightly easier to kill than this one. Try and keep the boss in the middle and have three points of attack, one from the east, one from the south and one from the west. Move in, attack, then move out to keep your party spread out as much as possible. Extra will do less than 200 against this boss with a normal attack. Darkness Breath will thankfully not kill Pumpkin if he has high enough defense (over 900). You will want to keep him healed though. You will probably lose several party members, but hopefully you will maintain you three best. There are still five enemies left though. Now you need to find them. To get there, go north, warp west, north, warp west, north, east, warp south, move west. Save before you engage them, especially if the boss battle left your party really thin. There will be two Dragons, an Arch Demon, a Goth Chimaera and a Black Naga. Take out the Dragon in front first. Kill the Naga next. If you can, try and kill the other dragon next. If not, hit whatever is within range. Kill the Arch Demon too since he is easy. Save the Goth Chimaera for last. Once they are dead, say YES to quitting the map and return to the world map. Save your game now and prepare for the last battle. ---------------------------------------------------------------------------- Battle 31 (GWB31) Shrine of Darkness ---------------------------------------------------------------------------- There are only 20 enemies occupying this area. They are as follows: Black Golem x 4 (650 HP) Arch Demon x 4 (656 HP) Black Dragon x 11 (2603 HP) Azrael x 1 (9999 HP) (2942 MP) Final Boss Recommended Average Party Level 28-30 It says that you only have to defeat the evil Azrael, but for good measure, lets us make sure we kill everything. When you start, you are surrounded by green and blue squares. The green heal MP while the blue heal HP. Remember that these are here in case you need the. Start out by moving north. You will quickly encounter two Black Golems with two Arch Demons standing behind them. The Golems should be your first target so get rid of them quickly. They will have immensely high defense. SO high that your best fighters will do only 1 HP in damage. The Arch Demons will use Plasma Burst which will cause massive damage to your characters so make sure Earth is healing at all times. Darkness Clouds will be the best attack against the Black Golem. They will use Morning Star which can deal over 600 HP in damage. Plasma Ball from Extra will do about 350. It may actually be wise to get rid of the Arch Demons first because they are a lot easier to kill. They also use Swing which can hit any ally around it for about 200 damage a piece. For some reason that I cannot determine, Volt seems to be able to do a lot more damage than anyone else against the Black Golems, so have him attack as well. Now move to the north and you will find two more Black Golems. Behind them will be two Arch Demons and behind those will be two Black Dragons. The Black Dragons and the Black Golems will be the hardest. What you need to do is move in, attack and quickly move away in hopes that you will only entice the Black Golems and maybe the Arch Demons to come after you. If you get the Black Dragons in on the attack as well, you are doomed. Have Volt attack one while Extra and Iron team up to do Plasma Burst against the other one. Have Pumpkin and Extra attack it as well, although they may only do 1 damage. Plasma Burst should be able to kill the Golem and any Arch Demon it reaches. Fall back and the Black Dragons will probably come after you. Everything else should be dead by now. The Black Dragons are strong but shouldn’t be impossible. Keep Earth as a healer and focus your attacks on one at a time. It appears that Volt can one hit kill these guys too and I think it is because of the Critical Bow. If you don’t have the critical Bow equipped to anyone, you should withdraw and do so now. I chose Volt because he had the weaker attack of the bow users I had but you can choose anyone you want that is a bow user. I, however, do not recall him being able to one hit kill in the last battle. This may be a this-map-only thing. I want to know if this does or does not happen for you so please e-mail me and let me know. Go back and heal then head north. There will be transport squares amongst a sea of damage squares that point north. Step on them and you will move north. When you land, move north and you will find three Black Dragons staring you down. North of these three will be four more Black Dragons. Try not to get all seven involved at once or you will not survive. To do this, move in, attack, then move back south. When moving south, watch out for the damage squares that are down there. Have Iron try and affect them with Darkness Clouds since his physical attack will be weak and Darkness Clouds will do an extra 200 damage each time the Black Dragon has a turn. You unfortunately cannot return south now to the healing squares so you will have to heal up with what ever items you have. Now move north along the eastern wall (don’t step on the damage squares). Use your map to align your self with the Black Dragons and approach them from the east. You want to do this so you can avoid having all four in on the battle at once. Be cautious though because north of these dragons will be two more Black Dragons and the final boss of the game. You do not want everything ganging up on you at once. Approach the Dragons two steps to the south of them. This way you can avoid getting the northern enemies in on the battle too. You will want to stay south and east. Move west only when you have to and do not move north at all. Have Iron and Extra combine for Plasma Burst to do about 500 to each enemy it touched. Only use it though if you can hit three or more. Otherwise use Darkness Clouds from Iron and have Extra use a Throwing Star. It is likely that you will get the two Black Dragons in the north to come down and attack you during this battle. While you want to avoid it, it is hard to do. That is ok though because that leaves the boss unprotected. Continue to fall back south until you are able to kill all the Black Dragons and you regroup. Now is the time to use any healing items you may have left because you are about to face the final boss, Azrael. You may also want to save here so you don’t have to fight through all the Black Dragons again. Head north and engage him head on. Azrael has 9,999 HP, which is the maximum amount for any monster. He is pretty ugly and looks like a cross of every monster in the game. You can clearly see the Gargoyle’s wings, the Kobold’s face, and the Evil Tiger’s paws. You should get the chance to attack first. Try and surround him. If the Black Dragons are still near him, kill them first. I had Volt do 3,104 damage in one attack so it may be slightly easier than the 9,999 HP suggests. Try and get your guys to surround him on three sides and let the edge of the map be the fourth side. Have Earth stay back and be the healer for the party. Have Iron use Darkness Clouds. It may only do 1 damage but the acid burn will help each time Azrael has a turn. On the next turn, have Iron and Extra team up for Plasma Burst if they are both still alive. Azrael will say a typical bad guy line about how you can try but you won’t succeed in stopping him. He will tend to use Apocalypse which turns the screen bright yellow/orange and hits just about everyone for a wide range of damage (from 1 to 800 points). Volt (assuming he is the one equipped with the Critical Bow) will be your strongest player and it is imperative that you keep him alive throughout this fight. Use any Power Crystal you have left on him if he falls below 600 HP and Earth cannot reach him for healing. Plasma Burst wont do much, but it does do more than Extra and Iron can do combined. Earth will probably be one of the first ones to die in this battle (Material, Solid and or Clay may come before him if any are present). Just make sure you keep him healed as well if you can. He can use Whole Healing and then use a Power Crystal in the same turn if he is very low on HP. This battle is very doable if you were able to distract the two Black Dragons and already killed them before engaging Azrael. I managed to defeat him with him only attacking twice with only five characters in the battle (I lost Material during the fight with the Black Dragons). If you have trouble with this battle, you may want to consider withdrawing and bringing in Clay who should have Healing under his Paladin spells. It does not hurt to have two healers, especially if Volt can deal 3,000 damage a turn. When he is dead, he will give the obligatory, “NOOOOO!” and die to a slightly different sound than any other enemy. You will then regroup and the screen will go back to the world map and you will get the “YOU WIN” screen you get from every map. A white circle will envelop you and you will be back at the very beginning of the map. The Goddess will appear and thank you and you will follow her into the light. There will then be a cut scene and the credits will roll. Congratulations! You beat the game!! ---------------------------------------------------------------------------- Items (GWITM) ---------------------------------------------------------------------------- The following is a list of all the items in the game, up to the point where the walkthrough is. As I further the walkthrough, I will further this list. I will try to be as encompassing as possible when describing the items and where they are first found within the game. The prices are how much they cost in the shop -Power Stone: grants 100 HP found in the first battle, $10 -Manna Stone: Grants 100 MP found in a chest in the first battle, $150 -Acid Bomb: acid attack found in a chest in the second battle -Reverser: Reverses stone affect, found at first shop, $25 -Neutralizer: Heals acid burn, found in first shop, $25 -Bell of Love: Causes a monster to join your party, found in second battle -Power Emb: Increases attack, found Shrine of Fai -Lamut Medallion: Grants access to Extra Battles 1 and 2, Found in Mueq W -Defense Emb: Increases defense, found in chest in Mushroom Forest -Power Ruby: Restore 200 HP, found at 3rd shop, $100 -Sirum Medallion: grants access to extra battles 3 and 4, found in Hinterand -Quick Emb: Increases Speed, Found in Hinterand -Manna Gem: restores 300 MP, found in Gazun Volcano -Power Crystal: Restores 999 HP, found in chest on Deck of Ark, $500 -Tuphon Medallion: found in 23rd battle, gives you access to Extra ---------------------------------------------------------------------------- Equipment (GWEQP) ---------------------------------------------------------------------------- The following is a list of equipment as it is discovered in the game. If there is no place of origin but has a number value, it can be purchased in a shop. Included with the name of the equipment piece is what it does, who can use it and any special effects it may have. This is how it breaks down: Name: attributes, users, special effects, cost/where found -Ring of Wind: all, increases wind power found in Land of East Kanal -Lunark Sword: +25 attack, Knight $300 1st shop -Kotetsu Blade: +30 attack, Samurai and Ninja $410 1st shop -Iron Mace: +21 attack, Priest $250 1st shop -Air Rod: +10 attack, Wizard and Shaman, grants quality of wind $240 -Scythe: +30 attack, Birdman $890 1st shop -Long Bow: +24 attack, Archer or Fishman $310 1st shop -Battle Shield: +30 Defense, all, $170 1st shop -Holy Ring: All, Increases light power, found in chest in third battle -Rabbit's Foot: All, Increases Luck, found in Shrine of Fai -Rod: +5 attack, Wizard and Shaman, found in Shrine of Fai -Mace: +10 attack, Priest, found in Shrine of Fai -Samurai Blade: +20 atk, Samurai and Ninja, found in Shrine of Fai -Long Sword: +16 attack, knight, Pumpkin starts with it -Sickle: +20 attack, Birdman, found in Shrine of Fai -Bow: +16 attack, Archer and Fishman, found in Shrine of Fai -Clay Shield: +20 Def, All, Pumpkin starts with it -Herukey Shield: +50 Def, All, $470 2nd shop -Gauntlet: All, increases defensive power, found in Mueq Forest West -Bracelet of Earth: +25 DEF, All, increases earth, found in Mueq Forest West -Fire Stone: All, increases Fire power, found in Mueq Forest W. -Power Glove: All, increases attack, found in Viz Cave -Glazed Shoes: All, Increase speed, found in Mushroom Forest. -Battle Mace: +35 ATK, Priest, found in Shrine of Fall, $850 -Rune Rod: +15 ATK, Shaman and Wizard, found in Shrine of Fall, $640 -Gajjet Sword: +43 ATK, Knight, found in Shrine of Fall, $910 -Muramasa Blade: +50 ATK, Samurai or Ninja, Found in Shrine of Fall, $1020 -Angel Ring: All, Increase Speed and Lightning Power, Found in Shrine of Fall -Mirror Shield: +Def 80, All, $780 3rd shop -Hera Mace: +77 ATK, Priest, found Hinterand -Black Shield: +99 DEF, All, found in Hinterand -Black Orb: Increases Darkness, All, found in Hinterand -Pearl: Increases Water power, All, found in Hinterand -Fire Mantle: Increase Fire magic, All, found in Land of West Gazun -Moon Stone: All, increases light power, found in Gazun Volcano. -Emperor Sword: +75 ATK, +2 SPD, Knight, 4th shop, $1470 -Izayoi Blade: +80 ATK, Samurai and Ninja, 4th shop, $1550 -Thor Mace: +61 ATK, Priest, 4th Shop, $1210 -Star Rod: +25 ATK, Wizard or Shaman, 4th Shop, $720 -Battle Sickle: +52 ATK, Birdman, 4th Shop, $1520 -Lightning Bow: +77 ATK, Archer or Fishman, 4th shop, $1520 -Crystal Shield: +130 DEF, All, 4th Shop, $1810 -Dragon's Fang: All, increases Magic Defense, Found on bottom of Arid Sea -Robe of Wind: All, increases Wind Power, found in Arid Sea Cave -Wave Mantel: All, increases water magic, found in Word the Whale -Amethyst: All, increases earth magic, found on Deck of Ark -Power Glove: All, increases attacking power, found inside Ark -Musashi Blade: +165 ATK, + 2 SPD, Ninja and Samurai, Shisu Shrine $3720 -Serpent Bow: +111 ATK, +9 SPD, Archer or Fishman, Shisu Shrine, $3600 -Holy Shield: +200 DEF, All, Found in Shisu Shrine -Dragon Slayer: +122 ATK, +4 SPD, Knight, 5th shop, $3520 -Holy Mace: +101 ATK, Priest, 5th Shop, $2730 -Solian Rod: +41 ATK, Wizard or Shaman, 5th Shop, $1520 -Rune Sickle: +131 ATK, Birdman, 5th shop, $3325 -Ark Mace: +179 ATK, Priest, Earth joins with it equipped -Skull Cup: All, Increases Darkness power, found in Guardian Tree 2 -Genocide Mace: +270 ATK, - 47 SPD, Priest, found in Guardian Tree 2 -Devil Rod: +350 ATK, Wizard or Shaman, found in Guardian Tree 2 -Genocide Sickle: +297 ATK, Birdman, found in Guardian Tree 2 -Thunder Glove: All, increases Thunder and offense, found in Meford Forest -Cyclone Sickle: +220 ATK, Birdman, found in Shining Sea of Measa -Mifune Blade: +225 ATK, Samurai or Ninja, found in Shining Sea of Measa -Paladin Sword: +200 ATK, +12 SPD, Knight, found in Shining Sea of Measa -Critical Bow: + 222 ATK, +22 SPD, Archer/Fishman, found Shining Sea of Measa -Paladin Shield: +270 DEF, +14 SPD, All, found in Shining Sea of Measa -Orb of Thunder: All, increases lighting, found in Another Dimension -Lucifer Bow: +327 ATK, +14 SPD Archer and Fishman, found in Mushroom Forest -Soul Eater: +270 ATK, +13 SPD Knight, found in Mushroom Forest -Demon Shield: +300 DEF, all, found in Medford Cave -Kamikaze Blade: +310 ATK, +25 SPD, found in Medford Cave -Darkness Sickle: +159 ATK, Birdman, found in East Gazuto -Sorcerer Rod: +210 ATK, Wizard or Shaman, Found in East Gazuto -Darkness Blade: +159 ATK, Birdman, found in East Gazuto -Death Bow: +150 ATK, Archer and Fishman, found in West Gazuto -Darkness Sword: +97 ATK, Knight, found in West Gazuto -Tiara of Light: All, Increases light power, Cheat Shop, $40,000 -Master Rod: +75 ATK, Wizard or Shaman, Cheat Shop, $3,400 ---------------------------------------------------------------------------- Cheats (GWCHT) ---------------------------------------------------------------------------- As far as I know, there is only one cheat code for this game. It allows you access to a menu that is in Japanese and can be accessed at any time while on the world map. To get to the menu, do the following: Hold down the Left Shoulder button, the Right Shoulder button and C button simultaneously. This should cause all the flags on the screen to stop flapping. Let go of all the buttons. Now press Up, Down, Left, and Right in order and a menu will pop up on the left side of the screen. You should essentially see this image, depending where on the world map you are: http://img.photobucket.com/albums/v231/Arguro/DSCF1428.jpg Each line on that menu is a different selection and they all seem to do certain things. Some are useful and some are not. The following is a rundown of what each does in order as they appear on the menu: Data Mode (brings you to the load screen, same as pressing P) Equipment Mode (same as selecting Equipment from the regular menu) Shop Mode (gives you access to a shop that has all items, weapons and bodies) Money + 10000 (gives you 10,000 dollars) No Battle (makes it so you dont engage enemies and can freely move by them) Show Coordinates (Shows you X and Y locations when in a battle) Move Anywhere (allows you to freely move about the battle map) All Attacks (grants you access to every attack in the game) Dont Lose HP, MP (You dont lose any HP/MP in battle, essentially God Mode) See Map Parts (Detailed information in Japanese when you Press B in battle) Destroy All Enemies (I cannot get this one to work properly) SE (I do not know what this one does) Level + 1 (Increases all Golems base level by one) Class + 1 (Increases all Golems body level by one) ***Thanks go out to Prophane33 on the Gamefaqs World Japan board for helping with the exact translations. Thanks a lot!*** No battles, Show Coordinates, Move anywhere, All attacks, God Mode, and Show Map Parts can all be switched on and off. By selecting them, they become highlighted and are therefore turned on. You can turn them off at any time by doing the code and deselecting them. When using Shop Mode, do not do it when standing on an existing shop. Doing so will cause you to only have access to what that shop sells. Move to a location where a battle can be fought ---------------------------------------------------------------------------- FAQS (GWFAQ) ---------------------------------------------------------------------------- Q: What is this game? A: Guardian War is a tactical role playing game for the 3DO system. It was released in 1994 in North America. It features fully 3D rendered characters and monsters and is a graphical masterpiece for the time and still looks great today, although it plays fairly slow by today's standards. Q: Where can I find this game? A: Since the game has been out of print for more than a decade, your only hope is a place like eBay or possibly a pawn shop or other store that sells used video games. I do not have the game for sale. Q: Is this game known by any other name? A: Yes. In Japan it was called Powers Kingdom. Q: Did this game come out in Europe? A: As far as I know, it only came out in North America and Japan. If you can prove otherwise, please e-mail me. Q: I don't have a 3DO. Did this game come out on any other system? A: To my knowledge, this game only exists on the 3DO platform. Q: Can I play the Japanese version in my North American console or vise versa? A: Yes. The 3DO does not have a lock out device in it so any region 3DO console can play any region game. Q: Does this mean I can play the North American version in my European console? A: Yes, it does. Q: What are your thoughts on this game? A: For a detailed review, see my review under the review section for this game. It will be up within a few weeks if it isn't already there. Essentially, I enjoy this game for the most part. It is down and dirty and directly to the point. I don't like a lot of reading in RPG's and I get exactly that with this game. There are some problems, like you cannot understand a majority of what is being said in the audio samples. I do like the graphics of the battles and how well detailed they are. Overall, this is a pretty good game and one of the better games on the 3DO. Q: How do I beat X in battle Y? A: It should already be covered in the walkthrough somewhere. However, if it isn't and I have gone past that part of the walkthrough, you can e-mail me. If I have not come to that part of the game yet, be patient, I will get there soon enough. If it has been over a month and I haven't updated the guide, it is likely I decided it wasn't worth doing. If the guide isn't updated and you would like for it to be, please e-mail me and tell me you like the guide. My e-mail can be found at the beginning or the end of this guide. Q: What is the damage cap? A: Theoretically, the damage cap is 9,999. However, I do not think it is possible to do this. At the time of this writing, the highest HP enemy was just over 3,000 HP near the end of the game (Undead Medusa). I have only a few times done over 999 damage and have it show up on screen. The highest I have ever done is 2,558 that I can confirm. I did this with Pumpkin at level 30 against the Undead Medusa boss at the end of Meford Forest. Since the damage doesn't show up on screen when you deal enough to kill a monster, unless there is a monster in the game with 10,000 HP or more, there is no way to prove that 9,999 is not the maximum damage you can do. Q: The names of the characters are weird. Is there any way to change them to something more appropriate? A: Yes, there is. Press C to bring up the menu then select Equip. This brings up a menu with each character. Select the character whose name you want to change by pressing A. This takes you to the equipment menu. From here, press up once and that should put the cursor on the name of the character. Press A and it brings up a small menu with letters and numbers on the far right side. You can now change the characters name at any time you want to by simply doing this procedure. Q: One of my characters died just before the boss. I do not want to withdraw from the battle in order to get him back to life. Is there any item that brings a character back to life? A: As far as I know, there is no such item. When you go to use an item on your party and you have a dead character, that character does not appear in the list. Given this, I do not think there is anyway to revive a dead character other than by withdrawing from the battle. When that happens, what you have to do is either withdraw, which means you have to fight every enemy again, or just continue on without that character for the rest of the battle. It sucks, but that is the way the game goes. Q: What is the best body to use? A: It is tough to say for sure. A lot of how well a character does with a particular body is what level he is and how long he was a certain body. I have found that Death Archers, Bow Knights, Neptune and Assassins to be very effective with Death Archers and Bow Knights being the best defensive bodies as well as offensive. Q: I did exactly what you said and I still got game over. What went wrong? A: There are all types of variables in this game that will differ from each and every time you play. A lot of it is dependent on where exactly you approach an enemy from. If you are one square left or right from where I was, there will be a slightly different outcome. Also, experience depends on the turns each character gets. If your first two characters miss an attack but mine didn't, your characters will not get the experience and will level up later than mine did. Keep in mind that by the end of the game, everything should balance out. If you cannot beat a certain enemy on a map, withdraw from the map, restock on supplies and try a different approach. You can also go back to certain maps that don't clear of enemies and level up. If you have a strategy that is substantially different from mine for a particular battle, please e-mail it to me and I will include it and give you credit. Q: I am most of the way through with the game and I got stuck. I came to look at your guide and every party member is a different body and you use a completely different strategy than me. What can I do to beat this part I am stuck on? Did I play the game wrong? Do I have to start over? A: Some things you need to consider are that my guide is just one way to play the game and the way you did it is just fine. You will always have strong characters if you use the upper levels of the bodies, such as Paladin, Dark Knight or Ninja Master. The Item you equip, while usable by all characters, works better for certain bodies over others. Make sure your speed is not too low and that you have plenty of movement. Try the map in the order I say to fight the enemies, even if your characters do not move in the same order as mine. If all else fails, you are probably under leveled and should go back to a map that you can reenter and gain some experience. Q: The battles move too slow. Is there anything I can do to speed it up? A: Yes and no. If you go into the options menu then select system, you can change a multitude of options. One option allows you to change the speed of the battles but it is set to the fastest speed by default. Other options include such things as how much animation is shown in the battles. You can also toggle the music on and off and set other options of the same nature. Q: Why does everything seem to move slower when in battle 16: Bottom of the Arid Sea? A: I think it is supposed to be an effect and is supposed to be that way. When under water, movement is slower due to the weight of the water pressing down on you. I think everything in the game happens slower when under water to give the game a real-life effect. It could also be due to the massive amounts of fish that swim around causing the system to experience some slowdown in processing speed. Q: Why does it say I have 9999/____ EXP? A: If you are on level 30, you cannot gain any more levels so the EXP stops at 9,999 points. You should only see this when at level 30. Q: Can I host this guide on my site? A: No. I do not allow anyone to use my guides without expressed, written permission. I do not give permission unless I am asked, specifically, about this guide. I do not like automated e-mails. I will most likely only allow my site to be hosted on a small website, usually one centered around the game or system my guide is for. For more information, see the Copyright section of this guide, at the bottom. Use of this guide without my permission is considered theft and will be reported to the proper authorities. Q: How do I contact you about this guide? A: E-mail is the best way to do so. My e-mail can be found at the beginning or the end of this guide, just remember to take the numbers 123 out of it because they do not belong. I keep them there to prevent auto scanning websites from obtaining my e-mail address. Alternatively, you can also contact me via MSN using the same e-mail address of on AIM using the screen name ArguroDeXill. While I am almost always online, I am not always at my computer and it may take as many as 8 hours to get a reply from me. Just be patient if this is the contact method of choice. I am not ignoring you, simply doing something away from the computer. ***Update!!!*** I found it humorous that past me included instant messaging as a form of contact. I probably haven't used instant messaging since 2009! I left it in there for posterity's sake. Just e-mail me. I still have my 3DO and this game. Even though I haven't played it since I did this guide, I can easily pop it in and try to help you out should you need it. Q: What other guides have you done? A: Just simply click on the name Arguro at the very top or the very bottom (orange text in a black box) of this guide and it will take you to my contributor page. From there you can see all the different things I have contributed to Gamefaqs. Q: I really like your guides. Can I donate money to you in support? A: If you really want to, you can send a Pay Pal payment to my e-mail address which is at the top or bottom of this guide. Please understand that any donated money does not mean I will name you in my guide. It also does not mean I will do any special work for you and it certainly does not give you any rights to host this guide or publish it anywhere. I do not want the user to feel obligated to pay me in any means. This is a free guide for personal, private home use. I will not reject your offer to pay me, but I do not want you to feel it is necessary. If you do decide to donate to me, please only donate what amount you are comfortable with, even if it is a single penny. Once a donation is made, it is final and there will be no refunds. This is an odd question and I debated about adding it for a long time, but when I saw other FAQ authors had a similar question, I felt it would be a valid addition. ---------------------------------------------------------------------------- Version History ---------------------------------------------------------------------------- Version 0.10 completed February 3rd, 2008 at 2:11 pm Mountain Time Version included the start of the guide. Sections included at startup were: Table of contents, Introduction, Controls, Walkthrough up to battle 6, items up to battle 6, equipment available up to battle 6, the first three FAQS, Version History, and the copyright information. This is a massive undertaking and is taking a lot more work than I had planned. Updates will be slow but steady. Fifteen total pages when printed. (43 KB) Version 0.15 completed February 4th, 2008 at 3:32 pm Mountain Time Version included the addition of battles 6 and 7 to the walkthrough as well as the items and equipment found up to that point in the game. Nineteen total pages when printed. (57 KB) Version 0.20 completed February 5th, 2008 at 2:23 pm Mountain Time Version included the addition of body change number 2 and battle 8 to the walkthrough. Also included are items and equipment up to that point. Twenty two total pages when printed. (67 KB) Version 0.25 completed February 5th, 2008 at 7:57 pm Mountain Time Version included the addition of the walkthrough up to battle 10, as well as my personal thoughts on the battle and what chests contain what items. Walkthrough will be included with next update. I also added some FAQS and corrected a typo in the Table of contents. Twenty seven total pages when printed. (85 KB) Version 0.28 completed February 6th, 2008 at 9:53 pm Mountain Time Version included the addition of battle 10 walkthrough as well as Body change 4 and some tips on how to get a low level character up to speed with the rest of the party. I also added a few FAQS and fixed a typo in the header where I erroneously called 2008 2007. Thirty two total pages when printed. (97 KB) Version 0.60 completed February 10th, 2008 at 1:54 pm Mountain Time Version included the addition of the walkthrough up to battle 14. Body change 5 included in it as well as all items and equipment found up to this point. Thirty nine total pages when printed. (119 KB) Version 0.65 completed February 12th, 2008 at 3:06 pm Mountain Time Version included the walkthrough up through shop 4, including the addition of the golem Solid, Body change 5 switched to body change 6 to accommodate what bodies work best in the 13th battle. Body change 6 is now wrong but will be corrected shortly. Forty Four total pages when printed. (131 KB) Version 0.70 completed February 14th, 2008 at 1:52 pm Mountain Time Version included the addition of the walkthrough for battle 15. Removed body change 6 completely since it was erroneously conducted. Forty Four total pages when printed. (135 KB) Version 0.75 completed February 18th 2008 at 3:28 pm Mountain Time Version included the additions to the walkthrough up through battle 17. Headers for Body Change 6 and battle 18 set into place. Added a FAQ as well. Guide is hopefully close to being competed. Forty Nine total pages when printed. (150 KB) Version 0.80 completed February 22nd, 2008 at 10:06 am Mountain Time Version included the addition of the walkthrough up to battle 21 as well as all items and equipment found up to that point. Also included are some general strategy tips on how to survive the Ark. A few FAQS were added too. Fifty Nine total pages when printed. (179 KB) Version 0.90 completed February 24th, 2008 at 5:14 pm Mountain Time Version included the addition of the walkthrough up to battle 25 including all items and equipment to that point. Also included Earth and Volt to the walkthrough. I also expanded on the introduction, added to the header and added two more FAQS. Seventy total pages when printed! (212 KB) Version 0.925 completed February 26th, 2008 at 2:48 pm Mountain Time Version included the addition to the walkthrough up to everything but what I assume is the final battle and two additional optional battles. Frame Work for these battles was put into place. Guide will hopefully be finished shortly. Seventy Five total pages when printed! (227 KB) Version 0.95 completed on February 28, 2008 at 3:35 pm Mountain Time Version included the addition of the walkthrough up to the final battle (battles 26 and 27 were not finished as well as some extra hidden battles) as well as items and equipment up to that point. I also added a few FAQS as well. Guide is very close to being completed. Eighty total pages when printed! (246 KB) Version 1.00 completed March 1st, 2008 at 9:15 pm Mountain Time Version included the addition of the walkthrough to the end of the game. Added the cheats section, Bodies and Skills section, Battle Mechanics section, Formation section, Monsters section, and Status Squares sections. I also redid Clay's section and included all his stats. All four extra battles that you can gain access to through medallions were included. Re-did Battle one completely to make it more thorough. Corrected several typos and added equipment from extra battles as well as ones that I did not have that I discovered through the Cheat Shop. Fixed a typo in the copyright section and added the two companies who made the game to the copyright section. Ninety Eight total pages when printed! Guide is finally done! (297 KB) Version 1.01 completed September 25th, 2018 at 3:43 PM Mountain Time Version included some updates to my name,e-mail and copyright to conform with the resubmitted guides I am doing. This guide won the FAQ of the month and therefor was never removed when I took down all my guides. This is the larges guide I ever did! I hope someone found it useful! Ninety Eight total pages when printed! (298 KB) ----------------------------------------------------------------------------- Copyright information (GWCPY) ----------------------------------------------------------------------------- This guide is the copyright of Sam Skinner 2008-2018. This guide may not be reproduced on any website without my expressed, handwritten consent. The user is hereby granted permission to store this guide on his or her hard drive under the following conditions: 1. The hard drive may only be accessed by the user and his or her immediate family; 2. The guide is kept fully intact, i.e. no section, paragraph, word, letter or punctuation mark is missing from the guide; 3. This section is kept stored with the guide and is read before any other section is read when the individual accesses the guide for the first time. The user is also hereby allowed to print this guide in any fashion as he or she sees fit, provided that this section in its entirety is included with the printed version. The printed version must not be sold or given away under any circumstance. This guide may only be hosted on www.gamefaqs.com. If you want to use this guide on your website, you must send me an e-mail to Arguro AT Hotmail.com and please specify which guide you want to host. I ask that you specify so that I know you actually are interested in my work and that I am not reading an automated e-mail that scans FAQS for email addresses. If you do not specify the guide and include specific reasons why you would like to host it, I will NOT allow to host it at any time now or in the future. I reserve the right to determine what sites may and may not host this guide as well as the right to as for monetary compensation for the hosting of this guide as I see fit. Failure to abide by these rules set forth is a violation of US copyright law and is subject to persecution. Further use of this guide is considered acceptance of these rules set forth. If you do not agree with these rules, do not use this guide. Guardian War is copyright of Panasonic 1994. I am in no way affiliated with this company and any aforementioned association, employment, partnership or any other assumption is purely accidental and unintended. Powers Kingdom is the copyright of Micro Cabin 1994. I am in no way affiliated with this company and any aforementioned association, employment, partnership or any other assumption is purely accidental and unintended.